Weapons list 0 knife tss01a true 0 beretta true 0 tire_iron tss01a true 0 baseball_bat tss01a true 0 tec9 true 0 glock true 0 pump_action_shotgun true 0 molotov true tss01a 0 mac10 true 0 magnum true 0 pipe_bomb true tss01a 0 twelve_gauge true 0 desert eagle true 25 pimp_slap true 32 rpg_laser true 36 pimpcane true 30 tec9b true 33 spas12b true 30 desert_eagle_gold true 0 spas12 true 0 m16 true 0 grenade true tss01a 0 rpg_launcher true 0 sniper_rifle true 0 ak47 true <_Editor> Entries .23 3.375 0.0 -.45 0.0 WPNCAT_PISTOL 0.0 -.75 0.0 WPNCAT_MELEE 0.0 -.75 0.0 WPNCAT_SUB_MACHINE_GUN 0.0 -.75 0.0 WPNCAT_THROWN 0.0 -.75 0.0 2
Store_Weapons TableDescription Name String Weapons_List Grid Entry Element Mission String false Num_Hoods Int Percent Owned Percentage of city owned to unlock 0 Weapon Reference The weapon that is available at this level. true weapons.xtbl Weapon.Name Unlocked Selection Whether the weapon begins as locked or unlocked. true true false 30 Angle Float 0.0 Distance Float 0.0 Offset Vector Default Offset X Float 0.0 Y Float 0.0 Z Float 0.0 Overrides Grid Offset Overrides false Override Element Category Reference Weapon Category weapon_categories.xtbl Categories.Name Offset Vector X Float 0.0 Y Float 0.0 Z Float 0.0 8 MagScalar Float Magazine Scalar 2.0 Entries