GML1 GML_Life Default surrendergml1_bs_su.animx crouchgml1_bs_ch.animx crouch readygml1_bs_ch.animx crouch walkgml1_bs_ch_walk.animx react Cheergml1_bs_sd_reac_cha.animx react Over Bodygml1_bs_sd_reac_cob.animx react car wreckgml1_bs_sd_reac_hrf.animx rungml1_bs_run.animx run on firegml1_bs_run_onf.animx sprintgml1_bs_sprint.animx standpfl1_bs_sd.animx walkgml1_bs_walk.animx walk variant 1gml1_bs_walk_b.animx walk variant 2gml1_bs_walk_d.animx walk variant 3gml1_bs_walk_e.animx walk variant 4gml1_bs_walk_f.animx walk variant 5gml1_bs_walk_g.animx walk variant 6gml1_bs_ewalk_a.animx walk variant 7gml1_bs_ewalk_b.animx walk variant 8gml1_bs_ewalk_c.animx walk variant 9gml1_bs_ewalk_d.animx walk variant 10gml1_bs_ewalk_e.animx walk variant 11gml1_bs_ewalk_f.animx walk variant 12gml1_bs_ewalk_g.animx walk variant 13gml1_bs_ewalk_h.animx walk variant 14gml1_bs_ewalk_i.animx walk variant 15gml1_bs_ewalk_j.animx walk variant 16gml1_bs_ewalk_a.animx walk variant 17gml1_bs_ewalk_b.animx sleepgml1_bs_sp.animx forty drinkinggml1_bs_fo.animx forty drinking walkgml1_bs_fo_walk.animx blunt smokinggml1_bs_bl.animx blunt smoking walkgml1_bs_bl_walk.animx posecust_cs_stnd.animx run readygml1_bs_run.animx treadgml1_bs_swim_tred.animx crouch warygml1_bs_cv.animx crouch wlk rdy fwdgml1_bs_ch_walk.animx pantgml1_bs_pt.animx back liedowngml1_fl_bk_down.animx carry standgml1_bs_cy.animx carry walkgml1_bs_cy_walk.animx carry rungml1_bs_cy_jog.animx tag standgml1_tag.animx Loungegml1_bs_lg.animx Leangml1_bs_ln.animx talking longgml1_bs_sd_talk_lng.animx talking yesgml1_bs_sd_talk_yes.animx talking dunnogml1_bs_sd_talk_dno.animx talking disrespectgml1_bs_sd_talk_drs.animx cell walkgml1_bs_cell_walk.animx cell rungml1_bs_cell_run.animx cell standgml1_bs_cell_sd.animx cell crouchgml1_bs_cell_ch.animx cell crouch walkgml1_bs_cell_ch_walk.animx stand bgml1_bs_sd_b.animx stand cgml1_bs_sd_c.animx stand dgml1_bs_sd_d.animx Cust Haircust_cs_stnd.animx Cust Legscust_cs_stnd.animx Cust Shoescust_cs_stnd.animx Cust Standcust_cs_stnd.animx Cust Wrist Rcust_cs_wrst.animx Cust Wrist Lcust_cs_wrstl.animx Cust Ringscust_cs_rings.animx swim surfacegml1_bs_swim_uw.animx dial safe combogml1_bs_sd_safe.animx crouch eatgml1_bs_ch_eat.animx cannonballgml1_cannonball.animx flashing open standgml1_bs_flash_goodies.animx streaking standgml1_bs_streaking_stand.animx streaking rungml1_bs_streaking_run.animx streaking sprintgml1_bs_streaking_sprint.animx hose standgml1_mng_rd.animx hose walkgml1_mng_rd_walk.animx hose rungml1_mng_rd_jog.animx vehicle surf standgml1_bs_vsurf_sd.animx vehicle surf lean leftgml1_bs_vsurf_lean_lft.animx vehicle surf lean rightgml1_bs_vsurf_lean_rgt.animx spray resistgml1_hose_spryd_resist.animx vehicle surf handstandgml1_bs_vsurf_hnsd.animx vehicle surf handstand lean leftgml1_bs_vsurf_hnsd_lean_lft.animx vehicle surf handstand lean rightgml1_bs_vsurf_hnsd_lean_rgt.animx Free Fallgml1_bsejmp_freefl.animx Nose Divegml1_bsejmp_dive.animx Chute Fallgml1_bsejmp_chutefl.animx Chute Turn Leftgml1_bsejmp_chutelft.animx Chute Turn Rightgml1_bsejmp_chutergt.animx Chute Brakesgml1_bsejmp_chutebrke.animx walk alt femalegfl1_bs_walk_a.animx crouch plant bombgml1_bs_ch_bomb.animx react PepperSpray Standgml1_bs_sd_reac_pepspry.animx Tear Gas Movegml1_bs_sd_reac_tgasm.animx pyrobox readygml1_pyro_rd.animx Free Fall Turn Leftgml1_bsejmp_freefl_trnl.animx Free Fall Turn Rightgml1_bsejmp_freefl_trnr.animx tag Stand URgml1_tag_upr.animx tag Stand ULgml1_tag_upl.animx tag stand LLgml1_tag_lwl.animx tag stand LRgml1_tag_lwr.animx free fall flipgml1_bsejmp_flip.animx tag shake upgml1_tag_shake_up.animx tag shake downgml1_tag_shake_dwn.animx cell stand txtgml1_bs_cell_sd_txtmsg.animx walk alt female 2gfl1_bs_walk_f.animx cell walk txtgml1_bs_cell_walk_txtmsg.animx cell run txtgml1_bs_cell_run_txtmsg.animx cell crouch txtgml1_bs_cell_ch_txtmsg.animx cell crouch walk txtgml1_bs_cell_ch_wlktxt.animx react cheer 2gml1_bs_sd_reac_chb.animx custom walk male 1gml1_bs_walk.animx custom walk male 2gml1_bs_walk_b.animx custom walk male 3gml1_bs_walk_d.animx custom walk male 4gml1_bs_walk_e.animx custom walk male 5gml1_bs_walk_f.animx custom walk male 6gml1_bs_walk_g.animx custom walk extra 1gml1_bs_ewalk_a.animx custom walk extra 2gml1_bs_ewalk_b.animx custom walk extra 3gml1_bs_ewalk_c.animx custom walk extra 4gml1_bs_ewalk_d.animx custom walk extra 5gml1_bs_ewalk_e.animx custom walk extra 6gml1_bs_ewalk_f.animx custom walk extra 7gml1_bs_ewalk_g.animx custom walk extra 8gml1_bs_ewalk_h.animx custom walk extra 9gml1_bs_ewalk_i.animx custom walk extra 10gml1_bs_ewalk_j.animx custom walk female 1gfl1_bs_walk_a.animx custom walk female 2gfl1_bs_walk_b.animx custom walk female 3gfl1_bs_walk_c.animx custom walk female 4gfl1_bs_walk_d.animx custom walk female 5gfl1_bs_walk_e.animx custom walk female 6gfl1_bs_walk_f.animx custom walk female 7gfl1_bs_walk_g.animx crouch firegml1_ps_cr_fire.animx crouch ready shuffle leftgml1_bs_ch_sttle_lft.animx crouch ready shuffle rightgml1_bs_ch_sttle_rgt.animx crouch reloadgml1_ps_ch_rload.animx crouch shuffle leftgml1_bs_ch_sttle_lft.animx crouch shuffle rightgml1_bs_ch_sttle_rgt.animx crouch walk reloadgml1_ps_ch_relmv.animx divegml1_bs_dv.animx flip offgml1_bs_sd_talk_drs.animx idlegml1_bs_sd_idle_a.animx idle variant 1gml1_bs_sd_idle_b.animx idle variant 2gml1_bs_sd_idle_c.animx idle variant 3gml1_bs_sd_idle_d.animx idle variant 4gml1_bs_sd_idle_e.animx idle variant 5gml1_bs_sd_idle_a.animx idle variant 6gml1_bs_sd_idle_b.animx idle variant 7gml1_bs_sd_idle_c.animx interaction gang sign move 1gml1_bs_signm_a.animx interaction gang sign move 2gml1_bs_signm_b.animx interaction gang sign move 3gml1_bs_signm_c.animx interaction gang sign move 4gml1_bs_signm_d.animx interaction gang sign stand 1gml1_bs_sd_sign_a.animx interaction gang sign stand 2gml1_bs_sd_sign_b.animx interaction gang sign stand 3gml1_bs_sd_sign_c.animx interaction gang sign stand 4gml1_bs_sd_sign_d.animx meleegml1_ps_rd_whip.animx melee movinggml1_ps_rd_whipm.animx react Avoid Cargml1_bs_sd_reac_avc.animx react Avoid Persongml1_bs_sd_reac_avp.animx react Surprisedgml1_bs_sd_reac_srp.animx react Wavegml1_bs_sd_reac_wav.animx reloadgml1_ps_rd_rload.animx run 180gml1_bs_skid_trn.animx Skid to Stopgml1_bs_skid.animx running turn backgml1_bs_skid_trn.animx sit Buy Itemgml1_bs_sd_situ_bit.animx sit Buy Shadygml1_bs_sd_situ_bsh.animx sit Deal Drugsgml1_bs_sd_situ_ssh.animx sit Dust Offgml1_bs_sd_situ_dst.animx sit React Drugsgml1_bs_sd_situ_bsh.animx sit Sell Itemgml1_bs_sd_situ_sel.animx sit Sell Shadygml1_bs_sd_situ_ssh.animx stand firegml1_ps_rd_fire.animx stand ready shuffle leftgml1_ps_rd_sttle_lft.animx stand ready shuffle rightgml1_ps_rd_sttle_rgt.animx stand shuffle leftgml1_bs_sd_sttle_lft.animx stand shuffle rightgml1_bs_sd_sttle_rgt.animx stun flinchgml1_bs_flnch_stun.animx talk confrontationalgml1_bs_sd_talk_cnf.animx talk disrespectgml1_bs_sd_talk_drs.animx talk submissivegml1_bs_sd_talk_sub.animx talk with respectgml1_bs_sd_talk_wrs.animx talk yellgml1_bs_sd_talk_yel.animx trans Crouch to Standgml1_bs_ch_to_sd.animx trans Stand to Crouchgml1_bs_sd_to_ch.animx trans Stand to Surrendergml1_bs_sd_to_su.animx trans Surrender to Standgml1_bs_su_to_sd.animx unique Pimp Slapgml1_bs_uniq_slp.animx unique Pimp SlapMovegml1_bs_uniq_spm.animx walk stopgml1_bs_walk_stp.animx sleep idlegml1_bs_sp_idle.animx sleep to standgml1_bs_sp_to_sd.animx stand to sleepgml1_bs_sd_to_sp.animx Crouch Turn Leftgml1_bs_ch_sttle_lft.animx Crouch Turn Rightgml1_bs_ch_sttle_rgt.animx Sitting Smokegml1_bs_st_smoke.animx arrested cgml1_ar_c.animx react Startlegml1_bs_sd_reac_strt.animx react Startle Rungml1_bs_run_strt.animx kick doorgml1_bs_sd_kick_a.animx powerup blunt movegml1_bs_pwupm_blnt.animx powerup bluntgml1_bs_sd_pwup_bl.animx powerup food movegml1_bs_pwupm_eat.animx powerup foodgml1_bs_sd_eat.animx crouch foodgml1_bs_ch_eat1.animx powerup liquor movegml1_bs_pwupm_foty.animx powerup liquorgml1_bs_sd_pwup_fo.animx powerup drink movegml1_bs_pwupm_sd.animx crouch drinkgml1_bs_pwupm_sd.animx powerup drinkgml1_bs_sd_pwup_sd.animx runJump to holdgml1_bs_jr_to_hl.animx react pour outgml1_bs_sd_reac_poo.animx stand Vomitgml1_bs_sd_vom.animx drink actiongml1_bs_fo_drink.animx smoke actiongml1_bs_bl_smoke.animx jump Airgml1_bs_jm_air.animx jump run airgml1_bs_jr_air.animx crouch flinch frontgml1_bs_ch_flnch_frn.animx crouch flinch backgml1_bs_ch_flnch_bck.animx crouch flinch leftgml1_bs_ch_flnch_lft.animx crouch flinch rightgml1_bs_ch_flnch_rgt.animx stand Coughgml1_bs_sd_cough.animx pant to standgml1_bs_pt_to_sd.animx stand to pantgml1_bs_sd_topt.animx ready to crouch readygml1_mc_rd_to_ch.animx ready to crouchgml1_mc_rd_to_ch.animx Taunt 1gml1_bs_sd_taunt_a.animx Taunt 2gml1_bs_sd_taunt_b.animx Taunt 3gml1_bs_sd_taunt_c.animx stand to carrygml1_bs_sd_to_cy.animx tag agml1_bs_sd_tag_a.animx tag bgml1_bs_sd_tag_b.animx tag cgml1_bs_sd_tag_c.animx tag dgml1_bs_sd_tag_d.animx tag messupgml1_bs_sd_tag_mess.animx unlock doorgml1_bs_sd_unlock.animx trans Lounge To Standgml1_bs_lg_to_sd.animx trans Lean to Standgml1_bs_ln_to_sd.animx trans Stand To Loungegml1_bs_sd_to_lg.animx trans Stand to Leangml1_bs_sd_to_ln.animx Sitting Drinkgml1_bs_st_drink.animx door open pushgml1_bs_stnd_situ_open.animx sleep startledpml1_bs_sp_strtl.animx bomb plantgml1_bs_bomb.animx on firegml1_bs_onfire.animx Choose Bandanacust_cs_chse_hair_face.animx Choose Ringscust_cs_chse_rings.animx Choose Chaincust_cs_chse_chain.animx Choose Glassescust_cs_chse_hair_face.animx Choose HatAcust_cs_chse_hair_face.animx Choose HatBcust_cs_chse_hair_face.animx Choose HatCcust_cs_chse_hair_face.animx Choose HatDcust_cs_chse_hair_face.animx Choose Jacketcust_cs_chse_shirt.animx Choose Pantscust_cs_chse_pants.animx Choose Shirtcust_cs_chse_shirt.animx Choose Shoescust_cs_chse_shoe.animx Choose Wristcust_cs_chse_wrst.animx Choose Wrist Lcust_cs_chse_wrstl.animx swim start fall transitiongml1_bs_swim_hit.animx swim start ragdoll forward transitiongml1_bs_swim_ragfwd.animx Open Safegml1_bs_sd_safeopen.animx flashing open coatgml1_bs_flash_opncoat.animx flashing close coatgml1_bs_flash_clsecoat.animx hose connectgml1_hose_cnnct.animx hose disconnectgml1_hose_dscon.animx hose firegml1_bs_hose_fire.animx TearGassedgml1_bs_sd_reac_tgas.animx vehicle surf stand to handstandgml1_bs_vsurf_sd_to_hnsd.animx vehicle surf handstand to standgml1_bs_vsurf_hnsd_to_sd.animx Pull RipCordgml1_bsejmp_plcord.animx Chute Landgml1_bsejmp_chutelnd.animx vehicle surf stand to base standgml1_vsurf_to_bs_sd.animx base stand to vehicle surf standgml1_bs_sd_tovsurf.animx Insult Agml1_bs_sd_insult_a.animx Insult Bgml1_bs_sd_insult_b.animx Insult Cgml1_bs_sd_insult_c.animx Insult Dgml1_bs_sd_insult_d.animx Compliment Agml1_bs_sd_comp_a.animx Compliment Bgml1_bs_sd_comp_b.animx Compliment Cgml1_bs_sd_comp_c.animx Compliment Dgml1_bs_sd_comp_d.animx detonategml1_scrg_dtnate.animx pyrobox throwgml1_pyro_rd_thrw.animx pyrobox tossgml1_pyro_rd_toss.animx pyrobox enter truckgml1_pyro_truk_entr.animx Insult Egml1_bs_sd_insult_e.animx Insult Fgml1_bs_sd_insult_f.animx Insult Ggml1_bs_sd_insult_g.animx Insult Hgml1_bs_sd_insult_h.animx Insult Igml1_bs_sd_insult_i.animx Insult Jgml1_bs_sd_insult_j.animx Insult Kgml1_bs_sd_insult_k.animx Insult Lgml1_bs_sd_insult_l.animx Insult Mgml1_bs_sd_insult_m.animx Insult Ngml1_bs_sd_insult_n.animx Insult Ogml1_bs_sd_insult_o.animx Insult Qgml1_bs_sd_insult_q.animx Insult Rgml1_bs_sd_insult_r.animx Insult Sgml1_bs_sd_insult_s.animx Insult Tgml1_bs_sd_insult_t.animx Compliment Egml1_bs_sd_comp_e.animx Compliment Fgml1_bs_sd_comp_f.animx Compliment Ggml1_bs_sd_comp_g.animx Compliment Hgml1_bs_sd_comp_h.animx Compliment Igml1_bs_sd_comp_i.animx Compliment Jgml1_bs_sd_comp_j.animx Compliment Kgml1_bs_sd_comp_k.animx Insult Pgml1_bs_sd_insult_p.animx arrested left upgml1_ar_lft_up.animx arrested left downgml1_ar_lft_dwn.animx arrested right upgml1_ar_rgt_up.animx arrested right downgml1_ar_rgt_dwn.animx tag shakegml1_tag_shake.animx Freefall to flipgml1_bsejmp_freefl_to_flip.animx Flip to Freefallgml1_bsejmp_flip_to_freefl.animx run to stopgml1_bs_jog_to_sd.animx walk to standgml1_bs_walk_to_sd.animx walk to stand halfwaygml1_bs_walk_to_sd_b.animx stand to rungml1_bs_sd_torun.animx stand to walkgml1_bs_sd_towlk.animx stand 180gml1_bs_sd_trn.animx jog 180gml1_bs_run_trn.animx react PepperSpray toStandgml1_bs_reac_pspry_to_sd.animx react Standto PepperSpraygml1_bs_reac_standto_pepspry.animx Brotherhood Insult Atrbl_bs_sd_insult_a.animx Brotherhood Insult Btrbl_bs_sd_insult_b.animx Brotherhood Insult Ctrbl_bs_sd_insult_c.animx Brotherhood Insult Dtrbl_bs_sd_insult_d.animx Brotherhood Compliment Atrbl_bs_sd_comp_a.animx Brotherhood Compliment Btrbl_bs_sd_comp_b.animx Brotherhood Compliment Ctrbl_bs_sd_comp_c.animx Brotherhood Compliment Dtrbl_bs_sd_comp_d.animx Ronin Insult Aykza_bs_sd_insult_a.animx Ronin Insult Bykza_bs_sd_insult_b.animx Ronin Insult Cykza_bs_sd_insult_c.animx Ronin Insult Dykza_bs_sd_insult_d.animx Ronin Compliment Aykza_bs_sd_comp_a.animx Ronin Compliment Bykza_bs_sd_comp_b.animx Ronin Compliment Cykza_bs_sd_comp_c.animx Ronin Compliment Dykza_bs_sd_comp_d.animx Samedi Insult Acrib_bs_sd_insult_a.animx Samedi Insult Bcrib_bs_sd_insult_b.animx Samedi Insult Ccrib_bs_sd_insult_c.animx Samedi Insult Dcrib_bs_sd_insult_d.animx Samedi Compliment Acrib_bs_sd_comp_a.animx Samedi Compliment Bcrib_bs_sd_comp_b.animx Samedi Compliment Ccrib_bs_sd_comp_c.animx Samedi Compliment Dcrib_bs_sd_comp_d.animx defib stand shockgml1_dfib_sd_shock.animx cannonball hitgml1_cnball_hit.animx idle variant 8gml1_bs_sd_idle_d.animx react inspect bodygml1_bs_sd_reac_ins.animx talk longgml1_bs_sd_talk_lng.animx talk yesgml1_bs_sd_talk_yes.animx talk dunnogml1_bs_sd_talk_dno.animx talk nogml1_bs_sd_talk_no.animx talk shortgml1_bs_sd_talk_shrt.animx Shot Gun standgml1_ak_sd.animx stand readygml1_ak_rd.animx crouchgml1_sr_cr.animx walkgml1_ak_walk.animx walk leftgml1_ak_rd_walk_lft.animx walk ready leftgml1_ak_rd_walk_lft.animx walk ready rightgml1_ak_rd_walk_rgt.animx walk ready backgml1_ak_rd_walk_bck.animx rungml1_ak_jog.animx run readygml1_ak_rd_jog.animx run ready leftgml1_ak_rd_jog_lft.animx run ready rightgml1_ak_rd_jog_rgt.animx run ready backgml1_ak_rd_jog_bck.animx crouch warygml1_ak_cv.animx stand shldr readygml1_sr_rd.animx walk shldr readygml1_sr_rd_walk.animx walk readygml1_ak_rd_walk.animx Fine Aim Standgml1_sg_faim_sd.animx Fine Aim Walkgml1_sg_faim_walk.animx stand bgml1_ak_sd.animx stand cgml1_ak_sd.animx stand dgml1_ak_sd.animx run 180gml1_ak_skid_trn.animx stand ready shuffle rightgml1_ps_rd_sttle_rgt.animx stand ready shuffle leftgml1_ps_rd_sttle_lft.animx stand shuffle rightgml1_bs_sd_sttle_rgt.animx stand shuffle leftgml1_bs_sd_sttle_lft.animx meleegml1_ak_rd_whip.animx melee movinggml1_ak_rd_whipm.animx reloadgml1_sg_rd_rload.animx walk reloadgml1_sg_rd_relmv.animx run reloadgml1_sg_rd_relmv_b.animx vehicle reloadgml1_pa_sg_rload.animx stand firegml1_sg_rd_fire.animx walk firegml1_sg_rd_wlkfr.animx walk fire leftgml1_sg_rd_wlkfr_lft.animx walk fire rightgml1_sg_rd_wlkfr_rgt.animx run firegml1_sg_rd_runfr.animx run fire backgml1_sg_rd_runfr_bck.animx run fire leftgml1_sg_rd_runfr_lft.animx run fire rightgml1_sg_rd_runfr_rgt.animx crouch walk firegml1_sg_cr_wlkfr.animx crouch walk fire leftgml1_sg_cr_wlkfr_lft.animx crouch walk fire rightgml1_sg_cr_wlkfr_rgt.animx walk fire backgml1_sg_rd_wlkfr_bck.animx crouch firegml1_sg_cr_fire.animx crouch reloadgml1_sg_cr_rload.animx crouch walk reloadgml1_sg_cr_relmv.animx crouch walk fire backgml1_sg_cr_wlkfr_bck.animx stand shldr firegml1_sr_rd_fire.animx walk shldr firegml1_sr_rd_wlkfr.animx Fine Aim Firegml1_sg_faim_fire.animx run fire back leftgml1_sg_rd_runfr_bcklft.animx crouch shuffle leftgml1_bs_ch_sttle_lft.animx crouch shuffle rightgml1_bs_ch_sttle_rgt.animx crouch ready shuffle leftgml1_bs_ch_sttle_lft.animx crouch ready shuffle rightgml1_bs_ch_sttle_rgt.animx idlegml1_sg_sd_idle_a.animx idle variant 1gml1_sg_sd_idle_b.animx idle variant 2gml1_sg_sd_idle_a.animx idle variant 3gml1_sg_sd_idle_b.animx idle variant 4gml1_sg_sd_idle_a.animx idle variant 5gml1_sg_sd_idle_b.animx idle variant 6gml1_sg_sd_idle_a.animx idle variant 7gml1_sg_sd_idle_b.animx AK crouch wlk rdy fwdgml1_sr_cr_walk.animx crouch wlk rdy backgml1_sr_cr_walk_bck.animx crouch wlk rdy leftgml1_sr_cr_walk_lft.animx crouch wlk rdy rightgml1_sr_cr_walk_rgt.animx crouch walkgml1_ak_ch_walk.animx crouch walk backgml1_sr_cr_walk_bck.animx crouch walk leftgml1_sr_cr_walk_lft.animx crouch walk rightgml1_sr_cr_walk_rgt.animx crouch readygml1_ak_cr.animx standgml1_ak_sd.animx stand readygml1_ak_rd.animx crouchgml1_ak_cr.animx walkgml1_ak_walk.animx walk leftgml1_ak_rd_walk_lft.animx walk ready leftgml1_ak_rd_walk_lft.animx walk ready rightgml1_ak_rd_walk_rgt.animx walk ready backgml1_ak_rd_walk_bck.animx rungml1_ak_jog.animx run readygml1_ak_rd_jog.animx run ready leftgml1_ak_rd_jog_lft.animx run ready rightgml1_ak_rd_jog_rgt.animx run ready backgml1_ak_rd_jog_bck.animx sprintgml1_ak_sprint.animx crouch warygml1_ak_cv.animx pantgml1_ak_pt.animx stand shldr readygml1_sr_rd.animx walk shldr readygml1_sr_rd_walk.animx walk readygml1_ak_rd_walk.animx heli Rifle Ready Agml1_heli_ak_rd_a.animx heli Rifle Ready Bgml1_heli_ak_rd_b.animx Fine Aim Standgml1_ak_faim_sd.animx Fine Aim Walkgml1_ak_faim_walk.animx run ready back leftgml1_ak_rd_jog_bcklft.animx crouch wlk rdy back rightgml1_sr_cr_walk_bck.animx crouch wlk rdy back leftgml1_sr_cr_walk_bck.animx walk ready back leftgml1_ak_rd_walk_bck.animx walk ready back rightgml1_ak_rd_walk_bck.animx run ready back rightgml1_ak_rd_jog_bck.animx stand bgml1_ak_sd.animx stand cgml1_ak_sd.animx stand dgml1_ak_sd.animx crouch reloadgml1_ak_cr_rload.animx crouch walk reloadgml1_ak_cr_relmv.animx prone kick shortgml1_1h_rd_attkd_a.animx prone kick medgml1_1h_rd_attkd_a.animx prone kick longgml1_1h_rd_attkd_a.animx run 180gml1_ak_skid_trn.animx stand ready shuffle rightgml1_ak_rd_sttle_rgt.animx stand ready shuffle leftgml1_ak_rd_sttle_lft.animx stand shuffle rightgml1_bs_sd_sttle_rgt.animx stand shuffle leftgml1_bs_sd_sttle_lft.animx meleegml1_ak_rd_whip.animx melee movinggml1_ak_rd_whipm.animx reloadgml1_ak_rd_rload.animx walk reloadgml1_ak_rd_relmv.animx run reloadgml1_ak_rd_relmv.animx stand firegml1_ak_rd_fire.animx crouch firegml1_ak_cr_fire.animx trans Stand to Crouchgml1_ak_sd_to_ch.animx trans Crouch to Standgml1_ak_ch_to_sd.animx ready to standgml1_ak_rd_to_sd.animx idlegml1_ak_sd_idle_a.animx idle variant 1gml1_ak_sd_idle_b.animx idle variant 2gml1_ak_sd_idle_a.animx idle variant 3gml1_ak_sd_idle_b.animx idle variant 4gml1_ak_sd_idle_a.animx idle variant 5gml1_ak_sd_idle_b.animx idle variant 6gml1_ak_sd_idle_a.animx idle variant 7gml1_ak_sd_idle_b.animx meleegml1_ak_rd_whip.animx ready to crouch readygml1_ak_rd_to_cr.animx crouch ready to readygml1_ak_cr_to_rd.animx stand Vomitgml1_ak_sd_vom.animx jump Airgml1_ak_jm_air.animx jump run airgml1_ak_jr_air.animx crouch flinch frontgml1_ak_cr_flnch_frn.animx crouch flinch backgml1_ak_cr_flnch_bck.animx crouch flinch leftgml1_ak_cr_flnch_lft.animx crouch flinch rightgml1_ak_cr_flnch_rgt.animx crouch ready flinch frontgml1_ak_cr_flnch_frn.animx crouch ready flinch backgml1_ak_cr_flnch_bck.animx crouch ready flinch leftgml1_ak_cr_flnch_lft.animx crouch ready flinch rightgml1_ak_cr_flnch_rgt.animx kick doorgml1_ak_sd_kick_a.animx stand to readygml1_ak_sd_to_rd.animx ready to standgml1_ak_rd_to_sd.animx stand Coughgml1_ak_sd_cough.animx pant to standgml1_ak_pt_to_sd.animx stand to pantgml1_ak_sd_topt.animx skid to stopgml1_ak_skid.animx flinch frontgml1_ak_rd_flnch_frn.animx flinch backgml1_ak_rd_flnch_bck.animx flinch leftgml1_ak_rd_flnch_lft.animx flinch rightgml1_ak_rd_flnch_rgt.animx stand shldr firegml1_sr_rd_fire.animx walk shldr firegml1_sr_rd_wlkfr.animx gernade firegml1_s12_rd_fire.animx gernade reloadgml1_ak_rd_rload_nade.animx gernade reload movegml1_ak_rd_relmv_nade.animx gernade walk firegml1_so_rd_wlkfr.animx gernade walk fire backgml1_so_rd_wlkfr_bck.animx gernade walk fire leftgml1_so_rd_wlkfr_lft.animx gernade walk fire rightgml1_so_rd_wlkfr_rgt.animx gernade run firegml1_s12_rd_runfr.animx gernade run fire backgml1_s12_rd_runfr_bck.animx gernade run fire leftgml1_s12_rd_wlkfr_lft.animx gernade run fire rightgml1_s12_rd_wlkfr_rgt.animx gernade crouch walk firegml1_so_cr_wlkfr.animx gernade crouch walk fire leftgml1_so_cr_wlkfr_lft.animx gernade crouch walk fire rightgml1_so_cr_wlkfr_rgt.animx gernade crouch walk fire backgml1_so_cr_wlkfr_bck.animx gernade crouch reloadgml1_ak_cr_rload_nade.animx gernade crouch reload movegml1_ak_cr_relmv_nade.animx gernade crouch firegml1_so_cr_fire.animx cower combatgml1_ak_cw_cmbt.animx back left to back rightgml1_ak_rd_bcklft_to_bckrgt.animx back right to back leftgml1_ak_rd_bckrgt_to_bcklft.animx heli Rifle Fire Agml1_heli_ak_fire_a.animx heli Rifle Fire Bgml1_heli_ak_fire_b.animx Fine Aim Firegml1_ak_faim_fire.animx left to rightgml1_ak_rd_lft_to_rgt.animx right to leftgml1_ak_rd_rgt_to_lft.animx stand to rungml1_ak_sd_torun.animx run to stopgml1_ak_jog_to_sd.animx walk to standgml1_ak_walk_to_sd.animx walk to stand halfwaygml1_ak_walk_to_sd_b.animx stand to walkgml1_ak_sd_towlk.animx jog 180gml1_ak_run_trn.animx stand 180gml1_ak_sd_trn.animx bashgml1_ak_bash_a.animx crouch shuffle leftgml1_bs_ch_sttle_lft.animx crouch shuffle rightgml1_bs_ch_sttle_rgt.animx crouch ready shuffle leftgml1_bs_ch_sttle_lft.animx crouch ready shuffle rightgml1_bs_ch_sttle_rgt.animx crouch to crouch readygml1_ak_ch_to_cr.animx heli rifle reload agml1_heli_ak_rload_a.animx heli rifle reload bgml1_heli_ak_rload_b.animx idle variant 8gml1_ak_sd_idle_b.animx Pistol standgml1_ps_sd.animx stand readygml1_ps_rd.animx crouchgml1_ps_ch.animx walkgml1_bs_walk.animx walk readygml1_ps_rd_walk.animx walk ready leftgml1_ps_rd_walk_lft.animx walk ready rightgml1_ps_rd_walk_rgt.animx walk ready backgml1_ps_rd_walk_bck.animx rungml1_ps_jog.animx run readygml1_ps_rd_jog.animx run ready leftgml1_ps_rd_jog_lft.animx run ready rightgml1_ps_rd_jog_rgt.animx run ready backgml1_ps_rd_jog_bck.animx crouch walkgml1_ps_ch_walk.animx crouch walk leftgml1_ps_ch_walk_lft.animx crouch wlk rdy leftgml1_ps_cr_walk_lft.animx crouch walk rightgml1_ps_ch_walk_rgt.animx crouch wlk rdy rightgml1_ps_cr_walk_rgt.animx crouch walk backgml1_ps_ch_walk_bck.animx crouch wlk rdy backgml1_ps_cr_walk_bck.animx crouch readygml1_ps_cr.animx crouch wlk rdy fwdgml1_ps_cr_walk.animx pantgml1_ps_pt.animx stand ready bgml1_ps_rd_b.animx stand ready cgml1_ps_rd_c.animx Fine Aim Standgml1_ps_faim_sd.animx Fine Aim Walkgml1_ps_faim_walk.animx stand bgml1_ps_sd.animx stand cgml1_ps_sd.animx stand dgml1_ps_sd.animx crouch reloadgml1_ps_ch_rload.animx crouch walk reloadgml1_ps_ch_relmv.animx prone kick shortgml1_1h_rd_attkd_a.animx prone kick medgml1_1h_rd_attkd_a.animx prone kick longgml1_1h_rd_attkd_a.animx run 180gml1_ps_skid_trn.animx stand shuffle leftgml1_bs_sd_sttle_lft.animx stand shuffle rightgml1_bs_sd_sttle_rgt.animx stand ready shuffle rightgml1_ak_rd_sttle_rgt.animx stand ready shuffle leftgml1_ak_rd_sttle_lft.animx stand firegml1_ps_rd_fire.animx crouch firegml1_ps_cr_fire.animx meleegml1_ps_rd_whip.animx melee movinggml1_ps_rd_whipm.animx reloadgml1_ps_rd_rload.animx walk reloadgml1_ps_rd_relmv.animx run reloadgml1_ps_rd_relmv.animx idlegml1_ps_sd_idle_a.animx idle variant 1gml1_ps_sd_idle_b.animx idle variant 2gml1_ps_sd_idle_a.animx idle variant 3gml1_ps_sd_idle_b.animx idle variant 4gml1_ps_sd_idle_a.animx idle variant 5gml1_ps_sd_idle_b.animx idle variant 6gml1_ps_sd_idle_a.animx idle variant 7gml1_ps_sd_idle_b.animx idle variant 8gml1_ps_sd_idle_a.animx crouch ready to crouchgml1_ps_cr_to_ch.animx crouch ready to readygml1_ps_cr_to_rd.animx crouch to crouch readygml1_ps_ch_to_cr.animx ready to crouch readygml1_ps_rd_to_cr.animx jump Airgml1_bs_jm_air.animx jump run airgml1_bs_jr_air.animx trans Stand to Crouchgml1_ps_sd_to_ch.animx trans Crouch to Standgml1_ps_ch_to_sd.animx idle variant 2gml1_ps_sd_idle_a.animx idle variant 3gml1_ps_sd_idle_b.animx idle variant 4gml1_ps_sd_idle_a.animx idle variant 5gml1_ps_sd_idle_b.animx idle variant 6gml1_ps_sd_idle_a.animx idle variant 7gml1_ps_sd_idle_b.animx idle variant 8gml1_ps_sd_idle_a.animx crouch flinch frontgml1_ps_ch_flnch_frn.animx crouch flinch backgml1_ps_ch_flnch_bck.animx crouch flinch leftgml1_ps_ch_flnch_lft.animx crouch flinch rightgml1_ps_ch_flnch_rgt.animx crouch ready flinch frontgml1_ps_cr_flnch_frn.animx crouch ready flinch backgml1_ps_cr_flnch_bck.animx crouch ready flinch leftgml1_ps_cr_flnch_lft.animx crouch ready flinch rightgml1_ps_cr_flnch_rgt.animx ready to standgml1_ps_rd_to_sd.animx stand to readygml1_ps_sd_to_rd.animx pant to standgml1_ps_pt_to_sd.animx stand to pantgml1_ps_sd_topt.animx run stopgml1_ps_skid.animx flinch frontgml1_ps_rd_flnch_frn.animx flinch backgml1_ps_rd_flnch_bck.animx flinch leftgml1_ps_rd_flnch_lft.animx flinch rightgml1_ps_rd_flnch_rgt.animx stand fire bgml1_ps_rd_fire_b.animx stand fire cgml1_ps_rd_fire_c.animx cower combatgml1_ps_cw_cmbt.animx back to rightgml1_ps_rd_bck_to_rgt.animx right to backgml1_ps_rd_rgt_to_bck.animx Fine Aim Firegml1_ps_faim_fire.animx run to stopgml1_bs_jog_to_sd.animx walk to standgml1_bs_walk_to_sd.animx walk to stand halfwaygml1_bs_walk_to_sd_b.animx stand to rungml1_bs_sd_torun.animx stand to walkgml1_bs_sd_towlk.animx stand 180gml1_bs_sd_trn.animx jog 180gml1_bs_run_trn.animx crouch ready shuffle leftgml1_bs_ch_sttle_lft.animx crouch ready shuffle rightgml1_bs_ch_sttle_rgt.animx crouch shuffle leftgml1_bs_ch_sttle_lft.animx crouch shuffle rightgml1_bs_ch_sttle_rgt.animx Mac10 stand bgml1_ps_sd.animx stand cgml1_ps_sd.animx stand dgml1_ps_sd.animx walk reloadgml1_ps_rd_relmv.animx run reloadgml1_ps_rd_relmv.animx reloadgml1_ps_rd_rload.animx idlegml1_ps_sd_idle_a.animx idle variant 1gml1_ps_sd_idle_a.animx idle variant 2gml1_ps_sd_idle_a.animx idle variant 3gml1_ps_sd_idle_a.animx idle variant 4gml1_ps_sd_idle_a.animx idle variant 5gml1_ps_sd_idle_a.animx idle variant 6gml1_ps_sd_idle_a.animx idle variant 7gml1_ps_sd_idle_a.animx idle variant 8gml1_ps_sd_idle_a.animx crouch ready shuffle leftgml1_bs_ch_sttle_lft.animx crouch ready shuffle rightgml1_bs_ch_sttle_rgt.animx crouch shuffle leftgml1_bs_ch_sttle_lft.animx crouch shuffle rightgml1_bs_ch_sttle_rgt.animx Revolver stand bgml1_ps_sd.animx stand cgml1_ps_sd.animx stand dgml1_ps_sd.animx reloadgml1_ps_rd_rload_rev.animx walk reloadgml1_ps_rd_relmv_rev.animx run reloadgml1_ps_rd_relmv_rev.animx idlegml1_ps_sd_idle_a.animx idle variant 1gml1_ps_sd_idle_a.animx idle variant 2gml1_ps_sd_idle_a.animx idle variant 3gml1_ps_sd_idle_a.animx idle variant 4gml1_ps_sd_idle_a.animx idle variant 5gml1_ps_sd_idle_a.animx idle variant 6gml1_ps_sd_idle_a.animx idle variant 7gml1_ps_sd_idle_a.animx crouch ready shuffle leftgml1_bs_ch_sttle_lft.animx crouch ready shuffle rightgml1_bs_ch_sttle_rgt.animx crouch shuffle leftgml1_bs_ch_sttle_lft.animx crouch shuffle rightgml1_bs_ch_sttle_rgt.animx SMG standgml1_ps_sd.animx stand readygml1_ps_rd.animx crouchgml1_ps_ch.animx walkgml1_bs_walk.animx walk readygml1_ps_rd_walk.animx walk ready leftgml1_ps_rd_walk_lft.animx walk ready rightgml1_ps_rd_walk_rgt.animx walk ready backgml1_ps_rd_walk_bck.animx rungml1_ps_jog.animx run readygml1_ps_rd_jog.animx run ready leftgml1_ps_rd_jog_lft.animx run ready rightgml1_ps_rd_jog_rgt.animx run ready backgml1_ps_rd_jog_bck.animx crouch walkgml1_ps_ch_walk.animx crouch walk leftgml1_ps_ch_walk_lft.animx crouch wlk rdy leftgml1_ps_cr_walk_lft.animx crouch walk rightgml1_ps_ch_walk_rgt.animx crouch wlk rdy rightgml1_ps_cr_walk_rgt.animx crouch walk backgml1_ps_ch_walk_bck.animx crouch wlk rdy backgml1_ps_cr_walk_bck.animx crouch readygml1_ps_cr.animx crouch wlk rdy fwdgml1_ps_cr_walk.animx stand bgml1_ps_sd.animx stand cgml1_ps_sd.animx stand dgml1_ps_sd.animx crouch reloadgml1_ps_rd_relmv.animx crouch walk reloadgml1_ps_rd_relmv.animx prone kick shortgml1_1h_rd_attkd_a.animx prone kick medgml1_1h_rd_attkd_a.animx prone kick longgml1_1h_rd_attkd_a.animx run 180gml1_ps_skid_trn.animx stand shuffle leftgml1_bs_sd_sttle_lft.animx stand shuffle rightgml1_bs_sd_sttle_rgt.animx stand ready shuffle rightgml1_ps_rd_sttle_rgt.animx stand ready shuffle leftgml1_ps_rd_sttle_lft.animx crouch firegml1_ps_cr_fire.animx meleegml1_ps_rd_whip.animx melee movinggml1_ps_rd_whipm.animx reloadgml1_ps_rd_rload.animx walk reloadgml1_ps_rd_relmv.animx run reloadgml1_ps_rd_relmv.animx crouch to readygml1_ps_cr_to_rd.animx ready to crouchgml1_ps_rd_to_cr.animx idlegml1_ps_sd_idle_a.animx idle variant 1gml1_ps_sd_idle_a.animx idle variant 2gml1_ps_sd_idle_a.animx idle variant 3gml1_ps_sd_idle_a.animx idle variant 4gml1_ps_sd_idle_a.animx idle variant 5gml1_ps_sd_idle_a.animx idle variant 6gml1_ps_sd_idle_a.animx idle variant 7gml1_ps_sd_idle_a.animx idle variant 8gml1_ps_sd_idle_a.animx crouch ready to crouchgml1_ps_cr_to_ch.animx crouch ready to readygml1_ps_cr_to_rd.animx crouch to crouch readygml1_ps_ch_to_cr.animx ready to crouch readygml1_ps_rd_to_cr.animx walk fire backgml1_ps_rd_wlkfr_bck.animx trans Stand to Crouchgml1_ps_sd_to_ch.animx trans Crouch to Standgml1_ps_ch_to_sd.animx Fine Aim Firegml1_smg_faim_fire.animx crouch ready shuffle leftgml1_bs_ch_sttle_lft.animx crouch ready shuffle rightgml1_bs_ch_sttle_rgt.animx crouch shuffle leftgml1_bs_ch_sttle_lft.animx crouch shuffle rightgml1_bs_ch_sttle_rgt.animx stand firegml1_smg_rd_fire.animx RPG crouch readygml1_rl_cr.animx crouch walkgml1_rl_cr_walk.animx crouch walk backgml1_rl_cr_walk_bck.animx crouch walk leftgml1_rl_cr_walk_lft.animx crouch walk rightgml1_rl_cr_walk_rgt.animx crouch wlk rdy fwdgml1_rl_cr_walk.animx crouch wlk rdy backgml1_rl_cr_walk_bck.animx crouch wlk rdy leftgml1_rl_cr_walk_lft.animx crouch wlk rdy rightgml1_rl_cr_walk_rgt.animx standgml1_rl_sd.animx stand readygml1_rl_rd.animx stand ready leftgml1_rl_rd.animx stand ready rightgml1_rl_rd.animx walkgml1_rl_walk.animx walk readygml1_rl_rd_walk.animx walk ready leftgml1_rl_rd_walk_lft.animx walk ready rightgml1_rl_rd_walk_rgt.animx walk ready backgml1_rl_rd_walk_bck.animx rungml1_rl_jog.animx run readygml1_rl_rd_jog.animx run ready leftgml1_rl_jog_lft.animx run ready rightgml1_rl_jog_rgt.animx run ready backgml1_rl_jog_bck.animx crouchgml1_rl_cr.animx sprintgml1_rl_sprint.animx crouch warygml1_rl_cv.animx pantgml1_rl_pt.animx Fine Aim Standgml1_rl_faim_sd.animx Fine Aim Walkgml1_rl_faim_walk.animx stand bgml1_rl_sd.animx stand cgml1_rl_sd.animx stand dgml1_rl_sd.animx run 180gml1_rl_skid_trn.animx prone kick shortgml1_1h_rd_attkd_a.animx prone kick medgml1_1h_rd_attkd_a.animx prone kick longgml1_1h_rd_attkd_a.animx stand ready shuffle rightgml1_ak_rd_sttle_rgt.animx stand ready shuffle leftgml1_ak_rd_sttle_lft.animx stand shuffle rightgml1_bs_sd_sttle_rgt.animx stand shuffle leftgml1_bs_sd_sttle_lft.animx meleegml1_rl_rd_whip.animx melee movinggml1_rl_rd_whipm.animx stand firegml1_rl_rd_fire.animx walk firegml1_rl_rd_wlkfr.animx walk fire backgml1_rl_rd_wlkfr_bck.animx walk fire leftgml1_rl_rd_wlkfr_lft.animx walk fire rightgml1_rl_rd_wlkfr_rgt.animx run firegml1_rl_rd_wlkfr.animx run fire backgml1_rl_rd_wlkfr_bck.animx run fire leftgml1_rl_rd_runfr_lft.animx run fire rightgml1_rl_rd_runfr_rgt.animx crouch firegml1_rl_cr_fire.animx crouch walk firegml1_rl_cr_wlkfr.animx crouch walk fire leftgml1_rl_cr_wlkfr_lft.animx crouch walk fire rightgml1_rl_cr_wlkfr_rgt.animx crouch walk fire backgml1_rl_cr_wlkfr_bck.animx ready to crouch readygml1_rl_rd_to_cr.animx ready to standgml1_rl_rd_to_sd.animx stand to readygml1_rl_sd_to_rd.animx trans stand to crouchgml1_rl_sd_to_cr.animx trans Crouch to Standgml1_rl_cr_to_sd.animx idlegml1_rl_sd_idle_a.animx meleegml1_rl_rd_whip.animx stand Vomitgml1_rl_sd_vom.animx jump Airgml1_rl_jm_air.animx jump run airgml1_rl_jr_air.animx idle variant 1gml1_rl_sd_idle_a.animx idle variant 2gml1_rl_sd_idle_a.animx idle variant 3gml1_rl_sd_idle_a.animx idle variant 4gml1_rl_sd_idle_a.animx idle variant 5gml1_rl_sd_idle_a.animx idle variant 6gml1_rl_sd_idle_a.animx idle variant 7gml1_rl_sd_idle_a.animx crouch flinch frontgml1_rl_cr_flnch_frn.animx crouch flinch backgml1_rl_cr_flnch_bck.animx crouch flinch leftgml1_rl_cr_flnch_lft.animx crouch flinch rightgml1_rl_cr_flnch_rgt.animx crouch ready flinch frontgml1_rl_cr_flnch_frn.animx crouch ready flinch backgml1_rl_cr_flnch_bck.animx crouch ready flinch leftgml1_rl_cr_flnch_lft.animx crouch ready flinch rightgml1_rl_cr_flnch_rgt.animx kick doorgml1_rpg_sd_kick_a.animx stand Coughgml1_rl_sd_cough.animx pant to standgml1_rl_pt_to_sd.animx stand to pantgml1_rl_sd_topt.animx skid to stopgml1_rl_skid.animx flinch frontgml1_rl_rd_flnch_frn.animx flinch backgml1_rl_rd_flnch_bck.animx flinch leftgml1_rl_rd_flnch_lft.animx flinch rightgml1_rl_rd_flnch_rgt.animx cower combatgml1_rl_cw_cmbt.animx Fine Aim Firegml1_rl_faim_fire.animx stand to rungml1_rl_sd_torun.animx run to stopgml1_rl_jog_to_sd.animx jog 180gml1_rl_run_trn.animx stand to walkgml1_rl_sd_towlk.animx walk to standgml1_rl_walk_to_sd.animx walk to stand halfwaygml1_rl_walk_to_sd_b.animx stand 180gml1_rl_sd_trn.animx bashgml1_rl_bash_a.animx crouch ready shuffle leftgml1_bs_ch_sttle_lft.animx crouch ready shuffle rightgml1_bs_ch_sttle_rgt.animx crouch shuffle leftgml1_bs_ch_sttle_lft.animx crouch shuffle rightgml1_bs_ch_sttle_rgt.animx ready to crouch readygml1_rl_rd_to_cr.animx crouch ready to readygml1_rl_cr_to_rd.animx crouch to crouch readygml1_rl_ch_to_cr.animx Sniper stand readygml1_sr_rd.animx crouch readygml1_sr_cr.animx crouch wlk rdy fwdgml1_sr_cr_walk.animx crouch wlk rdy backgml1_sr_cr_walk_bck.animx crouch wlk rdy leftgml1_sr_cr_walk_lft.animx crouch wlk rdy rightgml1_sr_cr_walk_rgt.animx walk readygml1_sr_rd_walk.animx walk ready backgml1_sr_rd_walk_bck.animx walk ready leftgml1_sr_rd_walk_lft.animx walk ready rightgml1_sr_rd_walk_rgt.animx crouch walkgml1_ak_ch_walk.animx crouch walk backgml1_sr_cr_walk_bck.animx crouch walk leftgml1_sr_cr_walk_lft.animx crouch walk rightgml1_sr_cr_walk_rgt.animx crouchgml1_sr_cr.animx rungml1_sr_jog.animx sprintgml1_sr_sprint.animx Stand GAgml1_sr_sd_ga.animx stand bgml1_ak_sd.animx stand cgml1_ak_sd.animx stand dgml1_ak_sd.animx ready to crouch readygml1_sr_rd_to_cr.animx crouch ready to readygml1_sr_cr_to_rd.animx crouch to crouch readygml1_sr_ch_to_cr.animx crouch ready to crouchgml1_sr_cr_to_ch.animx stand firegml1_sr_rd_fire.animx crouch firegml1_sr_cr_fire.animx crouch walk firegml1_sr_cr_wlkfr.animx crouch walk fire backgml1_sr_cr_wlkfr_bck.animx crouch walk fire leftgml1_sr_cr_wlkfr_lft.animx crouch walk fire rightgml1_sr_cr_wlkfr_rgt.animx crouch walk reloadgml1_sr_cr_relmv.animx crouch reloadgml1_sr_cr_rload.animx meleegml1_ak_rd_whip.animx ready to standgml1_sr_rd_to_sd.animx stand to readygml1_sr_sd_to_rd.animx stand ready shuffle leftgml1_ak_rd_sttle_lft.animx stand ready shuffle rightgml1_ak_rd_sttle_rgt.animx crouch ready flinch frontgml1_sr_cr_flnch_frn.animx crouch ready flinch backgml1_sr_cr_flnch_bck.animx crouch ready flinch leftgml1_sr_cr_flnch_lft.animx crouch ready flinch rightgml1_sr_cr_flnch_rgt.animx flinch frontgml1_sr_rd_flnch_frn.animx flinch backgml1_sr_rd_flnch_bck.animx flinch leftgml1_sr_rd_flnch_lft.animx flinch rightgml1_sr_rd_flnch_rgt.animx stand to ready GAgml1_sr_sd_to_rd_ga.animx ready to stand GAgml1_sr_rd_to_sd_ga.animx walk firegml1_sr_rd_wlkfr.animx walk fire backgml1_sr_rd_wlkfr.animx walk fire rightgml1_sr_rd_wlkfr_rgt.animx walk fire leftgml1_sr_rd_wlkfr_lft.animx crouch ready shuffle leftgml1_bs_ch_sttle_lft.animx crouch ready shuffle rightgml1_bs_ch_sttle_rgt.animx crouch shuffle leftgml1_bs_ch_sttle_lft.animx crouch shuffle rightgml1_bs_ch_sttle_rgt.animx SawedOff Fine Aim Standgml1_sg_faim_sd.animx Fine Aim Walkgml1_sg_faim_walk.animx stand bgml1_ak_sd.animx stand cgml1_ak_sd.animx stand dgml1_ak_sd.animx stand firegml1_s12_rd_fire.animx walk firegml1_so_rd_wlkfr.animx walk fire leftgml1_so_rd_wlkfr_lft.animx walk fire rightgml1_so_rd_wlkfr_rgt.animx walk fire backgml1_so_rd_wlkfr_bck.animx run firegml1_s12_rd_wlkfr.animx run fire leftgml1_s12_rd_wlkfr_lft.animx run fire rightgml1_s12_rd_wlkfr_rgt.animx run fire backgml1_s12_rd_wlkfr_bck.animx crouch walk firegml1_so_cr_wlkfr.animx crouch walk fire leftgml1_so_cr_wlkfr_lft.animx crouch walk fire rightgml1_so_cr_wlkfr_rgt.animx crouch walk fire backgml1_so_cr_wlkfr_bck.animx crouch reloadgml1_so_cr_rload.animx crouch firegml1_so_cr_fire.animx reloadgml1_so_rd_rload.animx walk reloadgml1_so_rd_relmv.animx run reloadgml1_so_rd_relmv.animx crouch walk reloadgml1_so_cr_relmv.animx Fine Aim Firegml1_s12_faim_fire.animx crouch ready shuffle leftgml1_bs_ch_sttle_lft.animx crouch ready shuffle rightgml1_bs_ch_sttle_rgt.animx crouch shuffle leftgml1_bs_ch_sttle_lft.animx crouch shuffle rightgml1_bs_ch_sttle_rgt.animx Spas12 Fine Aim Standgml1_sg_faim_sd.animx Fine Aim Walkgml1_sg_faim_walk.animx stand bgml1_ak_sd.animx stand cgml1_ak_sd.animx stand dgml1_ak_sd.animx stand firegml1_s12_rd_fire.animx walk firegml1_s12_rd_wlkfr.animx run firegml1_s12_rd_runfr.animx walk fire rightgml1_s12_rd_wlkfr_rgt.animx walk fire leftgml1_s12_rd_wlkfr_lft.animx walk fire backgml1_s12_rd_wlkfr_bck.animx run fire leftgml1_s12_rd_runfr_lft.animx run fire rightgml1_s12_rd_runfr_rgt.animx run fire backgml1_s12_rd_runfr_bck.animx crouch walk fire leftgml1_s12_cr_wlkfr_lft.animx crouch walk fire rightgml1_s12_cr_wlkfr_rgt.animx crouch walk firegml1_s12_cr_wlkfr.animx crouch walk fire backgml1_s12_cr_wlkfr_bck.animx crouch firegml1_s12_cr_fire.animx stand shldr firegml1_sr_rd_fire.animx walk shldr firegml1_sr_rd_wlkfr.animx Fine Aim Firegml1_s12_faim_fire.animx crouch ready shuffle leftgml1_bs_ch_sttle_lft.animx crouch ready shuffle rightgml1_bs_ch_sttle_rgt.animx crouch shuffle leftgml1_bs_ch_sttle_lft.animx crouch shuffle rightgml1_bs_ch_sttle_rgt.animx Melee Melee 2h trans Stand to Crouchgml1_1h_sd_to_ch.animx trans Crouch to Standgml1_1h_ch_to_sd.animx ready to crouchgml1_h1h_sd_to_ch.animx Melee 1h trans Stand to Crouchgml1_1h_sd_to_ch.animx trans Crouch to Standgml1_1h_ch_to_sd.animx ready to crouchgml1_h1h_sd_to_ch.animx PimpSlap idlegml1_1h_sd_idle_b.animx idle variant 1gml1_1h_sd_idle_b.animx idle variant 2gml1_1h_sd_idle_b.animx idle variant 3gml1_1h_sd_idle_b.animx idle variant 4gml1_1h_sd_idle_b.animx idle variant 5gml1_1h_sd_idle_b.animx idle variant 6gml1_1h_sd_idle_b.animx idle variant 7gml1_1h_sd_idle_b.animx idle variant 8gml1_1h_sd_idle_b.animx Nightstick Stun Gun stand bgml1_ps_sd.animx stand cgml1_ps_sd.animx stand dgml1_ps_sd.animx Knife trans Stand to Crouchgml1_1h_sd_to_ch.animx trans Crouch to Standgml1_1h_ch_to_sd.animx ready to crouchgml1_h1h_sd_to_ch.animx Thrown trans Stand to Crouchgml1_1h_sd_to_ch.animx trans Crouch to Standgml1_1h_ch_to_sd.animx ready to crouchgml1_h1h_sd_to_ch.animx ready to crouch readygml1_h1h_sd_to_ch.animx Pimp standgml1_pimp_sd.animx walkgml1_pimp_walk.animx pantgml1_pimp_pt.animx stand bgml1_pimp_sd.animx stand cgml1_pimp_sd.animx stand dgml1_pimp_sd.animx trans Stand to Crouchgml1_pimp_sd_to_ch.animx trans Crouch to Standgml1_pimp_ch_to_sd.animx stand to rungml1_pimp_sd_torun.animx run to stopgml1_pimp_jog_to_sd.animx walk to standgml1_pimp_walk_to_sd.animx walk to stand halfwaygml1_pimp_walk_to_sd_b.animx stand to walkgml1_pimp_sd_towlk.animx pant to standgml1_pimp_pt_to_sd.animx stand to pantgml1_pimp_sd_topt.animx stand to readygml1_pimp_sd_to_rd.animx stand Coughgml1_pimp_sd_cough.animx stand Vomitgml1_pimp_sd_vom.animx skid to stopgml1_pimp_skid.animx ready to standgml1_pimp_rd_to_sd.animx Flamethrower Firing Stategml1_ft_fire.animx Fine Aim Standgml1_mng_faim_sd.animx Fine Aim Walkgml1_mng_faim_walk.animx stand bgml1_mng_sd.animx stand cgml1_mng_sd.animx stand dgml1_mng_sd.animx Fine Aim Firegml1_mng_faim_sd.animx reloadgml1_mng_rd_rload.animx bashgml1_ak_bash_a.animx kick doorgml1_mng_sd_kckdr.animx crouch ready shuffle leftgml1_bs_ch_sttle_lft.animx crouch ready shuffle rightgml1_bs_ch_sttle_rgt.animx crouch shuffle leftgml1_bs_ch_sttle_lft.animx crouch shuffle rightgml1_bs_ch_sttle_rgt.animx crouch firegml1_mng_cr.animx H1H standgml1_h1h_sd.animx walkgml1_h1h_walk.animx rungml1_h1h_run.animx sprintgml1_h1h_sprint.animx crouchgml1_h1h_ch.animx crouch walkgml1_h1h_ch_walk.animx blockgml1_h1h_block.animx worried fallgml1_h1h_fl.animx worried fall rungml1_h1h_fl.animx calm fall stategml1_h1h_fl.animx calm fall run stategml1_h1h_fl.animx combat standgml1_h1h_sd.animx attack prep rightgml1_h1h_sd_prep.animx stand bgml1_h1h_sd.animx stand cgml1_h1h_sd.animx stand dgml1_h1h_sd.animx attack agml1_h1h_attk_a.animx attack bgml1_h1h_attk_b.animx prone attackgml1_h1h_attkp.animx trans Stand to Crouchgml1_h1h_sd_to_ch.animx trans Crouch to Standgml1_h1h_ch_to_sd.animx jump landgml1_h1h_land.animx jump Airgml1_h1h_air.animx jump startgml1_h1h_jump.animx flinch frontgml1_h1h_flnch_frn.animx flinch backgml1_h1h_flnch_bck.animx flinch leftgml1_h1h_flnch_lft.animx flinch rightgml1_h1h_flnch_rgt.animx pickup itemgml1_h1h_pkup.animx block flinch backgml1_h1h_block_flnchb.animx block flinch frontgml1_h1h_block_flnchf.animx block flinch leftgml1_h1h_block_flnchl.animx block flinch rightgml1_h1h_block_flnchr.animx jump run landgml1_h1h_jr_land.animx jump run startgml1_h1h_jr_jump.animx jump run airgml1_h1h_jr_air.animx move attack agml1_h1h_attkm.animx run 180gml1_1h_skid_trn.animx pickup item uprightgml1_h1h_pkup_b.animx throw itemgml1_h1h_thrw.animx jumpshotgml1_h1h_jshot.animx jump air to fallgml1_h1h_to_fl.animx jump run air to fallgml1_h1h_jr_to_fl.animx H2H standgml1_h2h_sd.animx walkgml1_h2h_walk.animx rungml1_h2h_run.animx sprintgml1_h2h_sprint.animx crouchgml1_h2h_ch.animx crouch walkgml1_h2h_ch_walk.animx blockgml1_h2h_block.animx calm fall run stategml1_h2h_fl.animx calm fall stategml1_h2h_fl.animx worried fallgml1_h2h_fl.animx worried fall rungml1_h2h_fl.animx combat standgml1_h2h_sd.animx walk ready backgml1_h2h_walk_bck.animx walk ready leftgml1_h2h_walk_lft.animx walk ready rightgml1_h2h_walk_rgt,animx attack prep rightgml1_h2h_sd_prep.animx stand bgml1_h2h_sd.animx stand cgml1_h2h_sd.animx stand dgml1_h2h_sd.animx attack agml1_h2h_attk_a.animx attack bgml1_h2h_attk_b.animx prone attackgml1_h2h_attkp.animx trans Stand to Crouchgml1_h2h_sd_to_ch.animx trans Crouch to Standgml1_h2h_ch_to_sd.animx throw itemgml1_h2h_thrw.animx jump landgml1_h2h_land.animx jump Airgml1_h2h_air.animx jump startgml1_h2h_jump.animx flinch frontgml1_h2h_flnch_frn.animx flinch backgml1_h2h_flnch_bck.animx flinch leftgml1_h2h_flnch_lft.animx flinch rightgml1_h2h_flnch_rgt.animx pickup itemgml1_h2h_pkup.animx block flinch backgml1_h2h_block_flnchb.animx block flinch frontgml1_h2h_block_flnchf.animx block flinch leftgml1_h2h_block_flnchl.animx block flinch rightgml1_h2h_block_flnchr.animx jump run startgml1_h2h_jr_jump.animx jump run airgml1_h2h_jr_air.animx jump run landgml1_h2h_jr_land.animx move attack agml1_h2h_attkm.animx run 180gml1_h2h_skid_trn.animx pickup item uprightgml1_h2h_pkup.animx jump air to fallgml1_h2h_to_fl.animx jump run air to fallgml1_h1h_jr_to_fl.animx H2HL standgml1_h2hl_sd.animx walkgml1_h2hl_walk.animx rungml1_h2hl_run.animx sprintgml1_h2hl_sprint.animx crouchgml1_h2hl_ch.animx crouch walkgml1_h2hl_ch_walk.animx blockgml1_h2hl_block.animx worried fall rungml1_h2hl_fl.animx worried fallgml1_h2hl_fl.animx calm fall run stategml1_h2hl_fl.animx calm fall stategml1_h2hl_fl.animx combat standgml1_h2hl_sd.animx attack prep rightgml1_h2hl_sd_prepr.animx walk ready backgml1_h2hl_walk_bck.animx walk ready leftgml1_h2hl_walk_lft.animx walk ready rightgml1_h2hl_walk_rgt.animx stand bgml1_h2hl_sd.animx stand cgml1_h2hl_sd.animx stand dgml1_h2hl_sd.animx attack agml1_h2hl_attk_a.animx attack bgml1_h2hl_attk_b.animx prone attackgml1_h2hl_attkp.animx trans Stand to Crouchgml1_h2hl_sd_to_ch.animx trans Crouch to Standgml1_h2hl_ch_to_sd.animx throw itemgml1_h2hl_thrw.animx jump landgml1_h2hl_land.animx jump Airgml1_h2hl_air.animx jump startgml1_h2hl_jump.animx flinch frontgml1_h2hl_flnch_frn.animx flinch backgml1_h2hl_flnch_bck.animx flinch leftgml1_h2hl_flnch_lft.animx flinch rightgml1_h2hl_flnch_rgt.animx pickup itemgml1_h2hl_pkup.animx block flinch backgml1_h2hl_block_flnchb.animx block flinch frontgml1_h2hl_block_flnchf.animx block flinch leftgml1_h2hl_block_flnchl.animx block flinch rightgml1_h2hl_block_flnchr.animx jump run startgml1_h2hl_jr_jump.animx jump run airgml1_h2hl_jr_air.animx jump run landgml1_h2hl_jr_land.animx move attack agml1_h2hl_attkm.animx pickup item uprightgml1_h2hl_pkup_b.animx run 180gml1_h2hl_skid_trn.animx attack R 1gml1_h2hl_attk_a.animx attack R 2gml1_h2hl_attk_b.animx attack R 3gml1_h2hl_attk_b.animx jump air to fallgml1_h2hl_to_fl.animx jump run air to fallgml1_h2hl_jr_to_fl.animx H2HH standgml1_h2hh_sd.animx walkgml1_h2hh_walk.animx rungml1_h2hh_run.animx sprintgml1_h2hh_sprint.animx crouchgml1_h2hh_ch.animx crouch walkgml1_h2hh_ch_walk.animx blockgml1_h2hh_block.animx worried fallgml1_h2hh_fl.animx worried fall rungml1_h2hh_fl.animx calm fall run stategml1_h2hh_fl.animx calm fall stategml1_h2hh_fl.animx combat standgml1_h2hh_sd.animx walk ready backgml1_h2hh_walk_bck.animx walk ready leftgml1_h2hh_walk_lft.animx walk ready rightgml1_h2hh_walk_rgt.animx attack prep rightgml1_h2hh_sd_prep.animx stand bgml1_h2hh_sd.animx stand cgml1_h2hh_sd.animx stand dgml1_h2hh_sd.animx attack agml1_h2hh_attk_a.animx attack bgml1_h2hh_attk_b.animx prone attackgml1_h2hh_attkp.animx trans Stand to Crouchgml1_h2hh_sd_to_ch.animx trans Crouch to Standgml1_h2hh_ch_to_sd.animx throw itemgml1_h2hh_thrw.animx jump landgml1_h2hh_land.animx jump Airgml1_h2hh_air.animx jump startgml1_h2hh_jump.animx flinch frontgml1_h2hh_flnch_frn.animx flinch backgml1_h2hh_flnch_bck.animx flinch leftgml1_h2hh_flnch_lft.animx flinch rightgml1_h2hh_flnch_rgt.animx pickup itemgml1_h2hh_pkup.animx block flinch backgml1_h2hh_block_flnchb.animx block flinch frontgml1_h2hh_block_flnchf.animx block flinch leftgml1_h2hh_block_flnchl.animx block flinch rightgml1_h2hh_block_flnchr.animx jump run startgml1_h2hh_jr_jump.animx jump run airgml1_h2hh_jr_air.animx jump run landgml1_h2hh_jr_land.animx move attack agml1_h2hh_attkm.animx run 180gml1_h2hh_skid_trn.animx pickup item uprightgml1_h2hh_pkup_b.animx jump air to fallgml1_h2hh_to_fl.animx jump run air to fallgml1_h2hh_jr_to_fl.animx Defibulator standgml1_dfib_sd.animx stand readygml1_dfib_sd.animx walkgml1_dfib_walk.animx walk readygml1_dfib_walk.animx rungml1_dfib_run.animx run readygml1_dfib_run.animx sprintgml1_dfib_sprint.animx crouchgml1_dfib_ch.animx crouch readygml1_dfib_ch.animx defib crouch charge leftgml1_dfib_ch_chg_lft.animx defib crouch charge rightgml1_dfib_ch_chg_rgt.animx defib stand charge leftgml1_dfib_sd_chg_lft.animx defib stand charge rightgml1_dfib_sd_chg_rgt.animx stand bgml1_dfib_sd.animx stand cgml1_dfib_sd.animx stand dgml1_dfib_sd.animx attack agml1_dfib_sd_shock.animx attack bgml1_dfib_sd_shock.animx prone attackgml1_dfib_ch_shock.animx stun flinchgml1_dfib_sd_flnch.animx idlegml1_dfib_sd_idle_a.animx idle variant 1gml1_dfib_sd_idle_a.animx idle variant 2gml1_dfib_sd_idle_a.animx idle variant 3gml1_dfib_sd_idle_a.animx idle variant 4gml1_dfib_sd_idle_a.animx idle variant 5gml1_dfib_sd_idle_a.animx idle variant 6gml1_dfib_sd_idle_a.animx idle variant 7gml1_dfib_sd_idle_a.animx idle variant 8gml1_dfib_sd_idle_a.animx trans Stand to Crouchgml1_dfib_sd_to_ch.animx trans Crouch to Standgml1_dfib_ch_to_sd.animx Minigun Standgml1_mng_sd.animx Stand Readygml1_mng_rd.animx Walkgml1_mng_walk.animx Walk Readygml1_mng_rd_walk.animx Walk Ready Backgml1_mng_rd_walk_bck.animx Walk Ready Leftgml1_mng_rd_walk_lft.animx Walk Ready Rightgml1_mng_rd_walk_rgt.animx Rungml1_mng_jog.animx Run Readygml1_mng_rd_jog.animx Run Ready Backgml1_mng_rd_jog_bck.animx Run Ready Leftgml1_mng_rd_jog_lft.animx Run Ready Rightgml1_mng_rd_jog_rgt.animx Sprintgml1_mng_sprint.animx Crouch Readygml1_mng_cr.animx crouch wlk rdy fwdgml1_mng_cr_walk.animx crouch wlk rdy backgml1_mng_cr_walk_bck.animx Crouch wlk rdy leftgml1_mng_cr_walk_lft.animx Crouch wlk rdy rightgml1_mng_cr_walk_rgt.animx Pantgml1_mng_pt.animx Calm Fall Stategml1_mng_fl.animx calm fall run stategml1_mng_fl.animx Crouchgml1_mng_cr.animx Crouch Walkgml1_mng_cr_walk.animx Crouch Walk Backgml1_mng_cr_walk_bck.animx Crouch Walk Leftgml1_mng_cr_walk_lft.animx Crouch Walk Rightgml1_mng_cr_walk_rgt.animx Fine Aim Standgml1_mng_faim_sd.animx Fine Aim Walkgml1_mng_faim_walk.animx stand bgml1_mng_sd.animx stand cgml1_mng_sd.animx stand dgml1_mng_sd.animx stand to readygml1_mng_sd_to_rd.animx Ready to Standgml1_mng_rd_to_sd.animx ready to crouch readygml1_mng_rd_to_cr.animx crouch ready to readygml1_mng_cr_to_rd.animx stand firegml1_mng_rd_fire.animx Jump Startgml1_mng_jm_jump.animx jump Airgml1_mng_jm_air.animx jump landgml1_mng_jm_land.animx jump air to fallgml1_mng_jm_to_fall.animx jump run startgml1_mng_jr_jump.animx jump run airgml1_mng_jr_air.animx jump run landgml1_mng_jr_land.animx jump run air to fallgml1_mng_jr_to_fall.animx Pant to Standgml1_mng_pt_to_sd.animx Stand to Pantgml1_mng_sd_to_pt.animx stand ready shuffle leftgml1_ak_rd_sttle_lft.animx stand ready shuffle rightgml1_ak_rd_sttle_rgt.animx skid to stopgml1_mng_skid.animx flinch frontgml1_mng_rd_flnch_frn.animx flinch backgml1_mng_rd_flnch_bck.animx flinch rightgml1_mng_rd_flnch_rgt.animx flinch leftgml1_mng_rd_flnch_lft.animx crouch firegml1_mng_cr_fire.animx meleegml1_mng_rd_whip.animx melee movinggml1_mng_rd_whipm.animx trans stand to crouchgml1_mng_sd_to_ch.animx trans crouch to standgml1_mng_ch_to_sd.animx crouch flinch frontgml1_mng_cr_flnch_frn.animx crouch flinch backgml1_mng_cr_flnch_bck.animx crouch flinch leftgml1_mng_cr_flnch_lft.animx crouch flinch rightgml1_mng_cr_flnch_rgt.animx crouch ready flinch backgml1_mng_cr_flnch_frn.animx crouch ready flinch frontgml1_mng_cr_flnch_bck.animx crouch ready flinch leftgml1_mng_cr_flnch_lft.animx crouch ready flinch rightgml1_mng_cr_flnch_rgt.animx run 180gml1_mng_skid_trn.animx prone stomp shortgml1_mng_rd_attkd_a.animx land hardgml1_mng_fl_hrd.animx reloadgml1_mng_rd_rload.animx run reloadgml1_mng_relmv.animx walk reloadgml1_mng_relmv.animx Fine Aim Firegml1_mng_faim_fire.animx stand to rungml1_mng_sd_torun.animx run to stopgml1_mng_jog_to_sd.animx stand to walkgml1_mng_sd_towlk.animx jog 180gml1_mng_run_trn.animx walk to standgml1_mng_walk_to_sd.animx walk to stand halfwaygml1_mng_walk_to_sd_b.animx stand 180gml1_mng_sd_trn.animx bashgml1_mng_rd_whip.animx crouch reloadgml1_mng_cr_rload.animx kick doorgml1_mng_sd_kckdr.animx crouch ready shuffle leftgml1_bs_ch_sttle_lft.animx crouch ready shuffle rightgml1_bs_ch_sttle_rgt.animx crouch shuffle leftgml1_bs_ch_sttle_lft.animx crouch shuffle rightgml1_bs_ch_sttle_rgt.animx minigun fallovergml1_mng_fallovr.animx idlegml1_mng_sd_idle_a.animx idle variant 1gml1_mng_sd_idle_a.animx idle variant 2gml1_mng_sd_idle_a.animx idle variant 3gml1_mng_sd_idle_a.animx idle variant 4gml1_mng_sd_idle_a.animx idle variant 5gml1_mng_sd_idle_a.animx idle variant 6gml1_mng_sd_idle_a.animx idle variant 7gml1_mng_sd_idle_a.animx crouch walk reloadgml1_mng_cr_relmv.animx Melee Yakuza yakuza martial arts punch leftgml1_ykuz_ma_pnch_lft.animx yakuza martial arts punch rightgml1_ykuz_ma_pnch_rgt.animx yakuza martial arts kick leftgml1_ykuz_ma_kick_lft.animx yakuza martial arts kick rightgml1_ykuz_ma_kick_rgt.animx yakuza martial arts kick butterflygml1_ykuz_ma_kick_bttrfly.animx yakuza martial arts kick roundhousegml1_ykuz_ma_kick_rndhouse.animx Melee Tribal tribal brute punch backfistgml1_tribe_bt_pnch_bckfist.animx Chainsaw walk readygml1_csaw_walk_rd.animx run readygml1_csaw_jog_rd.animx chainsaw treepml1_csaw_tree.animx stand bgml1_mng_sd.animx stand cgml1_mng_sd.animx stand dgml1_mng_sd.animx attack agml1_csaw_slash.animx move attack agml1_csaw_slash_walk.animx chainsaw attack frontgml1_csaw_attk.animx chainsaw attack front victimgml1_csaw_attk_vic.animx chainsaw attack backgml1_csaw_attk.animx chainsaw attack back victimgml1_csaw_attk_bck_vic.animx kick doorgml1_mng_sd_kckdr.animx crouch ready shuffle leftgml1_bs_ch_sttle_lft.animx crouch ready shuffle rightgml1_bs_ch_sttle_rgt.animx crouch shuffle leftgml1_bs_ch_sttle_lft.animx crouch shuffle rightgml1_bs_ch_sttle_rgt.animx DualPistol standgml1_psd_sd.animx stand readygml1_psd_rd.animx crouchgml1_psd_ch.animx walkgml1_psd_walk.animx walk readygml1_psd_rd_walk.animx walk ready leftgml1_psd_rd_walk_lft.animx walk ready rightgml1_psd_rd_walk_rgt.animx walk ready backgml1_psd_rd_walk_bck.animx rungml1_psd_jog.animx run readygml1_psd_rd_jog.animx run ready leftgml1_psd_rd_jog_lft.animx run ready rightgml1_psd_rd_jog_rgt.animx run ready backgml1_psd_rd_jog_bck.animx crouch walkgml1_psd_ch_walk.animx crouch wlk rdy leftgml1_psd_cr_walk_lft.animx crouch wlk rdy rightgml1_psd_cr_walk_rgt.animx crouch wlk rdy backgml1_psd_cr_walk_bck.animx crouch readygml1_psd_cr.animx crouch wlk rdy fwdgml1_psd_cr_walk.animx pantgml1_psd_pt.animx stand bgml1_psd_sd.animx stand cgml1_psd_sd.animx stand dgml1_psd_sd.animx crouch reloadgml1_psd_ch_rload.animx crouch walk reloadgml1_psd_ch_rloadm.animx run 180gml1_psd_skid_trn.animx stand ready shuffle rightgml1_ak_rd_sttle_rgt.animx stand ready shuffle leftgml1_ak_rd_sttle_lft.animx stand firegml1_psd_rd_runfire_r.animx crouch firegml1_psd_rd_runfire_r.animx meleegml1_psd_rd_whip.animx melee movinggml1_psd_rd_whipm.animx reloadgml1_psd_rd_rload.animx walk reloadgml1_psd_relmv.animx run reloadgml1_psd_relmv.animx idlegml1_ps_sd_idle_a.animx idle variant 1gml1_ps_sd_idle_b.animx idle variant 2gml1_ps_sd_idle_a.animx idle variant 3gml1_ps_sd_idle_b.animx idle variant 4gml1_ps_sd_idle_a.animx idle variant 5gml1_ps_sd_idle_b.animx idle variant 6gml1_ps_sd_idle_a.animx idle variant 7gml1_ps_sd_idle_b.animx idle variant 8gml1_ps_sd_idle_a.animx crouch ready to crouchgml1_psd_cr_to_ch.animx crouch ready to readygml1_psd_cr_to_rd.animx crouch to crouch readygml1_psd_ch_to_cr.animx ready to crouch readygml1_psd_rd_to_cr.animx jump Airgml1_bs_jm_air.animx jump run airgml1_bs_jr_air.animx trans Stand to Crouchgml1_psd_sd_to_ch.animx trans Crouch to Standgml1_psd_ch_to_sd.animx crouch flinch frontgml1_psd_cr_flnch_frn.animx crouch flinch backgml1_psd_cr_flnch_bck.animx crouch flinch leftgml1_psd_cr_flnch_lft.animx crouch flinch rightgml1_psd_cr_flnch_rgt.animx crouch ready flinch frontgml1_psd_cr_flnch_frn.animx crouch ready flinch backgml1_psd_cr_flnch_bck.animx crouch ready flinch leftgml1_psd_cr_flnch_lft.animx crouch ready flinch rightgml1_psd_cr_flnch_rgt.animx ready to standgml1_psd_rd_to_sd.animx stand to readygml1_psd_sd_to_rd.animx pant to standgml1_psd_pt_to_sd.animx stand to pantgml1_psd_sd_topt.animx run stopgml1_psd_skid.animx flinch frontgml1_psd_rd_flnch_frn.animx flinch backgml1_psd_rd_flnch_bck.animx flinch leftgml1_psd_rd_flnch_lft.animx flinch rightgml1_psd_rd_flnch_rgt.animx stand fire leftgml1_psd_rd_runfire_l.animx crouch fire leftgml1_psd_rd_runfire_l.animx walk firegml1_psd_rd_runfire_r.animx walk fire backgml1_psd_rd_runfire_r.animx walk fire leftgml1_psd_rd_runfire_r.animx walk fire rightgml1_psd_rd_runfire_r.animx run firegml1_psd_rd_runfire_r.animx run fire backgml1_psd_rd_runfire_r.animx run fire leftgml1_psd_rd_runfire_r.animx run fire rightgml1_psd_rd_runfire_r.animx walk fire Lgml1_psd_rd_runfire_l.animx walk fire back Lgml1_psd_rd_runfire_l.animx walk fire left Lgml1_psd_rd_runfire_l.animx walk fire right Lgml1_psd_rd_runfire_l.animx run fire Lgml1_psd_rd_runfire_l.animx run fire back Lgml1_psd_rd_runfire_l.animx run fire left Lgml1_psd_rd_runfire_l.animx run fire right Lgml1_psd_rd_runfire_l.animx crouch walk firegml1_psd_rd_runfire_r.animx crouch walk fire backgml1_psd_rd_runfire_r.animx crouch walk fire leftgml1_psd_rd_runfire_r.animx crouch walk fire rightgml1_psd_rd_runfire_r.animx crouch walk fire Lgml1_psd_rd_runfire_l.animx crouch walk fire back Lgml1_psd_rd_runfire_l.animx crouch walk fire left Lgml1_psd_rd_runfire_l.animx crouch walk fire right Lgml1_psd_rd_runfire_l.animx crouch ready shuffle leftgml1_bs_ch_sttle_lft.animx crouch ready shuffle rightgml1_bs_ch_sttle_rgt.animx crouch shuffle leftgml1_bs_ch_sttle_lft.animx crouch shuffle rightgml1_bs_ch_sttle_rgt.animx SatchelCharge Standgml1_scrg_sd.animx Stand Readygml1_scrg_rd.animx Walkgml1_scrg_walk.animx Rungml1_scrg_run.animx Crouchgml1_scrg_ch.animx walk readygml1_scrg_walk.animx Run Readygml1_scrg_run.animx Crouch readygml1_scrg_ch.animx stand bgml1_scrg_sd.animx stand cgml1_scrg_sd.animx stand dgml1_scrg_sd.animx sprintgml1_scrg_sprint.animx detonategml1_scrg_dtnate.animx trans stand to crouchgml1_scrg_sd_to_ch.animx trans crouch to standgml1_scrg_ch_to_sd.animx crouch ready shuffle leftgml1_bs_ch_sttle_lft.animx crouch ready shuffle rightgml1_bs_ch_sttle_rgt.animx crouch shuffle leftgml1_bs_ch_sttle_lft.animx crouch shuffle rightgml1_bs_ch_sttle_rgt.animx Sword_1h Sword_2h Geiger standgml1_gigr_sd.animx walkgml1_gigr_walk.animx rungml1_gigr_run.animx sprintgml1_gigr_sprint.animx stand bgml1_gigr_sd.animx stand cgml1_gigr_sd.animx stand dgml1_gigr_sd.animx <_Editor>Entries
Skeleton_SetTableDescriptionSkeleton SetNameStringSkeleton Name Parent_SkeletonStringParent SkeletonfalseGroupsGridGroupElement groupReferenceGrouptrueanim_groups.xtblAnim_Group.Name StatesGridStateElementIDReferenceanim_states.xtblState.Name AnimationFilenameanimxdata\animFalse30 ActionsGridActionElementIDReferenceanim_actions.xtblAction.Name AnimationFilenameanimxdata\animFalse 308Entries