ak_move
bash
-.11
.979
.166
60
<_Editor>
Entries:WeaponBashes
Right hand
300
100
300
melee_hit02
Standing
Standing
1
Right foot
0.0
0.0
1.0
10
Right hand
False
ak_move_ns
bash
-.11
.979
.166
60
<_Editor>
Entries:WeaponBashes
Right hand
300
100
300
melee_hit02
Standing
Standing
1
Right foot
0.0
0.0
1.0
10
Right hand
False
ak_prone_kick
prone stomp short
Right foot
200
150
300
0.0
0.0
1.0
35
<_Editor>
Entries:WeaponBashes
melee_hit
melee_blood
Standing
Standing
1
Right foot
0.0
0.0
1.0
10
False
ak_stand
-.11
.979
.166
60
<_Editor>
Entries:WeaponBashes
Right hand
300
100
300
melee_hit02
Standing
Standing
1
Weapon
0.0
0.0
1.0
10
bash
False
ak_stand_ns
bash
-.11
.979
.166
60
<_Editor>
Entries:WeaponBashes
Right hand
300
100
300
melee_hit02
Standing
Standing
1
Right foot
0.0
.1
.5
200
Right hand
False
ak_stand_nuts
-.11
.979
.166
60
<_Editor>
Entries:WeaponBashes:Testicular Assault:Rifle
Right hand
75
100
75
melee_hit02
Standing
Standing
1
Rifle
Shot Gun
StagRifle
Sniper
Attacker is Player Only
Victim is Not Ally
Disarm Victim
Right foot
0.0
0.0
1.0
10
ak_stand
True
ak_stand_nuts_behind
-.11
.979
.166
60
<_Editor>
Entries:WeaponBashes:Testicular Assault:Rifle
Right hand
75
100
75
melee_hit02
Standing
Standing
1
Rifle
Shot Gun
StagRifle
Sniper
Attacker is Player Only
Victim is Not Ally
Disarm Victim
Right foot
0.0
0.0
1.0
10
ak_stand_behind
True
Avatar_Attack_A
.69
-.489
.533
60
<_Editor>
Entries:Avatar
Both hands
250
250
250
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
1
Attacker is Avatar
Ragdoll Victim
Ragdoll Victim from behind
Right hand
0.0
0.0
1.0
10
attack a
False
Avatar_Attack_B
.69
-.489
.533
60
<_Editor>
Entries:Avatar
Both hands
250
250
250
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
1
Attacker is Avatar
Ragdoll Victim
Ragdoll Victim from behind
Right hand
0.0
0.0
1.0
10
attack b
False
Avatar_Attack_C
.69
-.489
.533
60
<_Editor>
Entries:Avatar
Both hands
1500
800
800
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
1
Ragdoll Victim
Ragdoll Victim from behind
Right hand
0.0
0.0
1.0
10
attack c
False
Avatar_Attack_D
.69
-.489
.533
60
<_Editor>
Entries:Avatar
Both hands
1500
800
800
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
1
Ragdoll Victim
Ragdoll Victim from behind
Right hand
0.0
0.0
1.0
10
attack d
False
Avatar_Attack_Fireballs
.69
-.489
.533
60
<_Editor>
Entries:Avatar
Both hands
200
200
200
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
1
Ragdoll Victim
Ragdoll Victim from behind
Both hands
0.0
0.0
1.0
10
avatar fireballs
False
Avatar_Attack_Flame
.69
-.489
.533
60
<_Editor>
Entries:Avatar
Both hands
0
0
0
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
1
Ragdoll Victim
Ragdoll Victim from behind
Right hand
0.0
0.0
1.0
10
fire sweep
False
Avatar_Attack_Shockwave
.69
-.489
.533
60
<_Editor>
Entries:Avatar
two-handed attack
Both hands
75
75
75
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
1
Ragdoll Victim
Ragdoll Victim from behind
Both hands
0.0
0.0
1.0
10
avatar shkwave
False
Avatar_Attack_Stomp
.69
-.489
.533
60
<_Editor>
Entries:Avatar
Both hands
25
0
0
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
avatar attk stomp
False
Avatar_Attack_Sweep
.69
-.489
.533
60
<_Editor>
Entries:Avatar
Both hands
1500
800
800
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
1
Ragdoll Victim
Ragdoll Victim from behind
Right hand
0.0
0.0
1.0
10
False
attack a
Avatar_FinalQTE_Enter
Avatar_FQTE_Enter
0
0
0
allow synced incapacitated victim
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:FinalQTE
False
Avatar_FinalQTE_pA_Attack
Avatar_FQTE_pA_Attack
0
30
0
allow synced incapacitated victim
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:FinalQTE
False
empty animation for QTE clash
Avatar_FinalQTE_pA_Escape
Avatar_FQTE_pA_Escape
0
0
0
allow synced incapacitated victim
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:FinalQTE
False
Avatar_FinalQTE_pA_Fail
Avatar_FQTE_pA_Fail
0
0
0
allow synced incapacitated victim
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:FinalQTE
False
Avatar_FinalQTE_pB_Escape
Avatar_FQTE_pB_Escape
0
0
0
allow synced incapacitated victim
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:FinalQTE
False
Avatar_FinalQTE_pB_Fail
Avatar_FQTE_pB_Fail
0
0
0
allow synced incapacitated victim
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:FinalQTE
False
Avatar_FinalQTE_pB_Start
Avatar_FQTE_pB_Start
0
0
0
allow synced incapacitated victim
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:FinalQTE
False
Avatar_FinalQTE_pC_Start
Avatar_FQTE_pC_Start
0
0
0
allow synced incapacitated victim
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:FinalQTE
False
Avatar_FinalQTE_pD_Attack
Avatar_FQTE_pD_Attack
0
0
0
allow synced incapacitated victim
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:FinalQTE
False
Avatar_FinalQTE_pD_Exit
Avatar_FQTE_pD_Exit
0
0
0
allow synced incapacitated victim
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:FinalQTE
False
Avatar_FinalQTE_pD_Start
Avatar_FQTE_pD_Start
0
0
0
allow synced incapacitated victim
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:FinalQTE
False
Avatar_FinalQTE_pE_Attack
Avatar_FQTE_pE_Attack
0
0
0
allow synced incapacitated victim
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:FinalQTE
False
Avatar_FinalQTE_pE_Exit
Avatar_FQTE_pE_Exit
0
0
0
allow synced incapacitated victim
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:FinalQTE
False
Avatar_FinalQTE_pE_Start
Avatar_FQTE_pE_Start
0
0
0
allow synced incapacitated victim
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:FinalQTE
False
Avatar_FinalQTE_pF_Exit
Avatar_FQTE_pF_Exit
0
0
0
allow synced incapacitated victim
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:FinalQTE
False
Avatar_Fly_Attack_Fireballs
.69
-.489
.533
60
<_Editor>
Entries:Avatar
Both hands
150
150
150
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
1
Ragdoll Victim
Ragdoll Victim from behind
Both hands
0.0
0.0
1.0
10
avatar fireballs
False
Avatar_StunQTE_Attack
Avatar_StunQTE_Attack
0
30
0
allow synced incapacitated victim
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_StunQTE_Enter
Avatar_StunQTE_Enter
0
0
0
allow synced incapacitated victim
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_StunQTE_Exit
Avatar_StunQTE_Exit
0
0
0
allow synced incapacitated victim
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_StunQTE_Fail
Avatar_StunQTE_End
0
0
0
allow synced incapacitated victim
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_Summon
.69
-.489
.533
60
<_Editor>
Entries:Avatar
Both hands
75
75
75
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
1
Ragdoll Victim
Ragdoll Victim from behind
Left hand
0.0
0.0
1.0
10
FlashBang
avatar summon
False
Avatar_Tele_Stomp
.69
-.489
.533
60
<_Editor>
Entries:Avatar
Both hands
1500
800
800
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
1
Ragdoll Victim
Ragdoll Victim from behind
Left foot
0.0
0.0
1.0
10
FlashBang
avatar tele end
False
TeleportStomp
Avatar_WQTE_Enter
Avatar_WQTE_Enter
0
0
0
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:WingRipQTE
False
Avatar_WQTE_pA_Escape
Avatar_WQTE_pA_Escape
0
0
0
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:WingRipQTE
False
Avatar_WQTE_pA_Fail
Avatar_WQTE_pA_Fail
0
0
0
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:WingRipQTE
False
2000
Avatar_WQTE_pB_Attack
Avatar_WQTE_pB_Attack
0
0
0
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:WingRipQTE
False
Avatar_WQTE_pB_Escape
Avatar_WQTE_pB_Escape
0
0
0
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:WingRipQTE
False
Avatar_WQTE_pB_Fail
Avatar_WQTE_pB_Fail
0
0
0
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:WingRipQTE
False
2000
Avatar_WQTE_pB_Start
Avatar_WQTE_pB_Start
0
0
0
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:WingRipQTE
False
Avatar-P_Attack_A
Avatar Attack a
0
0
1
15
<_Editor>
Entries:Avatar
punch1L
punch1L
Right hand
200
20
200
melee_hit02
melee_hit02
Standing
Standing
1
Attacker is Player Only
Attacker is Avatar
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
BloodHit
0.05
Avatar-P_Attack_B
Avatar Attack b
0
0
1
15
<_Editor>
Entries:Avatar
punch1L
punch1L
Right hand
200
20
200
melee_hit02
melee_hit02
Standing
Standing
1
Attacker is Player Only
Attacker is Avatar
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
BloodHit
0.05
Avatar-P_Attack_Fireballs
.69
-.489
.533
60
<_Editor>
Entries:Avatar
Both hands
75
75
75
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
1
Ragdoll Victim
Ragdoll Victim from behind
Both hands
0.0
0.0
1.0
10
avatar fireballs
False
Avatar-P_Attack_Flame
.69
-.489
.533
60
<_Editor>
Entries:Avatar
Both hands
0
0
0
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
1
Ragdoll Victim
Ragdoll Victim from behind
Right hand
0.0
0.0
1.0
10
fire sweep
False
Avatar-P_Attack_Shockwave
.69
-.489
.533
60
<_Editor>
Entries:Avatar
two-handed attack
Both hands
75
75
75
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
1
Ragdoll Victim
Ragdoll Victim from behind
Both hands
0.0
0.0
1.0
10
avatar shkwave
False
Avatar-P_Dash
.69
-.489
.533
60
<_Editor>
Entries:Avatar
Both hands
75
75
75
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
1
Ragdoll Victim
Ragdoll Victim from behind
Both hands
0.0
0.0
1.0
10
avatar dash
False
Avatar-P_Stomp
.69
-.489
.533
60
<_Editor>
Entries:Avatar
Both hands
1500
800
800
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
1
Ragdoll Victim
Ragdoll Victim from behind
Left foot
0.0
0.0
1.0
10
FlashBang
avatar tele start
False
base_stand_behind
-.11
.979
.166
60
<_Editor>
Entries:WeaponBashes:Testicular Assault:Unarmed
Right hand
75
300
75
melee_hit02
Standing
Standing
1
Default
Melee
Attacker is Player Only
Victim is Not Ally
Disarm Victim
Right foot
0.0
0.0
1.0
10
0.0
0.0
1.0
base_stand_behind
True
base_stand_front
-.11
.979
.166
60
<_Editor>
Entries:WeaponBashes:Testicular Assault:Unarmed
Right hand
75
300
75
melee_hit02
Standing
Standing
1
Default
Melee
Attacker is Player Only
Victim is Not Ally
Disarm Victim
Right foot
0.0
0.0
1.0
10
0.0
0.0
1.0
base_stand_front
True
bat_stand_nuts
.69
-.489
.533
60
<_Editor>
Entries:WeaponBashes:Testicular Assault:Bat
Right foot
75
100
75
melee_hit02
Standing
Standing
1
Melee 2h
Attacker is Player Only
Victim is Not Ally
Disarm Victim
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
bat_stand
True
bat_stand_nuts_back
.69
-.489
.533
60
<_Editor>
Entries:WeaponBashes:Testicular Assault:Bat
Right foot
75
100
75
melee_hit02
Standing
Standing
1
Melee 2h
Attacker is Player Only
Victim is Not Ally
Disarm Victim
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
bat_stand_behind
True
bh_punch1L
punch L 1
Left hand
melee_hit
85
50
85
0.0
0.0
1.0
20
<_Editor>
Entries:Gang_Specific:Melee_Brotherhood
bh_punch2R
bh_punch2L
melee_blood
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
bh_punch1R
punch R 1
Right hand
melee_hit
85
50
85
0.0
0.0
1.0
20
<_Editor>
Entries:Gang_Specific:Melee_Brotherhood
bh_punch2R
bh_punch2L
melee_blood
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
bh_punch2L
punch L 1
Left hand
melee_hit
85
50
85
0.0
0.0
1.0
20
<_Editor>
Entries:Gang_Specific:Melee_Brotherhood
bh_finish1R
bh_finish2R
bh_finish1L
bh_finish2L
melee_blood
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
bh_punch2R
punch R 1
Right hand
melee_hit
85
50
85
0.0
0.0
1.0
20
<_Editor>
Entries:Gang_Specific:Melee_Brotherhood
bh_finish1R
bh_finish2R
bh_finish1L
bh_finish2L
melee_blood
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
bh_punch3L
punch L 2
Left hand
melee_hit
110
70
110
-1
-0.5
1.0
85
<_Editor>
Entries:Gang_Specific:Melee_Brotherhood
melee_blood
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
bh_punch3R
punch R 2
Both hands
melee_hit
110
70
110
0.0
-1
1.0
85
<_Editor>
Entries:Gang_Specific:Melee_Brotherhood
melee_blood
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
BonB_Attacker_Punch1
BonB_Attacker_Punch1
0
0
0
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:BRUTE
False
BonB_Attacker_Punch2
BonB_Attacker_Punch2
0
0
0
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:BRUTE
False
BonB_Attacker_Win
BonB_Attacker_Win
-1
0
0
Kill victim
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:BRUTE
False
BonB_Enter
BonB_Enter
0
0
0
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:BRUTE
False
BonB_Victim_Punch1
BonB_Victim_Punch1
0
0
0
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:BRUTE
False
BonB_Victim_Punch2
BonB_Victim_Punch2
0
0
0
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:BRUTE
False
BonB_Victim_Win
BonB_Victim_Win
-1
0
0
Kill victim
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:BRUTE
False
BRUTE_Bull_run_hit
-1.0
.1
.533
60
<_Editor>
Entries:BRUTE
unblockable
Right hand
550
30
0
melee_hit02
BRUTE Bull Rush Hit
Standing
Standing
1
Ragdoll Victim
Both hands
0.0
0.0
1.0
10
False
BRUTE_Execute_Head
BRUTE_Execute_Head
Right hand
-1
-1
-1
0.0
0.0
1.0
10
allow synced incapacitated victim
<_Editor>
Entries:BRUTE
Standing
Standing
1
Kill victim
Right hand
0.0
0.0
1.0
10
False
BRUTE_Finish_1
.69
-.489
.533
60
<_Editor>
Entries:BRUTE
Both hands
400
100
100
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
BRUTE_Finish_1
Standing
Standing
1
Ragdoll Victim
Right hand
0.0
0.0
1.0
10
The Finish_1 series appear to be the Brute's 'Toss You Up in the Air and Punch You' moves
False
BRUTE_Finish_1_esc_1
.69
-.489
.533
60
<_Editor>
Entries:BRUTE
Both hands
0
0
0
melee_hit02
BRUTE_Finish_1_esc_1
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
BRUTE_Finish_1_esc_2
.69
-.489
.533
60
<_Editor>
Entries:BRUTE
Both hands
0
1000
0
melee_hit02
BRUTE_Finish_1_esc_2
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
BRUTE_Finish_1_grab
BRUTE_Finish_1_grab
0
0
0
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:BRUTE
False
BRUTE_Finish_Hug
.69
-.489
.533
60
<_Editor>
Entries:BRUTE
Both hands
0
0
0
melee_hit02
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_esc
BRUTE_Finish_Hug
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
BRUTE_Finish_Hug_esc
.69
-.489
.533
60
<_Editor>
Entries:BRUTE
Both hands
0
0
0
melee_hit02
BRUTE_Finish_Hug_esc
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
BRUTE_Finish_Hug_kill
BRUTE_Finish_Hug_kill
450
100
100
Kill victim
Ragdoll Victim
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:BRUTE
This is the brute's bear hug kill move that automatically kills the player when they fail the hug QTE
False
BRUTE_Finish_Hug_punch
.69
-.489
.533
60
<_Editor>
Entries:BRUTE
Both hands
0
400
0
melee_hit02
BRUTE_Finish_Hug_punch
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
BRUTE_HS_Grab
Both hands
0.0
0.0
0.0
0.0
0.0
1.0
0
dont_play_weapon_sound
allow synced incapacitated victim
<_Editor>
Entries:Human_Shield
BRUTE_HS_Grab
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
BRUTE_HS_Toss
Both hands
60
0.0
0.0
0.0
0.0
1.0
0
dont_play_weapon_sound
allow synced incapacitated victim
<_Editor>
Entries:Human_Shield
BRUTE_HS_Toss
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
BRUTE_MNG_Bash_1
Right hand
800.0
20.0
20.0
0.0
0.0
1.0
10
unblockable
<_Editor>
Entries:BRUTE
Standing
Standing
1
Minigun
Flamethrower
Attacker is Brute
Ragdoll Victim
Weapon
-1
0.0
.2
5000
False
melee
BRUTE_MNG_Finisher_1
BRUTE_MNG_Finish_1
Both hands
0
0
0
0.0
0.0
1.0
10
BRUTE_MNG_Finisher_Esc1
<_Editor>
Entries:BRUTE
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
BRUTE_MNG_Finisher_End
BRUTE_MNG_Finish_End
Both hands
2500
0
0
0.0
0.0
1.0
10
<_Editor>
Entries:BRUTE
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
BRUTE_MNG_Finisher_Esc1
BRUTE_MNG_Finish_Esc1
Both hands
0
0
0
0.0
0.0
1.0
10
<_Editor>
Entries:BRUTE
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
BRUTE_NPC_Attack1
.69
-.489
.533
60
<_Editor>
Entries:BRUTE
Both hands
450
0
0
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
1
Melee
Attacker is Brute
Ragdoll Victim
Ragdoll Victim from behind
Right foot
0.0
0.0
1.0
10
BRUTE_NPC_Attack1
False
BRUTE_QTE_Punch_L1
.69
-.489
.533
60
<_Editor>
Entries:BRUTE
Both hands
0
100
100
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
BRUTE_QTE_Punch_L1
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
BRUTE_QTE_Punch_L1_Hit
.69
-.489
.533
60
<_Editor>
Entries:BRUTE
Both hands
650
100
100
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
BRUTE_QTE_Punch_L1_HIT
Standing
Standing
1
Ragdoll Victim
Right hand
0.0
0.0
1.0
10
False
BRUTE_QTE_Punch_L1_Miss
.69
-.489
.533
60
<_Editor>
Entries:BRUTE
Both hands
0
100
100
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
BRUTE_QTE_Punch_L1_MISS
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
BRUTE_QTE_Punch_L2
.69
-.489
.533
60
<_Editor>
Entries:BRUTE
Both hands
0
100
100
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
BRUTE_QTE_Punch_L2
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
BRUTE_QTE_Punch_L2_Hit
.69
-.489
.533
60
<_Editor>
Entries:BRUTE
Both hands
650
100
100
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
BRUTE_QTE_Punch_L2_HIT
Standing
Standing
1
Ragdoll Victim
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
BRUTE_QTE_Punch_L2_Miss
.69
-.489
.533
60
<_Editor>
Entries:BRUTE
Both hands
0
100
100
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
BRUTE_QTE_Punch_L2_MISS
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
BRUTE_QTE_Punch_R1
.69
-.489
.533
60
<_Editor>
Entries:BRUTE
Both hands
0
100
100
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
BRUTE_QTE_Punch_R1
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
BRUTE_QTE_Punch_R1_Hit
.69
-.489
.533
60
<_Editor>
Entries:BRUTE
Both hands
650
100
100
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
BRUTE_QTE_Punch_R1_HIT
Standing
Standing
1
Ragdoll Victim
Right hand
0.0
0.0
1.0
10
False
BRUTE_QTE_Punch_R1_Miss
.69
-.489
.533
60
<_Editor>
Entries:BRUTE
Both hands
0
100
100
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
BRUTE_QTE_Punch_R1_MISS
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
BRUTE_QTE_Punch_R2
.69
-.489
.533
60
<_Editor>
Entries:BRUTE
Both hands
0
100
100
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
BRUTE_QTE_Punch_R2
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
BRUTE_QTE_Punch_R2_Hit
.69
-.489
.533
60
<_Editor>
Entries:BRUTE
Both hands
650
100
100
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
BRUTE_QTE_Punch_R2_HIT
Standing
Standing
1
Ragdoll Victim
Right hand
0.0
0.0
1.0
10
False
BRUTE_QTE_Punch_R2_Miss
.69
-.489
.533
60
<_Editor>
Entries:BRUTE
Both hands
0
100
100
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
BRUTE_QTE_Punch_R2_MISS
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
BRUTE_ShootQTE_Enter
.69
-.489
.533
60
<_Editor>
Entries:BRUTE
Both hands
0
0
0
melee_hit02
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_esc
BRUTE_ShootQTE_Enter
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
BRUTE_ShootQTE_Escape
.69
-.489
.533
60
<_Editor>
Entries:BRUTE
Both hands
0
1000
0
melee_hit02
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_esc
BRUTE_ShootQTE_Escape
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
BRUTE_ShootQTE_Fail
.69
-.489
.533
60
<_Editor>
Entries:BRUTE
Both hands
850
100
100
melee_hit02
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_esc
BRUTE_ShootQTE_Fail
Standing
Standing
1
Ragdoll Victim
Right hand
0.0
0.0
1.0
10
Damage Done By Brute if PC fails the 'Shoot Brute in the Face' game
False
BRUTE_ShootQTE_Fire
.69
-.489
.533
60
<_Editor>
Entries:BRUTE
Both hands
0
200
0
melee_hit02
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_esc
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
brute shootQTE attk
False
BRUTE_Tired_Back_Attack
BRUTE_QTE_Tired_Back_Attack
0
200
0
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:BRUTE
False
BRUTE_Tired_Back_Enter
BRUTE_QTE_Tired_Back_Enter
0
0
0
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:BRUTE
False
BRUTE_Tired_Back_Exit
BRUTE_QTE_Tired_Back_Exit
0
0
0
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:BRUTE
False
BRUTE_Tired_Front_Attack
BRUTE_QTE_Tired_Front_Attack
0
200
0
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:BRUTE
False
BRUTE_Tired_Front_Enter
BRUTE_QTE_Tired_Front_Enter
0
0
0
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:BRUTE
False
BRUTE_Tired_Front_Exit
BRUTE_QTE_Tired_Front_Exit
0
0
0
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:BRUTE
False
Bullrush_to_BonB
Bullrush_to_BonB
0
0
0
Both hands
0.0
0.0
1.0
10
<_Editor>
Entries:BRUTE
False
Chainsaw 1
attack a
0
0
1
15
<_Editor>
Entries:Chainsaw
punch1L
punch1L
Right hand
200
200
200
melee_hit02
melee_hit02
Standing
Standing
1
Chainsaw
Chainsaw 1
Left hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
BloodHit
0.05
Chainsaw 2
attack b
0
0
1
15
<_Editor>
Entries:Chainsaw
punch1L
punch1L
Right hand
200
200
200
melee_hit02
melee_hit02
Standing
Standing
1
Chainsaw 2
Chainsaw 1
Left hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
BloodHit
0.05
Chainsaw 3
attack c
0
0
1
15
<_Editor>
Entries:Chainsaw
punch1L
punch1L
Right hand
200
200
200
melee_hit02
melee_hit02
Standing
Standing
1
Chainsaw 3
Chainsaw 2
Left hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
BloodHit
0.05
Chainsaw 4
attack d
0
0
1
15
<_Editor>
Entries:Chainsaw
punch1L
punch1L
Right hand
200
200
200
melee_hit02
melee_hit02
Standing
Standing
1
Chainsaw 3
Left hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
BloodHit
0.05
Chainsaw Finisher 1
0
0
1
15
<_Editor>
Entries:Chainsaw
punch1L
punch1L
unblockable
Right hand
200
200
200
melee_hit02
melee_hit02
Standing
Standing
1
Chainsaw
Hard hit (LT)
Kill victim
Left hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
Chainsaw_attack_front
BloodHit
0.05
Chainsaw Finisher 2
0
0
1
15
<_Editor>
Entries:Chainsaw
punch1L
punch1L
unblockable
Right hand
200
200
200
melee_hit02
melee_hit02
Standing
Standing
1
Chainsaw
Hard hit (LT)
Kill victim
Left hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
Chainsaw_attack_back
BloodHit
0.05
Chainsaw Finisher 3
0
0
1
15
<_Editor>
Entries:Chainsaw
punch1L
punch1L
unblockable
Right hand
200
200
200
melee_hit02
melee_hit02
Standing
Standing
1
Chainsaw
Hard hit (LT)
Kill victim
Left hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
Chainsaw_attack_front_2
BloodHit
0.05
Chainsaw Moving
move attack a
0
0
1
15
<_Editor>
Entries:Chainsaw
punch1L
punch1L
Right hand
200
200
200
melee_hit02
melee_hit02
Standing
Standing
1
Chainsaw
Chainsaw 1
Attacker is Running
Left hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
BloodHit
0.05
Chainsaw Prone
prone attack
0
0
1
15
<_Editor>
Entries:Chainsaw
punch1L
punch1L
Right hand
200
200
200
melee_hit02
melee_hit02
Standing
Standing
1
Chainsaw
Victim is Prone/Ragdolled
Kill victim
Left hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
BloodHit
0.05
Decker_Ground_Pound
.69
-.489
.533
60
<_Editor>
Entries:Gang_Specific
Both hands
200
200
200
melee_hit02
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_esc
Standing
Standing
1
Both hands
0.0
0.0
1.0
10
hammer smash
False
DeckersSwordhammer
Decker_Sword_Attack
.69
-.489
.533
60
<_Editor>
Entries:Gang_Specific
Both hands
300
100
100
melee_hit02
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_esc
Standing
Standing
1
Both hands
0.0
0.0
1.0
10
decker sword attack
False
Defib_Stand_Shock
defib stand shock
Both hands
50.0
500.0
20.0
0.0
0.0
1.0
50
<_Editor>
Entries:Weapon
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
Dive_Roll_Grab
Both hands
0.0
0.0
0.0
0.0
0.0
1.0
0
dont_play_weapon_sound
<_Editor>
Entries:Human_Shield
Dive to HumanShield
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
drone_stand_behind
.69
-.489
.533
60
<_Editor>
Entries:WeaponBashes:Testicular Assault:PredatorDrone
Right foot
75
300
75
melee_hit02
Standing
Standing
1
Predator Drone
Attacker is Player Only
Victim is Not Ally
Disarm Victim
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
drone_stand_behind
True
drone_stand_front
.69
-.489
.533
60
<_Editor>
Entries:WeaponBashes:Testicular Assault:PredatorDrone
Right foot
75
300
75
melee_hit02
Standing
Standing
1
Predator Drone
Attacker is Player Only
Victim is Not Ally
Disarm Victim
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
drone_stand_front
True
dual_pistol_move_nuts
.69
-.489
.533
60
<_Editor>
Entries:WeaponBashes:Testicular Assault:DualPistol
Right foot
75
100
75
melee_hit02
Standing
Standing
1
DualPistol
Attacker is Player Only
Attacker is Running
Victim is Not Ally
Disarm Victim
Right foot
0.0
0.0
1.0
10
0.0
0.0
1.0
dual_pistol_move
True
dual_pistol_stand_nuts
.69
-.489
.533
60
<_Editor>
Entries:WeaponBashes:Testicular Assault:DualPistol
Right foot
75
100
75
melee_hit02
Standing
Standing
1
DualPistol
Attacker is Player Only
Victim is Not Ally
Disarm Victim
Right foot
0.0
0.0
1.0
10
0.0
0.0
1.0
dual_pistol_stand
True
dual_pistol_stand_nuts_back
.69
-.489
.533
60
<_Editor>
Entries:WeaponBashes:Testicular Assault:DualPistol
Right foot
75
100
75
melee_hit02
Standing
Standing
1
DualPistol
Attacker is Player Only
Victim is Not Ally
Disarm Victim
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
dual_pistol_stand_behind
True
Dual_swords_a
attack a
-1.0
-0.25
1.0
100
<_Editor>
Entries:Weapon
unblockable
Both hands
150
100
100
Dual_swords_b
Jyunichi_slash
Blood_slice
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
Dual_swords_b
attack b
0.0
-1.0
1.0
100
<_Editor>
Entries:Weapon
unblockable
Both hands
150
100
100
Jyunichi_slash
Dual_swords_a
Blood_slice
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
Dual_swords_move
move attack a
0.0
0.0
1.0
30
<_Editor>
Entries:Weapon
Both hands
150
75
100
Sword_move_flip
Blood_slice
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
fraud_dive
Dive
Both hands
melee_hit
20.0
20.0
20.0
0.0
0.0
1.0
10
<_Editor>
Entries
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
gang_stand_nuts
.69
-.489
.533
60
<_Editor>
Entries:WeaponBashes:Testicular Assault:GangShotgun
Right foot
75
100
75
melee_hit02
Standing
Standing
1
SawedOff
Attacker is Player Only
Victim is Not Ally
Disarm Victim
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
gang_shot_stand
True
gang_stand_nuts_back
.69
-.489
.533
60
<_Editor>
Entries:WeaponBashes:Testicular Assault:GangShotgun
Right foot
75
100
75
melee_hit02
Standing
Standing
1
SawedOff
Attacker is Player Only
Victim is Not Ally
Disarm Victim
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
gang_shot_stand_behind
True
gl_move_ns
bash
-.11
.979
.166
60
<_Editor>
Entries:WeaponBashes
Right hand
600
100
300
melee_hit02
Standing
Standing
1
Ragdoll Victim
Right foot
0.0
0.3
0.7
3000
Right hand
False
h1h_attack_a
attack a
Right hand
melee_hit
75
100
75
-1
-.25
1.0
30
<_Editor>
Entries:Havok_Object
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
BloodHit
h1h_attack_b
attack b
Right hand
melee_hit
75
100
75
-1
-.25
1.0
30
<_Editor>
Entries:Havok_Object
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
BloodHit
h1h_attack_c
attack b
Right hand
melee_hit
75
100
75
-1
-.25
1.0
30
<_Editor>
Entries:Havok_Object
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
BloodHit
h1h_move_attack
attack a
Right hand
melee_hit
75
100
75
-1
-.25
1.0
30
<_Editor>
Entries:Havok_Object
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
BloodHit
h1h_prone_attack
prone attack
Right hand
melee_hit
75
100
75
0.0
0.0
1.0
30
<_Editor>
Entries:Havok_Object
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
BloodHit
h2h_attack_a
attack a
Right hand
melee_hit
75
100
75
-1
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Entries:Havok_Object
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Right hand
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h2h_attack_b
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melee_hit
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<_Editor>
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melee_hit
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<_Editor>
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Right hand
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h2h_move_attack
move attack a
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melee_hit
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<_Editor>
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Melee 2h
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Attacker is Running
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0.0
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BloodHit
h2h_prone_attack
prone attack
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melee_hit
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<_Editor>
Entries:Havok_Object
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Melee 2h
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Right hand
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0.0
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h2h_prone_attack1
prone attack
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melee_hit
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110
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Entries:Havok_Object
Standing
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1H Melee 2
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Right hand
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0.0
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h2hh_attack_a
attack a
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melee_hit
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75
-1
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<_Editor>
Entries:Havok_Object
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Right hand
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h2hh_attack_b
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melee_hit
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Entries:Havok_Object
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Right hand
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h2hh_attack_c
attack b
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melee_hit
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45
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Entries:Havok_Object
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Right hand
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attack a
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melee_hit
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Entries:Havok_Object
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prone attack
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melee_hit
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<_Editor>
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Right hand
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attack a
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melee_hit
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<_Editor>
Entries:Havok_Object
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melee_hit
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Entries:Havok_Object
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Entries:Havok_Object
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<_Editor>
Entries:Havok_Object
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Right hand
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<_Editor>
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Right hand
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Entries:Human_Shield
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Right hand
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Standing
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Right hand
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Right hand
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Human_Grab_Away_Unarmed
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Standing
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<_Editor>
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Right hand
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dont_play_weapon_sound
<_Editor>
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Human_Grab_throw_forward_away
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<_Editor>
Entries:Human_Shield
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Standing
Standing
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Right hand
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<_Editor>
Entries:Human_Shield
Human_Grab_to_Human_Shield_Away
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Entries:Human_Shield
Human_Grab_Unarmed
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Right hand
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<_Editor>
Entries:Human_Shield
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Standing
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Kill victim
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False
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0.0
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<_Editor>
Entries:Human_Shield
Human_Shield_release
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Standing
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Right hand
0.0
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False
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0.0
0.0
0.0
0.0
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dont_play_weapon_sound
allow synced incapacitated victim
<_Editor>
Entries:Human_Shield
Human_Shield_release_dead
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Standing
1
Right hand
0.0
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10
False
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0.0
100
0.0
0.0
0.0
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dont_play_weapon_sound
allow synced incapacitated victim
<_Editor>
Entries:Human_Shield
Human_Shield_toss
Standing
Standing
1
Right hand
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10
False
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0.0
0.0
0.0
0.0
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dont_play_weapon_sound
<_Editor>
Entries:Human_Shield
Human_Shield_Vampire
Standing
Standing
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Kill victim
Right hand
0.0
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False
Jyunichi_slash
attack c
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150
150
150
0.0
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100
unblockable
<_Editor>
Entries:Boss_Attacks
Standing
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Right hand
0.0
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False
KB Gloves Punch Left
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15
<_Editor>
Entries:Default_Melee:Starters
punch1L
punch1L
Right hand
200
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melee_hit02
melee_hit02
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Standing
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KB Gloves 1
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0.0
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Entries:Default_Melee:Starters
punch1L
punch1L
Right hand
200
200
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melee_hit02
melee_hit02
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KB_Gloves
KB Gloves 1
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Right hand
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0.0
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<_Editor>
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punch1L
punch1L
Right hand
200
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melee_hit02
melee_hit02
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KB Gloves 2
Right hand
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0.0
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1000
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.533
60
<_Editor>
Entries:KillBane
Both hands
700
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700
melee_hit02
BRUTE_Finish_1_esc_1
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Ragdoll Victim
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Entries:KillBane
Both hands
700
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700
melee_hit02
BRUTE_Finish_1_esc_1
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<_Editor>
Entries:KillBane
Both hands
700
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700
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
KillBane Punch React A
Standing
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Right hand
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False
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.69
-.489
.533
60
<_Editor>
Entries:KillBane
Both hands
700
700
700
melee_hit02
BRUTE_Finish_1_esc_1
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KillBane Punch React B
Standing
Standing
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Right hand
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10
False
KillBane_Punch_React_C
.69
-.489
.533
60
<_Editor>
Entries:KillBane
Both hands
700
700
700
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
KillBane Punch React C
Standing
Standing
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Right hand
0.0
0.0
1.0
10
False
KillBane_QTE1_Exit_Failure
.69
-.489
.533
60
<_Editor>
Entries:KillBane
Both hands
0
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melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
MB Corner Grapple 1 fail
Standing
Standing
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Right hand
0.0
0.0
1.0
10
False
KillBane_QTE1_Exit_Success
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.533
60
<_Editor>
Entries:KillBane
Both hands
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melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
MB Corner Grapple 1 exit
Standing
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Right hand
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10
False
KillBane_QTE1_Punch
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.533
60
<_Editor>
Entries:KillBane
Both hands
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melee_hit02
BRUTE_Finish_1_esc_1
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MB Corner Grapple 1 attack
Standing
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Right hand
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10
False
KillBane_QTE2_Exit_Success
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.533
60
<_Editor>
Entries:KillBane
Both hands
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melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
MB Corner Grapple 2 exit
Standing
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Right hand
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10
False
KillBane_QTE2_Grapple_Fail
.69
-.489
.533
60
<_Editor>
Entries:KillBane
Both hands
0
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melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
MB Corner Grapple 2 fail
Standing
Standing
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Right hand
0.0
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1.0
10
False
KillBane_QTE2_Setup_Kick
.69
-.489
.533
60
<_Editor>
Entries:KillBane
Both hands
0
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melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
MB Corner Grapple 2 trans
Standing
Standing
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Right hand
0.0
0.0
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10
False
KillBane_QTE3_Attack
.69
-.489
.533
60
<_Editor>
Entries:KillBane
Both hands
0
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melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
MB Corner Grapple 3 attack
Standing
Standing
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Right hand
0.0
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10
False
KillBane_QTE3_Exit_Failure
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.533
60
<_Editor>
Entries:KillBane
Both hands
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melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
MB Corner Grapple 3 fail
Standing
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Right hand
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10
False
KillBane_QTE3_Exit_Success
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.533
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<_Editor>
Entries:KillBane
Both hands
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melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
MB Corner Grapple 3 exit
Standing
Standing
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Right hand
0.0
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10
False
KillBane_QTE3_Setup_Jump
.69
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.533
60
<_Editor>
Entries:KillBane
Both hands
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melee_hit02
BRUTE_Finish_1_esc_1
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MB Corner Grapple 3 trans
Standing
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Right hand
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KillBane_Riding_to_QTE1
.69
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.533
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<_Editor>
Entries:KillBane
Both hands
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melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
MB Shoulders Exit 1
Standing
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Right hand
0.0
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False
KillBane_Riding_to_QTE2
.69
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<_Editor>
Entries:KillBane
Both hands
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melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
MB Shoulders Exit 2
Standing
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Right hand
0.0
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False
KillBane_Riding_to_QTE3
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<_Editor>
Entries:KillBane
Both hands
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melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
MB Shoulders Exit 3
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Right hand
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KillSwitch
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60
<_Editor>
Entries:KillBane
Both hands
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melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
KillSwitch
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Right hand
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10
False
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.533
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<_Editor>
Entries:KillBane
Both hands
100
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melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
KillSwitch HIT
Standing
Standing
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Right hand
0.0
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10
False
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.69
-.489
.533
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<_Editor>
Entries:KillBane
Both hands
0
100
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melee_hit02
BRUTE_Finish_1_esc_1
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KillSwitch MISS
Standing
Standing
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Right hand
0.0
0.0
1.0
10
False
Luchadore_Grab_failed
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0
0
0.0
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dont_play_weapon_sound
<_Editor>
Entries:Human_Shield:Grab_Failures
Human_Grab_failed_luch
Standing
Standing
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Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
M02_ShaundiRescue_Convo
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<_Editor>
Entries:Mission02_QTE2
False
M02_ShaundiRescue_Enter
M02_ShaundiRescue_Enter
0
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Right hand
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<_Editor>
Entries:Mission02_QTE2
False
M02_ShootQTE2_Enter
M02_ShootQTE2_Enter
0
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Right hand
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<_Editor>
Entries:Mission02_QTE2
False
M02_ShootQTE2_Exit
M02_ShootQTE2_Exit
0
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Right hand
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<_Editor>
Entries:Mission02_QTE2
False
M02_ShootQTE2_Fail
M02_ShootQTE2_Fail
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Ragdoll Victim
Right hand
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<_Editor>
Entries:Mission02_QTE2
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M02_ShootQTE2_Fire
.69
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.533
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<_Editor>
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Both hands
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200
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melee_hit02
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_esc
Standing
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Right hand
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M02 shootQTE attk
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<_Editor>
Entries:Mission22
M22 Sequence 1
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Right hand
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False
M22 Sequence 1 Headbutt
Right hand
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<_Editor>
Entries:Mission22
M22 Sequence 1 HeadButt
Standing
Standing
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Right hand
0.0
0.0
1.0
10
False
M22 Sequence 1 Hold
Right hand
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0.0
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<_Editor>
Entries:Mission22
M22 Sequence 1 Hold
Standing
Standing
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Right hand
0.0
0.0
1.0
10
False
M22 Sequence 2
Right hand
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0.0
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<_Editor>
Entries:Mission22
M22 Sequence 2
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
M22 Sequence 2 FaceSlam
Right hand
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0.0
0.0
1.0
10
<_Editor>
Entries:Mission22
M22 Sequence 2 FaceSlam
Standing
Standing
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Right hand
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10
False
M22 Sequence 2 Hold
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<_Editor>
Entries:Mission22
M22 Sequence 2 Hold
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Right hand
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0.0
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10
False
M22 Sequence 3
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0.0
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<_Editor>
Entries:Mission22
M22 Sequence 3
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Right hand
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10
False
M22 Sequence 3 Hold
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<_Editor>
Entries:Mission22
M22 Sequence 3 Choke
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Standing
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Right hand
0.0
0.0
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10
False
M22 Sequence 3 Null
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0.0
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1.0
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<_Editor>
Entries:Mission22
M22 Sequence 3 Choke Null
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Right hand
0.0
0.0
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10
False
M22 Sequence 3 Snap
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0
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0.0
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1.0
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<_Editor>
Entries:Mission22
M22 Sequence 3 Snap
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Right hand
0.0
0.0
1.0
10
False
MC 180
mc change 180 kick
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0
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15
<_Editor>
Entries:Default_Melee:DirectionChange
punch1L
punch1L
Right hand
225
250
255
melee_hit02
melee_hit02
Standing
Standing
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Melee
Default
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Left foot
0.0
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100
0.0
0.0
1.0
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Blood_headshot
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mc change 180 kick
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15
<_Editor>
Entries:Default_Melee:DirectionChange
punch1L
punch1L
Right hand
255
250
255
melee_hit02
melee_hit02
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Left foot
0.0
0.0
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100
0.0
0.0
1.0
False
Blood_headshot
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mc change 180 kick
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15
<_Editor>
Entries:Default_Melee:DirectionChange
punch1L
punch1L
Right hand
225
250
225
melee_hit02
melee_hit02
Standing
Standing
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Punch 2
Left foot
0.0
0.0
1.0
100
0.0
0.0
1.0
False
Blood_headshot
MC 90 L
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0
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15
<_Editor>
Entries:Default_Melee:DirectionChange
punch1L
punch1L
Right hand
225
250
225
melee_hit02
melee_hit02
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Left hand
0.0
0.0
1.0
100
0.0
0.0
1.0
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Blood_headshot
MC 90 L1
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15
<_Editor>
Entries:Default_Melee:DirectionChange
punch1L
punch1L
Right hand
225
250
225
melee_hit02
melee_hit02
Standing
Standing
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Left hand
0.0
0.0
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100
0.0
0.0
1.0
False
Blood_headshot
MC 90 L2
mc change 90l backfist
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0
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15
<_Editor>
Entries:Default_Melee:DirectionChange
punch1L
punch1L
Right hand
225
250
225
melee_hit02
melee_hit02
Standing
Standing
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Punch 2
Punch 2
Left hand
0.0
0.0
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100
0.0
0.0
1.0
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Blood_headshot
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mc change 90r elbow
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15
<_Editor>
Entries:Default_Melee:DirectionChange
punch1L
punch1L
Right hand
225
250
225
melee_hit02
melee_hit02
Standing
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Melee
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Right hand
0.0
0.0
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100
0.0
0.0
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Blood_headshot
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mc change 90r elbow
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15
<_Editor>
Entries:Default_Melee:DirectionChange
punch1L
punch1L
Right hand
225
250
225
melee_hit02
melee_hit02
Standing
Standing
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Punch 1
Punch 1
Right hand
0.0
0.0
1.0
100
0.0
0.0
1.0
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Blood_headshot
MC 90 R2
mc change 90r elbow
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15
<_Editor>
Entries:Default_Melee:DirectionChange
punch1L
punch1L
Right hand
225
250
225
melee_hit02
melee_hit02
Standing
Standing
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Punch 2
Punch 2
Right hand
0.0
0.0
1.0
100
0.0
0.0
1.0
False
Blood_headshot
MC End 1 R Kick
mc end 1 Right Kick
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15
<_Editor>
Entries:Default_Melee:Ends
punch1L
punch1L
Right hand
300
200
300
melee_hit02
melee_hit02
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Punch 2
Ragdoll Victim
Right foot
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0.0
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100
0.0
0.0
1.0
False
Blood_headshot
MC End 2 R Superman Punch
MC end 2 Superman Punch
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15
<_Editor>
Entries:Default_Melee:Ends
punch1L
punch1L
Right hand
300
200
300
melee_hit02
melee_hit02
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Punch 2
Ragdoll Victim
Left hand
0.0
0.0
1.0
100
0.0
0.0
1.0
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Blood_headshot
MC End 3 SideKick
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15
<_Editor>
Entries:Default_Melee:Ends
punch1L
punch1L
Right hand
300
200
300
melee_hit02
melee_hit02
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Punch 2
Ragdoll Victim
Right foot
0.0
0.0
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100
0.0
0.0
1.0
False
Blood_headshot
MC End 4 Big Punch
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0
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15
<_Editor>
Entries:Default_Melee:Ends
punch1L
punch1L
Right hand
300
200
300
melee_hit02
melee_hit02
Standing
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Punch 2
Ragdoll Victim
Right hand
0.0
0.0
1.0
100
0.0
0.0
1.0
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Blood_headshot
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.533
60
<_Editor>
Entries:Default_Melee:SyncedFinishers
unblockable
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500
500
500
melee_hit02
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Default
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Punch 2
Attacker is Player Only
Victim is Not Ally
Hard hit (LT)
Right foot
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0.0
1.0
10
0.0
0.0
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MC Finish 1
False
3000
Press RT
BloodHit_Melee
r-hand
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BloodHit
Press LT
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r-foot
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<_Editor>
Entries:Default_Melee:SyncedFinishers
unblockable
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500
500
melee_hit02
Standing
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Victim is Not Ally
Hard hit (LT)
Right foot
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1.0
10
0.0
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MC Finish 2
False
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Press RT
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spine
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BloodHit
Press RT
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spine
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Press RT
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head
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<_Editor>
Entries:Default_Melee:SyncedFinishers
unblockable
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500
500
melee_hit02
Standing
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Hard hit (LT)
Right foot
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0.0
1.0
10
0.0
0.0
1.0
MC Finish 3
False
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Left Stick Down
VFX_BodySlamDust
spine
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Press RT
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head
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.69
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.533
60
<_Editor>
Entries:Default_Melee:SyncedFinishers
unblockable
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500
500
melee_hit02
Standing
Standing
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Attacker is Player Only
Victim is Not Ally
Hard hit (LT)
Ragdoll Victim
Right foot
0.0
0.0
1.0
10
0.0
0.0
1.0
MC Finish 4
False
3000
Press RT
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VFX_BodySlamDust
spine
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Press RT
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r-hand
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BloodHit
Press LT
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BloodHit_Melee
l-hand
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BloodHit
Press RT
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BloodHit_Melee
r-hand
False
BloodHit
Press LT
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BloodHit_Melee
l-hand
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BloodHit
Press LT
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BloodHit_Melee
l-foretwist
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.69
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.533
60
<_Editor>
Entries:Default_Melee:SyncedFinishers
unblockable
Right foot
800
500
100
melee_hit02
Standing
Standing
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Both hands
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0.0
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10
0.0
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1.0
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False
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.69
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.533
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<_Editor>
Entries:Default_Melee:SyncedFinishers
unblockable
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500
100
melee_hit02
Standing
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0.0
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.69
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.533
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<_Editor>
Entries:Default_Melee:SyncedFinishers
unblockable
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500
100
melee_hit02
Standing
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0.0
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.69
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.533
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<_Editor>
Entries:Default_Melee:SyncedFinishers
unblockable
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500
100
melee_hit02
Standing
Standing
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Both hands
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0.0
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0.0
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False
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mc start left punch
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15
<_Editor>
Entries:Default_Melee:Starters
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punch1L
Right hand
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melee_hit02
melee_hit02
Standing
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Melee
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Left hand
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100
0.0
0.0
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Blood_headshot
MC start R Punch
mc start right punch
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1
15
<_Editor>
Entries:Default_Melee:Starters
punch1L
punch1L
Right hand
105
100
105
melee_hit02
melee_hit02
Standing
Standing
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Punch 2
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Right hand
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0.0
1.0
100
0.0
0.0
1.0
False
Blood_headshot
Mission02_SkyQTE1_Attack
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<_Editor>
Entries:Mission02_QTE1
False
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<_Editor>
Entries:Mission02_QTE1
False
Mission02_SkyQTE1_Exit
M02_SkyQTE1_Exit
0
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<_Editor>
Entries:Mission02_QTE1
False
Mission02_SkyQTE3_Attack
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0
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<_Editor>
Entries:Mission02_QTE3
False
Mission02_SkyQTE3_Enter
M02_SkyQTE3_Enter
0
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<_Editor>
Entries:Mission02_QTE3
False
Mission02_SkyQTE3_Exit
M02_SkyQTE3_Exit
0
0
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Kill victim
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10
<_Editor>
Entries:Mission02_QTE3
False
Move Riot Bash
melee moving
.214
.226
.949
35
<_Editor>
Entries:RiotCop
unblockable
Left hand
300
400
60
melee_hit
Standing
Standing
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Riot
Attacker is Walking
Ragdoll Victim
Ragdoll Victim from behind
Left hand
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0.0
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10
False
nstick_a
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<_Editor>
Entries:Weapon
Right hand
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melee_hit
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Right hand
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nstick_b
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<_Editor>
Entries:Weapon
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melee_hit
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nstick_move_a
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<_Editor>
Entries:Weapon
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melee_hit
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nstick_move_b
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<_Editor>
Entries:Weapon
Right hand
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melee_hit
Standing
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Right hand
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nstick_prone_attack
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<_Editor>
Entries:Weapon
Right hand
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115
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melee_hit
Standing
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Right hand
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0.0
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Pest Attack
saint pest react c
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<_Editor>
Entries
Pest Attack Upper
saint pest upper c
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1
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Both hands
0.0
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<_Editor>
Entries
pimp_slap_prone_attack
prone attack
Right hand
melee_hit
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2000
0.0
.707
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<_Editor>
Entries:Weapon
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Right hand
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0.0
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False
pimp_slap_prone_kick
prone stomp short
Right foot
melee_hit
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<_Editor>
Entries:Weapon
Standing
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Right hand
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0.0
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10
False
pistol_move_ns
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-.489
.533
60
<_Editor>
Entries:WeaponBashes
Right hand
300
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300
melee_hit02
Standing
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pistol_prone_kick
prone stomp short
Right foot
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<_Editor>
Entries:WeaponBashes
melee_hit
melee_blood
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pistol_stand
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.533
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<_Editor>
Entries:WeaponBashes
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300
melee_hit02
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pistol_stand_ns
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.533
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<_Editor>
Entries:WeaponBashes
Right hand
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melee_hit02
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pistol_stand_nuts_a
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.533
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<_Editor>
Entries:WeaponBashes:Testicular Assault:Pistol
Right foot
75
300
75
melee_hit02
Standing
Standing
1
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Attacker is Player Only
Victim is Not Ally
Disarm Victim
Right hand
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0.0
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0.0
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.533
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<_Editor>
Entries:WeaponBashes:Testicular Assault:Pistol
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75
300
75
melee_hit02
Standing
Standing
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Victim is Not Ally
Disarm Victim
Right hand
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1.0
10
0.0
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pistol_stand_behind
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Player finish dbno brute
DBNO Player finish Brute
Right hand
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-1
0.0
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allow synced incapacitated victim
<_Editor>
Entries:BRUTE
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Kill victim
Right hand
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1.0
10
False
Player finish dbno brute fail
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Right hand
50
50
50
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two-handed attack
<_Editor>
Entries:BRUTE
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10
False
prone_stomp_short
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<_Editor>
Entries:Default_Melee
Right foot
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300
melee_hit
melee_hit
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Ragdoll Victim
Right foot
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10
0.0
0.0
1.0
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Blood_headshot
QuickKillA
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<_Editor>
Entries:Commando
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Kill victim
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10
False
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<_Editor>
Entries:Commando
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Kill victim
Right hand
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0.0
1.0
10
False
Riot Bash 1
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.214
.226
.949
35
<_Editor>
Entries:RiotCop
unblockable
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300
400
60
melee_hit
Standing
Standing
1
Riot
Ragdoll Victim
Ragdoll Victim from behind
Left hand
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0.0
1.0
10
False
ro_punch1L
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melee_hit
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65
0.0
0.0
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ro_punch2R
ro_punch2L
<_Editor>
Entries:Gang_Specific:Melee_Ronin
melee_blood
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Right hand
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False
ro_punch1R
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Right foot
melee_hit
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65
0.0
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ro_punch2R
ro_punch2L
<_Editor>
Entries:Gang_Specific:Melee_Ronin
melee_blood
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Right hand
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ro_punch2L
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melee_hit
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65
0.0
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30
ro_finish1R
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ro_finish1L
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<_Editor>
Entries:Gang_Specific:Melee_Ronin
melee_blood
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Right hand
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False
ro_punch2R
punch R 1
Right foot
melee_hit
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65
0.0
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ro_finish1R
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ro_finish1L
ro_finish2L
<_Editor>
Entries:Gang_Specific:Melee_Ronin
melee_blood
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Right hand
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0.0
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False
ro_punch3L
punch L 2
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melee_hit
100
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<_Editor>
Entries:Gang_Specific:Melee_Ronin
melee_blood
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Right hand
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ro_punch3R
punch R 2
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melee_hit
100
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90
<_Editor>
Entries:Gang_Specific:Melee_Ronin
melee_blood
Standing
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Right hand
0.0
0.0
1.0
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rocket_hammer_a
attack a
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100
1000
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0.0
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sword_finish_R1
sword_finish_R2
Akuji_slash
<_Editor>
Entries:Weapon
sword_finish_L1
sword_finish_L2
Akuji_sweep
Blood_slice
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Sledge
Rocket Hammer 2
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Hard hit (LT)
Both hands
0
0
1
150
0.0
0.0
1.0
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BloodHit
0.05
rocket_hammer_b
attack b
Right hand
100
1000
100
0.0
0.0
1.0
100
sword_finish_R1
sword_finish_R2
Akuji_slash
<_Editor>
Entries:Weapon
sword_finish_L1
sword_finish_L2
Akuji_sweep
Blood_slice
Standing
Standing
1
Rocket Hammer 1
Rocket Hammer 2
Hard hit (LT)
Both hands
0
0
1
150
0.0
0.0
1.0
False
BloodHit
0.05
rocket_hammer_left_trigger
attack l 1
Right hand
100
1000
100
0.0
0.0
1.0
100
attacker should not flinch
sword_finish_R1
sword_finish_R2
Akuji_slash
<_Editor>
Entries:Weapon
sword_finish_L1
sword_finish_L2
Akuji_sweep
Blood_slice
Standing
Standing
1
Sledge
Both hands
0
0
0
0
0.0
0.0
1.0
False
DeckersSwordhammer
BloodHit
0.05
rocket_hammer_left_trigger1
attack l 1
Right hand
100
1000
100
0.0
0.0
1.0
100
attacker should not flinch
sword_finish_R1
sword_finish_R2
Akuji_slash
<_Editor>
Entries:Weapon
sword_finish_L1
sword_finish_L2
Akuji_sweep
Blood_slice
Standing
Standing
1
Rocket Hammer 2
Both hands
0
0
0
0
0.0
0.0
1.0
False
DeckersSwordhammer
BloodHit
0.05
rocket_hammer_left_trigger2
move attack b
Right hand
100
1000
100
0.0
0.0
1.0
100
attacker should not flinch
sword_finish_R1
sword_finish_R2
Akuji_slash
<_Editor>
Entries:Weapon
sword_finish_L1
sword_finish_L2
Akuji_sweep
Blood_slice
Standing
Standing
1
Rocket Hammer 1
Both hands
0
0
0
0
0.0
0.0
1.0
False
DeckersSwordhammer
BloodHit
0.05
rocket_hammer_left_trigger_run
move attack b
Right hand
100
1000
100
0.0
0.0
1.0
100
attacker should not flinch
sword_finish_R1
sword_finish_R2
Akuji_slash
<_Editor>
Entries:Weapon
sword_finish_L1
sword_finish_L2
Akuji_sweep
Blood_slice
Standing
Standing
1
Sledge
Attacker is Running
Both hands
0
0
0
0
0.0
0.0
1.0
False
DeckersSwordhammer
BloodHit
0.05
rocket_hammer_running
move attack a
Right hand
100
1000
100
0.0
0.0
1.0
100
sword_finish_R1
sword_finish_R2
Akuji_slash
<_Editor>
Entries:Weapon
sword_finish_L1
sword_finish_L2
Akuji_sweep
Blood_slice
Standing
Standing
1
Sledge
Rocket Hammer 2
Rocket Hammer 1
Attacker is Running
Hard hit (LT)
Both hands
0
0
1
150
0.0
0.0
1.0
False
BloodHit
0.05
rpg_move
bash
-.11
.979
.166
90
<_Editor>
Entries:WeaponBashes
unblockable
Right hand
300
100
300
melee_hit
Standing
Standing
1
Right foot
0.0
0.0
1.0
10
Right hand
False
rpg_move_ns
-.11
.979
.166
90
<_Editor>
Entries:WeaponBashes
Right hand
300
100
300
melee_hit
Standing
Standing
1
Right foot
0.0
0.0
1.0
10
Right hand
bash
False
rpg_prone_kick
prone stomp short
Right foot
200
150
300
0.0
0.0
1.0
35
<_Editor>
Entries:WeaponBashes
melee_hit
melee_blood
Standing
Standing
1
Victim is Prone/Ragdolled
Right foot
0.0
0.0
1.0
10
Right hand
False
rpg_stand
bash
-.11
.979
.166
90
<_Editor>
Entries:WeaponBashes
Right hand
300
100
300
melee_hit
Standing
Standing
1
Right foot
0.0
0.0
1.0
10
Right hand
False
rpg_stand_ns
bash
-.11
.979
.166
90
<_Editor>
Entries:WeaponBashes
Right hand
300
100
300
melee_hit
Standing
Standing
1
Right foot
0.0
0.0
1.0
10
Right hand
False
rpg_stand_nuts
.69
-.489
.533
60
<_Editor>
Entries:WeaponBashes:Testicular Assault:RPG
Right foot
75
100
75
melee_hit02
Standing
Standing
1
RPG
Genki
Attacker is Player Only
Victim is Not Ally
Disarm Victim
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
rpg_stand
True
rpg_stand_nuts_behind
.69
-.489
.533
60
<_Editor>
Entries:WeaponBashes:Testicular Assault:RPG
Right foot
75
100
75
melee_hit02
Standing
Standing
1
RPG
Genki
Attacker is Player Only
Victim is Not Ally
Disarm Victim
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
rpg_stand_behind
True
satchel_stand_nuts_back
.69
-.489
.533
60
<_Editor>
Entries:WeaponBashes:Testicular Assault:Satchel
Right foot
75
100
75
melee_hit02
Standing
Standing
1
SatchelCharge
Attacker is Player Only
Victim is Not Ally
Disarm Victim
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
satchel_stand_behind
True
satchel_stand_nuts_front
.69
-.489
.533
60
<_Editor>
Entries:WeaponBashes:Testicular Assault:Satchel
Right foot
75
100
75
melee_hit02
Standing
Standing
1
SatchelCharge
Attacker is Player Only
Victim is Not Ally
Disarm Victim
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
satchel_stand_front
True
sg_move
bash
-.11
.979
.166
60
<_Editor>
Entries:WeaponBashes
Right hand
300
100
300
melee_hit02
Standing
Standing
1
Right foot
0.0
0.0
1.0
10
Right hand
False
sg_move_ns
bash
-.11
.979
.166
60
<_Editor>
Entries:WeaponBashes
Right hand
300
100
300
melee_hit02
Standing
Standing
1
Right foot
0.0
0.0
1.0
10
Right hand
False
sg_prone_kick
prone stomp short
Right foot
200
150
300
0.0
0.0
1.0
35
<_Editor>
Entries:WeaponBashes
melee_hit
melee_blood
Standing
Standing
1
Right foot
0.0
0.0
1.0
10
False
sg_stand
bash
-.11
.979
.166
60
<_Editor>
Entries:WeaponBashes
Right hand
300
100
300
melee_hit02
Standing
Standing
1
Right foot
0.0
0.0
1.0
10
Right hand
False
sg_stand_ns
bash
-.11
.979
.166
60
<_Editor>
Entries:WeaponBashes
Right hand
300
100
300
melee_hit02
Standing
Standing
1
Right foot
0.0
0.0
1.0
10
Right hand
False
Shoulders Punch Left
.69
-.489
.533
60
<_Editor>
Entries:KillBane
Both hands
0
0
0
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
Shoulders Punch Left
Shoulders Punch Right
.69
-.489
.533
60
<_Editor>
Entries:KillBane
Both hands
0
0
0
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
Shoulders Punch Right
smg_move_ns
melee moving
.69
-.489
.533
60
<_Editor>
Entries:WeaponBashes
Right hand
300
100
300
melee_hit02
Standing
Standing
1
Right foot
0.0
0.0
1.0
10
Right hand
False
smg_prone_kick
prone stomp short
Right foot
200
150
300
0.0
0.0
1.0
35
<_Editor>
Entries:WeaponBashes
melee_hit
melee_blood
Standing
Standing
1
Right foot
0.0
0.0
1.0
10
False
smg_stand_ns
melee
.69
-.489
.533
60
<_Editor>
Entries:WeaponBashes
Right hand
300
100
300
melee_hit02
Standing
Standing
1
Right foot
0.0
0.0
1.0
10
Right hand
False
Sprint Attack A
Right hand
50
250
250
0.0
0.0
1.0
10
unblockable
dont_play_weapon_sound
<_Editor>
Entries
Sprint Attack A
Standing
Standing
1
Default
Chainsaw
DualPistol
Melee
Melee 1h
Melee 2h
Nightstick
PepperSpray
Rifle
Pistol
Thrown
SawedOff
Shot Gun
SatchelCharge
Genki
StagRifle
Sniper
RPG
KB_Gloves
Attacker is Sprinting
Attacker is Player Only
Victim is Not Ally
Ragdoll Victim
Right hand
0.0
0.0
1.0
10
2000
False
Sprint Attack B
Right hand
50
250
250
0.0
0.0
1.0
10
unblockable
dont_play_weapon_sound
<_Editor>
Entries
Sprint Attack B
Standing
Standing
1
StagRifle
Genki
Default
Chainsaw
DualPistol
Melee
Melee 1h
Melee 2h
Nightstick
PepperSpray
Rifle
Pistol
Thrown
SawedOff
Shot Gun
SatchelCharge
Genki
Sniper
RPG
KB_Gloves
Attacker is Sprinting
Attacker is Player Only
Victim is Not Ally
Ragdoll Victim
Right hand
0.0
0.0
1.0
10
2000
False
Sprint Attack Back A
Right hand
50
500
500
0.0
0.0
1.0
10
unblockable
dont_play_weapon_sound
<_Editor>
Entries
Sprint Attack Behind A
Standing
Standing
1
StagRifle
Genki
Default
Chainsaw
DualPistol
Melee
Melee 1h
Melee 2h
Nightstick
PepperSpray
Rifle
Pistol
Thrown
SawedOff
Shot Gun
SatchelCharge
Genki
Sniper
KB_Gloves
RPG
Attacker is Sprinting
Attacker is Player Only
Victim is Not Ally
Ragdoll Victim
Right hand
0.0
0.0
1.0
10
2000
False
Sprint Attack Back B
Right hand
50
500
500
0.0
0.0
1.0
10
unblockable
dont_play_weapon_sound
<_Editor>
Entries
Sprint Attack Behind B
Standing
Standing
1
StagRifle
Genki
Default
Chainsaw
DualPistol
Melee
Melee 1h
Melee 2h
Nightstick
PepperSpray
Rifle
Pistol
Thrown
SawedOff
Shot Gun
SatchelCharge
Genki
Sniper
KB_Gloves
RPG
Attacker is Sprinting
Attacker is Player Only
Victim is Not Ally
Ragdoll Victim
Right hand
0.0
0.0
1.0
10
2000
False
Sprint Attack Back C
Right hand
50
500
500
0.0
0.0
1.0
10
unblockable
dont_play_weapon_sound
<_Editor>
Entries
Sprint Attack Behind C
Standing
Standing
1
StagRifle
Genki
Default
Chainsaw
DualPistol
Melee
Melee 1h
Melee 2h
Nightstick
PepperSpray
Rifle
Pistol
Thrown
SawedOff
Shot Gun
SatchelCharge
Genki
Sniper
KB_Gloves
RPG
Attacker is Sprinting
Attacker is Player Only
Victim is Not Ally
Ragdoll Victim
Right hand
0.0
0.0
1.0
10
2000
False
Sprint Attack Back D
Right hand
50
500
500
0.0
0.0
1.0
10
unblockable
dont_play_weapon_sound
<_Editor>
Entries
Sprint Attack Behind D
Standing
Standing
1
StagRifle
Genki
Default
Chainsaw
DualPistol
Melee
Melee 1h
Melee 2h
Nightstick
PepperSpray
Rifle
Pistol
Thrown
SawedOff
Shot Gun
SatchelCharge
Sniper
KB_Gloves
RPG
Attacker is Sprinting
Attacker is Player Only
Victim is Not Ally
Ragdoll Victim
Right hand
0.0
0.0
1.0
10
2000
False
Sprint Attack Back E
Right hand
50
500
500
0.0
0.0
1.0
10
unblockable
dont_play_weapon_sound
<_Editor>
Entries
Sprint Attack Behind E
Standing
Standing
1
StagRifle
Genki
Default
Chainsaw
DualPistol
Melee
Melee 1h
Melee 2h
Nightstick
PepperSpray
Rifle
Pistol
Thrown
SawedOff
Shot Gun
SatchelCharge
Sniper
KB_Gloves
RPG
Attacker is Sprinting
Attacker is Player Only
Victim is Not Ally
Ragdoll Victim
Right hand
0.0
0.0
1.0
10
2000
False
Sprint Attack C
Right hand
50
250
250
0.0
0.0
1.0
10
unblockable
dont_play_weapon_sound
<_Editor>
Entries
Sprint Attack C
Standing
Standing
1
StagRifle
Genki
Default
Chainsaw
DualPistol
Melee
Melee 1h
Melee 2h
Nightstick
PepperSpray
Rifle
Pistol
Thrown
SawedOff
Shot Gun
SatchelCharge
Sniper
KB_Gloves
RPG
Attacker is Sprinting
Attacker is Player Only
Victim is Not Ally
Ragdoll Victim
Right hand
0.0
0.0
1.0
10
2000
False
Sprint Attack D
Right hand
50
250
250
0.0
0.0
1.0
10
unblockable
dont_play_weapon_sound
<_Editor>
Entries
Sprint Attack D
Standing
Standing
1
StagRifle
Genki
Default
Chainsaw
DualPistol
Melee
Melee 1h
Melee 2h
Nightstick
PepperSpray
Rifle
Pistol
Thrown
SawedOff
Shot Gun
SatchelCharge
Sniper
RPG
KB_Gloves
Attacker is Sprinting
Attacker is Player Only
Victim is Not Ally
Ragdoll Victim
Right hand
0.0
0.0
1.0
10
2000
False
Sprint Attack E
Right hand
50
250
250
0.0
0.0
1.0
10
unblockable
dont_play_weapon_sound
<_Editor>
Entries
Sprint Attack E
Standing
Standing
1
StagRifle
Genki
Default
Chainsaw
DualPistol
Melee
Melee 1h
Melee 2h
Nightstick
PepperSpray
Rifle
Pistol
Thrown
SawedOff
Shot Gun
SatchelCharge
Sniper
KB_Gloves
RPG
Attacker is Sprinting
Attacker is Player Only
Victim is Not Ally
Ragdoll Victim
Right hand
0.0
0.0
1.0
10
2000
False
ss_punch1L
punch L 1
Left hand
melee_hit
60
30
60
0.0
0.0
1.0
30
ss_punch2R
ss_punch2L
<_Editor>
Entries:Gang_Specific:Melee_Samedi
melee_blood
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
ss_punch1R
punch R 1
Right hand
melee_hit
60
30
60
0.0
0.0
1.0
30
ss_punch2R
ss_punch2L
<_Editor>
Entries:Gang_Specific:Melee_Samedi
melee_blood
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
ss_punch2L
punch L 1
Left hand
melee_hit
60
30
60
0.0
0.0
1.0
30
ss_finish1R
ss_finish2R
ss_finish1L
ss_finish2L
<_Editor>
Entries:Gang_Specific:Melee_Samedi
melee_blood
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
ss_punch2R
punch R 1
Right hand
melee_hit
60
30
60
0.0
0.0
1.0
30
ss_finish1R
ss_finish2R
ss_finish1L
ss_finish2L
<_Editor>
Entries:Gang_Specific:Melee_Samedi
melee_blood
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
ss_punch3L
punch L 2
Right foot
melee_hit
100
55
100
1
0.5
1.0
90
<_Editor>
Entries:Gang_Specific:Melee_Samedi
melee_blood
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
ss_punch3R
punch R 2
Right foot
melee_hit
100
55
100
0.0
0.5
1.0
90
<_Editor>
Entries:Gang_Specific:Melee_Samedi
melee_blood
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
Stag_Grab_failed
Both hands
0
0
0
0.0
0.0
1.0
0
dont_play_weapon_sound
<_Editor>
Entries:Human_Shield:Grab_Failures
Human_Grab_failed
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
Sword_1
attack a
Right hand
100
125
100
0.0
0.0
1.0
100
sword_finish_R1
sword_finish_R2
Akuji_slash
<_Editor>
Entries:Weapon
sword_finish_L1
sword_finish_L2
Akuji_sweep
Blood_slice
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
Sword_2
attack b
Left hand
100
125
100
0.0
0.0
1.0
100
sword_finish_R3
sword_finish_R4
Akuji_slash
<_Editor>
Entries:Weapon
sword_finish_L3
sword_finish_L4
Akuji_sweep
Blood_slice_sm
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
Sword_L1
attack L 1
Left hand
Blood_slice
100
125
100
0.0
0.0
1.0
100
Sword_R2
Sword_L2
<_Editor>
Entries:Power_Attacks
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
Sword_L2
attack L 2
Left hand
Blood_slice
100
125
100
0.0
0.0
1.0
100
sword_finish_R1
sword_finish_L1
<_Editor>
Entries:Power_Attacks
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
Sword_move
move attack a
Right hand
100
125
100
0.0
0.0
1.0
150
<_Editor>
Entries:Weapon
Sword_move_flip
Sword_1
Blood_sputter
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
Sword_move_flip
move attack b
Right hand
75
75
75
0.0
0.0
1.0
40
<_Editor>
Entries:Boss_Attacks
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
Sword_prone
prone attack
Right hand
120
140
120
0.0
0.0
1.0
0
two-handed attack
<_Editor>
Entries:Weapon
Blood_sputter
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
tireiron_a
attack a
0.0
0.0
1.0
30
<_Editor>
Entries:Weapon
Right hand
100
115
75
melee_hit
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
tireiron_b
attack b
0.0
0.0
1.0
40
<_Editor>
Entries:Weapon
Right hand
100
115
75
melee_hit
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
tireiron_move_a
move attack a
0.0
0.0
1.0
40
<_Editor>
Entries:Weapon
Right hand
100
115
75
melee_hit
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
tireiron_move_b
move attack b
0.0
0.0
1.0
40
<_Editor>
Entries:Weapon
Right hand
100
115
75
melee_hit
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
tireiron_prone_attack
prone attack
0.0
0.0
1.0
10
<_Editor>
Entries:Weapon
Right hand
75
115
75
melee_hit
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
Window Entry
window entry
0
0
1
15
<_Editor>
Entries
punch1L
punch1L
Right hand
35
35
35
melee_hit02
melee_hit02
Standing
Standing
1
Right foot
0.0
0.0
1.0
10
0.0
0.0
1.0
False
Blood_headshot
Zombie attack a
attack a
200
200
200
two-handed attack
False
Melee
Both hands
0
-1
0.5
1000
0.0
0.0
1.0
<_Editor>
Entries:Zombie
Zombie attack a1
attack a
200
200
200
Attacker is Brute
two-handed attack
False
Melee
Both hands
0
-1
-0.5
3000
0.0
0.0
1.0
<_Editor>
Entries:Zombie
Zombie attack b
attack b
200
200
200
False
Melee
Right hand
-1
0.0
0.5
1000
0.0
0.0
1.0
<_Editor>
Entries:Zombie
Zombie attack b1
attack b
200
200
200
Attacker is Brute
False
Melee
Right hand
-1.0
0.0
-0.5
3000
0.0
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1.0
<_Editor>
Entries:Zombie
Zombie_Attack_A
.69
-.489
.533
60
<_Editor>
Entries:Mission19_Zombie
Both hands
1500
800
800
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
1
Both hands
0.0
0.0
1.0
10
attack a
False
Zombie_Attack_B
.69
-.489
.533
60
<_Editor>
Entries:Mission19_Zombie
Both hands
1500
800
800
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
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Both hands
0.0
0.0
1.0
10
attack b
False
Zombie_Explode
.69
-.489
.533
60
<_Editor>
Entries:Mission19_Zombie
Both hands
1500
800
800
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
1
Both hands
0.0
0.0
1.0
10
zmb explode
False
Zombie_QTE_A_enter
M19_grapple_a_QTE_Enter
20.0
20.0
20.0
False
Right hand
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1.0
10
<_Editor>
Entries:Mission19_Zombie
Zombie_QTE_A_exit
M19_grapple_a_QTE_Exit
20.0
20.0
20.0
Kill victim
False
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Mission19_Zombie
Zombie_QTE_B_enter
M19_grapple_b_QTE2_Enter
20.0
20.0
20.0
False
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Mission19_Zombie
Zombie_QTE_B_exit
M19_grapple_b_QTE2_Exit
20.0
20.0
20.0
False
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Mission19_Zombie
1hm_a
attack a
0.0
0.0
1.0
30
<_Editor>
Entries:Default_Melee
Right hand
100
115
100
melee_hit
Blood_slice_sm
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
1hm_b
attack b
0.0
0.0
1.0
40
<_Editor>
Entries:Default_Melee
Right hand
100
115
100
melee_hit
Blood_slice_sm
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
1hm_d
attack d
0.0
0.0
1.0
40
<_Editor>
Entries:Default_Melee
Right hand
100
115
100
melee_blood
Blood_sputter
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
1hm_move_a
move attack a
0.0
0.0
1.0
40
<_Editor>
Entries:Default_Melee
Right hand
100
115
100
melee_hit
Blood_slice
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
1hm_move_b
move attack b
0.0
0.0
1.0
40
<_Editor>
Entries:Default_Melee
Right hand
100
115
100
melee_hit
Blood_slice_sm
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
1hm_prone_attack
prone attack
0.0
0.0
1.0
10
<_Editor>
Entries:Default_Melee
Right hand
100
115
100
melee_hit
Blood_slice
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
1hm_prone_kick
prone stomp short
Right foot
50
75
75
0.0
0.0
1.0
35
<_Editor>
Entries:Default_Melee
melee_hit
melee_hit
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
2hm_a
attack a
-1.0
-0.25
1.0
70
<_Editor>
Entries:Default_Melee
Right hand
100
125
100
melee_hit
Blood_slice_sm
2hm_b
50
0.4
0.0
0.3
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
2hm_b
attack b
0.0
-1.0
1.0
70
<_Editor>
Entries:Default_Melee
Right hand
100
125
100
melee_hit
Blood_slice_sm
2hm_a
50
0.4
0.0
0.3
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
2hm_move_a
move attack a
0.0
0.0
1.0
70
<_Editor>
Entries:Default_Melee
Right hand
100
125
100
melee_hit
Blood_slice_sm
50
0.4
0.0
0.3
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
2hm_move_b
move attack b
0.0
0.0
1.0
70
<_Editor>
Entries:Default_Melee
Right hand
100
125
100
melee_hit
Blood_slice_sm
50
0.4
0.0
0.3
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
2hm_prone_attack
prone attack
0.0
0.0
1.0
30
<_Editor>
Entries:Default_Melee
Right hand
100
125
100
melee_hit
50
0.4
0.0
0.3
Standing
Standing
1
Left hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
2hm_prone_kick
prone stomp short
Right foot
50
75
75
0.0
0.0
1.0
35
<_Editor>
Entries:Default_Melee
melee_hit
melee_hit
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
ak_move_nuts
-.11
.979
.166
60
<_Editor>
Entries:WeaponBashes:Testicular Assault:Rifle
Right hand
75
100
75
melee_hit02
Standing
Standing
1
Rifle
Attacker is Player Only
Attacker is Running
Disarm Victim
Right foot
0.0
0.0
1.0
10
ak_move
True
Avatar_Attack_Grab_Throw
.69
-.489
.533
60
<_Editor>
Entries:Avatar
Both hands
75
0
0
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
1
Ragdoll Victim
Ragdoll Victim from behind
Right hand
0.0
0.0
1.0
10
Avatar_Grab_Throw
False
Avatar_Fly_Attack_Shockwave
.69
-.489
.533
60
<_Editor>
Entries:Avatar
two-handed attack
Both hands
75
75
75
melee_hit02
BRUTE_Finish_1_esc_1
BRUTE_Finish_1_esc_2
Standing
Standing
1
Ragdoll Victim
Ragdoll Victim from behind
Both hands
0.0
0.0
1.0
10
avatar shkwave
False
Avatar_QTE1_Enter
Avatar_QTE1_Enter
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE1_Exit
Avatar_QTE1_Exit
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE1_Seq1_Attack
Avatar_QTE1_Seq1_Attack
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE1_Seq1_Grab_End
Avatar_QTE1_Seq1_Grab_End
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE1_Seq1_Grab_Escape
Avatar_QTE1_Seq1_Grab_Escape
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE1_Seq1_Grab_Start
Avatar_QTE1_Seq1_Grab_Start
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE1_Seq2_Attack
Avatar_QTE1_Seq2_Attack
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE1_Seq2_Grab_End
Avatar_QTE1_Seq2_Grab_End
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE1_Seq2_Grab_Escape
Avatar_QTE1_Seq2_Grab_Escape
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE1_Seq2_Grab_Start
Avatar_QTE1_Seq2_Grab_Start
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE2_Enter
Avatar_QTE2_Enter
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE2_Exit
Avatar_QTE2_Exit
0
0
0
Attacker is Player Only
Kill victim
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE2_Seq1_Attack
Avatar_QTE2_Seq1_Attack
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE2_Seq1_Escape
Avatar_QTE2_Seq1_Escape
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE2_Seq3_Attack
Avatar_QTE2_Seq3_Attack
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE2_Seq3_Escape
Avatar_QTE2_Seq3_Escape
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE2_Seq3_Start
Avatar_QTE2_Seq3_Start
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE2_Seq4_Start
Avatar_QTE2_Seq4_Start
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE2_Seq5_Start
Avatar_QTE2_Seq5_Start
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE3_Enter
Avatar_QTE3_Enter
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE3_Enter_End
Avatar_QTE3_Enter_End
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE3_Exit
Avatar_QTE3_Exit
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE3_Seq1_Attack
Avatar_QTE3_Seq1_Attack
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE3_Seq1_End
Avatar_QTE3_Seq1_End
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE3_Seq1_Escape
Avatar_QTE3_Seq1_Escape
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE3_Seq1_Start
Avatar_QTE3_Seq1_Start
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE3_Seq2_End
Avatar_QTE3_Seq2_End
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE3_Seq2_Escape
Avatar_QTE3_Seq2_Escape
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE3_Seq2_Start
Avatar_QTE3_Seq2_Start
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE3_Seq3_End
Avatar_QTE3_Seq3_End
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_QTE3_Seq3_Start
Avatar_QTE3_Seq3_Start
0
0
0
Attacker is Player Only
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
<_Editor>
Entries:Avatar:Avatar QTE attacks
False
Avatar_ShootQTE_Enter
.69
-.489
.533
60
<_Editor>
Entries:Avatar:Avatar QTE attacks
Both hands
0
0
0
melee_hit02
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_esc
Avatar_ShootQTE_Enter
Standing
Standing
1
Left hand
0.0
0.0
1.0
10
False
Avatar_ShootQTE_Escape
.69
-.489
.533
60
<_Editor>
Entries:Avatar:Avatar QTE attacks
Both hands
0
0
0
melee_hit02
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_esc
Avatar_ShootQTE_Escape
Standing
Standing
1
Left hand
0.0
0.0
1.0
10
False
Avatar_ShootQTE_Fail
.69
-.489
.533
60
<_Editor>
Entries:Avatar:Avatar QTE attacks
Both hands
400
0
0
melee_hit02
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_esc
Avatar_ShootQTE_Fail
Standing
Standing
1
Ragdoll Victim
Left hand
0.0
0.0
1.0
10
Damage Done By Brute if PC fails the 'Shoot Brute in the Face' game
False
Avatar_ShootQTE_Fire
.69
-.489
.533
60
<_Editor>
Entries:Avatar:Avatar QTE attacks
Both hands
0
15
0
melee_hit02
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_punch
BRUTE_Finish_Hug_esc
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
avatar shootQTE attk
False
Avatar_Sprint_Attack_A
Right hand
50
250
250
0.0
0.0
1.0
10
unblockable
<_Editor>
Entries:Avatar
Avatar_Sprint_Attack_A
Standing
Standing
1
Flamethrower
Attacker is Sprinting
Attacker is Player Only
Ragdoll Victim
Kill victim
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
2000
False
Avatar_Sprint_Attack_B
Right hand
50
250
250
0.0
0.0
1.0
10
unblockable
<_Editor>
Entries:Avatar
Avatar_Sprint_Attack_B
Standing
Standing
1
Flamethrower
Attacker is Sprinting
Attacker is Player Only
Ragdoll Victim
Kill victim
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
2000
False
Avatar_Sprint_Attack_C
Right hand
50
250
250
0.0
0.0
1.0
10
unblockable
<_Editor>
Entries:Avatar
Avatar_Sprint_Attack_C
Standing
Standing
1
Flamethrower
Attacker is Sprinting
Attacker is Player Only
Ragdoll Victim
Kill victim
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
2000
False
Avatar_Sprint_Attack_D
Right hand
50
250
250
0.0
0.0
1.0
10
unblockable
<_Editor>
Entries:Avatar
Avatar_Sprint_Attack_D
Standing
Standing
1
Flamethrower
Attacker is Sprinting
Attacker is Player Only
Ragdoll Victim
Kill victim
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
2000
False
Avatar-P_Attack_C
Avatar Attack c
0
0
1
15
<_Editor>
Entries:Avatar
punch1L
punch1L
Right hand
200
20
200
melee_hit02
melee_hit02
Standing
Standing
1
Combo 4
Combo 3
Attacker is Player Only
Both hands
0.0
0.0
1.0
10
0.0
0.0
1.0
False
BloodHit
0.05
Avatar-P_Attack_D
Avatar Attack d
0
0
1
15
<_Editor>
Entries:Avatar
punch1L
punch1L
Right hand
200
20
200
melee_hit02
melee_hit02
Standing
Standing
1
Combo 4
Attacker is Player Only
Both hands
0.0
0.0
1.0
10
0.0
0.0
1.0
False
BloodHit
0.05
doorkick1
kick door
Right foot
20.0
20.0
20.0
0.0
0.0
1.0
10
<_Editor>
Entries:Default_Melee
melee_hit
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
finish1L
finish L 1
.69
-.489
.533
60
<_Editor>
Entries:Default_Melee
Right foot
100
100
100
melee_hit02
Nut Kick
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
finish1R
finish R 1
-.452
-.364
.813
60
<_Editor>
Entries:Default_Melee
Left hand
100
100
100
melee_hit
Pimp slap
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
finish2R
finish R 2
-.11
.979
.166
60
<_Editor>
Entries:Default_Melee
Right foot
100
100
100
melee_hit
BloodHit
Right Knee to Face
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
h1h_move_attack
move attack a
Right hand
melee_hit
75
100
75
-1
-.25
1.0
30
<_Editor>
Entries:Havok_Object
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
BloodHit
h2h_move_attack
move attack a
Right hand
melee_hit
75
100
75
-1
-.25
1.0
60
<_Editor>
Entries:Havok_Object
finish3R
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
BloodHit
h2hh_move_attack
move attack a
Right hand
melee_hit
75
100
75
-1
-.25
1.0
60
<_Editor>
Entries:Havok_Object
finish3R
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
BloodHit
h2hl_move_attack
move attack a
Right hand
melee_hit
75
100
75
-1
-.25
1.0
60
<_Editor>
Entries:Havok_Object
finish3R
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
BloodHit
Human_Grab_Away_flip
Both hands
60
60
60
0.0
0.0
1.0
0
dont_play_weapon_sound
<_Editor>
Entries:Human_Shield:Grab_Failures
Human_Grab_Away_flip
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
Human_Grab_flip
Both hands
60
60
60
0.0
0.0
1.0
0
dont_play_weapon_sound
<_Editor>
Entries:Human_Shield:Grab_Failures
Human_Grab_flip
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
kick1
kick
Right foot
50
75
75
0.0
0.0
1.0
40
<_Editor>
Entries:Default_Melee
punch2R
punch2L
melee_hit
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
MC Chain 1 GutPunch
mc chain 1 Gut Punch
0
0
1
15
<_Editor>
Entries:Default_Melee:Chains
punch1L
punch1L
Right hand
50
50
50
melee_hit02
melee_hit02
Standing
Standing
1
Combo 1
Punch 2
Left hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
Blood_headshot
MC Chain 2 Knee
mc chain 2 knee
0
0
1
15
<_Editor>
Entries:Default_Melee:Chains
punch1L
punch1L
Right hand
50
50
50
melee_hit02
melee_hit02
Standing
Standing
1
Combo 1
Punch 2
Right foot
0.0
0.0
1.0
10
0.0
0.0
1.0
False
Blood_headshot
MC Chain 3 Elbow
MC chain 3 Elbow
0
0
1
15
<_Editor>
Entries:Default_Melee:Chains
punch1L
punch1L
Right hand
35
35
35
melee_hit02
melee_hit02
Standing
Standing
1
Combo 1
Punch 2
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
Blood_headshot
MC Chain 4 BackFist
MC chain 4 BackFist
0
0
1
15
<_Editor>
Entries:Default_Melee:Chains
punch1L
punch1L
Right hand
50
50
50
melee_hit02
melee_hit02
Standing
Standing
1
Combo 1
Punch 2
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
Blood_headshot
MC Finish 1 Knee
.69
-.489
.533
60
<_Editor>
Entries:Default_Melee:Finishers
unblockable
Right foot
100
100
100
melee_hit02
Standing
Standing
1
Melee
Default
Punch 1
Attacker is Player Only
Kill victim
Right foot
0.0
0.0
1.0
10
0.0
0.0
1.0
MC Finish 1 Knee
False
Blood_headshot
MC Finish HeadButt
.69
-.489
.533
60
<_Editor>
Entries:Default_Melee:Finishers
unblockable
Right foot
100
100
100
melee_hit02
Standing
Standing
1
Melee
Default
Punch 2
Attacker is Player Only
Kill victim
Both hands
0.0
0.0
1.0
10
0.0
0.0
1.0
MC finish HeadButt
False
MC Finish Lift Punch
.69
-.489
.533
60
<_Editor>
Entries:Default_Melee:Finishers
unblockable
Right foot
100
100
100
melee_hit02
Standing
Standing
1
Melee
Default
Combo 1
Attacker is Player Only
Kill victim
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
MC finish Lift Punch
False
MC Moving Big Punch
MC end 4 Big Punch
0
0
1
15
<_Editor>
Entries:Default_Melee:Starters
punch1L
punch1L
Right hand
100
100
100
melee_hit02
melee_hit02
Standing
Standing
1
Punch 1
Melee
Attacker is Running
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
Blood_headshot
MC Moving Kick
mc end 1 Right Kick
0
0
1
15
<_Editor>
Entries:Default_Melee:Starters
punch1L
punch1L
Right hand
100
100
100
melee_hit02
melee_hit02
Standing
Standing
1
Punch 1
Melee
Attacker is Running
Right foot
0.0
0.0
1.0
10
0.0
0.0
1.0
False
Blood_headshot
MC Moving SideKick
MC end 3 SideKick
0
0
1
15
<_Editor>
Entries:Default_Melee:Starters
punch1L
punch1L
Right hand
75
80
75
melee_hit02
melee_hit02
Standing
Standing
1
Punch 1
Melee
Attacker is Running
Right foot
0.0
0.0
1.0
10
0.0
0.0
1.0
False
Blood_headshot
MC Moving Superman Punch
MC end 2 Superman Punch
0
0
1
15
<_Editor>
Entries:Default_Melee:Starters
punch1L
punch1L
Right hand
100
100
100
melee_hit02
melee_hit02
Standing
Standing
1
Punch 1
Melee
Attacker is Running
Left hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
Blood_headshot
MC start R Punch1
mc start right punch
0
0
1
15
<_Editor>
Entries:Default_Melee:Starters
punch1L
punch1L
Right hand
35
35
35
melee_hit02
melee_hit02
Standing
Standing
1
Punch 1
Combo 1
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
Blood_headshot
MC start R Punch2
mc start right punch
0
0
1
15
<_Editor>
Entries:Default_Melee:Starters
punch1L
punch1L
Right hand
35
35
35
melee_hit02
melee_hit02
Standing
Standing
1
Punch 1
Combo 2
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
Blood_headshot
MC start R Punch3
mc start right punch
0
0
1
15
<_Editor>
Entries:Default_Melee:Starters
punch1L
punch1L
Right hand
35
35
35
melee_hit02
melee_hit02
Standing
Standing
1
Punch 1
Combo 3
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
Blood_headshot
MC start R Punch4
mc start right punch
0
0
1
15
<_Editor>
Entries:Default_Melee:Starters
punch1L
punch1L
Right hand
35
35
35
melee_hit02
melee_hit02
Standing
Standing
1
Punch 1
Combo 4
Right hand
0.0
0.0
1.0
10
0.0
0.0
1.0
False
Blood_headshot
pistol_move_nuts
.69
-.489
.533
60
<_Editor>
Entries:WeaponBashes:Testicular Assault:Pistol
Right foot
75
100
75
melee_hit02
Standing
Standing
1
Pistol
Attacker is Player Only
Attacker is Running
Disarm Victim
Right foot
0.0
0.0
1.0
10
0.0
0.0
1.0
dual_pistol_move
True
pistol_run_behind_rollover_nuts
-.11
.979
.166
60
<_Editor>
Entries:WeaponBashes:Testicular Assault:Pistol
Right hand
75
300
75
melee_hit02
Standing
Standing
1
Pistol
Attacker is Player Only
Victim is Not Ally
Disarm Victim
Right foot
0.0
0.0
1.0
10
0.0
0.0
1.0
pistol_move_behind
True
pistol_stand_nuts
.69
-.489
.533
60
<_Editor>
Entries:WeaponBashes:Testicular Assault:Pistol
Right foot
75
100
75
melee_hit02
Standing
Standing
1
Pistol
Attacker is Player Only
Disarm Victim
Right foot
0.0
0.0
1.0
10
0.0
0.0
1.0
pistol_stand
True
Player finish ragdoll brute down
BRUTE_Execute_Front
Right hand
-1
-1
-1
0.0
0.0
1.0
10
allow synced incapacitated victim
<_Editor>
Entries:BRUTE
Standing
Standing
1
Kill victim
Ragdoll Victim
Right hand
0.0
0.0
1.0
10
False
Player finish ragdoll brute up
BRUTE_Execute_Back
Right hand
-1
-1
-1
0.0
0.0
1.0
10
allow synced incapacitated victim
<_Editor>
Entries:BRUTE
Standing
Standing
1
Kill victim
Ragdoll Victim
Right hand
0.0
0.0
1.0
10
False
Power Attack
mc start right punch
0
0
1
15
<_Editor>
Entries:Default_Melee:Starters
punch1L
punch1L
unblockable
Right hand
100
150
100
melee_hit02
melee_hit02
Standing
Standing
1
Melee
Default
Power Attack End
Hard hit (LT)
Ragdoll Victim
Both hands
0.0
0.0
1.0
10
0.0
0.0
1.0
False
prone_stomp_long
prone stomp long
0.0
0.0
1.0
30
<_Editor>
Entries:Default_Melee
Right foot
50
150
75
melee_hit
melee_hit
Standing
Standing
1
Punch 0
Punch 0
Melee
Victim is Prone/Ragdolled
Right foot
0.0
0.0
1.0
10
0.0
0.0
1.0
False
Blood_headshot
punch2L
punch L 2
0
0
1
30
<_Editor>
Entries:Default_Melee
finish1R
finish2R
finish1L
finish2L
finish1L
finish2L
finish1R
finish2R
Left hand
75
40
75
melee_hit
melee_blood
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
punch2R
punch R 2
0
0
1
30
<_Editor>
Entries:Default_Melee
finish1R
finish2R
finish1L
finish2L
finish1L
finish2L
finish1R
finish2R
Right hand
75
40
75
melee_hit
BloodHit
Standing
punch R 1
Standing
2
Hard hit (LT)
Right hand
0.0
0.0
1.0
10
False
punch3L
punch L 3
0.1
0.5
1
65
<_Editor>
Entries:Default_Melee
Left hand
95
60
95
melee_hit
BloodHit
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
punch3R
punch R 3
0
1
1
65
<_Editor>
Entries:Default_Melee
Right hand
95
60
95
melee_hit
melee_hit02
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
punch_move_L
punch L 2
.843
.186
.503
30
<_Editor>
Entries:Default_Melee
punch2R
punch2L
Left hand
75
40
75
melee_hit
melee_hit02
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
punch_move_R
punch R 2
-.719
.229
.655
30
<_Editor>
Entries:Default_Melee
punch2R
punch2L
Right hand
75
40
75
melee_hit02
melee_blood
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
QuickKillC
Quick_Kill_C
Right hand
5000
20.0
20.0
0.0
0.0
1.0
10
<_Editor>
Entries:Commando
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
rpg_move_nuts
-.11
.979
.166
90
<_Editor>
Entries:WeaponBashes:Testicular Assault:RPG
unblockable
Right hand
75
100
75
melee_hit
Standing
Standing
1
RPG
Attacker is Player Only
Attacker is Running
Victim is Not Ally
Disarm Victim
Right foot
0.0
0.0
1.0
10
0.0
0.0
1.0
rpg_move
True
sg_prone_kickOLD
prone kick short
0.0
0.0
1.0
30
<_Editor>
Entries:WeaponBashes
Right foot
75
75
75
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
tackle
tackle
0.0
0.0
1.0
35
<_Editor>
Entries
Left hand
150
80
60
melee_hit
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
tribal_brute_punch_backfist
tribal brute punch backfist
.214
.226
.949
35
<_Editor>
Entries:Gang_Specific
Both hands
75
40
60
melee_hit
Standing
Standing
1
Right hand
0.0
0.0
1.0
10
False
MeleeMove
TableDescription
Name
String
Notes
String
TFE only notes.
false
AttackAnim
Reference
Attack Animation
The string name of the attack animation, ie "pistol prone kick"
false
anim_actions.xtbl
Action.Name
False
SyncedMove
Reference
Synced Move
false
anim_synced.xtbl
SyncedMove.Name
False
DefaultDamage
Element
Default Damage Dealt By
Default damage. May be overridden per-character.
NPCDamage
Float
NPC
Default damage if attacker is an NPC.
20.0
PlayerDamage
Float
Player
Default damage if attacker is a player.
20.0
OnlineDamage
Float
Online
Default damage if attacker is an online player.
20.0
Ragdoll_Getup_Time_ms
Int
Ragdoll Getup Time (ms)
false
0
Attack_is_for
Flags
When this anim should be used.
Hard hit (LT)
Victim is Blocking
Victim is Crouched
Victim is Prone/Ragdolled
Attacker is Player Only
Attacker is Homie Only
Attacker is Running
Attacker is Sprinting
Requires Previous Move Hit
Attacker is Brute
Attacker is Killbane
Victim is Not Ally
Attacker is Walking
Attacker is Avatar
Attack_Results
Flags
What happens after the anim.
Kill victim
Ragdoll Victim
Ragdoll Victim from behind
Disarm Victim
Processing_flags
Flags
anim state attack
unblockable
dont_play_weapon_sound
two-handed attack
allow synced incapacitated victim
attacker should not flinch
Testicular_Assault
Selection
Move Awards Testicular Assault
Whether the player should be rewarded for the "Testicular Assault" combat trick for killing an npc with this move.
False
True
False
Explosion
Reference
false
explosions.xtbl
Explosion.Name
False
Combo
Element
Anim_group_grid
Grid
Opening attack for
false
Anim_group_ref
Reference
Anim_group
anim_groups.xtbl
Anim_Group.Name
False
6
Start_Pose
Reference
Start Pose
false
melee_transition_states.xtbl
Melee_Transition_State.Name
False
End_Pose
Reference
End Pose
false
melee_transition_states.xtbl
Melee_Transition_State.Name
False
Impact
Element
AttackLimb
Selection
Attacking Limb
Right hand
Right hand
Left hand
Right foot
Left foot
Both hands
Weapon
AttackLimbNPC
Selection
Attacking Limb (NPC)
false
Right hand
Right hand
Left hand
Right foot
Left foot
Both hands
ImpactFX
Reference
Impact Effect
false
effects.xtbl
Effect.Name
False
Impact_Human_Effect
Reference
Impact Human Effect
false
effects.xtbl
Effect.Name
False
Impact_reaction_time
Int
Impact reaction time
false
0
Impact_reaction_reverse_speed
Float
Impact reaction reverse speed
false
1.0
Impact_reaction_speed_ramp
Float
Impact reaction speed ramp
false
0.0
Impact_reaction_blend_out_time
Float
Impact reaction blend out time
false
0.3
ImpactDir
Vector
Impact Direction
Direction of impact force, used for initiating ragdolls. In the local space of the attacker. Need not be normalized.
X
Float
0.0
Y
Float
0.0
Z
Float
1.0
ImpactForce
Float
Impact Force
How much force to apply when beginning ragdoll in response to this attack.
10
Blood_Effect
Element
Blood Effect
false
Effect
Reference
effects.xtbl
Effect.Name
False
Repeat_Cooldown
Float
Repeat Cooldown
false
0.05
Active_Attack_Infos
List
Active Attack Infos
false
Active_Attack_Info
Element
Active Attack Info
QTE_HUD
Reference
QTE HUD
hud_qte_interface.xtbl
Hud_qte.Name
False
Success_Extra_Damage
Float
Success Extra Damage
0.0
Success_Effect
Reference
Success Effect
false
effects.xtbl
Effect.Name
False
Fail_Effect
Reference
Fail Effect
false
effects.xtbl
Effect.Name
False
Effect_Tag
Selection
Effect Tag
Name of the tag on the attacker.
r-hand
l-hand
r-hand
l-foretwist
r-foretwist
l-calf
r-calf
l-foot
r-foot
head
spine
Effect_on_Victim
Selection
Effect on Victim
False
True
False
6
8
Active_Attack_Info.QTE_HUD
True
Entries
Avatar
Avatar QTE attacks
FinalQTE
WingRipQTE
Boss_Attacks
BRUTE
Chainsaw
Commando
Default_Melee
Chains
DirectionChange
Ends
Finishers
Starters
SyncedFinishers
Gang_Specific
Melee_Brotherhood
Melee_Ronin
Melee_Samedi
Havok_Object
Human_Shield
Grab_Failures
KillBane
Mission02_QTE1
Mission02_QTE2
Mission02_QTE3
Mission19_Zombie
Mission22
Power_Attacks
RiotCop
Vehicle
Weapon
WeaponBashes
Testicular Assault
Bat
DualPistol
GangShotgun
Pistol
PredatorDrone
Rifle
RPG
Satchel
Unarmed
Zombie