combat - congratulate player 2000 2000 90 Normal combat - congratulate self 2000 2000 80 Normal combat - reload required 3000 4000 60 Normal cower - damage received (firearm) 3000 30000 100 Normal cower - damage received (melee) 3000 30000 100 Normal cower - danger 5000 15000 100 Normal flee - burning car 6000 10000 100 Normal flee - damage 6000 10000 100 Normal flee - danger 6000 10000 70 Normal group - dismiss confirm 250 750 100 Normal group - recruit confirmed attempt 250 750 100 Normal group - recruit denied attempt 250 750 100 Normal group - recruit denied attempt phone 250 750 100 Normal misc - arrest ho 0 0 100 Normal misc - arrest pc 10000 30000 100 Normal misc - chopper leave 30000 30000 100 Extreme misc - chopper phone 8000 10000 100 Extreme misc - collision with pc 5000 30000 100 Normal misc - ho enters vehicle 0 2000 100 Normal misc - ho propositions pedestrian 0 2000 100 Normal misc - ho propositions vehicle 0 2000 100 Normal misc - ho showcases self 0 2000 100 Normal misc - ho touch self 0 2000 100 Normal misc - loan give 2000 5000 100 Normal misc - pimp threaten ho 2000 5000 100 Normal misc - resuscitate 2000 5000 100 Normal misc - timeout 4000 30000 100 Normal misc - walk by ambient 5000 7000 60 Normal misc - walk by ambient (package) 4000 7000 70 Normal observe - accident 7000 20000 70 Normal observe - accident (vehicles only) 5000 20000 100 Normal observe - ally killed 2000 7000 80 Normal observe - body of dead 10000 30000 100 Normal observe - female 30000 30000 100 Short observe - grenade incoming 500 5000 100 Normal observe - melee combat 5000 7000 100 Normal observe - PC (clothes not changed) 15000 10000 0 Normal observe - PC (compliment rank 2) 3000 10000 0 Normal observe - PC (compliment rank 3) 3000 10000 0 Normal observe - PC (compliment rank 4) 3000 10000 0 Normal observe - PC (death insult) 1000 1000 100 Long observe - PC (flash gang sign rank 1) 2000 30000 0 Normal observe - PC (flash gang sign rank 2) 2000 30000 0 Normal observe - PC (flash gang sign rank 3) 2000 30000 0 Normal observe - PC (flash gang sign rank 4) 2000 30000 0 Normal observe - PC (flip off) 4000 30000 0 Normal observe - PC (insult rank 2) 5000 6000 0 Normal observe - PC (insult rank 3) 5000 6000 0 Normal observe - PC (insult rank 4) 5000 6000 0 Normal observe - PC (insult) 3000 10000 0 Normal observe - wreckage 5000 10000 100 Normal taunt - damage received (vehicle) 15000 30000 100 Long taunt - friendly fire warning 4000 5000 100 Long taunt - fleeing enemy 4000 30000 70 Normal taunt - stuck in traffic 5000 30000 60 Normal taunt - vehicle collision 5000 30000 100 Long taunt - vehicle hijacked 3000 10000 100 Normal taunt - vehicle missed 6000 30000 100 Long threat - alert (group attack) 250 2000 100 Normal threat - alert (solo attack) 250 2000 100 Normal threat - damage received (firearm) 500 30000 100 Normal threat - damage received (melee) 500 30000 100 Normal threat - damage received (vehicle) 2000 30000 100 Normal threat - driver extract 2000 30000 100 Normal threat - friendly fire attack 1000 5000 100 Long threat - knocked down NPC/PC 2000 30000 100 Normal threat - vehicle collision 3000 30000 100 Normal threat - vehicle hijacked 3000 3000 100 Normal threat - vehicle missed 3000 3000 100 Normal voice - cheer 500 3000 100 Normal voice - death scream 0 750 100 Normal voice - fire scream (on fire) 0 0 100 Normal voice - pain shout 1000 3000 100 Normal voice - panicked scream 1000 3000 100 Normal voice - panting 0 0 100 Short voice - startled line 1000 3000 100 Normal voice - startled shout 1000 3000 100 Normal voice - whimper 2000 10000 100 Short special - arrest npc 30000 30000 100 Normal special - arrested by cop 30000 30000 100 Normal special - buy whore 10000 30000 100 Normal special - confessional 10000 30000 100 Normal special - counting cash 10000 30000 100 Normal special - drink 10000 30000 100 Normal special - drug cutting 10000 30000 100 Normal special - drug dealing 10000 30000 100 Normal special - drug doing 10000 30000 100 Normal special - drug receiving 10000 30000 100 Long special - eating 10000 30000 100 Normal special - game (play) 3000 30000 100 Normal special - game (watch) 4000 30000 100 Normal special - jackhammer 2000 30000 100 Normal special - news 2000 30000 100 Normal special - sleeping 2000 30000 100 Normal special - store customer browses 2000 3000 100 Normal special - store customer buy 2000 2000 100 Normal special - store customer idle 2000 2000 100 Normal special - store customer robs 3000 3500 100 Normal special - store owner attack 250 250 100 Normal special - store owner browse reaction 250 250 100 Normal special - store owner buy reaction (pot) 250 250 50 Normal special - store owner buy reaction 250 250 80 Normal special - store owner farewell (no sale) 250 250 100 Normal special - store owner greet 250 250 100 Normal special - store owner held up 250 250 100 Normal special - store owner safe escort (aggro) 0 0 100 Normal special - store owner safe escort (cower) 0 0 100 Normal special - store owner safe opened 250 250 100 Normal special - store owner safe reveal 250 250 100 Normal special - suicide 2000 30000 100 Extreme special - watch tv 3000 30000 100 Normal special - weed 3000 30000 100 Normal drug - drug cop kill 0 3000 100 Long drug - gang kill 0 3000 100 Long drug - grats pc 0 3000 100 Long drug - start 0 0 100 Long drug - vehicle at 25 0 0 100 Normal drug - vehicle at 50 0 0 100 Normal drug - vehicle at 75 0 0 100 Normal drug - vehicle die 0 2000 100 Long drug - new client 0 0 100 Long escort - both react to cops 0 0 100 Normal escort - both react to climax 0 0 100 Normal escort - both react to exiting limo 0 0 100 Normal escort - both react to player leaving 0 0 100 Normal escort - both react to sex 0 0 100 Normal escort - client chats with stripper 0 0 100 Normal escort - client greets stripper 0 0 100 Normal escort - client reacts to killing razzi 7000 5000 75 Normal escort - client reacts to losing razzi 7000 5000 75 Normal escort - client reacts to razzi photo 12000 12000 25 Normal escort - client reacts to seeing razzi 5000 5000 50 Normal escort - complication brothel 0 0 100 Normal escort - complication brothel end 0 0 100 Normal escort - complication crash 0 0 100 Normal escort - complication crash end 0 0 100 Normal escort - complication fast 0 0 100 Normal escort - complication fast end 0 0 100 Normal escort - complication freckle 0 0 100 Normal escort - complication freckle end 0 0 100 Normal escort - complication IRS 0 0 100 Normal escort - complication IRS end 0 0 100 Normal escort - complication PI 0 0 100 Normal escort - complication PI end 0 0 100 Normal escort - complication puke 0 0 100 Normal escort - complication puke end 0 0 100 Normal escort - complication jump 0 0 100 Normal escort - complication jump end 0 0 100 Normal escort - complication kill 0 0 100 Normal escort - complication kill end 0 0 100 Normal escort - complication motel 0 0 100 Normal escort - complication motel end 0 0 100 Normal escort - complication movie 0 0 100 Normal escort - complication movie end 0 0 100 Normal escort - complication river 0 0 100 Normal escort - complication river end 0 0 100 Normal escort - complication spouse 0 0 100 Normal escort - complication spouse end 0 0 100 Normal escort - complication shop 0 0 100 Normal escort - complication shop end 0 0 100 Normal escort - complication stop 0 0 100 Normal escort - complication stop end 0 0 100 Normal escort - complication strip 0 0 100 Normal escort - complication strip end 0 0 100 Normal escort - razzi getting damaged 10000 5000 50 Long escort - razzi getting footage 10000 5000 25 Long escort - stripper reacts to hitting human 5000 5000 50 Normal escort - stripper reacts to hitting vehicle 5000 5000 50 Normal hitman - chased by pc 0 0 100 Long hitman - deb sees player 0 0 100 Long hitman - guard sees player 0 0 100 Long hitman - marcel sees player 0 0 100 Long hitman - mark spot player 0 0 100 Long hitman - phone call (ditch police) 0 0 100 Normal hitman - phone call (kill witnesses) 0 0 100 Normal hitman - wong sees player 0 0 100 Long hostage - begin hostage activity 10000 5000 100 Normal hostage - count down starts 10000 5000 100 Normal hostage - count down stops 10000 5000 100 Normal hostage - hostage escapes 10000 5000 100 Normal hostage - hostage pays 10000 5000 100 Normal hostage - random chatter 10000 5000 100 Normal loan - pay back 10000 5000 50 Normal loan - spot player (megaphone) 10000 5000 50 Extreme loan - spot player (normal) 10000 5000 50 Normal loan - take out 10000 5000 50 Normal pimping - ho attacked by pimp (foot) 10000 30000 100 Normal pimping - ho attacked by pimp (vehicle) 10000 30000 100 Normal pimping - ho cop chase reaction (foot) 10000 30000 100 Normal pimping - ho cop chase reaction (vehicle) 10000 30000 100 Normal pimping - ho damaged (foot) 10000 30000 100 Normal pimping - ho damaged (vehicle) 10000 30000 100 Normal pimping - ho recruit fail (tss) 10000 30000 100 Normal pimping - ho recruit fail (lc) 10000 30000 100 Normal pimping - ho recruit fail (vk) 10000 30000 100 Normal pimping - ho recruit fail (wr) 10000 30000 100 Normal pimping - ho recruit success (tss) 10000 30000 100 Normal pimping - ho recruit success (lc) 10000 30000 100 Normal pimping - ho recruit success (vk) 10000 30000 100 Normal pimping - ho recruit success (wr) 10000 30000 100 Normal pimping - ho vehicle collide with npc 10000 30000 100 Normal pimping - ho vehicle collide with object 10000 30000 100 Normal pimping - ho vehicle collide with vehicle 10000 30000 100 Normal pimping - pimp attacked by pc 5000 30000 100 Normal pimping - pimp attacks pc 30000 30000 100 Normal pimping - pimp react to recruit fail 10000 30000 100 Normal pimping - pimp react to recruit success 10000 30000 100 Normal <_Editor> Entries Situation List
Situation_List TableDescription Situation List Name String Situations Grid Situation Element Foley situations Type String Situation type Situation under which to play the foley true Global_Delay Int Global Delay (ms) Time (in milliseconds) that must elapse before situation can activate again. 30000 0 Local_Delay Int Local Delay (ms) Time (in milliseconds) that must elapse before same human can say another line from this situation. 30000 0 ChanceToPlay Int Chance To Play Percentage chance that the voice sound will play when the persona event occurs 100 1 100 Distance Reference voice_distances.xtbl Voice_Distance_List.Voice_Distances.Voice_Distance.Distance_Name False 40 False Entries