dlc3_bee_gun_exp
3.0
75
270
225
0
VFX_BeeImpact
<_Editor>
Entries:DLC
0
0
explosion_small
explosion_small
50.0
1.0
0
dlc3
dlc3_fireball
30
10
250
100000
100000
0
0
100000
Vtol_Missiles_Exp
<_Editor>
Entries:DLC
0.0
0.0
.25
1
10
25
255
151
80
5
1
0
explosion_large
10
1.0
10
dlc3
Explosion
TableDescription
An explosion. Wooooo.
Name
String
Explosion Name
The name of the explosion.
true
Radius
Float
Blast Radius
Radius of the explosion (in meters), inside which objects take damage.
0
0
Decal_Radius_Override
Float
Decal Radius Override
false
0.0
Cone_Angle
Float
Cone Angle (deg)
If specified and greater than 0, the explosion will be a cone rather than a sphere. The point of the cone will be at the explosion center, and its base located along the forward vector. The blast radius is the length from point to perimeter of the base.
false
0.0
FireRadius
Float
Fire Radius
Radius (in meters) inside which humans are set on fire
false
0
0
AI_Sound_Radius
Float
AI Sound Radius
Maximum distance (in meters) that NPCs can hear the explosion.
0
0
Panic_Reaction
Reference
Panic Reaction
Panic reaction to trigger on people caught in the blast radius.
false
panic_reactions.xtbl
Panic.Name
False
Damage_Max
Int
Maximum Damage
Maximum amount of damage inflicted by the explosion. (occurs at the center of the explosion)
0
0
Damage_Min
Int
Minimum Damage
Minimum amount of damage inflicted by the explosion. (occurs at the edge of the explosion)
0
0
Damage_Max_Player
Int
Maximum Damange v. Player
Maximum amount of damage inflicted by the explosion against a player. (occurs at the center of the explosion)
0
0
Damage_Min_player
Int
Minimum Damage v. Player
Minimum amount of damage inflicted by the explosion against a player. (occurs at the edge of the explosion)
0
0
Player_Vehicle_Damage_Scalar
Float
Player Vehicle Damage Scalar
0.5
Impulse
Float
Maximum impulse (in kg * m / s) to apply at the center of the explosion. This force linearly decreases to 0 at the edge.
0
0
Effect
Reference
Effect to play for the explosion
false
effects.xtbl
Effect.Name
False
Flags
Flags
Causes Player Tinnitus
Causes Electric Ragdoll
Causes Vomit
Penetrates World
No Ragdoll
Sticky_Fire
Element
Sticky Fire
Sticky fire properties
false
Cone_Spread_Effect
Reference
Spread Effect (Cone)
VFX for the explosion's spread effect.
false
effects.xtbl
Effect.Name
False
Circular_Spread_Effect
Reference
Spread Effect (Circular)
VFX for the explosion's spread effect.
false
effects.xtbl
Effect.Name
False
Large_Sticky_Effect
Reference
Large Sticky Effect
The large sticky effect to play at the point of collision, when a spread plays.
false
effects.xtbl
Effect.Name
False
Small_Sticky_Effects
Grid
Small Sticky Effects
Effects to use for small sticky fires
false
Effect
Element
Sticky fire effect.
0
Sticky_Effect
Reference
VFX to play for this effect.
effects.xtbl
Effect.Name
False
Min
Int
Minimum number of effects to play.
0
Max
Int
Maximum number of effects to play.
0
3
8
Always_Produce
Selection
Always Produce
Always produce sticky fire effects, regardless of the impact type.
no
no
yes
Screen_Effects
Element
Screen Effects
false
Delay_Time
Float
Delay Time (sec)
0.0
Ramp_Up_Time
Float
Ramp-Up Time (sec)
0.0
Full_Strength_Duration_Time
Float
Full Strength Duration Time (sec)
0.0
Decay_Time
Float
Decay Time (sec)
0.0
Atten_Start
Float
Atten. Start Distance
0.0
Atten_End
Float
Atten. End Distance
0.0
Tone
Element
Tint
Color
false
R
Int
255
G
Int
255
B
Int
255
Tint_scale
Float
Tint Scale
false
0.0
Saturation
Float
false
0.0
Blur_Radius
Float
Fullscreen Blur Radius
false
0.0
Locked_Attenuation
Selection
Locked Attenuation
If true, the attenuation values are locked in at the time of the explosion. Used for flashbangs.
false
False
True
False
Refraction_Screen_Effect
Reference
Refraction Screen Effect
false
refraction_situations.xtbl
Refraction_Situation.Name
False
Camera_Shake_Info
Element
Camera Shake Info
false
Camera_Shake
Reference
Camera Shake
Name of the camera shake to play for this explosion.
camera_shake.xtbl
Camera_Shake.Name
False
Camera_Shake_Radius
Float
Camera Shake Radius
Maximum radius/distance from the player in which this explosion will cause the camera to shake.
50.0
0
Camera_Shake_Maximum_Intensity
Float
Camera Shake Maximum Intensity
The intensity of the camera shake will be scaled up to this value (at close range.)
1.0
0
100
Redundant_Effect_Distance
Float
Redundant Effect Distance
false
1.0
Framework
Reference
Framework in which this content belongs.
false
dlc_frameworks.xtbl
BundleInfo.Flag_String
False
False
Entries
DLC
Mission
Mission02
mission13
Prototype