Vehicle Defaults 5000 0.07 0.0 0.25 0.5 0.35 -0.5 0.4 1.0 1.0 10.0 20.0 40.0 1000 5500 7500 0.8 0.8 0.05 0.1 0.3 false 30 2.5 4500.0 0.35 30.0 3.0 3.0 5 0 100 1000000.0 5 2000 2500 3000 3500 4000 6500 5.5 1.0 0.0 2500 7500 35.0 40.0 500.0 360 20 540 10 0.9 1000.0 1000 1.3 1.0 0.7 -0.3 0.0 VEHICLE_COLLISION VEHICLE_COLLISION VEHICLE_SCRAPE VEHICLE_COLLISION VEHICLE_COLLISION OBJECT_IMPACT VEHICLE_DOOR_OPEN VEHICLE_DOOR_CLOSE VEHICLE_ENGINE_PC VEHICLE_HORN VEHICLE_TIRES VEHICLE_TIRES VEHICLE_NITRO VEHICLE_RADIO_DIALS VEHICLE_RADIO_DIALS CarDamage-Fire CarDamage-Smoke Vehicle normal car_exhaust car_exhaust02 car_smoke CarDamage-Smoke <_Editor> Entries 10.0 10.0 0.05 0.0 5.0 0.0 0.0 1 3 230 Open 1.285 0.465 0.103 1.285 0.602 0.103 1.285 0.865 0.103 295.942 295.942 295.942 1.556 1.112 0.001 270.0 -0.5 0.7 2.5 270.0 1.322 0.602 1.067 336.976 1.042 0.465 0.015 1.063 0.602 0.0 1.20 0.865 0 117.885 130.152 99.493 1.248 1.112 0.12 90.0 -0.5 0.7 2.5 90.0 2.276 0.465 0.048 2.276 0.602 .048 2.276 0.865 .048 1.009 0.465 0 1.424 0.465 0.332 1.009 0.602 0 1.424 0.602 0.332 1.009 .865 0 1.424 0.865 2.6 .8 0.85 0.0 0.0 0.0 0 1 0.0 2 0 -45 36 0.0 0.0 0.0 7.5 0.5 -35 55 -0.3 0.0 0.0 0.0 0.0 0.0 -35 55 45.0 360 360 20.0 10.0 1.0 180.0 360.0 180 360.0 180 360.0 45.0 0.25 360 2 360 20 12 180 360.0 180 360.0 180 360.0 5.0 2.0 20.0 10.0 5.0 115 5 57 57 57 172 60 75 200 23 0.1 15 1 1 100 0.0 0.0 0.0 1 0.0 5.0 2.0 20.0 10.0 5.0 115 5 57 57 57 172 60 75 200 23 0.1 15 1 1 100 0.0 0.0 0.0 1 0.0 0.0 0.0 0.0 -0.04 0.65 6.0 3000 -4.0 swing_heading swing_pitch 0.0 -0.04 0.5 3.0 1000 -8 swing_heading swing_pitch 0.0 -0.04 6.65 6.0 3000 -10.0 swing_heading -0.2 100.00 100.00 180.0 360.0 180 360.0 180 360.0 -0.6 0.0 1.1 1 1.0 1.0 0.5 0.1 0.1 0.3 0.3 0.6 0.6 2.5 0.0 3 0.0 15 2.5 -15 55 0.5 0.88
Defaults TableDescription Name String Here specifically to make the editor happy. You may ignore this. true Hitpoints Int Default maximum hitpoints for a vehicle. 5000 0 1000000 Center_Of_Mass_Y_Offset Float Center of Mass Y-Offset Default offset of the center of mass from the position in the y direction. 0.0 Camera_Proximity_Lock_Y Float Camera Proximity Lock Y -1 -1 0 True Primary_Camera_Angle Element Primary Camera Angle Lookat_Offset Vector Lookat Offset The default camera lookat offset for all vehicles. X Float 0.0 Y Float 0.0 Z Float 0.0 Follow_Distance Float Follow Distance The distance that the camera should maintain from the vehicle. 0.0 Follow_Height Float Follow Height The height relative to the vehicle that the camera should maintain. 0.0 Min_Pitch Float Min Pitch The lowest angle the camera can move while in this vehicle 0.0 Max_Pitch Float Max Pitch The highest angle the camera can move while in this vehicle 0.0 Secondary_Camera_Angle Element Secondary Camera Angle Lookat_Offset Vector Lookat Offset Secondary Lookat Offset, selectable by user. X Float 0.0 Y Float 0.0 Z Float 0.0 Follow_Distance Float Follow Distance Secondary Follow Distance, selectable by user. 0.0 Follow_Height Float Follow Height Secondary Follow Height, selectable by user. 0.0 Min_Pitch Float Min Pitch The lowest angle the camera can move while in this vehicle 0.0 Max_Pitch Float Max Pitch The highest angle the camera can move while in this vehicle 0.0 RC_Camera_Angle Element RC Camera Angle Lookat_Offset Vector Lookat Offset The default camera lookat offset for all vehicles. X Float 0.0 Y Float 0.0 Z Float 0.0 Follow_Distance Float Follow Distance The distance that the camera should maintain from the vehicle. 0.0 Follow_Height Float Follow Height The height relative to the vehicle that the camera should maintain. 0.0 Min_Pitch Float Min Pitch The lowest angle the camera can move while in this vehicle 0.0 Max_Pitch Float Max Pitch The highest angle the camera can move while in this vehicle 0.0 Fine_Aim_Camera_Angle Element Fine Aim Camera Angle Lookat_Offset Vector Lookat Offset X Float 0.0 Y Float 0.0 Z Float 0.0 Follow_Distance Float Follow Distance 0.0 Follow_Height Float Follow Height 0.0 Min_Pitch Float Min Pitch The lowest angle the camera can move while in this vehicle 0.0 Max_Pitch Float Max Pitch The highest angle the camera can move while in this vehicle 0.0 Camera_Swings Element Camera Swings Powerslide Element offset Vector X Float 0.0 Y Float 0.0 Z Float 0.0 slerp Float 0.0 Duration Int 0 Roll Float 0.0 flags Flags swing_heading swing_pitch Nitrous Element offset Vector X Float 0.0 Y Float 0.0 Z Float 0.0 slerp Float 0.0 Duration Int 0 Roll Float 0.0 flags Flags swing_heading swing_pitch Burnout Element offset Vector X Float 0.0 Y Float 0.0 Z Float 0.0 slerp Float 0.0 Duration Int 0 Roll Float 0.0 flags Flags swing_heading swing_pitch Camera_Sticky Element Camera Sticky Default_Time Float Default Time 0.0 Stopped_Time Float Stopped Time 0.0 Static_Load_Friction Float Static Load Friction Default value that averages the static and dynamic load contributions for friction. A value of 0.0 means it's all dynamic. 0.0 Viscosity_Friction Float Viscosity Friction An extra velocity dependent friction factor. This factor increases the friction if the car slides. Values between 0.0 and 0.1 are reasonable. 0.05 0 0.1 Roll_Torque_Factor Float Roll Torque Factor Default value that scales the torques applied by the simulation at the roll axis by the given factor. 0.0 Pitch_Torque_Factor Float Pitch Torque Factor Default value that scales the torques applied by the simulation at the pitch axis by the given factor. 0.0 Yaw_Torque_Factor Float Yaw Torque Factor Default value that scales the torques applied by the simulation at the yaw axis by the given factor. 0.0 AI_Yaw_Torque_Factor Float AI Yaw Torque Factor Default value that scales the torques applied by the simulation at the yaw axis by 0.85 Extra_Steering_Torque Float Extra Steering Torque Default value for an extra torque that is applied to the car when steering is pointing left or right. 0.0 Roll_Unit_Inertia Float Roll Unit Inertia Default value for the rotation inertia around the axis for a car of the mass 1.0f kilogram. 0.0 Pitch_Unit_Inertia Float Pitch Unit Inertia Default value for the rotation inertia around the axis for a car of the mass 1.0f kilogram. 0.0 Yaw_Unit_Inertia Float Yaw Unit Inertia Default value for the rotation inertia around the axis for a car of the mass 1.0f kilogram. 0.0 Roll_Unit_Inertia_Multiplier Float Roll Unit Inertia Multiplier This multiplier is applied to the rotation inertia around the roll axis for a car but only if it is using a precalculated inertia tensor rather than the one in this table. 1.0 Pitch_Unit_Inertia_Multiplier Float Pitch Unit Inertia Multiplier This multiplier is applied to the rotation inertia around the pitch axis for a car but only if it is using a precalculated inertia tensor rather than the one in this table. 1 Yaw_Unit_Inertia_Multiplier Float Yaw Unit Inertia Multiplier This multiplier is applied to the rotation inertia around the yaw axis for a car but only if it is using a precalculated inertia tensor rather than the one in this table. 1 AI_Max_Braking_Decel Float AI Maximum Braking Decel. Maximum deceleration of ai vehicle on flat surface. Set based on results from brake_test. 0.0 AI_Max_Radial_Accel Float AI Maximum Radial Accel. Maximum radial acceleration of ai vehicle on flat surface. 0.0 VehicleClass Selection Racing Class Open Open Stock SUV Lowrider Exotic Trailer_Chance Float Trailer Chance Chance that a vehicle has a trailer attached (if it can have a trailer attached). .8 0 1 VT_Curve Element V/T Curve The coefficients of a cubic curve representing velocity vs. time for this vehicle. C0 Float First coefficient of cubic equation (constant term) 0.0 C1 Float Second coefficient of cubic equation (linear term) 5.0 C2 Float Third coefficient of cubic equation (quadratic term) 0.0 C3 Float Fourth coefficient of cubic equation (cubic term) 0.0 LODs List Levels of Detail Levels of detail for the vehicle. LOD_DistanceRatio Float LOD Distance Ratio Governs the switch to this LOD. Vehicle will switch to this LD when the distance divided by vehicle radius is greater than this. 0.0 8 LOD_DistanceRatio Engine Element Engine Defaults Parameters defining the engine of the vehicle. Min_RPM Float Minimum RPM Default minimum RPM of the engine. 0.0 Opt_RPM Float Optimal RPM Default optimal RPM of the engine. 0.0 Max_RPM Float Maximum RPM Default maximum RPM of the engine. 0.0 Min_RPM_Torque_Factor Float Minimum RPM Torque Factor Default fraction of the engine torque at minimum RPM. 0.0 0 1 Max_RPM_Torque_Factor Float Maximum RPM Torque Factor Default fraction of the engine torque at maximum RPM. 0.0 0 1 Min_RPM_Resistance Float Minimum RPM Resistance Default fraction of the engine torque at minimum RPM. 0.05 0 1 Opt_RPM_Resistance Float Optimal RPM Resistance Default fraction of the engine torque at optimal RPM. 0.1 0 1 Max_RPM_Resistance Float Maximum RPM Resistance Default fraction of the engine torque at maximum RPM. 0.3 0 1 Nitro_Capable Selection TRUE if the vehicle is capable of using nitro. false false true Axles Element Axle Defaults Parameters defining the default wheel properties of the vehicle. Wheel_Mass Float Wheel Mass Default mass of a wheel in kilograms. 20.0 Wheel_Friction Float Wheel Friction Default friction of a wheel. This is multiplied by the force acting on the tire, > 1.0 is really sticky. 2.5 Wheel_Max_Friction Float Wheel Max Friction Maximum wheel friction for the wheel. 5 0 5 Wheel_Braking_Torque Float Wheel Braking Torque Default amount of torque supplied by the brake system in Newton meters. 4500.0 Spring_Length Float Spring Length Default spring length in meters. 0.35 Spring_Strength Float Spring Strength Default spring strength in Newtons / meters. 30.0 Wheel_Spring_Max_Force Float Max Force A cap on how much force the suspension can apply. 1000000.0 Spring_Damp_Comp Float Damping - Compression Default amount of damping when a spring is compressed. Note: Good values for damping range from 10% to 50% of the spring strength. 3.0 Spring_Damp_Exp Float Damping - Expansion Default amount of damping when a spring expands. Note: Good values for damping range from 10% to 50% of the spring strength. 3.0 Wheel_Min_Limit Float Wheel Min Limit Visual minimum limit (in meters) for the suspension of the wheels. This is how close to the hardpoint allowed. 0.0 0 Wheel_Max_Limit Float Wheel Max Limit Visual maximum limit (in meters) for the suspension of the wheels. This is how far from the hardpoint allowed. 0.0 0 Ramp_Damping_Comp Float Ramp Damping Compression The amount of damping compression for this axel taking a ramp. 0.0 Transmission Element Transmission Defaults Parameters defining the default transmission properties for vehicles. Downshift_RPMs List Downshift RPMs Default RPM at which the transmission shifts into a lower gear for 2nd and above. Element Float Downshift RPM 1000 8 Element Upshift_RPM Float Upshift RPM Default RPM at which the transmission shifts into a higher gear. 6500 Diff_Gear_Ratio Float Differential Gear Ratio Default driveshaft to axle gear ratio. (ie 3.0 means the driveshaft turns 3 times for every 1 turn of the axle) 5.5 Reverse_Gear_Ratio Float Reverse Gear Ratio Default gear ratio when going in reverse. 1.0 Clutch_Delay Float Clutch Delay Default time it takes to shift gears in seconds. 0.0 Clutch_Slip_RPM Float Clutch Slip RPM If the accelerator is pressed and the transmission RPM is below this, the clutch will slip and allow the engine to reach this RPM. 2500 Maximum_RPM_Rate Float Maximum RPM Rate Maximum rate at which the RPM can change. The units are in RPMs per second. 7500 0 Steering Element Steering Defaults Parameters defining the default steering performance for vehicles. Max_Steering_Angle Float Maximum Steering Angle Default maximum steering angle in degrees. 35.0 Max_Speed_Steering Float Maximum Speed Steering Default maximum speed at which maximum steering can happen, in mph. The angle is reduced beyond this speed. 40.0 AI_Max_Speed_Steering Float AI Maximum Speed Steering Default maximum speed at which maximum steering can happen, in mph. The angle is reduced beyond this speed. (For AI vehicles) 40.0 Steering_Wheel_Max_Speed Float Steering Wheel Max Speed Maximum speed at which the steering wheel can be turned in degrees per second. 360 0 1080 Steering_Wheel_Max_Return_Speed Float S. Wheel Max Return Speed Maximum speed at which the steering wheel can be turned in degrees per second when going back to the center. 540 0 1080 Steering_Wheel_Damp_Angle Float Steering Wheel Damp Angle The steering wheel slows down if it's within this angle (in degrees) from the goal angle. 20 0.1 90 Steering_Wheel_Return_Damp_Angle Float S. Wheel Return Damp Angle The steering wheel slows down if it's within this angle (in degrees) from the goal angle when returning back to the center. 10 0.1 90 Braking Element Braking Defaults Parameters defining the default braking performance for vehicles. Min_Pedal_To_Block Float Minimum Pedal to Block Default amount of pedal input that can cause a wheel to stop rotating. 0.9 0 1 Min_Time_To_Block Float Minimum Time to Block If the pedal input is enough, a wheel will be blocked after this amount of time. 1000.0 AI_Min_Time_To_Block Float AI Minimum Time to Block If the pedal input is enough, a wheel will be blocked after this amount of time. (For AI vehicles) 1000 Aerodynamics Element Aerodynamic Parameters Parameters defining the default aerodynamic characteristics for vehicles. Air_Density Float Air Density Default amount of air density in kg / m^3. 1.3 Frontal_Area Float Frontal Area Default frontal area of the vehicle in meters squared. 1.0 Drag_Coefficient Float Drag Coefficient Default drag coefficient. 0.7 Lift_Coefficient Float Lift Coefficient Default lift coefficient. Positive is up, negative is down. -0.3 Extra_Gravity Float Extra Gravity Default amount of extra gravity in m / s^2. 0.0 Audio_Hysteresis Element Audio Hysteresis Variables Audio_Rpm_Decay Float Audio Rpm Decay The maximum amount the vehicle's RPM can fall by. This is as a percent of total (where 1.0 = 100 percent). This affects audio RPM only, not the vehicle's normal rpm. 0.1 Audio_Rpm_Increase Float Audio Rpm Increase The maximum amount the vehicle's RPM can increase by when you're not accelerating. This is as a percent of total (where 1.0 = 100 percent). This affects audio RPM only, not the vehicle's normal rpm. 0.1 Point_A_Before Float Point A Before A control point for audio RPM. We warp the audio RPMs from their "Before" values to their "After" values. 0.3 0 1 Point_A_After Float Point A After A control point for audio RPM. We warp the audio RPMs from their "Before" values to their "After" values. 0.3 0 1 Point_B_Before Float Point B Before A control point for audio RPM. We warp the audio RPMs from their "Before" values to their "After" values. 0.6 0 1 Point_B_After Float Point B After A control point for audio RPM. We warp the audio RPMs from their "Before" values to their "After" values. 0.6 0 1 Drift_Ramp_Time Float The amount of time it takes for a vehicle's drift RTPC to reach it's max value. 2.5 0 300 Audio_Onload_Parameters Element Audio Onload Paramters Medium_Onload_Threshold Float Medium Onload Threshold Above this fraction of max speed, we start playing medium onloads. 0.4 0 1 High_Onload_Threshold Float High Onload Threshold Above this fraction of max speed, we start playing high onloads. 0.7 0 1 Foleys Element Vehicle Foleys Foleys (sound effects) for vehicles. Engine Reference audio_events.xtbl NewEntity.Name False Horn Reference Horn Set audio_events.xtbl NewEntity.Name False Skid Reference Skid/Peel audio_events.xtbl NewEntity.Name False SkidBrakes Reference Skid Brakes audio_events.xtbl NewEntity.Name False Nitro Reference audio_events.xtbl NewEntity.Name False Low_Impact Reference Impact - Low Foley used for low impact crashes. audio_events.xtbl NewEntity.Name False High_Impact Reference Impact - High Foley used for high impact crashes. audio_events.xtbl NewEntity.Name False Scraping Reference Foley used when the vehicle scrapes along stuff. audio_events.xtbl NewEntity.Name False Corpse_Impact Reference Impact - Corpse Foley used when the corpse collides. audio_events.xtbl NewEntity.Name False Component_Impact Reference Impact - Component Foley used when a vehicle component collides. audio_events.xtbl NewEntity.Name False Wheel_Impact Reference Impact - Wheel Foley used when a loose wheel collides. audio_events.xtbl NewEntity.Name False Door_Open Reference Door Open The foley to play when opening a vehicle door. audio_events.xtbl NewEntity.Name False Door_Close Reference Door Close The foley to play when closing a vehicle door. audio_events.xtbl NewEntity.Name False RadioSwitch Reference Radio Switch audio_events.xtbl NewEntity.Name False RadioOnOff Reference Radio On/Off audio_events.xtbl NewEntity.Name False Effects Element Vehicle Effects Visual effects to apply to the vehicle. Engine_Fire Reference Engine Fire Default VFX for when the engine is on fire. effects.xtbl Effect.Name False Engine_Smoke Reference Engine Smoke Default VFX for when the engine is smoking. effects.xtbl Effect.Name False Explosion Reference Default explosion from the explosion table file. explosions.xtbl Explosion.Name False Exhaust_Types Grid Exhaust Types The different exhaust types emitted. false Exhaust_Type Element A single exhaust type. Type Selection The type of exhaust. false normal normal normal2 special special2 Exhaust_No_Accelerator Reference Exhaust No Accelerator Effect to use for exhaust when the accelerator is not pressed. false effects.xtbl Effect.Name False Exhaust_Accelerator Reference Exhaust Accelerator Effect to use for exhaust when the accelerator is pressed. false effects.xtbl Effect.Name False 8 Car_Smoke Reference car corpse smoke effects.xtbl Effect.Name False Engine_Smoke_Black Reference Darker smoke for when engine is more damaged effects.xtbl Effect.Name False Angular_Damping Element Angular Damping Defaults Angular damping applied to the vehicle in 'normal' mode and 'collision' mode. Normal_Spin_Damping Float Normal Spin Damping Amount of damping in 'normal' mode. Havok says good values are between 0.5 and 1.5. 1.0 0 5 Collision_Spin_Damping Float Collision Spin Damping Amount of damping in 'collision' mode. Havok says values between 0.0 and 0.5 are good for realistic collisions and 3.0 to 10.0 for gamey collisions (more damping, better control). 3 0 10 Collision_Spin_Threshold Float Collision Spin Threshold If the vehicle spins faster than this in degrees per second, it goes into 'collision' mode. 230 0 1080 Anim_Offsets Element Animation Offsets Offsets for different animations. Entry Element Entry/Pullout Low_Offset Vector Low Offset The offset from the seat to start the low entry animation. X Float 0.0 Y Float 0.0 Z Float 0.0 Low_Heading Float Low Heading The change in heading between the vehicle's forward vector and the starting fvec of the entry animation. 0.0 Medium_Offset Vector Medium/Conv. Offset The offset from the seat to start the entry animation for medium vehicles and convertibles. X Float 0.0 Y Float 0.0 Z Float 0.0 Medium_Heading Float Medium Heading The change in heading between the vehicle's forward vector and the starting fvec of the entry animation. 0.0 High_Offset Vector High Offset The offset from the seat to start the high entry animation. X Float 0.0 Y Float 0.0 Z Float 0.0 High_Heading Float High Heading The change in heading between the vehicle's forward vector and the starting fvec of the entry animation. 0.0 Bus_Offset Vector Bus Offset The offset from the top of the stairs for the entry animation for buses. X Float 0.0 Y Float 0.0 Z Float 0.0 Bus_Heading Float Bus Heading The change in heading between the vehicle's forward vector and the starting fvec of the entry animation. 0.0 SWAT_Van_Offset Vector SWAT Van Offset The offset from the top of the stairs for the entry animation for the rear seats of a SWAT van. X Float 0.0 Y Float 0.0 Z Float 0.0 SWAT_Van_Heading Float SWAT Van Heading The change in heading between the vehicle's forward vector and the starting fvec of the entry animation. 0.0 Pullout_Offset Vector Pullout Offset X Float 0.0 Y Float 0.0 Z Float 0.0 Pullout_Heading Float Pullout Heading 0.0 Exit Element Low_Offset Vector Low Offset The offset from the seat to end the low exit animation. X Float 0.0 Y Float 0.0 Z Float 0.0 Low_Heading Float Low Heading The change in heading between the vehicle's forward vector and the ending fvec of the exit animation. 0.0 Medium_Offset Vector Medium/Conv. Offset The offset from the seat to end the exit animation for medium vehicles and convertibles. X Float 0.0 Y Float 0.0 Z Float 0.0 Medium_Heading Float Medium Heading The change in heading between the vehicle's forward vector and the ending fvec of the exit animation. 0.0 High_Offset Vector High Offset The offset from the seat to end the high exit animation. X Float 0.0 Y Float 0.0 Z Float 0.0 High_Heading Float High Heading The change in heading between the vehicle's forward vector and the ending fvec of the exit animation. 0.0 Bus_Offset Vector Bus Offset The offset from the top of the stairs for the exit animation for buses. X Float 0.0 Y Float 0.0 Z Float 0.0 Bus_Heading Float Bus Heading The change in heading between the vehicle's forward vector and the ending fvec of the exit animation. 0.0 SWAT_Van_Offset Vector SWAT Van Offset The offset from the top of the stairs for the exit animation for the rear seats of the SWAT van. X Float 0.0 Y Float 0.0 Z Float 0.0 SWAT_Van_Heading Float SWAT Van Heading The change in heading between the vehicle's forward vector and the ending fvec of the exit animation. 0.0 Fast_Exit Element Fast Exit Low_Left_Offset Vector Low Offset (Left) The offset from the seat to end the low exit animation. X Float 0.0 Y Float 0.0 Z Float 0.0 Low_Front_Offset Vector Low Offset (Front) X Float 0.0 Y Float 0.0 Z Float 0.0 Low_Back_Offset Vector Low Offset (Back) X Float 0.0 Y Float 0.0 Z Float 0.0 Medium_Left_Offset Vector Medium Offset (Left) The offset from the seat to end the exit animation for medium vehicles and convertibles. X Float 0.0 Y Float 0.0 Z Float 0.0 Medium_Front_Offset Vector Medium Offset (Front) X Float 0.0 Y Float 0.0 Z Float 0.0 Medium_Back_Offset Vector Medium Offset (Back) X Float 0.0 Y Float 0.0 Z Float 0.0 High_Left_Offset Vector High Offset (Left) The offset from the seat to end the high exit animation. X Float 0.0 Y Float 0.0 Z Float 0.0 High_Front_Offset Vector High Offset (Front) X Float 0.0 Y Float 0.0 Z Float 0.0 High_Back_Offset Vector High Offset (Back) X Float 0.0 Y Float 0.0 Z Float 0.0 Automobile_Defaults Element Automobile Defaults Air_Control Element Air Control Parameters Max_Roll_Speed Float Max Roll Speed (deg/s) Air control can never cause a roll faster than this value. 180.0 0 Max_Roll_Accel Float Max Roll Accel (deg/s^2) The maximum acceleration for air control rolls. This is applied to the input range of [-1, 1] 360.0 0 Max_Pitch_Speed Float Max Pitch Speed (deg/s) Air control can never cause a pitch faster than this value. 180 0 Max_Pitch_Accel Float Max Pitch Accel (deg/s^2) The maximum acceleration for air control rolls. This is applied to the input range of [-1, 1] 360.0 0 Max_Yaw_Speed Float Max Yaw Speed (deg/s) Air control can never cause a yaw faster than this value. 180 0 Max_Yaw_Accel Float Max Yaw Accel (deg/s^2) The maximum acceleration for air control yaws. This is applied to the input range of [-1, 1] 360.0 0 Crush_Height Float Crush Height The height, relative to the center of the vehicle, to crush down to. -0.6 Crush_Factor Float Crush Factor The amount of crushing that happens for parts of a vehicle above the crush height. 0.0 = no crushing and 1.0 = crushed to the the crush height 0.6 0 1 Airplane_Defaults Element Airplane Defaults Engine_Params Element Engine Parameters Engine_Accel Float Engine Max Accel (m/s^2) The maximum acceleration (m/s^2) the engine can put out. 0.0 0 Engine_Reverse_Accel Float Engine Max Reverse Accel (m/s^2) The maximum reverse acceleration (m/s^2) the engine can put out. 0.0 0 Engine_Ramp_Up_Time Float Engine Ramp Up Time (s) How quicky thrust ramps up in sec. 0.0 0 Engine_Ramp_Down_Time Float Engine Ramp Down Time (s) How quicky thrust ramps down in sec. 0.0 0 Reverse_Speed Float Max Reverse Speed (mph) The top speed the plane can go in reverse. 0.0 0 Pilot_Assist_Params Element Pilot Assist Parameters Roll_Max_Angular_Speed Float Roll Max Angular Speed (deg/s) 0.0 Roll_Damp_Angle Float Roll Damp Angle (deg) 0.0 Barrel_Roll_Max_Angular_Speed Float Barrel Roll Max Angular Speed (deg/s) Setting this above 500 deg/s is likely to cause extra revolutions. 0.0 0 500 Horizontal_Max_Angular_Speed Float Horizontal Max Angular Speed (deg/s) 0.0 Horizontal_Max_Angular_Accel Float Horizontal Max Angular Accel (deg/s^2) 0.0 Horizontal_Max_Angular_Decel Float Horizontal Max Angular Decel (deg/s^2) 0.0 Vertical_Max_Angular_Speed Float Vertical Max Angular Speed (deg/s) 0.0 Vertical_Max_Angular_Accel Float Vertical Max Angular Accel (deg/s^2) 0.0 Lift_Min_Speed Float Lift Min Speed (mph) 0.0 Turn_Linear_Accel Float Turn Linear Accel (m/s^2) 0.0 Motorcycle_Defaults Element Motorcycle Defaults Leaning Element Leaning Parameters Max_Lean_Angle Float Max Lean Angle (deg) Maximum lean angle in degrees. 45.0 0 Max_Lean_Speed Float Max Lean Speed (deg/s) The speed a which the bike can lean in degrees/second. 360 0 1080 Max_Return_Speed Float Max Return Speed (deg/s) The speed a which the bike can return to upright in degrees/second. 360 0 1080 Lean_Damp_Angle Float Lean Damp Angle (deg) The lean slows down if it's within this angle (in degrees) from the goal angle. 20.0 0 90 Return_Damp_Angle Float Return Damp Angle (deg) The return to upright slows down if it's within this angle (in degrees) from the goal angle. 10.0 0 90 Max_Steering_Angle Float Max Steering Angle (deg) The vehicle level steering angle is only used below lean speed, whereas this is used above. 0.0 0 Turn_Speed_Multiplier Float Turn Speed Multiplier A mutliplier applied to the turn speed. 1.0 0 Wheelie Element Wheelie/Endo Parameters Balance_Angle Float Balance Angle (deg) The angle in degrees the bike will wheelie/endo at. 0.0 0 90 Balance_Range Float Max Balance Range The range of inputs beyond the balance point that will produce a balanced wheelie. 0.0 0 1 Range_Decay Float Balance Range Decay Time (sec) The duration over which a wheelie/endo becomes harder to maintain in seconds. 0.0 0 Max_Wheelie_Speed Float Max Wheelie Speed (deg/s) The speed a which the bike can approach the balance angle in degrees/second. 360 0 1080 Wheelie_Damp_Angle Float Wheelie Damp Angle (deg) The angle range over which the wheelie accelerates/decelerates in degrees. 2 0 90 Unbalancing_Accel Float Unbalancing Accel (deg/s^2) An acceleration (in deg/s^2) that is applied when the input is out of the balance range to unbalance the wheelie. 360 0 1080 Air_Control Element Air Control Parameters Max_Roll_Speed Float Max Roll Speed (deg/s) Air control can never cause a roll faster than this value. 180.0 0 Max_Roll_Accel Float Max Roll Accel (deg/s^2) The maximum acceleration for air control rolls. This is applied to the input range of [-1, 1] 360.0 0 Max_Pitch_Speed Float Max Pitch Speed (deg/s) Air control can never cause a pitch faster than this value. 180 0 Max_Pitch_Accel Float Max Pitch Accel (deg/s^2) The maximum acceleration for air control rolls. This is applied to the input range of [-1, 1] 360.0 0 Max_Yaw_Speed Float Max Yaw Speed (deg/s) Air control can never cause a yaw faster than this value. 180 0 Max_Yaw_Accel Float Max Yaw Accel (deg/s^2) The maximum acceleration for air control yaws. This is applied to the input range of [-1, 1] 360.0 0 Helicopter_Defaults Element Helicopter Defaults Elevation_Speed Float Max Elevation Speed (mph) The max speed at which the helicopter should ascend/descend. 0.0 0 Elevation_Accel Float Max Elevation Accel (m/s^2) The rate at which to approach the max elevation speed. 0.0 0 Elevation_Damp Float Elevation Damp Distance The damp distance for the max elevation accel. 0.0 0 Steering_Accel Float Steering Lift Accel (m/s^2) Lift acceleration (m/s^2) added or subtracted from a lift point to produce a lift differential in a specific direction. 0.0 0 Pitch_Bias Float Pitch Bias Factor A bias for pitch control. 0 is no bias, 1 is twice as strong, etc. 0.0 Tail_Accel Float Tail Rotor Accel (m/s^2) The max acceleration provided by the tail rotor. 0.0 Autolevel_Accel Float Autolevel Angular Accel (deg/s^2) How quickly to rotate the helicopter back to level. 0.0 0 Extra_Speed_Accel Float Extra Speed Accel (m/s^2) Acceleration provided when the rotor tilts to increase speed. 0.0 0 Tilt_Lift_Loss Float Tilt Lift Loss (m/s) The amount of lift speed lost when the rotor tilts. 0.0 0 Vtol_Defaults Element Vtol Defaults Airplane_Mode_Defaults Element Airplane Mode Defaults Engine_Params Element Engine Parameters Engine_Accel Float Engine Max Accel (m/s^2) The maximum acceleration (m/s^2) the engine can put out. 0.0 0 Engine_Reverse_Accel Float Engine Max Reverse Accel (m/s^2) The maximum reverse acceleration (m/s^2) the engine can put out. 0.0 0 Engine_Ramp_Up_Time Float Engine Ramp Up Time (s) How quicky thrust ramps up in sec. 0.0 0 Engine_Ramp_Down_Time Float Engine Ramp Down Time (s) How quicky thrust ramps down in sec. 0.0 0 Reverse_Speed Float Max Reverse Speed (mph) The top speed the plane can go in reverse. 0.0 0 Pilot_Assist_Params Element Pilot Assist Parameters Roll_Max_Angular_Speed Float Roll Max Angular Speed (deg/s) 0.0 Roll_Damp_Angle Float Roll Damp Angle (deg) 0.0 Barrel_Roll_Max_Angular_Speed Float Barrel Roll Max Angular Speed (deg/s) Setting this above 500 deg/s is likely to cause extra revolutions. 0.0 0 500 Horizontal_Max_Angular_Speed Float Horizontal Max Angular Speed (deg/s) 0.0 Horizontal_Max_Angular_Accel Float Horizontal Max Angular Accel (deg/s^2) 0.0 Horizontal_Max_Angular_Decel Float Horizontal Max Angular Decel (deg/s^2) 0.0 Vertical_Max_Angular_Speed Float Vertical Max Angular Speed (deg/s) 0.0 Vertical_Max_Angular_Accel Float Vertical Max Angular Accel (deg/s^2) 0.0 Lift_Min_Speed Float Lift Min Speed (mph) 0.0 Turn_Linear_Accel Float Turn Linear Accel (m/s^2) 0.0 Helicopter_Mode_Defaults Element Helicopter Mode Defaults Elevation_Speed Float Max Elevation Speed (mph) The max speed at which the helicopter should ascend/descend. 0.0 0 Elevation_Accel Float Max Elevation Accel (m/s^2) The rate at which to approach the max elevation speed. 0.0 0 Elevation_Damp Float Elevation Damp Distance The damp distance for the max elevation accel. 0.0 0 Steering_Accel Float Steering Lift Accel (m/s^2) Lift acceleration (m/s^2) added or subtracted from a lift point to produce a lift differential in a specific direction. 0.0 0 Pitch_Bias Float Pitch Bias Factor A bias for pitch control. 0 is no bias, 1 is twice as strong, etc. 0.0 Tail_Accel Float Tail Rotor Accel (m/s^2) The max acceleration provided by the tail rotor. 0.0 Autolevel_Accel Float Autolevel Angular Accel (deg/s^2) How quickly to rotate the helicopter back to level. 0.0 0 Extra_Speed_Accel Float Extra Speed Accel (m/s^2) Acceleration provided when the rotor tilts to increase speed. 0.0 0 Tilt_Lift_Loss Float Tilt Lift Loss (m/s) The amount of lift speed lost when the rotor tilts. 0.0 0 Watercraft_Defaults Element Watercraft Defaults Air_Control Element Air Control Parameters Max_Roll_Speed Float Max Roll Speed (deg/s) Air control can never cause a roll faster than this value. 180.0 0 Max_Roll_Accel Float Max Roll Accel (deg/s^2) The maximum acceleration for air control rolls. This is applied to the input range of [-1, 1] 360.0 0 Max_Pitch_Speed Float Max Pitch Speed (deg/s) Air control can never cause a pitch faster than this value. 180 0 Max_Pitch_Accel Float Max Pitch Accel (deg/s^2) The maximum acceleration for air control rolls. This is applied to the input range of [-1, 1] 360.0 0 Max_Yaw_Speed Float Max Yaw Speed (deg/s) Air control can never cause a yaw faster than this value. 180 0 Max_Yaw_Accel Float Max Yaw Accel (deg/s^2) The maximum acceleration for air control yaws. This is applied to the input range of [-1, 1] 360.0 0 Suspension_Raise_Max Float Suspension Raise Max Height (m) The maximum amount the suspension can be raised. 0.0 Suspension_Lower_Min Float Suspension Lower Min Height (m) The maximum amount the suspension can be lowered. 0.0 Perf_Torque_Multiplier Float Performance Torque Multiplier The multiplier on torque to use when the torque performance mod is enabled. 0.0 0 False Entries