Weapons list
0
knife
tss01a
true
0
beretta
true
0
tire_iron
tss01a
true
0
baseball_bat
tss01a
true
0
tec9
true
0
glock
true
0
pump_action_shotgun
true
0
molotov
true
tss01a
0
mac10
true
0
magnum
true
0
pipe_bomb
true
tss01a
0
twelve_gauge
true
0
desert eagle
true
25
pimp_slap
true
32
rpg_laser
true
36
pimpcane
true
30
tec9b
true
33
spas12b
true
30
desert_eagle_gold
true
0
spas12
true
0
m16
true
0
grenade
true
tss01a
0
rpg_launcher
true
0
sniper_rifle
true
0
ak47
true
<_Editor>
Entries
.23
3.375
0.0
-.45
0.0
WPNCAT_PISTOL
0.0
-.75
0.0
WPNCAT_MELEE
0.0
-.75
0.0
WPNCAT_SUB_MACHINE_GUN
0.0
-.75
0.0
WPNCAT_THROWN
0.0
-.75
0.0
2
Store_Weapons
TableDescription
Name
String
Weapons_List
Grid
Entry
Element
Mission
String
false
Num_Hoods
Int
Percent Owned
Percentage of city owned to unlock
0
Weapon
Reference
The weapon that is available at this level.
true
weapons.xtbl
Weapon.Name
Unlocked
Selection
Whether the weapon begins as locked or unlocked.
true
true
false
30
Angle
Float
0.0
Distance
Float
0.0
Offset
Vector
Default Offset
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
Overrides
Grid
Offset Overrides
false
Override
Element
Category
Reference
Weapon Category
weapon_categories.xtbl
Categories.Name
Offset
Vector
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
8
MagScalar
Float
Magazine Scalar
2.0
Entries