Fisherman <_Editor> Action Node NPCs Civilian special - fishing Sitting Fisherman 20.0 True True Fishing Cast Fishing Reel Fishing Stand 2.0 4.6 Waterer <_Editor> Action Node NPCs Civilian GroundReader Sitting True True True 20 Action Node (high) special - trim hedges WaterCan Water Plants WaterCan Stand 5.0 10.0 HedgeTrimmer <_Editor> Action Node NPCs Civilian special - trim hedges LawnChLounge LawnDrinker GroundReader Sitting True male True 25 True HedgeTrimmer Trim HedgeTrimmer Stand 5.0 10.0 Gardener <_Editor> Action Node NPCs Civilian special - trim hedges Sitting LawnChLounge LawnDrinker Gardener GroundReader 10.0 True True npc_middle-aged_female_gen npc_middle-aged_male_gen Gardner Garden Gardner Kneel Gardner Stand to Kneel Gardner Kneel to Stand Gardner Kneel to Stand 5.0 10.0 Hammerer <_Editor> Action Node NPCs Civilian special - construction work (home) Hammerer 40ozPed Sawer Sitting male True npc_construction 10.0 1 Construction Hammer Kneel Construction Stand to Hammer Construction Hammer to Stand 0.2 0.6 Juggler <_Editor> Action Node NPCs Civilian True True True True npc_mime npc_middle-aged_male_gen male Action Node (high) 1 misc - 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drug doing True Civilian True 40ozPed Sitting 20.0 smoke action blunt smoking smoke action B blunt smoking B 3 12 DancingFemale <_Editor> Action Node NPCs:Interior Specific female True Action Node (high) True npc_young_female_generic npc_athlete_female npc_rich_female Civilian 2 voice - cheer dance a dance c dance d 5.0 10.0 DancingMale <_Editor> Action Node NPCs:Interior Specific male True Action Node (high) True npc_young_male_generic npc_athlete_male npc_rich_male Civilian 2 voice - cheer dance a dance b dance c 5.0 10.0 CrapsPlayer <_Editor> Action Node NPCs True True special - gambling Action Node (high) Civilian True True Craps Toss Craps Crouch 1.6 6.29999 true LawnChLounge <_Editor> Action Node NPCs True True special - drink Civilian Action Node (high) True False Lawnchair Lounge Drink Lawnchair Lounge 1.5 4.8 SleepingBum <_Editor> Action Node NPCs special - sleeping Action Node (high) True Civilian True True npc_bum False 1 Bum sleep Bum Sleep Startled 5.0 10.0 WallLeaner <_Editor> Action Node NPCs Action Node (high) True True Blunt_Ped Sitting True misc - 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walk by ambient Chair Cower A Chair Cower B Chair Cower C False Chair Cellphone Chair Beverage Drink Chair Beverage Chair Newspaper Chair Sit 2.0 5.5 PatioChairSitter2 <_Editor> Action Node NPCs True True True Civilian True misc - walk by ambient Chair Cower A Chair Cower B Chair Cower C False Chair Laptop Chair Newspaper Chair Cellphone Chair Beverage Drink Chair Beverage 1.2 6.5 PatioChairsitter3 <_Editor> Action Node NPCs True True True Civilian True misc - walk by ambient Chair Cower A Chair Cower B Chair Cower C False Chair Sit Chair Newspaper Chair Cellphone Chair Beverage 5.0 10.0 Crib_IdleGuy True True <_Editor> Action Node NPCs:Crib Specific observe - pc (flash gang sign to saints) Action Node (high) Saints True idle variant 5 idle variant 6 idle variant 7 Compliment F stand b 10 20.0 GuitarPlayer <_Editor> Action Node NPCs True Civilian True True True male Action Node (high) True Guitar Stand 5.0 10.0 Protester <_Editor> Action Node NPCs True special - protesting Civilian False True Protest Stand 5.0 10.0 ShopperBuying <_Editor> Action Node NPCs:Interior Specific True special - 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pc (insult) BH_DrinkBeer BH_RandomAction 10.0 False Scratch Balls Spit Point at Tattoos BRO Stand 1.5 3.5 SS_RandomSitAct <_Editor> Action Node NPCs:Gang Specific True Gang True special - drug doing SS_RandomSitAct Sitting WallLeaner 20.0 False Bong Sit Smoke Blunt Sit Smoke CRIB Sit Ground Stand To Ground Ground To Stand Ground Sit Startled 2.0 15 SS_SteelDrumAct <_Editor> Action Node NPCs:Gang Specific True Gang True observe - pc (insult) True False True CRIB Steel Drums 5.0 10.0 RO_BikeHelmet <_Editor> Action Node NPCs:Gang Specific True Gang True True special - drug doing False Helmet Sit Ash Helmet Sit Smoke Helmet Sit Helmet Sit Startled 1.5 3.7 RO_Smoking <_Editor> Action Node NPCs:Gang Specific True Gang special - drug doing RO_Smoking RO_RandomAction 10.0 False Smoking Smoke Smoking Ash Smoking 1.5 4.0 RO_RandomAction <_Editor> Action Node NPCs:Gang Specific True Gang observe - pc (insult) RO_Smoking RO_RandomAction RO_MartialArts 10.0 False Fix Hair Eat Takeout YKZA Stand 2.0 5.0 SlapBoxerA <_Editor> Action Node NPCs:Gang Specific True Gang observe - 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female Action Node (high) True True False True True Lapdance Sit Get Lapdance Startled A 5.0 10.0 true true LapDancer <_Editor> Action Node NPCs female True True Civilian special - receiving lap dance npc_stripper_female Action Node (high) True False False 0 True Lapdance Stand Give Lapdance Startled B Lapdance Startled B 5.0 10.0 true true LoverBottom <_Editor> Action Node NPCs male True True Civilian special - snuggle with significant other True False True Lover Sit A Lover Sit Startled A 5.0 10.0 true true LoverTop <_Editor> Action Node NPCs female True True Civilian special - snuggle with significant other True False True Lover Sit B Lover Sit Startled B 5.0 10.0 true true FailedSkyDive <_Editor> Action Node NPCs male Civilian npc_skydive True 1 ChuteFail Falls panic fall 0.0 0.0 true FlyerHandout <_Editor> Action Node NPCs Civilian True True True male True special - hawking goods (street vendors) Flyer Passout A Flyer Passout B Flyer Stand 1.0 2.8 StoolSitter <_Editor> Action Node NPCs True True misc - walk by ambient Civilian Action Node (high) True False True Stool Sit LookAround Stool Sit Stool Beer Drink Stool Beer Stool Cig Smoke Stool Cig Stool Sit Startled 2.0 5.1 LaptopGround <_Editor> Action Node NPCs special - write letter Civilian True False True True Laptop Ground Sketchpad Startled 5.0 10.0 Megaphone <_Editor> Action Node NPCs special - yelling from megaphone Civilian True False True Megaphone Stand 5.0 10.0 DominoPlayer <_Editor> Action Node NPCs Civilian CrapsPlayer 40ozPed Blunt_Ped Sitting False True special - gambling Action Node (high) 10.0 Domino Sit Pickup Domino Sit Putdown Domino Sit Win Domino Sit 1.2 3.0 true PicnicTableSit <_Editor> Action Node NPCs True True Civilian False True special - picnic True PicnicTable Sit PicnicTable Eat Bite PicnicTable Eat Picnic Startled B PicnicTable Drink PicnicTable Startled 1.5 3.0 NormalSit <_Editor> Action Node NPCs Civilian True True misc - walk by ambient Action Node (high) True False Chair Cower A Chair Cower B Chair Cower C True Chair Sit 2.0 6.0 RestarauntSit <_Editor> Action Node NPCs Chair Cower A Chair Cower B Chair Cower C True True True True Civilian Action Node (high) False True misc - walk by ambient Chair Eat Bite Chair Eat Chair Drink Drink Chair Drink 1.0 3.5 SignIn <_Editor> Action Node NPCs Civilian Sitting False True special - waiting in line SignIn Write stand 5.0 10.0 true SofaSit <_Editor> Action Node NPCs Sitting 40ozPed 20.0 False True Civilian Action Node (high) misc - walk by ambient True Sofa Cower A Sofa Cower B True Sofa Sit 5.0 10.0 Recliner <_Editor> Action Node NPCs True True True npc_beach_female npc_beach_male npc_sunbather_female Civilian False True 1 misc - walk by ambient BeachChair Sit BeachChair Startled 5.0 10.0 ChurchBench <_Editor> Action Node NPCs Action Node (high) Food_Eater Sitting 20.0 True True True misc - walk by ambient Civilian Bench Lean sitting trans Stand to Sitting trans Sitting to Stand Sitting Startled 5.0 10.0 Gurney <_Editor> Action Node NPCs npc_patient 1 Civilian Action Node (high) True False True voice - whimper True Gurney Sleep A 5.0 10.0 GurneyB <_Editor> Action Node NPCs npc_patient 1 Civilian Action Node (high) True False True voice - whimper True Gurney Sleep B 5.0 10.0 RO_Sword <_Editor> Action Node NPCs:Gang Specific Gang 10.0 False True observe - pc (insult) False Polish Sword YKZA Sword Stand 2.0 6.0 Securityman <_Editor> Action Node NPCs True True True False True special - security pat down (guard) Action Node (high) Security Scan A Security Scan Stand 2.0 6.0 true Securityvictim <_Editor> Action Node NPCs True Civilian False True special - security pat down (traveler) Action Node (high) Sitting Sitting2 Security Scan B stand 2.0 6.0 true true RO_MartialArts <_Editor> Action Node NPCs:Gang Specific True True Gang False True observe - pc (insult) RO_RandomAction RO_Smoking 10.0 Martial Arts Practice 2.0 6.0 true true Fireman_Clipboard <_Editor> Action Node NPCs:BurningChunks npc_firefighter male Civilian Action Node (high) Fireman_Clipboard 10.0 True True True misc - walk by ambient 1 Clipboard Lean In Clipboard Stand idle adjustCrouch idle stand 1 6 Crib_Stripper_Wander <_Editor> Action Node NPCs:Crib Specific female Civilian Action Node (high) True npc_stripper_female 0 special - receiving lap dance Crib_Stripper_Wander idle flirt celebrity stand moviestar celebrity stand musician celebrity stand pornstar 2.0 5.0 true SPAWN_Baggage npc_baggage Civilian Action Node (high) <_Editor> Action Node NPCs:SPAWNING True misc - walk by ambient 1 SPAWN_Baggage 5 True idle variant 4 idle variant 6 stand 5.0 10.0 IdleTalker <_Editor> Action Node NPCs misc - walk by ambient True True True Civilian talk long talk no talk yes talk short stand Smoking Smoke Smoking Ash Smoking talk dunno talk with respect talk yes talk no stand 0.1 1 true PedSmoker <_Editor> Action Node NPCs True Civilian PedSmoker 10.0 True Smoking Smoke Smoking Ash Smoking Smoking Ash B Smoking Smoke B Smoking B 1.5 4.0 Crib_WallLeaner <_Editor> Action Node NPCs:Crib Specific Action Node (high) True True Blunt_Ped Sitting True misc - walk by ambient 10.0 Saints Lean Stand to Lean Lean to Stand 5.0 10.0 DancingMaleGay <_Editor> Action Node NPCs:Interior Specific male True Action Node (high) True npc_trucker npc_cowboy npc_biker_male npc_beach_male Civilian 3 voice - cheer dance a dance b dance c 5.0 10.0 NormalCouch <_Editor> Action Node NPCs Saints True True True misc - walk by ambient True Sofa Sit 5.0 10.0 Cemetary_Mourner voice - whimper Civilian Cemetary_Mourner 10 False True False True <_Editor> Action Node NPCs Mourn Crouch stand to crouch crouch to stand 5.0 10.0 IdleTalker2 <_Editor> Action Node NPCs misc - walk by ambient True True True Civilian talk long talk no talk yes talk short stand Smoking Smoke Smoking Ash Smoking talk dunno talk with respect talk yes talk no stand 0.1 1 BH_Curling <_Editor> Action Node NPCs:Gang Specific True Gang Action Node (high) True voice - struggling True Inmate Curl Stand 5.0 10.0 Wall_Idler <_Editor> Action Node NPCs Action Node (high) True Blunt_Ped Sitting True misc - walk by ambient 10.0 Civilian idle idle variant 1 idle variant 7 stand idle adjustCrouch idle scratchAss idle tie Shoe stand 2 7 Bum_40ozPed <_Editor> Action Node NPCs special - drink True Civilian 30.0 True npc_bum 1 drink action forty drinking drink action B forty drinking B 3 12
Action_node_npc TableDescription Action node npc If you want more than 60, a programmer must bump MAX_ACTION_NODE_NPC_TYPES 260 Name String true 20 Animations Grid State Element Animation_State Reference Animation State 4 anim_states.xtbl State.Name False Actions Grid Animation_action Reference Animation Action 4 anim_actions.xtbl Action.Name False 4 0 8 4 0 8 CowerAnims Grid false CowerAnim Reference anim_states.xtbl State.Name False 3 0 8 Enter_anim Reference Enter animation Animation that will be played when a pedestrian enters this special spawn. false anim_actions.xtbl Action.Name False Exit_anim Reference Exit animation Animation that will be played when a pedestrian enters this special spawn. false anim_actions.xtbl Action.Name False Startle_anim Reference Startle animation Will override normal animation action when the character is startled by gunfire, etc. false anim_actions.xtbl Action.Name False Min_anim_delay Float Min animation delay Minimum time that will elapse before a selected animation is played again. 5.0 0 Max_anim_delay Float Max animation delay Maximum time that will elapse before a selected animation is played again. 10.0 0 Persona_situation Reference Persona situation Determines the set of lines this special spawn character will play when they play their action animation. false persona_situations.xtbl Situation_List.Situations.Situation.Type False Model_List Grid Model List false 4 Model Reference character_presets.xtbl Preset.Name False 4 Num_Resource_Requests Int Num Resource Requests If this is optionally selected, then this determines how many resource requests can be made from the Model List. false 1 1 4 Sex Selection false male male female Team Selection false Police Civilian Gang Saints Required_NPC Selection Required NPC For multi-person spawns. If a required NPC doesn't spawn, nobody spawns. If a required NPC despawns, everybody despawns. false False True False Spawn_Priority Selection Spawn Priority Sometimes you need a lot of peds using action nodes (e.g. a night club). Do you steal from the sidewalks to create a crowd of action node users? false Sidewalk (normal) Sidewalk (normal) Action Node (high) Synced_Animation Selection Synced Animation false False True False Single_Use Selection Single Use false False True False Flee_On_Exit Selection Flee On Exit Used with Single Use. Pedestrian will flee after performing their action. Ignored if single use is not checked. false False True False Follow_Nodes Grid Follow Nodes Types of NPC nodes this NPC should use directly after leaving this node false Node Reference action_node_npcs.xtbl Action_node_npc.Name False 8 Random_destination_percent Float Random destination percent Percentage of time the NPC leaving this node will not go to a follow node and go to a random node instead. Ignored if no follow nodes false 0.0 Get_Bag Selection Get Bag false False True False Can_Use_With_Bag Selection Can Use With Bag false False True False Reverse_Enter Selection Reverse Enter false False True False ExitOnItemDislodge Selection Exit On Item Dislodge If an item, such as the inmate scrub bucket get knocked, should the person leave the node? false False True False Never_Exit Selection Never Exit Voluntarily Npcs should never choose to leave this node. They can be caused to flee it however false False True False Can_Not_Exit Selection Can Not Exit The only way the ped can leave this node is ragdoll, death, or despawn false False True False Spawn_Only Selection Spawn Only No one can walk up and use this node false False True False Standardize_Height Selection Standardize Height false False True False React_To_Peds Selection React To Peds if this is set to true, this NPC will play their action when a ped comes close false False True False NPC_Dies Selection NPC Dies Kills the person using this node after they complete their action false False True False Drunk_Node Selection Drunk Node If this node is supposed to be for drunks false False True False Can_Be_Bumped Selection Can Be Bumped Can an NPC be bumped out of this node false False True False Stationary_Node Selection Stationary Node True if the person in this node is not supposed to move their controller position. Marked as true if not set false True True False SpawnInAir Selection Spawn In Air Used for failed skydiver. Spawn him way off the ground. false False True False SpawnOffNavmesh Selection Spawn Off Navmesh We can spawn off the navmesh. Useful for suicide jumpers. false False True False Action Node NPCs BurningChunks Crib Specific Gang Specific Interior Specific Prison Specific SPAWNING