dlc3_bee_gun_exp 3.0 75 270 225 0 VFX_BeeImpact <_Editor> Entries:DLC 0 0 explosion_small explosion_small 50.0 1.0 0 dlc3 dlc3_fireball 30 10 250 100000 100000 0 0 100000 Vtol_Missiles_Exp <_Editor> Entries:DLC 0.0 0.0 .25 1 10 25 255 151 80 5 1 0 explosion_large 10 1.0 10 dlc3
Explosion TableDescription An explosion. Wooooo. Name String Explosion Name The name of the explosion. true Radius Float Blast Radius Radius of the explosion (in meters), inside which objects take damage. 0 0 Decal_Radius_Override Float Decal Radius Override false 0.0 Cone_Angle Float Cone Angle (deg) If specified and greater than 0, the explosion will be a cone rather than a sphere. The point of the cone will be at the explosion center, and its base located along the forward vector. The blast radius is the length from point to perimeter of the base. false 0.0 FireRadius Float Fire Radius Radius (in meters) inside which humans are set on fire false 0 0 AI_Sound_Radius Float AI Sound Radius Maximum distance (in meters) that NPCs can hear the explosion. 0 0 Panic_Reaction Reference Panic Reaction Panic reaction to trigger on people caught in the blast radius. false panic_reactions.xtbl Panic.Name False Damage_Max Int Maximum Damage Maximum amount of damage inflicted by the explosion. (occurs at the center of the explosion) 0 0 Damage_Min Int Minimum Damage Minimum amount of damage inflicted by the explosion. (occurs at the edge of the explosion) 0 0 Damage_Max_Player Int Maximum Damange v. Player Maximum amount of damage inflicted by the explosion against a player. (occurs at the center of the explosion) 0 0 Damage_Min_player Int Minimum Damage v. Player Minimum amount of damage inflicted by the explosion against a player. (occurs at the edge of the explosion) 0 0 Player_Vehicle_Damage_Scalar Float Player Vehicle Damage Scalar 0.5 Impulse Float Maximum impulse (in kg * m / s) to apply at the center of the explosion. This force linearly decreases to 0 at the edge. 0 0 Effect Reference Effect to play for the explosion false effects.xtbl Effect.Name False Flags Flags Causes Player Tinnitus Causes Electric Ragdoll Causes Vomit Penetrates World No Ragdoll Sticky_Fire Element Sticky Fire Sticky fire properties false Cone_Spread_Effect Reference Spread Effect (Cone) VFX for the explosion's spread effect. false effects.xtbl Effect.Name False Circular_Spread_Effect Reference Spread Effect (Circular) VFX for the explosion's spread effect. false effects.xtbl Effect.Name False Large_Sticky_Effect Reference Large Sticky Effect The large sticky effect to play at the point of collision, when a spread plays. false effects.xtbl Effect.Name False Small_Sticky_Effects Grid Small Sticky Effects Effects to use for small sticky fires false Effect Element Sticky fire effect. 0 Sticky_Effect Reference VFX to play for this effect. effects.xtbl Effect.Name False Min Int Minimum number of effects to play. 0 Max Int Maximum number of effects to play. 0 3 8 Always_Produce Selection Always Produce Always produce sticky fire effects, regardless of the impact type. no no yes Screen_Effects Element Screen Effects false Delay_Time Float Delay Time (sec) 0.0 Ramp_Up_Time Float Ramp-Up Time (sec) 0.0 Full_Strength_Duration_Time Float Full Strength Duration Time (sec) 0.0 Decay_Time Float Decay Time (sec) 0.0 Atten_Start Float Atten. Start Distance 0.0 Atten_End Float Atten. End Distance 0.0 Tone Element Tint Color false R Int 255 G Int 255 B Int 255 Tint_scale Float Tint Scale false 0.0 Saturation Float false 0.0 Blur_Radius Float Fullscreen Blur Radius false 0.0 Locked_Attenuation Selection Locked Attenuation If true, the attenuation values are locked in at the time of the explosion. Used for flashbangs. false False True False Refraction_Screen_Effect Reference Refraction Screen Effect false refraction_situations.xtbl Refraction_Situation.Name False Camera_Shake_Info Element Camera Shake Info false Camera_Shake Reference Camera Shake Name of the camera shake to play for this explosion. camera_shake.xtbl Camera_Shake.Name False Camera_Shake_Radius Float Camera Shake Radius Maximum radius/distance from the player in which this explosion will cause the camera to shake. 50.0 0 Camera_Shake_Maximum_Intensity Float Camera Shake Maximum Intensity The intensity of the camera shake will be scaled up to this value (at close range.) 1.0 0 100 Redundant_Effect_Distance Float Redundant Effect Distance false 1.0 Framework Reference Framework in which this content belongs. false dlc_frameworks.xtbl BundleInfo.Flag_String False False Entries DLC Mission Mission02 mission13 Prototype