armored truck assault
0
0
0
0
false
0
0
0
false
<_Editor>
Activities
burglary
<_Editor>
Activities
0
0
0
false
0
0
0
false
500
carjacking
<_Editor>
Activities
0
0
0
false
0
0
0
false
500
civilian assault
<_Editor>
Activities
0
0
0
false
0
0
0
false
500
civilian shooting
0
0
0
false
0
0
0
false
500
<_Editor>
Activities
civilian kill
<_Editor>
Activities
0
0
0
false
0
0
0
false
500
drug use
500
0
0
0
false
0
0
0
false
<_Editor>
Activities
gang alert
0
1
1
false
0
0
0
false
500
<_Editor>
Activities
gang assault
<_Editor>
Activities
0
0
0
false
0
0
0
false
500
gang kill
<_Editor>
Activities
0
0
0
false
0
0
0
false
0
0
0
500
gang shooting
0
0
0
false
0
0
0
false
0
0
0
500
<_Editor>
Activities
generic gang
0
0
0
false
0
0
0
false
500
<_Editor>
Activities
generic police
0
0
0
false
0
0
0
false
500
<_Editor>
Activities
govt car theft
<_Editor>
Activities
0
0
0
false
0
0
0
false
500
govt car destroy
0
0
0
false
0
0
0
false
500
<_Editor>
Activities
helicopter destroy
0
0
0
false
500
0
0
false
500
<_Editor>
Activities
police alert
0
0
0
false
0
0
0
false
500
<_Editor>
Activities
police assault
0
0
0
false
0
0
0
false
500
<_Editor>
Activities
police shooting
0
0
0
false
0
0
0
false
500
<_Editor>
Activities
police kill
<_Editor>
Activities
0
0
0
false
0
0
0
false
500
robbery
<_Editor>
Activities
0
0
0
false
0
0
0
false
500
car assault
0
0
0
false
1
0
0
false
500
<_Editor>
Activities
firearm discharge
0
0
0
false
0
0
0
false
500
<_Editor>
Activities
public nudity
100
0
0
0
false
0
0
0
false
<_Editor>
Activities
civilian squirting
<_Editor>
Activities
0
0
0
false
0
0
0
false
500
atm extortion
100
0
0
0
false
0
0
0
false
<_Editor>
Activities
mover dislodge
500
0
0
0
false
0
0
0
false
<_Editor>
Activities
govt heli theft
<_Editor>
Activities
0
0
0
false
0
0
0
false
500
vandalism
0
0
0
0
false
0
0
0
false
<_Editor>
Activities
enter owned store
0
-20
0
5
false
-20
0
5
false
<_Editor>
Activities
Entry
TableDescription
Name
String
The unique name for the entry.
Data
ComboElement
The type specific data
Level
Grid
Level Points
Describes the points required to get to the next level
false
Levels
Element
Level1
Int
Level 1
Number of points to reach level 1 from 0
0
0
Level2
Int
Level 2
Number of points to reach level 2 from 1
0
0
Level3
Int
Level 3
Number of points to reach level 3 from 2
0
0
Level4
Int
Level 4
Number of points to reach level 4 from 3
0
0
Level5
Int
Level 5
0
1
8
Spawn
Element
Spawn Multipliers
Multipliers for the chances of spawning police or gang members.
false
Gang
Grid
Levels
Element
Level0
Float
Level 0
0.0
Level1
Float
Level 1
0.0
Level2
Float
Level 2
0.0
Level3
Float
Level 3
0.0
Level4
Float
Level 4
0.0
Level5
Float
Level 5
0.0
1
8
Police
Grid
Levels
Element
Level0
Float
Level 0
0.0
Level1
Float
Level 1
0.0
Level2
Float
Level 2
0.0
Level3
Float
Level 3
0.0
Level4
Float
Level 4
0.0
Level5
Float
Level 5
0.0
1
8
Activity
Element
Describes the properties of a notoriety activity.
false
Delay
Int
Delay time (in milisec) between event and when it is registered.
500
0
1000
Gang
Element
Gang component
Points
Int
Number of points for a first offence.
0
Min_Level
Int
Min Level
Maximum level this activity can take you to.
0
0
5
Max_Level
Int
Max Level
Maximum level this activity can take you to.
0
0
5
Check_Detection
Selection
Check Detection
whether detection of activity is required
false
false
false
Police
Element
Police component
Points
Int
Number of points for a first offence.
0
Min_Level
Int
Min Level
Minimum level this activity can take you to.
0
0
5
Max_Level
Int
Max Level
Maximum level this activity can take you to.
0
0
5
Check_Detection
Selection
Check Detection
whether detection of activity is required
false
false
false
False
Activities