Dummy NPC <_Editor> Action Node NPCs True 5.0 10.0 Flashpoint_test 1 male Police Action Node (high) True <_Editor> Action Node NPCs stand turn left 180 stand 5.0 10.0 true Flashpoint_test2 <_Editor> Action Node NPCs False male Gang Action Node (high) Cheer Routine A 5.0 10.0 true true Anything <_Editor> Action Node NPCs Misc_Walk_By_Ambient 5.0 10.0 PayPhone_User <_Editor> Action Node NPCs Civilian True False True Special_Talking_On_The_Phone payphone 5.0 10.0 ATM_User <_Editor> Action Node NPCs Civilian False False Misc_Walk_By_Ambient atm user 5.0 10.0 true ATM_Wait_A <_Editor> Action Node NPCs Civilian False False atm wait a 5.0 10.0 ATM_Wait_B <_Editor> Action Node NPCs Civilian False False Special_Hating atm wait b 5.0 10.0 ATM_Wait_C <_Editor> Action Node NPCs Civilian False atm wait c 5.0 10.0 Test_NPC <_Editor> Action Node NPCs 5.0 10.0 Bench_Sitter_A <_Editor> Action Node NPCs Civilian False False Special_Hanging_Out_Alone bench sit bench sit cellphone bench sit smoke ash bench sit smoke drag bench sit smoke cough bench sit smoke bench sit newspaper bench sit startle 1.0 4.0 Bench_Sitter_B <_Editor> Action Node NPCs Civilian False False Special_Enjoying bench sit hunched bench sit text bench sit bench sit eat a bench sit startle 5.0 10.0 Bum_Garbage_A <_Editor> Action Node NPCs Civilian True False npc_bum npc_bum04_fb npc_bum02_fw npc_bum03_mb Special_Hating bum garbage dig 5.0 10.0 Bum_Garbage_B <_Editor> Action Node NPCs Civilian True False npc_bum npc_bum04_fb npc_bum02_fw npc_bum03_mb Special_Doomsaying bum garbage dig b 5.0 10.0 GuitarPlayer <_Editor> Action Node NPCs Civilian True True Special_Enjoying npc_ped_biker04_fw npc_ped_middleage03_mh npc_ped_youngmale01_mw npc_ped_youngmale02_mb guitar stand 5.0 10.0 Smoker <_Editor> Action Node NPCs Civilian False False Voc_Cough smoker a ash smoker a cough smoker a drag smoker a smoker b ash smoker b cough smoker b drag smoker b smoker c ash smoker c cough smoker c drag smoker c 1.0 4.0 Drinker <_Editor> Action Node NPCs Civilian True True Misc_Walk_By_Ambient drinker a drink drinker a 1.0 5.0 4 CellPhone_Talker <_Editor> Action Node NPCs Civilian False False False Special_Talking_On_The_Phone cellphone a cellphone b cellphone c smartphone 5.0 10.0 NewsPaper_Reader <_Editor> Action Node NPCs Civilian False False False Misc_Walk_By_Ambient Newspaper Read Idle newspaper read bus loiter c 3.0 6.0 YogaMaster <_Editor> Action Node NPCs Civilian True False Special_Hanging_Out_With_Friends Action Node (high) npc_ped_youngfem01_fw npc_ped_youngfem04_fa npc_ped_youngfem02_fb npc_ped_youngmale05_mw Yoga Idle yoga Tai Chi cheer routine a yoga startled 5.0 10.0 true true Bum_Smokes <_Editor> Action Node NPCs Civilian False False True npc_bum npc_bum04_fb npc_bum02_fw npc_bum03_mb False Special_Panhandling Bum Bum Smoke A Bum Bum Smoke B bum bum smokes 5.0 10.0 Bum_Begging <_Editor> Action Node NPCs Civilian True True npc_bum npc_bum04_fb npc_bum02_fw npc_bum03_mb False Special_Panhandling bum beg 5.0 10.0 Protester <_Editor> Action Node NPCs Civilian True True Special_Protest_03_Saints Action Node (high) protest a protest b 5.0 10.0 true Surv_Hoe_Confront <_Editor> Action Node NPCs True False 3 True Observe_PC_Insult hoe talk c hoe talk a 5.0 10.0 Surv_Idle_Talker <_Editor> Action Node NPCs True False 3 True stand talking a stand talking b stand talking c stand talking d 5.0 10.0 Surv_Idle_Talker2 <_Editor> Action Node NPCs True False 3 True Action Node (high) drug deal customer drug deal player 5.0 10.0 Surv_Smoker <_Editor> Action Node NPCs True False Misc_Walk_By_Ambient 3 True smoker a ash smoker a cough smoker a drag smoker a smoker b ash smoker b cough smoker b drag smoker b smoker c ash smoker c cough smoker c drag smoker c 1.0 4.0 Surv_Vomiter <_Editor> Action Node NPCs 3 False True vomitting 2.0 7.0 Surv_Crowd_Cheer <_Editor> Action Node NPCs False False 1 True Voc_Cheer Crowd Close Cheer A Crowd Close Cheer D 2.0 7.0 Surv_Dancer <_Editor> Action Node NPCs True False False Voc_Cheer 5 True dance a dance b dance c dance d 5.0 10.0 Surv_BusD_FunnyWait <_Editor> Action Node NPCs True Misc_Walk_By_Ambient 1 False True bus loiter d 1.0 4.0 Surv_Hotdog_Eater <_Editor> Action Node NPCs False Misc_Walk_By_Ambient 3 True hotdog eat 5.0 10.0 Sandwich_eater <_Editor> Action Node NPCs Civilian False False Special_Enjoying sandwich eat 5.0 10.0 Hotdog_Eater <_Editor> Action Node NPCs Civilian False Special_Enjoying hotdog eat 5.0 10.0 Nailgunner <_Editor> Action Node NPCs Civilian True True Misc_Walk_By_Ambient npc_ped_construction1_mb npc_ped_construction2_mh npc_ped_roadcrew01_mw male construction nailgun bang construction nailgun wipe construction nailgun 2.0 6.0 Newspaper_Leaner <_Editor> Action Node NPCs Civilian True False Misc_Walk_By_Ambient newspaper lean 5.0 10.0 Leaner <_Editor> Action Node NPCs Civilian True False Special_Hanging_Out_Alone bus loiter b 5.0 10.0 News_Shopkeeper <_Editor> Action Node NPCs True True Civilian Special_Store_Owner_Greet Action Node (high) npc_ped_old01_mw npc_ped_old02_mb bench sit hunched bench sit smoke ash bench sit smoke drag bench sit smoke cough bench sit smoke bench sit startle 1.0 4.0 true HandWarmer <_Editor> Action Node NPCs Civilian True True Misc_Walk_By_Ambient npc_bum03_mb npc_bum npc_bum02_fw npc_bum04_fb Bum Warm hands Idle bum warm hands 2.0 6.0 BumGround_Beg <_Editor> Action Node NPCs Civilian True True npc_bum npc_bum04_fb npc_bum02_fw npc_bum03_mb Special_Panhandling Bum Ground Beg Idle bum ground beg Bum Ground Beg Startled 2.0 6.0 BumGround_smoker <_Editor> Action Node NPCs Civilian True True npc_bum npc_bum04_fb npc_bum02_fw npc_bum03_mb Special_Doomsaying Bum Ground Smoke Ash Bum Ground Smoke Cough Bum Ground Smoke Drag bum ground smoke Bum Ground Smoke Startled 1.0 3.0 Browser <_Editor> Action Node NPCs Civilian False False Special_Hanging_Out_Alone Action Node (high) female browse 1.0 5.0 Browser Crouched <_Editor> Action Node NPCs Civilian False False Misc_Walk_By_Ambient Action Node (high) browse crouch 1.0 5.0 Newspaper_Still <_Editor> Action Node NPCs Civilian False False Misc_Walk_By_Ambient male newspaper read 5.0 10.0 JackHammer <_Editor> Action Node NPCs Civilian True True True Misc_Collision_With_PC npc_ped_construction1_mb npc_ped_construction2_mh construction jackhammer wipe construction jackhammer 0.1 0.2 false true False Construct_SignGuy <_Editor> Action Node NPCs Civilian True True True Observe_PC_Is_Blocking_Path npc_ped_roadcrew01_mw npc_ped_roadcrew02_mb npc_ped_roadcrew03_mh npc_ped_roadcrew04_ma construction roadsign stop construction roadsign wavethrough construction roadsign stand 1.0 5.0 false true False BumBenchSleep <_Editor> Action Node NPCs Civilian True False npc_bum npc_bum04_fb npc_bum02_fw npc_bum03_mb bum bench sleep Bum Bench Startled 5.0 10.0 False BumGround_Drinker <_Editor> Action Node NPCs Civilian True True npc_bum npc_bum04_fb npc_bum02_fw npc_bum03_mb Drunk_Walk_By_Ambient Bum Ground Drink Sip bum ground drink Bum Ground Drink Startle 1.0 6.0 FP_Cellphone_A <_Editor> Action Node NPCs False 1 Special_Talking_On_The_Phone True FP Gang Cell A 1.0 5.0 FP_Patrol_A <_Editor> Action Node NPCs True 1 False Misc_Walk_By_Ambient True True fp gang patrol a 1.0 5.0 FP_LookOut_A <_Editor> Action Node NPCs True 1 Special_Hating True True FP Gang Lookout A 1.0 5.0 FP_Talk_A <_Editor> Action Node NPCs True 1 Special_Hanging_Out_With_Friends True fp gang talk a 1.0 5.0 FP_Talk_B <_Editor> Action Node NPCs True 1 Misc_Walk_By_Ambient True fp gang talk b 1.0 5.0 Dancer <_Editor> Action Node NPCs True False Civilian True False Voc_Cheer dance a dance b dance c dance d 5.0 10.0 Hoe_Standing <_Editor> Action Node NPCs npc_ped_ho01_fw npc_ped_ho02_fa npc_ped_ho05_fw npc_ped_ho06_fa female True False Misc_Ho_Solicits_John Hoe Makeup Apply Hoe Wave hoe stand a hoe stand b Hoe Smoke Ash Hoe Smoke Drag hoe stand smoke hoe talk d 5.0 10.0 Hoe_Pacer <_Editor> Action Node NPCs npc_ped_ho06_fa npc_ped_ho03_fb npc_ped_ho04_fh npc_ped_ho05_fw female True False Misc_Ho_Solicits_John hoe pacing 5.0 10.0 Hoe_Confront <_Editor> Action Node NPCs npc_ped_ho01_fw npc_ped_ho02_fa npc_ped_ho03_fb npc_ped_ho04_fh female True True Voc_Negative_Response hoe talk c hoe talk a 5.0 10.0 true BumBoxSleep <_Editor> Action Node NPCs Bum Box Cower Civilian True True True Action Node (high) npc_bum npc_bum04_fb npc_bum02_fw npc_bum03_mb bum box sleep 5.0 10.0 Crackhead_Tweaker <_Editor> Action Node NPCs Civilian True True True False Action Node (high) npc_bum npc_bum03_mb npc_ped_punk01_mw npc_ped_punk06_fb Voc_Whimper crackhead tweaking crackhead ground false 0.1 0.2 Pisser <_Editor> Action Node NPCs Civilian male Voc_Cough piss in public stand 2.0 7.0 true Vomiter <_Editor> Action Node NPCs Civilian True Voc_Vomit vomitting 2.0 7.0 Table_SitterA <_Editor> Action Node NPCs Table Cower A Table Cower B Table Cower C Civilian True True False Special_Hanging_Out_Alone table drink table eat table laptop 5.0 10.0 TableTalk_A <_Editor> Action Node NPCs Table Cower A Table Cower B Table Cower C Civilian False False False Special_Hanging_Out_With_Friends table talk a 5.0 10.0 true TableTalk_B <_Editor> Action Node NPCs Table Cower A Table Cower B Table Cower C Civilian True True False Special_Enjoying table talk b 5.0 10.0 true ShoeShiner <_Editor> Action Node NPCs male Civilian True False Action Node (high) npc_ped_old01_mw npc_ped_old02_mb npc_ped_middleage03_mh shoe shine 5.0 10.0 true true ShoeCust <_Editor> Action Node NPCs male Civilian True False Action Node (high) shoe shine customer 5.0 10.0 true true KnockOff_Sales <_Editor> Action Node NPCs Civilian True False False Action Node (high) male sell knockoffs 5.0 10.0 FlowerSeller <_Editor> Action Node NPCs Civilian True False Action Node (high) npc_ped_youngfem04_fa npc_ped_youngfem05_fw npc_ped_youngfem01_fw sell flowers 5.0 10.0 true CameraMan <_Editor> Action Node NPCs Civilian True false npc_ped_youngmale01_mw npc_ped_youngmale02_mb npc_ped_youngmale05_mw npc_ped_youngmale06_mb cameraman 5.0 10.0 true Reporter <_Editor> Action Node NPCs Civilian True false npc_ped_bizwoman01_fw npc_ped_youngmale03_mh npc_ped_bizman02_mb npc_ped_youngfem05_fw reporter 5.0 10.0 true BusA_Waiting <_Editor> Action Node NPCs Civilian True False Misc_Walk_By_Ambient bus loiter a 1.0 4.0 BusB_Leaning <_Editor> Action Node NPCs Civilian True False Misc_Walk_By_Ambient bus loiter b 1.0 4.0 BusC_NewsWait <_Editor> Action Node NPCs Civilian True False Misc_Walk_By_Ambient bus loiter c 1.0 4.0 BusD_FunnyWait <_Editor> Action Node NPCs Civilian True False Misc_Walk_By_Ambient bus loiter d 1.0 4.0 Crackhead_Ground <_Editor> Action Node NPCs Civilian True True True False Action Node (high) npc_bum npc_bum03_mb npc_ped_punk02_mb npc_ped_punk05_fw Voc_Whimper crackhead ground crackhead tweaking false 0.1 0.2 Crowd_Cheer_LowRez <_Editor> Action Node NPCs Civilian True True False npc_distant_human Action Node (high) Crowd Cheer A Crowd Cheer B Crowd Cheer C Crowd Cheer D 2.0 7.0 Crowd_Cheer_Fence <_Editor> Action Node NPCs Civilian True True False Action Node (high) npc_ped_biker03_mw npc_ped_youngmale03_mh npc_ped_youngfem02_fb npc_ped_old01_mw Crowd Close Cheer A Crowd Close Cheer B Crowd Close Cheer C Crowd Close Cheer D 2.0 7.0 Crowd_Cheer_Behind <_Editor> Action Node NPCs Civilian True True False npc_ped_youngmale01_mw npc_ped_biker01_mw npc_ped_youngmale02_mb npc_ped_youngmale06_mb Crowd Close Cheer A Crowd Close Cheer D 2.0 7.0 LookOut_STAG <_Editor> Action Node NPCs True 1 Voc_Startled npc_stag_male_soldier npc_stag_male_soldier2b npc_stag_fem_soldier npc_stag_fem_soldier2b True FP Gang Lookout A 1.0 5.0 True True Patrol_STAG <_Editor> Action Node NPCs True 1 False Misc_Walk_By_Ambient npc_stag_male_soldier npc_stag_male_soldier2b npc_stag_fem_soldier npc_stag_fem_soldier2b True FP Gang Patrol A 1.0 5.0 True True Patrol_NG <_Editor> Action Node NPCs True 1 False Misc_Walk_By_Ambient npc_ng_male_soldier npc_ng_male_soldier02_mb npc_ng_male_soldier03_mh npc_ng_male_soldier04_ma True FP Gang Patrol A 1.0 5.0 True True LookOut_NG <_Editor> Action Node NPCs True 1 Voc_Startled npc_ng_male_soldier npc_ng_male_soldier02_mb npc_ng_male_soldier03_mh npc_ng_male_soldier04_ma True FP Gang Lookout A 1.0 5.0 True True Idle_Talker <_Editor> Action Node NPCs Civilian False False Misc_Walk_By_Ambient stand talking a stand talking b stand talking c stand talking d 5.0 10.0 true Idle_Talker2 <_Editor> Action Node NPCs Civilian False False Misc_Walk_By_Ambient stand talking a stand talking b stand talking c stand talking d 5.0 10.0 Surv_Protestor <_Editor> Action Node NPCs True True Special_Protest_03_Saints 1 True protest a protest b 5.0 10.0 STAG_Idle_Talker <_Editor> Action Node NPCs True True 1 True npc_stag_male_soldier npc_stag_male_soldier2b npc_stag_fem_soldier npc_stag_fem_soldier2b Misc_Walk_By_Ambient stag talking a stag talking b stand talking c stag standing 5.0 10.0 True STAG_Idle_Talker2 <_Editor> Action Node NPCs True True 1 True npc_stag_male_soldier npc_stag_male_soldier2b npc_stag_fem_soldier npc_stag_fem_soldier2b Voc_Positive_Response stag standing stag talking b stag talking a stag talking c 5.0 10.0 True STAG_Idle_Talker3 <_Editor> Action Node NPCs True True 1 True npc_stag_male_soldier npc_stag_male_soldier2b npc_stag_fem_soldier npc_stag_fem_soldier2b Misc_Walk_By_Ambient stag talking a stag talking b stag talking c stag standing 5.0 10.0 True STAG_Idle_Talker4 <_Editor> Action Node NPCs True True 1 True npc_stag_male_soldier npc_stag_male_soldier2b npc_stag_fem_soldier npc_stag_fem_soldier2b Voc_Negative_Response stag talking b stag talking a stag talking c stag standing 5.0 10.0 True PhotoOperGuy <_Editor> Action Node NPCs Civilian True True True Special_Photo_Op True False photo op stand 5.0 10.0 BDSM_KissMyFeet <_Editor> Action Node NPCs female True False Action Node (high) kissing feet a 5.0 10.0 true true npc_ped_gimp01_mw npc_ped_gimp02_fw npc_ped_gimp03_mb npc_ped_gimp04_fhw True BDSM_KissFeet <_Editor> Action Node NPCs male True False Action Node (high) kissing feet b KissFeet Startled 5.0 10.0 true true BDSM_Whipper <_Editor> Action Node NPCs female Civilian True False Action Node (high) whip a whip prep a 5.0 10.0 true true npc_ped_gimp01_mw npc_ped_gimp02_fw npc_ped_gimp03_mb npc_ped_gimp04_fhw True BDSM_Whipped <_Editor> Action Node NPCs male Civilian True False Action Node (high) whip b whip prep b 5.0 10.0 true true BDSM_Paddler <_Editor> Action Node NPCs female Civilian True False Action Node (high) paddle stand 5.0 10.0 npc_ped_gimp01_mw npc_ped_gimp02_fw npc_ped_gimp03_mb npc_ped_gimp04_fhw True ColdHo <_Editor> Action Node NPCs female Civilian True True Special_Hating Action Node (high) ho shivering a ho shivering b 5.0 10.0 MakeOut_Dude <_Editor> Action Node NPCs male Civilian True False Voc_Making_Out Action Node (high) makeout a 5.0 10.0 true true MakeOut_Chick <_Editor> Action Node NPCs female Civilian True False Action Node (high) Voc_Making_Out makeout b 5.0 10.0 true true DirectionGiver <_Editor> Action Node NPCs True True Voc_Negative_Response give directions a 5.0 10.0 true true DirectionGetter <_Editor> Action Node NPCs True True Voc_Positive_Response give directions b 5.0 10.0 true true PornPeddler <_Editor> Action Node NPCs male Civilian True npc_ped_biker04_fw npc_ped_middleage03_mh npc_ped_youngmale01_mw npc_ped_youngmale02_mb porn peddler 5.0 10.0 BrowseItems <_Editor> Action Node NPCs Civilian False Special_Enjoying Action Node (high) browse shelf stand a browse shelf crouch browse shelf hunch 5.0 10.0 MascotAttract <_Editor> Action Node NPCs npc_ped_mascot02 npc_ped_mascot03 npc_ped_mascot04 npc_ped_mascot05 True True mascot attract a mascot attract b 5.0 10.0 True CasinoSpectator <_Editor> Action Node NPCs Civilian Special_Hanging_Out_With_Friends Action Node (high) 4 casino spectate a casino spectate b casino spectate c 5.0 10.0 CageDancer <_Editor> Action Node NPCs female Civilian True True True Action Node (high) cage dance a cage dance b 5.0 10.0 StripClubSitter <_Editor> Action Node NPCs True True 4 Action Node (high) stripclub sit stripclub smoke sit stripclub drink sit stripclub money sit StripClub Sit Startled 5.0 10.0 SlotStandPlayer <_Editor> Action Node NPCs True False Special_Enjoying Action Node (high) 4 slot machine stand angry slot machine stand dissapointed slot machine stand happy slot machine stand idle 1.0 5.0 LapDance_Get <_Editor> Action Node NPCs True True Special_Enjoying Action Node (high) lap dance 1 b stripclub sit startled 5.0 10.0 true 6 LapDancer_A <_Editor> Action Node NPCs female True True Action Node (high) npc_ped_stripper03_fh npc_ped_stripper01_fw npc_ped_stripper02_fb npc_ped_stripper04_fa Special_Being_Romantic 6 lap dance 1 a 5.0 10.0 true LapDancer_B <_Editor> Action Node NPCs female True True Action Node (high) npc_ped_stripper01_fw npc_ped_stripper03_fh npc_ped_stripper06_fb npc_ped_stripper05_fw Voc_Making_Out 6 lap dance 2 a 5.0 10.0 true Stripper_OnBack <_Editor> Action Node NPCs female True True Action Node (high) npc_ped_stripper05_fw npc_ped_stripper06_fb npc_ped_stripper02_fb npc_ped_stripper01_fw 4 pole dancing d back getup 5.0 10.0 Stand_Strip <_Editor> Action Node NPCs female True True Action Node (high) npc_ped_stripper06_fb npc_ped_stripper05_fw npc_ped_stripper04_fa npc_ped_stripper03_fh 4 lap dance 2 a lap dance 1 a 5.0 10.0 PoleDancer_A <_Editor> Action Node NPCs female True True Action Node (high) False npc_ped_stripper01_fw npc_ped_stripper02_fb npc_ped_stripper03_fh npc_ped_stripper05_fw 6 pole dancing a 5.0 10.0 PoleDancer_B <_Editor> Action Node NPCs npc_ped_stripper05_fw npc_ped_stripper03_fh npc_ped_stripper02_fb npc_ped_stripper01_fw True True Action Node (high) False 6 pole dancing b 5.0 10.0 PoleDancer_C <_Editor> Action Node NPCs npc_ped_stripper04_fa npc_ped_stripper02_fb npc_ped_stripper01_fw npc_ped_stripper03_fh True True Action Node (high) False 6 pole dancing c 5.0 10.0 STAG_Stand <_Editor> Action Node NPCs npc_stag_fem_soldier2b npc_stag_fem_soldier npc_stag_male_soldier2b npc_stag_male_soldier True False stag stand communicate stag stand weapon check stag stand weapon shoulder stag standing 3.0 10.0 True TerminalStander <_Editor> Action Node NPCs terminal stand 5.0 10.0 Terminal_Typer <_Editor> Action Node NPCs terminal use 5.0 10.0 Stand_Strip_cower <_Editor> Action Node NPCs female True True npc_ped_stripper06_fb npc_ped_stripper05_fw npc_ped_stripper04_fa npc_ped_stripper03_fh Action Node (high) True 4 lap dance 3 a Lap Dance 2 A alt lap dance 1 a cage dance b 5.0 10.0 ColdHo_Flow <_Editor> Action Node NPCs Civilian True True Special_Hating npc_ped_mascot02 1 Action Node (high) ho shivering a ho shivering b 5.0 10.0 Pisser_Flow <_Editor> Action Node NPCs Civilian Voc_Cough npc_ped_mascot02 1 Action Node (high) False piss in public stand 2.0 7.0 true Stand_Strip_Flow <_Editor> Action Node NPCs True True npc_ped_mascot02 1 Action Node (high) lap dance 2 a lap dance 1 a 5.0 10.0 Surv_Crowd_Chr_Strp <_Editor> Action Node NPCs True False 4 True Voc_Cheer npc_s_ped_stripper01_fw npc_ped_stripper03_fh npc_ped_stripper05_fw npc_ped_stripper06_fb Action Node (high) Crowd Close Cheer A Crowd Close Cheer D 2.0 7.0 Protester_Furry <_Editor> Action Node NPCs Civilian True True Special_Protest_04_Murderbrawl npc_ped_mascot07 npc_ped_mascot08 npc_ped_mascot09 npc_ped_mascot10 Action Node (high) protest a protest b 5.0 10.0 true Smoker_Saint <_Editor> Action Node NPCs Saints True True Special_Hanging_Out_Alone smoker a ash smoker a cough smoker a drag smoker a smoker b ash smoker b cough smoker b drag smoker b smoker c ash smoker c cough smoker c drag smoker c 1.0 4.0 True Cell_Talker_saints <_Editor> Action Node NPCs Saints True True False Special_Talking_On_The_Phone cellphone a cellphone b cellphone c 5.0 10.0 True Drinker_saints <_Editor> Action Node NPCs Saints True True Special_Hanging_Out_With_Friends drinker a drink drinker a 1.0 5.0 True Sandwich_eater_saint <_Editor> Action Node NPCs Saints True True Special_Enjoying sandwich eat 5.0 10.0 True Lookout_saint <_Editor> Action Node NPCs True 1 Special_Hating True FP Gang Lookout A 1.0 5.0 Saints True True
Action_node_npc TableDescription Action node npc If you want more than 60, a programmer must bump MAX_ACTION_NODE_NPC_TYPES 260 Name String true 20 Animations Grid State Element Animation_State Reference Animation State 4 anim_states.xtbl State.Name False Actions Grid Animation_action Reference Animation Action 4 anim_actions.xtbl Action.Name False 4 0 8 4 0 8 CowerAnims Grid false CowerAnim Reference anim_states.xtbl State.Name False 3 0 8 Enter_anim Reference Enter animation Animation that will be played when a pedestrian enters this special spawn. false anim_actions.xtbl Action.Name False Exit_anim Reference Exit animation Animation that will be played when a pedestrian enters this special spawn. false anim_actions.xtbl Action.Name False Startle_anim Reference Startle animation Will override normal animation action when the character is startled by gunfire, etc. false anim_actions.xtbl Action.Name False Min_anim_delay Float Min animation delay Minimum time that will elapse before a selected animation is played again. 5.0 0 Max_anim_delay Float Max animation delay Maximum time that will elapse before a selected animation is played again. 10.0 0 Persona_situation Reference Persona situation Determines the set of lines this special spawn character will play when they play their action animation. false audio_line_tags.xtbl Audio_line.Name False Model_List Grid Model List false 4 Model Reference character.xtbl Character.Name False 4 Num_Resource_Requests Int Num Resource Requests If this is optionally selected, then this determines how many resource requests can be made from the Model List. false 1 1 4 Sex Selection false male male female Team Selection false Police Civilian Gang Saints Required_NPC Selection Required NPC For multi-person spawns. If a required NPC doesn't spawn, nobody spawns. If a required NPC despawns, everybody despawns. false False True False Spawn_Priority Selection Spawn Priority Sometimes you need a lot of peds using action nodes (e.g. a night club). Do you steal from the sidewalks to create a crowd of action node users? false Sidewalk (normal) Sidewalk (normal) Action Node (high) Synced_Animation Selection Synced Animation false False True False Single_Use Selection Single Use false False True False Flee_On_Exit Selection Flee On Exit Used with Single Use. Pedestrian will flee after performing their action. Ignored if single use is not checked. false False True False Follow_Nodes Grid Follow Nodes Types of NPC nodes this NPC should use directly after leaving this node false Node Reference action_node_npcs.xtbl Action_node_npc.Name False 8 Random_destination_percent Float Random destination percent Percentage of time the NPC leaving this node will not go to a follow node and go to a random node instead. Ignored if no follow nodes false 0.0 Get_Bag Selection Get Bag false False True False Can_Use_With_Bag Selection Can Use With Bag false False True False Reverse_Enter Selection Reverse Enter false False True False ExitOnItemDislodge Selection Exit On Item Dislodge If an item, such as the inmate scrub bucket get knocked, should the person leave the node? false False True False Never_Exit Selection Never Exit Voluntarily Npcs should never choose to leave this node. They can be caused to flee it however false False True False Can_Not_Exit Selection Can Not Exit The only way the ped can leave this node is ragdoll, death, or despawn false False True False Spawn_Only Selection Spawn Only No one can walk up and use this node false False True False Standardize_Height Selection Standardize Height false False True False React_To_Peds Selection React To Peds if this is set to true, this NPC will play their action when a ped comes close false False True False NPC_Dies Selection NPC Dies Kills the person using this node after they complete their action false False True False Drunk_Node Selection Drunk Node If this node is supposed to be for drunks false False True False Can_Be_Bumped Selection Can Be Bumped Can an NPC be bumped out of this node false False True False Stationary_Node Selection Stationary Node True if the person in this node is not supposed to move their controller position. Marked as true if not set false True True False SpawnInAir Selection Spawn In Air Used for failed skydiver. Spawn him way off the ground. false False True False SpawnOffNavmesh Selection Spawn Off Navmesh We can spawn off the navmesh. Useful for suicide jumpers. false False True False SupportsNonHeroic Selection Supports Non Heroic Indicates whether the node npc supports characters with non heroic skeletons false True True False SupportsHeroic Selection Supports Heroic Indicates whether the node npc supports characters with heroic skeletons false False True False EquipWeapon Selection Equip Weapon false False True False RequiresRifle Selection Requires Rifle Only works if equip weapon is true false False True False False Action Node NPCs