ak_move bash -.11 .979 .166 60 <_Editor> Entries:WeaponBashes Right hand 300 100 300 melee_hit02 Standing Standing 1 Right foot 0.0 0.0 1.0 10 Right hand False ak_move_ns bash -.11 .979 .166 60 <_Editor> Entries:WeaponBashes Right hand 300 100 300 melee_hit02 Standing Standing 1 Right foot 0.0 0.0 1.0 10 Right hand False ak_prone_kick prone stomp short Right foot 200 150 300 0.0 0.0 1.0 35 <_Editor> Entries:WeaponBashes melee_hit melee_blood Standing Standing 1 Right foot 0.0 0.0 1.0 10 False ak_stand -.11 .979 .166 60 <_Editor> Entries:WeaponBashes Right hand 300 100 300 melee_hit02 Standing Standing 1 Weapon 0.0 0.0 1.0 10 bash False ak_stand_ns bash -.11 .979 .166 60 <_Editor> Entries:WeaponBashes Right hand 300 100 300 melee_hit02 Standing Standing 1 Right foot 0.0 .1 .5 200 Right hand False ak_stand_nuts -.11 .979 .166 60 <_Editor> Entries:WeaponBashes:Testicular Assault:Rifle Right hand 75 100 75 melee_hit02 Standing Standing 1 Rifle Shot Gun StagRifle Sniper Attacker is Player Only Victim is Not Ally Disarm Victim Right foot 0.0 0.0 1.0 10 ak_stand True ak_stand_nuts_behind -.11 .979 .166 60 <_Editor> Entries:WeaponBashes:Testicular Assault:Rifle Right hand 75 100 75 melee_hit02 Standing Standing 1 Rifle Shot Gun StagRifle Sniper Attacker is Player Only Victim is Not Ally Disarm Victim Right foot 0.0 0.0 1.0 10 ak_stand_behind True Avatar_Attack_A .69 -.489 .533 60 <_Editor> Entries:Avatar Both hands 250 250 250 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Attacker is Avatar Ragdoll Victim Ragdoll Victim from behind Right hand 0.0 0.0 1.0 10 attack a False Avatar_Attack_B .69 -.489 .533 60 <_Editor> Entries:Avatar Both hands 250 250 250 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Attacker is Avatar Ragdoll Victim Ragdoll Victim from behind Right hand 0.0 0.0 1.0 10 attack b False Avatar_Attack_C .69 -.489 .533 60 <_Editor> Entries:Avatar Both hands 1500 800 800 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Ragdoll Victim Ragdoll Victim from behind Right hand 0.0 0.0 1.0 10 attack c False Avatar_Attack_D .69 -.489 .533 60 <_Editor> Entries:Avatar Both hands 1500 800 800 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Ragdoll Victim Ragdoll Victim from behind Right hand 0.0 0.0 1.0 10 attack d False Avatar_Attack_Fireballs .69 -.489 .533 60 <_Editor> Entries:Avatar Both hands 200 200 200 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Ragdoll Victim Ragdoll Victim from behind Both hands 0.0 0.0 1.0 10 avatar fireballs False Avatar_Attack_Flame .69 -.489 .533 60 <_Editor> Entries:Avatar Both hands 0 0 0 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Ragdoll Victim Ragdoll Victim from behind Right hand 0.0 0.0 1.0 10 fire sweep False Avatar_Attack_Shockwave .69 -.489 .533 60 <_Editor> Entries:Avatar two-handed attack Both hands 75 75 75 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Ragdoll Victim Ragdoll Victim from behind Both hands 0.0 0.0 1.0 10 avatar shkwave False Avatar_Attack_Stomp .69 -.489 .533 60 <_Editor> Entries:Avatar Both hands 25 0 0 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Right hand 0.0 0.0 1.0 10 avatar attk stomp False Avatar_Attack_Sweep .69 -.489 .533 60 <_Editor> Entries:Avatar Both hands 1500 800 800 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Ragdoll Victim Ragdoll Victim from behind Right hand 0.0 0.0 1.0 10 False attack a Avatar_FinalQTE_Enter Avatar_FQTE_Enter 0 0 0 allow synced incapacitated victim Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:FinalQTE False Avatar_FinalQTE_pA_Attack Avatar_FQTE_pA_Attack 0 30 0 allow synced incapacitated victim Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:FinalQTE False empty animation for QTE clash Avatar_FinalQTE_pA_Escape Avatar_FQTE_pA_Escape 0 0 0 allow synced incapacitated victim Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:FinalQTE False Avatar_FinalQTE_pA_Fail Avatar_FQTE_pA_Fail 0 0 0 allow synced incapacitated victim Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:FinalQTE False Avatar_FinalQTE_pB_Escape Avatar_FQTE_pB_Escape 0 0 0 allow synced incapacitated victim Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:FinalQTE False Avatar_FinalQTE_pB_Fail Avatar_FQTE_pB_Fail 0 0 0 allow synced incapacitated victim Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:FinalQTE False Avatar_FinalQTE_pB_Start Avatar_FQTE_pB_Start 0 0 0 allow synced incapacitated victim Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:FinalQTE False Avatar_FinalQTE_pC_Start Avatar_FQTE_pC_Start 0 0 0 allow synced incapacitated victim Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:FinalQTE False Avatar_FinalQTE_pD_Attack Avatar_FQTE_pD_Attack 0 0 0 allow synced incapacitated victim Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:FinalQTE False Avatar_FinalQTE_pD_Exit Avatar_FQTE_pD_Exit 0 0 0 allow synced incapacitated victim Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:FinalQTE False Avatar_FinalQTE_pD_Start Avatar_FQTE_pD_Start 0 0 0 allow synced incapacitated victim Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:FinalQTE False Avatar_FinalQTE_pE_Attack Avatar_FQTE_pE_Attack 0 0 0 allow synced incapacitated victim Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:FinalQTE False Avatar_FinalQTE_pE_Exit Avatar_FQTE_pE_Exit 0 0 0 allow synced incapacitated victim Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:FinalQTE False Avatar_FinalQTE_pE_Start Avatar_FQTE_pE_Start 0 0 0 allow synced incapacitated victim Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:FinalQTE False Avatar_FinalQTE_pF_Exit Avatar_FQTE_pF_Exit 0 0 0 allow synced incapacitated victim Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:FinalQTE False Avatar_Fly_Attack_Fireballs .69 -.489 .533 60 <_Editor> Entries:Avatar Both hands 150 150 150 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Ragdoll Victim Ragdoll Victim from behind Both hands 0.0 0.0 1.0 10 avatar fireballs False Avatar_StunQTE_Attack Avatar_StunQTE_Attack 0 30 0 allow synced incapacitated victim Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_StunQTE_Enter Avatar_StunQTE_Enter 0 0 0 allow synced incapacitated victim Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_StunQTE_Exit Avatar_StunQTE_Exit 0 0 0 allow synced incapacitated victim Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_StunQTE_Fail Avatar_StunQTE_End 0 0 0 allow synced incapacitated victim Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_Summon .69 -.489 .533 60 <_Editor> Entries:Avatar Both hands 75 75 75 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Ragdoll Victim Ragdoll Victim from behind Left hand 0.0 0.0 1.0 10 FlashBang avatar summon False Avatar_Tele_Stomp .69 -.489 .533 60 <_Editor> Entries:Avatar Both hands 1500 800 800 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Ragdoll Victim Ragdoll Victim from behind Left foot 0.0 0.0 1.0 10 FlashBang avatar tele end False TeleportStomp Avatar_WQTE_Enter Avatar_WQTE_Enter 0 0 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:WingRipQTE False Avatar_WQTE_pA_Escape Avatar_WQTE_pA_Escape 0 0 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:WingRipQTE False Avatar_WQTE_pA_Fail Avatar_WQTE_pA_Fail 0 0 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:WingRipQTE False 2000 Avatar_WQTE_pB_Attack Avatar_WQTE_pB_Attack 0 0 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:WingRipQTE False Avatar_WQTE_pB_Escape Avatar_WQTE_pB_Escape 0 0 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:WingRipQTE False Avatar_WQTE_pB_Fail Avatar_WQTE_pB_Fail 0 0 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:WingRipQTE False 2000 Avatar_WQTE_pB_Start Avatar_WQTE_pB_Start 0 0 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:WingRipQTE False Avatar-P_Attack_A Avatar Attack a 0 0 1 15 <_Editor> Entries:Avatar punch1L punch1L Right hand 200 20 200 melee_hit02 melee_hit02 Standing Standing 1 Attacker is Player Only Attacker is Avatar Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit 0.05 Avatar-P_Attack_B Avatar Attack b 0 0 1 15 <_Editor> Entries:Avatar punch1L punch1L Right hand 200 20 200 melee_hit02 melee_hit02 Standing Standing 1 Attacker is Player Only Attacker is Avatar Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit 0.05 Avatar-P_Attack_Fireballs .69 -.489 .533 60 <_Editor> Entries:Avatar Both hands 75 75 75 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Ragdoll Victim Ragdoll Victim from behind Both hands 0.0 0.0 1.0 10 avatar fireballs False Avatar-P_Attack_Flame .69 -.489 .533 60 <_Editor> Entries:Avatar Both hands 0 0 0 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Ragdoll Victim Ragdoll Victim from behind Right hand 0.0 0.0 1.0 10 fire sweep False Avatar-P_Attack_Shockwave .69 -.489 .533 60 <_Editor> Entries:Avatar two-handed attack Both hands 75 75 75 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Ragdoll Victim Ragdoll Victim from behind Both hands 0.0 0.0 1.0 10 avatar shkwave False Avatar-P_Dash .69 -.489 .533 60 <_Editor> Entries:Avatar Both hands 75 75 75 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Ragdoll Victim Ragdoll Victim from behind Both hands 0.0 0.0 1.0 10 avatar dash False Avatar-P_Stomp .69 -.489 .533 60 <_Editor> Entries:Avatar Both hands 1500 800 800 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Ragdoll Victim Ragdoll Victim from behind Left foot 0.0 0.0 1.0 10 FlashBang avatar tele start False base_stand_behind -.11 .979 .166 60 <_Editor> Entries:WeaponBashes:Testicular Assault:Unarmed Right hand 75 300 75 melee_hit02 Standing Standing 1 Default Melee Attacker is Player Only Victim is Not Ally Disarm Victim Right foot 0.0 0.0 1.0 10 0.0 0.0 1.0 base_stand_behind True base_stand_front -.11 .979 .166 60 <_Editor> Entries:WeaponBashes:Testicular Assault:Unarmed Right hand 75 300 75 melee_hit02 Standing Standing 1 Default Melee Attacker is Player Only Victim is Not Ally Disarm Victim Right foot 0.0 0.0 1.0 10 0.0 0.0 1.0 base_stand_front True bat_stand_nuts .69 -.489 .533 60 <_Editor> Entries:WeaponBashes:Testicular Assault:Bat Right foot 75 100 75 melee_hit02 Standing Standing 1 Melee 2h Attacker is Player Only Victim is Not Ally Disarm Victim Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 bat_stand True bat_stand_nuts_back .69 -.489 .533 60 <_Editor> Entries:WeaponBashes:Testicular Assault:Bat Right foot 75 100 75 melee_hit02 Standing Standing 1 Melee 2h Attacker is Player Only Victim is Not Ally Disarm Victim Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 bat_stand_behind True bh_punch1L punch L 1 Left hand melee_hit 85 50 85 0.0 0.0 1.0 20 <_Editor> Entries:Gang_Specific:Melee_Brotherhood bh_punch2R bh_punch2L melee_blood Standing Standing 1 Right hand 0.0 0.0 1.0 10 False bh_punch1R punch R 1 Right hand melee_hit 85 50 85 0.0 0.0 1.0 20 <_Editor> Entries:Gang_Specific:Melee_Brotherhood bh_punch2R bh_punch2L melee_blood Standing Standing 1 Right hand 0.0 0.0 1.0 10 False bh_punch2L punch L 1 Left hand melee_hit 85 50 85 0.0 0.0 1.0 20 <_Editor> Entries:Gang_Specific:Melee_Brotherhood bh_finish1R bh_finish2R bh_finish1L bh_finish2L melee_blood Standing Standing 1 Right hand 0.0 0.0 1.0 10 False bh_punch2R punch R 1 Right hand melee_hit 85 50 85 0.0 0.0 1.0 20 <_Editor> Entries:Gang_Specific:Melee_Brotherhood bh_finish1R bh_finish2R bh_finish1L bh_finish2L melee_blood Standing Standing 1 Right hand 0.0 0.0 1.0 10 False bh_punch3L punch L 2 Left hand melee_hit 110 70 110 -1 -0.5 1.0 85 <_Editor> Entries:Gang_Specific:Melee_Brotherhood melee_blood Standing Standing 1 Right hand 0.0 0.0 1.0 10 False bh_punch3R punch R 2 Both hands melee_hit 110 70 110 0.0 -1 1.0 85 <_Editor> Entries:Gang_Specific:Melee_Brotherhood melee_blood Standing Standing 1 Right hand 0.0 0.0 1.0 10 False BonB_Attacker_Punch1 BonB_Attacker_Punch1 0 0 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:BRUTE False BonB_Attacker_Punch2 BonB_Attacker_Punch2 0 0 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:BRUTE False BonB_Attacker_Win BonB_Attacker_Win -1 0 0 Kill victim Right hand 0.0 0.0 1.0 10 <_Editor> Entries:BRUTE False BonB_Enter BonB_Enter 0 0 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:BRUTE False BonB_Victim_Punch1 BonB_Victim_Punch1 0 0 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:BRUTE False BonB_Victim_Punch2 BonB_Victim_Punch2 0 0 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:BRUTE False BonB_Victim_Win BonB_Victim_Win -1 0 0 Kill victim Right hand 0.0 0.0 1.0 10 <_Editor> Entries:BRUTE False BRUTE_Bull_run_hit -1.0 .1 .533 60 <_Editor> Entries:BRUTE unblockable Right hand 550 30 0 melee_hit02 BRUTE Bull Rush Hit Standing Standing 1 Ragdoll Victim Both hands 0.0 0.0 1.0 10 False BRUTE_Execute_Head BRUTE_Execute_Head Right hand -1 -1 -1 0.0 0.0 1.0 10 allow synced incapacitated victim <_Editor> Entries:BRUTE Standing Standing 1 Kill victim Right hand 0.0 0.0 1.0 10 False BRUTE_Finish_1 .69 -.489 .533 60 <_Editor> Entries:BRUTE Both hands 400 100 100 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 BRUTE_Finish_1 Standing Standing 1 Ragdoll Victim Right hand 0.0 0.0 1.0 10 The Finish_1 series appear to be the Brute's 'Toss You Up in the Air and Punch You' moves False BRUTE_Finish_1_esc_1 .69 -.489 .533 60 <_Editor> Entries:BRUTE Both hands 0 0 0 melee_hit02 BRUTE_Finish_1_esc_1 Standing Standing 1 Right hand 0.0 0.0 1.0 10 False BRUTE_Finish_1_esc_2 .69 -.489 .533 60 <_Editor> Entries:BRUTE Both hands 0 1000 0 melee_hit02 BRUTE_Finish_1_esc_2 Standing Standing 1 Right hand 0.0 0.0 1.0 10 False BRUTE_Finish_1_grab BRUTE_Finish_1_grab 0 0 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:BRUTE False BRUTE_Finish_Hug .69 -.489 .533 60 <_Editor> Entries:BRUTE Both hands 0 0 0 melee_hit02 BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_esc BRUTE_Finish_Hug Standing Standing 1 Right hand 0.0 0.0 1.0 10 False BRUTE_Finish_Hug_esc .69 -.489 .533 60 <_Editor> Entries:BRUTE Both hands 0 0 0 melee_hit02 BRUTE_Finish_Hug_esc Standing Standing 1 Right hand 0.0 0.0 1.0 10 False BRUTE_Finish_Hug_kill BRUTE_Finish_Hug_kill 450 100 100 Kill victim Ragdoll Victim Right hand 0.0 0.0 1.0 10 <_Editor> Entries:BRUTE This is the brute's bear hug kill move that automatically kills the player when they fail the hug QTE False BRUTE_Finish_Hug_punch .69 -.489 .533 60 <_Editor> Entries:BRUTE Both hands 0 400 0 melee_hit02 BRUTE_Finish_Hug_punch Standing Standing 1 Right hand 0.0 0.0 1.0 10 False BRUTE_HS_Grab Both hands 0.0 0.0 0.0 0.0 0.0 1.0 0 dont_play_weapon_sound allow synced incapacitated victim <_Editor> Entries:Human_Shield BRUTE_HS_Grab Standing Standing 1 Right hand 0.0 0.0 1.0 10 False BRUTE_HS_Toss Both hands 60 0.0 0.0 0.0 0.0 1.0 0 dont_play_weapon_sound allow synced incapacitated victim <_Editor> Entries:Human_Shield BRUTE_HS_Toss Standing Standing 1 Right hand 0.0 0.0 1.0 10 False BRUTE_MNG_Bash_1 Right hand 800.0 20.0 20.0 0.0 0.0 1.0 10 unblockable <_Editor> Entries:BRUTE Standing Standing 1 Minigun Flamethrower Attacker is Brute Ragdoll Victim Weapon -1 0.0 .2 5000 False melee BRUTE_MNG_Finisher_1 BRUTE_MNG_Finish_1 Both hands 0 0 0 0.0 0.0 1.0 10 BRUTE_MNG_Finisher_Esc1 <_Editor> Entries:BRUTE Standing Standing 1 Right hand 0.0 0.0 1.0 10 False BRUTE_MNG_Finisher_End BRUTE_MNG_Finish_End Both hands 2500 0 0 0.0 0.0 1.0 10 <_Editor> Entries:BRUTE Standing Standing 1 Right hand 0.0 0.0 1.0 10 False BRUTE_MNG_Finisher_Esc1 BRUTE_MNG_Finish_Esc1 Both hands 0 0 0 0.0 0.0 1.0 10 <_Editor> Entries:BRUTE Standing Standing 1 Right hand 0.0 0.0 1.0 10 False BRUTE_NPC_Attack1 .69 -.489 .533 60 <_Editor> Entries:BRUTE Both hands 450 0 0 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Melee Attacker is Brute Ragdoll Victim Ragdoll Victim from behind Right foot 0.0 0.0 1.0 10 BRUTE_NPC_Attack1 False BRUTE_QTE_Punch_L1 .69 -.489 .533 60 <_Editor> Entries:BRUTE Both hands 0 100 100 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 BRUTE_QTE_Punch_L1 Standing Standing 1 Right hand 0.0 0.0 1.0 10 False BRUTE_QTE_Punch_L1_Hit .69 -.489 .533 60 <_Editor> Entries:BRUTE Both hands 650 100 100 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 BRUTE_QTE_Punch_L1_HIT Standing Standing 1 Ragdoll Victim Right hand 0.0 0.0 1.0 10 False BRUTE_QTE_Punch_L1_Miss .69 -.489 .533 60 <_Editor> Entries:BRUTE Both hands 0 100 100 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 BRUTE_QTE_Punch_L1_MISS Standing Standing 1 Right hand 0.0 0.0 1.0 10 False BRUTE_QTE_Punch_L2 .69 -.489 .533 60 <_Editor> Entries:BRUTE Both hands 0 100 100 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 BRUTE_QTE_Punch_L2 Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BRUTE_QTE_Punch_L2_Hit .69 -.489 .533 60 <_Editor> Entries:BRUTE Both hands 650 100 100 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 BRUTE_QTE_Punch_L2_HIT Standing Standing 1 Ragdoll Victim Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BRUTE_QTE_Punch_L2_Miss .69 -.489 .533 60 <_Editor> Entries:BRUTE Both hands 0 100 100 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 BRUTE_QTE_Punch_L2_MISS Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BRUTE_QTE_Punch_R1 .69 -.489 .533 60 <_Editor> Entries:BRUTE Both hands 0 100 100 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 BRUTE_QTE_Punch_R1 Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BRUTE_QTE_Punch_R1_Hit .69 -.489 .533 60 <_Editor> Entries:BRUTE Both hands 650 100 100 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 BRUTE_QTE_Punch_R1_HIT Standing Standing 1 Ragdoll Victim Right hand 0.0 0.0 1.0 10 False BRUTE_QTE_Punch_R1_Miss .69 -.489 .533 60 <_Editor> Entries:BRUTE Both hands 0 100 100 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 BRUTE_QTE_Punch_R1_MISS Standing Standing 1 Right hand 0.0 0.0 1.0 10 False BRUTE_QTE_Punch_R2 .69 -.489 .533 60 <_Editor> Entries:BRUTE Both hands 0 100 100 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 BRUTE_QTE_Punch_R2 Standing Standing 1 Right hand 0.0 0.0 1.0 10 False BRUTE_QTE_Punch_R2_Hit .69 -.489 .533 60 <_Editor> Entries:BRUTE Both hands 650 100 100 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 BRUTE_QTE_Punch_R2_HIT Standing Standing 1 Ragdoll Victim Right hand 0.0 0.0 1.0 10 False BRUTE_QTE_Punch_R2_Miss .69 -.489 .533 60 <_Editor> Entries:BRUTE Both hands 0 100 100 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 BRUTE_QTE_Punch_R2_MISS Standing Standing 1 Right hand 0.0 0.0 1.0 10 False BRUTE_ShootQTE_Enter .69 -.489 .533 60 <_Editor> Entries:BRUTE Both hands 0 0 0 melee_hit02 BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_esc BRUTE_ShootQTE_Enter Standing Standing 1 Right hand 0.0 0.0 1.0 10 False BRUTE_ShootQTE_Escape .69 -.489 .533 60 <_Editor> Entries:BRUTE Both hands 0 1000 0 melee_hit02 BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_esc BRUTE_ShootQTE_Escape Standing Standing 1 Right hand 0.0 0.0 1.0 10 False BRUTE_ShootQTE_Fail .69 -.489 .533 60 <_Editor> Entries:BRUTE Both hands 850 100 100 melee_hit02 BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_esc BRUTE_ShootQTE_Fail Standing Standing 1 Ragdoll Victim Right hand 0.0 0.0 1.0 10 Damage Done By Brute if PC fails the 'Shoot Brute in the Face' game False BRUTE_ShootQTE_Fire .69 -.489 .533 60 <_Editor> Entries:BRUTE Both hands 0 200 0 melee_hit02 BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_esc Standing Standing 1 Right hand 0.0 0.0 1.0 10 brute shootQTE attk False BRUTE_Tired_Back_Attack BRUTE_QTE_Tired_Back_Attack 0 200 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:BRUTE False BRUTE_Tired_Back_Enter BRUTE_QTE_Tired_Back_Enter 0 0 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:BRUTE False BRUTE_Tired_Back_Exit BRUTE_QTE_Tired_Back_Exit 0 0 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:BRUTE False BRUTE_Tired_Front_Attack BRUTE_QTE_Tired_Front_Attack 0 200 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:BRUTE False BRUTE_Tired_Front_Enter BRUTE_QTE_Tired_Front_Enter 0 0 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:BRUTE False BRUTE_Tired_Front_Exit BRUTE_QTE_Tired_Front_Exit 0 0 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:BRUTE False Bullrush_to_BonB Bullrush_to_BonB 0 0 0 Both hands 0.0 0.0 1.0 10 <_Editor> Entries:BRUTE False Chainsaw 1 attack a 0 0 1 15 <_Editor> Entries:Chainsaw punch1L punch1L Right hand 200 200 200 melee_hit02 melee_hit02 Standing Standing 1 Chainsaw Chainsaw 1 Left hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit 0.05 Chainsaw 2 attack b 0 0 1 15 <_Editor> Entries:Chainsaw punch1L punch1L Right hand 200 200 200 melee_hit02 melee_hit02 Standing Standing 1 Chainsaw 2 Chainsaw 1 Left hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit 0.05 Chainsaw 3 attack c 0 0 1 15 <_Editor> Entries:Chainsaw punch1L punch1L Right hand 200 200 200 melee_hit02 melee_hit02 Standing Standing 1 Chainsaw 3 Chainsaw 2 Left hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit 0.05 Chainsaw 4 attack d 0 0 1 15 <_Editor> Entries:Chainsaw punch1L punch1L Right hand 200 200 200 melee_hit02 melee_hit02 Standing Standing 1 Chainsaw 3 Left hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit 0.05 Chainsaw Finisher 1 0 0 1 15 <_Editor> Entries:Chainsaw punch1L punch1L unblockable Right hand 200 200 200 melee_hit02 melee_hit02 Standing Standing 1 Chainsaw Hard hit (LT) Kill victim Left hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False Chainsaw_attack_front BloodHit 0.05 Chainsaw Finisher 2 0 0 1 15 <_Editor> Entries:Chainsaw punch1L punch1L unblockable Right hand 200 200 200 melee_hit02 melee_hit02 Standing Standing 1 Chainsaw Hard hit (LT) Kill victim Left hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False Chainsaw_attack_back BloodHit 0.05 Chainsaw Finisher 3 0 0 1 15 <_Editor> Entries:Chainsaw punch1L punch1L unblockable Right hand 200 200 200 melee_hit02 melee_hit02 Standing Standing 1 Chainsaw Hard hit (LT) Kill victim Left hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False Chainsaw_attack_front_2 BloodHit 0.05 Chainsaw Moving move attack a 0 0 1 15 <_Editor> Entries:Chainsaw punch1L punch1L Right hand 200 200 200 melee_hit02 melee_hit02 Standing Standing 1 Chainsaw Chainsaw 1 Attacker is Running Left hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit 0.05 Chainsaw Prone prone attack 0 0 1 15 <_Editor> Entries:Chainsaw punch1L punch1L Right hand 200 200 200 melee_hit02 melee_hit02 Standing Standing 1 Chainsaw Victim is Prone/Ragdolled Kill victim Left hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit 0.05 Decker_Ground_Pound .69 -.489 .533 60 <_Editor> Entries:Gang_Specific Both hands 200 200 200 melee_hit02 BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_esc Standing Standing 1 Both hands 0.0 0.0 1.0 10 hammer smash False DeckersSwordhammer Decker_Sword_Attack .69 -.489 .533 60 <_Editor> Entries:Gang_Specific Both hands 300 100 100 melee_hit02 BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_esc Standing Standing 1 Both hands 0.0 0.0 1.0 10 decker sword attack False Defib_Stand_Shock defib stand shock Both hands 50.0 500.0 20.0 0.0 0.0 1.0 50 <_Editor> Entries:Weapon Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Dive_Roll_Grab Both hands 0.0 0.0 0.0 0.0 0.0 1.0 0 dont_play_weapon_sound <_Editor> Entries:Human_Shield Dive to HumanShield Standing Standing 1 Right hand 0.0 0.0 1.0 10 False drone_stand_behind .69 -.489 .533 60 <_Editor> Entries:WeaponBashes:Testicular Assault:PredatorDrone Right foot 75 300 75 melee_hit02 Standing Standing 1 Predator Drone Attacker is Player Only Victim is Not Ally Disarm Victim Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 drone_stand_behind True drone_stand_front .69 -.489 .533 60 <_Editor> Entries:WeaponBashes:Testicular Assault:PredatorDrone Right foot 75 300 75 melee_hit02 Standing Standing 1 Predator Drone Attacker is Player Only Victim is Not Ally Disarm Victim Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 drone_stand_front True dual_pistol_move_nuts .69 -.489 .533 60 <_Editor> Entries:WeaponBashes:Testicular Assault:DualPistol Right foot 75 100 75 melee_hit02 Standing Standing 1 DualPistol Attacker is Player Only Attacker is Running Victim is Not Ally Disarm Victim Right foot 0.0 0.0 1.0 10 0.0 0.0 1.0 dual_pistol_move True dual_pistol_stand_nuts .69 -.489 .533 60 <_Editor> Entries:WeaponBashes:Testicular Assault:DualPistol Right foot 75 100 75 melee_hit02 Standing Standing 1 DualPistol Attacker is Player Only Victim is Not Ally Disarm Victim Right foot 0.0 0.0 1.0 10 0.0 0.0 1.0 dual_pistol_stand True dual_pistol_stand_nuts_back .69 -.489 .533 60 <_Editor> Entries:WeaponBashes:Testicular Assault:DualPistol Right foot 75 100 75 melee_hit02 Standing Standing 1 DualPistol Attacker is Player Only Victim is Not Ally Disarm Victim Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 dual_pistol_stand_behind True Dual_swords_a attack a -1.0 -0.25 1.0 100 <_Editor> Entries:Weapon unblockable Both hands 150 100 100 Dual_swords_b Jyunichi_slash Blood_slice Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Dual_swords_b attack b 0.0 -1.0 1.0 100 <_Editor> Entries:Weapon unblockable Both hands 150 100 100 Jyunichi_slash Dual_swords_a Blood_slice Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Dual_swords_move move attack a 0.0 0.0 1.0 30 <_Editor> Entries:Weapon Both hands 150 75 100 Sword_move_flip Blood_slice Standing Standing 1 Right hand 0.0 0.0 1.0 10 False fraud_dive Dive Both hands melee_hit 20.0 20.0 20.0 0.0 0.0 1.0 10 <_Editor> Entries Standing Standing 1 Right hand 0.0 0.0 1.0 10 False gang_stand_nuts .69 -.489 .533 60 <_Editor> Entries:WeaponBashes:Testicular Assault:GangShotgun Right foot 75 100 75 melee_hit02 Standing Standing 1 SawedOff Attacker is Player Only Victim is Not Ally Disarm Victim Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 gang_shot_stand True gang_stand_nuts_back .69 -.489 .533 60 <_Editor> Entries:WeaponBashes:Testicular Assault:GangShotgun Right foot 75 100 75 melee_hit02 Standing Standing 1 SawedOff Attacker is Player Only Victim is Not Ally Disarm Victim Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 gang_shot_stand_behind True gl_move_ns bash -.11 .979 .166 60 <_Editor> Entries:WeaponBashes Right hand 600 100 300 melee_hit02 Standing Standing 1 Ragdoll Victim Right foot 0.0 0.3 0.7 3000 Right hand False h1h_attack_a attack a Right hand melee_hit 75 100 75 -1 -.25 1.0 30 <_Editor> Entries:Havok_Object Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit h1h_attack_b attack b Right hand melee_hit 75 100 75 -1 -.25 1.0 30 <_Editor> Entries:Havok_Object Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit h1h_attack_c attack b Right hand melee_hit 75 100 75 -1 -.25 1.0 30 <_Editor> Entries:Havok_Object Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit h1h_move_attack attack a Right hand melee_hit 75 100 75 -1 -.25 1.0 30 <_Editor> Entries:Havok_Object Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit h1h_prone_attack prone attack Right hand melee_hit 75 100 75 0.0 0.0 1.0 30 <_Editor> Entries:Havok_Object Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit h2h_attack_a attack a Right hand melee_hit 75 100 75 -1 -.25 1.0 45 <_Editor> Entries:Havok_Object Standing Standing 1 Melee 2h 1H Melee 2 1H Melee Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit h2h_attack_b attack b Right hand melee_hit 75 100 75 -1 -.25 1.0 45 <_Editor> Entries:Havok_Object Standing Standing 1 1H Melee 1H Melee 2 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit h2h_attack_c attack b Right hand melee_hit 75 100 75 -1 -.25 1.0 45 <_Editor> Entries:Havok_Object Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit h2h_move_attack move attack a Right hand melee_hit 75 100 75 -1 -.25 1.0 45 <_Editor> Entries:Havok_Object Standing Standing 1 Melee 2h 1H Melee Attacker is Player Only Attacker is Running Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit h2h_prone_attack prone attack Right hand melee_hit 75 110 75 0.0 0.0 1.0 40 <_Editor> Entries:Havok_Object Standing Standing 1 Melee 2h 1H Melee Victim is Prone/Ragdolled Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit h2h_prone_attack1 prone attack Right hand melee_hit 75 110 75 0.0 0.0 1.0 40 <_Editor> Entries:Havok_Object Standing Standing 1 1H Melee 2 Victim is Prone/Ragdolled Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit h2hh_attack_a attack a Right hand melee_hit 75 100 75 -1 -.25 1.0 45 <_Editor> Entries:Havok_Object Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit h2hh_attack_b attack b Right hand melee_hit 75 100 75 -1 -.25 1.0 45 <_Editor> Entries:Havok_Object Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit h2hh_attack_c attack b Right hand melee_hit 75 100 75 -1 -.25 1.0 45 <_Editor> Entries:Havok_Object Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit h2hh_move_attack attack a Right hand melee_hit 75 100 75 -1 -.25 1.0 45 <_Editor> Entries:Havok_Object Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit h2hh_prone_attack prone attack Right hand melee_hit 75 110 75 0.0 0.0 1.0 40 <_Editor> Entries:Havok_Object Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit h2hl_attack_a attack a Right hand melee_hit 75 100 75 -1 -.25 1.0 45 <_Editor> Entries:Havok_Object Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit h2hl_attack_b attack b Right hand melee_hit 75 100 75 -1 -.25 1.0 45 <_Editor> Entries:Havok_Object Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit h2hl_attack_c attack b Right hand melee_hit 75 100 75 -1 -.25 1.0 45 <_Editor> Entries:Havok_Object Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit h2hl_move_attack attack a Right hand melee_hit 75 100 75 -1 -.25 1.0 45 <_Editor> Entries:Havok_Object Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit h2hl_prone_attack prone attack Right hand melee_hit 75 110 75 0.0 0.0 1.0 40 <_Editor> Entries:Havok_Object Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit Human_Grab Both hands 0.0 0.0 0.0 0.0 0.0 1.0 0 dont_play_weapon_sound <_Editor> Entries:Human_Shield Human_Grab Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Human_Grab_Away Both hands 0.0 0.0 0.0 0.0 0.0 1.0 0 dont_play_weapon_sound <_Editor> Entries:Human_Shield Human_Grab_Away Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Human_Grab_Away_failed Both hands 0 0 0 0.0 0.0 1.0 0 dont_play_weapon_sound <_Editor> Entries:Human_Shield:Grab_Failures Human_Grab_Away_failed Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False Human_Grab_Away_Unarmed Both hands 0.0 0.0 0.0 0.0 0.0 1.0 0 dont_play_weapon_sound <_Editor> Entries:Human_Shield Human_Grab_Away_Unarmed Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Human_Grab_failed Both hands 0 0 0 0.0 0.0 1.0 0 dont_play_weapon_sound <_Editor> Entries:Human_Shield:Grab_Failures Human_Grab_failed Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False Human_Grab_throw_forward Both hands 0.0 0.0 0.0 0.0 0.0 1.0 40 dont_play_weapon_sound <_Editor> Entries:Human_Shield Human_Grab_throw_forward Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Human_Grab_throw_forward_away Both hands 0.0 0.0 0.0 0.0 0.0 1.0 40 dont_play_weapon_sound <_Editor> Entries:Human_Shield Human_Grab_throw_forward_away Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Human_Grab_to_Human_Shield Both hands 0.0 0.0 0.0 0.0 0.0 1.0 0 dont_play_weapon_sound <_Editor> Entries:Human_Shield Human_Grab_to_Human_Shield Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Human_Grab_to_Human_Shield_Away Both hands 0.0 0.0 0.0 0.0 0.0 1.0 0 dont_play_weapon_sound <_Editor> Entries:Human_Shield Human_Grab_to_Human_Shield_Away Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Human_Grab_Unarmed Both hands 0.0 0.0 0.0 0.0 0.0 1.0 0 dont_play_weapon_sound <_Editor> Entries:Human_Shield Human_Grab_Unarmed Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Human_shield_execution Both hands 0.0 0.0 0.0 0.0 0.0 1.0 0 dont_play_weapon_sound <_Editor> Entries:Human_Shield Human_Shield_quickkill Standing Standing 1 Kill victim Right hand 0.0 0.0 1.0 10 False Human_Shield_release Both hands 0.0 0.0 0.0 0.0 0.0 1.0 0 dont_play_weapon_sound allow synced incapacitated victim <_Editor> Entries:Human_Shield Human_Shield_release Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Human_Shield_release_dead Both hands 0.0 0.0 0.0 0.0 0.0 1.0 0 dont_play_weapon_sound allow synced incapacitated victim <_Editor> Entries:Human_Shield Human_Shield_release_dead Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Human_Shield_toss Both hands 0.0 100 0.0 0.0 0.0 1.0 0 dont_play_weapon_sound allow synced incapacitated victim <_Editor> Entries:Human_Shield Human_Shield_toss Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Human_shield_vampire_execution Both hands 0.0 0.0 0.0 0.0 0.0 1.0 0 dont_play_weapon_sound <_Editor> Entries:Human_Shield Human_Shield_Vampire Standing Standing 1 Kill victim Right hand 0.0 0.0 1.0 10 False Jyunichi_slash attack c Both hands 150 150 150 0.0 0.0 1.0 100 unblockable <_Editor> Entries:Boss_Attacks Standing Standing 1 Right hand 0.0 0.0 1.0 10 False KB Gloves Punch Left KB Glove Punch Left 0 0 1 15 <_Editor> Entries:Default_Melee:Starters punch1L punch1L Right hand 200 200 200 melee_hit02 melee_hit02 Standing Standing 1 KB Gloves 2 KB Gloves 1 Left hand 0.0 0.0 1.0 1000 0.0 0.0 1.0 False BloodHit 0.05 KB Gloves Punch Moving KB Glove Punch Move 0 0 1 15 <_Editor> Entries:Default_Melee:Starters punch1L punch1L Right hand 200 200 200 melee_hit02 melee_hit02 Standing Standing 1 KB_Gloves KB Gloves 1 Attacker is Running Right hand 0.0 0.0 1.0 1000 0.0 0.0 1.0 False BloodHit 0.05 KB Gloves Punch Right KB Glove Punch Right 0 0 1 15 <_Editor> Entries:Default_Melee:Starters punch1L punch1L Right hand 200 200 200 melee_hit02 melee_hit02 Standing Standing 1 KB_Gloves KB Gloves 1 KB Gloves 2 Right hand 0.0 0.0 1.0 1000 0.0 0.0 1.0 False BloodHit 0.05 KillBane_Attack_A .69 -.489 .533 60 <_Editor> Entries:KillBane Both hands 700 700 700 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Melee Attacker is Killbane Ragdoll Victim Ragdoll Victim from behind Right hand 0.0 0.0 1.0 10 KillBane Attack A False KillBane_Attack_B .69 -.489 .533 60 <_Editor> Entries:KillBane Both hands 700 700 700 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Melee Attacker is Killbane Ragdoll Victim Ragdoll Victim from behind Right foot 0.0 0.0 1.0 10 KillBane Attack B False KillBane_Punch_React_A .69 -.489 .533 60 <_Editor> Entries:KillBane Both hands 700 700 700 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 KillBane Punch React A Standing Standing 1 Right hand 0.0 0.0 1.0 10 False KillBane_Punch_React_B .69 -.489 .533 60 <_Editor> Entries:KillBane Both hands 700 700 700 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 KillBane Punch React B Standing Standing 1 Right hand 0.0 0.0 1.0 10 False KillBane_Punch_React_C .69 -.489 .533 60 <_Editor> Entries:KillBane Both hands 700 700 700 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 KillBane Punch React C Standing Standing 1 Right hand 0.0 0.0 1.0 10 False KillBane_QTE1_Exit_Failure .69 -.489 .533 60 <_Editor> Entries:KillBane Both hands 0 0 0 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 MB Corner Grapple 1 fail Standing Standing 1 Right hand 0.0 0.0 1.0 10 False KillBane_QTE1_Exit_Success .69 -.489 .533 60 <_Editor> Entries:KillBane Both hands 0 0 0 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 MB Corner Grapple 1 exit Standing Standing 1 Right hand 0.0 0.0 1.0 10 False KillBane_QTE1_Punch .69 -.489 .533 60 <_Editor> Entries:KillBane Both hands 0 0 0 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 MB Corner Grapple 1 attack Standing Standing 1 Right hand 0.0 0.0 1.0 10 False KillBane_QTE2_Exit_Success .69 -.489 .533 60 <_Editor> Entries:KillBane Both hands 0 0 0 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 MB Corner Grapple 2 exit Standing Standing 1 Right hand 0.0 0.0 1.0 10 False KillBane_QTE2_Grapple_Fail .69 -.489 .533 60 <_Editor> Entries:KillBane Both hands 0 0 0 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 MB Corner Grapple 2 fail Standing Standing 1 Right hand 0.0 0.0 1.0 10 False KillBane_QTE2_Setup_Kick .69 -.489 .533 60 <_Editor> Entries:KillBane Both hands 0 0 0 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 MB Corner Grapple 2 trans Standing Standing 1 Right hand 0.0 0.0 1.0 10 False KillBane_QTE3_Attack .69 -.489 .533 60 <_Editor> Entries:KillBane Both hands 0 0 0 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 MB Corner Grapple 3 attack Standing Standing 1 Right hand 0.0 0.0 1.0 10 False KillBane_QTE3_Exit_Failure .69 -.489 .533 60 <_Editor> Entries:KillBane Both hands 0 0 0 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 MB Corner Grapple 3 fail Standing Standing 1 Right hand 0.0 0.0 1.0 10 False KillBane_QTE3_Exit_Success .69 -.489 .533 60 <_Editor> Entries:KillBane Both hands 0 0 0 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 MB Corner Grapple 3 exit Standing Standing 1 Right hand 0.0 0.0 1.0 10 False KillBane_QTE3_Setup_Jump .69 -.489 .533 60 <_Editor> Entries:KillBane Both hands 0 0 0 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 MB Corner Grapple 3 trans Standing Standing 1 Right hand 0.0 0.0 1.0 10 False KillBane_Riding_to_QTE1 .69 -.489 .533 60 <_Editor> Entries:KillBane Both hands 0 0 0 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 MB Shoulders Exit 1 Standing Standing 1 Right hand 0.0 0.0 1.0 10 False KillBane_Riding_to_QTE2 .69 -.489 .533 60 <_Editor> Entries:KillBane Both hands 0 0 0 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 MB Shoulders Exit 2 Standing Standing 1 Right hand 0.0 0.0 1.0 10 False KillBane_Riding_to_QTE3 .69 -.489 .533 60 <_Editor> Entries:KillBane Both hands 0 0 0 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 MB Shoulders Exit 3 Standing Standing 1 Right hand 0.0 0.0 1.0 10 False KillSwitch .69 -.489 .533 60 <_Editor> Entries:KillBane Both hands 0 0 0 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 KillSwitch Standing Standing 1 Right hand 0.0 0.0 1.0 10 False KillSwitch_HIT .69 -.489 .533 60 <_Editor> Entries:KillBane Both hands 100 0 0 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 KillSwitch HIT Standing Standing 1 Right hand 0.0 0.0 1.0 10 False KillSwitch_MISS .69 -.489 .533 60 <_Editor> Entries:KillBane Both hands 0 100 0 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 KillSwitch MISS Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Luchadore_Grab_failed Both hands 0 0 0 0.0 0.0 1.0 0 dont_play_weapon_sound <_Editor> Entries:Human_Shield:Grab_Failures Human_Grab_failed_luch Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False M02_ShaundiRescue_Convo M02_ShaundiRescue_Convo 0 0 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Mission02_QTE2 False M02_ShaundiRescue_Enter M02_ShaundiRescue_Enter 0 0 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Mission02_QTE2 False M02_ShootQTE2_Enter M02_ShootQTE2_Enter 0 0 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Mission02_QTE2 False M02_ShootQTE2_Exit M02_ShootQTE2_Exit 0 0 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Mission02_QTE2 False M02_ShootQTE2_Fail M02_ShootQTE2_Fail 0 0 0 Ragdoll Victim Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Mission02_QTE2 False M02_ShootQTE2_Fire .69 -.489 .533 60 <_Editor> Entries:Mission02_QTE2 Both hands 0 200 0 melee_hit02 BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_esc Standing Standing 1 Right hand 0.0 0.0 1.0 10 M02 shootQTE attk False M22 Sequence 1 Right hand 0 0 0 0.0 0.0 1.0 10 <_Editor> Entries:Mission22 M22 Sequence 1 Standing Standing 1 Right hand 0.0 0.0 1.0 10 False M22 Sequence 1 Headbutt Right hand 0 0 0 0.0 0.0 1.0 10 <_Editor> Entries:Mission22 M22 Sequence 1 HeadButt Standing Standing 1 Right hand 0.0 0.0 1.0 10 False M22 Sequence 1 Hold Right hand 0 0 0 0.0 0.0 1.0 10 <_Editor> Entries:Mission22 M22 Sequence 1 Hold Standing Standing 1 Right hand 0.0 0.0 1.0 10 False M22 Sequence 2 Right hand 0 0 0 0.0 0.0 1.0 10 <_Editor> Entries:Mission22 M22 Sequence 2 Standing Standing 1 Right hand 0.0 0.0 1.0 10 False M22 Sequence 2 FaceSlam Right hand 0 0 0 0.0 0.0 1.0 10 <_Editor> Entries:Mission22 M22 Sequence 2 FaceSlam Standing Standing 1 Right hand 0.0 0.0 1.0 10 False M22 Sequence 2 Hold Right hand 0 0 0 0.0 0.0 1.0 10 <_Editor> Entries:Mission22 M22 Sequence 2 Hold Standing Standing 1 Right hand 0.0 0.0 1.0 10 False M22 Sequence 3 Right hand 0 0 0 0.0 0.0 1.0 10 <_Editor> Entries:Mission22 M22 Sequence 3 Standing Standing 1 Right hand 0.0 0.0 1.0 10 False M22 Sequence 3 Hold Right hand 0 0 0 0.0 0.0 1.0 10 <_Editor> Entries:Mission22 M22 Sequence 3 Choke Standing Standing 1 Right hand 0.0 0.0 1.0 10 False M22 Sequence 3 Null Right hand 0 0 0 0.0 0.0 1.0 10 <_Editor> Entries:Mission22 M22 Sequence 3 Choke Null Standing Standing 1 Right hand 0.0 0.0 1.0 10 False M22 Sequence 3 Snap Right hand 0 0 0 0.0 0.0 1.0 10 <_Editor> Entries:Mission22 M22 Sequence 3 Snap Standing Standing 1 Right hand 0.0 0.0 1.0 10 False MC 180 mc change 180 kick 0 0 1 15 <_Editor> Entries:Default_Melee:DirectionChange punch1L punch1L Right hand 225 250 255 melee_hit02 melee_hit02 Standing Standing 1 Melee Default Punch 0 Punch 0 Left foot 0.0 0.0 1.0 100 0.0 0.0 1.0 False Blood_headshot MC 181 mc change 180 kick 0 0 1 15 <_Editor> Entries:Default_Melee:DirectionChange punch1L punch1L Right hand 255 250 255 melee_hit02 melee_hit02 Standing Standing 1 Punch 1 Punch 1 Left foot 0.0 0.0 1.0 100 0.0 0.0 1.0 False Blood_headshot MC 182 mc change 180 kick 0 0 1 15 <_Editor> Entries:Default_Melee:DirectionChange punch1L punch1L Right hand 225 250 225 melee_hit02 melee_hit02 Standing Standing 1 Punch 2 Punch 2 Left foot 0.0 0.0 1.0 100 0.0 0.0 1.0 False Blood_headshot MC 90 L mc change 90l backfist 0 0 1 15 <_Editor> Entries:Default_Melee:DirectionChange punch1L punch1L Right hand 225 250 225 melee_hit02 melee_hit02 Standing Standing 1 Melee Default Punch 0 Punch 0 Left hand 0.0 0.0 1.0 100 0.0 0.0 1.0 False Blood_headshot MC 90 L1 mc change 90l backfist 0 0 1 15 <_Editor> Entries:Default_Melee:DirectionChange punch1L punch1L Right hand 225 250 225 melee_hit02 melee_hit02 Standing Standing 1 Melee Default Punch 1 Punch 1 Left hand 0.0 0.0 1.0 100 0.0 0.0 1.0 False Blood_headshot MC 90 L2 mc change 90l backfist 0 0 1 15 <_Editor> Entries:Default_Melee:DirectionChange punch1L punch1L Right hand 225 250 225 melee_hit02 melee_hit02 Standing Standing 1 Punch 2 Punch 2 Left hand 0.0 0.0 1.0 100 0.0 0.0 1.0 False Blood_headshot MC 90 R mc change 90r elbow 0 0 1 15 <_Editor> Entries:Default_Melee:DirectionChange punch1L punch1L Right hand 225 250 225 melee_hit02 melee_hit02 Standing Standing 1 Melee Default Punch 0 Punch 0 Right hand 0.0 0.0 1.0 100 0.0 0.0 1.0 False Blood_headshot MC 90 R1 mc change 90r elbow 0 0 1 15 <_Editor> Entries:Default_Melee:DirectionChange punch1L punch1L Right hand 225 250 225 melee_hit02 melee_hit02 Standing Standing 1 Punch 1 Punch 1 Right hand 0.0 0.0 1.0 100 0.0 0.0 1.0 False Blood_headshot MC 90 R2 mc change 90r elbow 0 0 1 15 <_Editor> Entries:Default_Melee:DirectionChange punch1L punch1L Right hand 225 250 225 melee_hit02 melee_hit02 Standing Standing 1 Punch 2 Punch 2 Right hand 0.0 0.0 1.0 100 0.0 0.0 1.0 False Blood_headshot MC End 1 R Kick mc end 1 Right Kick 0 0 1 15 <_Editor> Entries:Default_Melee:Ends punch1L punch1L Right hand 300 200 300 melee_hit02 melee_hit02 Standing Standing 1 Punch 0 Punch 2 Ragdoll Victim Right foot 0.0 0.0 1.0 100 0.0 0.0 1.0 False Blood_headshot MC End 2 R Superman Punch MC end 2 Superman Punch 0 0 1 15 <_Editor> Entries:Default_Melee:Ends punch1L punch1L Right hand 300 200 300 melee_hit02 melee_hit02 Standing Standing 1 Punch 0 Punch 2 Ragdoll Victim Left hand 0.0 0.0 1.0 100 0.0 0.0 1.0 False Blood_headshot MC End 3 SideKick MC end 3 SideKick 0 0 1 15 <_Editor> Entries:Default_Melee:Ends punch1L punch1L Right hand 300 200 300 melee_hit02 melee_hit02 Standing Standing 1 Punch 0 Punch 2 Ragdoll Victim Right foot 0.0 0.0 1.0 100 0.0 0.0 1.0 False Blood_headshot MC End 4 Big Punch MC end 4 Big Punch 0 0 1 15 <_Editor> Entries:Default_Melee:Ends punch1L punch1L Right hand 300 200 300 melee_hit02 melee_hit02 Standing Standing 1 Punch 0 Punch 2 Ragdoll Victim Right hand 0.0 0.0 1.0 100 0.0 0.0 1.0 False Blood_headshot MC Finish 1 .69 -.489 .533 60 <_Editor> Entries:Default_Melee:SyncedFinishers unblockable Right foot 500 500 500 melee_hit02 Standing Standing 1 Melee Default Punch 1 Punch 2 Attacker is Player Only Victim is Not Ally Hard hit (LT) Right foot 0.0 0.0 1.0 10 0.0 0.0 1.0 MC Finish 1 False 3000 Press RT BloodHit_Melee r-hand False 1000 BloodHit Press LT BloodHit_Melee head True 1000 BloodHit Press RT BloodHit_Melee r-foot False 1000 BloodHit MC Finish 2 .69 -.489 .533 60 <_Editor> Entries:Default_Melee:SyncedFinishers unblockable Right foot 500 500 500 melee_hit02 Standing Standing 1 Melee Default Punch 1 Punch 2 Attacker is Player Only Victim is Not Ally Hard hit (LT) Right foot 0.0 0.0 1.0 10 0.0 0.0 1.0 MC Finish 2 False 3000 Press RT BloodHit_Melee spine True 1000 BloodHit Press RT BloodHit_Melee spine True 1000 BloodHit Press RT BloodHit_Melee head True 1000 BloodHit MC Finish 3 .69 -.489 .533 60 <_Editor> Entries:Default_Melee:SyncedFinishers unblockable Right foot 500 500 500 melee_hit02 Standing Standing 1 Melee Default Punch 1 Punch 2 Attacker is Player Only Victim is Not Ally Hard hit (LT) Right foot 0.0 0.0 1.0 10 0.0 0.0 1.0 MC Finish 3 False 3000 Left Stick Down VFX_BodySlamDust spine True 1000 Press RT BloodHit_Melee head True 1000 BloodHit MC Finish 4 .69 -.489 .533 60 <_Editor> Entries:Default_Melee:SyncedFinishers unblockable Right foot 500 500 500 melee_hit02 Standing Standing 1 Melee Default Punch 1 Punch 2 Attacker is Player Only Victim is Not Ally Hard hit (LT) Ragdoll Victim Right foot 0.0 0.0 1.0 10 0.0 0.0 1.0 MC Finish 4 False 3000 Press RT 1000 VFX_BodySlamDust spine True Press RT 1000 BloodHit_Melee r-hand False BloodHit Press LT 1000 BloodHit_Melee l-hand False BloodHit Press RT 1000 BloodHit_Melee r-hand False BloodHit Press LT 1000 BloodHit_Melee l-hand False BloodHit Press LT 1000 BloodHit_Melee l-foretwist False BloodHit MC Homie Finish 1 .69 -.489 .533 60 <_Editor> Entries:Default_Melee:SyncedFinishers unblockable Right foot 800 500 100 melee_hit02 Standing Standing 1 Melee Default Punch 1 Punch 2 Victim is Not Ally Attacker is Homie Only Both hands 0.0 0.0 1.0 10 0.0 0.0 1.0 MC Homie Finish 1 False 3000 MC Homie Finish 2 .69 -.489 .533 60 <_Editor> Entries:Default_Melee:SyncedFinishers unblockable Right foot 800 500 100 melee_hit02 Standing Standing 1 Melee Default Punch 1 Punch 2 Victim is Not Ally Attacker is Homie Only Both hands 0.0 0.0 1.0 10 0.0 0.0 1.0 MC Homie Finish 2 False 3000 MC Homie Finish 3 .69 -.489 .533 60 <_Editor> Entries:Default_Melee:SyncedFinishers unblockable Right foot 800 500 100 melee_hit02 Standing Standing 1 Melee Default Punch 1 Punch 2 Victim is Not Ally Attacker is Homie Only Both hands 0.0 0.0 1.0 10 0.0 0.0 1.0 MC Homie Finish 3 False 3000 MC Homie Finish 4 .69 -.489 .533 60 <_Editor> Entries:Default_Melee:SyncedFinishers unblockable Right foot 800 500 100 melee_hit02 Standing Standing 1 Melee Default Punch 1 Punch 2 Victim is Not Ally Attacker is Homie Only Both hands 0.0 0.0 1.0 10 0.0 0.0 1.0 MC Homie Finish 4 False 3000 MC start L Punch mc start left punch 0 0 1 15 <_Editor> Entries:Default_Melee:Starters punch1L punch1L Right hand 105 100 105 melee_hit02 melee_hit02 Standing Standing 1 Punch 1 Punch 0 Melee Default Left hand 0.0 0.0 1.0 100 0.0 0.0 1.0 False Blood_headshot MC start R Punch mc start right punch 0 0 1 15 <_Editor> Entries:Default_Melee:Starters punch1L punch1L Right hand 105 100 105 melee_hit02 melee_hit02 Standing Standing 1 Punch 2 Punch 1 Right hand 0.0 0.0 1.0 100 0.0 0.0 1.0 False Blood_headshot Mission02_SkyQTE1_Attack M02_SkyQTE1_Attack 0 0 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Mission02_QTE1 False Mission02_SkyQTE1_Enter M02_SkyQTE1_Enter 0 0 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Mission02_QTE1 False Mission02_SkyQTE1_Exit M02_SkyQTE1_Exit 0 0 0 Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Mission02_QTE1 False Mission02_SkyQTE3_Attack M02_SkyQTE3_Attack 0 0 0 Left hand 0.0 0.0 1.0 10 <_Editor> Entries:Mission02_QTE3 False Mission02_SkyQTE3_Enter M02_SkyQTE3_Enter 0 0 0 Left hand 0.0 0.0 1.0 10 <_Editor> Entries:Mission02_QTE3 False Mission02_SkyQTE3_Exit M02_SkyQTE3_Exit 0 0 0 Kill victim Left hand 0.0 0.0 1.0 10 <_Editor> Entries:Mission02_QTE3 False Move Riot Bash melee moving .214 .226 .949 35 <_Editor> Entries:RiotCop unblockable Left hand 300 400 60 melee_hit Standing Standing 1 Riot Attacker is Walking Ragdoll Victim Ragdoll Victim from behind Left hand 0.0 0.0 1.0 10 False nstick_a attack a 0.0 0.0 1.0 50 <_Editor> Entries:Weapon Right hand 60 90 75 melee_hit Standing Standing 1 Right hand 0.0 0.0 1.0 10 False nstick_b attack b 0.0 0.0 1.0 50 <_Editor> Entries:Weapon Right hand 60 90 75 melee_hit Standing Standing 1 Right hand 0.0 0.0 1.0 10 False nstick_move_a move attack a 0.0 0.0 1.0 40 <_Editor> Entries:Weapon Right hand 60 90 75 melee_hit Standing Standing 1 Right hand 0.0 0.0 1.0 10 False nstick_move_b move attack b 0.0 0.0 1.0 40 <_Editor> Entries:Weapon Right hand 60 90 75 melee_hit Standing Standing 1 Right hand 0.0 0.0 1.0 10 False nstick_prone_attack prone attack 0.0 0.0 1.0 10 <_Editor> Entries:Weapon Right hand 75 115 75 melee_hit Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Pest Attack saint pest react c 1 1 1 False Both hands 0.0 0.0 1.0 10 <_Editor> Entries Pest Attack Upper saint pest upper c 1 1 1 False Both hands 0.0 0.0 1.0 10 <_Editor> Entries pimp_slap_prone_attack prone attack Right hand melee_hit 2000 2000 2000 0.0 .707 .707 200 <_Editor> Entries:Weapon Standing Standing 1 Right hand 0.0 0.0 1.0 10 False pimp_slap_prone_kick prone stomp short Right foot melee_hit 2000 2000 2000 0.0 .447 .894 200 <_Editor> Entries:Weapon Standing Standing 1 Right hand 0.0 0.0 1.0 10 False pistol_move_ns melee moving .69 -.489 .533 60 <_Editor> Entries:WeaponBashes Right hand 300 100 300 melee_hit02 Standing Standing 1 Right foot 0.0 0.0 1.0 10 0.0 0.0 1.0 Right hand False pistol_prone_kick prone stomp short Right foot 200 150 300 0.0 0.0 1.0 35 <_Editor> Entries:WeaponBashes melee_hit melee_blood Standing Standing 1 Victim is Prone/Ragdolled Right foot 0.0 0.0 1.0 10 False pistol_stand bash .69 -.489 .533 60 <_Editor> Entries:WeaponBashes Right foot 300 100 300 melee_hit02 Standing Standing 1 Right foot 0.0 0.0 1.0 10 Right hand False pistol_stand_ns bash .69 -.489 .533 60 <_Editor> Entries:WeaponBashes Right hand 300 100 300 melee_hit02 Standing Standing 1 Right foot 0.0 0.0 1.0 10 Right hand False pistol_stand_nuts_a .69 -.489 .533 60 <_Editor> Entries:WeaponBashes:Testicular Assault:Pistol Right foot 75 300 75 melee_hit02 Standing Standing 1 Pistol Attacker is Player Only Victim is Not Ally Disarm Victim Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 pistol_stand_a True pistol_stand_nuts_behind .69 -.489 .533 60 <_Editor> Entries:WeaponBashes:Testicular Assault:Pistol Right foot 75 300 75 melee_hit02 Standing Standing 1 Pistol Attacker is Player Only Victim is Not Ally Disarm Victim Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 pistol_stand_behind True Player finish dbno brute DBNO Player finish Brute Right hand -1 -1 -1 0.0 0.0 1.0 10 allow synced incapacitated victim <_Editor> Entries:BRUTE Standing Standing 1 Kill victim Right hand 0.0 0.0 1.0 10 False Player finish dbno brute fail DBNO Player finish Brute fail Right hand 50 50 50 0.0 0.0 1.0 10 two-handed attack <_Editor> Entries:BRUTE Standing Standing 1 Right hand 0.0 0.0 1.0 10 False prone_stomp_short prone stomp short 0.0 0.0 1.0 30 <_Editor> Entries:Default_Melee Right foot 200 500 300 melee_hit melee_hit Standing Standing 1 Melee Punch 0 Punch 0 Victim is Prone/Ragdolled Ragdoll Victim Right foot 0.0 0.0 1.0 10 0.0 0.0 1.0 False Blood_headshot QuickKillA Quick_Kill_A Right hand 5000.0 20.0 20.0 0.0 0.0 1.0 10 <_Editor> Entries:Commando Standing Standing 1 Kill victim Right hand 0.0 0.0 1.0 10 False QuickKillB Quick_Kill_B Right hand 5000 20.0 20.0 0.0 0.0 1.0 10 <_Editor> Entries:Commando Standing Standing 1 Kill victim Right hand 0.0 0.0 1.0 10 False Riot Bash 1 melee .214 .226 .949 35 <_Editor> Entries:RiotCop unblockable Left hand 300 400 60 melee_hit Standing Standing 1 Riot Ragdoll Victim Ragdoll Victim from behind Left hand 0.0 0.0 1.0 10 False ro_punch1L punch L 1 Left foot melee_hit 65 35 65 0.0 0.0 1.0 30 ro_punch2R ro_punch2L <_Editor> Entries:Gang_Specific:Melee_Ronin melee_blood Standing Standing 1 Right hand 0.0 0.0 1.0 10 False ro_punch1R punch R 1 Right foot melee_hit 65 35 65 0.0 0.0 1.0 30 ro_punch2R ro_punch2L <_Editor> Entries:Gang_Specific:Melee_Ronin melee_blood Standing Standing 1 Right hand 0.0 0.0 1.0 10 False ro_punch2L punch L 1 Left foot melee_hit 65 35 65 0.0 0.0 1.0 30 ro_finish1R ro_finish2R ro_finish1L ro_finish2L <_Editor> Entries:Gang_Specific:Melee_Ronin melee_blood Standing Standing 1 Right hand 0.0 0.0 1.0 10 False ro_punch2R punch R 1 Right foot melee_hit 65 35 65 0.0 0.0 1.0 30 ro_finish1R ro_finish2R ro_finish1L ro_finish2L <_Editor> Entries:Gang_Specific:Melee_Ronin melee_blood Standing Standing 1 Right hand 0.0 0.0 1.0 10 False ro_punch3L punch L 2 Left foot melee_hit 100 50 100 0.0 0.5 1.0 90 <_Editor> Entries:Gang_Specific:Melee_Ronin melee_blood Standing Standing 1 Right hand 0.0 0.0 1.0 10 False ro_punch3R punch R 2 Right foot melee_hit 100 50 100 1 -0.25 1.0 90 <_Editor> Entries:Gang_Specific:Melee_Ronin melee_blood Standing Standing 1 Right hand 0.0 0.0 1.0 10 False rocket_hammer_a attack a Right hand 100 1000 100 0.0 0.0 1.0 100 sword_finish_R1 sword_finish_R2 Akuji_slash <_Editor> Entries:Weapon sword_finish_L1 sword_finish_L2 Akuji_sweep Blood_slice Standing Standing 1 Sledge Rocket Hammer 2 Rocket Hammer 1 Hard hit (LT) Both hands 0 0 1 150 0.0 0.0 1.0 False BloodHit 0.05 rocket_hammer_b attack b Right hand 100 1000 100 0.0 0.0 1.0 100 sword_finish_R1 sword_finish_R2 Akuji_slash <_Editor> Entries:Weapon sword_finish_L1 sword_finish_L2 Akuji_sweep Blood_slice Standing Standing 1 Rocket Hammer 1 Rocket Hammer 2 Hard hit (LT) Both hands 0 0 1 150 0.0 0.0 1.0 False BloodHit 0.05 rocket_hammer_left_trigger attack l 1 Right hand 100 1000 100 0.0 0.0 1.0 100 attacker should not flinch sword_finish_R1 sword_finish_R2 Akuji_slash <_Editor> Entries:Weapon sword_finish_L1 sword_finish_L2 Akuji_sweep Blood_slice Standing Standing 1 Sledge Both hands 0 0 0 0 0.0 0.0 1.0 False DeckersSwordhammer BloodHit 0.05 rocket_hammer_left_trigger1 attack l 1 Right hand 100 1000 100 0.0 0.0 1.0 100 attacker should not flinch sword_finish_R1 sword_finish_R2 Akuji_slash <_Editor> Entries:Weapon sword_finish_L1 sword_finish_L2 Akuji_sweep Blood_slice Standing Standing 1 Rocket Hammer 2 Both hands 0 0 0 0 0.0 0.0 1.0 False DeckersSwordhammer BloodHit 0.05 rocket_hammer_left_trigger2 move attack b Right hand 100 1000 100 0.0 0.0 1.0 100 attacker should not flinch sword_finish_R1 sword_finish_R2 Akuji_slash <_Editor> Entries:Weapon sword_finish_L1 sword_finish_L2 Akuji_sweep Blood_slice Standing Standing 1 Rocket Hammer 1 Both hands 0 0 0 0 0.0 0.0 1.0 False DeckersSwordhammer BloodHit 0.05 rocket_hammer_left_trigger_run move attack b Right hand 100 1000 100 0.0 0.0 1.0 100 attacker should not flinch sword_finish_R1 sword_finish_R2 Akuji_slash <_Editor> Entries:Weapon sword_finish_L1 sword_finish_L2 Akuji_sweep Blood_slice Standing Standing 1 Sledge Attacker is Running Both hands 0 0 0 0 0.0 0.0 1.0 False DeckersSwordhammer BloodHit 0.05 rocket_hammer_running move attack a Right hand 100 1000 100 0.0 0.0 1.0 100 sword_finish_R1 sword_finish_R2 Akuji_slash <_Editor> Entries:Weapon sword_finish_L1 sword_finish_L2 Akuji_sweep Blood_slice Standing Standing 1 Sledge Rocket Hammer 2 Rocket Hammer 1 Attacker is Running Hard hit (LT) Both hands 0 0 1 150 0.0 0.0 1.0 False BloodHit 0.05 rpg_move bash -.11 .979 .166 90 <_Editor> Entries:WeaponBashes unblockable Right hand 300 100 300 melee_hit Standing Standing 1 Right foot 0.0 0.0 1.0 10 Right hand False rpg_move_ns -.11 .979 .166 90 <_Editor> Entries:WeaponBashes Right hand 300 100 300 melee_hit Standing Standing 1 Right foot 0.0 0.0 1.0 10 Right hand bash False rpg_prone_kick prone stomp short Right foot 200 150 300 0.0 0.0 1.0 35 <_Editor> Entries:WeaponBashes melee_hit melee_blood Standing Standing 1 Victim is Prone/Ragdolled Right foot 0.0 0.0 1.0 10 Right hand False rpg_stand bash -.11 .979 .166 90 <_Editor> Entries:WeaponBashes Right hand 300 100 300 melee_hit Standing Standing 1 Right foot 0.0 0.0 1.0 10 Right hand False rpg_stand_ns bash -.11 .979 .166 90 <_Editor> Entries:WeaponBashes Right hand 300 100 300 melee_hit Standing Standing 1 Right foot 0.0 0.0 1.0 10 Right hand False rpg_stand_nuts .69 -.489 .533 60 <_Editor> Entries:WeaponBashes:Testicular Assault:RPG Right foot 75 100 75 melee_hit02 Standing Standing 1 RPG Genki Attacker is Player Only Victim is Not Ally Disarm Victim Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 rpg_stand True rpg_stand_nuts_behind .69 -.489 .533 60 <_Editor> Entries:WeaponBashes:Testicular Assault:RPG Right foot 75 100 75 melee_hit02 Standing Standing 1 RPG Genki Attacker is Player Only Victim is Not Ally Disarm Victim Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 rpg_stand_behind True satchel_stand_nuts_back .69 -.489 .533 60 <_Editor> Entries:WeaponBashes:Testicular Assault:Satchel Right foot 75 100 75 melee_hit02 Standing Standing 1 SatchelCharge Attacker is Player Only Victim is Not Ally Disarm Victim Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 satchel_stand_behind True satchel_stand_nuts_front .69 -.489 .533 60 <_Editor> Entries:WeaponBashes:Testicular Assault:Satchel Right foot 75 100 75 melee_hit02 Standing Standing 1 SatchelCharge Attacker is Player Only Victim is Not Ally Disarm Victim Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 satchel_stand_front True sg_move bash -.11 .979 .166 60 <_Editor> Entries:WeaponBashes Right hand 300 100 300 melee_hit02 Standing Standing 1 Right foot 0.0 0.0 1.0 10 Right hand False sg_move_ns bash -.11 .979 .166 60 <_Editor> Entries:WeaponBashes Right hand 300 100 300 melee_hit02 Standing Standing 1 Right foot 0.0 0.0 1.0 10 Right hand False sg_prone_kick prone stomp short Right foot 200 150 300 0.0 0.0 1.0 35 <_Editor> Entries:WeaponBashes melee_hit melee_blood Standing Standing 1 Right foot 0.0 0.0 1.0 10 False sg_stand bash -.11 .979 .166 60 <_Editor> Entries:WeaponBashes Right hand 300 100 300 melee_hit02 Standing Standing 1 Right foot 0.0 0.0 1.0 10 Right hand False sg_stand_ns bash -.11 .979 .166 60 <_Editor> Entries:WeaponBashes Right hand 300 100 300 melee_hit02 Standing Standing 1 Right foot 0.0 0.0 1.0 10 Right hand False Shoulders Punch Left .69 -.489 .533 60 <_Editor> Entries:KillBane Both hands 0 0 0 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Shoulders Punch Left Shoulders Punch Right .69 -.489 .533 60 <_Editor> Entries:KillBane Both hands 0 0 0 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Shoulders Punch Right smg_move_ns melee moving .69 -.489 .533 60 <_Editor> Entries:WeaponBashes Right hand 300 100 300 melee_hit02 Standing Standing 1 Right foot 0.0 0.0 1.0 10 Right hand False smg_prone_kick prone stomp short Right foot 200 150 300 0.0 0.0 1.0 35 <_Editor> Entries:WeaponBashes melee_hit melee_blood Standing Standing 1 Right foot 0.0 0.0 1.0 10 False smg_stand_ns melee .69 -.489 .533 60 <_Editor> Entries:WeaponBashes Right hand 300 100 300 melee_hit02 Standing Standing 1 Right foot 0.0 0.0 1.0 10 Right hand False Sprint Attack A Right hand 50 250 250 0.0 0.0 1.0 10 unblockable dont_play_weapon_sound <_Editor> Entries Sprint Attack A Standing Standing 1 Default Chainsaw DualPistol Melee Melee 1h Melee 2h Nightstick PepperSpray Rifle Pistol Thrown SawedOff Shot Gun SatchelCharge Genki StagRifle Sniper RPG KB_Gloves Attacker is Sprinting Attacker is Player Only Victim is Not Ally Ragdoll Victim Right hand 0.0 0.0 1.0 10 2000 False Sprint Attack B Right hand 50 250 250 0.0 0.0 1.0 10 unblockable dont_play_weapon_sound <_Editor> Entries Sprint Attack B Standing Standing 1 StagRifle Genki Default Chainsaw DualPistol Melee Melee 1h Melee 2h Nightstick PepperSpray Rifle Pistol Thrown SawedOff Shot Gun SatchelCharge Genki Sniper RPG KB_Gloves Attacker is Sprinting Attacker is Player Only Victim is Not Ally Ragdoll Victim Right hand 0.0 0.0 1.0 10 2000 False Sprint Attack Back A Right hand 50 500 500 0.0 0.0 1.0 10 unblockable dont_play_weapon_sound <_Editor> Entries Sprint Attack Behind A Standing Standing 1 StagRifle Genki Default Chainsaw DualPistol Melee Melee 1h Melee 2h Nightstick PepperSpray Rifle Pistol Thrown SawedOff Shot Gun SatchelCharge Genki Sniper KB_Gloves RPG Attacker is Sprinting Attacker is Player Only Victim is Not Ally Ragdoll Victim Right hand 0.0 0.0 1.0 10 2000 False Sprint Attack Back B Right hand 50 500 500 0.0 0.0 1.0 10 unblockable dont_play_weapon_sound <_Editor> Entries Sprint Attack Behind B Standing Standing 1 StagRifle Genki Default Chainsaw DualPistol Melee Melee 1h Melee 2h Nightstick PepperSpray Rifle Pistol Thrown SawedOff Shot Gun SatchelCharge Genki Sniper KB_Gloves RPG Attacker is Sprinting Attacker is Player Only Victim is Not Ally Ragdoll Victim Right hand 0.0 0.0 1.0 10 2000 False Sprint Attack Back C Right hand 50 500 500 0.0 0.0 1.0 10 unblockable dont_play_weapon_sound <_Editor> Entries Sprint Attack Behind C Standing Standing 1 StagRifle Genki Default Chainsaw DualPistol Melee Melee 1h Melee 2h Nightstick PepperSpray Rifle Pistol Thrown SawedOff Shot Gun SatchelCharge Genki Sniper KB_Gloves RPG Attacker is Sprinting Attacker is Player Only Victim is Not Ally Ragdoll Victim Right hand 0.0 0.0 1.0 10 2000 False Sprint Attack Back D Right hand 50 500 500 0.0 0.0 1.0 10 unblockable dont_play_weapon_sound <_Editor> Entries Sprint Attack Behind D Standing Standing 1 StagRifle Genki Default Chainsaw DualPistol Melee Melee 1h Melee 2h Nightstick PepperSpray Rifle Pistol Thrown SawedOff Shot Gun SatchelCharge Sniper KB_Gloves RPG Attacker is Sprinting Attacker is Player Only Victim is Not Ally Ragdoll Victim Right hand 0.0 0.0 1.0 10 2000 False Sprint Attack Back E Right hand 50 500 500 0.0 0.0 1.0 10 unblockable dont_play_weapon_sound <_Editor> Entries Sprint Attack Behind E Standing Standing 1 StagRifle Genki Default Chainsaw DualPistol Melee Melee 1h Melee 2h Nightstick PepperSpray Rifle Pistol Thrown SawedOff Shot Gun SatchelCharge Sniper KB_Gloves RPG Attacker is Sprinting Attacker is Player Only Victim is Not Ally Ragdoll Victim Right hand 0.0 0.0 1.0 10 2000 False Sprint Attack C Right hand 50 250 250 0.0 0.0 1.0 10 unblockable dont_play_weapon_sound <_Editor> Entries Sprint Attack C Standing Standing 1 StagRifle Genki Default Chainsaw DualPistol Melee Melee 1h Melee 2h Nightstick PepperSpray Rifle Pistol Thrown SawedOff Shot Gun SatchelCharge Sniper KB_Gloves RPG Attacker is Sprinting Attacker is Player Only Victim is Not Ally Ragdoll Victim Right hand 0.0 0.0 1.0 10 2000 False Sprint Attack D Right hand 50 250 250 0.0 0.0 1.0 10 unblockable dont_play_weapon_sound <_Editor> Entries Sprint Attack D Standing Standing 1 StagRifle Genki Default Chainsaw DualPistol Melee Melee 1h Melee 2h Nightstick PepperSpray Rifle Pistol Thrown SawedOff Shot Gun SatchelCharge Sniper RPG KB_Gloves Attacker is Sprinting Attacker is Player Only Victim is Not Ally Ragdoll Victim Right hand 0.0 0.0 1.0 10 2000 False Sprint Attack E Right hand 50 250 250 0.0 0.0 1.0 10 unblockable dont_play_weapon_sound <_Editor> Entries Sprint Attack E Standing Standing 1 StagRifle Genki Default Chainsaw DualPistol Melee Melee 1h Melee 2h Nightstick PepperSpray Rifle Pistol Thrown SawedOff Shot Gun SatchelCharge Sniper KB_Gloves RPG Attacker is Sprinting Attacker is Player Only Victim is Not Ally Ragdoll Victim Right hand 0.0 0.0 1.0 10 2000 False ss_punch1L punch L 1 Left hand melee_hit 60 30 60 0.0 0.0 1.0 30 ss_punch2R ss_punch2L <_Editor> Entries:Gang_Specific:Melee_Samedi melee_blood Standing Standing 1 Right hand 0.0 0.0 1.0 10 False ss_punch1R punch R 1 Right hand melee_hit 60 30 60 0.0 0.0 1.0 30 ss_punch2R ss_punch2L <_Editor> Entries:Gang_Specific:Melee_Samedi melee_blood Standing Standing 1 Right hand 0.0 0.0 1.0 10 False ss_punch2L punch L 1 Left hand melee_hit 60 30 60 0.0 0.0 1.0 30 ss_finish1R ss_finish2R ss_finish1L ss_finish2L <_Editor> Entries:Gang_Specific:Melee_Samedi melee_blood Standing Standing 1 Right hand 0.0 0.0 1.0 10 False ss_punch2R punch R 1 Right hand melee_hit 60 30 60 0.0 0.0 1.0 30 ss_finish1R ss_finish2R ss_finish1L ss_finish2L <_Editor> Entries:Gang_Specific:Melee_Samedi melee_blood Standing Standing 1 Right hand 0.0 0.0 1.0 10 False ss_punch3L punch L 2 Right foot melee_hit 100 55 100 1 0.5 1.0 90 <_Editor> Entries:Gang_Specific:Melee_Samedi melee_blood Standing Standing 1 Right hand 0.0 0.0 1.0 10 False ss_punch3R punch R 2 Right foot melee_hit 100 55 100 0.0 0.5 1.0 90 <_Editor> Entries:Gang_Specific:Melee_Samedi melee_blood Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Stag_Grab_failed Both hands 0 0 0 0.0 0.0 1.0 0 dont_play_weapon_sound <_Editor> Entries:Human_Shield:Grab_Failures Human_Grab_failed Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False Sword_1 attack a Right hand 100 125 100 0.0 0.0 1.0 100 sword_finish_R1 sword_finish_R2 Akuji_slash <_Editor> Entries:Weapon sword_finish_L1 sword_finish_L2 Akuji_sweep Blood_slice Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Sword_2 attack b Left hand 100 125 100 0.0 0.0 1.0 100 sword_finish_R3 sword_finish_R4 Akuji_slash <_Editor> Entries:Weapon sword_finish_L3 sword_finish_L4 Akuji_sweep Blood_slice_sm Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Sword_L1 attack L 1 Left hand Blood_slice 100 125 100 0.0 0.0 1.0 100 Sword_R2 Sword_L2 <_Editor> Entries:Power_Attacks Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False Sword_L2 attack L 2 Left hand Blood_slice 100 125 100 0.0 0.0 1.0 100 sword_finish_R1 sword_finish_L1 <_Editor> Entries:Power_Attacks Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False Sword_move move attack a Right hand 100 125 100 0.0 0.0 1.0 150 <_Editor> Entries:Weapon Sword_move_flip Sword_1 Blood_sputter Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Sword_move_flip move attack b Right hand 75 75 75 0.0 0.0 1.0 40 <_Editor> Entries:Boss_Attacks Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Sword_prone prone attack Right hand 120 140 120 0.0 0.0 1.0 0 two-handed attack <_Editor> Entries:Weapon Blood_sputter Standing Standing 1 Right hand 0.0 0.0 1.0 10 False tireiron_a attack a 0.0 0.0 1.0 30 <_Editor> Entries:Weapon Right hand 100 115 75 melee_hit Standing Standing 1 Right hand 0.0 0.0 1.0 10 False tireiron_b attack b 0.0 0.0 1.0 40 <_Editor> Entries:Weapon Right hand 100 115 75 melee_hit Standing Standing 1 Right hand 0.0 0.0 1.0 10 False tireiron_move_a move attack a 0.0 0.0 1.0 40 <_Editor> Entries:Weapon Right hand 100 115 75 melee_hit Standing Standing 1 Right hand 0.0 0.0 1.0 10 False tireiron_move_b move attack b 0.0 0.0 1.0 40 <_Editor> Entries:Weapon Right hand 100 115 75 melee_hit Standing Standing 1 Right hand 0.0 0.0 1.0 10 False tireiron_prone_attack prone attack 0.0 0.0 1.0 10 <_Editor> Entries:Weapon Right hand 75 115 75 melee_hit Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Window Entry window entry 0 0 1 15 <_Editor> Entries punch1L punch1L Right hand 35 35 35 melee_hit02 melee_hit02 Standing Standing 1 Right foot 0.0 0.0 1.0 10 0.0 0.0 1.0 False Blood_headshot Zombie attack a attack a 200 200 200 two-handed attack False Melee Both hands 0 -1 0.5 1000 0.0 0.0 1.0 <_Editor> Entries:Zombie Zombie attack a1 attack a 200 200 200 Attacker is Brute two-handed attack False Melee Both hands 0 -1 -0.5 3000 0.0 0.0 1.0 <_Editor> Entries:Zombie Zombie attack b attack b 200 200 200 False Melee Right hand -1 0.0 0.5 1000 0.0 0.0 1.0 <_Editor> Entries:Zombie Zombie attack b1 attack b 200 200 200 Attacker is Brute False Melee Right hand -1.0 0.0 -0.5 3000 0.0 0.0 1.0 <_Editor> Entries:Zombie Zombie_Attack_A .69 -.489 .533 60 <_Editor> Entries:Mission19_Zombie Both hands 1500 800 800 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Both hands 0.0 0.0 1.0 10 attack a False Zombie_Attack_B .69 -.489 .533 60 <_Editor> Entries:Mission19_Zombie Both hands 1500 800 800 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Both hands 0.0 0.0 1.0 10 attack b False Zombie_Explode .69 -.489 .533 60 <_Editor> Entries:Mission19_Zombie Both hands 1500 800 800 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Both hands 0.0 0.0 1.0 10 zmb explode False Zombie_QTE_A_enter M19_grapple_a_QTE_Enter 20.0 20.0 20.0 False Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Mission19_Zombie Zombie_QTE_A_exit M19_grapple_a_QTE_Exit 20.0 20.0 20.0 Kill victim False Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Mission19_Zombie Zombie_QTE_B_enter M19_grapple_b_QTE2_Enter 20.0 20.0 20.0 False Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Mission19_Zombie Zombie_QTE_B_exit M19_grapple_b_QTE2_Exit 20.0 20.0 20.0 False Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Mission19_Zombie
1hm_a attack a 0.0 0.0 1.0 30 <_Editor> Entries:Default_Melee Right hand 100 115 100 melee_hit Blood_slice_sm Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False 1hm_b attack b 0.0 0.0 1.0 40 <_Editor> Entries:Default_Melee Right hand 100 115 100 melee_hit Blood_slice_sm Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False 1hm_d attack d 0.0 0.0 1.0 40 <_Editor> Entries:Default_Melee Right hand 100 115 100 melee_blood Blood_sputter Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False 1hm_move_a move attack a 0.0 0.0 1.0 40 <_Editor> Entries:Default_Melee Right hand 100 115 100 melee_hit Blood_slice Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False 1hm_move_b move attack b 0.0 0.0 1.0 40 <_Editor> Entries:Default_Melee Right hand 100 115 100 melee_hit Blood_slice_sm Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False 1hm_prone_attack prone attack 0.0 0.0 1.0 10 <_Editor> Entries:Default_Melee Right hand 100 115 100 melee_hit Blood_slice Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False 1hm_prone_kick prone stomp short Right foot 50 75 75 0.0 0.0 1.0 35 <_Editor> Entries:Default_Melee melee_hit melee_hit Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False 2hm_a attack a -1.0 -0.25 1.0 70 <_Editor> Entries:Default_Melee Right hand 100 125 100 melee_hit Blood_slice_sm 2hm_b 50 0.4 0.0 0.3 Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False 2hm_b attack b 0.0 -1.0 1.0 70 <_Editor> Entries:Default_Melee Right hand 100 125 100 melee_hit Blood_slice_sm 2hm_a 50 0.4 0.0 0.3 Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False 2hm_move_a move attack a 0.0 0.0 1.0 70 <_Editor> Entries:Default_Melee Right hand 100 125 100 melee_hit Blood_slice_sm 50 0.4 0.0 0.3 Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False 2hm_move_b move attack b 0.0 0.0 1.0 70 <_Editor> Entries:Default_Melee Right hand 100 125 100 melee_hit Blood_slice_sm 50 0.4 0.0 0.3 Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False 2hm_prone_attack prone attack 0.0 0.0 1.0 30 <_Editor> Entries:Default_Melee Right hand 100 125 100 melee_hit 50 0.4 0.0 0.3 Standing Standing 1 Left hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False 2hm_prone_kick prone stomp short Right foot 50 75 75 0.0 0.0 1.0 35 <_Editor> Entries:Default_Melee melee_hit melee_hit Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False ak_move_nuts -.11 .979 .166 60 <_Editor> Entries:WeaponBashes:Testicular Assault:Rifle Right hand 75 100 75 melee_hit02 Standing Standing 1 Rifle Attacker is Player Only Attacker is Running Disarm Victim Right foot 0.0 0.0 1.0 10 ak_move True Avatar_Attack_Grab_Throw .69 -.489 .533 60 <_Editor> Entries:Avatar Both hands 75 0 0 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Ragdoll Victim Ragdoll Victim from behind Right hand 0.0 0.0 1.0 10 Avatar_Grab_Throw False Avatar_Fly_Attack_Shockwave .69 -.489 .533 60 <_Editor> Entries:Avatar two-handed attack Both hands 75 75 75 melee_hit02 BRUTE_Finish_1_esc_1 BRUTE_Finish_1_esc_2 Standing Standing 1 Ragdoll Victim Ragdoll Victim from behind Both hands 0.0 0.0 1.0 10 avatar shkwave False Avatar_QTE1_Enter Avatar_QTE1_Enter 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE1_Exit Avatar_QTE1_Exit 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE1_Seq1_Attack Avatar_QTE1_Seq1_Attack 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE1_Seq1_Grab_End Avatar_QTE1_Seq1_Grab_End 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE1_Seq1_Grab_Escape Avatar_QTE1_Seq1_Grab_Escape 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE1_Seq1_Grab_Start Avatar_QTE1_Seq1_Grab_Start 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE1_Seq2_Attack Avatar_QTE1_Seq2_Attack 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE1_Seq2_Grab_End Avatar_QTE1_Seq2_Grab_End 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE1_Seq2_Grab_Escape Avatar_QTE1_Seq2_Grab_Escape 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE1_Seq2_Grab_Start Avatar_QTE1_Seq2_Grab_Start 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE2_Enter Avatar_QTE2_Enter 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE2_Exit Avatar_QTE2_Exit 0 0 0 Attacker is Player Only Kill victim Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE2_Seq1_Attack Avatar_QTE2_Seq1_Attack 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE2_Seq1_Escape Avatar_QTE2_Seq1_Escape 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE2_Seq3_Attack Avatar_QTE2_Seq3_Attack 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE2_Seq3_Escape Avatar_QTE2_Seq3_Escape 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE2_Seq3_Start Avatar_QTE2_Seq3_Start 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE2_Seq4_Start Avatar_QTE2_Seq4_Start 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE2_Seq5_Start Avatar_QTE2_Seq5_Start 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE3_Enter Avatar_QTE3_Enter 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE3_Enter_End Avatar_QTE3_Enter_End 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE3_Exit Avatar_QTE3_Exit 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE3_Seq1_Attack Avatar_QTE3_Seq1_Attack 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE3_Seq1_End Avatar_QTE3_Seq1_End 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE3_Seq1_Escape Avatar_QTE3_Seq1_Escape 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE3_Seq1_Start Avatar_QTE3_Seq1_Start 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE3_Seq2_End Avatar_QTE3_Seq2_End 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE3_Seq2_Escape Avatar_QTE3_Seq2_Escape 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE3_Seq2_Start Avatar_QTE3_Seq2_Start 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE3_Seq3_End Avatar_QTE3_Seq3_End 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_QTE3_Seq3_Start Avatar_QTE3_Seq3_Start 0 0 0 Attacker is Player Only Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 <_Editor> Entries:Avatar:Avatar QTE attacks False Avatar_ShootQTE_Enter .69 -.489 .533 60 <_Editor> Entries:Avatar:Avatar QTE attacks Both hands 0 0 0 melee_hit02 BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_esc Avatar_ShootQTE_Enter Standing Standing 1 Left hand 0.0 0.0 1.0 10 False Avatar_ShootQTE_Escape .69 -.489 .533 60 <_Editor> Entries:Avatar:Avatar QTE attacks Both hands 0 0 0 melee_hit02 BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_esc Avatar_ShootQTE_Escape Standing Standing 1 Left hand 0.0 0.0 1.0 10 False Avatar_ShootQTE_Fail .69 -.489 .533 60 <_Editor> Entries:Avatar:Avatar QTE attacks Both hands 400 0 0 melee_hit02 BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_esc Avatar_ShootQTE_Fail Standing Standing 1 Ragdoll Victim Left hand 0.0 0.0 1.0 10 Damage Done By Brute if PC fails the 'Shoot Brute in the Face' game False Avatar_ShootQTE_Fire .69 -.489 .533 60 <_Editor> Entries:Avatar:Avatar QTE attacks Both hands 0 15 0 melee_hit02 BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_punch BRUTE_Finish_Hug_esc Standing Standing 1 Right hand 0.0 0.0 1.0 10 avatar shootQTE attk False Avatar_Sprint_Attack_A Right hand 50 250 250 0.0 0.0 1.0 10 unblockable <_Editor> Entries:Avatar Avatar_Sprint_Attack_A Standing Standing 1 Flamethrower Attacker is Sprinting Attacker is Player Only Ragdoll Victim Kill victim Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 2000 False Avatar_Sprint_Attack_B Right hand 50 250 250 0.0 0.0 1.0 10 unblockable <_Editor> Entries:Avatar Avatar_Sprint_Attack_B Standing Standing 1 Flamethrower Attacker is Sprinting Attacker is Player Only Ragdoll Victim Kill victim Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 2000 False Avatar_Sprint_Attack_C Right hand 50 250 250 0.0 0.0 1.0 10 unblockable <_Editor> Entries:Avatar Avatar_Sprint_Attack_C Standing Standing 1 Flamethrower Attacker is Sprinting Attacker is Player Only Ragdoll Victim Kill victim Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 2000 False Avatar_Sprint_Attack_D Right hand 50 250 250 0.0 0.0 1.0 10 unblockable <_Editor> Entries:Avatar Avatar_Sprint_Attack_D Standing Standing 1 Flamethrower Attacker is Sprinting Attacker is Player Only Ragdoll Victim Kill victim Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 2000 False Avatar-P_Attack_C Avatar Attack c 0 0 1 15 <_Editor> Entries:Avatar punch1L punch1L Right hand 200 20 200 melee_hit02 melee_hit02 Standing Standing 1 Combo 4 Combo 3 Attacker is Player Only Both hands 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit 0.05 Avatar-P_Attack_D Avatar Attack d 0 0 1 15 <_Editor> Entries:Avatar punch1L punch1L Right hand 200 20 200 melee_hit02 melee_hit02 Standing Standing 1 Combo 4 Attacker is Player Only Both hands 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit 0.05 doorkick1 kick door Right foot 20.0 20.0 20.0 0.0 0.0 1.0 10 <_Editor> Entries:Default_Melee melee_hit Standing Standing 1 Right hand 0.0 0.0 1.0 10 False finish1L finish L 1 .69 -.489 .533 60 <_Editor> Entries:Default_Melee Right foot 100 100 100 melee_hit02 Nut Kick Standing Standing 1 Right hand 0.0 0.0 1.0 10 False finish1R finish R 1 -.452 -.364 .813 60 <_Editor> Entries:Default_Melee Left hand 100 100 100 melee_hit Pimp slap Standing Standing 1 Right hand 0.0 0.0 1.0 10 False finish2R finish R 2 -.11 .979 .166 60 <_Editor> Entries:Default_Melee Right foot 100 100 100 melee_hit BloodHit Right Knee to Face Standing Standing 1 Right hand 0.0 0.0 1.0 10 False h1h_move_attack move attack a Right hand melee_hit 75 100 75 -1 -.25 1.0 30 <_Editor> Entries:Havok_Object Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit h2h_move_attack move attack a Right hand melee_hit 75 100 75 -1 -.25 1.0 60 <_Editor> Entries:Havok_Object finish3R Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit h2hh_move_attack move attack a Right hand melee_hit 75 100 75 -1 -.25 1.0 60 <_Editor> Entries:Havok_Object finish3R Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit h2hl_move_attack move attack a Right hand melee_hit 75 100 75 -1 -.25 1.0 60 <_Editor> Entries:Havok_Object finish3R Standing Standing 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False BloodHit Human_Grab_Away_flip Both hands 60 60 60 0.0 0.0 1.0 0 dont_play_weapon_sound <_Editor> Entries:Human_Shield:Grab_Failures Human_Grab_Away_flip Standing Standing 1 Right hand 0.0 0.0 1.0 10 False Human_Grab_flip Both hands 60 60 60 0.0 0.0 1.0 0 dont_play_weapon_sound <_Editor> Entries:Human_Shield:Grab_Failures Human_Grab_flip Standing Standing 1 Right hand 0.0 0.0 1.0 10 False kick1 kick Right foot 50 75 75 0.0 0.0 1.0 40 <_Editor> Entries:Default_Melee punch2R punch2L melee_hit Standing Standing 1 Right hand 0.0 0.0 1.0 10 False MC Chain 1 GutPunch mc chain 1 Gut Punch 0 0 1 15 <_Editor> Entries:Default_Melee:Chains punch1L punch1L Right hand 50 50 50 melee_hit02 melee_hit02 Standing Standing 1 Combo 1 Punch 2 Left hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False Blood_headshot MC Chain 2 Knee mc chain 2 knee 0 0 1 15 <_Editor> Entries:Default_Melee:Chains punch1L punch1L Right hand 50 50 50 melee_hit02 melee_hit02 Standing Standing 1 Combo 1 Punch 2 Right foot 0.0 0.0 1.0 10 0.0 0.0 1.0 False Blood_headshot MC Chain 3 Elbow MC chain 3 Elbow 0 0 1 15 <_Editor> Entries:Default_Melee:Chains punch1L punch1L Right hand 35 35 35 melee_hit02 melee_hit02 Standing Standing 1 Combo 1 Punch 2 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False Blood_headshot MC Chain 4 BackFist MC chain 4 BackFist 0 0 1 15 <_Editor> Entries:Default_Melee:Chains punch1L punch1L Right hand 50 50 50 melee_hit02 melee_hit02 Standing Standing 1 Combo 1 Punch 2 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False Blood_headshot MC Finish 1 Knee .69 -.489 .533 60 <_Editor> Entries:Default_Melee:Finishers unblockable Right foot 100 100 100 melee_hit02 Standing Standing 1 Melee Default Punch 1 Attacker is Player Only Kill victim Right foot 0.0 0.0 1.0 10 0.0 0.0 1.0 MC Finish 1 Knee False Blood_headshot MC Finish HeadButt .69 -.489 .533 60 <_Editor> Entries:Default_Melee:Finishers unblockable Right foot 100 100 100 melee_hit02 Standing Standing 1 Melee Default Punch 2 Attacker is Player Only Kill victim Both hands 0.0 0.0 1.0 10 0.0 0.0 1.0 MC finish HeadButt False MC Finish Lift Punch .69 -.489 .533 60 <_Editor> Entries:Default_Melee:Finishers unblockable Right foot 100 100 100 melee_hit02 Standing Standing 1 Melee Default Combo 1 Attacker is Player Only Kill victim Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 MC finish Lift Punch False MC Moving Big Punch MC end 4 Big Punch 0 0 1 15 <_Editor> Entries:Default_Melee:Starters punch1L punch1L Right hand 100 100 100 melee_hit02 melee_hit02 Standing Standing 1 Punch 1 Melee Attacker is Running Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False Blood_headshot MC Moving Kick mc end 1 Right Kick 0 0 1 15 <_Editor> Entries:Default_Melee:Starters punch1L punch1L Right hand 100 100 100 melee_hit02 melee_hit02 Standing Standing 1 Punch 1 Melee Attacker is Running Right foot 0.0 0.0 1.0 10 0.0 0.0 1.0 False Blood_headshot MC Moving SideKick MC end 3 SideKick 0 0 1 15 <_Editor> Entries:Default_Melee:Starters punch1L punch1L Right hand 75 80 75 melee_hit02 melee_hit02 Standing Standing 1 Punch 1 Melee Attacker is Running Right foot 0.0 0.0 1.0 10 0.0 0.0 1.0 False Blood_headshot MC Moving Superman Punch MC end 2 Superman Punch 0 0 1 15 <_Editor> Entries:Default_Melee:Starters punch1L punch1L Right hand 100 100 100 melee_hit02 melee_hit02 Standing Standing 1 Punch 1 Melee Attacker is Running Left hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False Blood_headshot MC start R Punch1 mc start right punch 0 0 1 15 <_Editor> Entries:Default_Melee:Starters punch1L punch1L Right hand 35 35 35 melee_hit02 melee_hit02 Standing Standing 1 Punch 1 Combo 1 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False Blood_headshot MC start R Punch2 mc start right punch 0 0 1 15 <_Editor> Entries:Default_Melee:Starters punch1L punch1L Right hand 35 35 35 melee_hit02 melee_hit02 Standing Standing 1 Punch 1 Combo 2 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False Blood_headshot MC start R Punch3 mc start right punch 0 0 1 15 <_Editor> Entries:Default_Melee:Starters punch1L punch1L Right hand 35 35 35 melee_hit02 melee_hit02 Standing Standing 1 Punch 1 Combo 3 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False Blood_headshot MC start R Punch4 mc start right punch 0 0 1 15 <_Editor> Entries:Default_Melee:Starters punch1L punch1L Right hand 35 35 35 melee_hit02 melee_hit02 Standing Standing 1 Punch 1 Combo 4 Right hand 0.0 0.0 1.0 10 0.0 0.0 1.0 False Blood_headshot pistol_move_nuts .69 -.489 .533 60 <_Editor> Entries:WeaponBashes:Testicular Assault:Pistol Right foot 75 100 75 melee_hit02 Standing Standing 1 Pistol Attacker is Player Only Attacker is Running Disarm Victim Right foot 0.0 0.0 1.0 10 0.0 0.0 1.0 dual_pistol_move True pistol_run_behind_rollover_nuts -.11 .979 .166 60 <_Editor> Entries:WeaponBashes:Testicular Assault:Pistol Right hand 75 300 75 melee_hit02 Standing Standing 1 Pistol Attacker is Player Only Victim is Not Ally Disarm Victim Right foot 0.0 0.0 1.0 10 0.0 0.0 1.0 pistol_move_behind True pistol_stand_nuts .69 -.489 .533 60 <_Editor> Entries:WeaponBashes:Testicular Assault:Pistol Right foot 75 100 75 melee_hit02 Standing Standing 1 Pistol Attacker is Player Only Disarm Victim Right foot 0.0 0.0 1.0 10 0.0 0.0 1.0 pistol_stand True Player finish ragdoll brute down BRUTE_Execute_Front Right hand -1 -1 -1 0.0 0.0 1.0 10 allow synced incapacitated victim <_Editor> Entries:BRUTE Standing Standing 1 Kill victim Ragdoll Victim Right hand 0.0 0.0 1.0 10 False Player finish ragdoll brute up BRUTE_Execute_Back Right hand -1 -1 -1 0.0 0.0 1.0 10 allow synced incapacitated victim <_Editor> Entries:BRUTE Standing Standing 1 Kill victim Ragdoll Victim Right hand 0.0 0.0 1.0 10 False Power Attack mc start right punch 0 0 1 15 <_Editor> Entries:Default_Melee:Starters punch1L punch1L unblockable Right hand 100 150 100 melee_hit02 melee_hit02 Standing Standing 1 Melee Default Power Attack End Hard hit (LT) Ragdoll Victim Both hands 0.0 0.0 1.0 10 0.0 0.0 1.0 False prone_stomp_long prone stomp long 0.0 0.0 1.0 30 <_Editor> Entries:Default_Melee Right foot 50 150 75 melee_hit melee_hit Standing Standing 1 Punch 0 Punch 0 Melee Victim is Prone/Ragdolled Right foot 0.0 0.0 1.0 10 0.0 0.0 1.0 False Blood_headshot punch2L punch L 2 0 0 1 30 <_Editor> Entries:Default_Melee finish1R finish2R finish1L finish2L finish1L finish2L finish1R finish2R Left hand 75 40 75 melee_hit melee_blood Standing Standing 1 Right hand 0.0 0.0 1.0 10 False punch2R punch R 2 0 0 1 30 <_Editor> Entries:Default_Melee finish1R finish2R finish1L finish2L finish1L finish2L finish1R finish2R Right hand 75 40 75 melee_hit BloodHit Standing punch R 1 Standing 2 Hard hit (LT) Right hand 0.0 0.0 1.0 10 False punch3L punch L 3 0.1 0.5 1 65 <_Editor> Entries:Default_Melee Left hand 95 60 95 melee_hit BloodHit Standing Standing 1 Right hand 0.0 0.0 1.0 10 False punch3R punch R 3 0 1 1 65 <_Editor> Entries:Default_Melee Right hand 95 60 95 melee_hit melee_hit02 Standing Standing 1 Right hand 0.0 0.0 1.0 10 False punch_move_L punch L 2 .843 .186 .503 30 <_Editor> Entries:Default_Melee punch2R punch2L Left hand 75 40 75 melee_hit melee_hit02 Standing Standing 1 Right hand 0.0 0.0 1.0 10 False punch_move_R punch R 2 -.719 .229 .655 30 <_Editor> Entries:Default_Melee punch2R punch2L Right hand 75 40 75 melee_hit02 melee_blood Standing Standing 1 Right hand 0.0 0.0 1.0 10 False QuickKillC Quick_Kill_C Right hand 5000 20.0 20.0 0.0 0.0 1.0 10 <_Editor> Entries:Commando Standing Standing 1 Right hand 0.0 0.0 1.0 10 False rpg_move_nuts -.11 .979 .166 90 <_Editor> Entries:WeaponBashes:Testicular Assault:RPG unblockable Right hand 75 100 75 melee_hit Standing Standing 1 RPG Attacker is Player Only Attacker is Running Victim is Not Ally Disarm Victim Right foot 0.0 0.0 1.0 10 0.0 0.0 1.0 rpg_move True sg_prone_kickOLD prone kick short 0.0 0.0 1.0 30 <_Editor> Entries:WeaponBashes Right foot 75 75 75 Standing Standing 1 Right hand 0.0 0.0 1.0 10 False tackle tackle 0.0 0.0 1.0 35 <_Editor> Entries Left hand 150 80 60 melee_hit Standing Standing 1 Right hand 0.0 0.0 1.0 10 False tribal_brute_punch_backfist tribal brute punch backfist .214 .226 .949 35 <_Editor> Entries:Gang_Specific Both hands 75 40 60 melee_hit Standing Standing 1 Right hand 0.0 0.0 1.0 10 False MeleeMove TableDescription Name String Notes String TFE only notes. false AttackAnim Reference Attack Animation The string name of the attack animation, ie "pistol prone kick" false anim_actions.xtbl Action.Name False SyncedMove Reference Synced Move false anim_synced.xtbl SyncedMove.Name False DefaultDamage Element Default Damage Dealt By Default damage. May be overridden per-character. NPCDamage Float NPC Default damage if attacker is an NPC. 20.0 PlayerDamage Float Player Default damage if attacker is a player. 20.0 OnlineDamage Float Online Default damage if attacker is an online player. 20.0 Ragdoll_Getup_Time_ms Int Ragdoll Getup Time (ms) false 0 Attack_is_for Flags When this anim should be used. Hard hit (LT) Victim is Blocking Victim is Crouched Victim is Prone/Ragdolled Attacker is Player Only Attacker is Homie Only Attacker is Running Attacker is Sprinting Requires Previous Move Hit Attacker is Brute Attacker is Killbane Victim is Not Ally Attacker is Walking Attacker is Avatar Attack_Results Flags What happens after the anim. Kill victim Ragdoll Victim Ragdoll Victim from behind Disarm Victim Processing_flags Flags anim state attack unblockable dont_play_weapon_sound two-handed attack allow synced incapacitated victim attacker should not flinch Testicular_Assault Selection Move Awards Testicular Assault Whether the player should be rewarded for the "Testicular Assault" combat trick for killing an npc with this move. False True False Explosion Reference false explosions.xtbl Explosion.Name False Combo Element Anim_group_grid Grid Opening attack for false Anim_group_ref Reference Anim_group anim_groups.xtbl Anim_Group.Name False 6 Start_Pose Reference Start Pose false melee_transition_states.xtbl Melee_Transition_State.Name False End_Pose Reference End Pose false melee_transition_states.xtbl Melee_Transition_State.Name False Impact Element AttackLimb Selection Attacking Limb Right hand Right hand Left hand Right foot Left foot Both hands Weapon AttackLimbNPC Selection Attacking Limb (NPC) false Right hand Right hand Left hand Right foot Left foot Both hands ImpactFX Reference Impact Effect false effects.xtbl Effect.Name False Impact_Human_Effect Reference Impact Human Effect false effects.xtbl Effect.Name False Impact_reaction_time Int Impact reaction time false 0 Impact_reaction_reverse_speed Float Impact reaction reverse speed false 1.0 Impact_reaction_speed_ramp Float Impact reaction speed ramp false 0.0 Impact_reaction_blend_out_time Float Impact reaction blend out time false 0.3 ImpactDir Vector Impact Direction Direction of impact force, used for initiating ragdolls. In the local space of the attacker. Need not be normalized. X Float 0.0 Y Float 0.0 Z Float 1.0 ImpactForce Float Impact Force How much force to apply when beginning ragdoll in response to this attack. 10 Blood_Effect Element Blood Effect false Effect Reference effects.xtbl Effect.Name False Repeat_Cooldown Float Repeat Cooldown false 0.05 Active_Attack_Infos List Active Attack Infos false Active_Attack_Info Element Active Attack Info QTE_HUD Reference QTE HUD hud_qte_interface.xtbl Hud_qte.Name False Success_Extra_Damage Float Success Extra Damage 0.0 Success_Effect Reference Success Effect false effects.xtbl Effect.Name False Fail_Effect Reference Fail Effect false effects.xtbl Effect.Name False Effect_Tag Selection Effect Tag Name of the tag on the attacker. r-hand l-hand r-hand l-foretwist r-foretwist l-calf r-calf l-foot r-foot head spine Effect_on_Victim Selection Effect on Victim False True False 6 8 Active_Attack_Info.QTE_HUD True Entries Avatar Avatar QTE attacks FinalQTE WingRipQTE Boss_Attacks BRUTE Chainsaw Commando Default_Melee Chains DirectionChange Ends Finishers Starters SyncedFinishers Gang_Specific Melee_Brotherhood Melee_Ronin Melee_Samedi Havok_Object Human_Shield Grab_Failures KillBane Mission02_QTE1 Mission02_QTE2 Mission02_QTE3 Mission19_Zombie Mission22 Power_Attacks RiotCop Vehicle Weapon WeaponBashes Testicular Assault Bat DualPistol GangShotgun Pistol PredatorDrone Rifle RPG Satchel Unarmed Zombie