Accuracy brute_minigun CUST_WPN_UPGRADE_NEW_DESC_ACCURACY 0500062507500875010000 5 0.45 0.8 1.0 0.4 12 1000 4 0.4 0.8 1.0 0.4 12 1000 3 0.35 0.8 1.0 0.4 12 1000 2 0.3 0.8 1.0 0.4 12 1000 1 0.25 0.8 1.0 0.4 12 1000 OM_REPLACE <_Editor> Entries:DLC:DLC 1:Brute_Minigun CUST_WPN_UPGRADE_NEW_NAME_ACCURACY False dlc1 Accuracy SMG-Storm CUST_WPN_UPGRADE_NEW_DESC_ACCURACY 010062507500875010000 4.5 1.2 0.8 1.0 0.7 12 1200 4.0 1.0 0.8 1.0 0.7 12 1200 3.5 0.8 0.8 1.0 0.7 12 1200 3.0 0.6 0.8 1.0 0.7 12 1200 2.5 0.4 0.8 1.0 0.7 12 1200 OM_REPLACE <_Editor> Entries:Submachine Guns:SMG-Storm CUST_WPN_UPGRADE_NEW_NAME_ACCURACY False Accuracy Rifle-GatV CUST_WPN_UPGRADE_NEW_DESC_ACCURACY 0500062507500875010000 3 0.75 0.8 1.0 0.4 4 1000 2.5 .65 0.8 1.0 0.4 5 1000 2 0.5 0.8 1.0 0.4 6 1000 1.5 0.35 0.8 1.0 0.4 7 1000 1 0.25 0.8 1.0 0.4 8 1000 OM_REPLACE <_Editor> Entries:DLC:DLC 4:Rifle - GatV CUST_WPN_UPGRADE_NEW_NAME_ACCURACY False dlc4 Accuracy Rifle-Gang CUST_WPN_UPGRADE_NEW_DESC_ACCURACY 0500062507500875010000 1.3 0.2 0.8 1.0 0.4 4 1000 1.1 0.1 0.8 1.0 0.4 5 1000 0.9 0.0 0.8 1.0 0.4 6 1000 0.6 0.0 0.8 1.0 0.4 7 1000 0.3 0.0 0.8 1.0 0.4 8 1000 OM_REPLACE <_Editor> Entries:Rifles:Rifle-Gang CUST_WPN_UPGRADE_NEW_NAME_ACCURACY False Accuracy Pistol-Laser CUST_WPN_UPGRADE_NEW_DESC_ACCURACY 0500062507500875010000 <_Editor> Entries:Submachine Guns:Pistol-Laser CUST_WPN_UPGRADE_NEW_NAME_ACCURACY False 4 4.0 1.33 4 3.5 1.15 4 3.0 1 4 2.5 0.8 4 2.0 0.7 OM_REPLACE Accuracy SMG-Gang CUST_WPN_UPGRADE_NEW_DESC_ACCURACY 010062507500875010000 3.6 0.95 0.8 1.0 0.7 12 1000 3.2 0.8 0.8 1.0 0.7 12 1000 2.8 0.65 0.8 1.0 0.7 12 1000 2.4 0.5 0.8 1.0 0.7 12 1000 2.1 0.35 0.8 1.0 0.7 12 1000 OM_REPLACE <_Editor> Entries:Submachine Guns:SMG-Gang CUST_WPN_UPGRADE_NEW_NAME_ACCURACY False Ammo Capacity Special-TF2_Flamethrower CUST_WPN_UPGRADE_NEW_DESC_AMMO_CAPACITY 070008750105001225014000 200 250 300 350 400 OM_REPLACE <_Editor> Entries:Special:Special-TF2Flamethrower CUST_WPN_UPGRADE_NEW_NAME_AMMO_CAPACITY False Ammo Unlockable Special-BlackHoleGun CUST_WPN_UPGRADE_NEW_DESC_CHARGE_CAPACITY 015000 <_Editor> Entries:Special:Special-BlackHoleGun CUST_WPN_UPGRADE_NEW_NAME_CHARGE_CAPACITY 6 OM_REPLACE False Charge Capacity Special-Polarizer CUST_WPN_UPGRADE_NEW_DESC_CHARGE_CAPACITY 0500062507500875010000 18000 21000 24000 27000 30000 OM_REPLACE <_Editor> Entries:DLC:DLC 6 False CUST_WPN_UPGRADE_NEW_NAME_CHARGE_CAPACITY dlc6 Charge Capacity Rifle-Disintegrator CUST_WPN_UPGRADE_NEW_DESC_CHARGE_CAPACITY 070008750105001225014000 12 14 16 18 20 OM_REPLACE <_Editor> Entries:Rifles:Rifle-Disintegrator CUST_WPN_UPGRADE_NEW_NAME_CHARGE_CAPACITY False Charge Capacity Special-InflatoRay CUST_WPN_UPGRADE_NEW_DESC_CHARGE_CAPACITY 0500062507500875010000 18000 21000 24000 27000 30000 OM_REPLACE <_Editor> Entries:Special:Special-InflatoRay False CUST_WPN_UPGRADE_NEW_NAME_CHARGE_CAPACITY Charge Capacity Special-Dubstep CUST_WPN_UPGRADE_NEW_DESC_CHARGE_CAPACITY 070008750105001225014000 <_Editor> Entries:Special:Special-Dubstep CUST_WPN_UPGRADE_NEW_NAME_CHARGE_CAPACITY 19200 22400 25600 28800 32000 OM_REPLACE False Charge Capacity brute_flamethrower CUST_WPN_UPGRADE_NEW_DESC_CHARGE_CAPACITY 01000012500150001750020000 <_Editor> Entries:DLC:DLC 1:Brute_Flamethrower CUST_WPN_UPGRADE_NEW_NAME_CHARGE_CAPACITY False dlc1 30 24 20 15 10 OM_REPLACE Charge Capacity Murderbot_Mini-Unlockable CUST_WPN_UPGRADE_NEW_DESC_CHARGE_CAPACITY 070008750105001225014000 <_Editor> Entries:Special:Special-MinigunArm CUST_WPN_UPGRADE_NEW_NAME_CHARGE_CAPACITY 460 620 880 1040 1200 OM_REPLACE False Charge Capacity Special-Dubstep-2 CUST_WPN_UPGRADE_NEW_DESC_CHARGE_CAPACITY 01000012500150001750020000 <_Editor> Entries:DLC:DLC 3:Dubstep Remix CUST_WPN_UPGRADE_NEW_NAME_CHARGE_CAPACITY 19200 22400 25600 28800 32000 OM_REPLACE False dlc3 Charge Capacity Murderbot_Mine-Unlockable CUST_WPN_UPGRADE_NEW_DESC_CHARGE_CAPACITY 01000012500150001750020000 <_Editor> Entries:Special:Special-MinethrowerArm CUST_WPN_UPGRADE_NEW_NAME_CHARGE_CAPACITY 30 35 40 45 50 OM_REPLACE False Charge Capacity Explosive-PlasmaCannon CUST_WPN_UPGRADE_NEW_DESC_CHARGE_CAPACITY 01000012500150001750020000 4 5 6 7 8 OM_REPLACE <_Editor> Entries:Explosive:Explosive-PlasmaCannon CUST_WPN_UPGRADE_NEW_NAME_CHARGE_CAPACITY False Charge Unlockable Special-BlackHoleGun CUST_WPN_UPGRADE_NEW_DESC_RECHARGE_RATE 015000 <_Editor> Entries:Special:Special-BlackHoleGun .02 OM_REPLACE CUST_WPN_UPGRADE_NEW_NAME_RECHARGE_RATE False Chargeup Time Rifle-Disintegrator CUST_WPN_UPGRADE_NEW_DESC_CHARGE_TIME 070008750105001225014000 <_Editor> Entries:Rifles:Rifle-Disintegrator 0.7 1.0 0.0 True Show HUD on charge 0.0 0.6 1.0 0.0 True Show HUD on charge 0.0 0.5 1.0 0.0 True Show HUD on charge 0.0 0.4 1.0 0.0 True Show HUD on charge 0.0 0.3 1.0 0.0 True Show HUD on charge 0.0 OM_REPLACE CUST_WPN_UPGRADE_NEW_NAME_CHARGE_TIME False Chargeup Time Special-Abduction CUST_WPN_UPGRADE_NEW_DESC_CHARGE_TIME 0500062507500875010000 <_Editor> Entries:Special:Special-Abduction 1.35 1 0.0 True Show HUD on charge 0.0 1.1 1 0.0 True Show HUD on charge 0.0 0.85 1 0.0 True Show HUD on charge 0.0 0.6 1 0.0 True Show HUD on charge 0.0 0.35 1 0.0 True Show HUD on charge 0.0 OM_REPLACE CUST_WPN_UPGRADE_NEW_NAME_CHARGE_TIME False Chargeup Time Explosive-PlasmaCannon CUST_WPN_UPGRADE_NEW_DESC_CHARGE_TIME 01000012500150001750020000 <_Editor> Entries:Explosive:Explosive-PlasmaCannon 1.1 0.95 1 False Show HUD on charge 0.0 charging charged 1 0.9 0.95 1 False Show HUD on charge 0.0 charging charged 1 0.7 0.95 1 False Show HUD on charge 0.0 charging charged 1 0.5 0.95 1 False Show HUD on charge 0.0 charging charged 1 0.3 0.95 1 False Show HUD on charge 0.0 charging charged 1 OM_REPLACE CUST_WPN_UPGRADE_NEW_NAME_CHARGE_TIME False Clip Size SMG-Gang CUST_WPN_UPGRADE_NEW_DESC_CLIP_SIZE 010062507500875010000 40 50 60 70 80 OM_REPLACE <_Editor> Entries:Submachine Guns:SMG-Gang CUST_WPN_UPGRADE_NEW_NAME_CLIP_SIZE False Clip Size LuchadoreGrenadeLauncher CUST_WPN_UPGRADE_NEW_DESC_CLIP_SIZE 0500062507500875010000 18 21 24 27 30 OM_REPLACE <_Editor> Entries:DLC:DLC 1:LuchadoreGrenadeLauncher CUST_WPN_UPGRADE_NEW_NAME_CLIP_SIZE False dlc1 Clip Size Rifle-Gang CUST_WPN_UPGRADE_NEW_DESC_CLIP_SIZE 0500062507500875010000 36 42 48 54 60 OM_REPLACE <_Editor> Entries:Rifles:Rifle-Gang CUST_WPN_UPGRADE_NEW_NAME_CLIP_SIZE False Clip Size Special-SniperRifle CUST_WPN_UPGRADE_NEW_DESC_CLIP_SIZE 070008750105001225014000 6 8 10 12 14 OM_REPLACE <_Editor> Entries:Special:Special-SniperRifle CUST_WPN_UPGRADE_NEW_NAME_CLIP_SIZE False Clip Size Pistol-Police CUST_WPN_UPGRADE_NEW_DESC_CLIP_SIZE 010062507500875010000 15 18 21 24 27 OM_REPLACE <_Editor> Entries:Pistols:Police Pistol CUST_WPN_UPGRADE_NEW_NAME_CLIP_SIZE False Clip Size Pistol-Gang CUST_WPN_UPGRADE_NEW_DESC_CLIP_SIZE 010062507500875010000 10 12 14 16 18 OM_REPLACE <_Editor> Entries:Pistols:Gang Pistol CUST_WPN_UPGRADE_NEW_NAME_CLIP_SIZE False Clip Size Shotgun-Gang CUST_WPN_UPGRADE_NEW_DESC_CLIP_SIZE 010062507500875010000 7 8 9 10 12 OM_REPLACE <_Editor> Entries:Shotguns:Shotgun-Gang CUST_WPN_UPGRADE_NEW_NAME_CLIP_SIZE False Clip Size Rifle-NG CUST_WPN_UPGRADE_NEW_DESC_CLIP_SIZE 0500062507500875010000 35 40 45 50 55 OM_REPLACE <_Editor> Entries:Rifles:Rifle-NG CUST_WPN_UPGRADE_NEW_NAME_CLIP_SIZE False Clip Size Shotgun-Police CUST_WPN_UPGRADE_NEW_DESC_CLIP_SIZE 010062507500875010000 10 11 13 14 16 OM_REPLACE <_Editor> Entries:Shotguns:Shotgun-Police CUST_WPN_UPGRADE_NEW_NAME_CLIP_SIZE False Clip Size SMG-Storm CUST_WPN_UPGRADE_NEW_DESC_CLIP_SIZE 010062507500875010000 44 56 68 80 92 OM_REPLACE <_Editor> Entries:Submachine Guns:SMG-Storm CUST_WPN_UPGRADE_NEW_NAME_CLIP_SIZE False Damage Shotgun-Police CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 010062507500875010000 156 39 192 48 228 57 264 66 300 75 OM_REPLACE <_Editor> Entries:Shotguns:Shotgun-Police 52 20 64 25 76 30 88 35 100 40 OM_REPLACE CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False Damage Pistol-Police CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 010062507500875010000 123 62 139 70 155 78 171 86 187 94 OM_REPLACE <_Editor> Entries:Pistols:Police Pistol CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False Damage SMG-Gang CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 010062507500875010000 83 39 102 48 121 57 140 66 160 75 OM_REPLACE <_Editor> Entries:Submachine Guns:SMG-Gang CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False Damage Rifle-Commander CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 01000012500150001750020000 390 105 480 135 570 165 660 195 750 225 OM_REPLACE <_Editor> Entries:Rifles:Rifle-Commander CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False Damage Special-Dubstep-2 CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 01000012500150001750020000 196 98 272 136 348 174 424 212 500 250 OM_REPLACE <_Editor> Entries:DLC:DLC 3:Dubstep Remix CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False dlc3 Damage Special-SniperRifle CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 070008750105001225014000 1300 650 1600 800 1900 950 2200 1100 2500 1253 OM_REPLACE <_Editor> Entries:Special:Special-SniperRifle CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False Damage Rifle-Gang CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 0500062507500875010000 130 97 160 119 190 141 220 163 250 185 OM_REPLACE <_Editor> Entries:Rifles:Rifle-Gang CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False Damage brute_minigun CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 0500062507500875010000 312 78 384 96 456 114 528 132 600 150 OM_REPLACE <_Editor> Entries:DLC:DLC 1:Brute_Minigun 65 30 80 37 95 44 110 51 125 58 OM_REPLACE CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False dlc1 Damage baseball_bat CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 010062507500875010000 110 400 110 110 580 110 110 760 110 110 940 110 110 1120 110 OM_REPLACE <_Editor> Entries:Melee:Baseball Bat CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False Damage Rifle-NG CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 0500062507500875010000 119 91 148 112 177 133 206 154 235 175 OM_REPLACE <_Editor> Entries:Rifles:Rifle-NG CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False Damage Tentacle_Bat CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 070008750105001225014000 110 300.0 110 110 450.0 110 110 700.0 110 110 950.0 110 110 1200.0 110 OM_REPLACE <_Editor> Entries:Melee:Tentacle Bat CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False Damage SMG-Storm CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 010062507500875010000 88 39 108 48 129 57 150 66 170 75 OM_REPLACE <_Editor> Entries:Submachine Guns:SMG-Storm CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False Damage Special-Dubstep CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 070008750105001225014000 196 98 272 136 348 174 424 212 500 250 OM_REPLACE <_Editor> Entries:Special:Special-Dubstep CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False Damage Xmas-Bounce CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 070008750105001225014000 390 195 480 240 570 285 660 330 750 375 OM_REPLACE <_Editor> Entries:DLC:DLC 2:XMAS-Bounce CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False dlc2 Damage Pistol-Gang CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 010062507500875010000 230 115 260 130 290 145 320 160 350 175 OM_REPLACE <_Editor> Entries:Pistols:Gang Pistol CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False Damage brute_flamethrower CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 0500062507500875010000 600 2300 750 2500 900 2700 1050 2900 1200 3000 OM_REPLACE <_Editor> Entries:DLC:DLC 1:Brute_Flamethrower CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False dlc1 Damage Special-Bounce CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 070008750105001225014000 520 260 640 320 760 380 880 440 1000 500 OM_REPLACE <_Editor> Entries:Rifles:Rifle-Bounce CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False Damage Shotgun-Gang CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 010062507500875010000 205 66 250 82 295 98 330 114 375 130 OM_REPLACE <_Editor> Entries:Shotguns:Shotgun-Gang 65 30 80 37 95 44 110 51 125 58 OM_REPLACE CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False Damage Rifle-Laser CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 070008750105001225014000 104 56 128 67 152 78 176 99 200 110 OM_REPLACE <_Editor> Entries:Rifles:Rifle-Laser CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False Damage Rifle-Thumpgun CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 070008750105001225014000 520 130 640 160 760 190 880 220 1000 250 OM_REPLACE <_Editor> Entries:Shotguns:Thumpgun CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False Damage Pistol-Revolver CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 070008750105001225014000 350 154 400 174 450 194 500 214 550 234 OM_REPLACE <_Editor> Entries:Pistols:Alien Revolver CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False Damage Murderbot_Mini-Unlockable CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 070008750105001225014000 250 250 300 300 350 350 400 400 500 500 OM_REPLACE <_Editor> Entries:Special:Special-MinigunArm CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False 50 50 60 60 70 70 80 80 90 90 OM_REPLACE Damage Pistol-Laser CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 070008750105001225014000 83 72 102 88 121 104 140 121 160 138 OM_REPLACE <_Editor> Entries:Submachine Guns:Pistol-Laser CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False Damage Rifle-GatV CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 0500062507500875010000 325 100 400 125 475 150 550 175 625 200 OM_REPLACE <_Editor> Entries:DLC:DLC 4:Rifle - GatV CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False dlc4 Explosive Power Explosive-RocketLauncher CUST_WPN_UPGRADE_NEW_DESC_EXPLOSIVE_DAMAGE 070008750105001225014000 <_Editor> Entries:Explosive:Explosive-RocketLauncher RPG_Upgrade1 RPG_Upgrade2 RPG_Upgrade3 RPG_Upgrade4 RPG_Upgrade5 OM_REPLACE CUST_WPN_UPGRADE_NEW_NAME_EXPLOSIVE_DAMAGE False FlameRange Rifle-Commander CUST_WPN_UPGRADE_NEW_DESC_FLAME_RANGE 01000012500150001750020000 <_Editor> Entries:Rifles:Rifle-Commander CUST_WPN_UPGRADE_NEW_NAME_FLAME_RANGE 8.0 9.0 10.0 11.0 12.0 OM_REPLACE False Overheat stun_gun CUST_WPN_UPGRADE_NEW_DESC_OVERHEAT_LEVEL 0500062507500875010000 0 0.28 0.2 0.5 0.2 0.2 applies to primary 0 0.31 0.2 0.5 0.2 0.2 applies to primary 0.34 0.2 0.5 0.2 0.2 applies to primary 0.37 0.2 0.5 0.2 0.2 applies to primary 0 0.4 0.2 0.5 0.2 0.2 applies to primary OM_REPLACE <_Editor> Entries:Melee:Stun Gun CUST_WPN_UPGRADE_NEW_NAME_OVERHEAT_LEVEL False Overheat Rifle-Thumpgun CUST_WPN_UPGRADE_NEW_DESC_OVERHEAT_LEVEL 070008750105001225014000 0 0.15 0.24 0.5 0.1 0.24 applies to primary 0 0.15 0.28 0.5 0.1 0.28 applies to primary 0 0.15 0.32 0.5 0.1 0.32 applies to primary 0 0.15 0.36 0.5 0.1 0.36 applies to primary 0 0.15 0.40 0.5 0.1 0.40 applies to primary OM_REPLACE <_Editor> Entries:Shotguns:Thumpgun CUST_WPN_UPGRADE_NEW_NAME_OVERHEAT_LEVEL False Overheat Rifle-Laser CUST_WPN_UPGRADE_NEW_DESC_OVERHEAT_LEVEL 070008750105001225014000 0 0.2 0.24 0.5 0.2 0.24 applies to primary 0 0.2 0.28 0.5 0.2 0.28 applies to primary 0 0.2 0.32 0.5 0.2 0.32 applies to primary 0 0.2 0.36 0.5 0.2 0.36 applies to primary 0 0.2 0.40 0.5 0.2 0.40 applies to primary OM_REPLACE <_Editor> Entries:Rifles:Rifle-Laser CUST_WPN_UPGRADE_NEW_NAME_OVERHEAT_LEVEL False Overheat Special-Bounce CUST_WPN_UPGRADE_NEW_DESC_OVERHEAT_LEVEL 070008750105001225014000 0 0.115 0.3 0.5 0.115 0.2 applies to primary 0 0.13 0.3 0.5 0.19 0.2 applies to primary 0 0.145 0.3 0.5 0.145 0.2 applies to primary 0 0.16 0.3 0.5 0.16 0.2 applies to primary 0 0.175 0.3 0.5 0.175 0.2 applies to primary OM_REPLACE <_Editor> Entries:Rifles:Rifle-Bounce CUST_WPN_UPGRADE_NEW_NAME_OVERHEAT_LEVEL False Overheat Pistol-Revolver CUST_WPN_UPGRADE_NEW_DESC_OVERHEAT_LEVEL 070008750105001225014000 0 0.1 0.3 0.5 0.1 0.5 applies to primary 0 0.1 0.3 0.5 0.11 0.5 applies to primary 0 0.1 0.3 0.5 0.12 0.5 applies to primary 0 0.1 0.3 0.5 0.13 0.5 applies to primary 0 0.1 0.3 0.5 0.14 0.5 applies to primary OM_REPLACE <_Editor> Entries:Pistols:Alien Revolver CUST_WPN_UPGRADE_NEW_NAME_OVERHEAT_LEVEL False Overheat Pistol-Laser CUST_WPN_UPGRADE_NEW_DESC_OVERHEAT_LEVEL 070008750105001225014000 0 0.5 0.5 0.5 0.5 0.5 applies to primary play reload anim 0 0.5 0.5 0.5 0.5 0.5 applies to primary play reload anim 0 0.5 0.5 0.5 0.5 0.5 applies to primary play reload anim 0 0.5 0.5 0.5 0.5 0.5 applies to primary play reload anim 0 0.5 0.5 0.5 0.5 0.5 applies to primary play reload anim OM_REPLACE <_Editor> Entries:Submachine Guns:Pistol-Laser CUST_WPN_UPGRADE_NEW_NAME_OVERHEAT_LEVEL False Projectile Speed Explosive-Plunger CUST_WPN_UPGRADE_NEW_DESC_PROJECTILE_SPEED 070008750105001225014000 Explosive-PlungerProjectile 10 40 64 3500 -4 0.0 has light attached sticky use bullet collision quality dont detonate from explosion plunger vfx_plunger_trail 0 0.0 Explosive-PlungerProjectile 10 48 73 3500 -4 0.0 has light attached sticky use bullet collision quality dont detonate from explosion plunger vfx_plunger_trail 0 0.0 Explosive-PlungerProjectile 10 56 82 3500 -4 0.0 has light attached sticky use bullet collision quality dont detonate from explosion plunger vfx_plunger_trail 0 0.0 Explosive-PlungerProjectile 10 64 91 3500 -4 0.0 has light attached sticky use bullet collision quality dont detonate from explosion plunger vfx_plunger_trail 0 0.0 Explosive-PlungerProjectile 10 72 100 3500 -4 0.0 has light attached sticky use bullet collision quality dont detonate from explosion plunger vfx_plunger_trail 0 0.0 OM_REPLACE <_Editor> Entries:DLC:DLC 3:Plunger Gun CUST_WPN_UPGRADE_NEW_NAME_PROJECTILE_SPEED False dlc3 Projectile Speed Special-Bounce CUST_WPN_UPGRADE_NEW_DESC_PROJECTILE_SPEED 070008750105001225014000 Special-CyberProjectile 10 48 VFX_AlienBounce_Trail 0 dont detonate from explosion use bullet collision quality 0.0 1 0 0.0 Special-CyberProjectile 10 56 VFX_AlienBounce_Trail 0 dont detonate from explosion use bullet collision quality 0.0 1 0 0.0 Special-CyberProjectile 10 64 VFX_AlienBounce_Trail 0 dont detonate from explosion use bullet collision quality 0.0 1 0 0.0 Special-CyberProjectile 10 72 VFX_AlienBounce_Trail 0 dont detonate from explosion use bullet collision quality 0.0 1 0 0.0 Special-CyberProjectile 10 80 VFX_AlienBounce_Trail 0 dont detonate from explosion use bullet collision quality 0.0 1 0 0.0 OM_REPLACE <_Editor> Entries:Rifles:Rifle-Bounce CUST_WPN_UPGRADE_NEW_NAME_PROJECTILE_SPEED False Projectile Speed Rifle-Commander CUST_WPN_UPGRADE_NEW_DESC_PROJECTILE_SPEED 01000012500150001750020000 rpg_projectile 10 65 VFX_Wh_Rpg_Smoke 0 dont detonate from explosion has light attached rocket flight use bullet collision quality 0.0 50 65 50 250 0.0 rpg_projectile 10 80 VFX_Wh_Rpg_Smoke 0 dont detonate from explosion has light attached rocket flight use bullet collision quality 0.0 50 80 50 250 0.0 rpg_projectile 10 95 VFX_Wh_Rpg_Smoke 0 dont detonate from explosion has light attached rocket flight use bullet collision quality 0.0 50 95 50 250 0.0 rpg_projectile 10 110 VFX_Wh_Rpg_Smoke 0 dont detonate from explosion has light attached rocket flight use bullet collision quality 0.0 50 110 50 250 0.0 rpg_projectile 10 125 VFX_Wh_Rpg_Smoke 0 dont detonate from explosion has light attached rocket flight use bullet collision quality 0.0 50 125 50 250 0.0 OM_REPLACE <_Editor> Entries:Rifles:Rifle-Commander CUST_WPN_UPGRADE_NEW_NAME_PROJECTILE_SPEED False Projectile Speed Explosive-PlasmaCannon CUST_WPN_UPGRADE_NEW_DESC_PROJECTILE_SPEED 01000012500150001750020000 rpg_projectile 10 40 30 40 30 VFX_PlasmaRPG_Trail 0 has light attached rocket flight use bullet collision quality dont detonate from explosion 0.0 0 0.0 rpg_projectile 10 50 30 50 30 VFX_PlasmaRPG_Trail 0 has light attached rocket flight use bullet collision quality dont detonate from explosion 0.0 0 0.0 rpg_projectile 10 60 30 60 30 VFX_PlasmaRPG_Trail 0 has light attached rocket flight use bullet collision quality dont detonate from explosion 0.0 0 0.0 rpg_projectile 10 70 30 70 30 VFX_PlasmaRPG_Trail 0 has light attached rocket flight use bullet collision quality dont detonate from explosion 0.0 0 0.0 rpg_projectile 10 80 30 80 30 VFX_PlasmaRPG_Trail 0 has light attached rocket flight use bullet collision quality dont detonate from explosion 0.0 0 0.0 OM_REPLACE <_Editor> Entries:Explosive:Explosive-PlasmaCannon CUST_WPN_UPGRADE_NEW_NAME_PROJECTILE_SPEED False Projectile Speed Xmas-Bounce CUST_WPN_UPGRADE_NEW_DESC_PROJECTILE_SPEED 070008750105001225014000 Special-CyberProjectile 30 120 VFX_RedRider_Trail 0 dont detonate from explosion use bullet collision quality 0.0 1 0 0.0 233 Special-CyberProjectile 30 140 VFX_RedRider_Trail 0 dont detonate from explosion use bullet collision quality 0.0 1 0 0.0 267 Special-CyberProjectile 30 160 VFX_RedRider_Trail 0 dont detonate from explosion use bullet collision quality 0.0 1 0 0.0 300 Special-CyberProjectile 30 180 VFX_RedRider_Trail 0 dont detonate from explosion use bullet collision quality 0.0 1 0 0.0 333 Special-CyberProjectile 30 200 VFX_RedRider_Trail 0 dont detonate from explosion use bullet collision quality 0.0 1 0 0.0 367 OM_REPLACE <_Editor> Entries:DLC:DLC 2:XMAS-Bounce CUST_WPN_UPGRADE_NEW_NAME_PROJECTILE_SPEED False dlc2 Range Shotgun-Gang CUST_WPN_UPGRADE_NEW_DESC_EFFECTIVE_RANGE 010062507500875010000 30 35 40 45 50 OM_REPLACE 9.25 8.5 7.75 7.0 6.25 OM_REPLACE <_Editor> Entries:Shotguns:Shotgun-Gang CUST_WPN_UPGRADE_NEW_NAME_EFFECTIVE_RANGE False Range Shotgun-Police CUST_WPN_UPGRADE_NEW_DESC_EFFECTIVE_RANGE 010062507500875010000 36 42 48 54 60 OM_REPLACE 8.25 7.5 6.75 6.0 5.25 OM_REPLACE <_Editor> Entries:Shotguns:Shotgun-Police CUST_WPN_UPGRADE_NEW_NAME_EFFECTIVE_RANGE False Range stun_gun CUST_WPN_UPGRADE_NEW_DESC_EFFECTIVE_RANGE CUST_WPN_UPGRADE_NEW_NAME_EFFECTIVE_RANGE 0500062507500875010000 False 16 20 24 28 32 OM_REPLACE <_Editor> Entries:Melee:Stun Gun Range Special-BlackHoleGun CUST_WPN_UPGRADE_NEW_DESC_EFFECTIVE_RANGE 0350062507500875010000 37 44 51 58 65 OM_REPLACE <_Editor> Entries:Special:Special-BlackHoleGun CUST_WPN_UPGRADE_NEW_NAME_EFFECTIVE_RANGE False Rate of Fire Special-SniperRifle CUST_WPN_UPGRADE_NEW_DESC_RATE_OF_FIRE 070008750105001225014000 1150 950 750 550 350 OM_REPLACE <_Editor> Entries:Special:Special-SniperRifle CUST_WPN_UPGRADE_NEW_NAME_RATE_OF_FIRE False Rate of Fire Rifle-Thumpgun CUST_WPN_UPGRADE_NEW_DESC_RATE_OF_FIRE 070008750105001225014000 320 290 260 230 200 OM_REPLACE <_Editor> Entries:Shotguns:Thumpgun CUST_WPN_UPGRADE_NEW_NAME_RATE_OF_FIRE False Rate of Fire Shotgun-Gang CUST_WPN_UPGRADE_NEW_DESC_RATE_OF_FIRE 010062507500875010000 900 800 700 600 500 OM_REPLACE <_Editor> Entries:Shotguns:Shotgun-Gang CUST_WPN_UPGRADE_NEW_NAME_RATE_OF_FIRE False Rate of Fire Pistol-Gang CUST_WPN_UPGRADE_NEW_DESC_RATE_OF_FIRE 010062507500875010000 620 868 540 756 460 644 380 532 300 420 OM_REPLACE <_Editor> Entries:Pistols:Gang Pistol CUST_WPN_UPGRADE_NEW_NAME_RATE_OF_FIRE False Rate of Fire Xmas-Bounce CUST_WPN_UPGRADE_NEW_DESC_RATE_OF_FIRE 070008750105001225014000 <_Editor> Entries:DLC:DLC 2:XMAS-Bounce CUST_WPN_UPGRADE_NEW_NAME_RATE_OF_FIRE False dlc2 590 530 470 410 350 OM_REPLACE Rate of Fire Rifle-NG CUST_WPN_UPGRADE_NEW_DESC_RATE_OF_FIRE 0500062507500875010000 <_Editor> Entries:Rifles:Rifle-NG 5 600 5 520 5 430 5 340 5 250 OM_REPLACE CUST_WPN_UPGRADE_NEW_NAME_RATE_OF_FIRE False Rate of Fire Rifle-Laser CUST_WPN_UPGRADE_NEW_DESC_RATE_OF_FIRE 070008750105001225014000 <_Editor> Entries:Rifles:Rifle-Laser 4.6 0.2 0.5 1.0 1.0 1.0 1.0 0.5 3 1020 4.6 0.2 0.5 1.0 1.0 1.0 1.0 0.5 3 890 4.6 0.2 0.5 1.0 1.0 1.0 1.0 0.5 3 760 4.6 0.2 0.5 1.0 1.0 1.0 1.0 0.5 3 630 4.6 0.2 0.5 1.0 1.0 1.0 1.0 0.5 3 510 OM_REPLACE 3 233 3 200 3 167 3 133 3 100 OM_REPLACE CUST_WPN_UPGRADE_NEW_NAME_RATE_OF_FIRE False Rate of Fire Pistol-Revolver CUST_WPN_UPGRADE_NEW_DESC_RATE_OF_FIRE 070008750105001225014000 620 868 540 756 460 644 380 532 300 420 OM_REPLACE <_Editor> Entries:Pistols:Alien Revolver CUST_WPN_UPGRADE_NEW_NAME_RATE_OF_FIRE False Rate of Fire Special-BlackHoleGun CUST_WPN_UPGRADE_NEW_DESC_RATE_OF_FIRE 01000012500150001750020000 1700 1400 1100 800 500 OM_REPLACE <_Editor> Entries:Special:Special-BlackHoleGun CUST_WPN_UPGRADE_NEW_NAME_RATE_OF_FIRE False Rate of Fire Murderbot_Mine-Unlockable CUST_WPN_UPGRADE_NEW_DESC_RATE_OF_FIRE 01000012500150001750020000 300 267 233 200 167 OM_REPLACE <_Editor> Entries:Special:Special-MinethrowerArm CUST_WPN_UPGRADE_NEW_NAME_RATE_OF_FIRE False Recharge Rate Special-Dubstep CUST_WPN_UPGRADE_NEW_DESC_RECHARGE_RATE 01000012500150001750020000 <_Editor> Entries:Special:Special-Dubstep 1100 1500 2100 2800 3600 OM_REPLACE 1100 1500 2100 2800 3600 OM_REPLACE CUST_WPN_UPGRADE_NEW_NAME_RECHARGE_RATE False Recharge Rate Special-InflatoRay CUST_WPN_UPGRADE_NEW_DESC_RECHARGE_RATE 0500062507500875010000 <_Editor> Entries:Special:Special-InflatoRay 650 800 950 1100 1250 OM_REPLACE 4.0 5.0 6.0 7.0 8.0 OM_REPLACE False CUST_WPN_UPGRADE_NEW_NAME_RECHARGE_RATE Recharge Rate Temp-Locust CUST_WPN_UPGRADE_NEW_DESC_RECHARGE_RATE 070008750105001225014000 <_Editor> Entries:Pistols:Loud Locust 1.3 1.6 1.9 2.2 2.5 OM_REPLACE 1.3 1.6 1.9 2.2 2.5 OM_REPLACE CUST_WPN_UPGRADE_NEW_NAME_RECHARGE_RATE False Recharge Rate Special-Bounce CUST_WPN_UPGRADE_NEW_DESC_RECHARGE_RATE 070008750105001225014000 <_Editor> Entries:Rifles:Rifle-Bounce 0.27 0.34 0.41 0.48 0.55 OM_REPLACE 1.7 1.9 2.1 2.3 2.5 OM_REPLACE CUST_WPN_UPGRADE_NEW_NAME_RECHARGE_RATE False Recharge Rate Murderbot_Mini-Unlockable CUST_WPN_UPGRADE_NEW_DESC_RECHARGE_RATE 070008750105001225014000 <_Editor> Entries:Special:Special-MinigunArm 3 4 5 6 7 OM_REPLACE 3 4 5 6 7 OM_REPLACE CUST_WPN_UPGRADE_NEW_NAME_RECHARGE_RATE False Recharge Rate Rifle-Disintegrator CUST_WPN_UPGRADE_NEW_DESC_RECHARGE_RATE 070008750105001225014000 <_Editor> Entries:Rifles:Rifle-Disintegrator 0.35 0.5 0.65 0.8 0.95 OM_REPLACE 1.2 1.4 1.6 1.8 2 OM_REPLACE CUST_WPN_UPGRADE_NEW_NAME_RECHARGE_RATE False Recharge Rate Special-Dubstep-2 CUST_WPN_UPGRADE_NEW_DESC_RECHARGE_RATE 01500020000250003000035000 <_Editor> Entries:DLC:DLC 3:Dubstep Remix 1100 1500 2100 2800 3600 OM_REPLACE 1100 1500 2100 2800 3600 OM_REPLACE CUST_WPN_UPGRADE_NEW_NAME_RECHARGE_RATE False dlc3 Recharge Rate Special-Abduction CUST_WPN_UPGRADE_NEW_DESC_RECHARGE_RATE 0500062507500875010000 <_Editor> Entries:Special:Special-Abduction 8 10 12 14 16 OM_REPLACE 8 10 12 14 16 OM_REPLACE CUST_WPN_UPGRADE_NEW_NAME_RECHARGE_RATE False Recharge Rate Special-Polarizer CUST_WPN_UPGRADE_NEW_DESC_RECHARGE_RATE 0500062507500875010000 <_Editor> Entries:DLC:DLC 6 650 800 950 1100 1250 OM_REPLACE 4.0 5.0 6.0 7.0 8.0 OM_REPLACE False CUST_WPN_UPGRADE_NEW_NAME_RECHARGE_RATE dlc6 Recharge Rate Murderbot_Mine-Unlockable CUST_WPN_UPGRADE_NEW_DESC_RECHARGE_RATE 01000012500150001750020000 <_Editor> Entries:Special:Special-MinethrowerArm 0.5 0.67 0.84 1 1.33 OM_REPLACE 1.67 1.84 2 2.17 2.33 OM_REPLACE CUST_WPN_UPGRADE_NEW_NAME_RECHARGE_RATE False Recoil Rifle-Thumpgun CUST_WPN_UPGRADE_NEW_DESC_RECOIL 0500062507500875010000 weapon_fire_ar 0.7 weapon_fire_ar 0.7 bullet_hit 0.5 2.0 1.2 weapon_fire_ar 0.7 weapon_fire_ar 0.7 bullet_hit 0.5 1.5 .9 weapon_fire_ar 0.7 weapon_fire_ar 0.7 bullet_hit 0.5 1 .6 weapon_fire_ar 0.7 weapon_fire_ar 0.7 bullet_hit 0.5 .5 .3 weapon_fire_ar 0.7 weapon_fire_ar 0.7 bullet_hit 0.5 .25 .15 OM_REPLACE <_Editor> Entries:Shotguns:Thumpgun CUST_WPN_UPGRADE_NEW_NAME_RECOIL False Recoil Pistol-Police CUST_WPN_UPGRADE_NEW_DESC_RECOIL 010062507500875010000 weapon_fire_pistol 0.6 weapon_fire_pistol 0.6 bullet_hit 0.5 1.5 0.4 weapon_fire_pistol 0.6 weapon_fire_pistol 0.6 bullet_hit 0.5 0.75 0.2 weapon_fire_pistol 0.6 weapon_fire_pistol 0.6 bullet_hit 0.5 0.4 0.1 weapon_fire_pistol 0.6 weapon_fire_pistol 0.6 bullet_hit 0.5 0.2 0.05 weapon_fire_pistol 0.6 weapon_fire_pistol 0.6 bullet_hit 0.5 0.1 0.02 OM_REPLACE <_Editor> Entries:Pistols:Police Pistol CUST_WPN_UPGRADE_NEW_NAME_RECOIL False Recoil Rifle-GatV CUST_WPN_UPGRADE_NEW_DESC_RECOIL 0500062507500875010000 weapon_fire_ar 1.1 land_soft 1.1 hit_by_melee 0.8 1.1 .55 weapon_fire_rpg 5 weapon_fire_rpg 5 weapon_fire_ar 0.9 land_soft 0.9 hit_by_melee 0.8 0.9 .45 weapon_fire_rpg 5 weapon_fire_rpg 5 weapon_fire_ar 0.7 land_soft 0.7 hit_by_melee 0.8 0.7 .35 weapon_fire_rpg 5 weapon_fire_rpg 5 weapon_fire_ar 0.5 land_soft 0.5 hit_by_melee 0.8 0.5 .25 weapon_fire_rpg 5 weapon_fire_rpg 5 weapon_fire_ar 0.3 land_soft 0.3 hit_by_melee 0.8 0.3 .15 weapon_fire_rpg 5 weapon_fire_rpg 5 OM_REPLACE <_Editor> Entries:DLC:DLC 4:Rifle - GatV CUST_WPN_UPGRADE_NEW_NAME_RECOIL False dlc4 Recoil Pistol-Revolver CUST_WPN_UPGRADE_NEW_DESC_RECOIL 0500062507500875010000 weapon_fire_pistol 1.0 weapon_fire_pistol 1.0 bullet_hit 0.5 2.0 1.2 weapon_fire_pistol 1.0 weapon_fire_pistol 1.0 bullet_hit 0.5 1.5 .9 weapon_fire_pistol 1.0 weapon_fire_pistol 1.0 bullet_hit 0.5 1 .6 weapon_fire_pistol 1.0 weapon_fire_pistol 1.0 bullet_hit 0.5 .5 .3 weapon_fire_pistol 1.0 weapon_fire_pistol 1.0 bullet_hit 0.5 .25 .15 OM_REPLACE <_Editor> Entries:Pistols:Alien Revolver CUST_WPN_UPGRADE_NEW_NAME_RECOIL False Recoil Pistol-Laser CUST_WPN_UPGRADE_NEW_DESC_RECOIL 070008750105001225014000 weapon_fire_pistol 1.0 weapon_fire_pistol 1.0 bullet_hit 0.5 0.37 0.37 weapon_fire_pistol 1.0 weapon_fire_pistol 1.0 bullet_hit 0.5 0.29 0.29 weapon_fire_pistol 1.0 weapon_fire_pistol 1.0 bullet_hit 0.5 0.21 0.21 weapon_fire_pistol 1.0 weapon_fire_pistol 1.0 bullet_hit 0.5 0.13 0.13 weapon_fire_pistol 1.0 weapon_fire_pistol 1.0 bullet_hit 0.5 0.05 0.05 OM_REPLACE <_Editor> Entries:Submachine Guns:Pistol-Laser CUST_WPN_UPGRADE_NEW_NAME_RECOIL False Recoil Pistol-Gang CUST_WPN_UPGRADE_NEW_DESC_RECOIL 010062507500875010000 weapon_fire_pistol 1.0 weapon_fire_pistol 1.0 bullet_hit 0.5 2.0 1.2 weapon_fire_pistol 1.0 weapon_fire_pistol 1.0 bullet_hit 0.5 1.5 .9 weapon_fire_pistol 1.0 weapon_fire_pistol 1.0 bullet_hit 0.5 1 .6 weapon_fire_pistol 1.0 weapon_fire_pistol 1.0 bullet_hit 0.5 .5 .3 weapon_fire_pistol 1.0 weapon_fire_pistol 1.0 bullet_hit 0.5 .25 .15 OM_REPLACE <_Editor> Entries:Pistols:Gang Pistol CUST_WPN_UPGRADE_NEW_NAME_RECOIL False Refire Rate stun_gun CUST_WPN_UPGRADE_NEW_DESC_RATE_OF_FIRE CUST_WPN_UPGRADE_NEW_NAME_RATE_OF_FIRE 0500062507500875010000 False 850 700 550 400 250 OM_REPLACE <_Editor> Entries:Melee:Stun Gun Reload Time LuchadoreGrenadeLauncher CUST_WPN_UPGRADE_NEW_DESC_RELOAD_SPEED 0500062507500875010000 <_Editor> Entries:DLC:DLC 1:LuchadoreGrenadeLauncher CUST_WPN_UPGRADE_NEW_NAME_RELOAD_SPEED 1.2 1.4 1.6 1.8 2.0 OM_REPLACE False dlc1 Reload Time Rifle-NG CUST_WPN_UPGRADE_NEW_DESC_RELOAD_SPEED 0500062507500875010000 <_Editor> Entries:Rifles:Rifle-NG CUST_WPN_UPGRADE_NEW_NAME_RELOAD_SPEED 1.2 1.4 1.6 1.8 2.0 OM_REPLACE False Reload Time Shotgun-Police CUST_WPN_UPGRADE_NEW_DESC_RELOAD_SPEED 010062507500875010000 <_Editor> Entries:Shotguns:Shotgun-Police CUST_WPN_UPGRADE_NEW_NAME_RELOAD_SPEED 1.2 1.4 1.6 1.8 2.0 OM_REPLACE False Reload Time SMG-Gang CUST_WPN_UPGRADE_NEW_DESC_RELOAD_SPEED 010062507500875010000 <_Editor> Entries:Submachine Guns:SMG-Gang CUST_WPN_UPGRADE_NEW_NAME_RELOAD_SPEED 1.2 1.4 1.6 1.8 2.0 OM_REPLACE False Reload Time SMG-Storm CUST_WPN_UPGRADE_NEW_DESC_RELOAD_SPEED 010062507500875010000 <_Editor> Entries:Submachine Guns:SMG-Storm CUST_WPN_UPGRADE_NEW_NAME_RELOAD_SPEED 1.2 1.4 1.6 1.8 2.0 OM_REPLACE False Reload Time Explosive-RocketLauncher CUST_WPN_UPGRADE_NEW_DESC_RELOAD_SPEED 070008750105001225014000 <_Editor> Entries:Explosive:Explosive-RocketLauncher CUST_WPN_UPGRADE_NEW_NAME_RELOAD_SPEED 1.2 1.4 1.6 1.8 2.0 OM_REPLACE False Reload Time Rifle-Gang CUST_WPN_UPGRADE_NEW_DESC_RELOAD_SPEED 0500062507500875010000 <_Editor> Entries:Rifles:Rifle-Gang CUST_WPN_UPGRADE_NEW_NAME_RELOAD_SPEED 1.2 1.4 1.6 1.8 2.0 OM_REPLACE False Reload Time Pistol-Police CUST_WPN_UPGRADE_NEW_DESC_RELOAD_SPEED 010062507500875010000 <_Editor> Entries:Pistols:Police Pistol CUST_WPN_UPGRADE_NEW_NAME_RELOAD_SPEED 1.2 1.4 1.6 1.8 2.0 OM_REPLACE False Reload Time - Fire Rate Explosive-Plunger CUST_WPN_UPGRADE_NEW_DESC_RELOAD_SPEED 0500062507500875010000 2000 1800 1600 1400 1200 OM_REPLACE <_Editor> Entries:DLC:DLC 3:Plunger Gun CUST_WPN_UPGRADE_NEW_NAME_RELOAD_SPEED False dlc3 1.3 1.6 1.9 2.2 2.5 OM_REPLACE Rocket Frequency Rifle-Commander CUST_WPN_UPGRADE_NEW_DESC_ROCKET_FREQUENCY 01000012500150001750020000 <_Editor> Entries:Rifles:Rifle-Commander CUST_WPN_UPGRADE_NEW_NAME_ROCKET_FREQUENCY 30 850 850 1. Random Range 30 700 700 1. Random Range 30 550 550 1. Random Range 30 400 400 1. Random Range 30 250 250 1. Random Range OM_REPLACE False Scope Zoom Special-SniperRifle CUST_WPN_UPGRADE_NEW_DESC_SCOPE_POWER 070008750105001225014000 weapon_fire_sniper 1.0 weapon_fire_sniper 1.0 bullet_hit 0.5 0.37 0.37 2 18 4 non-progressive weapon_fire_sniper 1.0 weapon_fire_sniper 1.0 bullet_hit 0.5 0.29 0.29 2 16 3.2 non-progressive weapon_fire_sniper 1.0 weapon_fire_sniper 1.0 bullet_hit 0.5 0.21 0.21 2 14 2.6 non-progressive weapon_fire_sniper 1.0 weapon_fire_sniper 1.0 bullet_hit 0.5 0.13 0.13 2 12 2.2 non-progressive weapon_fire_sniper 1.0 weapon_fire_sniper 1.0 bullet_hit 0.5 0.05 0.05 2 10 2 non-progressive OM_REPLACE <_Editor> Entries:Special:Special-SniperRifle CUST_WPN_UPGRADE_NEW_NAME_SCOPE_POWER False Special-ExplodeBlast Special-ExplodeBlast dlc5 0 False <_Editor> Entries:DLC:DLC5 Ultimate - Armor Piercing Bullets Pistol-Police CUST_WPN_UPGRADE_ULT_DESC_ARMOR_PIERCING CUST_WPN_UPGRADE_ULT_NAME_ARMOR_PIERCING 020000 True ignored allow offhand grenade bullets damage tanks do not hide when sprinting dual wieldable armor piercing override OM_REPLACE 1.8 OM_REPLACE <_Editor> Entries:Pistols:Police Pistol Ultimate - Backblast Explosive-PlasmaCannon CUST_WPN_UPGRADE_ULT_DESC_BACKBLAST CUST_WPN_UPGRADE_ULT_NAME_BACKBLAST 050000 True PlasmaCannon-Backblast OM_REPLACE <_Editor> Entries:Explosive:Explosive-PlasmaCannon Ultimate - Big Booms Murderbot_Mine-Unlockable 050000 True <_Editor> Entries:Special:Special-MinethrowerArm CUST_WPN_UPGRADE_ULT_DESC_XTRA_BIGBOOMS CUST_WPN_UPGRADE_ULT_NAME_XTRA_BIGBOOMS RPG-NPC OM_REPLACE Ultimate - Bonuses Xmas-Bounce DLC2_BOUNCE_UPGRADE_DESC DLC2_BOUNCE_UPGRADE_NAME 020000 True <_Editor> Entries:DLC:DLC 2:XMAS-Bounce dlc2 0.05 OM_REPLACE 0.25 OM_REPLACE 1.2 OM_REPLACE Ultimate - Car Exploder Special-TF2_Flamethrower CUST_WPN_UPGRADE_ULT_DESC_CAR_DESTROYER CUST_WPN_UPGRADE_ULT_NAME_CAR_DESTROYER 035000 True <_Editor> Entries:Special:Special-TF2Flamethrower 2.8 OM_REPLACE Ultimate - Car Knockback Tentacle_Bat CUST_WPN_UPGRADE_ULT_DESC_VEHICLE_KNOCKBACK CUST_WPN_UPGRADE_ULT_NAME_VEHICLE_KNOCKBACK 035000 80000 OM_REPLACE 80000 OM_REPLACE <_Editor> Entries:Melee:Tentacle Bat True Ultimate - Cooldown Kills Pistol-Revolver CUST_WPN_UPGRADE_ULT_DESC_REDUCE_HEAT_KILL CUST_WPN_UPGRADE_ULT_NAME_REDUCE_HEAT_KILL 035000 True 0.3 OM_REPLACE <_Editor> Entries:Pistols:Alien Revolver Ultimate - Double Health Pickups Light_Sword CUST_WPN_UPGRADE_ULT_DESC_DOUBLEHEALTH CUST_WPN_UPGRADE_ULT_NAME_DOUBLEHEALTH 035000 2 OM_REPLACE <_Editor> Entries:Melee:Light Sword True Ultimate - Double Play Special-Bounce CUST_WPN_UPGRADE_ULT_DESC_BOUNCEBACK CUST_WPN_UPGRADE_ULT_NAME_BOUNCEBACK 035000 True burst OM_REPLACE 48 OM_REPLACE 120 OM_REPLACE 2 550 OM_REPLACE <_Editor> Entries:Rifles:Rifle-Bounce Ultimate - Electric Bullets SMG-Storm CUST_WPN_UPGRADE_ULT_DESC_STUN_BULLET CUST_WPN_UPGRADE_ULT_NAME_STUN_BULLET 020000 ignored allow offhand grenade do not hide when sprinting instant ragdoll causes convulsions dual wieldable OM_REPLACE <_Editor> Entries:Submachine Guns:SMG-Storm True Ultimate - Explosive Ammo Pistol-Gang CUST_WPN_UPGRADE_ULT_DESC_XPLOSIVE_AMMO CUST_WPN_UPGRADE_ULT_NAME_XPLOSIVE_AMMO 020000 ignored allow offhand grenade apply force to live ragdolls constant vfx only at night do not hide when sprinting dual wieldable OM_REPLACE Ammo - Explosive OM_REPLACE <_Editor> Entries:Pistols:Gang Pistol True Ultimate - Explosive Peds Special-InflatoRay CUST_WPN_UPGRADE_ULT_DESC_OVERINFLATION CUST_WPN_UPGRADE_ULT_NAME_OVERINFLATION 020000 ignored do not hide when sprinting melee can dislodge movers not allowed with human shield use box shape for melee casts always wear on back looping muzzle flash on trigger unlockable no bullet decal inflatoray ultimate OM_REPLACE <_Editor> Entries:Special:Special-InflatoRay True Ultimate - Explosive Peds anal_probe CUST_WPN_UPGRADE_ULT_DESC_XTRA_PEDSXPLODE CUST_WPN_UPGRADE_ULT_NAME_XTRA_PEDSXPLODE 050000 ignored allow offhand grenade do not hide when sprinting left hand other hand ik during attack only melee can dislodge movers not allowed with human shield use box shape for melee casts anal probe ultimate OM_REPLACE <_Editor> Entries:Melee:Anal Probe True Ultimate - Explosive Wubs Special-Dubstep CUST_WPN_UPGRADE_ULT_DESC_EXPLOSIVE_WUBS CUST_WPN_UPGRADE_ULT_NAME_EXPLOSIVE_WUBS 050000 True <_Editor> Entries:Special:Special-Dubstep Dubstep-Ultimate OM_REPLACE Ultimate - Explosive Wubs Special-Dubstep-2 CUST_WPN_UPGRADE_ULT_DESC_EXPLOSIVE_WUBS CUST_WPN_UPGRADE_ULT_NAME_EXPLOSIVE_WUBS 080000 True <_Editor> Entries:DLC:DLC 3:Dubstep Remix Dubstep-Ultimate OM_REPLACE dlc3 Ultimate - Extra Respect Rifle-Thumpgun CUST_WPN_UPGRADE_ULT_DESC_XTRA_RESPECT CUST_WPN_UPGRADE_ULT_NAME_XTRA_RESPECT 035000 True <_Editor> Entries:Shotguns:Thumpgun 2.0 OM_REPLACE Ultimate - Full Auto Shotgun-Police CUST_WPN_UPGRADE_ULT_DESC_FULL_AUTO CUST_WPN_UPGRADE_ULT_NAME_FULL_AUTO 020000 True automatic OM_REPLACE 350 1500 4500 1. Random Range OM_REPLACE <_Editor> Entries:Shotguns:Shotgun-Police Ultimate - Guided Rockets Explosive-RocketLauncher CUST_WPN_UPGRADE_ULT_DESC_GUIDED_ROCKETS CUST_WPN_UPGRADE_ULT_NAME_GUIDED_ROCKETS 035000 rpg_projectile 10 60 60 60 60 Wep_RPG_Trail 0 has light attached rocket flight guided use bullet collision quality dont detonate from explosion 0.0 0 0.0 OM_REPLACE <_Editor> Entries:Explosive:Explosive-RocketLauncher True Ultimate - Heat Blast brute_flamethrower DLC1_WPN_UPGRADE_FLAMER_DESC DLC1_WPN_UPGRADE_FLAMER_NAME 035000 True <_Editor> Entries:DLC:DLC 1:Brute_Flamethrower dlc1 15 OM_REPLACE Ultimate - Heat Scaling Pistol-Laser CUST_WPN_UPGRADE_ULT_DESC_DMG_SCALE_HEAT CUST_WPN_UPGRADE_ULT_NAME_DMG_SCALE_HEAT 035000 True 1.6 OM_REPLACE <_Editor> Entries:Submachine Guns:Pistol-Laser Ultimate - InstaGib baseball_bat CUST_WPN_UPGRADE_ULT_DESC_INSTAGIB CUST_WPN_UPGRADE_ULT_NAME_INSTAGIB 010000 True ignored allow offhand grenade do not hide when sprinting dual wieldable left hand other hand ik during attack only melee can dislodge movers not allowed with human shield use box shape for melee casts gibs victims OM_REPLACE <_Editor> Entries:Melee:Baseball Bat Ultimate - Instant Explode LuchadoreGrenadeLauncher DLC1_WPN_UPGRADE_LUCHADORE_DESC DLC1_WPN_UPGRADE_LUCHADORE_NAME 025000 True <_Editor> Entries:DLC:DLC 1:LuchadoreGrenadeLauncher dlc1 Luchadore_GL_Projectile 1.0 20 3250 Luch_GrenadeBlink 0.65 0.5 0.2 0.9 use bullet collision quality orient projectile to velocity dont detonate from explosion detonate on human collision 0.0 8 OM_REPLACE Ultimate - Killing Gas Explosive-Plunger WPN_UPGRADE_PLUNGER_ULT_DESC WPN_UPGRADE_PLUNGER_ULT_NAME 050000 True ignored do not hide when sprinting explosions damage tanks manually detonates melee can dislodge movers OM_REPLACE <_Editor> Entries:DLC:DLC 3:Plunger Gun plunger-Upgraded OM_REPLACE dlc3 Ultimate - Kills Add Ammo Rifle-NG CUST_WPN_UPGRADE_ULT_DESC_AMMO_ADDBACK CUST_WPN_UPGRADE_ULT_NAME_AMMO_ADDBACK 020000 True 5 OM_REPLACE <_Editor> Entries:Rifles:Rifle-NG Ultimate - Lights on Fire stun_gun CUST_WPN_UPGRADE_ULT_DESC_XTRA_HIGHVOLTAGE CUST_WPN_UPGRADE_ULT_NAME_XTRA_HIGHVOLTAGE 020000 True ignored allow offhand grenade causes convulsions do not hide when sprinting infinite magazine capacity instant ragdoll unlimited ammo incendiary shots no bullet decal dual wieldable OM_REPLACE <_Editor> Entries:Melee:Stun Gun Ultimate - Limitless Knives Rifle-GatV WPN_UPGRADE_KNIFEGUN_DESC WPN_UPGRADE_KNIFEGUN_NAME 050000 True <_Editor> Entries:DLC:DLC 4:Rifle - GatV dlc4 ignored do not hide when sprinting infinite magazine capacity not allowed in vehicle not allowed with human shield on trigger unlimited ammo disallow crouching knifegun OM_REPLACE Ultimate - Money Shot Special-SniperRifle CUST_WPN_UPGRADE_ULT_DESC_BONUS_CASH CUST_WPN_UPGRADE_ULT_NAME_BONUS_CASH 035000 True .15 OM_REPLACE <_Editor> Entries:Special:Special-SniperRifle Ultimate - No Overheat Murderbot_Mini-Unlockable 035000 True <_Editor> Entries:Special:Special-MinigunArm CUST_WPN_UPGRADE_ULT_DESC_INSTACOOL CUST_WPN_UPGRADE_ULT_NAME_INSTACOOL 0.0 0.0 0.0 0.5 0.0 0.0 applies to primary OM_REPLACE Ultimate - Penetrating Shots Rifle-Disintegrator CUST_WPN_UPGRADE_ULT_DESC_PENETRATING_SHOT CUST_WPN_UPGRADE_ULT_NAME_PENETRATING_SHOT 035000 False ignored allow offhand grenade bullets damage tanks do not hide when sprinting explosions damage tanks infinite magazine capacity on trigger no bullet decal use extra aim assist bullets can hit multiple humans OM_REPLACE <_Editor> Entries:Rifles:Rifle-Disintegrator Ultimate - Reduced Damage Rifle-Gang CUST_WPN_UPGRADE_ULT_DESC_LESS_PLAYER_DMG CUST_WPN_UPGRADE_ULT_NAME_LESS_PLAYER_DMG 020000 True 0.33 OM_REPLACE <_Editor> Entries:Rifles:Rifle-Gang Ultimate - Super Knockback Shotgun-Gang CUST_WPN_UPGRADE_ULT_DESC_SUPER_KNOCKBACK CUST_WPN_UPGRADE_ULT_NAME_SUPER_KNOCKBACK 020000 True ignored allow offhand grenade apply force to live ragdolls brass during reload only do not hide when sprinting use underslung fine aim instant ragdoll OM_REPLACE 5000.0 OM_REPLACE 1.0 30.0 15.0 0.5 0.1 0.1 0.0 20.0 OM_REPLACE 12000 OM_REPLACE 6000 OM_REPLACE 12000 OM_REPLACE <_Editor> Entries:Shotguns:Shotgun-Gang Ultimate - Tank Buster brute_minigun DLC1_WPN_UPGRADE_MINIGUN_DESC DLC1_WPN_UPGRADE_MINIGUN_NAME 020000 True <_Editor> Entries:DLC:DLC 1:Brute_Minigun dlc1 ignored bullets damage tanks do not hide when sprinting melee can dislodge movers not allowed with human shield on trigger unlockable use box shape for melee casts disallow crouching bullets can hit multiple humans explosions damage tanks infinite magazine capacity OM_REPLACE 3.0 OM_REPLACE Ultimate - Vampiric Ammo Rifle-Laser CUST_WPN_UPGRADE_ULT_DESC_VAMPIRE_AMMO CUST_WPN_UPGRADE_ULT_NAME_VAMPIRE_AMMO 035000 True 0.06 OM_REPLACE <_Editor> Entries:Rifles:Rifle-Laser Ultimate-Acid Bullets SMG-Gang CUST_WPN_UPGRADE_ULT_DESC_ACID_BULLET CUST_WPN_UPGRADE_ULT_NAME_ACID_BULLET 020000 True ignored allow offhand grenade do not hide when sprinting dual wieldable acid shots OM_REPLACE <_Editor> Entries:Submachine Guns:SMG-Gang Damage Special-TF2_Flamethrower CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 070008750105001225014000 520 2200 640 2400 760 2600 880 2800 1000 3000 OM_REPLACE <_Editor> Entries:Special:Special-TF2Flamethrower CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False Chargeup Time sp_turretball_w_char CUST_WPN_UPGRADE_NEW_DESC_CHARGE_TIME 01000012500150001750020000 <_Editor> Entries:weapon_radial:explosive 1.2 1 0.0 False 0.0 1.0 1 0.0 False 0.0 0.8 1 0.0 False 0.0 0.6 1 0.0 False 0.0 0.4 1 0.0 False 0.0 OM_REPLACE 600 0 0 4000 6000 2. Scale up in groups 600 0 0 4000 6000 2. Scale up in groups 600 0 0 4000 6000 2. Scale up in groups 600 0 0 4000 6000 2. Scale up in groups 600 0 0 4000 6000 2. Scale up in groups OM_REPLACE CUST_WPN_UPGRADE_NEW_NAME_CHARGE_TIME False Damage sp_turretball_w_char CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 0600012000180002400030000 900 800 900 1700 1600 1700 2900 2800 2900 3700 3800 3700 4600 4700 4600 OM_REPLACE <_Editor> Entries:weapon_radial:explosive CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False Ultimate - Warden Hadouken Special-IronSaint CUST_EAM_UPGRADE_ULT_DESC_XTRA_WARDEN CUST_EAM_UPGRADE_ULT_NAME_XTRA_WARDEN 075000 True Special-CyberProjectile 100 VFX_W_Hadooken_Projectile attach effect after ignition has light attached orient projectile to velocity rocket flight armor piercing override seek to target pos dont detonate from explosion use bullet collision quality 10 0.0 100 0 -1 100 100 OM_REPLACE CyberCannon_lvl1 OM_REPLACE 2 0.0 False charged Show HUD on charge 0.0 0.25 OM_REPLACE <_Editor> Entries:Special Explosive Power Satchel CUST_WPN_UPGRADE_NEW_DESC_EXPLOSIVE_DAMAGE 01500030000450006000075000 <_Editor> Entries:Explosive CyberCannon_lvl2 CyberCannon_lvl3 electric_grenade_2 electric_grenade_M1 MP Satchel OM_REPLACE CUST_WPN_UPGRADE_NEW_NAME_EXPLOSIVE_DAMAGE False Explosive Power EAM-ElectroBlast CUST_WPN_UPGRADE_NEW_DESC_EXPLOSIVE_DAMAGE CUST_WPN_UPGRADE_NEW_NAME_EXPLOSIVE_DAMAGE 050000 False electric_grenade_2 OM_REPLACE <_Editor> Entries:Melee Damage EAM-Knife CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 010062507500875010000 400 400 400 650 650 650 750 750 750 950 950 950 1200 1200 1200 OM_REPLACE <_Editor> Entries:weapon_radial:melee CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False Damage EAM-SilencedPistol CUST_WPN_UPGRADE_NEW_DESC_DAMAGE 010062507500875010000 170 80 180 85 190 90 200 100 240 120 OM_REPLACE <_Editor> Entries:Pistols CUST_WPN_UPGRADE_NEW_NAME_DAMAGE False Clip Size EAM-SilencedPistol CUST_WPN_UPGRADE_NEW_DESC_CLIP_SIZE 010062507500875010000 14 16 18 20 22 OM_REPLACE <_Editor> Entries:Pistols CUST_WPN_UPGRADE_NEW_NAME_CLIP_SIZE False Ultimate - Armor Piercing Bullets EAM-SilencedPistol CUST_WPN_UPGRADE_ULT_DESC_ARMOR_PIERCING CUST_WPN_UPGRADE_ULT_NAME_ARMOR_PIERCING 014000 True ignored allow offhand grenade bullets damage tanks do not hide when sprinting dual wieldable armor piercing override OM_REPLACE 1.8 OM_REPLACE <_Editor> Entries:Pistols Overheat EAM-GlitchGun CUST_WPN_UPGRADE_NEW_DESC_OVERHEAT_LEVEL 070008750105001225014000 0 0.115 0.3 0.5 0.115 0.2 applies to primary 0 0.13 0.3 0.5 0.19 0.2 applies to primary 0 0.145 0.3 0.5 0.145 0.2 applies to primary 0 0.16 0.3 0.5 0.16 0.2 applies to primary 0 0.175 0.3 0.5 0.175 0.2 applies to primary OM_REPLACE <_Editor> Entries:Rifles CUST_WPN_UPGRADE_NEW_NAME_OVERHEAT_LEVEL False Ultimate - Piercing Ammo EAM-Togo13 CUST_EAM_UPGRADE_ULT_DESC_XTRA_PIERCESHOT CUST_EAM_UPGRADE_ULT_NAME_XTRA_PIERCESHOT 050000 True ignored allow offhand grenade bullets damage tanks armor piercing override do not hide when sprinting can zoom zoom allows fine aim bullets can hit multiple humans OM_REPLACE <_Editor> Entries:Rifles Reload Time EAM-PresentLauncher CUST_WPN_UPGRADE_NEW_DESC_RELOAD_SPEED 070008750105001225014000 <_Editor> Entries:Explosive CUST_WPN_UPGRADE_NEW_NAME_RELOAD_SPEED 1.2 1.4 1.6 1.8 2.0 OM_REPLACE False Explosive Power EAM-PresentLauncher CUST_WPN_UPGRADE_NEW_DESC_EXPLOSIVE_DAMAGE 030000 <_Editor> Entries:Explosive Predator_Guided OM_REPLACE CUST_WPN_UPGRADE_NEW_NAME_EXPLOSIVE_DAMAGE False Chargeup Time EAM-RCPossessor CUST_WPN_UPGRADE_NEW_DESC_CHARGE_TIME 01000012500150001750020000 <_Editor> Entries:weapon_radial:special 2.5 1.0 False charged Show HUD on charge 0.0 0.05 2.0 1.0 False charged Show HUD on charge 0.0 0.05 1.5 1.0 False charged Show HUD on charge 0.0 0.05 1.0 1.0 False charged Show HUD on charge 0.0 0.05 0.5 1.0 False charged Show HUD on charge 0.0 0.05 OM_REPLACE CUST_WPN_UPGRADE_NEW_NAME_CHARGE_TIME False Overheat EAM-RCPossessor CUST_WPN_UPGRADE_NEW_DESC_OVERHEAT_LEVEL 05000600080001000012000 0 0.0 0.0 0.04 0.04 applies to primary 0.0 0.0 0.06 0.06 applies to primary 0 0.0 0.0 0.08 0.08 applies to primary 0 0.0 0.0 0.10 0.10 applies to primary 0.0 0.0 0.0 0.0 0.0 applies to primary OM_REPLACE <_Editor> Entries:Special CUST_WPN_UPGRADE_NEW_NAME_OVERHEAT_LEVEL False Ultimate - Command Tanks EAM-RCPossessor CUST_EAM_UPGRADE_ULT_DESC_XTRA_TANKCOMMAND CUST_EAM_UPGRADE_ULT_NAME_XTRA_TANKCOMMAND 050000 True RCGun_Projectile 30 0 3 0.85 .5 sticky vehicle rc teleport to target play attach sound on vehicles only rc self destruct rc military allowed detonate on human collision 0.0 VEH_AirCraft_REd OM_REPLACE <_Editor> Entries:Special
Weapon_Upgrade TableDescription Weapon Upgrade Name String Unique name for this weapon. knife W_Info Reference Weapon Info weapons.xtbl Weapon.Name False upgrade_description Reference Upgrade Description false localized_exports\WeaponUpgradeDescriptions.xtbl WeaponUpgradeDescriptions_Identifier.Name False upgrade_display_name Reference Upgrade Display Names false localized_exports\WeaponUpgradeDescriptions.xtbl WeaponUpgradeDescriptions_Identifier.Name False Framework Reference false dlc_frameworks.xtbl BundleInfo.Flag_String False Upgrade_Prices Grid Upgrade Prices 0 Price Int 0 8 Display_Name_Override Reference Display Name Override false localized_exports\HUD.xtbl HUD_Identifier.Name False Description_Override Reference Description Override false localized_exports\HUD.xtbl HUD_Identifier.Name False Ultimate Selection Ultimate Upgrade Identifies the upgrade track as an ultimate upgrade for the weapon False True False Bitmap_Override Reference Bitmap Override false bitmap_sheets\ui_bms_00.xtbl BitmapSheets.Images.Properties.Name False Object_Item_Override Reference Object Item Override false items_3d.xtbl Item.Name False Ammo Element false Grid Grid Values Value Reference ammo.xtbl Ammo.Name False 8 Override Selection Override Method OM_REPLACE OM_REMOVAL OM_REPLACE Alt_Ammo Element Alt Ammo false Grid Grid Values Value Reference ammo.xtbl Ammo.Name False 8 Override Selection Override Method OM_REPLACE OM_REMOVAL OM_REPLACE Flags Element If you choose to override any of the flags, remember that they are all overridden. If there is any behavior from the base weapon you wish to keep, the relevant flags need to be set if the flags are overridden. false Grid Grid Values Value Element ignore String ignored Flags Flags allow offhand grenade alt unlimited ammo always play melee vfx always wear on back apply force to live ragdolls attaches brass during reload only bullets damage tanks can zoom causes convulsions constant vfx on combat ready only constant vfx only at night cutscene only disallow forward throw in vehicle disallowed in demos do not hide when sprinting dual wieldable explosions damage tanks has alt fire heavy weapon move speed infinite magazine capacity instant ragdoll left hand other hand ik during attack only lethal melee looping muzzle flash manually detonates melee can dislodge movers melee continue on world collide no combat ready no vehicle combat ready not allowed in vehicle not allowed with human shield on selection on trigger one shot shatter revives humans secondary trigger fires grenades unlimited ammo unlockable use block flinch anims use modified bullet direction secondary weapon use box shape for melee casts disallow jumping disallow crouching use underslung fine aim disallow reload incendiary shots armor piercing override zoom allows fine aim no bullet decal use extra aim assist bullets can hit multiple humans acid shots anal probe ultimate gibs victims inflatoray ultimate scale damage up by dist knifegun 8 Override Selection Override Method OM_REPLACE OM_REPLACE Strafe_Angles Element Strafe Angles false Grid Grid Values Value Reference strafe_angles.xtbl Strafe_Angles.Name False 8 Override Selection Override Method OM_REPLACE OM_REPLACE Muzzle_Effect Element Muzzle Effect The muzzle effect for this weapon. false Grid Grid Values Value Reference effects.xtbl Effect.Name False 8 Override Selection Override Method OM_REPLACE OM_REMOVAL OM_REPLACE Alt_Muzzle_Effect Element Alt Muzzle Effect The muzzle effect for alternate fire for this weapon. false Grid Grid Values Value Reference effects.xtbl Effect.Name False 8 Override Selection Override Method OM_REPLACE OM_REMOVAL OM_REPLACE Melee_Effect Element Melee Effect Effect played when weapon makes melee contact. false Grid Grid Values Value Reference effects.xtbl Effect.Name False 8 Override Selection Override Method OM_REPLACE OM_REMOVAL OM_REPLACE Trigger_Type Element Trigger Type See the trigger type enumeration for specifics... "single" (button press required for each shot) "burst" (hold button down for multiple shots) "rapid" (which is the same as burst but the audio is treated as a 'single' shot) "continuous" (which is the same as rapid but the audio is treated as a looping). false Grid Grid Values Value Selection single burst charge release automatic 8 Override Selection Override Method OM_REPLACE OM_REPLACE Alt_Trigger_Type Element Alt Trigger Type See trigger type for explanation. false Grid Grid Values Value Selection single single burst rapid 8 Override Selection Override Method OM_REPLACE OM_REPLACE Magazine_Size Element Magazine Size Number of rounds in a single magazine (ignored for "thrown" and "melee" weapons). false Grid Grid Values Value Int 0 8 Override Selection Override Method OM_REPLACE OM_ADDITIVE OM_MULTIPLICATIVE OM_REPLACE Ammo_per_Shot Element Ammo per Shot Units of ammo consumed per shot. If the weapon is continuous-fire (refire delay of 0 ms), this is how much ammo is consumed per second. false Grid Grid Values Value Float 1 8 Override Selection Override Method OM_REPLACE OM_ADDITIVE OM_MULTIPLICATIVE OM_REPLACE Ammo_Regeneration Element How quickly the ammunition regenerates in rounds per second. Set to 0.0 to not regenerate false Grid Grid Values Value Float 0.0 8 Override Selection Override Method OM_REPLACE OM_ADDITIVE OM_MULTIPLICATIVE OM_REPLACE Ammo_Regeneration_Depleted Element Weapon can't be used until ammo is completely regenerated at that point false Grid Grid Values Value Float 0.0 8 Override Selection Override Method OM_REPLACE OM_ADDITIVE OM_MULTIPLICATIVE OM_REPLACE Range_Max Element Max. Range Maximum range of weapon (in meters, ignored for "thrown" weapons) false Grid Grid Values Value Float 0.0 8 Override Selection Override Method OM_REPLACE OM_ADDITIVE OM_MULTIPLICATIVE OM_REPLACE AI_Range_Max Element AI Max. Range Max range of a weapon from an AI point of view. The AI will only use weapon if target is within this range. false Grid Grid Values Value Float 0.0 8 Override Selection Override Method OM_REPLACE OM_ADDITIVE OM_MULTIPLICATIVE OM_REPLACE Sound_Radius Element AI Sound Radius Radius of attack sound (in meters). false Grid Grid Values Value Float 0.0 8 Override Selection Override Method OM_REPLACE OM_ADDITIVE OM_MULTIPLICATIVE OM_REMOVAL OM_REPLACE NPC_Aim_Drift Element NPC Aim Drift Profile false Grid Grid Values Value Reference aim_drift.xtbl Profile.Name False 8 Override Selection Override Method OM_REPLACE OM_REMOVAL OM_REPLACE Time_Management Element Time Management false Grid Grid Values Value Element Refire_Delay Int Refire Delay Delay between shots (in milliseconds, ignored for "thrown" and "melee" weapons). 0 0 Dual_Wield_Refire_Delay Int Dual Wield Refire Delay false 0 npc_refire_delay Element NPC refire delay: Specifies a min/max refire delay for NPCs only false min Int Min 0 max Int Max 0 npc_refire_type Selection Refire Type 1. Random Range 1. Random Range 2. Scale up in groups Pre_Detonate_Delay Int Pre Detonate Delay Delay (in milliseconds) between when the player starts throwing a projectile and when they are allowed to manually detonate it. false 0 Post_Detonate_Delay Int Post Detonate Delay Delay (in milliseconds) between when the player manually detonates a projectile weapon and when they're allowed to throw another one of the same type. false 0 Firecone_ramp_in_time Float Firecone ramp in time false 0.0 8 Override Selection Override Method OM_REPLACE OM_REPLACE Alt_Time_Management Element Alt Time Management false Grid Grid Values Value Element Refire_Delay Int Refire Delay Delay between shots (in milliseconds, ignored for "thrown" and "melee" weapons). 0 0 npc_refire_delay Element NPC refire delay: Specifies a min/max refire delay for NPCs only false min Int Min 0 max Int Max 0 Pre_Detonate_Delay Int Pre Detonate Delay Delay (in milliseconds) between when the player starts throwing a projectile and when they are allowed to manually detonate it. false 0 Post_Detonate_Delay Int Post Detonate Delay Delay (in milliseconds) between when the player manually detonates a projectile weapon and when they're allowed to throw another one of the same type. false 0 Firecone_ramp_in_time Float Firecone ramp in time false 0.0 8 Override Selection Override Method OM_REPLACE OM_REMOVAL OM_REPLACE Damage_Max Element Max. Damage Per Shot The maximum damage that this weapon can do per shot in different situations. Weapons can have more than one shot per round (see Shots Per Round). false Grid Grid Values Value Element NPC_Damage Float To NPC The maximum damage that this weapon can do to an NPC. 0.0 Player_Damage Float To Player The maximum damage that this weapon can do to the player. 0.0 8 Override Selection Override Method OM_REPLACE OM_REPLACE Damage_Min Element Min. Damage Per Shot The minimum damage that this weapon can do per shot in different situations. Weapons can have more than one shot per round (see Shots Per Round). false Grid Grid Values Value Element NPC_Damage Float To NPC The minimum damage that this weapon can do to an NPC. 0.0 Player_Damage Float To Player The minimum damage that this weapon can do to the player. 0.0 8 Override Selection Override Method OM_REPLACE OM_REMOVAL OM_REPLACE Melee_Attack_Info Element Melee Attack Info Set of melee attacks that will be used when this weapon is equipped. (References weapon_melee_attacks.xtbl) false Grid Grid Values Value Reference weapon_melee_attacks.xtbl Melee_Attack_Set.Name False 8 Override Selection Override Method OM_REPLACE OM_REMOVAL OM_REPLACE Melee_Damage_Overrides Element Override Melee Damage Dealt By Overrides melee.xtbl damage entries false Grid Grid Values Value Element NPC Float 0.0 Player Float 0.0 Online Float 0.0 8 Override Selection Override Method OM_REPLACE OM_REMOVAL OM_REPLACE Explosion Element The explosion associated with this weapon. false Grid Grid Values Value Reference explosions.xtbl Explosion.Name False 8 Override Selection Override Method OM_REPLACE OM_REMOVAL OM_REPLACE Alt_Explosion Element The alt explosion associated with this weapon. false Grid Grid Values Value Reference explosions.xtbl Explosion.Name False 8 Override Selection Override Method OM_REPLACE OM_REMOVAL OM_REPLACE Underwater_Explosion Element The underwater explosion associated with this weapon. false Grid Grid Values Value Reference explosions.xtbl Explosion.Name False 8 Override Selection Override Method OM_REPLACE OM_REMOVAL OM_REPLACE Fire_Damage_Per_Second Element Fire Damage Per Second Amount of fire damage a human will take per second from an explosion caused by this weapon. false Grid Grid Values Value Float 0.0 8 Override Selection Override Method OM_REPLACE OM_ADDITIVE OM_MULTIPLICATIVE OM_REMOVAL OM_REPLACE Damage_Max_Dist Element Damage Max. Distance Distance (in meters) at or below which weapon does maximum damage (defaults to zero) - for "bullet" type weapons, the distance is measured from the gun to the target. - for "projectile" and "thrown" type weapons, the distance is measured from the projectile to the target. false Grid Grid Values Value Float 0.0 8 Override Selection Override Method OM_REPLACE OM_ADDITIVE OM_MULTIPLICATIVE OM_REMOVAL OM_REPLACE Damage_Min_Dist Element Damage Min. Distance Distance (in meters) at or above which weapon does minimum damage (defaults to max range) - for "bullet" type weapons, the distance is measured from the gun to the target. - for "projectile" and "thrown" type weapons, the distance is measured from the projectile to the target. false Grid Grid Values Value Float 0.0 8 Override Selection Override Method OM_REPLACE OM_ADDITIVE OM_MULTIPLICATIVE OM_REMOVAL OM_REPLACE Flat_Spread_Metrics Element Flat Spread Metrics For weapons that have a flat spread, this determines how the spread is formed. false Grid Grid Values Value Element Flat_Spread_Width_Angle Float Flat Spread Width Angle Width of the firing spread, in degrees. (The long axis of the plane created by the spread.) 0.0 0 90 Flat_Spread_Height_Angle Float Flat Spread Height Angle Height of the firing spread, in degrees. (The short axis of the plane created by the spread.) 0.0 0 90 Flat_Spread_Rotation Float Flat Spread Rotation When 0, the spread is horizontally flat. The axes will be rotated by this value so that if this value is 90 (or -90), the spread will be vertically flat. 0.0 -90 90 Flat_Spread_Rotation_Per_Shot Float Flat Spread Rotation Per Shot How much the flat spread rotates on each shot. 0.0 8 Override Selection Override Method OM_REPLACE OM_REMOVAL OM_REPLACE Fire_Cone_Angle Element Fire Cone Angle (THIS IS GOING TO BE DEPRECATED, PLEASE USE THE FIRE CONE METRICS, BELOW) Angle of cone extending from the barrel in which targets take damage (defaults to zero). false Grid Grid Values Value Float 0.0 8 Override Selection Override Method OM_REPLACE OM_ADDITIVE OM_MULTIPLICATIVE OM_REMOVAL OM_REPLACE Fire_Cone_Length Element Fire Cone Length false Grid Grid Values Value Float 0.0 8 Override Selection Override Method OM_REPLACE OM_ADDITIVE OM_MULTIPLICATIVE OM_REMOVAL OM_REPLACE Fire_Cone_Metrics Element Fire Cone Metrics Metrics to define the fire cone of weapons that fire multiple shots per round or otherwise damage objects within a cone rather than just along a ray. false Grid Grid Values Value Element Metric_Type ComboElement Metric Type Type of fire cone metrics specified. Angle Element false Angle Float Angle (degrees) of cone extending from the barrel in which targets take damage (defaults to zero). 0.0 Min_Max Element Min-Max false Near_Radius Float Near Radius Radius (meters) of the cone at the barrel of the gun. 0.0 Far_Radius Float Far Radius Radius (meters) of the fire cone at the maximum distance of the weapon. 0.0 8 Override Selection Override Method OM_REPLACE OM_REMOVAL OM_REPLACE Fire_Cone_Impact_Effect Element Fire Cone Impact Effect false Grid Grid Values Value Reference effects.xtbl Effect.Name False 8 Override Selection Override Method OM_REPLACE OM_REMOVAL OM_REPLACE Shots_Per_Round Element Shots Per Round Number of shots emitted per round (defaults to one). false Grid Grid Values Value Int 1 8 Override Selection Override Method OM_REPLACE OM_ADDITIVE OM_MULTIPLICATIVE OM_REMOVAL OM_REPLACE PlayerWeaponSpread Element Player Weapon Spread Weapon spread values false Grid Grid Values Value Element SpreadMinMax Element Spread Min/Max Minimum and maximum spread values for the weapon false Player_Spread_Max Float Max. Spread Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons). false 0.0 Player_Spread_Min Float Min. Spread Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons). false 0.0 SpreadMovementMultipliers Element Spread Movement Multipliers Spread min/max multipliers due to movement false Movement_Multiplier_Crouch Float Crouch Spread min/max multiplier when crouched (includes stationary crouch and crouch walk) false 1.0 Movement_Multiplier_Walk Float Walk Spread min/max multiplier when walking false 1.0 Movement_Multiplier_Run Float Run Spread min/max multiplier when running false 1.0 Movement_Multiplier_Sprint Float Sprint Spread min/max multiplier when sprinting false 1.0 Movement_Multiplier_Vehicle Float Vehicle Spread min/max multiplier when in a vehicle 1.0 Movement_Multiplier_Fine_Aim String Fine Aim Spread min/max multiplier when in fine-aim false 1.0 SpreadDynamics Element Spread Dynamics Values affecting how quickly weapon spread increases and decreases false Player_To_Spread_Max Int To Max. Spread Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons). false 0 Player_To_Spread_Min Int To Min. Spread Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons). false 0 SpreadDynamicMultipliers Element Spread Dynamic Multipliers Spread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery) false Movement_Multiplier_Crouch Float Crouch Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk) false 1.0 Movement_Multiplier_Walk Float Walk Spread dynamic multiplier when walking false 1.0 Movement_Multiplier_Run Float Run Spread dynamic multiplier when running false 1.0 Movement_Multiplier_Sprint Float Sprint Spread dynamic multiplier when sprinting false 1.0 Movement_Multiplier_Vehicle Float Vehicle Spread dynamic multiplier when in a vehicle false 1.0 Movement_Multiplier_Fine_Aim String Fine Aim Spread dynamic multiplier when in fine-aim false 1.0 8 Override Selection Override Method OM_REPLACE OM_REMOVAL OM_REPLACE PlayerAltWeaponSpread Element Player Alt Weapon Spread Weapon spread values false Grid Grid Values Value Element SpreadMinMax Element Spread Min/Max Minimum and maximum spread values for the weapon false Player_Spread_Max Float Max. Spread Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons). false 0.0 Player_Spread_Min Float Min. Spread Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons). false 0.0 SpreadMovementMultipliers Element Spread Movement Multipliers Spread min/max multipliers due to movement false Movement_Multiplier_Crouch Float Crouch Spread min/max multiplier when crouched (includes stationary crouch and crouch walk) false 1.0 Movement_Multiplier_Walk Float Walk Spread min/max multiplier when walking false 1.0 Movement_Multiplier_Run Float Run Spread min/max multiplier when running false 1.0 Movement_Multiplier_Sprint Float Sprint Spread min/max multiplier when sprinting false 1.0 Movement_Multiplier_Vehicle Float Vehicle Spread min/max multiplier when in a vehicle 1.0 Movement_Multiplier_Fine_Aim String Fine Aim Spread min/max multiplier when in fine-aim false 1.0 SpreadDynamics Element Spread Dynamics Values affecting how quickly weapon spread increases and decreases false Player_To_Spread_Max Int To Max. Spread Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons). false 0 Player_To_Spread_Min Int To Min. Spread Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons). false 0 SpreadDynamicMultipliers Element Spread Dynamic Multipliers Spread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery) false Movement_Multiplier_Crouch Float Crouch Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk) false 1.0 Movement_Multiplier_Walk Float Walk Spread dynamic multiplier when walking false 1.0 Movement_Multiplier_Run Float Run Spread dynamic multiplier when running false 1.0 Movement_Multiplier_Sprint Float Sprint Spread dynamic multiplier when sprinting false 1.0 Movement_Multiplier_Vehicle Float Vehicle Spread dynamic multiplier when in a vehicle false 1.0 Movement_Multiplier_Fine_Aim String Fine Aim Spread dynamic multiplier when in fine-aim false 1.0 8 Override Selection Override Method OM_REPLACE OM_REMOVAL OM_REPLACE NPCWeaponSpread Element NPC Weapon Spread Weapon spread values false Grid Grid Values Value Element SpreadMinMax Element Spread Min/Max Minimum and maximum spread values for the weapon false NPC_Spread_Max Float Max. Spread Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons). false 0.0 NPC_Spread_Min Float Min. Spread Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons). false 0.0 SpreadMovementMultipliers Element Spread Movement Multipliers Spread min/max multipliers due to movement false Movement_Multiplier_Crouch Float Crouch Spread min/max multiplier when crouched (includes stationary crouch and crouch walk) false 1.0 Movement_Multiplier_Walk Float Walk Spread min/max multiplier when walking false 1.0 Movement_Multiplier_Run Float Run Spread min/max multiplier when running false 1.0 Movement_Multiplier_Sprint Float Sprint Spread min/max multiplier when sprinting false 1.0 Movement_Multiplier_Vehicle Float Vehicle Spread min/max multiplier when in a vehicle false 1.0 SpreadTargetMovementMultipliers Element Spread Target Movement Multipliers Spread min/max multipliers due to target movement false Target_Movement_Multiplier_Walk Float Walk Spread min/max multiplier when the target is walking false 1.0 Target_Movement_Multiplier_Run Float Run Spread min/max multiplier when the target is running false 1.0 Target_Movement_Multiplier_Sprint Float Sprint Spread min/max multiplier when the target is sprinting false 1.0 Target_Movement_Multiplier_Vehicle Float Vehicle Spread min/max multiplier when the target is in a vehicle false 1.0 SpreadDynamics Element Spread Dynamics Values affecting how quickly weapon spread increases and decreases false NPC_To_Spread_Max Int To Max. Spread Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons). false 0 NPC_To_Spread_Min Int To Min. Spread Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons). false 0 SpreadDynamicMultipliers Element Spread Dynamic Multipliers Spread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery) false Movement_Multiplier_Crouch Float Crouch Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk) false 1.0 Movement_Multiplier_Walk Float Walk Spread dynamic multiplier when walking false 1.0 Movement_Multiplier_Run Float Run Spread dynamic multiplier when running false 1.0 Movement_Multiplier_Sprint Float Sprint Spread dynamic multiplier when sprinting false 1.0 Movement_Multiplier_Vehicle Float Vehicle Spread dynamic multiplier when in a vehicle false 1.0 8 Override Selection Override Method OM_REPLACE OM_REMOVAL OM_REPLACE Ragdoll_Force_Shoot Element Ragdoll Force (Shoot) How much force to apply to a ragdoll when SHOT by this weapon. 0 is none. false Grid Grid Values Value Float 0.0 8 Override Selection Override Method OM_REPLACE OM_ADDITIVE OM_MULTIPLICATIVE OM_REMOVAL OM_REPLACE Ragdoll_Info Element Ragdoll Info false Grid Grid Values Value Element Chance Float 1.0 0 1 Death_Velocity_Horizontal Float Death Velocity Horizontal 0.0 Death_Velocity_Vertical Float Death Velocity Vertical 0.0 Death_Point_Velocity Float Death Point Velocity 0.0 Death_Angular_Velocity_Vertical Float Death Angular Velocity Vertical 0.0 Death_Angular_Velocity_Horizontal Float Death Angular Velocity Horizontal 0.0 Death_Range_Min Float Death Range Min The smaller of the "range" parameters. A distance of this (or closer) will result in maximum ragdoll velocities. 0.0 Death_Range_Max Float Death Range Max The larger of the "range" parameters. A distance of this (or further) will result in minimum ragdoll velocities. 0.0 8 Override Selection Override Method OM_REPLACE OM_REMOVAL OM_REPLACE Object_Bullet_Hit_Impulse_Magnitude Element Mover Hit Impulse Amount of impulse applied to dynamic objects when hit by a bullet (in kg * m / s). false Grid Grid Values Value Float 10 0 8 Override Selection Override Method OM_REPLACE OM_ADDITIVE OM_MULTIPLICATIVE OM_REMOVAL OM_REPLACE Human_Hit_Impulse_Magnitude Element Human Hit Impulse Amount of impulse applied to dynamic objects when hit by a bullet (in kg * m / s). false Grid Grid Values Value Float 10 0 8 Override Selection Override Method OM_REPLACE OM_ADDITIVE OM_MULTIPLICATIVE OM_REMOVAL OM_REPLACE Vehicle_Hit_Impulse_Magnitude Element Vehicle Hit Impulse Amount of impulse applied to dynamic objects when hit by a bullet (in kg * m / s). false Grid Grid Values Value Float 10 0 8 Override Selection Override Method OM_REPLACE OM_ADDITIVE OM_MULTIPLICATIVE OM_REMOVAL OM_REPLACE Projectile_Info Element Projectile Parameters Projectile parameters (only for "projectile" or "thrown" weapons). false Grid Grid Values Value Element Model Reference The 3D model for the projectile. items_3d.xtbl Item.Name False Mass Float Mass of projectile in kg. Default 1kg. Only projectiles that bounce need to worry about tweaking. 1.0 Speed Float Speed (Thrown) Speed of projectile when it is launched/thrown (in meters/second). 0.0 Speed_NPC Float Speed (Thrown) - NPC false 0.0 Post_Ignition_Speed Float Post Ignition Speed false 0.0 Post_Ignition_Speed_NPC Float Post Ignition Speed - NPC false 0.0 Fuse_Time Int Fuse Time Time (in milliseconds) before projectile explodes (defaults to zero, i.e.: explode on impact). false 0 Attached_Effect Reference Attached Effect Effect that is attached to projectile. false effects.xtbl Effect.Name False Attached_Effect_Prop_Point String Attached Effect Prop Point false Gravity Float Acceleration due to gravity on the projectile (defaults to -9.8 m/s^2). false -9.8 Sound Reference Emitting Sound Sound that the projectile makes while in flight. false audio_events.xtbl NewEntity.Name False FoleyCollision Reference Foley Collision The foley collision name that defines the sound and the min/max speed for volume when the projectile impacts geometry. false foley_collision.xtbl FoleyCollision.Name False Linear_Damp Float Linear Damping Value between 0 and 1. Higher value results in higher drag on linear velocity (ie less distance). false 0.0 0 1 Angular_Damp Float Angular Damping Value between 0 1nd 1. Higher value results in higher drag on angular velocity (ie less spin). false 0.0 0 1 Restitution Float The restitution coefficient (usually a value from 0 to 1) specifies how much kinetic energy is lost during a collision between two objects e.g. with a value of 0, all energy is lost and objects appear to come to a complete halt when they collide. With a value of 1, no energy is lost and objects bounce off each other with an equal but opposite velocity. For values between 0 and 1, the objects lose some but not all energy with each collision. false 0.0 Friction Float The friction coefficient (usually a value from 0 to 1) which specifies how "sticky" or "rough" an object is. false 0.0 Angular_Velocity Vector Angular Velocity Starting angular velocity for projectile. false X Float 0.0 Y Float 0.0 Z Float 0.0 Vertival_Angle_Offset Float Vertival Angle Offset false 0.0 Projectile_Flags Flags Projectile Flags false has light attached rocket flight sticky harpoon satchel charge guided attach effect after ignition detonate on vehicle collision use bullet collision quality orient projectile to velocity dont detonate from explosion seek to target pos does not fire from muzzle detonate on human collision swarm vehicle rc teleport to target guided on fine aim rc self destruct rc military allowed plunger Blow_Tire_Radius Float Blow Tire Radius Radius (meters) that this projectile will blow tires in. false 0.0 Fade_Out_Time Float Fade Out Time 0.0 Projectile_Ignition_Delay_MS String Projectile Ignition Delay MS false Ignition_Effect Reference Ignition Effect false effects.xtbl Effect.Name False AI_Can_Guide Int AI Can Guide Time Time (in milliseconds) that the AI can guide a rocket. false 2000 0 65000 Launch_pitch_change_deg Float Launch Pitch Change (deg) The amount the muzzle fvec is rotated up to get the base launch direction (in degrees). 0.0 8 Override Selection Override Method OM_REPLACE OM_REMOVAL OM_REPLACE melee_damage_to_anchored_scaler Element Scaler melee damage anchored Scaler applied to damage from this weapon when hitting anchored movers with melee attack false Grid Grid Values Value Float 0.2 8 Override Selection Override Method OM_REPLACE OM_ADDITIVE OM_MULTIPLICATIVE OM_REMOVAL OM_REPLACE vehicle_damage_scale Element Vehicle damage scale factor Scale amount applied to damage if target is vehicle. false Grid Grid Values Value Float 1.0 8 Override Selection Override Method OM_REPLACE OM_ADDITIVE OM_MULTIPLICATIVE OM_REMOVAL OM_REPLACE melee_material_effects Element Melee Impact Material Effects false Grid Grid Values Value List material_effect Element Material Effect material Reference Material concrete bitmap_materials.xtbl Bitmap_Material.Name False effect Reference Effect effects.xtbl Effect.Name False 8 material_effect.material 8 Override Selection Override Method OM_REPLACE OM_REMOVAL OM_REPLACE Target_Lockon Element Target Lockon use the target lockon system false Grid Grid Values Value Element Lockon_Time_MS Int Lockon Time MS Time it takes to completely lock on to a target 1500 0 Locking_Size_Multiplier Float Locking Size Multiplier A multiplier to determine now bug the lockon size should be when not locked on 1.25 0 Locked_Size_Multiplier Float Locked Size Multiplier A multiplier to determine now bug the lockon size should be when not locked on 1.0 0 Beep_Timing_Slowest Float Beep Timing Slowest The slowest time between beeps, in seconds 1.0 0 Beep_Timing_Fastest Float Beep Timing Fastest The fastest time between beeps, in seconds 0.1 0 Angle_From_Reticle Float Angle From Reticle When locking onto a vehicle, you need to keep within this angle from the targetting reticle 7.5 0 Angle_From_Reticle_Lose_Target Float Angle From Reticle Lose Target Once locked, if the targeting reticle moves this far from the target, the lockon begins to fade 50.0 0 Locking_Rotation_Furthest_Angle Float Locking Rotation Furthest Angle When the target is being locked on to, the diamond rotates by this angle 0.0 0 Flags Flags enemy aircraft only 8 Override Selection Override Method OM_REPLACE OM_REMOVAL OM_REPLACE Camera_Info Element Camera Info false Grid Grid Values Value Element Primary_Fire_Camera_Shake Reference Primary Fire Camera Shake Camera shake to play when firing the primary weapon normally. false camera_shake.xtbl Camera_Shake.Name False Primary_Fire_Camera_Shake_Intensity Float Primary Fire Camera Shake Intensity false 1.0 Primary_Fine_Aim_Camera_Shake Reference Primary Fire Fine Aim Camera Shake false camera_shake.xtbl Camera_Shake.Name False Primary_Fire_Fine_Aim_Camera_Shake_Intensity Float Primary Fire Fine Aim Camera Shake Intensity false 1.0 Secondary_Fire_Camera_Shake Reference Secondary Fire Camera Shake false camera_shake.xtbl Camera_Shake.Name False Secondary_Fire_Camera_Shake_Intensity Float Secondary Fire Camera Shake Intensity false 1.0 Secondary_Fire_Fine_Aim_Camera_Shake Reference Secondary Fire Fine Aim Camera Shake false camera_shake.xtbl Camera_Shake.Name False Secondary_Fire_Fine_Aim_Camera_Shake_Intensity Float Secondary Fire Fine Aim Camera Shake Intensity false 1.0 Player_Hit_Camera_Shake Reference Player Hit Camera Shake Camera shake to play if the player is hit by this bullet. false camera_shake.xtbl Camera_Shake.Name False Player_Hit_Camera_Shake_Intensity Float Player Hit Camera Shake Intensity false 1.0 Melee_Hard_Camera_Shake Reference Melee Hard Camera Shake Camera shake to play when the weapon is used in melee against a hard suface. false camera_shake.xtbl Camera_Shake.Name False Melee_Hard_Camera_Shake_Intensity Float Melee Hard Camera Shake Intensity false 1.0 Melee_Soft_Camera_Shake Reference Melee Soft Camera Shake Camera shake to play when the weapon is usedd in melee against a soft surface. false camera_shake.xtbl Camera_Shake.Name False Melee_Soft_Camera_Shake_Intensity Float Melee Soft Camera Shake Intensity false 0.0 Primary_Recoil_Multiplier Float Primary Recoil Multiplier Multiplier to the random recoil value calculated when firing the primary weapon. false 0.0 Primary_Fine_Aim_Recoil_Multiplier Float Primary Fine Aim Recoil Multiplier Multiplier to the random recoil value calculated when firing the primary in fine aim or scoped. false 0.0 Primary_Recoil_Delay_ms Float Primary Recoil Delay (ms) This is the amount of time before the primary recoil is at the desired level. This is only used for automatic weapons, as the timer is reset when the trigger is released. false 0.0 Primary_Recoil_Ramped Selection Primary Recoil Ramped (Defaults to True) If this is true, the recoil will be ramped based on the percentage of the timer completed. If not, recoil will not be used until the timer has expired. false True True False Secondary_Recoil_Multiplier Float Secondary Recoil Multiplier Multiplier to the random recoil value calculated when firing the secondary weapon. false 0.0 Secondary_Fine_Aim_Recoil_Multiplier Float Secondary Fine Aim Recoil Multiplier Multiplier to the random recoil value calculated when firing the secondary weapon in fine aim or scoped. false 0.0 FOV_Rate Float Rate at which the FOV decreases in progressive zoom mode. This value is ignored for non-progressive zoom mode. false 140.0 1 Zoom_Steps Int Zoom Steps Number of taps it takes to reach the minimum FOV. This value is only applicable to non-progressive zoom mode. false 3 1 10 Maximum_FOV Float Maximum FOV false 0.0 Minimum_FOV Float Minimum FOV Minimum FOV that is zoomed to. false 15.0 5 60 Zoom_Type Selection Zoom Type Type of zoom mode. Progressive is a smooth transition, while non-progressive moves in increments every time the player taps the zoom button. false progressive non-progressive 8 Override Selection Override Method OM_REPLACE OM_REPLACE OM_REMOVE Burst_Fire_Info Element Burst Fire Info If this is a burst trigger weapon, these are the parameters that determine how that works. false Grid Grid Values Value Element Shots Int 4 1 Burst_Delay_ms Int Burst Delay (ms) The minimum amount of time between bursts (from the final shot of the previous burst to the first shot of the next) in ms. 300 0 8 Override Selection Override Method OM_REPLACE OM_REPLACE OM_REMOVE Charge_Release_Info Element Charge Release Info false Grid Grid Values Value Element Charge_Time_sec Float Charge Time (sec) The amount of time in seconds it takes to fully charge the 0.0 Min_Charge_Percent Float Min Charge Percent Minimum amount of charge required to fire. Defaults to 1. false 0.0 0 1 Charge_Base Float Charge Base The charge percent will ramp between this base and 1.0 based on how long the player holds the trigger, so if you just tap the trigger it will be this amount of charge. 0.0 Auto_Release Selection Auto Release Should the weapon automatically release when fully charged? False True False Charging_Camera_Shake Reference Charging Camera Shake false camera_shake.xtbl Camera_Shake.Name False Charged_Camera_Shake Reference false camera_shake.xtbl Camera_Shake.Name False Charge_Flags Flags Charge Flags Show HUD on charge Min_Range Float Min Range The weapon will use a range betwenn this and the weapon's max_range field false 0.0 Pre_Charge_Delay Float Pre Charge Delay (sec) 0.0 Charge_Cooldown_Time Float After discharging this weapon, the weapon will take this long to cooldown from a full false 0.0 8 Override Selection Override Method OM_REPLACE OM_REPLACE OM_REMOVE Overheat_Info Element Overheat Info false Grid Grid Values Value Element Percent_Increase_Per_Shot Float Percent Increase Per Shot 0.0 0 1 Percent_Decrease_Per_Second Float Percent Decrease Per Second 0.0 0 Percent_Decrease_Per_Reload Float Percent Decrease Per Reload 0.0 0 Reload_Cooldown_Delay String how long (in seconds) after firing the player must wait before spamming the button to accellerate cooldown 0.5 Percent_Decrease_Per_Second_Overheated Float Percent Decrease Per Second Overheated 0.0 0 Percent_Decrease_Per_Reload_Overheated Float Percent Decrease Per Reload Overheated 0.0 0 1 Overheat_Flags Flags Overheat Flags applies to primary applies to alt fire play reload anim 8 Override Selection Override Method OM_REPLACE OM_REPLACE OM_REMOVE Percent_Decrease_Per_Kill Element Overheat Percent Decrease Per Kill false Grid Grid Values Value Float 0.0 0 1 8 Override Selection Override Method OM_REPLACE OM_REPLACE OM_REMOVE OM_ADDITIVE OM_MULTIPLICATIVE Grenade_Type Element Grenade Type false Grid Grid Values Value Selection standard stun flashbang molotov 8 Override Selection Override Method OM_REPLACE OM_REPLACE OM_REMOVE Alt_Override_Bullet_Impact_Effect Element Alt Override Bullet Impact Effect Play this effect instead of "bullet sparks" for the alternate weapon. false Grid Grid Values Value Reference effects.xtbl Effect.Name False 8 Override Selection Override Method OM_REPLACE OM_REPLACE OM_REMOVE Override_Bullet_Impact_Effect Element Override Bullet Impact Effect Play this effect instead of "bullet sparks" for the primary weapon. false Grid Grid Values Value Reference effects.xtbl Effect.Name False 8 Override Selection Override Method OM_REPLACE OM_REPLACE OM_REMOVE End_Point_Explosion Element End Point Explosion Play this explosion at the point of a bullet hit. false Grid Grid Values Value Reference explosions.xtbl Explosion.Name False 8 Override Selection Override Method OM_REPLACE OM_REPLACE OM_REMOVE OM_ADDITIVE Alt_End_Point_Explosion Element Alt End Point Explosion Play this explosion at the point of a bullet hit for the alt weapon. false Grid Grid Values Value Reference explosions.xtbl Explosion.Name False 8 Override Selection Override Method OM_REPLACE OM_REPLACE OM_REMOVE Reload_scalar Element Reload Scalar Scalar to reduce reload time false Grid Grid Values Value Float 1.0 1 8 Override Selection Override Method OM_REPLACE OM_REPLACE OM_REMOVE OM_ADDITIVE OM_MULTIPLICATIVE HealthPickup Element Health Pickup Multiplier Modifies the number of health pickups an npc will drop when killed by this weapon false Grid Grid Values Value Float 0.0 8 Override Selection Override Method OM_REPLACE OM_REPLACE OM_REMOVE OM_ADDITIVE OM_MULTIPLICATIVE MechanicalsBonus Element Mechanical Damage Multiplier Damage modifier for damage dealt to characters flagged as 'no_blood' and to false Grid Grid Values Value Float 0.0 0 8 Override Selection Override Method OM_REPLACE OM_REPLACE OM_REMOVE OM_ADDITIVE OM_MULTIPLICATIVE KillRoundsBonus Element Bonus rounds on Kill Number of rounds added to weapons clip when used to kill another human false Grid Grid Values Value Int 1 1 8 Override Selection Override Method OM_REPLACE OM_REPLACE OM_REMOVE OM_ADDITIVE OM_MULTIPLICATIVE HealthRestoration Element Health Restoration Bonus Percentage of maximum health attacker restores when they kill another human false Grid Grid Values Value Float 0.0 0 1 8 Override Selection Override Method OM_REPLACE OM_REPLACE OM_REMOVE OM_ADDITIVE OM_MULTIPLICATIVE CashBonus Element Cash Bonus Pct Amount of cash the attacker recieves when killing another human (applied as a percentile of maximum health) false Grid Grid Values Value Float 0.0 0 1 8 Override Selection Override Method OM_REPLACE OM_REPLACE OM_REMOVE OM_ADDITIVE OM_MULTIPLICATIVE WielderDamageReductionPct Element Damage Reduction Pct Pct to reduce damage applied to the wielder false Grid Grid Values Value Float 0.0 0 1 8 Override Selection Override Method OM_REPLACE OM_REPLACE OM_REMOVE OM_ADDITIVE OM_MULTIPLICATIVE OverheatDamageBonus Element Overheat Damage Multiplier Multiplier applied to damage based on overheat (at full overheat the whole multiplier is applied) false Grid Grid Values Value Float 0.0 0 8 Override Selection Override Method OM_REPLACE OM_REPLACE OM_REMOVE OM_ADDITIVE OM_MULTIPLICATIVE Diversion_Kill_Multiplier Element Diversion Kill Multiplier false Grid Grid Values Value Float 0.0 0 8 Override Selection Override Method OM_REPLACE OM_REPLACE OM_REMOVE OM_ADDITIVE OM_MULTIPLICATIVE Muzzle_Explosion Element Muzzle Explosion false Grid Grid Values Value Reference explosions.xtbl Explosion.Name False 8 Override Selection Override Method OM_REPLACE OM_REMOVE OM_REPLACE Sweep_Info Element Sweep Info Holds info about the sweep firing pattern this weapon should use false Grid Grid Values Value Element Shots_from_Center Int Shots from Center Defines how many shots away from center the sweep pattern covers before reversing 0 1 Max_Angle Float Max Angle Defines the max angle (in degrees) from center that the weapon will fire in the sweep 0.0 0 180 Fine_Aim_Max_Angle Float Fine Aim Max Angle Defines the max angle (in degrees) from center that the weapon will fire in the sweep 0.0 0 180 8 Override Selection Override Method OM_REPLACE OM_REMOVE OM_REPLACE True Entries DLC DLC 1 Brute_Flamethrower Brute_Minigun LuchadoreGrenadeLauncher DLC 2 XMAS-Bounce DLC 3 Dubstep Remix Plunger Gun DLC 4 Rifle - GatV DLC5 DLC 6 Explosive Explosive-PlasmaCannon Explosive-RocketLauncher Melee Anal Probe Baseball Bat Light Sword Stun Gun Tentacle Bat Pistols Alien Revolver Gang Pistol Loud Locust Police Pistol Rifles Rifle-Bounce Rifle-Commander Rifle-Disintegrator Rifle-Gang Rifle-Laser Rifle-NG Shotguns Shotgun-Gang Shotgun-Police Thumpgun Special Special-Abduction Special-BlackHoleGun Special-Dubstep Special-InflatoRay Special-MinethrowerArm Special-MinigunArm Special-SniperRifle Submachine Guns Pistol-Laser SMG-Gang SMG-Storm