combat - congratulate player
2000
2000
90
Normal
combat - congratulate self
2000
2000
80
Normal
combat - reload required
3000
4000
60
Normal
cower - damage received (firearm)
3000
30000
100
Normal
cower - damage received (melee)
3000
30000
100
Normal
cower - danger
5000
15000
100
Normal
flee - burning car
6000
10000
100
Normal
flee - damage
6000
10000
100
Normal
flee - danger
6000
10000
70
Normal
group - dismiss confirm
250
750
100
Normal
group - recruit confirmed attempt
250
750
100
Normal
group - recruit denied attempt
250
750
100
Normal
group - recruit denied attempt phone
250
750
100
Normal
misc - arrest ho
0
0
100
Normal
misc - arrest pc
10000
30000
100
Normal
misc - chopper leave
30000
30000
100
Extreme
misc - chopper phone
8000
10000
100
Extreme
misc - collision with pc
5000
30000
100
Normal
misc - ho enters vehicle
0
2000
100
Normal
misc - ho propositions pedestrian
0
2000
100
Normal
misc - ho propositions vehicle
0
2000
100
Normal
misc - ho showcases self
0
2000
100
Normal
misc - ho touch self
0
2000
100
Normal
misc - loan give
2000
5000
100
Normal
misc - pimp threaten ho
2000
5000
100
Normal
misc - resuscitate
2000
5000
100
Normal
misc - timeout
4000
30000
100
Normal
misc - walk by ambient
5000
7000
60
Normal
misc - walk by ambient (package)
4000
7000
70
Normal
observe - accident
7000
20000
70
Normal
observe - accident (vehicles only)
5000
20000
100
Normal
observe - ally killed
2000
7000
80
Normal
observe - body of dead
10000
30000
100
Normal
observe - female
30000
30000
100
Short
observe - grenade incoming
500
5000
100
Normal
observe - melee combat
5000
7000
100
Normal
observe - PC (clothes not changed)
15000
10000
0
Normal
observe - PC (compliment rank 2)
3000
10000
0
Normal
observe - PC (compliment rank 3)
3000
10000
0
Normal
observe - PC (compliment rank 4)
3000
10000
0
Normal
observe - PC (death insult)
1000
1000
100
Long
observe - PC (flash gang sign rank 1)
2000
30000
0
Normal
observe - PC (flash gang sign rank 2)
2000
30000
0
Normal
observe - PC (flash gang sign rank 3)
2000
30000
0
Normal
observe - PC (flash gang sign rank 4)
2000
30000
0
Normal
observe - PC (flip off)
4000
30000
0
Normal
observe - PC (insult rank 2)
5000
6000
0
Normal
observe - PC (insult rank 3)
5000
6000
0
Normal
observe - PC (insult rank 4)
5000
6000
0
Normal
observe - PC (insult)
3000
10000
0
Normal
observe - wreckage
5000
10000
100
Normal
taunt - damage received (vehicle)
15000
30000
100
Long
taunt - friendly fire warning
4000
5000
100
Long
taunt - fleeing enemy
4000
30000
70
Normal
taunt - stuck in traffic
5000
30000
60
Normal
taunt - vehicle collision
5000
30000
100
Long
taunt - vehicle hijacked
3000
10000
100
Normal
taunt - vehicle missed
6000
30000
100
Long
threat - alert (group attack)
250
2000
100
Normal
threat - alert (solo attack)
250
2000
100
Normal
threat - damage received (firearm)
500
30000
100
Normal
threat - damage received (melee)
500
30000
100
Normal
threat - damage received (vehicle)
2000
30000
100
Normal
threat - driver extract
2000
30000
100
Normal
threat - friendly fire attack
1000
5000
100
Long
threat - knocked down NPC/PC
2000
30000
100
Normal
threat - vehicle collision
3000
30000
100
Normal
threat - vehicle hijacked
3000
3000
100
Normal
threat - vehicle missed
3000
3000
100
Normal
voice - cheer
500
3000
100
Normal
voice - death scream
0
750
100
Normal
voice - fire scream (on fire)
0
0
100
Normal
voice - pain shout
1000
3000
100
Normal
voice - panicked scream
1000
3000
100
Normal
voice - panting
0
0
100
Short
voice - startled line
1000
3000
100
Normal
voice - startled shout
1000
3000
100
Normal
voice - whimper
2000
10000
100
Short
special - arrest npc
30000
30000
100
Normal
special - arrested by cop
30000
30000
100
Normal
special - buy whore
10000
30000
100
Normal
special - confessional
10000
30000
100
Normal
special - counting cash
10000
30000
100
Normal
special - drink
10000
30000
100
Normal
special - drug cutting
10000
30000
100
Normal
special - drug dealing
10000
30000
100
Normal
special - drug doing
10000
30000
100
Normal
special - drug receiving
10000
30000
100
Long
special - eating
10000
30000
100
Normal
special - game (play)
3000
30000
100
Normal
special - game (watch)
4000
30000
100
Normal
special - jackhammer
2000
30000
100
Normal
special - news
2000
30000
100
Normal
special - sleeping
2000
30000
100
Normal
special - store customer browses
2000
3000
100
Normal
special - store customer buy
2000
2000
100
Normal
special - store customer idle
2000
2000
100
Normal
special - store customer robs
3000
3500
100
Normal
special - store owner attack
250
250
100
Normal
special - store owner browse reaction
250
250
100
Normal
special - store owner buy reaction (pot)
250
250
50
Normal
special - store owner buy reaction
250
250
80
Normal
special - store owner farewell (no sale)
250
250
100
Normal
special - store owner greet
250
250
100
Normal
special - store owner held up
250
250
100
Normal
special - store owner safe escort (aggro)
0
0
100
Normal
special - store owner safe escort (cower)
0
0
100
Normal
special - store owner safe opened
250
250
100
Normal
special - store owner safe reveal
250
250
100
Normal
special - suicide
2000
30000
100
Extreme
special - watch tv
3000
30000
100
Normal
special - weed
3000
30000
100
Normal
drug - drug cop kill
0
3000
100
Long
drug - gang kill
0
3000
100
Long
drug - grats pc
0
3000
100
Long
drug - start
0
0
100
Long
drug - vehicle at 25
0
0
100
Normal
drug - vehicle at 50
0
0
100
Normal
drug - vehicle at 75
0
0
100
Normal
drug - vehicle die
0
2000
100
Long
drug - new client
0
0
100
Long
escort - both react to cops
0
0
100
Normal
escort - both react to climax
0
0
100
Normal
escort - both react to exiting limo
0
0
100
Normal
escort - both react to player leaving
0
0
100
Normal
escort - both react to sex
0
0
100
Normal
escort - client chats with stripper
0
0
100
Normal
escort - client greets stripper
0
0
100
Normal
escort - client reacts to killing razzi
7000
5000
75
Normal
escort - client reacts to losing razzi
7000
5000
75
Normal
escort - client reacts to razzi photo
12000
12000
25
Normal
escort - client reacts to seeing razzi
5000
5000
50
Normal
escort - complication brothel
0
0
100
Normal
escort - complication brothel end
0
0
100
Normal
escort - complication crash
0
0
100
Normal
escort - complication crash end
0
0
100
Normal
escort - complication fast
0
0
100
Normal
escort - complication fast end
0
0
100
Normal
escort - complication freckle
0
0
100
Normal
escort - complication freckle end
0
0
100
Normal
escort - complication IRS
0
0
100
Normal
escort - complication IRS end
0
0
100
Normal
escort - complication PI
0
0
100
Normal
escort - complication PI end
0
0
100
Normal
escort - complication puke
0
0
100
Normal
escort - complication puke end
0
0
100
Normal
escort - complication jump
0
0
100
Normal
escort - complication jump end
0
0
100
Normal
escort - complication kill
0
0
100
Normal
escort - complication kill end
0
0
100
Normal
escort - complication motel
0
0
100
Normal
escort - complication motel end
0
0
100
Normal
escort - complication movie
0
0
100
Normal
escort - complication movie end
0
0
100
Normal
escort - complication river
0
0
100
Normal
escort - complication river end
0
0
100
Normal
escort - complication spouse
0
0
100
Normal
escort - complication spouse end
0
0
100
Normal
escort - complication shop
0
0
100
Normal
escort - complication shop end
0
0
100
Normal
escort - complication stop
0
0
100
Normal
escort - complication stop end
0
0
100
Normal
escort - complication strip
0
0
100
Normal
escort - complication strip end
0
0
100
Normal
escort - razzi getting damaged
10000
5000
50
Long
escort - razzi getting footage
10000
5000
25
Long
escort - stripper reacts to hitting human
5000
5000
50
Normal
escort - stripper reacts to hitting vehicle
5000
5000
50
Normal
hitman - chased by pc
0
0
100
Long
hitman - deb sees player
0
0
100
Long
hitman - guard sees player
0
0
100
Long
hitman - marcel sees player
0
0
100
Long
hitman - mark spot player
0
0
100
Long
hitman - phone call (ditch police)
0
0
100
Normal
hitman - phone call (kill witnesses)
0
0
100
Normal
hitman - wong sees player
0
0
100
Long
hostage - begin hostage activity
10000
5000
100
Normal
hostage - count down starts
10000
5000
100
Normal
hostage - count down stops
10000
5000
100
Normal
hostage - hostage escapes
10000
5000
100
Normal
hostage - hostage pays
10000
5000
100
Normal
hostage - random chatter
10000
5000
100
Normal
loan - pay back
10000
5000
50
Normal
loan - spot player (megaphone)
10000
5000
50
Extreme
loan - spot player (normal)
10000
5000
50
Normal
loan - take out
10000
5000
50
Normal
pimping - ho attacked by pimp (foot)
10000
30000
100
Normal
pimping - ho attacked by pimp (vehicle)
10000
30000
100
Normal
pimping - ho cop chase reaction (foot)
10000
30000
100
Normal
pimping - ho cop chase reaction (vehicle)
10000
30000
100
Normal
pimping - ho damaged (foot)
10000
30000
100
Normal
pimping - ho damaged (vehicle)
10000
30000
100
Normal
pimping - ho recruit fail (tss)
10000
30000
100
Normal
pimping - ho recruit fail (lc)
10000
30000
100
Normal
pimping - ho recruit fail (vk)
10000
30000
100
Normal
pimping - ho recruit fail (wr)
10000
30000
100
Normal
pimping - ho recruit success (tss)
10000
30000
100
Normal
pimping - ho recruit success (lc)
10000
30000
100
Normal
pimping - ho recruit success (vk)
10000
30000
100
Normal
pimping - ho recruit success (wr)
10000
30000
100
Normal
pimping - ho vehicle collide with npc
10000
30000
100
Normal
pimping - ho vehicle collide with object
10000
30000
100
Normal
pimping - ho vehicle collide with vehicle
10000
30000
100
Normal
pimping - pimp attacked by pc
5000
30000
100
Normal
pimping - pimp attacks pc
30000
30000
100
Normal
pimping - pimp react to recruit fail
10000
30000
100
Normal
pimping - pimp react to recruit success
10000
30000
100
Normal
<_Editor>
Entries
Situation List
Situation_List
TableDescription
Situation List
Name
String
Situations
Grid
Situation
Element
Foley situations
Type
String
Situation type
Situation under which to play the foley
true
Global_Delay
Int
Global Delay (ms)
Time (in milliseconds) that must elapse before situation can activate again.
30000
0
Local_Delay
Int
Local Delay (ms)
Time (in milliseconds) that must elapse before same human can say another line from this situation.
30000
0
ChanceToPlay
Int
Chance To Play
Percentage chance that the voice sound will play when the persona event occurs
100
1
100
Distance
Reference
voice_distances.xtbl
Voice_Distance_List.Voice_Distances.Voice_Distance.Distance_Name
False
40
False
Entries