Dummy NPC
<_Editor>
Action Node NPCs
True
5.0
10.0
Flashpoint_test
1
male
Police
Action Node (high)
True
<_Editor>
Action Node NPCs
stand turn left 180
stand
5.0
10.0
true
Flashpoint_test2
<_Editor>
Action Node NPCs
False
male
Gang
Action Node (high)
Cheer Routine A
5.0
10.0
true
true
Anything
<_Editor>
Action Node NPCs
Misc_Walk_By_Ambient
5.0
10.0
PayPhone_User
<_Editor>
Action Node NPCs
Civilian
True
False
True
Special_Talking_On_The_Phone
payphone
5.0
10.0
ATM_User
<_Editor>
Action Node NPCs
Civilian
False
False
Misc_Walk_By_Ambient
atm user
5.0
10.0
true
ATM_Wait_A
<_Editor>
Action Node NPCs
Civilian
False
False
atm wait a
5.0
10.0
ATM_Wait_B
<_Editor>
Action Node NPCs
Civilian
False
False
Special_Hating
atm wait b
5.0
10.0
ATM_Wait_C
<_Editor>
Action Node NPCs
Civilian
False
atm wait c
5.0
10.0
Test_NPC
<_Editor>
Action Node NPCs
5.0
10.0
Bench_Sitter_A
<_Editor>
Action Node NPCs
Civilian
False
False
Special_Hanging_Out_Alone
bench sit
bench sit cellphone
bench sit smoke ash
bench sit smoke drag
bench sit smoke cough
bench sit smoke
bench sit newspaper
bench sit startle
1.0
4.0
Bench_Sitter_B
<_Editor>
Action Node NPCs
Civilian
False
False
Special_Enjoying
bench sit hunched
bench sit text
bench sit
bench sit eat a
bench sit startle
5.0
10.0
Bum_Garbage_A
<_Editor>
Action Node NPCs
Civilian
True
False
npc_bum
npc_bum04_fb
npc_bum02_fw
npc_bum03_mb
Special_Hating
bum garbage dig
5.0
10.0
Bum_Garbage_B
<_Editor>
Action Node NPCs
Civilian
True
False
npc_bum
npc_bum04_fb
npc_bum02_fw
npc_bum03_mb
Special_Doomsaying
bum garbage dig b
5.0
10.0
GuitarPlayer
<_Editor>
Action Node NPCs
Civilian
True
True
Special_Enjoying
npc_ped_biker04_fw
npc_ped_middleage03_mh
npc_ped_youngmale01_mw
npc_ped_youngmale02_mb
guitar stand
5.0
10.0
Smoker
<_Editor>
Action Node NPCs
Civilian
False
False
Voc_Cough
smoker a ash
smoker a cough
smoker a drag
smoker a
smoker b ash
smoker b cough
smoker b drag
smoker b
smoker c ash
smoker c cough
smoker c drag
smoker c
1.0
4.0
Drinker
<_Editor>
Action Node NPCs
Civilian
True
True
Misc_Walk_By_Ambient
drinker a drink
drinker a
1.0
5.0
4
CellPhone_Talker
<_Editor>
Action Node NPCs
Civilian
False
False
False
Special_Talking_On_The_Phone
cellphone a
cellphone b
cellphone c
smartphone
5.0
10.0
NewsPaper_Reader
<_Editor>
Action Node NPCs
Civilian
False
False
False
Misc_Walk_By_Ambient
Newspaper Read Idle
newspaper read
bus loiter c
3.0
6.0
YogaMaster
<_Editor>
Action Node NPCs
Civilian
True
False
Special_Hanging_Out_With_Friends
Action Node (high)
npc_ped_youngfem01_fw
npc_ped_youngfem04_fa
npc_ped_youngfem02_fb
npc_ped_youngmale05_mw
Yoga Idle
yoga
Tai Chi
cheer routine a
yoga startled
5.0
10.0
true
true
Bum_Smokes
<_Editor>
Action Node NPCs
Civilian
False
False
True
npc_bum
npc_bum04_fb
npc_bum02_fw
npc_bum03_mb
False
Special_Panhandling
Bum Bum Smoke A
Bum Bum Smoke B
bum bum smokes
5.0
10.0
Bum_Begging
<_Editor>
Action Node NPCs
Civilian
True
True
npc_bum
npc_bum04_fb
npc_bum02_fw
npc_bum03_mb
False
Special_Panhandling
bum beg
5.0
10.0
Protester
<_Editor>
Action Node NPCs
Civilian
True
True
Special_Protest_03_Saints
Action Node (high)
protest a
protest b
5.0
10.0
true
Surv_Hoe_Confront
<_Editor>
Action Node NPCs
True
False
3
True
Observe_PC_Insult
hoe talk c
hoe talk a
5.0
10.0
Surv_Idle_Talker
<_Editor>
Action Node NPCs
True
False
3
True
stand talking a
stand talking b
stand talking c
stand talking d
5.0
10.0
Surv_Idle_Talker2
<_Editor>
Action Node NPCs
True
False
3
True
Action Node (high)
drug deal customer
drug deal player
5.0
10.0
Surv_Smoker
<_Editor>
Action Node NPCs
True
False
Misc_Walk_By_Ambient
3
True
smoker a ash
smoker a cough
smoker a drag
smoker a
smoker b ash
smoker b cough
smoker b drag
smoker b
smoker c ash
smoker c cough
smoker c drag
smoker c
1.0
4.0
Surv_Vomiter
<_Editor>
Action Node NPCs
3
False
True
vomitting
2.0
7.0
Surv_Crowd_Cheer
<_Editor>
Action Node NPCs
False
False
1
True
Voc_Cheer
Crowd Close Cheer A
Crowd Close Cheer D
2.0
7.0
Surv_Dancer
<_Editor>
Action Node NPCs
True
False
False
Voc_Cheer
5
True
dance a
dance b
dance c
dance d
5.0
10.0
Surv_BusD_FunnyWait
<_Editor>
Action Node NPCs
True
Misc_Walk_By_Ambient
1
False
True
bus loiter d
1.0
4.0
Surv_Hotdog_Eater
<_Editor>
Action Node NPCs
False
Misc_Walk_By_Ambient
3
True
hotdog eat
5.0
10.0
Sandwich_eater
<_Editor>
Action Node NPCs
Civilian
False
False
Special_Enjoying
sandwich eat
5.0
10.0
Hotdog_Eater
<_Editor>
Action Node NPCs
Civilian
False
Special_Enjoying
hotdog eat
5.0
10.0
Nailgunner
<_Editor>
Action Node NPCs
Civilian
True
True
Misc_Walk_By_Ambient
npc_ped_construction1_mb
npc_ped_construction2_mh
npc_ped_roadcrew01_mw
male
construction nailgun bang
construction nailgun wipe
construction nailgun
2.0
6.0
Newspaper_Leaner
<_Editor>
Action Node NPCs
Civilian
True
False
Misc_Walk_By_Ambient
newspaper lean
5.0
10.0
Leaner
<_Editor>
Action Node NPCs
Civilian
True
False
Special_Hanging_Out_Alone
bus loiter b
5.0
10.0
News_Shopkeeper
<_Editor>
Action Node NPCs
True
True
Civilian
Special_Store_Owner_Greet
Action Node (high)
npc_ped_old01_mw
npc_ped_old02_mb
bench sit hunched
bench sit smoke ash
bench sit smoke drag
bench sit smoke cough
bench sit smoke
bench sit startle
1.0
4.0
true
HandWarmer
<_Editor>
Action Node NPCs
Civilian
True
True
Misc_Walk_By_Ambient
npc_bum03_mb
npc_bum
npc_bum02_fw
npc_bum04_fb
Bum Warm hands Idle
bum warm hands
2.0
6.0
BumGround_Beg
<_Editor>
Action Node NPCs
Civilian
True
True
npc_bum
npc_bum04_fb
npc_bum02_fw
npc_bum03_mb
Special_Panhandling
Bum Ground Beg Idle
bum ground beg
Bum Ground Beg Startled
2.0
6.0
BumGround_smoker
<_Editor>
Action Node NPCs
Civilian
True
True
npc_bum
npc_bum04_fb
npc_bum02_fw
npc_bum03_mb
Special_Doomsaying
Bum Ground Smoke Ash
Bum Ground Smoke Cough
Bum Ground Smoke Drag
bum ground smoke
Bum Ground Smoke Startled
1.0
3.0
Browser
<_Editor>
Action Node NPCs
Civilian
False
False
Special_Hanging_Out_Alone
Action Node (high)
female
browse
1.0
5.0
Browser Crouched
<_Editor>
Action Node NPCs
Civilian
False
False
Misc_Walk_By_Ambient
Action Node (high)
browse crouch
1.0
5.0
Newspaper_Still
<_Editor>
Action Node NPCs
Civilian
False
False
Misc_Walk_By_Ambient
male
newspaper read
5.0
10.0
JackHammer
<_Editor>
Action Node NPCs
Civilian
True
True
True
Misc_Collision_With_PC
npc_ped_construction1_mb
npc_ped_construction2_mh
construction jackhammer wipe
construction jackhammer
0.1
0.2
false
true
False
Construct_SignGuy
<_Editor>
Action Node NPCs
Civilian
True
True
True
Observe_PC_Is_Blocking_Path
npc_ped_roadcrew01_mw
npc_ped_roadcrew02_mb
npc_ped_roadcrew03_mh
npc_ped_roadcrew04_ma
construction roadsign stop
construction roadsign wavethrough
construction roadsign stand
1.0
5.0
false
true
False
BumBenchSleep
<_Editor>
Action Node NPCs
Civilian
True
False
npc_bum
npc_bum04_fb
npc_bum02_fw
npc_bum03_mb
bum bench sleep
Bum Bench Startled
5.0
10.0
False
BumGround_Drinker
<_Editor>
Action Node NPCs
Civilian
True
True
npc_bum
npc_bum04_fb
npc_bum02_fw
npc_bum03_mb
Drunk_Walk_By_Ambient
Bum Ground Drink Sip
bum ground drink
Bum Ground Drink Startle
1.0
6.0
FP_Cellphone_A
<_Editor>
Action Node NPCs
False
1
Special_Talking_On_The_Phone
True
FP Gang Cell A
1.0
5.0
FP_Patrol_A
<_Editor>
Action Node NPCs
True
1
False
Misc_Walk_By_Ambient
True
True
fp gang patrol a
1.0
5.0
FP_LookOut_A
<_Editor>
Action Node NPCs
True
1
Special_Hating
True
True
FP Gang Lookout A
1.0
5.0
FP_Talk_A
<_Editor>
Action Node NPCs
True
1
Special_Hanging_Out_With_Friends
True
fp gang talk a
1.0
5.0
FP_Talk_B
<_Editor>
Action Node NPCs
True
1
Misc_Walk_By_Ambient
True
fp gang talk b
1.0
5.0
Dancer
<_Editor>
Action Node NPCs
True
False
Civilian
True
False
Voc_Cheer
dance a
dance b
dance c
dance d
5.0
10.0
Hoe_Standing
<_Editor>
Action Node NPCs
npc_ped_ho01_fw
npc_ped_ho02_fa
npc_ped_ho05_fw
npc_ped_ho06_fa
female
True
False
Misc_Ho_Solicits_John
Hoe Makeup Apply
Hoe Wave
hoe stand a
hoe stand b
Hoe Smoke Ash
Hoe Smoke Drag
hoe stand smoke
hoe talk d
5.0
10.0
Hoe_Pacer
<_Editor>
Action Node NPCs
npc_ped_ho06_fa
npc_ped_ho03_fb
npc_ped_ho04_fh
npc_ped_ho05_fw
female
True
False
Misc_Ho_Solicits_John
hoe pacing
5.0
10.0
Hoe_Confront
<_Editor>
Action Node NPCs
npc_ped_ho01_fw
npc_ped_ho02_fa
npc_ped_ho03_fb
npc_ped_ho04_fh
female
True
True
Voc_Negative_Response
hoe talk c
hoe talk a
5.0
10.0
true
BumBoxSleep
<_Editor>
Action Node NPCs
Bum Box Cower
Civilian
True
True
True
Action Node (high)
npc_bum
npc_bum04_fb
npc_bum02_fw
npc_bum03_mb
bum box sleep
5.0
10.0
Crackhead_Tweaker
<_Editor>
Action Node NPCs
Civilian
True
True
True
False
Action Node (high)
npc_bum
npc_bum03_mb
npc_ped_punk01_mw
npc_ped_punk06_fb
Voc_Whimper
crackhead tweaking
crackhead ground
false
0.1
0.2
Pisser
<_Editor>
Action Node NPCs
Civilian
male
Voc_Cough
piss in public
stand
2.0
7.0
true
Vomiter
<_Editor>
Action Node NPCs
Civilian
True
Voc_Vomit
vomitting
2.0
7.0
Table_SitterA
<_Editor>
Action Node NPCs
Table Cower A
Table Cower B
Table Cower C
Civilian
True
True
False
Special_Hanging_Out_Alone
table drink
table eat
table laptop
5.0
10.0
TableTalk_A
<_Editor>
Action Node NPCs
Table Cower A
Table Cower B
Table Cower C
Civilian
False
False
False
Special_Hanging_Out_With_Friends
table talk a
5.0
10.0
true
TableTalk_B
<_Editor>
Action Node NPCs
Table Cower A
Table Cower B
Table Cower C
Civilian
True
True
False
Special_Enjoying
table talk b
5.0
10.0
true
ShoeShiner
<_Editor>
Action Node NPCs
male
Civilian
True
False
Action Node (high)
npc_ped_old01_mw
npc_ped_old02_mb
npc_ped_middleage03_mh
shoe shine
5.0
10.0
true
true
ShoeCust
<_Editor>
Action Node NPCs
male
Civilian
True
False
Action Node (high)
shoe shine customer
5.0
10.0
true
true
KnockOff_Sales
<_Editor>
Action Node NPCs
Civilian
True
False
False
Action Node (high)
male
sell knockoffs
5.0
10.0
FlowerSeller
<_Editor>
Action Node NPCs
Civilian
True
False
Action Node (high)
npc_ped_youngfem04_fa
npc_ped_youngfem05_fw
npc_ped_youngfem01_fw
sell flowers
5.0
10.0
true
CameraMan
<_Editor>
Action Node NPCs
Civilian
True
false
npc_ped_youngmale01_mw
npc_ped_youngmale02_mb
npc_ped_youngmale05_mw
npc_ped_youngmale06_mb
cameraman
5.0
10.0
true
Reporter
<_Editor>
Action Node NPCs
Civilian
True
false
npc_ped_bizwoman01_fw
npc_ped_youngmale03_mh
npc_ped_bizman02_mb
npc_ped_youngfem05_fw
reporter
5.0
10.0
true
BusA_Waiting
<_Editor>
Action Node NPCs
Civilian
True
False
Misc_Walk_By_Ambient
bus loiter a
1.0
4.0
BusB_Leaning
<_Editor>
Action Node NPCs
Civilian
True
False
Misc_Walk_By_Ambient
bus loiter b
1.0
4.0
BusC_NewsWait
<_Editor>
Action Node NPCs
Civilian
True
False
Misc_Walk_By_Ambient
bus loiter c
1.0
4.0
BusD_FunnyWait
<_Editor>
Action Node NPCs
Civilian
True
False
Misc_Walk_By_Ambient
bus loiter d
1.0
4.0
Crackhead_Ground
<_Editor>
Action Node NPCs
Civilian
True
True
True
False
Action Node (high)
npc_bum
npc_bum03_mb
npc_ped_punk02_mb
npc_ped_punk05_fw
Voc_Whimper
crackhead ground
crackhead tweaking
false
0.1
0.2
Crowd_Cheer_LowRez
<_Editor>
Action Node NPCs
Civilian
True
True
False
npc_distant_human
Action Node (high)
Crowd Cheer A
Crowd Cheer B
Crowd Cheer C
Crowd Cheer D
2.0
7.0
Crowd_Cheer_Fence
<_Editor>
Action Node NPCs
Civilian
True
True
False
Action Node (high)
npc_ped_biker03_mw
npc_ped_youngmale03_mh
npc_ped_youngfem02_fb
npc_ped_old01_mw
Crowd Close Cheer A
Crowd Close Cheer B
Crowd Close Cheer C
Crowd Close Cheer D
2.0
7.0
Crowd_Cheer_Behind
<_Editor>
Action Node NPCs
Civilian
True
True
False
npc_ped_youngmale01_mw
npc_ped_biker01_mw
npc_ped_youngmale02_mb
npc_ped_youngmale06_mb
Crowd Close Cheer A
Crowd Close Cheer D
2.0
7.0
LookOut_STAG
<_Editor>
Action Node NPCs
True
1
Voc_Startled
npc_stag_male_soldier
npc_stag_male_soldier2b
npc_stag_fem_soldier
npc_stag_fem_soldier2b
True
FP Gang Lookout A
1.0
5.0
True
True
Patrol_STAG
<_Editor>
Action Node NPCs
True
1
False
Misc_Walk_By_Ambient
npc_stag_male_soldier
npc_stag_male_soldier2b
npc_stag_fem_soldier
npc_stag_fem_soldier2b
True
FP Gang Patrol A
1.0
5.0
True
True
Patrol_NG
<_Editor>
Action Node NPCs
True
1
False
Misc_Walk_By_Ambient
npc_ng_male_soldier
npc_ng_male_soldier02_mb
npc_ng_male_soldier03_mh
npc_ng_male_soldier04_ma
True
FP Gang Patrol A
1.0
5.0
True
True
LookOut_NG
<_Editor>
Action Node NPCs
True
1
Voc_Startled
npc_ng_male_soldier
npc_ng_male_soldier02_mb
npc_ng_male_soldier03_mh
npc_ng_male_soldier04_ma
True
FP Gang Lookout A
1.0
5.0
True
True
Idle_Talker
<_Editor>
Action Node NPCs
Civilian
False
False
Misc_Walk_By_Ambient
stand talking a
stand talking b
stand talking c
stand talking d
5.0
10.0
true
Idle_Talker2
<_Editor>
Action Node NPCs
Civilian
False
False
Misc_Walk_By_Ambient
stand talking a
stand talking b
stand talking c
stand talking d
5.0
10.0
Surv_Protestor
<_Editor>
Action Node NPCs
True
True
Special_Protest_03_Saints
1
True
protest a
protest b
5.0
10.0
STAG_Idle_Talker
<_Editor>
Action Node NPCs
True
True
1
True
npc_stag_male_soldier
npc_stag_male_soldier2b
npc_stag_fem_soldier
npc_stag_fem_soldier2b
Misc_Walk_By_Ambient
stag talking a
stag talking b
stand talking c
stag standing
5.0
10.0
True
STAG_Idle_Talker2
<_Editor>
Action Node NPCs
True
True
1
True
npc_stag_male_soldier
npc_stag_male_soldier2b
npc_stag_fem_soldier
npc_stag_fem_soldier2b
Voc_Positive_Response
stag standing
stag talking b
stag talking a
stag talking c
5.0
10.0
True
STAG_Idle_Talker3
<_Editor>
Action Node NPCs
True
True
1
True
npc_stag_male_soldier
npc_stag_male_soldier2b
npc_stag_fem_soldier
npc_stag_fem_soldier2b
Misc_Walk_By_Ambient
stag talking a
stag talking b
stag talking c
stag standing
5.0
10.0
True
STAG_Idle_Talker4
<_Editor>
Action Node NPCs
True
True
1
True
npc_stag_male_soldier
npc_stag_male_soldier2b
npc_stag_fem_soldier
npc_stag_fem_soldier2b
Voc_Negative_Response
stag talking b
stag talking a
stag talking c
stag standing
5.0
10.0
True
PhotoOperGuy
<_Editor>
Action Node NPCs
Civilian
True
True
True
Special_Photo_Op
True
False
photo op stand
5.0
10.0
BDSM_KissMyFeet
<_Editor>
Action Node NPCs
female
True
False
Action Node (high)
kissing feet a
5.0
10.0
true
true
npc_ped_gimp01_mw
npc_ped_gimp02_fw
npc_ped_gimp03_mb
npc_ped_gimp04_fhw
True
BDSM_KissFeet
<_Editor>
Action Node NPCs
male
True
False
Action Node (high)
kissing feet b
KissFeet Startled
5.0
10.0
true
true
BDSM_Whipper
<_Editor>
Action Node NPCs
female
Civilian
True
False
Action Node (high)
whip a
whip prep a
5.0
10.0
true
true
npc_ped_gimp01_mw
npc_ped_gimp02_fw
npc_ped_gimp03_mb
npc_ped_gimp04_fhw
True
BDSM_Whipped
<_Editor>
Action Node NPCs
male
Civilian
True
False
Action Node (high)
whip b
whip prep b
5.0
10.0
true
true
BDSM_Paddler
<_Editor>
Action Node NPCs
female
Civilian
True
False
Action Node (high)
paddle stand
5.0
10.0
npc_ped_gimp01_mw
npc_ped_gimp02_fw
npc_ped_gimp03_mb
npc_ped_gimp04_fhw
True
ColdHo
<_Editor>
Action Node NPCs
female
Civilian
True
True
Special_Hating
Action Node (high)
ho shivering a
ho shivering b
5.0
10.0
MakeOut_Dude
<_Editor>
Action Node NPCs
male
Civilian
True
False
Voc_Making_Out
Action Node (high)
makeout a
5.0
10.0
true
true
MakeOut_Chick
<_Editor>
Action Node NPCs
female
Civilian
True
False
Action Node (high)
Voc_Making_Out
makeout b
5.0
10.0
true
true
DirectionGiver
<_Editor>
Action Node NPCs
True
True
Voc_Negative_Response
give directions a
5.0
10.0
true
true
DirectionGetter
<_Editor>
Action Node NPCs
True
True
Voc_Positive_Response
give directions b
5.0
10.0
true
true
PornPeddler
<_Editor>
Action Node NPCs
male
Civilian
True
npc_ped_biker04_fw
npc_ped_middleage03_mh
npc_ped_youngmale01_mw
npc_ped_youngmale02_mb
porn peddler
5.0
10.0
BrowseItems
<_Editor>
Action Node NPCs
Civilian
False
Special_Enjoying
Action Node (high)
browse shelf stand a
browse shelf crouch
browse shelf hunch
5.0
10.0
MascotAttract
<_Editor>
Action Node NPCs
npc_ped_mascot02
npc_ped_mascot03
npc_ped_mascot04
npc_ped_mascot05
True
True
mascot attract a
mascot attract b
5.0
10.0
True
CasinoSpectator
<_Editor>
Action Node NPCs
Civilian
Special_Hanging_Out_With_Friends
Action Node (high)
4
casino spectate a
casino spectate b
casino spectate c
5.0
10.0
CageDancer
<_Editor>
Action Node NPCs
female
Civilian
True
True
True
Action Node (high)
cage dance a
cage dance b
5.0
10.0
StripClubSitter
<_Editor>
Action Node NPCs
True
True
4
Action Node (high)
stripclub sit
stripclub smoke sit
stripclub drink sit
stripclub money sit
StripClub Sit Startled
5.0
10.0
SlotStandPlayer
<_Editor>
Action Node NPCs
True
False
Special_Enjoying
Action Node (high)
4
slot machine stand angry
slot machine stand dissapointed
slot machine stand happy
slot machine stand idle
1.0
5.0
LapDance_Get
<_Editor>
Action Node NPCs
True
True
Special_Enjoying
Action Node (high)
lap dance 1 b
stripclub sit startled
5.0
10.0
true
6
LapDancer_A
<_Editor>
Action Node NPCs
female
True
True
Action Node (high)
npc_ped_stripper03_fh
npc_ped_stripper01_fw
npc_ped_stripper02_fb
npc_ped_stripper04_fa
Special_Being_Romantic
6
lap dance 1 a
5.0
10.0
true
LapDancer_B
<_Editor>
Action Node NPCs
female
True
True
Action Node (high)
npc_ped_stripper01_fw
npc_ped_stripper03_fh
npc_ped_stripper06_fb
npc_ped_stripper05_fw
Voc_Making_Out
6
lap dance 2 a
5.0
10.0
true
Stripper_OnBack
<_Editor>
Action Node NPCs
female
True
True
Action Node (high)
npc_ped_stripper05_fw
npc_ped_stripper06_fb
npc_ped_stripper02_fb
npc_ped_stripper01_fw
4
pole dancing d
back getup
5.0
10.0
Stand_Strip
<_Editor>
Action Node NPCs
female
True
True
Action Node (high)
npc_ped_stripper06_fb
npc_ped_stripper05_fw
npc_ped_stripper04_fa
npc_ped_stripper03_fh
4
lap dance 2 a
lap dance 1 a
5.0
10.0
PoleDancer_A
<_Editor>
Action Node NPCs
female
True
True
Action Node (high)
False
npc_ped_stripper01_fw
npc_ped_stripper02_fb
npc_ped_stripper03_fh
npc_ped_stripper05_fw
6
pole dancing a
5.0
10.0
PoleDancer_B
<_Editor>
Action Node NPCs
npc_ped_stripper05_fw
npc_ped_stripper03_fh
npc_ped_stripper02_fb
npc_ped_stripper01_fw
True
True
Action Node (high)
False
6
pole dancing b
5.0
10.0
PoleDancer_C
<_Editor>
Action Node NPCs
npc_ped_stripper04_fa
npc_ped_stripper02_fb
npc_ped_stripper01_fw
npc_ped_stripper03_fh
True
True
Action Node (high)
False
6
pole dancing c
5.0
10.0
STAG_Stand
<_Editor>
Action Node NPCs
npc_stag_fem_soldier2b
npc_stag_fem_soldier
npc_stag_male_soldier2b
npc_stag_male_soldier
True
False
stag stand communicate
stag stand weapon check
stag stand weapon shoulder
stag standing
3.0
10.0
True
TerminalStander
<_Editor>
Action Node NPCs
terminal stand
5.0
10.0
Terminal_Typer
<_Editor>
Action Node NPCs
terminal use
5.0
10.0
Stand_Strip_cower
<_Editor>
Action Node NPCs
female
True
True
npc_ped_stripper06_fb
npc_ped_stripper05_fw
npc_ped_stripper04_fa
npc_ped_stripper03_fh
Action Node (high)
True
4
lap dance 3 a
Lap Dance 2 A alt
lap dance 1 a
cage dance b
5.0
10.0
ColdHo_Flow
<_Editor>
Action Node NPCs
Civilian
True
True
Special_Hating
npc_ped_mascot02
1
Action Node (high)
ho shivering a
ho shivering b
5.0
10.0
Pisser_Flow
<_Editor>
Action Node NPCs
Civilian
Voc_Cough
npc_ped_mascot02
1
Action Node (high)
False
piss in public
stand
2.0
7.0
true
Stand_Strip_Flow
<_Editor>
Action Node NPCs
True
True
npc_ped_mascot02
1
Action Node (high)
lap dance 2 a
lap dance 1 a
5.0
10.0
Surv_Crowd_Chr_Strp
<_Editor>
Action Node NPCs
True
False
4
True
Voc_Cheer
npc_s_ped_stripper01_fw
npc_ped_stripper03_fh
npc_ped_stripper05_fw
npc_ped_stripper06_fb
Action Node (high)
Crowd Close Cheer A
Crowd Close Cheer D
2.0
7.0
Protester_Furry
<_Editor>
Action Node NPCs
Civilian
True
True
Special_Protest_04_Murderbrawl
npc_ped_mascot07
npc_ped_mascot08
npc_ped_mascot09
npc_ped_mascot10
Action Node (high)
protest a
protest b
5.0
10.0
true
Smoker_Saint
<_Editor>
Action Node NPCs
Saints
True
True
Special_Hanging_Out_Alone
smoker a ash
smoker a cough
smoker a drag
smoker a
smoker b ash
smoker b cough
smoker b drag
smoker b
smoker c ash
smoker c cough
smoker c drag
smoker c
1.0
4.0
True
Cell_Talker_saints
<_Editor>
Action Node NPCs
Saints
True
True
False
Special_Talking_On_The_Phone
cellphone a
cellphone b
cellphone c
5.0
10.0
True
Drinker_saints
<_Editor>
Action Node NPCs
Saints
True
True
Special_Hanging_Out_With_Friends
drinker a drink
drinker a
1.0
5.0
True
Sandwich_eater_saint
<_Editor>
Action Node NPCs
Saints
True
True
Special_Enjoying
sandwich eat
5.0
10.0
True
Lookout_saint
<_Editor>
Action Node NPCs
True
1
Special_Hating
True
FP Gang Lookout A
1.0
5.0
Saints
True
True
Action_node_npc
TableDescription
Action node npc
If you want more than 60, a programmer must bump MAX_ACTION_NODE_NPC_TYPES
260
Name
String
true
20
Animations
Grid
State
Element
Animation_State
Reference
Animation State
4
anim_states.xtbl
State.Name
False
Actions
Grid
Animation_action
Reference
Animation Action
4
anim_actions.xtbl
Action.Name
False
4
0
8
4
0
8
CowerAnims
Grid
false
CowerAnim
Reference
anim_states.xtbl
State.Name
False
3
0
8
Enter_anim
Reference
Enter animation
Animation that will be played when a pedestrian enters this special spawn.
false
anim_actions.xtbl
Action.Name
False
Exit_anim
Reference
Exit animation
Animation that will be played when a pedestrian enters this special spawn.
false
anim_actions.xtbl
Action.Name
False
Startle_anim
Reference
Startle animation
Will override normal animation action when the character is startled by gunfire, etc.
false
anim_actions.xtbl
Action.Name
False
Min_anim_delay
Float
Min animation delay
Minimum time that will elapse before a selected animation is played again.
5.0
0
Max_anim_delay
Float
Max animation delay
Maximum time that will elapse before a selected animation is played again.
10.0
0
Persona_situation
Reference
Persona situation
Determines the set of lines this special spawn character will play when they play their action animation.
false
audio_line_tags.xtbl
Audio_line.Name
False
Model_List
Grid
Model List
false
4
Model
Reference
character.xtbl
Character.Name
False
4
Num_Resource_Requests
Int
Num Resource Requests
If this is optionally selected, then this determines how many resource requests can be made from the Model List.
false
1
1
4
Sex
Selection
false
male
male
female
Team
Selection
false
Police
Civilian
Gang
Saints
Required_NPC
Selection
Required NPC
For multi-person spawns. If a required NPC doesn't spawn, nobody spawns. If a required NPC despawns, everybody despawns.
false
False
True
False
Spawn_Priority
Selection
Spawn Priority
Sometimes you need a lot of peds using action nodes (e.g. a night club). Do you steal from the sidewalks to create a crowd of action node users?
false
Sidewalk (normal)
Sidewalk (normal)
Action Node (high)
Synced_Animation
Selection
Synced Animation
false
False
True
False
Single_Use
Selection
Single Use
false
False
True
False
Flee_On_Exit
Selection
Flee On Exit
Used with Single Use. Pedestrian will flee after performing their action.
Ignored if single use is not checked.
false
False
True
False
Follow_Nodes
Grid
Follow Nodes
Types of NPC nodes this NPC should use directly after leaving this node
false
Node
Reference
action_node_npcs.xtbl
Action_node_npc.Name
False
8
Random_destination_percent
Float
Random destination percent
Percentage of time the NPC leaving this node will not go to a follow node and go to a random node instead. Ignored if no follow nodes
false
0.0
Get_Bag
Selection
Get Bag
false
False
True
False
Can_Use_With_Bag
Selection
Can Use With Bag
false
False
True
False
Reverse_Enter
Selection
Reverse Enter
false
False
True
False
ExitOnItemDislodge
Selection
Exit On Item Dislodge
If an item, such as the inmate scrub bucket get knocked, should the person leave the node?
false
False
True
False
Never_Exit
Selection
Never Exit Voluntarily
Npcs should never choose to leave this node. They can be caused to flee it however
false
False
True
False
Can_Not_Exit
Selection
Can Not Exit
The only way the ped can leave this node is ragdoll, death, or despawn
false
False
True
False
Spawn_Only
Selection
Spawn Only
No one can walk up and use this node
false
False
True
False
Standardize_Height
Selection
Standardize Height
false
False
True
False
React_To_Peds
Selection
React To Peds
if this is set to true, this NPC will play their action when a ped comes close
false
False
True
False
NPC_Dies
Selection
NPC Dies
Kills the person using this node after they complete their action
false
False
True
False
Drunk_Node
Selection
Drunk Node
If this node is supposed to be for drunks
false
False
True
False
Can_Be_Bumped
Selection
Can Be Bumped
Can an NPC be bumped out of this node
false
False
True
False
Stationary_Node
Selection
Stationary Node
True if the person in this node is not supposed to move their controller position. Marked as true if not set
false
True
True
False
SpawnInAir
Selection
Spawn In Air
Used for failed skydiver. Spawn him way off the ground.
false
False
True
False
SpawnOffNavmesh
Selection
Spawn Off Navmesh
We can spawn off the navmesh. Useful for suicide jumpers.
false
False
True
False
SupportsNonHeroic
Selection
Supports Non Heroic
Indicates whether the node npc supports characters with non heroic skeletons
false
True
True
False
SupportsHeroic
Selection
Supports Heroic
Indicates whether the node npc supports characters with heroic skeletons
false
False
True
False
EquipWeapon
Selection
Equip Weapon
false
False
True
False
RequiresRifle
Selection
Requires Rifle
Only works if equip weapon is true
false
False
True
False
False
Action Node NPCs