Vehicle Defaults
5000
0.07
0.0
0.25
0.5
0.35
-0.5
0.4
1.0
1.0
10.0
20.0
40.0
1000
5500
7500
0.8
0.8
0.05
0.1
0.3
false
30
2.5
4500.0
0.35
30.0
3.0
3.0
5
0
100
1000000.0
5
2000
2500
3000
3500
4000
6500
5.5
1.0
0.0
2500
7500
35.0
40.0
500.0
360
20
540
10
0.9
1000.0
1000
1.3
1.0
0.7
-0.3
0.0
VEHICLE_COLLISION
VEHICLE_COLLISION
VEHICLE_SCRAPE
VEHICLE_COLLISION
VEHICLE_COLLISION
OBJECT_IMPACT
VEHICLE_DOOR_OPEN
VEHICLE_DOOR_CLOSE
VEHICLE_ENGINE_PC
VEHICLE_HORN
VEHICLE_TIRES
VEHICLE_TIRES
VEHICLE_NITRO
VEHICLE_RADIO_DIALS
VEHICLE_RADIO_DIALS
CarDamage-Fire
CarDamage-Smoke
Vehicle
normal
car_exhaust
car_exhaust02
car_smoke
CarDamage-Smoke
<_Editor>
Entries
10.0
10.0
0.05
0.0
5.0
0.0
0.0
1
3
230
Open
1.285
0.465
0.103
1.285
0.602
0.103
1.285
0.865
0.103
295.942
295.942
295.942
1.556
1.112
0.001
270.0
-0.5
0.7
2.5
270.0
1.322
0.602
1.067
336.976
1.042
0.465
0.015
1.063
0.602
0.0
1.20
0.865
0
117.885
130.152
99.493
1.248
1.112
0.12
90.0
-0.5
0.7
2.5
90.0
2.276
0.465
0.048
2.276
0.602
.048
2.276
0.865
.048
1.009
0.465
0
1.424
0.465
0.332
1.009
0.602
0
1.424
0.602
0.332
1.009
.865
0
1.424
0.865
2.6
.8
0.85
0.0
0.0
0.0
0
1
0.0
2
0
-45
36
0.0
0.0
0.0
7.5
0.5
-35
55
-0.3
0.0
0.0
0.0
0.0
0.0
-35
55
45.0
360
360
20.0
10.0
1.0
180.0
360.0
180
360.0
180
360.0
45.0
0.25
360
2
360
20
12
180
360.0
180
360.0
180
360.0
5.0
2.0
20.0
10.0
5.0
115
5
57
57
57
172
60
75
200
23
0.1
15
1
1
100
0.0
0.0
0.0
1
0.0
5.0
2.0
20.0
10.0
5.0
115
5
57
57
57
172
60
75
200
23
0.1
15
1
1
100
0.0
0.0
0.0
1
0.0
0.0
0.0
0.0
-0.04
0.65
6.0
3000
-4.0
swing_heading
swing_pitch
0.0
-0.04
0.5
3.0
1000
-8
swing_heading
swing_pitch
0.0
-0.04
6.65
6.0
3000
-10.0
swing_heading
-0.2
100.00
100.00
180.0
360.0
180
360.0
180
360.0
-0.6
0.0
1.1
1
1.0
1.0
0.5
0.1
0.1
0.3
0.3
0.6
0.6
2.5
0.0
3
0.0
15
2.5
-15
55
0.5
0.88
Defaults
TableDescription
Name
String
Here specifically to make the editor happy. You may ignore this.
true
Hitpoints
Int
Default maximum hitpoints for a vehicle.
5000
0
1000000
Center_Of_Mass_Y_Offset
Float
Center of Mass Y-Offset
Default offset of the center of mass from the position in the y direction.
0.0
Camera_Proximity_Lock_Y
Float
Camera Proximity Lock Y
-1
-1
0
True
Primary_Camera_Angle
Element
Primary Camera Angle
Lookat_Offset
Vector
Lookat Offset
The default camera lookat offset for all vehicles.
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
Follow_Distance
Float
Follow Distance
The distance that the camera should maintain from the vehicle.
0.0
Follow_Height
Float
Follow Height
The height relative to the vehicle that the camera should maintain.
0.0
Min_Pitch
Float
Min Pitch
The lowest angle the camera can move while in this vehicle
0.0
Max_Pitch
Float
Max Pitch
The highest angle the camera can move while in this vehicle
0.0
Secondary_Camera_Angle
Element
Secondary Camera Angle
Lookat_Offset
Vector
Lookat Offset
Secondary Lookat Offset, selectable by user.
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
Follow_Distance
Float
Follow Distance
Secondary Follow Distance, selectable by user.
0.0
Follow_Height
Float
Follow Height
Secondary Follow Height, selectable by user.
0.0
Min_Pitch
Float
Min Pitch
The lowest angle the camera can move while in this vehicle
0.0
Max_Pitch
Float
Max Pitch
The highest angle the camera can move while in this vehicle
0.0
RC_Camera_Angle
Element
RC Camera Angle
Lookat_Offset
Vector
Lookat Offset
The default camera lookat offset for all vehicles.
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
Follow_Distance
Float
Follow Distance
The distance that the camera should maintain from the vehicle.
0.0
Follow_Height
Float
Follow Height
The height relative to the vehicle that the camera should maintain.
0.0
Min_Pitch
Float
Min Pitch
The lowest angle the camera can move while in this vehicle
0.0
Max_Pitch
Float
Max Pitch
The highest angle the camera can move while in this vehicle
0.0
Fine_Aim_Camera_Angle
Element
Fine Aim Camera Angle
Lookat_Offset
Vector
Lookat Offset
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
Follow_Distance
Float
Follow Distance
0.0
Follow_Height
Float
Follow Height
0.0
Min_Pitch
Float
Min Pitch
The lowest angle the camera can move while in this vehicle
0.0
Max_Pitch
Float
Max Pitch
The highest angle the camera can move while in this vehicle
0.0
Camera_Swings
Element
Camera Swings
Powerslide
Element
offset
Vector
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
slerp
Float
0.0
Duration
Int
0
Roll
Float
0.0
flags
Flags
swing_heading
swing_pitch
Nitrous
Element
offset
Vector
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
slerp
Float
0.0
Duration
Int
0
Roll
Float
0.0
flags
Flags
swing_heading
swing_pitch
Burnout
Element
offset
Vector
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
slerp
Float
0.0
Duration
Int
0
Roll
Float
0.0
flags
Flags
swing_heading
swing_pitch
Camera_Sticky
Element
Camera Sticky
Default_Time
Float
Default Time
0.0
Stopped_Time
Float
Stopped Time
0.0
Static_Load_Friction
Float
Static Load Friction
Default value that averages the static and dynamic load contributions for friction. A value of 0.0 means it's all dynamic.
0.0
Viscosity_Friction
Float
Viscosity Friction
An extra velocity dependent friction factor. This factor increases the friction if the car slides. Values between 0.0 and 0.1 are reasonable.
0.05
0
0.1
Roll_Torque_Factor
Float
Roll Torque Factor
Default value that scales the torques applied by the simulation at the roll axis by the given factor.
0.0
Pitch_Torque_Factor
Float
Pitch Torque Factor
Default value that scales the torques applied by the simulation at the pitch axis by the given factor.
0.0
Yaw_Torque_Factor
Float
Yaw Torque Factor
Default value that scales the torques applied by the simulation at the yaw axis by the given factor.
0.0
AI_Yaw_Torque_Factor
Float
AI Yaw Torque Factor
Default value that scales the torques applied by the simulation at the yaw axis by
0.85
Extra_Steering_Torque
Float
Extra Steering Torque
Default value for an extra torque that is applied to the car when steering is pointing left or right.
0.0
Roll_Unit_Inertia
Float
Roll Unit Inertia
Default value for the rotation inertia around the axis for a car of the mass 1.0f kilogram.
0.0
Pitch_Unit_Inertia
Float
Pitch Unit Inertia
Default value for the rotation inertia around the axis for a car of the mass 1.0f kilogram.
0.0
Yaw_Unit_Inertia
Float
Yaw Unit Inertia
Default value for the rotation inertia around the axis for a car of the mass 1.0f kilogram.
0.0
Roll_Unit_Inertia_Multiplier
Float
Roll Unit Inertia Multiplier
This multiplier is applied to the rotation inertia around the roll axis for a car but only if it is using a precalculated inertia tensor rather than the one in this table.
1.0
Pitch_Unit_Inertia_Multiplier
Float
Pitch Unit Inertia Multiplier
This multiplier is applied to the rotation inertia around the pitch axis for a car but only if it is using a precalculated inertia tensor rather than the one in this table.
1
Yaw_Unit_Inertia_Multiplier
Float
Yaw Unit Inertia Multiplier
This multiplier is applied to the rotation inertia around the yaw axis for a car but only if it is using a precalculated inertia tensor rather than the one in this table.
1
AI_Max_Braking_Decel
Float
AI Maximum Braking Decel.
Maximum deceleration of ai vehicle on flat surface. Set based on results from brake_test.
0.0
AI_Max_Radial_Accel
Float
AI Maximum Radial Accel.
Maximum radial acceleration of ai vehicle on flat surface.
0.0
VehicleClass
Selection
Racing Class
Open
Open
Stock
SUV
Lowrider
Exotic
Trailer_Chance
Float
Trailer Chance
Chance that a vehicle has a trailer attached (if it can have a trailer attached).
.8
0
1
VT_Curve
Element
V/T Curve
The coefficients of a cubic curve representing velocity vs. time for this vehicle.
C0
Float
First coefficient of cubic equation (constant term)
0.0
C1
Float
Second coefficient of cubic equation (linear term)
5.0
C2
Float
Third coefficient of cubic equation (quadratic term)
0.0
C3
Float
Fourth coefficient of cubic equation (cubic term)
0.0
LODs
List
Levels of Detail
Levels of detail for the vehicle.
LOD_DistanceRatio
Float
LOD Distance Ratio
Governs the switch to this LOD. Vehicle will switch to this LD when the distance divided by vehicle radius is greater than this.
0.0
8
LOD_DistanceRatio
Engine
Element
Engine Defaults
Parameters defining the engine of the vehicle.
Min_RPM
Float
Minimum RPM
Default minimum RPM of the engine.
0.0
Opt_RPM
Float
Optimal RPM
Default optimal RPM of the engine.
0.0
Max_RPM
Float
Maximum RPM
Default maximum RPM of the engine.
0.0
Min_RPM_Torque_Factor
Float
Minimum RPM Torque Factor
Default fraction of the engine torque at minimum RPM.
0.0
0
1
Max_RPM_Torque_Factor
Float
Maximum RPM Torque Factor
Default fraction of the engine torque at maximum RPM.
0.0
0
1
Min_RPM_Resistance
Float
Minimum RPM Resistance
Default fraction of the engine torque at minimum RPM.
0.05
0
1
Opt_RPM_Resistance
Float
Optimal RPM Resistance
Default fraction of the engine torque at optimal RPM.
0.1
0
1
Max_RPM_Resistance
Float
Maximum RPM Resistance
Default fraction of the engine torque at maximum RPM.
0.3
0
1
Nitro_Capable
Selection
TRUE if the vehicle is capable of using nitro.
false
false
true
Axles
Element
Axle Defaults
Parameters defining the default wheel properties of the vehicle.
Wheel_Mass
Float
Wheel Mass
Default mass of a wheel in kilograms.
20.0
Wheel_Friction
Float
Wheel Friction
Default friction of a wheel. This is multiplied by the force acting on the tire, > 1.0 is really sticky.
2.5
Wheel_Max_Friction
Float
Wheel Max Friction
Maximum wheel friction for the wheel.
5
0
5
Wheel_Braking_Torque
Float
Wheel Braking Torque
Default amount of torque supplied by the brake system in Newton meters.
4500.0
Spring_Length
Float
Spring Length
Default spring length in meters.
0.35
Spring_Strength
Float
Spring Strength
Default spring strength in Newtons / meters.
30.0
Wheel_Spring_Max_Force
Float
Max Force
A cap on how much force the suspension can apply.
1000000.0
Spring_Damp_Comp
Float
Damping - Compression
Default amount of damping when a spring is compressed. Note: Good values for damping range from 10% to 50% of the spring strength.
3.0
Spring_Damp_Exp
Float
Damping - Expansion
Default amount of damping when a spring expands. Note: Good values for damping range from 10% to 50% of the spring strength.
3.0
Wheel_Min_Limit
Float
Wheel Min Limit
Visual minimum limit (in meters) for the suspension of the wheels. This is how close to the hardpoint allowed.
0.0
0
Wheel_Max_Limit
Float
Wheel Max Limit
Visual maximum limit (in meters) for the suspension of the wheels. This is how far from the hardpoint allowed.
0.0
0
Ramp_Damping_Comp
Float
Ramp Damping Compression
The amount of damping compression for this axel taking a ramp.
0.0
Transmission
Element
Transmission Defaults
Parameters defining the default transmission properties for vehicles.
Downshift_RPMs
List
Downshift RPMs
Default RPM at which the transmission shifts into a lower gear for 2nd and above.
Element
Float
Downshift RPM
1000
8
Element
Upshift_RPM
Float
Upshift RPM
Default RPM at which the transmission shifts into a higher gear.
6500
Diff_Gear_Ratio
Float
Differential Gear Ratio
Default driveshaft to axle gear ratio. (ie 3.0 means the driveshaft turns 3 times for every 1 turn of the axle)
5.5
Reverse_Gear_Ratio
Float
Reverse Gear Ratio
Default gear ratio when going in reverse.
1.0
Clutch_Delay
Float
Clutch Delay
Default time it takes to shift gears in seconds.
0.0
Clutch_Slip_RPM
Float
Clutch Slip RPM
If the accelerator is pressed and the transmission RPM is below this, the clutch will slip and allow the engine to reach this RPM.
2500
Maximum_RPM_Rate
Float
Maximum RPM Rate
Maximum rate at which the RPM can change. The units are in RPMs per second.
7500
0
Steering
Element
Steering Defaults
Parameters defining the default steering performance for vehicles.
Max_Steering_Angle
Float
Maximum Steering Angle
Default maximum steering angle in degrees.
35.0
Max_Speed_Steering
Float
Maximum Speed Steering
Default maximum speed at which maximum steering can happen, in mph. The angle is reduced beyond this speed.
40.0
AI_Max_Speed_Steering
Float
AI Maximum Speed Steering
Default maximum speed at which maximum steering can happen, in mph. The angle is reduced beyond this speed. (For AI vehicles)
40.0
Steering_Wheel_Max_Speed
Float
Steering Wheel Max Speed
Maximum speed at which the steering wheel can be turned in degrees per second.
360
0
1080
Steering_Wheel_Max_Return_Speed
Float
S. Wheel Max Return Speed
Maximum speed at which the steering wheel can be turned in degrees per second when going back to the center.
540
0
1080
Steering_Wheel_Damp_Angle
Float
Steering Wheel Damp Angle
The steering wheel slows down if it's within this angle (in degrees) from the goal angle.
20
0.1
90
Steering_Wheel_Return_Damp_Angle
Float
S. Wheel Return Damp Angle
The steering wheel slows down if it's within this angle (in degrees) from the goal angle when returning back to the center.
10
0.1
90
Braking
Element
Braking Defaults
Parameters defining the default braking performance for vehicles.
Min_Pedal_To_Block
Float
Minimum Pedal to Block
Default amount of pedal input that can cause a wheel to stop rotating.
0.9
0
1
Min_Time_To_Block
Float
Minimum Time to Block
If the pedal input is enough, a wheel will be blocked after this amount of time.
1000.0
AI_Min_Time_To_Block
Float
AI Minimum Time to Block
If the pedal input is enough, a wheel will be blocked after this amount of time. (For AI vehicles)
1000
Aerodynamics
Element
Aerodynamic Parameters
Parameters defining the default aerodynamic characteristics for vehicles.
Air_Density
Float
Air Density
Default amount of air density in kg / m^3.
1.3
Frontal_Area
Float
Frontal Area
Default frontal area of the vehicle in meters squared.
1.0
Drag_Coefficient
Float
Drag Coefficient
Default drag coefficient.
0.7
Lift_Coefficient
Float
Lift Coefficient
Default lift coefficient. Positive is up, negative is down.
-0.3
Extra_Gravity
Float
Extra Gravity
Default amount of extra gravity in m / s^2.
0.0
Audio_Hysteresis
Element
Audio Hysteresis Variables
Audio_Rpm_Decay
Float
Audio Rpm Decay
The maximum amount the vehicle's RPM can fall by. This is as a percent of total (where 1.0 = 100 percent). This affects audio RPM only, not the vehicle's normal rpm.
0.1
Audio_Rpm_Increase
Float
Audio Rpm Increase
The maximum amount the vehicle's RPM can increase by when you're not accelerating. This is as a percent of total (where 1.0 = 100 percent).
This affects audio RPM only, not the vehicle's normal rpm.
0.1
Point_A_Before
Float
Point A Before
A control point for audio RPM. We warp the audio RPMs from their "Before" values to their "After" values.
0.3
0
1
Point_A_After
Float
Point A After
A control point for audio RPM. We warp the audio RPMs from their "Before" values to their "After" values.
0.3
0
1
Point_B_Before
Float
Point B Before
A control point for audio RPM. We warp the audio RPMs from their "Before" values to their "After" values.
0.6
0
1
Point_B_After
Float
Point B After
A control point for audio RPM. We warp the audio RPMs from their "Before" values to their "After" values.
0.6
0
1
Drift_Ramp_Time
Float
The amount of time it takes for a vehicle's drift RTPC to reach it's max value.
2.5
0
300
Audio_Onload_Parameters
Element
Audio Onload Paramters
Medium_Onload_Threshold
Float
Medium Onload Threshold
Above this fraction of max speed, we start playing medium onloads.
0.4
0
1
High_Onload_Threshold
Float
High Onload Threshold
Above this fraction of max speed, we start playing high onloads.
0.7
0
1
Foleys
Element
Vehicle Foleys
Foleys (sound effects) for vehicles.
Engine
Reference
audio_events.xtbl
NewEntity.Name
False
Horn
Reference
Horn Set
audio_events.xtbl
NewEntity.Name
False
Skid
Reference
Skid/Peel
audio_events.xtbl
NewEntity.Name
False
SkidBrakes
Reference
Skid Brakes
audio_events.xtbl
NewEntity.Name
False
Nitro
Reference
audio_events.xtbl
NewEntity.Name
False
Low_Impact
Reference
Impact - Low
Foley used for low impact crashes.
audio_events.xtbl
NewEntity.Name
False
High_Impact
Reference
Impact - High
Foley used for high impact crashes.
audio_events.xtbl
NewEntity.Name
False
Scraping
Reference
Foley used when the vehicle scrapes along stuff.
audio_events.xtbl
NewEntity.Name
False
Corpse_Impact
Reference
Impact - Corpse
Foley used when the corpse collides.
audio_events.xtbl
NewEntity.Name
False
Component_Impact
Reference
Impact - Component
Foley used when a vehicle component collides.
audio_events.xtbl
NewEntity.Name
False
Wheel_Impact
Reference
Impact - Wheel
Foley used when a loose wheel collides.
audio_events.xtbl
NewEntity.Name
False
Door_Open
Reference
Door Open
The foley to play when opening a vehicle door.
audio_events.xtbl
NewEntity.Name
False
Door_Close
Reference
Door Close
The foley to play when closing a vehicle door.
audio_events.xtbl
NewEntity.Name
False
RadioSwitch
Reference
Radio Switch
audio_events.xtbl
NewEntity.Name
False
RadioOnOff
Reference
Radio On/Off
audio_events.xtbl
NewEntity.Name
False
Effects
Element
Vehicle Effects
Visual effects to apply to the vehicle.
Engine_Fire
Reference
Engine Fire
Default VFX for when the engine is on fire.
effects.xtbl
Effect.Name
False
Engine_Smoke
Reference
Engine Smoke
Default VFX for when the engine is smoking.
effects.xtbl
Effect.Name
False
Explosion
Reference
Default explosion from the explosion table file.
explosions.xtbl
Explosion.Name
False
Exhaust_Types
Grid
Exhaust Types
The different exhaust types emitted.
false
Exhaust_Type
Element
A single exhaust type.
Type
Selection
The type of exhaust.
false
normal
normal
normal2
special
special2
Exhaust_No_Accelerator
Reference
Exhaust No Accelerator
Effect to use for exhaust when the accelerator is not pressed.
false
effects.xtbl
Effect.Name
False
Exhaust_Accelerator
Reference
Exhaust Accelerator
Effect to use for exhaust when the accelerator is pressed.
false
effects.xtbl
Effect.Name
False
8
Car_Smoke
Reference
car corpse smoke
effects.xtbl
Effect.Name
False
Engine_Smoke_Black
Reference
Darker smoke for when engine is more damaged
effects.xtbl
Effect.Name
False
Angular_Damping
Element
Angular Damping Defaults
Angular damping applied to the vehicle in 'normal' mode and 'collision' mode.
Normal_Spin_Damping
Float
Normal Spin Damping
Amount of damping in 'normal' mode. Havok says good values are between 0.5 and 1.5.
1.0
0
5
Collision_Spin_Damping
Float
Collision Spin Damping
Amount of damping in 'collision' mode. Havok says values between 0.0 and 0.5 are good for realistic collisions and 3.0 to 10.0 for gamey collisions (more damping, better control).
3
0
10
Collision_Spin_Threshold
Float
Collision Spin Threshold
If the vehicle spins faster than this in degrees per second, it goes into 'collision' mode.
230
0
1080
Anim_Offsets
Element
Animation Offsets
Offsets for different animations.
Entry
Element
Entry/Pullout
Low_Offset
Vector
Low Offset
The offset from the seat to start the low entry animation.
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
Low_Heading
Float
Low Heading
The change in heading between the vehicle's forward vector and the starting fvec of the entry animation.
0.0
Medium_Offset
Vector
Medium/Conv. Offset
The offset from the seat to start the entry animation for medium vehicles and convertibles.
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
Medium_Heading
Float
Medium Heading
The change in heading between the vehicle's forward vector and the starting fvec of the entry animation.
0.0
High_Offset
Vector
High Offset
The offset from the seat to start the high entry animation.
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
High_Heading
Float
High Heading
The change in heading between the vehicle's forward vector and the starting fvec of the entry animation.
0.0
Bus_Offset
Vector
Bus Offset
The offset from the top of the stairs for the entry animation for buses.
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
Bus_Heading
Float
Bus Heading
The change in heading between the vehicle's forward vector and the starting fvec of the entry animation.
0.0
SWAT_Van_Offset
Vector
SWAT Van Offset
The offset from the top of the stairs for the entry animation for the rear seats of a SWAT van.
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
SWAT_Van_Heading
Float
SWAT Van Heading
The change in heading between the vehicle's forward vector and the starting fvec of the entry animation.
0.0
Pullout_Offset
Vector
Pullout Offset
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
Pullout_Heading
Float
Pullout Heading
0.0
Exit
Element
Low_Offset
Vector
Low Offset
The offset from the seat to end the low exit animation.
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
Low_Heading
Float
Low Heading
The change in heading between the vehicle's forward vector and the ending fvec of the exit animation.
0.0
Medium_Offset
Vector
Medium/Conv. Offset
The offset from the seat to end the exit animation for medium vehicles and convertibles.
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
Medium_Heading
Float
Medium Heading
The change in heading between the vehicle's forward vector and the ending fvec of the exit animation.
0.0
High_Offset
Vector
High Offset
The offset from the seat to end the high exit animation.
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
High_Heading
Float
High Heading
The change in heading between the vehicle's forward vector and the ending fvec of the exit animation.
0.0
Bus_Offset
Vector
Bus Offset
The offset from the top of the stairs for the exit animation for buses.
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
Bus_Heading
Float
Bus Heading
The change in heading between the vehicle's forward vector and the ending fvec of the exit animation.
0.0
SWAT_Van_Offset
Vector
SWAT Van Offset
The offset from the top of the stairs for the exit animation for the rear seats of the SWAT van.
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
SWAT_Van_Heading
Float
SWAT Van Heading
The change in heading between the vehicle's forward vector and the ending fvec of the exit animation.
0.0
Fast_Exit
Element
Fast Exit
Low_Left_Offset
Vector
Low Offset (Left)
The offset from the seat to end the low exit animation.
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
Low_Front_Offset
Vector
Low Offset (Front)
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
Low_Back_Offset
Vector
Low Offset (Back)
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
Medium_Left_Offset
Vector
Medium Offset (Left)
The offset from the seat to end the exit animation for medium vehicles and convertibles.
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
Medium_Front_Offset
Vector
Medium Offset (Front)
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
Medium_Back_Offset
Vector
Medium Offset (Back)
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
High_Left_Offset
Vector
High Offset (Left)
The offset from the seat to end the high exit animation.
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
High_Front_Offset
Vector
High Offset (Front)
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
High_Back_Offset
Vector
High Offset (Back)
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
Automobile_Defaults
Element
Automobile Defaults
Air_Control
Element
Air Control Parameters
Max_Roll_Speed
Float
Max Roll Speed (deg/s)
Air control can never cause a roll faster than this value.
180.0
0
Max_Roll_Accel
Float
Max Roll Accel (deg/s^2)
The maximum acceleration for air control rolls. This is applied to the input range of [-1, 1]
360.0
0
Max_Pitch_Speed
Float
Max Pitch Speed (deg/s)
Air control can never cause a pitch faster than this value.
180
0
Max_Pitch_Accel
Float
Max Pitch Accel (deg/s^2)
The maximum acceleration for air control rolls. This is applied to the input range of [-1, 1]
360.0
0
Max_Yaw_Speed
Float
Max Yaw Speed (deg/s)
Air control can never cause a yaw faster than this value.
180
0
Max_Yaw_Accel
Float
Max Yaw Accel (deg/s^2)
The maximum acceleration for air control yaws. This is applied to the input range of [-1, 1]
360.0
0
Crush_Height
Float
Crush Height
The height, relative to the center of the vehicle, to crush down to.
-0.6
Crush_Factor
Float
Crush Factor
The amount of crushing that happens for parts of a vehicle above the crush height.
0.0 = no crushing and 1.0 = crushed to the the crush height
0.6
0
1
Airplane_Defaults
Element
Airplane Defaults
Engine_Params
Element
Engine Parameters
Engine_Accel
Float
Engine Max Accel (m/s^2)
The maximum acceleration (m/s^2) the engine can put out.
0.0
0
Engine_Reverse_Accel
Float
Engine Max Reverse Accel (m/s^2)
The maximum reverse acceleration (m/s^2) the engine can put out.
0.0
0
Engine_Ramp_Up_Time
Float
Engine Ramp Up Time (s)
How quicky thrust ramps up in sec.
0.0
0
Engine_Ramp_Down_Time
Float
Engine Ramp Down Time (s)
How quicky thrust ramps down in sec.
0.0
0
Reverse_Speed
Float
Max Reverse Speed (mph)
The top speed the plane can go in reverse.
0.0
0
Pilot_Assist_Params
Element
Pilot Assist Parameters
Roll_Max_Angular_Speed
Float
Roll Max Angular Speed (deg/s)
0.0
Roll_Damp_Angle
Float
Roll Damp Angle (deg)
0.0
Barrel_Roll_Max_Angular_Speed
Float
Barrel Roll Max Angular Speed (deg/s)
Setting this above 500 deg/s is likely to cause extra revolutions.
0.0
0
500
Horizontal_Max_Angular_Speed
Float
Horizontal Max Angular Speed (deg/s)
0.0
Horizontal_Max_Angular_Accel
Float
Horizontal Max Angular Accel (deg/s^2)
0.0
Horizontal_Max_Angular_Decel
Float
Horizontal Max Angular Decel (deg/s^2)
0.0
Vertical_Max_Angular_Speed
Float
Vertical Max Angular Speed (deg/s)
0.0
Vertical_Max_Angular_Accel
Float
Vertical Max Angular Accel (deg/s^2)
0.0
Lift_Min_Speed
Float
Lift Min Speed (mph)
0.0
Turn_Linear_Accel
Float
Turn Linear Accel (m/s^2)
0.0
Motorcycle_Defaults
Element
Motorcycle Defaults
Leaning
Element
Leaning Parameters
Max_Lean_Angle
Float
Max Lean Angle (deg)
Maximum lean angle in degrees.
45.0
0
Max_Lean_Speed
Float
Max Lean Speed (deg/s)
The speed a which the bike can lean in degrees/second.
360
0
1080
Max_Return_Speed
Float
Max Return Speed (deg/s)
The speed a which the bike can return to upright in degrees/second.
360
0
1080
Lean_Damp_Angle
Float
Lean Damp Angle (deg)
The lean slows down if it's within this angle (in degrees) from the goal angle.
20.0
0
90
Return_Damp_Angle
Float
Return Damp Angle (deg)
The return to upright slows down if it's within this angle (in degrees) from the goal angle.
10.0
0
90
Max_Steering_Angle
Float
Max Steering Angle (deg)
The vehicle level steering angle is only used below lean speed, whereas this is used above.
0.0
0
Turn_Speed_Multiplier
Float
Turn Speed Multiplier
A mutliplier applied to the turn speed.
1.0
0
Wheelie
Element
Wheelie/Endo Parameters
Balance_Angle
Float
Balance Angle (deg)
The angle in degrees the bike will wheelie/endo at.
0.0
0
90
Balance_Range
Float
Max Balance Range
The range of inputs beyond the balance point that will produce a balanced wheelie.
0.0
0
1
Range_Decay
Float
Balance Range Decay Time (sec)
The duration over which a wheelie/endo becomes harder to maintain in seconds.
0.0
0
Max_Wheelie_Speed
Float
Max Wheelie Speed (deg/s)
The speed a which the bike can approach the balance angle in degrees/second.
360
0
1080
Wheelie_Damp_Angle
Float
Wheelie Damp Angle (deg)
The angle range over which the wheelie accelerates/decelerates in degrees.
2
0
90
Unbalancing_Accel
Float
Unbalancing Accel (deg/s^2)
An acceleration (in deg/s^2) that is applied when the input is out of the balance range to unbalance the wheelie.
360
0
1080
Air_Control
Element
Air Control Parameters
Max_Roll_Speed
Float
Max Roll Speed (deg/s)
Air control can never cause a roll faster than this value.
180.0
0
Max_Roll_Accel
Float
Max Roll Accel (deg/s^2)
The maximum acceleration for air control rolls. This is applied to the input range of [-1, 1]
360.0
0
Max_Pitch_Speed
Float
Max Pitch Speed (deg/s)
Air control can never cause a pitch faster than this value.
180
0
Max_Pitch_Accel
Float
Max Pitch Accel (deg/s^2)
The maximum acceleration for air control rolls. This is applied to the input range of [-1, 1]
360.0
0
Max_Yaw_Speed
Float
Max Yaw Speed (deg/s)
Air control can never cause a yaw faster than this value.
180
0
Max_Yaw_Accel
Float
Max Yaw Accel (deg/s^2)
The maximum acceleration for air control yaws. This is applied to the input range of [-1, 1]
360.0
0
Helicopter_Defaults
Element
Helicopter Defaults
Elevation_Speed
Float
Max Elevation Speed (mph)
The max speed at which the helicopter should ascend/descend.
0.0
0
Elevation_Accel
Float
Max Elevation Accel (m/s^2)
The rate at which to approach the max elevation speed.
0.0
0
Elevation_Damp
Float
Elevation Damp Distance
The damp distance for the max elevation accel.
0.0
0
Steering_Accel
Float
Steering Lift Accel (m/s^2)
Lift acceleration (m/s^2) added or subtracted from a lift point to produce a lift differential in a specific direction.
0.0
0
Pitch_Bias
Float
Pitch Bias Factor
A bias for pitch control. 0 is no bias, 1 is twice as strong, etc.
0.0
Tail_Accel
Float
Tail Rotor Accel (m/s^2)
The max acceleration provided by the tail rotor.
0.0
Autolevel_Accel
Float
Autolevel Angular Accel (deg/s^2)
How quickly to rotate the helicopter back to level.
0.0
0
Extra_Speed_Accel
Float
Extra Speed Accel (m/s^2)
Acceleration provided when the rotor tilts to increase speed.
0.0
0
Tilt_Lift_Loss
Float
Tilt Lift Loss (m/s)
The amount of lift speed lost when the rotor tilts.
0.0
0
Vtol_Defaults
Element
Vtol Defaults
Airplane_Mode_Defaults
Element
Airplane Mode Defaults
Engine_Params
Element
Engine Parameters
Engine_Accel
Float
Engine Max Accel (m/s^2)
The maximum acceleration (m/s^2) the engine can put out.
0.0
0
Engine_Reverse_Accel
Float
Engine Max Reverse Accel (m/s^2)
The maximum reverse acceleration (m/s^2) the engine can put out.
0.0
0
Engine_Ramp_Up_Time
Float
Engine Ramp Up Time (s)
How quicky thrust ramps up in sec.
0.0
0
Engine_Ramp_Down_Time
Float
Engine Ramp Down Time (s)
How quicky thrust ramps down in sec.
0.0
0
Reverse_Speed
Float
Max Reverse Speed (mph)
The top speed the plane can go in reverse.
0.0
0
Pilot_Assist_Params
Element
Pilot Assist Parameters
Roll_Max_Angular_Speed
Float
Roll Max Angular Speed (deg/s)
0.0
Roll_Damp_Angle
Float
Roll Damp Angle (deg)
0.0
Barrel_Roll_Max_Angular_Speed
Float
Barrel Roll Max Angular Speed (deg/s)
Setting this above 500 deg/s is likely to cause extra revolutions.
0.0
0
500
Horizontal_Max_Angular_Speed
Float
Horizontal Max Angular Speed (deg/s)
0.0
Horizontal_Max_Angular_Accel
Float
Horizontal Max Angular Accel (deg/s^2)
0.0
Horizontal_Max_Angular_Decel
Float
Horizontal Max Angular Decel (deg/s^2)
0.0
Vertical_Max_Angular_Speed
Float
Vertical Max Angular Speed (deg/s)
0.0
Vertical_Max_Angular_Accel
Float
Vertical Max Angular Accel (deg/s^2)
0.0
Lift_Min_Speed
Float
Lift Min Speed (mph)
0.0
Turn_Linear_Accel
Float
Turn Linear Accel (m/s^2)
0.0
Helicopter_Mode_Defaults
Element
Helicopter Mode Defaults
Elevation_Speed
Float
Max Elevation Speed (mph)
The max speed at which the helicopter should ascend/descend.
0.0
0
Elevation_Accel
Float
Max Elevation Accel (m/s^2)
The rate at which to approach the max elevation speed.
0.0
0
Elevation_Damp
Float
Elevation Damp Distance
The damp distance for the max elevation accel.
0.0
0
Steering_Accel
Float
Steering Lift Accel (m/s^2)
Lift acceleration (m/s^2) added or subtracted from a lift point to produce a lift differential in a specific direction.
0.0
0
Pitch_Bias
Float
Pitch Bias Factor
A bias for pitch control. 0 is no bias, 1 is twice as strong, etc.
0.0
Tail_Accel
Float
Tail Rotor Accel (m/s^2)
The max acceleration provided by the tail rotor.
0.0
Autolevel_Accel
Float
Autolevel Angular Accel (deg/s^2)
How quickly to rotate the helicopter back to level.
0.0
0
Extra_Speed_Accel
Float
Extra Speed Accel (m/s^2)
Acceleration provided when the rotor tilts to increase speed.
0.0
0
Tilt_Lift_Loss
Float
Tilt Lift Loss (m/s)
The amount of lift speed lost when the rotor tilts.
0.0
0
Watercraft_Defaults
Element
Watercraft Defaults
Air_Control
Element
Air Control Parameters
Max_Roll_Speed
Float
Max Roll Speed (deg/s)
Air control can never cause a roll faster than this value.
180.0
0
Max_Roll_Accel
Float
Max Roll Accel (deg/s^2)
The maximum acceleration for air control rolls. This is applied to the input range of [-1, 1]
360.0
0
Max_Pitch_Speed
Float
Max Pitch Speed (deg/s)
Air control can never cause a pitch faster than this value.
180
0
Max_Pitch_Accel
Float
Max Pitch Accel (deg/s^2)
The maximum acceleration for air control rolls. This is applied to the input range of [-1, 1]
360.0
0
Max_Yaw_Speed
Float
Max Yaw Speed (deg/s)
Air control can never cause a yaw faster than this value.
180
0
Max_Yaw_Accel
Float
Max Yaw Accel (deg/s^2)
The maximum acceleration for air control yaws. This is applied to the input range of [-1, 1]
360.0
0
Suspension_Raise_Max
Float
Suspension Raise Max Height (m)
The maximum amount the suspension can be raised.
0.0
Suspension_Lower_Min
Float
Suspension Lower Min Height (m)
The maximum amount the suspension can be lowered.
0.0
Perf_Torque_Multiplier
Float
Performance Torque Multiplier
The multiplier on torque to use when the torque performance mod is enabled.
0.0
0
False
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