A <_Editor> Entries:Driving L_JOY CBA_VDC_WEAPON_MENU UNBOUND STICK_DIR_UNBOUND weapon menu True True False False True CBA_VDC_HANDBRAKE UNBOUND STICK_DIR_UNBOUND handbrake True True False False True CBA_VDC_CRUISE_CONTROL_B UNBOUND STICK_DIR_UNBOUND cruise control b True True False False True CBA_VDC_ACCELERATE UNBOUND STICK_DIR_UNBOUND accelerate True False False False True CBA_VDC_ACCELERATE UNBOUND STICK_DIR_UNBOUND accelerate False True False False False CBA_VDC_BRAKE_REVERSE UNBOUND STICK_DIR_UNBOUND brake True False False False True CBA_VDC_BRAKE_REVERSE UNBOUND STICK_DIR_UNBOUND brake False True False False False CBA_VDC_PREV_RADIO UNBOUND STICK_DIR_UNBOUND radio prev True True False False True CBA_VDC_NEXT_RADIO UNBOUND STICK_DIR_UNBOUND radio next True True False False True CBA_VDC_NITRO UNBOUND STICK_DIR_UNBOUND nitro True True False False True CBA_VDC_FIREARM UNBOUND STICK_DIR_UNBOUND firearm True False False False True CBA_VDC_FIREARM UNBOUND STICK_DIR_UNBOUND firearm False True False False False CBA_VDC_HORN UNBOUND STICK_DIR_UNBOUND horn True True False False True CBA_VDC_LOOK_BEHIND UNBOUND STICK_DIR_UNBOUND look behind True True False False True CBA_VDC_HELI_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND heli fire primary True False False False True CBA_VDC_HELI_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND heli fire primary False True False False False CBA_VDC_HELI_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND heli fire secondary True False False False True CBA_VDC_HELI_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND heli fire secondary False True False False False CBA_VDC_HELI_TURN_RIGHT UNBOUND STICK_DIR_UNBOUND heli strafe right True False False False True CBA_VDC_HELI_TURN_RIGHT UNBOUND STICK_DIR_UNBOUND heli strafe right False True False False False CBA_VDC_HELI_TURN_LEFT UNBOUND STICK_DIR_UNBOUND heli strafe left True False False False True CBA_VDC_HELI_TURN_LEFT UNBOUND STICK_DIR_UNBOUND heli strafe left False True False False False CBA_VDC_HELI_DOWN UNBOUND STICK_DIR_UNBOUND heli down True True False False True CBA_VDC_HELI_UP UNBOUND STICK_DIR_UNBOUND heli up True True False False True CBA_VDC_HYDRAULICS_TOGGLE UNBOUND STICK_DIR_UNBOUND hydraulics True True False False True CBA_VDC_HYDRAULICS_FULLY_EXTEND_TOGGLE UNBOUND STICK_DIR_UNBOUND hydraulics max True True False False True CBA_VDC_FAST_WEAPON_SWITCH UNBOUND STICK_DIR_UNBOUND weapon switch True True False False True CBA_VDC_TANK_ACCELERATE UNBOUND LEFT_STICK_DIR_UP tank accelerate True True False False True CBA_VDC_TANK_BRAKE_REVERSE UNBOUND LEFT_STICK_DIR_DOWN tank brake reverse True True False False True CBA_VDC_TANK_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND tank fire primary True False False False True CBA_VDC_TANK_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND tank fire primary False True False False False CBA_VDC_TANK_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND tank fire secondary True False False False True CBA_VDC_TANK_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND tank fire secondary False True False False False CBA_VDC_TANK_ROTATE_RIGHT UNBOUND STICK_DIR_UNBOUND tank rotate right True False False False True CBA_VDC_TANK_ROTATE_LEFT UNBOUND STICK_DIR_UNBOUND tank rotate left True False False False True CBA_VDC_TANK_ROTATE_RIGHT UNBOUND STICK_DIR_UNBOUND tank rotate right False True False False False CBA_VDC_TANK_ROTATE_LEFT UNBOUND STICK_DIR_UNBOUND tank rotate left False True False False False CBA_VDC_OFFHAND_GRENADE UNBOUND STICK_DIR_UNBOUND True False False False True CBA_VDC_OFFHAND_GRENADE UNBOUND STICK_DIR_UNBOUND False True False False False CBA_VDC_VTOL_TRANSITION UNBOUND STICK_DIR_UNBOUND vtol transition True True False False True CBA_VDC_RC_SELF_DESTRUCT UNBOUND STICK_DIR_UNBOUND self destruct True True True False False CBA_VDC_RC_ABORT UNBOUND STICK_DIR_UNBOUND rc abort True True True False False CBA_VDC_PLANE_ACCELERATE UNBOUND STICK_DIR_UNBOUND True True True False False CBA_VDC_PLANE_BRAKE_REVERSE UNBOUND STICK_DIR_UNBOUND True True True False False CBA_VDC_PLANE_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND True False True False False CBA_VDC_PLANE_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND False True False False False CBA_VDC_PLANE_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND True False True False False CBA_VDC_PLANE_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND False True False False False CBA_VDC_PLANE_TURN_RIGHT UNBOUND STICK_DIR_UNBOUND True False True False False CBA_VDC_PLANE_TURN_RIGHT UNBOUND STICK_DIR_UNBOUND False True False False False CBA_VDC_PLANE_TURN_LEFT UNBOUND STICK_DIR_UNBOUND True False True False False CBA_VDC_PLANE_TURN_LEFT UNBOUND STICK_DIR_UNBOUND False True False False False CBA_VDC_WATERCRAFT_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND True False True False False CBA_VDC_WATERCRAFT_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND False True False False False CBA_VDC_WATERCRAFT_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND True False True False False CBA_VDC_WATERCRAFT_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND False True False False False CAA_DRIVE_ACCELERATE_REVERSE LEFT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_DRIVING_INV_UP_DOWN LEFT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_DRIVING_INV_LEFT_RIGHT LEFT_STICK_AXIS_X False STICK_AXIS_UNBOUND False B <_Editor> Entries:Driving L_JOY CBA_VDC_WEAPON_MENU UNBOUND STICK_DIR_UNBOUND weapon menu True True False False True CBA_VDC_FAST_WEAPON_SWITCH UNBOUND STICK_DIR_UNBOUND weapon switch True True False False True CBA_VDC_HANDBRAKE UNBOUND STICK_DIR_UNBOUND handbrake True True False False True CBA_VDC_ACCELERATE UNBOUND STICK_DIR_UNBOUND accelerate True True False False True CBA_VDC_BRAKE_REVERSE UNBOUND STICK_DIR_UNBOUND brake True True False False True CBA_VDC_PREV_RADIO UNBOUND STICK_DIR_UNBOUND radio prev True True False False True CBA_VDC_NEXT_RADIO UNBOUND STICK_DIR_UNBOUND radio next True True False False True CBA_VDC_NITRO UNBOUND STICK_DIR_UNBOUND nitro True True False False True CBA_VDC_FIREARM UNBOUND STICK_DIR_UNBOUND firearm True True False False True CBA_VDC_HORN UNBOUND STICK_DIR_UNBOUND horn True True False False True CBA_VDC_LOOK_BEHIND UNBOUND STICK_DIR_UNBOUND look behind True True False False True CBA_VDC_HELI_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND heli fire primary True True False False True CBA_VDC_HELI_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND heli fire secondary True True False False True CBA_VDC_HELI_TURN_RIGHT UNBOUND STICK_DIR_UNBOUND heli strafe right True True False False True CBA_VDC_HELI_TURN_LEFT UNBOUND STICK_DIR_UNBOUND heli strafe left True True False False True CBA_VDC_HELI_UP UNBOUND STICK_DIR_UNBOUND heli up True True True False False CBA_VDC_HELI_DOWN UNBOUND STICK_DIR_UNBOUND heli down True True True False False CBA_VDC_HYDRAULICS_TOGGLE UNBOUND STICK_DIR_UNBOUND hydraulics True True False False True CBA_VDC_HYDRAULICS_FULLY_EXTEND_TOGGLE UNBOUND STICK_DIR_UNBOUND hydraulics max True True False False True CBA_VDC_CRUISE_CONTROL_B UNBOUND STICK_DIR_UNBOUND cruise control b True True False False True CBA_VDC_TANK_ACCELERATE UNBOUND LEFT_STICK_DIR_UP tank accelerate True True False False True CBA_VDC_TANK_BRAKE_REVERSE UNBOUND LEFT_STICK_DIR_DOWN tank brake reverse True True False False True CBA_VDC_TANK_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND tank fire primary True True False False True CBA_VDC_TANK_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND tank fire secondary True True False False True CBA_VDC_TANK_ROTATE_RIGHT UNBOUND STICK_DIR_UNBOUND tank rotate right True False False False True CBA_VDC_TANK_ROTATE_LEFT UNBOUND STICK_DIR_UNBOUND tank rotate left True False False False True CBA_VDC_TANK_ROTATE_RIGHT UNBOUND STICK_DIR_UNBOUND tank rotate right False True False False False CBA_VDC_TANK_ROTATE_LEFT UNBOUND STICK_DIR_UNBOUND tank rotate left False True False False False CBA_VDC_VTOL_TRANSITION UNBOUND STICK_DIR_UNBOUND vtol transition True True True False False CBA_VDC_OFFHAND_GRENADE UNBOUND STICK_DIR_UNBOUND True True True False False CBA_VDC_RC_SELF_DESTRUCT UNBOUND STICK_DIR_UNBOUND self destruct True True True False False CBA_VDC_RC_ABORT UNBOUND STICK_DIR_UNBOUND rc abort True True True False False CBA_VDC_WATERCRAFT_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND True True True False False CBA_VDC_WATERCRAFT_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND True True True False False CAA_DRIVE_ACCELERATE_REVERSE LEFT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_DRIVING_INV_UP_DOWN LEFT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_DRIVING_INV_LEFT_RIGHT LEFT_STICK_AXIS_X False STICK_AXIS_UNBOUND False A <_Editor> Entries:On Foot L_JOY CBA_OFC_ATTACK_PRIMARY UNBOUND STICK_DIR_UNBOUND attack primary True False False False True CBA_OFC_ATTACK_PRIMARY UNBOUND STICK_DIR_UNBOUND attack primary False True False False False CBA_OFC_MELEE_NORMAL_ATTACK UNBOUND STICK_DIR_UNBOUND melee normal attack True False False False True CBA_OFC_MELEE_NORMAL_ATTACK UNBOUND STICK_DIR_UNBOUND melee normal attack False True False False False CBA_OFC_SPRINT UNBOUND STICK_DIR_UNBOUND sprint True False False False True CBA_OFC_SPRINT UNBOUND STICK_DIR_UNBOUND sprint False True False False False CBA_OFC_ATTACK_SECONDARY UNBOUND STICK_DIR_UNBOUND attack secondary True False False False True CBA_OFC_ATTACK_SECONDARY UNBOUND STICK_DIR_UNBOUND attack secondary False True False False False CBA_OFC_JUMP_CLIMB UNBOUND STICK_DIR_UNBOUND True True False False True CBA_OFC_DROP_RIOT_SHIELD UNBOUND STICK_DIR_UNBOUND True True False False True CBA_OFC_SHOULDER_CAMERA UNBOUND STICK_DIR_UNBOUND fine aim shoulder cam True False False False True CBA_OFC_SHOULDER_CAMERA UNBOUND STICK_DIR_UNBOUND fine aim shoulder cam False True False False False CBA_OFC_MELEE_POWER_ATTACK UNBOUND STICK_DIR_UNBOUND melee power attack True False False False True CBA_OFC_MELEE_POWER_ATTACK UNBOUND STICK_DIR_UNBOUND melee power attack False True False False False CBA_OFC_CROUCH UNBOUND STICK_DIR_UNBOUND crouch True True False False True CBA_OFC_PICKUP_RELOAD UNBOUND STICK_DIR_UNBOUND reload True True False False True CBA_OFC_WEAPON_MENU UNBOUND STICK_DIR_UNBOUND weapon menu True True False False True CBA_OFC_TAUNT_TWO UNBOUND STICK_DIR_UNBOUND taunt two, Taunt True True False False True CBA_OFC_TAUNT_THREE UNBOUND STICK_DIR_UNBOUND taunt three, Compliment True True False False True CBA_OFC_PRATFALL LT STICK_DIR_UNBOUND pratfall True False False False True CBA_OFC_PRATFALL LB STICK_DIR_UNBOUND pratfall False True False False False CBA_OFC_ZOOM_IN UNBOUND STICK_DIR_UNBOUND sniper scope zoom in True True False False True CBA_OFC_ZOOM_OUT UNBOUND STICK_DIR_UNBOUND sniper scope zoom out True True False False True CBA_OFC_MULTI_PRATFALL UNBOUND STICK_DIR_UNBOUND multi_pratfall True False False False True CBA_OFC_MULTI_PRATFALL UNBOUND STICK_DIR_UNBOUND multi_pratfall False True False False False CBA_OFC_DEBUG_PRATFALL UNBOUND STICK_DIR_UNBOUND pratfall True True True False True CBA_OFC_DETONATE_CHARGES UNBOUND STICK_DIR_UNBOUND detonate charges True False False False True CBA_OFC_DETONATE_CHARGES UNBOUND STICK_DIR_UNBOUND detonate charges False True False False False CBA_OFC_MELEE_NUT_SHOT UNBOUND STICK_DIR_UNBOUND melee attack True True False False True CBA_SKYDIVE_DIVE UNBOUND STICK_DIR_UNBOUND True False False False True CBA_SKYDIVE_DIVE UNBOUND STICK_DIR_UNBOUND False True False False False CBA_SKYDIVE_FLIP UNBOUND STICK_DIR_UNBOUND True True False False True CBA_AVATAR_SWORD_SWEEP UNBOUND STICK_DIR_UNBOUND True False False False False CBA_AVATAR_SWORD_SWEEP UNBOUND STICK_DIR_UNBOUND False True False False True CBA_AVATAR_SHOCKWAVE UNBOUND STICK_DIR_UNBOUND True False False False True CBA_AVATAR_SHOCKWAVE UNBOUND STICK_DIR_UNBOUND False True False False False CBA_AVATAR_FLAME_BREATH UNBOUND STICK_DIR_UNBOUND True False True False False CBA_AVATAR_FLAME_BREATH UNBOUND STICK_DIR_UNBOUND False True False False True CBA_AVATAR_DASH UNBOUND STICK_DIR_UNBOUND True False True False False CBA_AVATAR_DASH UNBOUND STICK_DIR_UNBOUND False True False False True CBA_OFC_HS_EXECUTE UNBOUND STICK_DIR_UNBOUND True True False False True CAA_ON_FOOT_INV_UP_DOWN LEFT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_ON_FOOT_INV_LEFT_RIGHT LEFT_STICK_AXIS_X False STICK_AXIS_UNBOUND False General Controls <_Editor> Entries CBA_GAC_RECRUIT_DISMISS UNBOUND STICK_DIR_UNBOUND recruit True True False False True CBA_GAC_CANCEL_ACTIVITY UNBOUND STICK_DIR_UNBOUND act_cancel True True False False True CBA_GAC_ACTION UNBOUND STICK_DIR_UNBOUND action True True False False True CBA_GAC_PAUSE_MENU UNBOUND STICK_DIR_UNBOUND pause True True False False True CBA_GAC_MAP_MENU UNBOUND STICK_DIR_UNBOUND pause_map True True False False True CBA_GAC_CELL_OPEN UNBOUND STICK_DIR_UNBOUND cell_phone_open True True False False True CBA_GAC_TAKE_SCREENSHOT UNBOUND STICK_DIR_UNBOUND act_cancel True True False False True CBA_MENU_DP_UP UNBOUND STICK_DIR_UNBOUND True True False False True CBA_MENU_DP_DOWN UNBOUND STICK_DIR_UNBOUND True True False False True CBA_MENU_DP_LEFT UNBOUND STICK_DIR_UNBOUND True True False False True CBA_MENU_DP_RIGHT UNBOUND STICK_DIR_UNBOUND True True False False True CBA_MENU_CELL_CLOSE UNBOUND STICK_DIR_UNBOUND down True True False False True CBA_MENU_LS_UP UNBOUND LEFT_STICK_DIR_UP True True False False True CBA_MENU_LS_DOWN UNBOUND LEFT_STICK_DIR_DOWN True True False False True CBA_MENU_LS_LEFT UNBOUND LEFT_STICK_DIR_LEFT True True False False True CBA_MENU_LS_RIGHT UNBOUND LEFT_STICK_DIR_RIGHT True True False False True CBA_MENU_RS_UP UNBOUND RIGHT_STICK_DIR_UP True True False False True CBA_MENU_RS_DOWN UNBOUND RIGHT_STICK_DIR_DOWN True True False False True CBA_MENU_RS_LEFT UNBOUND RIGHT_STICK_DIR_LEFT True True False False True CBA_MENU_RS_RIGHT UNBOUND RIGHT_STICK_DIR_RIGHT True True False False True CBA_MENU_START UNBOUND STICK_DIR_UNBOUND True True False False True CBA_MENU_QUIT UNBOUND STICK_DIR_UNBOUND True True False False True CBA_MENU_SELECT UNBOUND STICK_DIR_UNBOUND select True True False False True CBA_MENU_ABORT BACK STICK_DIR_UNBOUND abort True False False False True CBA_MENU_ABORT UNBOUND STICK_DIR_UNBOUND abort False True False False False CBA_MENU_PGUP UNBOUND STICK_DIR_UNBOUND True True False False True CBA_MENU_PGDN UNBOUND STICK_DIR_UNBOUND True True False False True CBA_MENU_X UNBOUND STICK_DIR_UNBOUND X True True False False True CBA_MENU_L1 UNBOUND STICK_DIR_UNBOUND ltrig True True False False True CBA_MENU_L2 UNBOUND STICK_DIR_UNBOUND lbump True True False False True CBA_MENU_R1 UNBOUND STICK_DIR_UNBOUND rtrig True True False False True CBA_MENU_R2 UNBOUND STICK_DIR_UNBOUND rbump True True False False True CBA_MENU_L_COMBO UNBOUND STICK_DIR_UNBOUND ltrig False True False False False CBA_MENU_R_COMBO UNBOUND STICK_DIR_UNBOUND rtrig False True False False False CBA_MENU_L_COMBO LB STICK_DIR_UNBOUND lcombo True False False False True CBA_MENU_R_COMBO RB STICK_DIR_UNBOUND rcombo True False False False True CBA_MENU_LS_PRESS UNBOUND STICK_DIR_UNBOUND lthumb True True False True True CBA_MENU_RS_PRESS UNBOUND STICK_DIR_UNBOUND rthumb True True False True True CBA_SKIP_MODAL_SEQUENCE UNBOUND STICK_DIR_UNBOUND skip True True False False True CBA_INVENTORY_UP UNBOUND STICK_DIR_UNBOUND True True False False True CBA_INVENTORY_DOWN UNBOUND STICK_DIR_UNBOUND True True False False True CBA_INVENTORY_LEFT UNBOUND STICK_DIR_UNBOUND True True False False True CBA_INVENTORY_RIGHT UNBOUND STICK_DIR_UNBOUND True True False False True CBA_MENU_A UNBOUND STICK_DIR_UNBOUND a True True False False True CBA_MENU_B UNBOUND STICK_DIR_UNBOUND b True True False False True CBA_MENU_Y UNBOUND STICK_DIR_UNBOUND y True True False False True CBA_FIGHT_CLUB_BLOCK UNBOUND STICK_DIR_UNBOUND block True True False False True CBA_MP_SCOREBOARD UNBOUND STICK_DIR_UNBOUND mp score True True False False True CBA_TUTORIAL_CONTINUE UNBOUND STICK_DIR_UNBOUND tutorial continue True True False False True CBA_WRECKER_EXTEND_CORD UNBOUND STICK_DIR_UNBOUND True True False False True CBA_WRECKER_RETRACT_CORD UNBOUND STICK_DIR_UNBOUND True True False False True CBA_TOW_TRUCK_TOWING_RIGHT UNBOUND STICK_DIR_UNBOUND True True False False True CBA_TOW_TRUCK_TOWING_LEFT UNBOUND STICK_DIR_UNBOUND True True False False True CBA_TOW_TRUCK_RELEASE_VEHICLE UNBOUND STICK_DIR_UNBOUND True True False False True CBA_DBNO_SELF_REVIVAL UNBOUND STICK_DIR_UNBOUND DBNO self revival True True False False True CBA_GAC_TAKE_HUMAN_SHIELD UNBOUND STICK_DIR_UNBOUND True True True False False grab human shield CBA_GAC_THROW_HUMAN_SHIELD UNBOUND STICK_DIR_UNBOUND True True True False False CAA_CAMERA_ROTATE RIGHT_STICK_AXIS_X False STICK_AXIS_UNBOUND False CAA_CAMERA_ELEVATE RIGHT_STICK_AXIS_Y True STICK_AXIS_UNBOUND False CAA_WALK_FORWARD_BACKWARD LEFT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_WALK_TURN_LEFT_RIGHT LEFT_STICK_AXIS_X False STICK_AXIS_UNBOUND False CAA_FIGHT_CLUB_SELECT_TARGET RIGHT_STICK_AXIS_X False STICK_AXIS_UNBOUND False CAA_DRIVE_ROTATE RIGHT_STICK_AXIS_X False STICK_AXIS_UNBOUND False CAA_DRIVE_ELEVATE RIGHT_STICK_AXIS_Y True STICK_AXIS_UNBOUND False CAA_DRIVE_STEER LEFT_STICK_AXIS_X False STICK_AXIS_UNBOUND False CAA_DRIVE_HYDRAULIC_LEFT_RIGHT RIGHT_STICK_AXIS_X False STICK_AXIS_UNBOUND False CAA_DRIVE_HYDRAULIC_FRONT_REAR RIGHT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_CRANE_RAISE_LOWER LEFT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_CRANE_ROTATE_LEFT_RIGHT LEFT_STICK_AXIS_X False STICK_AXIS_UNBOUND False CAA_CRANE_EXTEND_CABLE RIGHT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_ZOOM_IN_OUT RIGHT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_PAN_UP_DOWN LEFT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_PAN_LEFT_RIGHT LEFT_STICK_AXIS_X True STICK_AXIS_UNBOUND False CAA_TURRET_CAMERA_ROTATE RIGHT_STICK_AXIS_X False LEFT_STICK_AXIS_X False CAA_TURRET_CAMERA_ELEVATE RIGHT_STICK_AXIS_Y True LEFT_STICK_AXIS_Y True CAA_VPC_TURRET_LEFT LEFT_STICK_AXIS_X False STICK_AXIS_UNBOUND False CAA_VPC_TURRET_RIGHT LEFT_STICK_AXIS_X False STICK_AXIS_UNBOUND False CAA_VPC_TURRET_STRAIGHT LEFT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False B <_Editor> Entries:On Foot L_JOY CBA_OFC_WEAPON_MENU UNBOUND STICK_DIR_UNBOUND weapon menu True True False False True CBA_OFC_PICKUP_RELOAD UNBOUND STICK_DIR_UNBOUND reload True True False False True CBA_OFC_SHOULDER_CAMERA UNBOUND STICK_DIR_UNBOUND shoulder cam True True False False True CBA_OFC_ATTACK_PRIMARY UNBOUND STICK_DIR_UNBOUND attack primary True True False False True CBA_OFC_MELEE_NORMAL_ATTACK UNBOUND STICK_DIR_UNBOUND melee normal attack True True False False True CBA_OFC_ATTACK_SECONDARY UNBOUND STICK_DIR_UNBOUND attack secondary True True False False True CBA_OFC_MELEE_POWER_ATTACK UNBOUND STICK_DIR_UNBOUND melee power attack True True False False True CBA_OFC_PRATFALL LT STICK_DIR_UNBOUND pratfall True True False False True CBA_OFC_DIVE UNBOUND STICK_DIR_UNBOUND dive True True False False True CBA_OFC_MULTI_PRATFALL UNBOUND STICK_DIR_UNBOUND multi_pratfall True True False False True CBA_OFC_DEBUG_PRATFALL UNBOUND STICK_DIR_UNBOUND pratfall True True True False True CBA_OFC_CROUCH UNBOUND STICK_DIR_UNBOUND crouch True True False False True CBA_OFC_JUMP_CLIMB UNBOUND STICK_DIR_UNBOUND pickup havok True True False False True CBA_OFC_DROP_RIOT_SHIELD UNBOUND STICK_DIR_UNBOUND True True False False True CBA_OFC_SPRINT UNBOUND STICK_DIR_UNBOUND sprint True True False False True CBA_OFC_TAUNT_ONE UNBOUND STICK_DIR_UNBOUND taunt 1 True True False False True CBA_OFC_TAUNT_TWO UNBOUND STICK_DIR_UNBOUND taunt 2 True True False False True CBA_OFC_TAUNT_THREE UNBOUND STICK_DIR_UNBOUND taunt 3 True True False False True CBA_OFC_ZOOM_IN UNBOUND STICK_DIR_UNBOUND sniper scope zoom in True True False False True CBA_OFC_ZOOM_OUT UNBOUND STICK_DIR_UNBOUND sniper scope zoom out True True False False True CBA_OFC_MELEE_NUT_SHOT UNBOUND STICK_DIR_UNBOUND melee attack True True False False True CBA_OFC_DETONATE_CHARGES UNBOUND STICK_DIR_UNBOUND detonate charges True True False False True CBA_SKYDIVE_DIVE UNBOUND STICK_DIR_UNBOUND True True False False True CBA_SKYDIVE_FLIP UNBOUND STICK_DIR_UNBOUND True False False False True CBA_SKYDIVE_FLIP UNBOUND STICK_DIR_UNBOUND False True False False False CBA_OFC_HS_EXECUTE UNBOUND STICK_DIR_UNBOUND True True False False True CBA_AVATAR_SWORD_SWEEP UNBOUND STICK_DIR_UNBOUND True False False False False CBA_AVATAR_SWORD_SWEEP UNBOUND STICK_DIR_UNBOUND False True False False False CBA_AVATAR_SHOCKWAVE UNBOUND STICK_DIR_UNBOUND True False False False False CBA_AVATAR_SHOCKWAVE UNBOUND STICK_DIR_UNBOUND False True False False False CBA_AVATAR_FLAME_BREATH UNBOUND STICK_DIR_UNBOUND True False False False False CBA_AVATAR_FLAME_BREATH UNBOUND STICK_DIR_UNBOUND False True False False False CBA_AVATAR_DASH UNBOUND STICK_DIR_UNBOUND True False False False False CBA_AVATAR_DASH UNBOUND STICK_DIR_UNBOUND False True False False False CAA_ON_FOOT_INV_UP_DOWN LEFT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_ON_FOOT_INV_LEFT_RIGHT LEFT_STICK_AXIS_X False STICK_AXIS_UNBOUND False C <_Editor> Entries:Driving R_JOY CBA_VDC_WEAPON_MENU UNBOUND STICK_DIR_UNBOUND weapon menu True True False False True CBA_VDC_FAST_WEAPON_SWITCH UNBOUND STICK_DIR_UNBOUND weapon switch True True False False True CBA_VDC_HANDBRAKE UNBOUND STICK_DIR_UNBOUND handbrake True True False False True CBA_VDC_ACCELERATE UNBOUND STICK_DIR_UNBOUND accelerate True True False False True CBA_VDC_BRAKE_REVERSE UNBOUND STICK_DIR_UNBOUND brake True True False False True CBA_VDC_PREV_RADIO UNBOUND STICK_DIR_UNBOUND radio prev True True False False True CBA_VDC_NEXT_RADIO UNBOUND STICK_DIR_UNBOUND radio next True True False False True CBA_VDC_HORN UNBOUND STICK_DIR_UNBOUND horn True True False False True CBA_VDC_FIREARM UNBOUND STICK_DIR_UNBOUND firearm True True False False True CBA_VDC_NITRO UNBOUND STICK_DIR_UNBOUND nitro True True False False True CBA_VDC_LOOK_BEHIND UNBOUND STICK_DIR_UNBOUND look behind True True False False True CBA_VDC_HELI_TURN_LEFT UNBOUND STICK_DIR_UNBOUND heli strafe left True True False False True CBA_VDC_HELI_TURN_RIGHT UNBOUND STICK_DIR_UNBOUND heli strafe right True True False False True CBA_VDC_HYDRAULICS_TOGGLE UNBOUND STICK_DIR_UNBOUND hydraulics True True False False True CBA_VDC_HYDRAULICS_FULLY_EXTEND_TOGGLE UNBOUND STICK_DIR_UNBOUND hydraulics max True True False False True CBA_VDC_CRUISE_CONTROL_B UNBOUND STICK_DIR_UNBOUND cruise control b True True False False True CBA_VDC_TANK_ACCELERATE UNBOUND LEFT_STICK_DIR_UP tank accelerate True True False False True CBA_VDC_TANK_BRAKE_REVERSE UNBOUND LEFT_STICK_DIR_DOWN tank brake reverse True True False False True CBA_VDC_TANK_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND tank fire primary True True False False True CBA_VDC_TANK_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND tank fire secondary True True False False True CBA_VDC_TANK_ROTATE_RIGHT UNBOUND STICK_DIR_UNBOUND tank rotate right True False False False True CBA_VDC_TANK_ROTATE_LEFT UNBOUND STICK_DIR_UNBOUND tank rotate left True False False False True CBA_VDC_TANK_ROTATE_RIGHT UNBOUND STICK_DIR_UNBOUND tank rotate right False True False False False CBA_VDC_TANK_ROTATE_LEFT UNBOUND STICK_DIR_UNBOUND tank rotate left False True False False False CBA_VDC_HELI_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND heli fire primary True True False False True CBA_VDC_HELI_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND heli fire secondary True True False False True CBA_VDC_WATERCRAFT_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND True True True False False CBA_VDC_WATERCRAFT_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND True True True False False CAA_DRIVE_ACCELERATE_REVERSE LEFT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_DRIVING_INV_UP_DOWN RIGHT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_DRIVING_INV_LEFT_RIGHT RIGHT_STICK_AXIS_X False STICK_AXIS_UNBOUND False C <_Editor> Entries:On Foot R_JOY CBA_OFC_WEAPON_MENU UNBOUND STICK_DIR_UNBOUND weapon menu True True False False True CBA_OFC_PICKUP_RELOAD UNBOUND STICK_DIR_UNBOUND reload True True False False True CBA_OFC_SHOULDER_CAMERA UNBOUND STICK_DIR_UNBOUND shoulder cam True True False False True CBA_OFC_ATTACK_PRIMARY UNBOUND STICK_DIR_UNBOUND attack primary True True False False True CBA_OFC_ATTACK_SECONDARY UNBOUND STICK_DIR_UNBOUND attack secondary True True False False True CBA_OFC_MELEE_NORMAL_ATTACK UNBOUND STICK_DIR_UNBOUND melee normal attack True True False False True CBA_OFC_MELEE_POWER_ATTACK UNBOUND STICK_DIR_UNBOUND melee power attack True True False False True CBA_OFC_PRATFALL LT STICK_DIR_UNBOUND pratfall True True False False True CBA_OFC_DIVE UNBOUND STICK_DIR_UNBOUND dive True True False False True CBA_OFC_MULTI_PRATFALL UNBOUND STICK_DIR_UNBOUND multi_pratfall True True False False True CBA_OFC_DEBUG_PRATFALL UNBOUND STICK_DIR_UNBOUND True True True False True CBA_OFC_CROUCH UNBOUND STICK_DIR_UNBOUND crouch True True False False True CBA_OFC_JUMP_CLIMB UNBOUND STICK_DIR_UNBOUND pickup havok True True False False True CBA_OFC_DROP_RIOT_SHIELD UNBOUND STICK_DIR_UNBOUND True True False False True CBA_OFC_SPRINT UNBOUND STICK_DIR_UNBOUND sprint True True False False True CBA_OFC_TAUNT_ONE UNBOUND STICK_DIR_UNBOUND taunt 1 True True False False True CBA_OFC_TAUNT_TWO UNBOUND STICK_DIR_UNBOUND taunt 2 True True False False True CBA_OFC_TAUNT_THREE UNBOUND STICK_DIR_UNBOUND taunt 3 True True False False True CBA_OFC_ZOOM_IN UNBOUND STICK_DIR_UNBOUND sniper scope zoom in True True False False True CBA_OFC_ZOOM_OUT UNBOUND STICK_DIR_UNBOUND sniper scope zoom out True True False False True CBA_OFC_MELEE_NUT_SHOT UNBOUND STICK_DIR_UNBOUND melee attack True True False False True CBA_OFC_DETONATE_CHARGES UNBOUND STICK_DIR_UNBOUND detonate charges True True False False True CBA_SKYDIVE_DIVE UNBOUND STICK_DIR_UNBOUND True True False False True CBA_SKYDIVE_FLIP UNBOUND STICK_DIR_UNBOUND True True False False True CBA_OFC_HS_EXECUTE UNBOUND STICK_DIR_UNBOUND True True False False True CBA_AVATAR_SWORD_SWEEP UNBOUND STICK_DIR_UNBOUND True False True False False CBA_AVATAR_SWORD_SWEEP UNBOUND STICK_DIR_UNBOUND False True True False False CBA_AVATAR_SHOCKWAVE UNBOUND STICK_DIR_UNBOUND True False True False False CBA_AVATAR_SHOCKWAVE UNBOUND STICK_DIR_UNBOUND False True True False False CBA_AVATAR_FLAME_BREATH UNBOUND STICK_DIR_UNBOUND True False True False False CBA_AVATAR_FLAME_BREATH UNBOUND STICK_DIR_UNBOUND False True True False False CBA_AVATAR_DASH UNBOUND STICK_DIR_UNBOUND True False True False False CBA_AVATAR_DASH UNBOUND STICK_DIR_UNBOUND False True True False False CAA_ON_FOOT_INV_UP_DOWN RIGHT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_ON_FOOT_INV_LEFT_RIGHT RIGHT_STICK_AXIS_X False STICK_AXIS_UNBOUND False N <_Editor> Entries:Driving R_JOY CBA_VDC_WEAPON_MENU UNBOUND STICK_DIR_UNBOUND weapon menu True False False False True CBA_VDC_WEAPON_MENU UNBOUND STICK_DIR_UNBOUND weapon menu False True False False False CBA_VDC_FAST_WEAPON_SWITCH UNBOUND STICK_DIR_UNBOUND weapon switch True True False False True CBA_VDC_HANDBRAKE UNBOUND STICK_DIR_UNBOUND handbrake True False False False True CBA_VDC_HANDBRAKE UNBOUND STICK_DIR_UNBOUND handbrake False True False False False CBA_VDC_ACCELERATE UNBOUND STICK_DIR_UNBOUND accelerate True True False False True CBA_VDC_BRAKE_REVERSE UNBOUND STICK_DIR_UNBOUND brake True True False False True CBA_VDC_PREV_RADIO UNBOUND STICK_DIR_UNBOUND radio prev True True False False True CBA_VDC_NEXT_RADIO UNBOUND STICK_DIR_UNBOUND radio next True True False False True CBA_VDC_NITRO UNBOUND STICK_DIR_UNBOUND nitro True True False False True CBA_VDC_FIREARM UNBOUND STICK_DIR_UNBOUND firearm True False False False True CBA_VDC_FIREARM UNBOUND STICK_DIR_UNBOUND firearm False True False False False CBA_VDC_HORN UNBOUND STICK_DIR_UNBOUND horn True True False False True CBA_VDC_LOOK_BEHIND UNBOUND STICK_DIR_UNBOUND look behind True False False False True CBA_VDC_LOOK_BEHIND UNBOUND STICK_DIR_UNBOUND look behind False True False False False CBA_VDC_HELI_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND heli fire primary True True False False True CBA_VDC_HELI_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND heli fire secondary True True False False True CBA_VDC_HELI_TURN_RIGHT UNBOUND STICK_DIR_UNBOUND heli strafe right True False False False True CBA_VDC_HELI_TURN_LEFT UNBOUND STICK_DIR_UNBOUND heli strafe left True False False False True CBA_VDC_HYDRAULICS_TOGGLE UNBOUND STICK_DIR_UNBOUND hydraulics True True False False True CBA_VDC_HYDRAULICS_FULLY_EXTEND_TOGGLE UNBOUND STICK_DIR_UNBOUND hydraulics max True True False False True CBA_VDC_CRUISE_CONTROL_B UNBOUND STICK_DIR_UNBOUND cruise control b True True False False True CBA_VDC_TANK_ACCELERATE UNBOUND LEFT_STICK_DIR_UP tank accelerate True True False False True CBA_VDC_TANK_BRAKE_REVERSE UNBOUND LEFT_STICK_DIR_DOWN tank brake reverse True True False False True CBA_VDC_TANK_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND tank fire primary True False False False True CBA_VDC_TANK_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND tank fire primary False True False False False CBA_VDC_TANK_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND tank fire secondary True False False False True CBA_VDC_TANK_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND tank fire secondary False True False False False CBA_VDC_TANK_ROTATE_RIGHT UNBOUND STICK_DIR_UNBOUND tank rotate right True False False False True CBA_VDC_TANK_ROTATE_LEFT UNBOUND STICK_DIR_UNBOUND tank rotate left True False False False True CBA_VDC_TANK_ROTATE_RIGHT UNBOUND STICK_DIR_UNBOUND tank rotate right False True False False False CBA_VDC_TANK_ROTATE_LEFT UNBOUND STICK_DIR_UNBOUND tank rotate left False True False False False CBA_VDC_HELI_UP UNBOUND STICK_DIR_UNBOUND heli up True True False False True CBA_VDC_HELI_DOWN UNBOUND STICK_DIR_UNBOUND heli down True True False False True CBA_VDC_WATERCRAFT_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND True True True False False CBA_VDC_WATERCRAFT_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND True True True False False CAA_DRIVE_ACCELERATE_REVERSE LEFT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_DRIVING_INV_UP_DOWN LEFT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_DRIVING_INV_LEFT_RIGHT LEFT_STICK_AXIS_X False STICK_AXIS_UNBOUND False N <_Editor> Entries:On Foot R_JOY CBA_OFC_ATTACK_PRIMARY UNBOUND STICK_DIR_UNBOUND attack primary True False False False True CBA_OFC_ATTACK_PRIMARY UNBOUND STICK_DIR_UNBOUND attack primary False True False False False CBA_OFC_MELEE_NORMAL_ATTACK UNBOUND STICK_DIR_UNBOUND melee normal attack True False False False True CBA_OFC_MELEE_NORMAL_ATTACK UNBOUND STICK_DIR_UNBOUND melee normal attack False True False False False CBA_OFC_SPRINT UNBOUND STICK_DIR_UNBOUND sprint True False False False True CBA_OFC_SPRINT UNBOUND STICK_DIR_UNBOUND sprint False True False False False CBA_OFC_ATTACK_SECONDARY UNBOUND STICK_DIR_UNBOUND attack secondary True True False False True CBA_OFC_JUMP_CLIMB UNBOUND STICK_DIR_UNBOUND grab human shield True True False False True CBA_OFC_DROP_RIOT_SHIELD UNBOUND STICK_DIR_UNBOUND True True False False drop riot shield True CBA_OFC_SHOULDER_CAMERA UNBOUND STICK_DIR_UNBOUND shoulder camera True False False False True CBA_OFC_SHOULDER_CAMERA UNBOUND STICK_DIR_UNBOUND shoulder camera False True False False False CBA_OFC_MELEE_POWER_ATTACK UNBOUND STICK_DIR_UNBOUND melee power attack True False False False True CBA_OFC_MELEE_POWER_ATTACK UNBOUND STICK_DIR_UNBOUND melee power attack False True False False False CBA_OFC_CROUCH UNBOUND STICK_DIR_UNBOUND crouch True True False False True CBA_OFC_PICKUP_RELOAD UNBOUND STICK_DIR_UNBOUND reload True True False False True CBA_OFC_WEAPON_MENU UNBOUND STICK_DIR_UNBOUND weapon menu True False False False True CBA_OFC_WEAPON_MENU UNBOUND STICK_DIR_UNBOUND weapon menu False True False False False CBA_OFC_TAUNT_TWO UNBOUND STICK_DIR_UNBOUND taunt two, Taunt True True False False True CBA_OFC_TAUNT_THREE UNBOUND STICK_DIR_UNBOUND taunt three, Compliment True True False False True CBA_OFC_PRATFALL LT STICK_DIR_UNBOUND pratfall True True False False True CBA_OFC_ZOOM_IN UNBOUND STICK_DIR_UNBOUND sniper scope zoom in True True False False True CBA_OFC_ZOOM_OUT UNBOUND STICK_DIR_UNBOUND sniper scope zoom out True True False False True CBA_OFC_MULTI_PRATFALL UNBOUND STICK_DIR_UNBOUND multi_pratfall True True False False True CBA_OFC_DEBUG_PRATFALL UNBOUND STICK_DIR_UNBOUND pratfall True True True False True CBA_OFC_MELEE_NUT_SHOT UNBOUND STICK_DIR_UNBOUND True True False False melee attack True CBA_OFC_DETONATE_CHARGES UNBOUND STICK_DIR_UNBOUND True True False False detonate charges True CBA_SKYDIVE_DIVE UNBOUND STICK_DIR_UNBOUND True False False False True CBA_SKYDIVE_DIVE UNBOUND STICK_DIR_UNBOUND False True False False False CBA_SKYDIVE_FLIP UNBOUND STICK_DIR_UNBOUND True True False False True CBA_AVATAR_SWORD_SWEEP UNBOUND STICK_DIR_UNBOUND True False False False True CBA_AVATAR_SWORD_SWEEP UNBOUND STICK_DIR_UNBOUND False True False False False CBA_AVATAR_SHOCKWAVE UNBOUND STICK_DIR_UNBOUND True False False False True CBA_AVATAR_SHOCKWAVE UNBOUND STICK_DIR_UNBOUND False True False False False CBA_AVATAR_FLAME_BREATH UNBOUND STICK_DIR_UNBOUND True False False False True CBA_AVATAR_FLAME_BREATH UNBOUND STICK_DIR_UNBOUND False True False False False CBA_AVATAR_DASH UNBOUND STICK_DIR_UNBOUND True False False False True CBA_AVATAR_DASH UNBOUND STICK_DIR_UNBOUND False True False False True CBA_OFC_HS_EXECUTE UNBOUND STICK_DIR_UNBOUND True True False False True CAA_ON_FOOT_INV_UP_DOWN RIGHT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_ON_FOOT_INV_LEFT_RIGHT RIGHT_STICK_AXIS_X False STICK_AXIS_UNBOUND False T <_Editor> Entries:On Foot R_JOY CBA_OFC_ATTACK_PRIMARY UNBOUND STICK_DIR_UNBOUND attack primary True True False False True CBA_OFC_MELEE_NORMAL_ATTACK UNBOUND STICK_DIR_UNBOUND melee normal attack True True False False True CBA_OFC_SPRINT UNBOUND STICK_DIR_UNBOUND sprint True True False False True CBA_OFC_ATTACK_SECONDARY UNBOUND STICK_DIR_UNBOUND attack secondary True True False False True CBA_OFC_JUMP_CLIMB UNBOUND STICK_DIR_UNBOUND grab human shield True True False False True CBA_OFC_DROP_RIOT_SHIELD UNBOUND STICK_DIR_UNBOUND True True False False True CBA_OFC_SHOULDER_CAMERA UNBOUND STICK_DIR_UNBOUND fine aim shoulder cam True True False False True CBA_OFC_MELEE_POWER_ATTACK UNBOUND STICK_DIR_UNBOUND melee power attack True True False False True CBA_OFC_CROUCH UNBOUND STICK_DIR_UNBOUND crouch True True False False True CBA_OFC_PICKUP_RELOAD UNBOUND STICK_DIR_UNBOUND reload True True False False True CBA_OFC_WEAPON_MENU UNBOUND STICK_DIR_UNBOUND weapon menu True True False False True CBA_OFC_TAUNT_TWO UNBOUND STICK_DIR_UNBOUND taunt two, Taunt True True False False True CBA_OFC_TAUNT_THREE UNBOUND STICK_DIR_UNBOUND taunt three, Compliment True True False False True CBA_OFC_PRATFALL LT STICK_DIR_UNBOUND pratfall True True False False True CBA_OFC_ZOOM_IN UNBOUND STICK_DIR_UNBOUND sniper scope zoom in True True False False True CBA_OFC_ZOOM_OUT UNBOUND STICK_DIR_UNBOUND sniper scope zoom out True True False False True CBA_OFC_MULTI_PRATFALL UNBOUND STICK_DIR_UNBOUND multi_pratfall True True False False True CBA_OFC_DEBUG_PRATFALL UNBOUND STICK_DIR_UNBOUND pratfall True True True False True CBA_OFC_MELEE_NUT_SHOT UNBOUND STICK_DIR_UNBOUND melee attack True True False False True CBA_OFC_DETONATE_CHARGES UNBOUND STICK_DIR_UNBOUND detonate charges True True False False True CBA_SKYDIVE_DIVE UNBOUND STICK_DIR_UNBOUND True True False False True CBA_SKYDIVE_FLIP UNBOUND STICK_DIR_UNBOUND True True False False True CBA_OFC_HS_EXECUTE UNBOUND STICK_DIR_UNBOUND True True False False True CBA_AVATAR_SWORD_SWEEP UNBOUND STICK_DIR_UNBOUND True False True False False CBA_AVATAR_SWORD_SWEEP UNBOUND STICK_DIR_UNBOUND False True True False False CBA_AVATAR_SHOCKWAVE UNBOUND STICK_DIR_UNBOUND True False True False False CBA_AVATAR_SHOCKWAVE UNBOUND STICK_DIR_UNBOUND False True True False False CBA_AVATAR_FLAME_BREATH UNBOUND STICK_DIR_UNBOUND True False True False False CBA_AVATAR_FLAME_BREATH UNBOUND STICK_DIR_UNBOUND False True True False False CBA_AVATAR_DASH UNBOUND STICK_DIR_UNBOUND True False True False False CBA_AVATAR_DASH UNBOUND STICK_DIR_UNBOUND False True True False False CAA_ON_FOOT_INV_UP_DOWN RIGHT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_ON_FOOT_INV_LEFT_RIGHT RIGHT_STICK_AXIS_X False STICK_AXIS_UNBOUND False GCN <_Editor> Entries CBA_GAC_RECRUIT_DISMISS UNBOUND STICK_DIR_UNBOUND recruit True True False False True CBA_GAC_CANCEL_ACTIVITY UNBOUND STICK_DIR_UNBOUND act_cancel True True False False True CBA_GAC_ACTION UNBOUND STICK_DIR_UNBOUND action True True False False True CBA_GAC_PAUSE_MENU UNBOUND STICK_DIR_UNBOUND pause True True False False True CBA_GAC_MAP_MENU UNBOUND STICK_DIR_UNBOUND pause_map True True False False True CBA_GAC_WEAPON_SWITCH_CW UNBOUND STICK_DIR_UNBOUND weapon switch cw True True False False True CBA_GAC_WEAPON_SWITCH_CCW UNBOUND STICK_DIR_UNBOUND weapon switch ccw True True False False True CBA_GAC_CELL_OPEN UNBOUND STICK_DIR_UNBOUND cell_phone_open True True False False True CBA_GAC_TAKE_SCREENSHOT UNBOUND STICK_DIR_UNBOUND act_cancel True True False False True CBA_MENU_DP_UP UNBOUND STICK_DIR_UNBOUND True True False False True CBA_MENU_DP_DOWN UNBOUND STICK_DIR_UNBOUND True True False False True CBA_MENU_DP_LEFT UNBOUND STICK_DIR_UNBOUND True True False False True CBA_MENU_DP_RIGHT UNBOUND STICK_DIR_UNBOUND True True False False True CBA_MENU_CELL_CLOSE UNBOUND STICK_DIR_UNBOUND down True True False False True CBA_MENU_LS_UP UNBOUND LEFT_STICK_DIR_UP True True False False True CBA_MENU_LS_DOWN UNBOUND LEFT_STICK_DIR_DOWN True True False False True CBA_MENU_LS_LEFT UNBOUND LEFT_STICK_DIR_LEFT True True False False True CBA_MENU_LS_RIGHT UNBOUND LEFT_STICK_DIR_RIGHT True True False False True CBA_MENU_RS_UP UNBOUND RIGHT_STICK_DIR_UP True True False False True CBA_MENU_RS_DOWN UNBOUND RIGHT_STICK_DIR_DOWN True True False False True CBA_MENU_RS_LEFT UNBOUND RIGHT_STICK_DIR_LEFT True True False False True CBA_MENU_RS_RIGHT UNBOUND RIGHT_STICK_DIR_RIGHT True True False False True CBA_MENU_START UNBOUND STICK_DIR_UNBOUND True True False False True CBA_MENU_QUIT UNBOUND STICK_DIR_UNBOUND True True False False True CBA_MENU_SELECT UNBOUND STICK_DIR_UNBOUND select True True False False True CBA_MENU_ABORT BACK STICK_DIR_UNBOUND abort True False False False True CBA_MENU_ABORT UNBOUND STICK_DIR_UNBOUND abort False True False False False CBA_MENU_PGUP UNBOUND STICK_DIR_UNBOUND True True False False True CBA_MENU_PGDN UNBOUND STICK_DIR_UNBOUND True True False False True CBA_MENU_X UNBOUND STICK_DIR_UNBOUND X True True False False True CBA_MENU_L1 UNBOUND STICK_DIR_UNBOUND ltrig True True False False True CBA_MENU_L2 UNBOUND STICK_DIR_UNBOUND lbump True True False False True CBA_MENU_R1 UNBOUND STICK_DIR_UNBOUND rtrig True True False False True CBA_MENU_R2 UNBOUND STICK_DIR_UNBOUND rbump True True False False True CBA_MENU_L_COMBO UNBOUND STICK_DIR_UNBOUND ltrig False True False False False CBA_MENU_R_COMBO UNBOUND STICK_DIR_UNBOUND rtrig False True False False False CBA_MENU_L_COMBO LB STICK_DIR_UNBOUND lcombo True False False False True CBA_MENU_R_COMBO RB STICK_DIR_UNBOUND rcombo True False False False True CBA_MENU_LS_PRESS UNBOUND STICK_DIR_UNBOUND lthumb True True False True True CBA_MENU_RS_PRESS UNBOUND STICK_DIR_UNBOUND rthumb True True False True True CBA_SKIP_MODAL_SEQUENCE UNBOUND STICK_DIR_UNBOUND skip True True False False True CBA_INVENTORY_UP UNBOUND STICK_DIR_UNBOUND True True False False True CBA_INVENTORY_DOWN UNBOUND STICK_DIR_UNBOUND True True False False True CBA_INVENTORY_LEFT UNBOUND STICK_DIR_UNBOUND True True False False True CBA_INVENTORY_RIGHT UNBOUND STICK_DIR_UNBOUND True True False False True CBA_MENU_A UNBOUND STICK_DIR_UNBOUND a True True False False True CBA_MENU_B UNBOUND STICK_DIR_UNBOUND b True True False False True CBA_MENU_Y UNBOUND STICK_DIR_UNBOUND y True True False False True CBA_FIGHT_CLUB_BLOCK UNBOUND STICK_DIR_UNBOUND block True True False False True CBA_MP_SCOREBOARD UNBOUND STICK_DIR_UNBOUND mp score True True False False True CBA_TUTORIAL_CONTINUE UNBOUND STICK_DIR_UNBOUND tutorial continue True True False False True CBA_WRECKER_EXTEND_CORD UNBOUND STICK_DIR_UNBOUND True True False False True CBA_WRECKER_RETRACT_CORD UNBOUND STICK_DIR_UNBOUND True True False False True CBA_TOW_TRUCK_TOWING_RIGHT UNBOUND STICK_DIR_UNBOUND True True False False True CBA_TOW_TRUCK_TOWING_LEFT UNBOUND STICK_DIR_UNBOUND True True False False True CBA_TOW_TRUCK_RELEASE_VEHICLE UNBOUND STICK_DIR_UNBOUND True True False False True CBA_DBNO_SELF_REVIVAL UNBOUND STICK_DIR_UNBOUND DBNO self revival True True False False True CAA_CAMERA_ROTATE RIGHT_STICK_AXIS_X False STICK_AXIS_UNBOUND False CAA_CAMERA_ELEVATE RIGHT_STICK_AXIS_Y True STICK_AXIS_UNBOUND False CAA_WALK_FORWARD_BACKWARD LEFT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_WALK_TURN_LEFT_RIGHT LEFT_STICK_AXIS_X False STICK_AXIS_UNBOUND False CAA_FIGHT_CLUB_SELECT_TARGET RIGHT_STICK_AXIS_X False STICK_AXIS_UNBOUND False CAA_DRIVE_ROTATE RIGHT_STICK_AXIS_X False STICK_AXIS_UNBOUND False CAA_DRIVE_ELEVATE RIGHT_STICK_AXIS_Y True STICK_AXIS_UNBOUND False CAA_DRIVE_STEER LEFT_STICK_AXIS_X False STICK_AXIS_UNBOUND False CAA_DRIVE_HYDRAULIC_LEFT_RIGHT RIGHT_STICK_AXIS_X False STICK_AXIS_UNBOUND False CAA_DRIVE_HYDRAULIC_FRONT_REAR RIGHT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_CRANE_RAISE_LOWER LEFT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_CRANE_ROTATE_LEFT_RIGHT LEFT_STICK_AXIS_X False STICK_AXIS_UNBOUND False CAA_CRANE_EXTEND_CABLE RIGHT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_ZOOM_IN_OUT RIGHT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_PAN_UP_DOWN LEFT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_PAN_LEFT_RIGHT LEFT_STICK_AXIS_X True STICK_AXIS_UNBOUND False CAA_TURRET_CAMERA_ROTATE RIGHT_STICK_AXIS_X False LEFT_STICK_AXIS_X False CAA_TURRET_CAMERA_ELEVATE RIGHT_STICK_AXIS_Y True LEFT_STICK_AXIS_Y True CAA_VPC_TURRET_LEFT LEFT_STICK_AXIS_X False STICK_AXIS_UNBOUND False CAA_VPC_TURRET_RIGHT LEFT_STICK_AXIS_X False STICK_AXIS_UNBOUND False CAA_VPC_TURRET_STRAIGHT LEFT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False Satellite Controls CBA_SWC_FIRE_GUIDED UNBOUND STICK_DIR_UNBOUND fire guided True False False False True CBA_SWC_FIRE_GUIDED UNBOUND STICK_DIR_UNBOUND fire guided False True False False False CBA_SWC_FIRE_FREE UNBOUND STICK_DIR_UNBOUND fire free True False False False True CBA_SWC_FIRE_FREE UNBOUND STICK_DIR_UNBOUND fire free False True False False False CBA_SWC_FIRE_BULLETS UNBOUND STICK_DIR_UNBOUND fire bullets True False False False True CBA_SWC_FIRE_BULLETS UNBOUND STICK_DIR_UNBOUND fire bullets False True False False False CBA_SWC_MISSILE_ACCELERATE UNBOUND STICK_DIR_UNBOUND accelerate missile True False False False True CBA_SWC_MISSILE_ACCELERATE UNBOUND STICK_DIR_UNBOUND False True False False False CBA_SWC_MISSILE_DECELERATE UNBOUND STICK_DIR_UNBOUND decelerate missile True False False False True CBA_SWC_MISSILE_DECELERATE UNBOUND STICK_DIR_UNBOUND False True False False False CAA_SATELLITE_CAMERA_VERT RIGHT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_SATELLITE_CAMERA_HORZ RIGHT_STICK_AXIS_X False STICK_AXIS_UNBOUND False <_Editor> Entries X <_Editor> Entries:Driving L_JOY CBA_VDC_WEAPON_MENU UNBOUND STICK_DIR_UNBOUND weapon menu True True False False True CBA_VDC_HANDBRAKE UNBOUND STICK_DIR_UNBOUND handbrake True True False False True CBA_VDC_CRUISE_CONTROL_B UNBOUND STICK_DIR_UNBOUND cruise control b True True False False True CBA_VDC_ACCELERATE UNBOUND STICK_DIR_UNBOUND accelerate True False False False True CBA_VDC_ACCELERATE UNBOUND STICK_DIR_UNBOUND accelerate False True False False False CBA_VDC_BRAKE_REVERSE UNBOUND STICK_DIR_UNBOUND brake True False False False True CBA_VDC_BRAKE_REVERSE UNBOUND STICK_DIR_UNBOUND brake False True False False False CBA_VDC_PREV_RADIO UNBOUND STICK_DIR_UNBOUND radio prev True True False False True CBA_VDC_NEXT_RADIO UNBOUND STICK_DIR_UNBOUND radio next True True False False True CBA_VDC_NITRO UNBOUND STICK_DIR_UNBOUND nitro True True False False True CBA_VDC_FIREARM UNBOUND STICK_DIR_UNBOUND firearm True False False False True CBA_VDC_FIREARM UNBOUND STICK_DIR_UNBOUND firearm False True False False False CBA_VDC_HORN UNBOUND STICK_DIR_UNBOUND horn True True False False True CBA_VDC_LOOK_BEHIND UNBOUND STICK_DIR_UNBOUND look behind True True False False True CBA_VDC_HELI_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND heli fire primary True False False False True CBA_VDC_HELI_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND heli fire primary False True False False False CBA_VDC_HELI_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND heli fire secondary True False False False True CBA_VDC_HELI_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND heli fire secondary False True False False False CBA_VDC_HELI_TURN_RIGHT UNBOUND STICK_DIR_UNBOUND heli strafe right True True False False True CBA_VDC_HELI_TURN_LEFT UNBOUND STICK_DIR_UNBOUND heli strafe left True True False False True CBA_VDC_HELI_DOWN UNBOUND STICK_DIR_UNBOUND heli down True False False False True CBA_VDC_HELI_DOWN UNBOUND STICK_DIR_UNBOUND heli down False True False False False CBA_VDC_HELI_UP UNBOUND STICK_DIR_UNBOUND heli up True False False False True CBA_VDC_HELI_UP UNBOUND STICK_DIR_UNBOUND heli up False True False False False CBA_VDC_HYDRAULICS_TOGGLE UNBOUND STICK_DIR_UNBOUND hydraulics True True False False True CBA_VDC_HYDRAULICS_FULLY_EXTEND_TOGGLE UNBOUND STICK_DIR_UNBOUND hydraulics max True True False False True CBA_VDC_FAST_WEAPON_SWITCH UNBOUND STICK_DIR_UNBOUND weapon switch True True False False True CBA_VDC_TANK_ACCELERATE UNBOUND LEFT_STICK_DIR_UP tank accelerate True True False False True CBA_VDC_TANK_BRAKE_REVERSE UNBOUND LEFT_STICK_DIR_DOWN tank brake reverse True True False False True CBA_VDC_TANK_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND tank fire primary True False False False True CBA_VDC_TANK_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND tank fire primary False True False False False CBA_VDC_TANK_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND tank fire secondary True False False False True CBA_VDC_TANK_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND tank fire secondary False True False False False CBA_VDC_TANK_ROTATE_RIGHT UNBOUND STICK_DIR_UNBOUND tank rotate right True False False False True CBA_VDC_TANK_ROTATE_LEFT UNBOUND STICK_DIR_UNBOUND tank rotate left True False False False True CBA_VDC_TANK_ROTATE_RIGHT UNBOUND STICK_DIR_UNBOUND tank rotate right False True False False False CBA_VDC_TANK_ROTATE_LEFT UNBOUND STICK_DIR_UNBOUND tank rotate left False True False False False CBA_VDC_OFFHAND_GRENADE UNBOUND STICK_DIR_UNBOUND True False False False True CBA_VDC_OFFHAND_GRENADE UNBOUND STICK_DIR_UNBOUND False True False False False CBA_VDC_VTOL_TRANSITION UNBOUND STICK_DIR_UNBOUND vtol transition True True False False True CBA_VDC_RC_SELF_DESTRUCT UNBOUND STICK_DIR_UNBOUND self destruct True True True False False CBA_VDC_RC_ABORT UNBOUND STICK_DIR_UNBOUND rc abort True True True False False CBA_VDC_PLANE_ACCELERATE UNBOUND STICK_DIR_UNBOUND True False True False False CBA_VDC_PLANE_ACCELERATE UNBOUND STICK_DIR_UNBOUND False True False False False CBA_VDC_PLANE_BRAKE_REVERSE UNBOUND STICK_DIR_UNBOUND True False True False False CBA_VDC_PLANE_BRAKE_REVERSE UNBOUND STICK_DIR_UNBOUND False True False False False CBA_VDC_PLANE_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND True False True False False CBA_VDC_PLANE_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND False True False False False CBA_VDC_PLANE_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND True False True False False CBA_VDC_PLANE_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND False True False False False CBA_VDC_PLANE_TURN_RIGHT UNBOUND STICK_DIR_UNBOUND True True True False False CBA_VDC_PLANE_TURN_LEFT UNBOUND STICK_DIR_UNBOUND True True True False False CBA_VDC_WATERCRAFT_FIRE_PRIMARY UNBOUND STICK_DIR_UNBOUND True True True False False CBA_VDC_WATERCRAFT_FIRE_SECONDARY UNBOUND STICK_DIR_UNBOUND True True True False False CAA_DRIVE_ACCELERATE_REVERSE LEFT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_DRIVING_INV_UP_DOWN LEFT_STICK_AXIS_Y False STICK_AXIS_UNBOUND False CAA_DRIVING_INV_LEFT_RIGHT LEFT_STICK_AXIS_X False STICK_AXIS_UNBOUND False
Control_Scheme TableDescription Control Scheme Name String 23 Scheme_Type ComboElement Scheme Type General Element false On_Foot Element false Weapon_Selection_Stick Reference control_mappings\sticks.xtbl Sticks.Name False Driving Element false Weapon_Selection_Stick Reference control_mappings\sticks.xtbl Sticks.Name False Satellite Element false Controls Grid Control Element Action Reference Action to bind the button to. control_mappings\control_actions.xtbl Control_Action.Name False Button Reference Button bound to an action. UNBOUND control_mappings\buttons.xtbl Button.Name False Alternate_Button Reference Alternate Button Alternate button bound to an action. UNBOUND control_mappings\buttons.xtbl Button.Name False Stick_Direction Selection Stick Direction A stick direction you can bind to, acts as a button. STICK_DIR_UNBOUND STICK_DIR_UNBOUND LEFT_STICK_DIR_UP LEFT_STICK_DIR_DOWN LEFT_STICK_DIR_RIGHT LEFT_STICK_DIR_LEFT RIGHT_STICK_DIR_UP RIGHT_STICK_DIR_DOWN RIGHT_STICK_DIR_RIGHT RIGHT_STICK_DIR_LEFT Action_Name String Action Name Data name associated with the bound button. (Note: these will be converted to lowercase before stored.) false 23 X360 Selection Whether this control is valid on Xbox 360. True True False PS3 Selection Whether this control is valid on PS3. True True False PC Selection Whether this control is valid on PC. True True False Debug_Only Selection Debug Only Whether this control is only valid in debug. False True False Non_Release_Final Selection Non-Release Final Whether this control is invalid in a "Release Final" build. False True False 500 Axes Grid Axis Element Action Reference Action to bind the axis to. control_mappings\control_axis_actions.xtbl Control_Axis_Action.Name False Axis Selection Specifies a primary axis and stick. STICK_AXIS_UNBOUND STICK_AXIS_UNBOUND RIGHT_STICK_AXIS_X RIGHT_STICK_AXIS_Y LEFT_STICK_AXIS_X LEFT_STICK_AXIS_Y Inverted Selection Whether the primary axis is inverted. False True False Alternate_Axis Selection Alternate Axis Specifies an alternate axis and stick. STICK_AXIS_UNBOUND STICK_AXIS_UNBOUND RIGHT_STICK_AXIS_X RIGHT_STICK_AXIS_Y LEFT_STICK_AXIS_X LEFT_STICK_AXIS_Y Alternate_Inverted Selection Alternate Inverted Whether the alternate axis is inverted. False True False 500 False Entries Driving On Foot