Accuracy
brute_minigun
CUST_WPN_UPGRADE_NEW_DESC_ACCURACY
0500062507500875010000
5
0.45
0.8
1.0
0.4
12
1000
4
0.4
0.8
1.0
0.4
12
1000
3
0.35
0.8
1.0
0.4
12
1000
2
0.3
0.8
1.0
0.4
12
1000
1
0.25
0.8
1.0
0.4
12
1000
OM_REPLACE
<_Editor>
Entries:DLC:DLC 1:Brute_Minigun
CUST_WPN_UPGRADE_NEW_NAME_ACCURACY
False
dlc1
Accuracy
SMG-Storm
CUST_WPN_UPGRADE_NEW_DESC_ACCURACY
010062507500875010000
4.5
1.2
0.8
1.0
0.7
12
1200
4.0
1.0
0.8
1.0
0.7
12
1200
3.5
0.8
0.8
1.0
0.7
12
1200
3.0
0.6
0.8
1.0
0.7
12
1200
2.5
0.4
0.8
1.0
0.7
12
1200
OM_REPLACE
<_Editor>
Entries:Submachine Guns:SMG-Storm
CUST_WPN_UPGRADE_NEW_NAME_ACCURACY
False
Accuracy
Rifle-GatV
CUST_WPN_UPGRADE_NEW_DESC_ACCURACY
0500062507500875010000
3
0.75
0.8
1.0
0.4
4
1000
2.5
.65
0.8
1.0
0.4
5
1000
2
0.5
0.8
1.0
0.4
6
1000
1.5
0.35
0.8
1.0
0.4
7
1000
1
0.25
0.8
1.0
0.4
8
1000
OM_REPLACE
<_Editor>
Entries:DLC:DLC 4:Rifle - GatV
CUST_WPN_UPGRADE_NEW_NAME_ACCURACY
False
dlc4
Accuracy
Rifle-Gang
CUST_WPN_UPGRADE_NEW_DESC_ACCURACY
0500062507500875010000
1.3
0.2
0.8
1.0
0.4
4
1000
1.1
0.1
0.8
1.0
0.4
5
1000
0.9
0.0
0.8
1.0
0.4
6
1000
0.6
0.0
0.8
1.0
0.4
7
1000
0.3
0.0
0.8
1.0
0.4
8
1000
OM_REPLACE
<_Editor>
Entries:Rifles:Rifle-Gang
CUST_WPN_UPGRADE_NEW_NAME_ACCURACY
False
Accuracy
Pistol-Laser
CUST_WPN_UPGRADE_NEW_DESC_ACCURACY
0500062507500875010000
<_Editor>
Entries:Submachine Guns:Pistol-Laser
CUST_WPN_UPGRADE_NEW_NAME_ACCURACY
False
4
4.0
1.33
4
3.5
1.15
4
3.0
1
4
2.5
0.8
4
2.0
0.7
OM_REPLACE
Accuracy
SMG-Gang
CUST_WPN_UPGRADE_NEW_DESC_ACCURACY
010062507500875010000
3.6
0.95
0.8
1.0
0.7
12
1000
3.2
0.8
0.8
1.0
0.7
12
1000
2.8
0.65
0.8
1.0
0.7
12
1000
2.4
0.5
0.8
1.0
0.7
12
1000
2.1
0.35
0.8
1.0
0.7
12
1000
OM_REPLACE
<_Editor>
Entries:Submachine Guns:SMG-Gang
CUST_WPN_UPGRADE_NEW_NAME_ACCURACY
False
Ammo Capacity
Special-TF2_Flamethrower
CUST_WPN_UPGRADE_NEW_DESC_AMMO_CAPACITY
070008750105001225014000
200
250
300
350
400
OM_REPLACE
<_Editor>
Entries:Special:Special-TF2Flamethrower
CUST_WPN_UPGRADE_NEW_NAME_AMMO_CAPACITY
False
Ammo Unlockable
Special-BlackHoleGun
CUST_WPN_UPGRADE_NEW_DESC_CHARGE_CAPACITY
015000
<_Editor>
Entries:Special:Special-BlackHoleGun
CUST_WPN_UPGRADE_NEW_NAME_CHARGE_CAPACITY
6
OM_REPLACE
False
Charge Capacity
Special-Polarizer
CUST_WPN_UPGRADE_NEW_DESC_CHARGE_CAPACITY
0500062507500875010000
18000
21000
24000
27000
30000
OM_REPLACE
<_Editor>
Entries:DLC:DLC 6
False
CUST_WPN_UPGRADE_NEW_NAME_CHARGE_CAPACITY
dlc6
Charge Capacity
Rifle-Disintegrator
CUST_WPN_UPGRADE_NEW_DESC_CHARGE_CAPACITY
070008750105001225014000
12
14
16
18
20
OM_REPLACE
<_Editor>
Entries:Rifles:Rifle-Disintegrator
CUST_WPN_UPGRADE_NEW_NAME_CHARGE_CAPACITY
False
Charge Capacity
Special-InflatoRay
CUST_WPN_UPGRADE_NEW_DESC_CHARGE_CAPACITY
0500062507500875010000
18000
21000
24000
27000
30000
OM_REPLACE
<_Editor>
Entries:Special:Special-InflatoRay
False
CUST_WPN_UPGRADE_NEW_NAME_CHARGE_CAPACITY
Charge Capacity
Special-Dubstep
CUST_WPN_UPGRADE_NEW_DESC_CHARGE_CAPACITY
070008750105001225014000
<_Editor>
Entries:Special:Special-Dubstep
CUST_WPN_UPGRADE_NEW_NAME_CHARGE_CAPACITY
19200
22400
25600
28800
32000
OM_REPLACE
False
Charge Capacity
brute_flamethrower
CUST_WPN_UPGRADE_NEW_DESC_CHARGE_CAPACITY
01000012500150001750020000
<_Editor>
Entries:DLC:DLC 1:Brute_Flamethrower
CUST_WPN_UPGRADE_NEW_NAME_CHARGE_CAPACITY
False
dlc1
30
24
20
15
10
OM_REPLACE
Charge Capacity
Murderbot_Mini-Unlockable
CUST_WPN_UPGRADE_NEW_DESC_CHARGE_CAPACITY
070008750105001225014000
<_Editor>
Entries:Special:Special-MinigunArm
CUST_WPN_UPGRADE_NEW_NAME_CHARGE_CAPACITY
460
620
880
1040
1200
OM_REPLACE
False
Charge Capacity
Special-Dubstep-2
CUST_WPN_UPGRADE_NEW_DESC_CHARGE_CAPACITY
01000012500150001750020000
<_Editor>
Entries:DLC:DLC 3:Dubstep Remix
CUST_WPN_UPGRADE_NEW_NAME_CHARGE_CAPACITY
19200
22400
25600
28800
32000
OM_REPLACE
False
dlc3
Charge Capacity
Murderbot_Mine-Unlockable
CUST_WPN_UPGRADE_NEW_DESC_CHARGE_CAPACITY
01000012500150001750020000
<_Editor>
Entries:Special:Special-MinethrowerArm
CUST_WPN_UPGRADE_NEW_NAME_CHARGE_CAPACITY
30
35
40
45
50
OM_REPLACE
False
Charge Capacity
Explosive-PlasmaCannon
CUST_WPN_UPGRADE_NEW_DESC_CHARGE_CAPACITY
01000012500150001750020000
4
5
6
7
8
OM_REPLACE
<_Editor>
Entries:Explosive:Explosive-PlasmaCannon
CUST_WPN_UPGRADE_NEW_NAME_CHARGE_CAPACITY
False
Charge Unlockable
Special-BlackHoleGun
CUST_WPN_UPGRADE_NEW_DESC_RECHARGE_RATE
015000
<_Editor>
Entries:Special:Special-BlackHoleGun
.02
OM_REPLACE
CUST_WPN_UPGRADE_NEW_NAME_RECHARGE_RATE
False
Chargeup Time
Rifle-Disintegrator
CUST_WPN_UPGRADE_NEW_DESC_CHARGE_TIME
070008750105001225014000
<_Editor>
Entries:Rifles:Rifle-Disintegrator
0.7
1.0
0.0
True
Show HUD on charge
0.0
0.6
1.0
0.0
True
Show HUD on charge
0.0
0.5
1.0
0.0
True
Show HUD on charge
0.0
0.4
1.0
0.0
True
Show HUD on charge
0.0
0.3
1.0
0.0
True
Show HUD on charge
0.0
OM_REPLACE
CUST_WPN_UPGRADE_NEW_NAME_CHARGE_TIME
False
Chargeup Time
Special-Abduction
CUST_WPN_UPGRADE_NEW_DESC_CHARGE_TIME
0500062507500875010000
<_Editor>
Entries:Special:Special-Abduction
1.35
1
0.0
True
Show HUD on charge
0.0
1.1
1
0.0
True
Show HUD on charge
0.0
0.85
1
0.0
True
Show HUD on charge
0.0
0.6
1
0.0
True
Show HUD on charge
0.0
0.35
1
0.0
True
Show HUD on charge
0.0
OM_REPLACE
CUST_WPN_UPGRADE_NEW_NAME_CHARGE_TIME
False
Chargeup Time
Explosive-PlasmaCannon
CUST_WPN_UPGRADE_NEW_DESC_CHARGE_TIME
01000012500150001750020000
<_Editor>
Entries:Explosive:Explosive-PlasmaCannon
1.1
0.95
1
False
Show HUD on charge
0.0
charging
charged
1
0.9
0.95
1
False
Show HUD on charge
0.0
charging
charged
1
0.7
0.95
1
False
Show HUD on charge
0.0
charging
charged
1
0.5
0.95
1
False
Show HUD on charge
0.0
charging
charged
1
0.3
0.95
1
False
Show HUD on charge
0.0
charging
charged
1
OM_REPLACE
CUST_WPN_UPGRADE_NEW_NAME_CHARGE_TIME
False
Clip Size
SMG-Gang
CUST_WPN_UPGRADE_NEW_DESC_CLIP_SIZE
010062507500875010000
40
50
60
70
80
OM_REPLACE
<_Editor>
Entries:Submachine Guns:SMG-Gang
CUST_WPN_UPGRADE_NEW_NAME_CLIP_SIZE
False
Clip Size
LuchadoreGrenadeLauncher
CUST_WPN_UPGRADE_NEW_DESC_CLIP_SIZE
0500062507500875010000
18
21
24
27
30
OM_REPLACE
<_Editor>
Entries:DLC:DLC 1:LuchadoreGrenadeLauncher
CUST_WPN_UPGRADE_NEW_NAME_CLIP_SIZE
False
dlc1
Clip Size
Rifle-Gang
CUST_WPN_UPGRADE_NEW_DESC_CLIP_SIZE
0500062507500875010000
36
42
48
54
60
OM_REPLACE
<_Editor>
Entries:Rifles:Rifle-Gang
CUST_WPN_UPGRADE_NEW_NAME_CLIP_SIZE
False
Clip Size
Special-SniperRifle
CUST_WPN_UPGRADE_NEW_DESC_CLIP_SIZE
070008750105001225014000
6
8
10
12
14
OM_REPLACE
<_Editor>
Entries:Special:Special-SniperRifle
CUST_WPN_UPGRADE_NEW_NAME_CLIP_SIZE
False
Clip Size
Pistol-Police
CUST_WPN_UPGRADE_NEW_DESC_CLIP_SIZE
010062507500875010000
15
18
21
24
27
OM_REPLACE
<_Editor>
Entries:Pistols:Police Pistol
CUST_WPN_UPGRADE_NEW_NAME_CLIP_SIZE
False
Clip Size
Pistol-Gang
CUST_WPN_UPGRADE_NEW_DESC_CLIP_SIZE
010062507500875010000
10
12
14
16
18
OM_REPLACE
<_Editor>
Entries:Pistols:Gang Pistol
CUST_WPN_UPGRADE_NEW_NAME_CLIP_SIZE
False
Clip Size
Shotgun-Gang
CUST_WPN_UPGRADE_NEW_DESC_CLIP_SIZE
010062507500875010000
7
8
9
10
12
OM_REPLACE
<_Editor>
Entries:Shotguns:Shotgun-Gang
CUST_WPN_UPGRADE_NEW_NAME_CLIP_SIZE
False
Clip Size
Rifle-NG
CUST_WPN_UPGRADE_NEW_DESC_CLIP_SIZE
0500062507500875010000
35
40
45
50
55
OM_REPLACE
<_Editor>
Entries:Rifles:Rifle-NG
CUST_WPN_UPGRADE_NEW_NAME_CLIP_SIZE
False
Clip Size
Shotgun-Police
CUST_WPN_UPGRADE_NEW_DESC_CLIP_SIZE
010062507500875010000
10
11
13
14
16
OM_REPLACE
<_Editor>
Entries:Shotguns:Shotgun-Police
CUST_WPN_UPGRADE_NEW_NAME_CLIP_SIZE
False
Clip Size
SMG-Storm
CUST_WPN_UPGRADE_NEW_DESC_CLIP_SIZE
010062507500875010000
44
56
68
80
92
OM_REPLACE
<_Editor>
Entries:Submachine Guns:SMG-Storm
CUST_WPN_UPGRADE_NEW_NAME_CLIP_SIZE
False
Damage
Shotgun-Police
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
010062507500875010000
156
39
192
48
228
57
264
66
300
75
OM_REPLACE
<_Editor>
Entries:Shotguns:Shotgun-Police
52
20
64
25
76
30
88
35
100
40
OM_REPLACE
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
Damage
Pistol-Police
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
010062507500875010000
123
62
139
70
155
78
171
86
187
94
OM_REPLACE
<_Editor>
Entries:Pistols:Police Pistol
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
Damage
SMG-Gang
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
010062507500875010000
83
39
102
48
121
57
140
66
160
75
OM_REPLACE
<_Editor>
Entries:Submachine Guns:SMG-Gang
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
Damage
Rifle-Commander
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
01000012500150001750020000
390
105
480
135
570
165
660
195
750
225
OM_REPLACE
<_Editor>
Entries:Rifles:Rifle-Commander
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
Damage
Special-Dubstep-2
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
01000012500150001750020000
196
98
272
136
348
174
424
212
500
250
OM_REPLACE
<_Editor>
Entries:DLC:DLC 3:Dubstep Remix
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
dlc3
Damage
Special-SniperRifle
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
070008750105001225014000
1300
650
1600
800
1900
950
2200
1100
2500
1253
OM_REPLACE
<_Editor>
Entries:Special:Special-SniperRifle
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
Damage
Rifle-Gang
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
0500062507500875010000
130
97
160
119
190
141
220
163
250
185
OM_REPLACE
<_Editor>
Entries:Rifles:Rifle-Gang
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
Damage
brute_minigun
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
0500062507500875010000
312
78
384
96
456
114
528
132
600
150
OM_REPLACE
<_Editor>
Entries:DLC:DLC 1:Brute_Minigun
65
30
80
37
95
44
110
51
125
58
OM_REPLACE
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
dlc1
Damage
baseball_bat
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
010062507500875010000
110
400
110
110
580
110
110
760
110
110
940
110
110
1120
110
OM_REPLACE
<_Editor>
Entries:Melee:Baseball Bat
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
Damage
Rifle-NG
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
0500062507500875010000
119
91
148
112
177
133
206
154
235
175
OM_REPLACE
<_Editor>
Entries:Rifles:Rifle-NG
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
Damage
Tentacle_Bat
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
070008750105001225014000
110
300.0
110
110
450.0
110
110
700.0
110
110
950.0
110
110
1200.0
110
OM_REPLACE
<_Editor>
Entries:Melee:Tentacle Bat
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
Damage
SMG-Storm
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
010062507500875010000
88
39
108
48
129
57
150
66
170
75
OM_REPLACE
<_Editor>
Entries:Submachine Guns:SMG-Storm
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
Damage
Special-Dubstep
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
070008750105001225014000
196
98
272
136
348
174
424
212
500
250
OM_REPLACE
<_Editor>
Entries:Special:Special-Dubstep
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
Damage
Xmas-Bounce
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
070008750105001225014000
390
195
480
240
570
285
660
330
750
375
OM_REPLACE
<_Editor>
Entries:DLC:DLC 2:XMAS-Bounce
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
dlc2
Damage
Pistol-Gang
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
010062507500875010000
230
115
260
130
290
145
320
160
350
175
OM_REPLACE
<_Editor>
Entries:Pistols:Gang Pistol
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
Damage
brute_flamethrower
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
0500062507500875010000
600
2300
750
2500
900
2700
1050
2900
1200
3000
OM_REPLACE
<_Editor>
Entries:DLC:DLC 1:Brute_Flamethrower
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
dlc1
Damage
Special-Bounce
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
070008750105001225014000
520
260
640
320
760
380
880
440
1000
500
OM_REPLACE
<_Editor>
Entries:Rifles:Rifle-Bounce
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
Damage
Shotgun-Gang
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
010062507500875010000
205
66
250
82
295
98
330
114
375
130
OM_REPLACE
<_Editor>
Entries:Shotguns:Shotgun-Gang
65
30
80
37
95
44
110
51
125
58
OM_REPLACE
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
Damage
Rifle-Laser
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
070008750105001225014000
104
56
128
67
152
78
176
99
200
110
OM_REPLACE
<_Editor>
Entries:Rifles:Rifle-Laser
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
Damage
Rifle-Thumpgun
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
070008750105001225014000
520
130
640
160
760
190
880
220
1000
250
OM_REPLACE
<_Editor>
Entries:Shotguns:Thumpgun
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
Damage
Pistol-Revolver
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
070008750105001225014000
350
154
400
174
450
194
500
214
550
234
OM_REPLACE
<_Editor>
Entries:Pistols:Alien Revolver
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
Damage
Murderbot_Mini-Unlockable
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
070008750105001225014000
250
250
300
300
350
350
400
400
500
500
OM_REPLACE
<_Editor>
Entries:Special:Special-MinigunArm
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
50
50
60
60
70
70
80
80
90
90
OM_REPLACE
Damage
Pistol-Laser
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
070008750105001225014000
83
72
102
88
121
104
140
121
160
138
OM_REPLACE
<_Editor>
Entries:Submachine Guns:Pistol-Laser
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
Damage
Rifle-GatV
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
0500062507500875010000
325
100
400
125
475
150
550
175
625
200
OM_REPLACE
<_Editor>
Entries:DLC:DLC 4:Rifle - GatV
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
dlc4
Explosive Power
Explosive-RocketLauncher
CUST_WPN_UPGRADE_NEW_DESC_EXPLOSIVE_DAMAGE
070008750105001225014000
<_Editor>
Entries:Explosive:Explosive-RocketLauncher
RPG_Upgrade1
RPG_Upgrade2
RPG_Upgrade3
RPG_Upgrade4
RPG_Upgrade5
OM_REPLACE
CUST_WPN_UPGRADE_NEW_NAME_EXPLOSIVE_DAMAGE
False
FlameRange
Rifle-Commander
CUST_WPN_UPGRADE_NEW_DESC_FLAME_RANGE
01000012500150001750020000
<_Editor>
Entries:Rifles:Rifle-Commander
CUST_WPN_UPGRADE_NEW_NAME_FLAME_RANGE
8.0
9.0
10.0
11.0
12.0
OM_REPLACE
False
Overheat
stun_gun
CUST_WPN_UPGRADE_NEW_DESC_OVERHEAT_LEVEL
0500062507500875010000
0
0.28
0.2
0.5
0.2
0.2
applies to primary
0
0.31
0.2
0.5
0.2
0.2
applies to primary
0.34
0.2
0.5
0.2
0.2
applies to primary
0.37
0.2
0.5
0.2
0.2
applies to primary
0
0.4
0.2
0.5
0.2
0.2
applies to primary
OM_REPLACE
<_Editor>
Entries:Melee:Stun Gun
CUST_WPN_UPGRADE_NEW_NAME_OVERHEAT_LEVEL
False
Overheat
Rifle-Thumpgun
CUST_WPN_UPGRADE_NEW_DESC_OVERHEAT_LEVEL
070008750105001225014000
0
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Entries:Shotguns:Thumpgun
CUST_WPN_UPGRADE_NEW_NAME_OVERHEAT_LEVEL
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OM_REPLACE
<_Editor>
Entries:Rifles:Rifle-Laser
CUST_WPN_UPGRADE_NEW_NAME_OVERHEAT_LEVEL
False
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OM_REPLACE
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Entries:Rifles:Rifle-Bounce
CUST_WPN_UPGRADE_NEW_NAME_OVERHEAT_LEVEL
False
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OM_REPLACE
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Entries:Pistols:Alien Revolver
CUST_WPN_UPGRADE_NEW_NAME_OVERHEAT_LEVEL
False
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play reload anim
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OM_REPLACE
<_Editor>
Entries:Submachine Guns:Pistol-Laser
CUST_WPN_UPGRADE_NEW_NAME_OVERHEAT_LEVEL
False
Projectile Speed
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070008750105001225014000
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40
64
3500
-4
0.0
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sticky
use bullet collision quality
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plunger
vfx_plunger_trail
0
0.0
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10
48
73
3500
-4
0.0
has light attached
sticky
use bullet collision quality
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plunger
vfx_plunger_trail
0
0.0
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10
56
82
3500
-4
0.0
has light attached
sticky
use bullet collision quality
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plunger
vfx_plunger_trail
0
0.0
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10
64
91
3500
-4
0.0
has light attached
sticky
use bullet collision quality
dont detonate from explosion
plunger
vfx_plunger_trail
0
0.0
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72
100
3500
-4
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OM_REPLACE
<_Editor>
Entries:DLC:DLC 3:Plunger Gun
CUST_WPN_UPGRADE_NEW_NAME_PROJECTILE_SPEED
False
dlc3
Projectile Speed
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070008750105001225014000
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10
48
VFX_AlienBounce_Trail
0
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0.0
1
0
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10
56
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0
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1
0
0.0
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10
64
VFX_AlienBounce_Trail
0
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0.0
1
0
0.0
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72
VFX_AlienBounce_Trail
0
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1
0
0.0
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80
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0
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OM_REPLACE
<_Editor>
Entries:Rifles:Rifle-Bounce
CUST_WPN_UPGRADE_NEW_NAME_PROJECTILE_SPEED
False
Projectile Speed
Rifle-Commander
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01000012500150001750020000
rpg_projectile
10
65
VFX_Wh_Rpg_Smoke
0
dont detonate from explosion
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rocket flight
use bullet collision quality
0.0
50
65
50
250
0.0
rpg_projectile
10
80
VFX_Wh_Rpg_Smoke
0
dont detonate from explosion
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rocket flight
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0.0
50
80
50
250
0.0
rpg_projectile
10
95
VFX_Wh_Rpg_Smoke
0
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rocket flight
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50
95
50
250
0.0
rpg_projectile
10
110
VFX_Wh_Rpg_Smoke
0
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rocket flight
use bullet collision quality
0.0
50
110
50
250
0.0
rpg_projectile
10
125
VFX_Wh_Rpg_Smoke
0
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OM_REPLACE
<_Editor>
Entries:Rifles:Rifle-Commander
CUST_WPN_UPGRADE_NEW_NAME_PROJECTILE_SPEED
False
Projectile Speed
Explosive-PlasmaCannon
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01000012500150001750020000
rpg_projectile
10
40
30
40
30
VFX_PlasmaRPG_Trail
0
has light attached
rocket flight
use bullet collision quality
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0
0.0
rpg_projectile
10
50
30
50
30
VFX_PlasmaRPG_Trail
0
has light attached
rocket flight
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0
0.0
rpg_projectile
10
60
30
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30
VFX_PlasmaRPG_Trail
0
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rocket flight
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0
0.0
rpg_projectile
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30
VFX_PlasmaRPG_Trail
0
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use bullet collision quality
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0
0.0
rpg_projectile
10
80
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30
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0
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OM_REPLACE
<_Editor>
Entries:Explosive:Explosive-PlasmaCannon
CUST_WPN_UPGRADE_NEW_NAME_PROJECTILE_SPEED
False
Projectile Speed
Xmas-Bounce
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070008750105001225014000
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30
120
VFX_RedRider_Trail
0
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1
0
0.0
233
Special-CyberProjectile
30
140
VFX_RedRider_Trail
0
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1
0
0.0
267
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30
160
VFX_RedRider_Trail
0
dont detonate from explosion
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0.0
1
0
0.0
300
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30
180
VFX_RedRider_Trail
0
dont detonate from explosion
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0.0
1
0
0.0
333
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200
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0
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367
OM_REPLACE
<_Editor>
Entries:DLC:DLC 2:XMAS-Bounce
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False
dlc2
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Shotgun-Gang
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010062507500875010000
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50
OM_REPLACE
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<_Editor>
Entries:Shotguns:Shotgun-Gang
CUST_WPN_UPGRADE_NEW_NAME_EFFECTIVE_RANGE
False
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Shotgun-Police
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010062507500875010000
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OM_REPLACE
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<_Editor>
Entries:Shotguns:Shotgun-Police
CUST_WPN_UPGRADE_NEW_NAME_EFFECTIVE_RANGE
False
Range
stun_gun
CUST_WPN_UPGRADE_NEW_DESC_EFFECTIVE_RANGE
CUST_WPN_UPGRADE_NEW_NAME_EFFECTIVE_RANGE
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OM_REPLACE
<_Editor>
Entries:Melee:Stun Gun
Range
Special-BlackHoleGun
CUST_WPN_UPGRADE_NEW_DESC_EFFECTIVE_RANGE
0350062507500875010000
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44
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OM_REPLACE
<_Editor>
Entries:Special:Special-BlackHoleGun
CUST_WPN_UPGRADE_NEW_NAME_EFFECTIVE_RANGE
False
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Special-SniperRifle
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OM_REPLACE
<_Editor>
Entries:Special:Special-SniperRifle
CUST_WPN_UPGRADE_NEW_NAME_RATE_OF_FIRE
False
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Rifle-Thumpgun
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070008750105001225014000
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OM_REPLACE
<_Editor>
Entries:Shotguns:Thumpgun
CUST_WPN_UPGRADE_NEW_NAME_RATE_OF_FIRE
False
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Shotgun-Gang
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OM_REPLACE
<_Editor>
Entries:Shotguns:Shotgun-Gang
CUST_WPN_UPGRADE_NEW_NAME_RATE_OF_FIRE
False
Rate of Fire
Pistol-Gang
CUST_WPN_UPGRADE_NEW_DESC_RATE_OF_FIRE
010062507500875010000
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756
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420
OM_REPLACE
<_Editor>
Entries:Pistols:Gang Pistol
CUST_WPN_UPGRADE_NEW_NAME_RATE_OF_FIRE
False
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Xmas-Bounce
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070008750105001225014000
<_Editor>
Entries:DLC:DLC 2:XMAS-Bounce
CUST_WPN_UPGRADE_NEW_NAME_RATE_OF_FIRE
False
dlc2
590
530
470
410
350
OM_REPLACE
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Rifle-NG
CUST_WPN_UPGRADE_NEW_DESC_RATE_OF_FIRE
0500062507500875010000
<_Editor>
Entries:Rifles:Rifle-NG
5
600
5
520
5
430
5
340
5
250
OM_REPLACE
CUST_WPN_UPGRADE_NEW_NAME_RATE_OF_FIRE
False
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Rifle-Laser
CUST_WPN_UPGRADE_NEW_DESC_RATE_OF_FIRE
070008750105001225014000
<_Editor>
Entries:Rifles:Rifle-Laser
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510
OM_REPLACE
3
233
3
200
3
167
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133
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100
OM_REPLACE
CUST_WPN_UPGRADE_NEW_NAME_RATE_OF_FIRE
False
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Pistol-Revolver
CUST_WPN_UPGRADE_NEW_DESC_RATE_OF_FIRE
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OM_REPLACE
<_Editor>
Entries:Pistols:Alien Revolver
CUST_WPN_UPGRADE_NEW_NAME_RATE_OF_FIRE
False
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Special-BlackHoleGun
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OM_REPLACE
<_Editor>
Entries:Special:Special-BlackHoleGun
CUST_WPN_UPGRADE_NEW_NAME_RATE_OF_FIRE
False
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Murderbot_Mine-Unlockable
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01000012500150001750020000
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167
OM_REPLACE
<_Editor>
Entries:Special:Special-MinethrowerArm
CUST_WPN_UPGRADE_NEW_NAME_RATE_OF_FIRE
False
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Special-Dubstep
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<_Editor>
Entries:Special:Special-Dubstep
1100
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OM_REPLACE
1100
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OM_REPLACE
CUST_WPN_UPGRADE_NEW_NAME_RECHARGE_RATE
False
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Special-InflatoRay
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<_Editor>
Entries:Special:Special-InflatoRay
650
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OM_REPLACE
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OM_REPLACE
False
CUST_WPN_UPGRADE_NEW_NAME_RECHARGE_RATE
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Temp-Locust
CUST_WPN_UPGRADE_NEW_DESC_RECHARGE_RATE
070008750105001225014000
<_Editor>
Entries:Pistols:Loud Locust
1.3
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OM_REPLACE
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OM_REPLACE
CUST_WPN_UPGRADE_NEW_NAME_RECHARGE_RATE
False
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Special-Bounce
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<_Editor>
Entries:Rifles:Rifle-Bounce
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OM_REPLACE
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CUST_WPN_UPGRADE_NEW_NAME_RECHARGE_RATE
False
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Murderbot_Mini-Unlockable
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<_Editor>
Entries:Special:Special-MinigunArm
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OM_REPLACE
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False
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Rifle-Disintegrator
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<_Editor>
Entries:Rifles:Rifle-Disintegrator
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OM_REPLACE
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CUST_WPN_UPGRADE_NEW_NAME_RECHARGE_RATE
False
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Special-Dubstep-2
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<_Editor>
Entries:DLC:DLC 3:Dubstep Remix
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OM_REPLACE
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OM_REPLACE
CUST_WPN_UPGRADE_NEW_NAME_RECHARGE_RATE
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Special-Abduction
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<_Editor>
Entries:Special:Special-Abduction
8
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OM_REPLACE
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OM_REPLACE
CUST_WPN_UPGRADE_NEW_NAME_RECHARGE_RATE
False
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Special-Polarizer
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0500062507500875010000
<_Editor>
Entries:DLC:DLC 6
650
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OM_REPLACE
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CUST_WPN_UPGRADE_NEW_NAME_RECHARGE_RATE
dlc6
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Murderbot_Mine-Unlockable
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<_Editor>
Entries:Special:Special-MinethrowerArm
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OM_REPLACE
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OM_REPLACE
CUST_WPN_UPGRADE_NEW_NAME_RECHARGE_RATE
False
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Rifle-Thumpgun
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0500062507500875010000
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<_Editor>
Entries:Shotguns:Thumpgun
CUST_WPN_UPGRADE_NEW_NAME_RECOIL
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Pistol-Police
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<_Editor>
Entries:Pistols:Police Pistol
CUST_WPN_UPGRADE_NEW_NAME_RECOIL
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Rifle-GatV
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OM_REPLACE
<_Editor>
Entries:DLC:DLC 4:Rifle - GatV
CUST_WPN_UPGRADE_NEW_NAME_RECOIL
False
dlc4
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bullet_hit
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OM_REPLACE
<_Editor>
Entries:Pistols:Alien Revolver
CUST_WPN_UPGRADE_NEW_NAME_RECOIL
False
Recoil
Pistol-Laser
CUST_WPN_UPGRADE_NEW_DESC_RECOIL
070008750105001225014000
weapon_fire_pistol
1.0
weapon_fire_pistol
1.0
bullet_hit
0.5
0.37
0.37
weapon_fire_pistol
1.0
weapon_fire_pistol
1.0
bullet_hit
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0.29
0.29
weapon_fire_pistol
1.0
weapon_fire_pistol
1.0
bullet_hit
0.5
0.21
0.21
weapon_fire_pistol
1.0
weapon_fire_pistol
1.0
bullet_hit
0.5
0.13
0.13
weapon_fire_pistol
1.0
weapon_fire_pistol
1.0
bullet_hit
0.5
0.05
0.05
OM_REPLACE
<_Editor>
Entries:Submachine Guns:Pistol-Laser
CUST_WPN_UPGRADE_NEW_NAME_RECOIL
False
Recoil
Pistol-Gang
CUST_WPN_UPGRADE_NEW_DESC_RECOIL
010062507500875010000
weapon_fire_pistol
1.0
weapon_fire_pistol
1.0
bullet_hit
0.5
2.0
1.2
weapon_fire_pistol
1.0
weapon_fire_pistol
1.0
bullet_hit
0.5
1.5
.9
weapon_fire_pistol
1.0
weapon_fire_pistol
1.0
bullet_hit
0.5
1
.6
weapon_fire_pistol
1.0
weapon_fire_pistol
1.0
bullet_hit
0.5
.5
.3
weapon_fire_pistol
1.0
weapon_fire_pistol
1.0
bullet_hit
0.5
.25
.15
OM_REPLACE
<_Editor>
Entries:Pistols:Gang Pistol
CUST_WPN_UPGRADE_NEW_NAME_RECOIL
False
Refire Rate
stun_gun
CUST_WPN_UPGRADE_NEW_DESC_RATE_OF_FIRE
CUST_WPN_UPGRADE_NEW_NAME_RATE_OF_FIRE
0500062507500875010000
False
850
700
550
400
250
OM_REPLACE
<_Editor>
Entries:Melee:Stun Gun
Reload Time
LuchadoreGrenadeLauncher
CUST_WPN_UPGRADE_NEW_DESC_RELOAD_SPEED
0500062507500875010000
<_Editor>
Entries:DLC:DLC 1:LuchadoreGrenadeLauncher
CUST_WPN_UPGRADE_NEW_NAME_RELOAD_SPEED
1.2
1.4
1.6
1.8
2.0
OM_REPLACE
False
dlc1
Reload Time
Rifle-NG
CUST_WPN_UPGRADE_NEW_DESC_RELOAD_SPEED
0500062507500875010000
<_Editor>
Entries:Rifles:Rifle-NG
CUST_WPN_UPGRADE_NEW_NAME_RELOAD_SPEED
1.2
1.4
1.6
1.8
2.0
OM_REPLACE
False
Reload Time
Shotgun-Police
CUST_WPN_UPGRADE_NEW_DESC_RELOAD_SPEED
010062507500875010000
<_Editor>
Entries:Shotguns:Shotgun-Police
CUST_WPN_UPGRADE_NEW_NAME_RELOAD_SPEED
1.2
1.4
1.6
1.8
2.0
OM_REPLACE
False
Reload Time
SMG-Gang
CUST_WPN_UPGRADE_NEW_DESC_RELOAD_SPEED
010062507500875010000
<_Editor>
Entries:Submachine Guns:SMG-Gang
CUST_WPN_UPGRADE_NEW_NAME_RELOAD_SPEED
1.2
1.4
1.6
1.8
2.0
OM_REPLACE
False
Reload Time
SMG-Storm
CUST_WPN_UPGRADE_NEW_DESC_RELOAD_SPEED
010062507500875010000
<_Editor>
Entries:Submachine Guns:SMG-Storm
CUST_WPN_UPGRADE_NEW_NAME_RELOAD_SPEED
1.2
1.4
1.6
1.8
2.0
OM_REPLACE
False
Reload Time
Explosive-RocketLauncher
CUST_WPN_UPGRADE_NEW_DESC_RELOAD_SPEED
070008750105001225014000
<_Editor>
Entries:Explosive:Explosive-RocketLauncher
CUST_WPN_UPGRADE_NEW_NAME_RELOAD_SPEED
1.2
1.4
1.6
1.8
2.0
OM_REPLACE
False
Reload Time
Rifle-Gang
CUST_WPN_UPGRADE_NEW_DESC_RELOAD_SPEED
0500062507500875010000
<_Editor>
Entries:Rifles:Rifle-Gang
CUST_WPN_UPGRADE_NEW_NAME_RELOAD_SPEED
1.2
1.4
1.6
1.8
2.0
OM_REPLACE
False
Reload Time
Pistol-Police
CUST_WPN_UPGRADE_NEW_DESC_RELOAD_SPEED
010062507500875010000
<_Editor>
Entries:Pistols:Police Pistol
CUST_WPN_UPGRADE_NEW_NAME_RELOAD_SPEED
1.2
1.4
1.6
1.8
2.0
OM_REPLACE
False
Reload Time - Fire Rate
Explosive-Plunger
CUST_WPN_UPGRADE_NEW_DESC_RELOAD_SPEED
0500062507500875010000
2000
1800
1600
1400
1200
OM_REPLACE
<_Editor>
Entries:DLC:DLC 3:Plunger Gun
CUST_WPN_UPGRADE_NEW_NAME_RELOAD_SPEED
False
dlc3
1.3
1.6
1.9
2.2
2.5
OM_REPLACE
Rocket Frequency
Rifle-Commander
CUST_WPN_UPGRADE_NEW_DESC_ROCKET_FREQUENCY
01000012500150001750020000
<_Editor>
Entries:Rifles:Rifle-Commander
CUST_WPN_UPGRADE_NEW_NAME_ROCKET_FREQUENCY
30
850
850
1. Random Range
30
700
700
1. Random Range
30
550
550
1. Random Range
30
400
400
1. Random Range
30
250
250
1. Random Range
OM_REPLACE
False
Scope Zoom
Special-SniperRifle
CUST_WPN_UPGRADE_NEW_DESC_SCOPE_POWER
070008750105001225014000
weapon_fire_sniper
1.0
weapon_fire_sniper
1.0
bullet_hit
0.5
0.37
0.37
2
18
4
non-progressive
weapon_fire_sniper
1.0
weapon_fire_sniper
1.0
bullet_hit
0.5
0.29
0.29
2
16
3.2
non-progressive
weapon_fire_sniper
1.0
weapon_fire_sniper
1.0
bullet_hit
0.5
0.21
0.21
2
14
2.6
non-progressive
weapon_fire_sniper
1.0
weapon_fire_sniper
1.0
bullet_hit
0.5
0.13
0.13
2
12
2.2
non-progressive
weapon_fire_sniper
1.0
weapon_fire_sniper
1.0
bullet_hit
0.5
0.05
0.05
2
10
2
non-progressive
OM_REPLACE
<_Editor>
Entries:Special:Special-SniperRifle
CUST_WPN_UPGRADE_NEW_NAME_SCOPE_POWER
False
Special-ExplodeBlast
Special-ExplodeBlast
dlc5
0
False
<_Editor>
Entries:DLC:DLC5
Ultimate - Armor Piercing Bullets
Pistol-Police
CUST_WPN_UPGRADE_ULT_DESC_ARMOR_PIERCING
CUST_WPN_UPGRADE_ULT_NAME_ARMOR_PIERCING
020000
True
ignored
allow offhand grenade
bullets damage tanks
do not hide when sprinting
dual wieldable
armor piercing override
OM_REPLACE
1.8
OM_REPLACE
<_Editor>
Entries:Pistols:Police Pistol
Ultimate - Backblast
Explosive-PlasmaCannon
CUST_WPN_UPGRADE_ULT_DESC_BACKBLAST
CUST_WPN_UPGRADE_ULT_NAME_BACKBLAST
050000
True
PlasmaCannon-Backblast
OM_REPLACE
<_Editor>
Entries:Explosive:Explosive-PlasmaCannon
Ultimate - Big Booms
Murderbot_Mine-Unlockable
050000
True
<_Editor>
Entries:Special:Special-MinethrowerArm
CUST_WPN_UPGRADE_ULT_DESC_XTRA_BIGBOOMS
CUST_WPN_UPGRADE_ULT_NAME_XTRA_BIGBOOMS
RPG-NPC
OM_REPLACE
Ultimate - Bonuses
Xmas-Bounce
DLC2_BOUNCE_UPGRADE_DESC
DLC2_BOUNCE_UPGRADE_NAME
020000
True
<_Editor>
Entries:DLC:DLC 2:XMAS-Bounce
dlc2
0.05
OM_REPLACE
0.25
OM_REPLACE
1.2
OM_REPLACE
Ultimate - Car Exploder
Special-TF2_Flamethrower
CUST_WPN_UPGRADE_ULT_DESC_CAR_DESTROYER
CUST_WPN_UPGRADE_ULT_NAME_CAR_DESTROYER
035000
True
<_Editor>
Entries:Special:Special-TF2Flamethrower
2.8
OM_REPLACE
Ultimate - Car Knockback
Tentacle_Bat
CUST_WPN_UPGRADE_ULT_DESC_VEHICLE_KNOCKBACK
CUST_WPN_UPGRADE_ULT_NAME_VEHICLE_KNOCKBACK
035000
80000
OM_REPLACE
80000
OM_REPLACE
<_Editor>
Entries:Melee:Tentacle Bat
True
Ultimate - Cooldown Kills
Pistol-Revolver
CUST_WPN_UPGRADE_ULT_DESC_REDUCE_HEAT_KILL
CUST_WPN_UPGRADE_ULT_NAME_REDUCE_HEAT_KILL
035000
True
0.3
OM_REPLACE
<_Editor>
Entries:Pistols:Alien Revolver
Ultimate - Double Health Pickups
Light_Sword
CUST_WPN_UPGRADE_ULT_DESC_DOUBLEHEALTH
CUST_WPN_UPGRADE_ULT_NAME_DOUBLEHEALTH
035000
2
OM_REPLACE
<_Editor>
Entries:Melee:Light Sword
True
Ultimate - Double Play
Special-Bounce
CUST_WPN_UPGRADE_ULT_DESC_BOUNCEBACK
CUST_WPN_UPGRADE_ULT_NAME_BOUNCEBACK
035000
True
burst
OM_REPLACE
48
OM_REPLACE
120
OM_REPLACE
2
550
OM_REPLACE
<_Editor>
Entries:Rifles:Rifle-Bounce
Ultimate - Electric Bullets
SMG-Storm
CUST_WPN_UPGRADE_ULT_DESC_STUN_BULLET
CUST_WPN_UPGRADE_ULT_NAME_STUN_BULLET
020000
ignored
allow offhand grenade
do not hide when sprinting
instant ragdoll
causes convulsions
dual wieldable
OM_REPLACE
<_Editor>
Entries:Submachine Guns:SMG-Storm
True
Ultimate - Explosive Ammo
Pistol-Gang
CUST_WPN_UPGRADE_ULT_DESC_XPLOSIVE_AMMO
CUST_WPN_UPGRADE_ULT_NAME_XPLOSIVE_AMMO
020000
ignored
allow offhand grenade
apply force to live ragdolls
constant vfx only at night
do not hide when sprinting
dual wieldable
OM_REPLACE
Ammo - Explosive
OM_REPLACE
<_Editor>
Entries:Pistols:Gang Pistol
True
Ultimate - Explosive Peds
Special-InflatoRay
CUST_WPN_UPGRADE_ULT_DESC_OVERINFLATION
CUST_WPN_UPGRADE_ULT_NAME_OVERINFLATION
020000
ignored
do not hide when sprinting
melee can dislodge movers
not allowed with human shield
use box shape for melee casts
always wear on back
looping muzzle flash
on trigger
unlockable
no bullet decal
inflatoray ultimate
OM_REPLACE
<_Editor>
Entries:Special:Special-InflatoRay
True
Ultimate - Explosive Peds
anal_probe
CUST_WPN_UPGRADE_ULT_DESC_XTRA_PEDSXPLODE
CUST_WPN_UPGRADE_ULT_NAME_XTRA_PEDSXPLODE
050000
ignored
allow offhand grenade
do not hide when sprinting
left hand
other hand ik during attack only
melee can dislodge movers
not allowed with human shield
use box shape for melee casts
anal probe ultimate
OM_REPLACE
<_Editor>
Entries:Melee:Anal Probe
True
Ultimate - Explosive Wubs
Special-Dubstep
CUST_WPN_UPGRADE_ULT_DESC_EXPLOSIVE_WUBS
CUST_WPN_UPGRADE_ULT_NAME_EXPLOSIVE_WUBS
050000
True
<_Editor>
Entries:Special:Special-Dubstep
Dubstep-Ultimate
OM_REPLACE
Ultimate - Explosive Wubs
Special-Dubstep-2
CUST_WPN_UPGRADE_ULT_DESC_EXPLOSIVE_WUBS
CUST_WPN_UPGRADE_ULT_NAME_EXPLOSIVE_WUBS
080000
True
<_Editor>
Entries:DLC:DLC 3:Dubstep Remix
Dubstep-Ultimate
OM_REPLACE
dlc3
Ultimate - Extra Respect
Rifle-Thumpgun
CUST_WPN_UPGRADE_ULT_DESC_XTRA_RESPECT
CUST_WPN_UPGRADE_ULT_NAME_XTRA_RESPECT
035000
True
<_Editor>
Entries:Shotguns:Thumpgun
2.0
OM_REPLACE
Ultimate - Full Auto
Shotgun-Police
CUST_WPN_UPGRADE_ULT_DESC_FULL_AUTO
CUST_WPN_UPGRADE_ULT_NAME_FULL_AUTO
020000
True
automatic
OM_REPLACE
350
1500
4500
1. Random Range
OM_REPLACE
<_Editor>
Entries:Shotguns:Shotgun-Police
Ultimate - Guided Rockets
Explosive-RocketLauncher
CUST_WPN_UPGRADE_ULT_DESC_GUIDED_ROCKETS
CUST_WPN_UPGRADE_ULT_NAME_GUIDED_ROCKETS
035000
rpg_projectile
10
60
60
60
60
Wep_RPG_Trail
0
has light attached
rocket flight
guided
use bullet collision quality
dont detonate from explosion
0.0
0
0.0
OM_REPLACE
<_Editor>
Entries:Explosive:Explosive-RocketLauncher
True
Ultimate - Heat Blast
brute_flamethrower
DLC1_WPN_UPGRADE_FLAMER_DESC
DLC1_WPN_UPGRADE_FLAMER_NAME
035000
True
<_Editor>
Entries:DLC:DLC 1:Brute_Flamethrower
dlc1
15
OM_REPLACE
Ultimate - Heat Scaling
Pistol-Laser
CUST_WPN_UPGRADE_ULT_DESC_DMG_SCALE_HEAT
CUST_WPN_UPGRADE_ULT_NAME_DMG_SCALE_HEAT
035000
True
1.6
OM_REPLACE
<_Editor>
Entries:Submachine Guns:Pistol-Laser
Ultimate - InstaGib
baseball_bat
CUST_WPN_UPGRADE_ULT_DESC_INSTAGIB
CUST_WPN_UPGRADE_ULT_NAME_INSTAGIB
010000
True
ignored
allow offhand grenade
do not hide when sprinting
dual wieldable
left hand
other hand ik during attack only
melee can dislodge movers
not allowed with human shield
use box shape for melee casts
gibs victims
OM_REPLACE
<_Editor>
Entries:Melee:Baseball Bat
Ultimate - Instant Explode
LuchadoreGrenadeLauncher
DLC1_WPN_UPGRADE_LUCHADORE_DESC
DLC1_WPN_UPGRADE_LUCHADORE_NAME
025000
True
<_Editor>
Entries:DLC:DLC 1:LuchadoreGrenadeLauncher
dlc1
Luchadore_GL_Projectile
1.0
20
3250
Luch_GrenadeBlink
0.65
0.5
0.2
0.9
use bullet collision quality
orient projectile to velocity
dont detonate from explosion
detonate on human collision
0.0
8
OM_REPLACE
Ultimate - Killing Gas
Explosive-Plunger
WPN_UPGRADE_PLUNGER_ULT_DESC
WPN_UPGRADE_PLUNGER_ULT_NAME
050000
True
ignored
do not hide when sprinting
explosions damage tanks
manually detonates
melee can dislodge movers
OM_REPLACE
<_Editor>
Entries:DLC:DLC 3:Plunger Gun
plunger-Upgraded
OM_REPLACE
dlc3
Ultimate - Kills Add Ammo
Rifle-NG
CUST_WPN_UPGRADE_ULT_DESC_AMMO_ADDBACK
CUST_WPN_UPGRADE_ULT_NAME_AMMO_ADDBACK
020000
True
5
OM_REPLACE
<_Editor>
Entries:Rifles:Rifle-NG
Ultimate - Lights on Fire
stun_gun
CUST_WPN_UPGRADE_ULT_DESC_XTRA_HIGHVOLTAGE
CUST_WPN_UPGRADE_ULT_NAME_XTRA_HIGHVOLTAGE
020000
True
ignored
allow offhand grenade
causes convulsions
do not hide when sprinting
infinite magazine capacity
instant ragdoll
unlimited ammo
incendiary shots
no bullet decal
dual wieldable
OM_REPLACE
<_Editor>
Entries:Melee:Stun Gun
Ultimate - Limitless Knives
Rifle-GatV
WPN_UPGRADE_KNIFEGUN_DESC
WPN_UPGRADE_KNIFEGUN_NAME
050000
True
<_Editor>
Entries:DLC:DLC 4:Rifle - GatV
dlc4
ignored
do not hide when sprinting
infinite magazine capacity
not allowed in vehicle
not allowed with human shield
on trigger
unlimited ammo
disallow crouching
knifegun
OM_REPLACE
Ultimate - Money Shot
Special-SniperRifle
CUST_WPN_UPGRADE_ULT_DESC_BONUS_CASH
CUST_WPN_UPGRADE_ULT_NAME_BONUS_CASH
035000
True
.15
OM_REPLACE
<_Editor>
Entries:Special:Special-SniperRifle
Ultimate - No Overheat
Murderbot_Mini-Unlockable
035000
True
<_Editor>
Entries:Special:Special-MinigunArm
CUST_WPN_UPGRADE_ULT_DESC_INSTACOOL
CUST_WPN_UPGRADE_ULT_NAME_INSTACOOL
0.0
0.0
0.0
0.5
0.0
0.0
applies to primary
OM_REPLACE
Ultimate - Penetrating Shots
Rifle-Disintegrator
CUST_WPN_UPGRADE_ULT_DESC_PENETRATING_SHOT
CUST_WPN_UPGRADE_ULT_NAME_PENETRATING_SHOT
035000
False
ignored
allow offhand grenade
bullets damage tanks
do not hide when sprinting
explosions damage tanks
infinite magazine capacity
on trigger
no bullet decal
use extra aim assist
bullets can hit multiple humans
OM_REPLACE
<_Editor>
Entries:Rifles:Rifle-Disintegrator
Ultimate - Reduced Damage
Rifle-Gang
CUST_WPN_UPGRADE_ULT_DESC_LESS_PLAYER_DMG
CUST_WPN_UPGRADE_ULT_NAME_LESS_PLAYER_DMG
020000
True
0.33
OM_REPLACE
<_Editor>
Entries:Rifles:Rifle-Gang
Ultimate - Super Knockback
Shotgun-Gang
CUST_WPN_UPGRADE_ULT_DESC_SUPER_KNOCKBACK
CUST_WPN_UPGRADE_ULT_NAME_SUPER_KNOCKBACK
020000
True
ignored
allow offhand grenade
apply force to live ragdolls
brass during reload only
do not hide when sprinting
use underslung fine aim
instant ragdoll
OM_REPLACE
5000.0
OM_REPLACE
1.0
30.0
15.0
0.5
0.1
0.1
0.0
20.0
OM_REPLACE
12000
OM_REPLACE
6000
OM_REPLACE
12000
OM_REPLACE
<_Editor>
Entries:Shotguns:Shotgun-Gang
Ultimate - Tank Buster
brute_minigun
DLC1_WPN_UPGRADE_MINIGUN_DESC
DLC1_WPN_UPGRADE_MINIGUN_NAME
020000
True
<_Editor>
Entries:DLC:DLC 1:Brute_Minigun
dlc1
ignored
bullets damage tanks
do not hide when sprinting
melee can dislodge movers
not allowed with human shield
on trigger
unlockable
use box shape for melee casts
disallow crouching
bullets can hit multiple humans
explosions damage tanks
infinite magazine capacity
OM_REPLACE
3.0
OM_REPLACE
Ultimate - Vampiric Ammo
Rifle-Laser
CUST_WPN_UPGRADE_ULT_DESC_VAMPIRE_AMMO
CUST_WPN_UPGRADE_ULT_NAME_VAMPIRE_AMMO
035000
True
0.06
OM_REPLACE
<_Editor>
Entries:Rifles:Rifle-Laser
Ultimate-Acid Bullets
SMG-Gang
CUST_WPN_UPGRADE_ULT_DESC_ACID_BULLET
CUST_WPN_UPGRADE_ULT_NAME_ACID_BULLET
020000
True
ignored
allow offhand grenade
do not hide when sprinting
dual wieldable
acid shots
OM_REPLACE
<_Editor>
Entries:Submachine Guns:SMG-Gang
Damage
Special-TF2_Flamethrower
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
070008750105001225014000
520
2200
640
2400
760
2600
880
2800
1000
3000
OM_REPLACE
<_Editor>
Entries:Special:Special-TF2Flamethrower
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
Chargeup Time
sp_turretball_w_char
CUST_WPN_UPGRADE_NEW_DESC_CHARGE_TIME
01000012500150001750020000
<_Editor>
Entries:weapon_radial:explosive
1.2
1
0.0
False
0.0
1.0
1
0.0
False
0.0
0.8
1
0.0
False
0.0
0.6
1
0.0
False
0.0
0.4
1
0.0
False
0.0
OM_REPLACE
600
0
0
4000
6000
2. Scale up in groups
600
0
0
4000
6000
2. Scale up in groups
600
0
0
4000
6000
2. Scale up in groups
600
0
0
4000
6000
2. Scale up in groups
600
0
0
4000
6000
2. Scale up in groups
OM_REPLACE
CUST_WPN_UPGRADE_NEW_NAME_CHARGE_TIME
False
Damage
sp_turretball_w_char
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
0600012000180002400030000
900
800
900
1700
1600
1700
2900
2800
2900
3700
3800
3700
4600
4700
4600
OM_REPLACE
<_Editor>
Entries:weapon_radial:explosive
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
Ultimate - Warden Hadouken
Special-IronSaint
CUST_EAM_UPGRADE_ULT_DESC_XTRA_WARDEN
CUST_EAM_UPGRADE_ULT_NAME_XTRA_WARDEN
075000
True
Special-CyberProjectile
100
VFX_W_Hadooken_Projectile
attach effect after ignition
has light attached
orient projectile to velocity
rocket flight
armor piercing override
seek to target pos
dont detonate from explosion
use bullet collision quality
10
0.0
100
0
-1
100
100
OM_REPLACE
CyberCannon_lvl1
OM_REPLACE
2
0.0
False
charged
Show HUD on charge
0.0
0.25
OM_REPLACE
<_Editor>
Entries:Special
Explosive Power
Satchel
CUST_WPN_UPGRADE_NEW_DESC_EXPLOSIVE_DAMAGE
01500030000450006000075000
<_Editor>
Entries:Explosive
CyberCannon_lvl2
CyberCannon_lvl3
electric_grenade_2
electric_grenade_M1
MP Satchel
OM_REPLACE
CUST_WPN_UPGRADE_NEW_NAME_EXPLOSIVE_DAMAGE
False
Explosive Power
EAM-ElectroBlast
CUST_WPN_UPGRADE_NEW_DESC_EXPLOSIVE_DAMAGE
CUST_WPN_UPGRADE_NEW_NAME_EXPLOSIVE_DAMAGE
050000
False
electric_grenade_2
OM_REPLACE
<_Editor>
Entries:Melee
Damage
EAM-Knife
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
010062507500875010000
400
400
400
650
650
650
750
750
750
950
950
950
1200
1200
1200
OM_REPLACE
<_Editor>
Entries:weapon_radial:melee
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
Damage
EAM-SilencedPistol
CUST_WPN_UPGRADE_NEW_DESC_DAMAGE
010062507500875010000
170
80
180
85
190
90
200
100
240
120
OM_REPLACE
<_Editor>
Entries:Pistols
CUST_WPN_UPGRADE_NEW_NAME_DAMAGE
False
Clip Size
EAM-SilencedPistol
CUST_WPN_UPGRADE_NEW_DESC_CLIP_SIZE
010062507500875010000
14
16
18
20
22
OM_REPLACE
<_Editor>
Entries:Pistols
CUST_WPN_UPGRADE_NEW_NAME_CLIP_SIZE
False
Ultimate - Armor Piercing Bullets
EAM-SilencedPistol
CUST_WPN_UPGRADE_ULT_DESC_ARMOR_PIERCING
CUST_WPN_UPGRADE_ULT_NAME_ARMOR_PIERCING
014000
True
ignored
allow offhand grenade
bullets damage tanks
do not hide when sprinting
dual wieldable
armor piercing override
OM_REPLACE
1.8
OM_REPLACE
<_Editor>
Entries:Pistols
Overheat
EAM-GlitchGun
CUST_WPN_UPGRADE_NEW_DESC_OVERHEAT_LEVEL
070008750105001225014000
0
0.115
0.3
0.5
0.115
0.2
applies to primary
0
0.13
0.3
0.5
0.19
0.2
applies to primary
0
0.145
0.3
0.5
0.145
0.2
applies to primary
0
0.16
0.3
0.5
0.16
0.2
applies to primary
0
0.175
0.3
0.5
0.175
0.2
applies to primary
OM_REPLACE
<_Editor>
Entries:Rifles
CUST_WPN_UPGRADE_NEW_NAME_OVERHEAT_LEVEL
False
Ultimate - Piercing Ammo
EAM-Togo13
CUST_EAM_UPGRADE_ULT_DESC_XTRA_PIERCESHOT
CUST_EAM_UPGRADE_ULT_NAME_XTRA_PIERCESHOT
050000
True
ignored
allow offhand grenade
bullets damage tanks
armor piercing override
do not hide when sprinting
can zoom
zoom allows fine aim
bullets can hit multiple humans
OM_REPLACE
<_Editor>
Entries:Rifles
Reload Time
EAM-PresentLauncher
CUST_WPN_UPGRADE_NEW_DESC_RELOAD_SPEED
070008750105001225014000
<_Editor>
Entries:Explosive
CUST_WPN_UPGRADE_NEW_NAME_RELOAD_SPEED
1.2
1.4
1.6
1.8
2.0
OM_REPLACE
False
Explosive Power
EAM-PresentLauncher
CUST_WPN_UPGRADE_NEW_DESC_EXPLOSIVE_DAMAGE
030000
<_Editor>
Entries:Explosive
Predator_Guided
OM_REPLACE
CUST_WPN_UPGRADE_NEW_NAME_EXPLOSIVE_DAMAGE
False
Chargeup Time
EAM-RCPossessor
CUST_WPN_UPGRADE_NEW_DESC_CHARGE_TIME
01000012500150001750020000
<_Editor>
Entries:weapon_radial:special
2.5
1.0
False
charged
Show HUD on charge
0.0
0.05
2.0
1.0
False
charged
Show HUD on charge
0.0
0.05
1.5
1.0
False
charged
Show HUD on charge
0.0
0.05
1.0
1.0
False
charged
Show HUD on charge
0.0
0.05
0.5
1.0
False
charged
Show HUD on charge
0.0
0.05
OM_REPLACE
CUST_WPN_UPGRADE_NEW_NAME_CHARGE_TIME
False
Overheat
EAM-RCPossessor
CUST_WPN_UPGRADE_NEW_DESC_OVERHEAT_LEVEL
05000600080001000012000
0
0.0
0.0
0.04
0.04
applies to primary
0.0
0.0
0.06
0.06
applies to primary
0
0.0
0.0
0.08
0.08
applies to primary
0
0.0
0.0
0.10
0.10
applies to primary
0.0
0.0
0.0
0.0
0.0
applies to primary
OM_REPLACE
<_Editor>
Entries:Special
CUST_WPN_UPGRADE_NEW_NAME_OVERHEAT_LEVEL
False
Ultimate - Command Tanks
EAM-RCPossessor
CUST_EAM_UPGRADE_ULT_DESC_XTRA_TANKCOMMAND
CUST_EAM_UPGRADE_ULT_NAME_XTRA_TANKCOMMAND
050000
True
RCGun_Projectile
30
0
3
0.85
.5
sticky
vehicle rc
teleport to target
play attach sound on vehicles only
rc self destruct
rc military allowed
detonate on human collision
0.0
VEH_AirCraft_REd
OM_REPLACE
<_Editor>
Entries:Special
Weapon_Upgrade
TableDescription
Weapon Upgrade
Name
String
Unique name for this weapon.
knife
W_Info
Reference
Weapon Info
weapons.xtbl
Weapon.Name
False
upgrade_description
Reference
Upgrade Description
false
localized_exports\WeaponUpgradeDescriptions.xtbl
WeaponUpgradeDescriptions_Identifier.Name
False
upgrade_display_name
Reference
Upgrade Display Names
false
localized_exports\WeaponUpgradeDescriptions.xtbl
WeaponUpgradeDescriptions_Identifier.Name
False
Framework
Reference
false
dlc_frameworks.xtbl
BundleInfo.Flag_String
False
Upgrade_Prices
Grid
Upgrade Prices
0
Price
Int
0
8
Display_Name_Override
Reference
Display Name Override
false
localized_exports\HUD.xtbl
HUD_Identifier.Name
False
Description_Override
Reference
Description Override
false
localized_exports\HUD.xtbl
HUD_Identifier.Name
False
Ultimate
Selection
Ultimate Upgrade
Identifies the upgrade track as an ultimate upgrade for the weapon
False
True
False
Bitmap_Override
Reference
Bitmap Override
false
bitmap_sheets\ui_bms_00.xtbl
BitmapSheets.Images.Properties.Name
False
Object_Item_Override
Reference
Object Item Override
false
items_3d.xtbl
Item.Name
False
Ammo
Element
false
Grid
Grid
Values
Value
Reference
ammo.xtbl
Ammo.Name
False
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVAL
OM_REPLACE
Alt_Ammo
Element
Alt Ammo
false
Grid
Grid
Values
Value
Reference
ammo.xtbl
Ammo.Name
False
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVAL
OM_REPLACE
Flags
Element
If you choose to override any of the flags, remember that they are all overridden. If there is any behavior from the base weapon you wish to keep, the relevant flags need to be set if the flags are overridden.
false
Grid
Grid
Values
Value
Element
ignore
String
ignored
Flags
Flags
allow offhand grenade
alt unlimited ammo
always play melee vfx
always wear on back
apply force to live ragdolls
attaches
brass during reload only
bullets damage tanks
can zoom
causes convulsions
constant vfx on combat ready only
constant vfx only at night
cutscene only
disallow forward throw in vehicle
disallowed in demos
do not hide when sprinting
dual wieldable
explosions damage tanks
has alt fire
heavy weapon move speed
infinite magazine capacity
instant ragdoll
left hand
other hand ik during attack only
lethal melee
looping muzzle flash
manually detonates
melee can dislodge movers
melee continue on world collide
no combat ready
no vehicle combat ready
not allowed in vehicle
not allowed with human shield
on selection
on trigger
one shot shatter
revives humans
secondary trigger fires grenades
unlimited ammo
unlockable
use block flinch anims
use modified bullet direction
secondary weapon
use box shape for melee casts
disallow jumping
disallow crouching
use underslung fine aim
disallow reload
incendiary shots
armor piercing override
zoom allows fine aim
no bullet decal
use extra aim assist
bullets can hit multiple humans
acid shots
anal probe ultimate
gibs victims
inflatoray ultimate
scale damage up by dist
knifegun
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
Strafe_Angles
Element
Strafe Angles
false
Grid
Grid
Values
Value
Reference
strafe_angles.xtbl
Strafe_Angles.Name
False
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
Muzzle_Effect
Element
Muzzle Effect
The muzzle effect for this weapon.
false
Grid
Grid
Values
Value
Reference
effects.xtbl
Effect.Name
False
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVAL
OM_REPLACE
Alt_Muzzle_Effect
Element
Alt Muzzle Effect
The muzzle effect for alternate fire for this weapon.
false
Grid
Grid
Values
Value
Reference
effects.xtbl
Effect.Name
False
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVAL
OM_REPLACE
Melee_Effect
Element
Melee Effect
Effect played when weapon makes melee contact.
false
Grid
Grid
Values
Value
Reference
effects.xtbl
Effect.Name
False
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVAL
OM_REPLACE
Trigger_Type
Element
Trigger Type
See the trigger type enumeration for specifics...
"single" (button press required for each shot)
"burst" (hold button down for multiple shots)
"rapid" (which is the same as burst but the audio is treated as a 'single' shot)
"continuous" (which is the same as rapid but the audio is treated as a looping).
false
Grid
Grid
Values
Value
Selection
single
burst
charge release
automatic
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
Alt_Trigger_Type
Element
Alt Trigger Type
See trigger type for explanation.
false
Grid
Grid
Values
Value
Selection
single
single
burst
rapid
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
Magazine_Size
Element
Magazine Size
Number of rounds in a single magazine (ignored for "thrown" and "melee" weapons).
false
Grid
Grid
Values
Value
Int
0
8
Override
Selection
Override Method
OM_REPLACE
OM_ADDITIVE
OM_MULTIPLICATIVE
OM_REPLACE
Ammo_per_Shot
Element
Ammo per Shot
Units of ammo consumed per shot. If the weapon is continuous-fire (refire delay of 0 ms), this is how much ammo is consumed per second.
false
Grid
Grid
Values
Value
Float
1
8
Override
Selection
Override Method
OM_REPLACE
OM_ADDITIVE
OM_MULTIPLICATIVE
OM_REPLACE
Ammo_Regeneration
Element
How quickly the ammunition regenerates in rounds per second. Set to 0.0 to not regenerate
false
Grid
Grid
Values
Value
Float
0.0
8
Override
Selection
Override Method
OM_REPLACE
OM_ADDITIVE
OM_MULTIPLICATIVE
OM_REPLACE
Ammo_Regeneration_Depleted
Element
Weapon can't be used until ammo is completely regenerated at that point
false
Grid
Grid
Values
Value
Float
0.0
8
Override
Selection
Override Method
OM_REPLACE
OM_ADDITIVE
OM_MULTIPLICATIVE
OM_REPLACE
Range_Max
Element
Max. Range
Maximum range of weapon (in meters, ignored for "thrown" weapons)
false
Grid
Grid
Values
Value
Float
0.0
8
Override
Selection
Override Method
OM_REPLACE
OM_ADDITIVE
OM_MULTIPLICATIVE
OM_REPLACE
AI_Range_Max
Element
AI Max. Range
Max range of a weapon from an AI point of view. The AI will only use weapon if target is within this range.
false
Grid
Grid
Values
Value
Float
0.0
8
Override
Selection
Override Method
OM_REPLACE
OM_ADDITIVE
OM_MULTIPLICATIVE
OM_REPLACE
Sound_Radius
Element
AI Sound Radius
Radius of attack sound (in meters).
false
Grid
Grid
Values
Value
Float
0.0
8
Override
Selection
Override Method
OM_REPLACE
OM_ADDITIVE
OM_MULTIPLICATIVE
OM_REMOVAL
OM_REPLACE
NPC_Aim_Drift
Element
NPC Aim Drift Profile
false
Grid
Grid
Values
Value
Reference
aim_drift.xtbl
Profile.Name
False
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVAL
OM_REPLACE
Time_Management
Element
Time Management
false
Grid
Grid
Values
Value
Element
Refire_Delay
Int
Refire Delay
Delay between shots (in milliseconds, ignored for "thrown" and "melee" weapons).
0
0
Dual_Wield_Refire_Delay
Int
Dual Wield Refire Delay
false
0
npc_refire_delay
Element
NPC refire delay:
Specifies a min/max refire delay for NPCs only
false
min
Int
Min
0
max
Int
Max
0
npc_refire_type
Selection
Refire Type
1. Random Range
1. Random Range
2. Scale up in groups
Pre_Detonate_Delay
Int
Pre Detonate Delay
Delay (in milliseconds) between when the player starts throwing a projectile and when they are allowed to manually detonate it.
false
0
Post_Detonate_Delay
Int
Post Detonate Delay
Delay (in milliseconds) between when the player manually detonates a projectile weapon and when they're allowed to throw another one of the same type.
false
0
Firecone_ramp_in_time
Float
Firecone ramp in time
false
0.0
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
Alt_Time_Management
Element
Alt Time Management
false
Grid
Grid
Values
Value
Element
Refire_Delay
Int
Refire Delay
Delay between shots (in milliseconds, ignored for "thrown" and "melee" weapons).
0
0
npc_refire_delay
Element
NPC refire delay:
Specifies a min/max refire delay for NPCs only
false
min
Int
Min
0
max
Int
Max
0
Pre_Detonate_Delay
Int
Pre Detonate Delay
Delay (in milliseconds) between when the player starts throwing a projectile and when they are allowed to manually detonate it.
false
0
Post_Detonate_Delay
Int
Post Detonate Delay
Delay (in milliseconds) between when the player manually detonates a projectile weapon and when they're allowed to throw another one of the same type.
false
0
Firecone_ramp_in_time
Float
Firecone ramp in time
false
0.0
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVAL
OM_REPLACE
Damage_Max
Element
Max. Damage Per Shot
The maximum damage that this weapon can do per shot in different situations. Weapons can have more than one shot per round (see Shots Per Round).
false
Grid
Grid
Values
Value
Element
NPC_Damage
Float
To NPC
The maximum damage that this weapon can do to an NPC.
0.0
Player_Damage
Float
To Player
The maximum damage that this weapon can do to the player.
0.0
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
Damage_Min
Element
Min. Damage Per Shot
The minimum damage that this weapon can do per shot in different situations. Weapons can have more than one shot per round (see Shots Per Round).
false
Grid
Grid
Values
Value
Element
NPC_Damage
Float
To NPC
The minimum damage that this weapon can do to an NPC.
0.0
Player_Damage
Float
To Player
The minimum damage that this weapon can do to the player.
0.0
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVAL
OM_REPLACE
Melee_Attack_Info
Element
Melee Attack Info
Set of melee attacks that will be used when this weapon is equipped. (References weapon_melee_attacks.xtbl)
false
Grid
Grid
Values
Value
Reference
weapon_melee_attacks.xtbl
Melee_Attack_Set.Name
False
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVAL
OM_REPLACE
Melee_Damage_Overrides
Element
Override Melee Damage Dealt By
Overrides melee.xtbl damage entries
false
Grid
Grid
Values
Value
Element
NPC
Float
0.0
Player
Float
0.0
Online
Float
0.0
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVAL
OM_REPLACE
Explosion
Element
The explosion associated with this weapon.
false
Grid
Grid
Values
Value
Reference
explosions.xtbl
Explosion.Name
False
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVAL
OM_REPLACE
Alt_Explosion
Element
The alt explosion associated with this weapon.
false
Grid
Grid
Values
Value
Reference
explosions.xtbl
Explosion.Name
False
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVAL
OM_REPLACE
Underwater_Explosion
Element
The underwater explosion associated with this weapon.
false
Grid
Grid
Values
Value
Reference
explosions.xtbl
Explosion.Name
False
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVAL
OM_REPLACE
Fire_Damage_Per_Second
Element
Fire Damage Per Second
Amount of fire damage a human will take per second from an explosion caused by this weapon.
false
Grid
Grid
Values
Value
Float
0.0
8
Override
Selection
Override Method
OM_REPLACE
OM_ADDITIVE
OM_MULTIPLICATIVE
OM_REMOVAL
OM_REPLACE
Damage_Max_Dist
Element
Damage Max. Distance
Distance (in meters) at or below which weapon does maximum damage (defaults to zero)
- for "bullet" type weapons, the distance is measured from the gun to the target.
- for "projectile" and "thrown" type weapons, the distance is measured from the projectile to the target.
false
Grid
Grid
Values
Value
Float
0.0
8
Override
Selection
Override Method
OM_REPLACE
OM_ADDITIVE
OM_MULTIPLICATIVE
OM_REMOVAL
OM_REPLACE
Damage_Min_Dist
Element
Damage Min. Distance
Distance (in meters) at or above which weapon does minimum damage (defaults to max range)
- for "bullet" type weapons, the distance is measured from the gun to the target.
- for "projectile" and "thrown" type weapons, the distance is measured from the projectile to the target.
false
Grid
Grid
Values
Value
Float
0.0
8
Override
Selection
Override Method
OM_REPLACE
OM_ADDITIVE
OM_MULTIPLICATIVE
OM_REMOVAL
OM_REPLACE
Flat_Spread_Metrics
Element
Flat Spread Metrics
For weapons that have a flat spread, this determines how the spread is formed.
false
Grid
Grid
Values
Value
Element
Flat_Spread_Width_Angle
Float
Flat Spread Width Angle
Width of the firing spread, in degrees. (The long axis of the plane created by the spread.)
0.0
0
90
Flat_Spread_Height_Angle
Float
Flat Spread Height Angle
Height of the firing spread, in degrees. (The short axis of the plane created by the spread.)
0.0
0
90
Flat_Spread_Rotation
Float
Flat Spread Rotation
When 0, the spread is horizontally flat. The axes will be rotated by this value so that if this value is 90 (or -90), the spread will be vertically flat.
0.0
-90
90
Flat_Spread_Rotation_Per_Shot
Float
Flat Spread Rotation Per Shot
How much the flat spread rotates on each shot.
0.0
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVAL
OM_REPLACE
Fire_Cone_Angle
Element
Fire Cone Angle
(THIS IS GOING TO BE DEPRECATED, PLEASE
USE THE FIRE CONE METRICS, BELOW)
Angle of cone extending from the barrel in which targets take damage (defaults to zero).
false
Grid
Grid
Values
Value
Float
0.0
8
Override
Selection
Override Method
OM_REPLACE
OM_ADDITIVE
OM_MULTIPLICATIVE
OM_REMOVAL
OM_REPLACE
Fire_Cone_Length
Element
Fire Cone Length
false
Grid
Grid
Values
Value
Float
0.0
8
Override
Selection
Override Method
OM_REPLACE
OM_ADDITIVE
OM_MULTIPLICATIVE
OM_REMOVAL
OM_REPLACE
Fire_Cone_Metrics
Element
Fire Cone Metrics
Metrics to define the fire cone of weapons that fire multiple
shots per round or otherwise damage objects within a cone
rather than just along a ray.
false
Grid
Grid
Values
Value
Element
Metric_Type
ComboElement
Metric Type
Type of fire cone metrics specified.
Angle
Element
false
Angle
Float
Angle (degrees) of cone extending from the barrel in
which targets take damage (defaults to zero).
0.0
Min_Max
Element
Min-Max
false
Near_Radius
Float
Near Radius
Radius (meters) of the cone at the barrel of the gun.
0.0
Far_Radius
Float
Far Radius
Radius (meters) of the fire cone at the maximum distance
of the weapon.
0.0
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVAL
OM_REPLACE
Fire_Cone_Impact_Effect
Element
Fire Cone Impact Effect
false
Grid
Grid
Values
Value
Reference
effects.xtbl
Effect.Name
False
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVAL
OM_REPLACE
Shots_Per_Round
Element
Shots Per Round
Number of shots emitted per round (defaults to one).
false
Grid
Grid
Values
Value
Int
1
8
Override
Selection
Override Method
OM_REPLACE
OM_ADDITIVE
OM_MULTIPLICATIVE
OM_REMOVAL
OM_REPLACE
PlayerWeaponSpread
Element
Player Weapon Spread
Weapon spread values
false
Grid
Grid
Values
Value
Element
SpreadMinMax
Element
Spread Min/Max
Minimum and maximum spread values for the weapon
false
Player_Spread_Max
Float
Max. Spread
Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0.0
Player_Spread_Min
Float
Min. Spread
Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0.0
SpreadMovementMultipliers
Element
Spread Movement Multipliers
Spread min/max multipliers due to movement
false
Movement_Multiplier_Crouch
Float
Crouch
Spread min/max multiplier when crouched (includes stationary crouch and crouch walk)
false
1.0
Movement_Multiplier_Walk
Float
Walk
Spread min/max multiplier when walking
false
1.0
Movement_Multiplier_Run
Float
Run
Spread min/max multiplier when running
false
1.0
Movement_Multiplier_Sprint
Float
Sprint
Spread min/max multiplier when sprinting
false
1.0
Movement_Multiplier_Vehicle
Float
Vehicle
Spread min/max multiplier when in a vehicle
1.0
Movement_Multiplier_Fine_Aim
String
Fine Aim
Spread min/max multiplier when in fine-aim
false
1.0
SpreadDynamics
Element
Spread Dynamics
Values affecting how quickly weapon spread increases and decreases
false
Player_To_Spread_Max
Int
To Max. Spread
Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0
Player_To_Spread_Min
Int
To Min. Spread
Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0
SpreadDynamicMultipliers
Element
Spread Dynamic Multipliers
Spread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery)
false
Movement_Multiplier_Crouch
Float
Crouch
Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk)
false
1.0
Movement_Multiplier_Walk
Float
Walk
Spread dynamic multiplier when walking
false
1.0
Movement_Multiplier_Run
Float
Run
Spread dynamic multiplier when running
false
1.0
Movement_Multiplier_Sprint
Float
Sprint
Spread dynamic multiplier when sprinting
false
1.0
Movement_Multiplier_Vehicle
Float
Vehicle
Spread dynamic multiplier when in a vehicle
false
1.0
Movement_Multiplier_Fine_Aim
String
Fine Aim
Spread dynamic multiplier when in fine-aim
false
1.0
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVAL
OM_REPLACE
PlayerAltWeaponSpread
Element
Player Alt Weapon Spread
Weapon spread values
false
Grid
Grid
Values
Value
Element
SpreadMinMax
Element
Spread Min/Max
Minimum and maximum spread values for the weapon
false
Player_Spread_Max
Float
Max. Spread
Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0.0
Player_Spread_Min
Float
Min. Spread
Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0.0
SpreadMovementMultipliers
Element
Spread Movement Multipliers
Spread min/max multipliers due to movement
false
Movement_Multiplier_Crouch
Float
Crouch
Spread min/max multiplier when crouched (includes stationary crouch and crouch walk)
false
1.0
Movement_Multiplier_Walk
Float
Walk
Spread min/max multiplier when walking
false
1.0
Movement_Multiplier_Run
Float
Run
Spread min/max multiplier when running
false
1.0
Movement_Multiplier_Sprint
Float
Sprint
Spread min/max multiplier when sprinting
false
1.0
Movement_Multiplier_Vehicle
Float
Vehicle
Spread min/max multiplier when in a vehicle
1.0
Movement_Multiplier_Fine_Aim
String
Fine Aim
Spread min/max multiplier when in fine-aim
false
1.0
SpreadDynamics
Element
Spread Dynamics
Values affecting how quickly weapon spread increases and decreases
false
Player_To_Spread_Max
Int
To Max. Spread
Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0
Player_To_Spread_Min
Int
To Min. Spread
Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0
SpreadDynamicMultipliers
Element
Spread Dynamic Multipliers
Spread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery)
false
Movement_Multiplier_Crouch
Float
Crouch
Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk)
false
1.0
Movement_Multiplier_Walk
Float
Walk
Spread dynamic multiplier when walking
false
1.0
Movement_Multiplier_Run
Float
Run
Spread dynamic multiplier when running
false
1.0
Movement_Multiplier_Sprint
Float
Sprint
Spread dynamic multiplier when sprinting
false
1.0
Movement_Multiplier_Vehicle
Float
Vehicle
Spread dynamic multiplier when in a vehicle
false
1.0
Movement_Multiplier_Fine_Aim
String
Fine Aim
Spread dynamic multiplier when in fine-aim
false
1.0
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVAL
OM_REPLACE
NPCWeaponSpread
Element
NPC Weapon Spread
Weapon spread values
false
Grid
Grid
Values
Value
Element
SpreadMinMax
Element
Spread Min/Max
Minimum and maximum spread values for the weapon
false
NPC_Spread_Max
Float
Max. Spread
Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0.0
NPC_Spread_Min
Float
Min. Spread
Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0.0
SpreadMovementMultipliers
Element
Spread Movement Multipliers
Spread min/max multipliers due to movement
false
Movement_Multiplier_Crouch
Float
Crouch
Spread min/max multiplier when crouched (includes stationary crouch and crouch walk)
false
1.0
Movement_Multiplier_Walk
Float
Walk
Spread min/max multiplier when walking
false
1.0
Movement_Multiplier_Run
Float
Run
Spread min/max multiplier when running
false
1.0
Movement_Multiplier_Sprint
Float
Sprint
Spread min/max multiplier when sprinting
false
1.0
Movement_Multiplier_Vehicle
Float
Vehicle
Spread min/max multiplier when in a vehicle
false
1.0
SpreadTargetMovementMultipliers
Element
Spread Target Movement Multipliers
Spread min/max multipliers due to target movement
false
Target_Movement_Multiplier_Walk
Float
Walk
Spread min/max multiplier when the target is walking
false
1.0
Target_Movement_Multiplier_Run
Float
Run
Spread min/max multiplier when the target is running
false
1.0
Target_Movement_Multiplier_Sprint
Float
Sprint
Spread min/max multiplier when the target is sprinting
false
1.0
Target_Movement_Multiplier_Vehicle
Float
Vehicle
Spread min/max multiplier when the target is in a vehicle
false
1.0
SpreadDynamics
Element
Spread Dynamics
Values affecting how quickly weapon spread increases and decreases
false
NPC_To_Spread_Max
Int
To Max. Spread
Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0
NPC_To_Spread_Min
Int
To Min. Spread
Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).
false
0
SpreadDynamicMultipliers
Element
Spread Dynamic Multipliers
Spread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery)
false
Movement_Multiplier_Crouch
Float
Crouch
Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk)
false
1.0
Movement_Multiplier_Walk
Float
Walk
Spread dynamic multiplier when walking
false
1.0
Movement_Multiplier_Run
Float
Run
Spread dynamic multiplier when running
false
1.0
Movement_Multiplier_Sprint
Float
Sprint
Spread dynamic multiplier when sprinting
false
1.0
Movement_Multiplier_Vehicle
Float
Vehicle
Spread dynamic multiplier when in a vehicle
false
1.0
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVAL
OM_REPLACE
Ragdoll_Force_Shoot
Element
Ragdoll Force (Shoot)
How much force to apply to a ragdoll when SHOT by this weapon. 0 is none.
false
Grid
Grid
Values
Value
Float
0.0
8
Override
Selection
Override Method
OM_REPLACE
OM_ADDITIVE
OM_MULTIPLICATIVE
OM_REMOVAL
OM_REPLACE
Ragdoll_Info
Element
Ragdoll Info
false
Grid
Grid
Values
Value
Element
Chance
Float
1.0
0
1
Death_Velocity_Horizontal
Float
Death Velocity Horizontal
0.0
Death_Velocity_Vertical
Float
Death Velocity Vertical
0.0
Death_Point_Velocity
Float
Death Point Velocity
0.0
Death_Angular_Velocity_Vertical
Float
Death Angular Velocity Vertical
0.0
Death_Angular_Velocity_Horizontal
Float
Death Angular Velocity Horizontal
0.0
Death_Range_Min
Float
Death Range Min
The smaller of the "range" parameters. A distance of this (or closer) will result in maximum ragdoll velocities.
0.0
Death_Range_Max
Float
Death Range Max
The larger of the "range" parameters. A distance of this (or further) will result in minimum ragdoll velocities.
0.0
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVAL
OM_REPLACE
Object_Bullet_Hit_Impulse_Magnitude
Element
Mover Hit Impulse
Amount of impulse applied to dynamic objects when hit by a bullet (in kg * m / s).
false
Grid
Grid
Values
Value
Float
10
0
8
Override
Selection
Override Method
OM_REPLACE
OM_ADDITIVE
OM_MULTIPLICATIVE
OM_REMOVAL
OM_REPLACE
Human_Hit_Impulse_Magnitude
Element
Human Hit Impulse
Amount of impulse applied to dynamic objects when hit by a bullet (in kg * m / s).
false
Grid
Grid
Values
Value
Float
10
0
8
Override
Selection
Override Method
OM_REPLACE
OM_ADDITIVE
OM_MULTIPLICATIVE
OM_REMOVAL
OM_REPLACE
Vehicle_Hit_Impulse_Magnitude
Element
Vehicle Hit Impulse
Amount of impulse applied to dynamic objects when hit by a bullet (in kg * m / s).
false
Grid
Grid
Values
Value
Float
10
0
8
Override
Selection
Override Method
OM_REPLACE
OM_ADDITIVE
OM_MULTIPLICATIVE
OM_REMOVAL
OM_REPLACE
Projectile_Info
Element
Projectile Parameters
Projectile parameters (only for "projectile" or "thrown" weapons).
false
Grid
Grid
Values
Value
Element
Model
Reference
The 3D model for the projectile.
items_3d.xtbl
Item.Name
False
Mass
Float
Mass of projectile in kg. Default 1kg. Only projectiles that bounce need to worry about tweaking.
1.0
Speed
Float
Speed (Thrown)
Speed of projectile when it is launched/thrown (in meters/second).
0.0
Speed_NPC
Float
Speed (Thrown) - NPC
false
0.0
Post_Ignition_Speed
Float
Post Ignition Speed
false
0.0
Post_Ignition_Speed_NPC
Float
Post Ignition Speed - NPC
false
0.0
Fuse_Time
Int
Fuse Time
Time (in milliseconds) before projectile explodes (defaults to zero, i.e.: explode on impact).
false
0
Attached_Effect
Reference
Attached Effect
Effect that is attached to projectile.
false
effects.xtbl
Effect.Name
False
Attached_Effect_Prop_Point
String
Attached Effect Prop Point
false
Gravity
Float
Acceleration due to gravity on the projectile (defaults to -9.8 m/s^2).
false
-9.8
Sound
Reference
Emitting Sound
Sound that the projectile makes while in flight.
false
audio_events.xtbl
NewEntity.Name
False
FoleyCollision
Reference
Foley Collision
The foley collision name that defines the sound and the min/max speed for volume when the projectile impacts geometry.
false
foley_collision.xtbl
FoleyCollision.Name
False
Linear_Damp
Float
Linear Damping
Value between 0 and 1. Higher value results in higher drag on linear velocity (ie less distance).
false
0.0
0
1
Angular_Damp
Float
Angular Damping
Value between 0 1nd 1. Higher value results in higher drag on angular velocity (ie less spin).
false
0.0
0
1
Restitution
Float
The restitution coefficient (usually a value from 0 to 1) specifies how much kinetic energy is lost during a collision between two objects e.g. with a value of 0, all energy is lost and objects appear to come to a complete halt when they collide. With a value of 1, no energy is lost and objects bounce off each other with an equal but opposite velocity. For values between 0 and 1, the objects lose some but not all energy with each collision.
false
0.0
Friction
Float
The friction coefficient (usually a value from 0 to 1) which specifies how "sticky" or "rough" an object is.
false
0.0
Angular_Velocity
Vector
Angular Velocity
Starting angular velocity for projectile.
false
X
Float
0.0
Y
Float
0.0
Z
Float
0.0
Vertival_Angle_Offset
Float
Vertival Angle Offset
false
0.0
Projectile_Flags
Flags
Projectile Flags
false
has light attached
rocket flight
sticky
harpoon
satchel charge
guided
attach effect after ignition
detonate on vehicle collision
use bullet collision quality
orient projectile to velocity
dont detonate from explosion
seek to target pos
does not fire from muzzle
detonate on human collision
swarm
vehicle rc
teleport to target
guided on fine aim
rc self destruct
rc military allowed
plunger
Blow_Tire_Radius
Float
Blow Tire Radius
Radius (meters) that this projectile will blow tires in.
false
0.0
Fade_Out_Time
Float
Fade Out Time
0.0
Projectile_Ignition_Delay_MS
String
Projectile Ignition Delay MS
false
Ignition_Effect
Reference
Ignition Effect
false
effects.xtbl
Effect.Name
False
AI_Can_Guide
Int
AI Can Guide Time
Time (in milliseconds) that the AI can guide a rocket.
false
2000
0
65000
Launch_pitch_change_deg
Float
Launch Pitch Change (deg)
The amount the muzzle fvec is rotated up to get the base launch direction (in degrees).
0.0
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVAL
OM_REPLACE
melee_damage_to_anchored_scaler
Element
Scaler melee damage anchored
Scaler applied to damage from this weapon when hitting anchored movers with melee attack
false
Grid
Grid
Values
Value
Float
0.2
8
Override
Selection
Override Method
OM_REPLACE
OM_ADDITIVE
OM_MULTIPLICATIVE
OM_REMOVAL
OM_REPLACE
vehicle_damage_scale
Element
Vehicle damage scale factor
Scale amount applied to damage if target is vehicle.
false
Grid
Grid
Values
Value
Float
1.0
8
Override
Selection
Override Method
OM_REPLACE
OM_ADDITIVE
OM_MULTIPLICATIVE
OM_REMOVAL
OM_REPLACE
melee_material_effects
Element
Melee Impact Material Effects
false
Grid
Grid
Values
Value
List
material_effect
Element
Material Effect
material
Reference
Material
concrete
bitmap_materials.xtbl
Bitmap_Material.Name
False
effect
Reference
Effect
effects.xtbl
Effect.Name
False
8
material_effect.material
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVAL
OM_REPLACE
Target_Lockon
Element
Target Lockon
use the target lockon system
false
Grid
Grid
Values
Value
Element
Lockon_Time_MS
Int
Lockon Time MS
Time it takes to completely lock on to a target
1500
0
Locking_Size_Multiplier
Float
Locking Size Multiplier
A multiplier to determine now bug the lockon size should be when not locked on
1.25
0
Locked_Size_Multiplier
Float
Locked Size Multiplier
A multiplier to determine now bug the lockon size should be when not locked on
1.0
0
Beep_Timing_Slowest
Float
Beep Timing Slowest
The slowest time between beeps, in seconds
1.0
0
Beep_Timing_Fastest
Float
Beep Timing Fastest
The fastest time between beeps, in seconds
0.1
0
Angle_From_Reticle
Float
Angle From Reticle
When locking onto a vehicle, you need to keep within this angle from the targetting reticle
7.5
0
Angle_From_Reticle_Lose_Target
Float
Angle From Reticle Lose Target
Once locked, if the targeting reticle moves this far from the target, the lockon begins to fade
50.0
0
Locking_Rotation_Furthest_Angle
Float
Locking Rotation Furthest Angle
When the target is being locked on to, the diamond rotates by this angle
0.0
0
Flags
Flags
enemy aircraft only
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVAL
OM_REPLACE
Camera_Info
Element
Camera Info
false
Grid
Grid
Values
Value
Element
Primary_Fire_Camera_Shake
Reference
Primary Fire Camera Shake
Camera shake to play when firing the primary weapon normally.
false
camera_shake.xtbl
Camera_Shake.Name
False
Primary_Fire_Camera_Shake_Intensity
Float
Primary Fire Camera Shake Intensity
false
1.0
Primary_Fine_Aim_Camera_Shake
Reference
Primary Fire Fine Aim Camera Shake
false
camera_shake.xtbl
Camera_Shake.Name
False
Primary_Fire_Fine_Aim_Camera_Shake_Intensity
Float
Primary Fire Fine Aim Camera Shake Intensity
false
1.0
Secondary_Fire_Camera_Shake
Reference
Secondary Fire Camera Shake
false
camera_shake.xtbl
Camera_Shake.Name
False
Secondary_Fire_Camera_Shake_Intensity
Float
Secondary Fire Camera Shake Intensity
false
1.0
Secondary_Fire_Fine_Aim_Camera_Shake
Reference
Secondary Fire Fine Aim Camera Shake
false
camera_shake.xtbl
Camera_Shake.Name
False
Secondary_Fire_Fine_Aim_Camera_Shake_Intensity
Float
Secondary Fire Fine Aim Camera Shake Intensity
false
1.0
Player_Hit_Camera_Shake
Reference
Player Hit Camera Shake
Camera shake to play if the player is hit by this bullet.
false
camera_shake.xtbl
Camera_Shake.Name
False
Player_Hit_Camera_Shake_Intensity
Float
Player Hit Camera Shake Intensity
false
1.0
Melee_Hard_Camera_Shake
Reference
Melee Hard Camera Shake
Camera shake to play when the weapon is used in melee against a hard suface.
false
camera_shake.xtbl
Camera_Shake.Name
False
Melee_Hard_Camera_Shake_Intensity
Float
Melee Hard Camera Shake Intensity
false
1.0
Melee_Soft_Camera_Shake
Reference
Melee Soft Camera Shake
Camera shake to play when the weapon is usedd in melee against a soft surface.
false
camera_shake.xtbl
Camera_Shake.Name
False
Melee_Soft_Camera_Shake_Intensity
Float
Melee Soft Camera Shake Intensity
false
0.0
Primary_Recoil_Multiplier
Float
Primary Recoil Multiplier
Multiplier to the random recoil value calculated when firing the primary weapon.
false
0.0
Primary_Fine_Aim_Recoil_Multiplier
Float
Primary Fine Aim Recoil Multiplier
Multiplier to the random recoil value calculated when firing the primary in fine aim or scoped.
false
0.0
Primary_Recoil_Delay_ms
Float
Primary Recoil Delay (ms)
This is the amount of time before the primary recoil is at the desired level. This is only used for automatic weapons, as the timer is reset when the trigger is released.
false
0.0
Primary_Recoil_Ramped
Selection
Primary Recoil Ramped
(Defaults to True)
If this is true, the recoil will be ramped based on the percentage of the timer completed. If not, recoil will not be used until the timer has expired.
false
True
True
False
Secondary_Recoil_Multiplier
Float
Secondary Recoil Multiplier
Multiplier to the random recoil value calculated when firing the secondary weapon.
false
0.0
Secondary_Fine_Aim_Recoil_Multiplier
Float
Secondary Fine Aim Recoil Multiplier
Multiplier to the random recoil value calculated when firing the secondary weapon in fine aim or scoped.
false
0.0
FOV_Rate
Float
Rate at which the FOV decreases in progressive zoom mode. This value is ignored for non-progressive zoom mode.
false
140.0
1
Zoom_Steps
Int
Zoom Steps
Number of taps it takes to reach the minimum FOV. This value is only applicable to non-progressive zoom mode.
false
3
1
10
Maximum_FOV
Float
Maximum FOV
false
0.0
Minimum_FOV
Float
Minimum FOV
Minimum FOV that is zoomed to.
false
15.0
5
60
Zoom_Type
Selection
Zoom Type
Type of zoom mode. Progressive is a smooth transition, while non-progressive moves in increments every time the player taps the zoom button.
false
progressive
non-progressive
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
OM_REMOVE
Burst_Fire_Info
Element
Burst Fire Info
If this is a burst trigger weapon, these are the parameters that determine how that works.
false
Grid
Grid
Values
Value
Element
Shots
Int
4
1
Burst_Delay_ms
Int
Burst Delay (ms)
The minimum amount of time between bursts (from the final shot of the previous burst to the first shot of the next) in ms.
300
0
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
OM_REMOVE
Charge_Release_Info
Element
Charge Release Info
false
Grid
Grid
Values
Value
Element
Charge_Time_sec
Float
Charge Time (sec)
The amount of time in seconds it takes to fully charge the
0.0
Min_Charge_Percent
Float
Min Charge Percent
Minimum amount of charge required to fire. Defaults to 1.
false
0.0
0
1
Charge_Base
Float
Charge Base
The charge percent will ramp between this base and 1.0 based on how long the player holds the trigger, so if you just tap the trigger it will be this amount of charge.
0.0
Auto_Release
Selection
Auto Release
Should the weapon automatically release when fully charged?
False
True
False
Charging_Camera_Shake
Reference
Charging Camera Shake
false
camera_shake.xtbl
Camera_Shake.Name
False
Charged_Camera_Shake
Reference
false
camera_shake.xtbl
Camera_Shake.Name
False
Charge_Flags
Flags
Charge Flags
Show HUD on charge
Min_Range
Float
Min Range
The weapon will use a range betwenn this and the weapon's max_range field
false
0.0
Pre_Charge_Delay
Float
Pre Charge Delay (sec)
0.0
Charge_Cooldown_Time
Float
After discharging this weapon, the weapon will take this long to cooldown from a full
false
0.0
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
OM_REMOVE
Overheat_Info
Element
Overheat Info
false
Grid
Grid
Values
Value
Element
Percent_Increase_Per_Shot
Float
Percent Increase Per Shot
0.0
0
1
Percent_Decrease_Per_Second
Float
Percent Decrease Per Second
0.0
0
Percent_Decrease_Per_Reload
Float
Percent Decrease Per Reload
0.0
0
Reload_Cooldown_Delay
String
how long (in seconds) after firing the player must wait before spamming the button to accellerate cooldown
0.5
Percent_Decrease_Per_Second_Overheated
Float
Percent Decrease Per Second Overheated
0.0
0
Percent_Decrease_Per_Reload_Overheated
Float
Percent Decrease Per Reload Overheated
0.0
0
1
Overheat_Flags
Flags
Overheat Flags
applies to primary
applies to alt fire
play reload anim
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
OM_REMOVE
Percent_Decrease_Per_Kill
Element
Overheat Percent Decrease Per Kill
false
Grid
Grid
Values
Value
Float
0.0
0
1
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
OM_REMOVE
OM_ADDITIVE
OM_MULTIPLICATIVE
Grenade_Type
Element
Grenade Type
false
Grid
Grid
Values
Value
Selection
standard
stun
flashbang
molotov
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
OM_REMOVE
Alt_Override_Bullet_Impact_Effect
Element
Alt Override Bullet Impact Effect
Play this effect instead of "bullet sparks" for the alternate weapon.
false
Grid
Grid
Values
Value
Reference
effects.xtbl
Effect.Name
False
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
OM_REMOVE
Override_Bullet_Impact_Effect
Element
Override Bullet Impact Effect
Play this effect instead of "bullet sparks" for the primary weapon.
false
Grid
Grid
Values
Value
Reference
effects.xtbl
Effect.Name
False
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
OM_REMOVE
End_Point_Explosion
Element
End Point Explosion
Play this explosion at the point of a bullet hit.
false
Grid
Grid
Values
Value
Reference
explosions.xtbl
Explosion.Name
False
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
OM_REMOVE
OM_ADDITIVE
Alt_End_Point_Explosion
Element
Alt End Point Explosion
Play this explosion at the point of a bullet hit for the alt weapon.
false
Grid
Grid
Values
Value
Reference
explosions.xtbl
Explosion.Name
False
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
OM_REMOVE
Reload_scalar
Element
Reload Scalar
Scalar to reduce reload time
false
Grid
Grid
Values
Value
Float
1.0
1
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
OM_REMOVE
OM_ADDITIVE
OM_MULTIPLICATIVE
HealthPickup
Element
Health Pickup Multiplier
Modifies the number of health pickups an npc will drop when killed by this weapon
false
Grid
Grid
Values
Value
Float
0.0
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
OM_REMOVE
OM_ADDITIVE
OM_MULTIPLICATIVE
MechanicalsBonus
Element
Mechanical Damage Multiplier
Damage modifier for damage dealt to characters flagged as 'no_blood' and to
false
Grid
Grid
Values
Value
Float
0.0
0
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
OM_REMOVE
OM_ADDITIVE
OM_MULTIPLICATIVE
KillRoundsBonus
Element
Bonus rounds on Kill
Number of rounds added to weapons clip when used to kill another human
false
Grid
Grid
Values
Value
Int
1
1
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
OM_REMOVE
OM_ADDITIVE
OM_MULTIPLICATIVE
HealthRestoration
Element
Health Restoration Bonus
Percentage of maximum health attacker restores when they kill another human
false
Grid
Grid
Values
Value
Float
0.0
0
1
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
OM_REMOVE
OM_ADDITIVE
OM_MULTIPLICATIVE
CashBonus
Element
Cash Bonus Pct
Amount of cash the attacker recieves when killing another human (applied as a percentile of maximum health)
false
Grid
Grid
Values
Value
Float
0.0
0
1
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
OM_REMOVE
OM_ADDITIVE
OM_MULTIPLICATIVE
WielderDamageReductionPct
Element
Damage Reduction Pct
Pct to reduce damage applied to the wielder
false
Grid
Grid
Values
Value
Float
0.0
0
1
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
OM_REMOVE
OM_ADDITIVE
OM_MULTIPLICATIVE
OverheatDamageBonus
Element
Overheat Damage Multiplier
Multiplier applied to damage based on overheat (at full overheat the whole multiplier is applied)
false
Grid
Grid
Values
Value
Float
0.0
0
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
OM_REMOVE
OM_ADDITIVE
OM_MULTIPLICATIVE
Diversion_Kill_Multiplier
Element
Diversion Kill Multiplier
false
Grid
Grid
Values
Value
Float
0.0
0
8
Override
Selection
Override Method
OM_REPLACE
OM_REPLACE
OM_REMOVE
OM_ADDITIVE
OM_MULTIPLICATIVE
Muzzle_Explosion
Element
Muzzle Explosion
false
Grid
Grid
Values
Value
Reference
explosions.xtbl
Explosion.Name
False
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVE
OM_REPLACE
Sweep_Info
Element
Sweep Info
Holds info about the sweep firing pattern this weapon should use
false
Grid
Grid
Values
Value
Element
Shots_from_Center
Int
Shots from Center
Defines how many shots away from center the sweep pattern covers before reversing
0
1
Max_Angle
Float
Max Angle
Defines the max angle (in degrees) from center that the weapon will fire in the sweep
0.0
0
180
Fine_Aim_Max_Angle
Float
Fine Aim Max Angle
Defines the max angle (in degrees) from center that the weapon will fire in the sweep
0.0
0
180
8
Override
Selection
Override Method
OM_REPLACE
OM_REMOVE
OM_REPLACE
True
Entries
DLC
DLC 1
Brute_Flamethrower
Brute_Minigun
LuchadoreGrenadeLauncher
DLC 2
XMAS-Bounce
DLC 3
Dubstep Remix
Plunger Gun
DLC 4
Rifle - GatV
DLC5
DLC 6
Explosive
Explosive-PlasmaCannon
Explosive-RocketLauncher
Melee
Anal Probe
Baseball Bat
Light Sword
Stun Gun
Tentacle Bat
Pistols
Alien Revolver
Gang Pistol
Loud Locust
Police Pistol
Rifles
Rifle-Bounce
Rifle-Commander
Rifle-Disintegrator
Rifle-Gang
Rifle-Laser
Rifle-NG
Shotguns
Shotgun-Gang
Shotgun-Police
Thumpgun
Special
Special-Abduction
Special-BlackHoleGun
Special-Dubstep
Special-InflatoRay
Special-MinethrowerArm
Special-MinigunArm
Special-SniperRifle
Submachine Guns
Pistol-Laser
SMG-Gang
SMG-Storm