Avatar_swordflamethrowerautomatic99999999999925170000<_Editor>Entries:temp_pickupsMelee1800melee can dislodge moversnot allowed with human shieldon triggerunlimited ammomelee continue on world collideuse box shape for melee castsuse mission srid for effectsincendiary shotsno blood splatWPNCAT_SPECIALUnderwater Large100215Firesingle_use118VFX_DeckerSwordTrailvfx1during melee swingflamethrower_hit1100singleDefaultavatar_sword050Avatar Swordmuzzle flashVFX_Avatar_Flamebreath0.01.01.01.0150500500baseball_batbatsingle500002000100000<_Editor>Entries:weapon_radial:meleeMelee 2h2melee can dislodge moversother hand ik during attack onlyleft handnot allowed with human shielduse box shape for melee castsdo not hide when sprintingallow offhand grenade0.2WPNCAT_MELEE000melee1220250220singleDefault2hm5.04000.01.01.01.0bullet_hit0.5bike_jet01_wvehicleautomatic50225300150<_Editor>Entries:Vehicle400Default20Rifleunlimited ammoinfinite magazine capacityWPNCAT_RIFLE001.0810001.0008100015000600030001. 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Scale up in groupsRPGexplosive1single000RPGRPG10weapon_fire_rpgweapon_fire_rpg1.01.00.0WEP_RPG_Muzzle0.01.01.0RPG-NPC1.01.5RPGflashbangthrownsingle100000250000100Flashbangflashbang30000010.60.50.510.00.00.00.0Flashbang_BounceVFX_GrenadeTrail-86003000show hud indicator<_Editor>Entries:offhand_grenadesThrown15WPNCAT_THROWNUnderwater Large000Flashbanggrenade1singleDefault100.00.0flashbang1.01.01.0grenadethrownsingle10000003000Grenadegrenade30001.6.5.510.00.00.00.0VFX_GrenadeTrailGrenade_Bounce-86003000show hud indicator<_Editor>Entries:offhand_grenadesThrown15WPNCAT_THROWN111.01.0Underwater Large000HE Grenadegrenade1singleDefaultexplosions damage tanks100.00.0standard1.01.01.01.5grenade_electricthrownsingle12500electric_grenadegrenade_electric3030001.6.5.510.00.00.00.0VFX_DeckerSwordTrailGrenade_Bounce-86003000show hud indicator<_Editor>Entries:offhand_grenadesThrown15WPNCAT_THROWN111.01.0Underwater Large000HE Grenade Electricgrenade1singleDefaultexplosions damage tanks100.00.0stun1.01.01.0heli_fighter_01_wvehicleautomatic10040075050rpg_projectile50has light attachedrocket flightattach effect after ignitionguideddetonate on vehicle collision100.00.00.00.0500.0Veh_TankShell_Smoke030.0<_Editor>Entries:Vehicle400Default400Riflehas alt fireunlimited ammoalt unlimited ammoinfinite magazine capacityon triggerbullets damage tanksexplosions damage tanksWPNCAT_RIFLE0.401.01010001.0001010005000200020001. 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Scale up in groups00Bullet Shotgunshotgun1singleRifleshotgun3weapon_fire_shotgun1.0weapon_fire_shotgun1.0bullet_hit330230.0DefaultnpcDefaultnpc10041.01.0ShotgunShotgun-Policeshotgunautomatic8003000900009.016<_Editor>Entries:weapon_radial:shotgun300Shot Gun8Shotgunshotgun_muzzleflashWPNCAT_SHOTGUN1100150045002. Scale up in groups00Bullet Shotgunshotgun1singleallow offhand grenadedo not hide when sprintingbrass during reload onlyRifleshotgun3weapon_fire_shotgun0.7weapon_fire_shotgunbullet_hit20.7player flashlightVFX_Wep_FlashLightnpc flashlightVFX_Wep_FlashLight30150.0DefaultnpcDefaultnpc8041.01.0ShotgunShotgun-STAGshotgunautomatic80000300090022398.016<_Editor>Entries:weapon_radial:shotgun300Rifle8ShotgunWep_StagShotGunWPNCAT_SHOTGUN0.1150045002. Scale up in groups00Bullet Shotgunshotgun1singleallow offhand grenadedo not hide when sprintinginfinite magazine capacitybullets damage tanksno bullet decalRifleshotgun3weapon_fire_shotgun1.0weapon_fire_shotgunbullet_hit21.0.25.15.04.20.04applies to primary0.0DefaultnpcDefaultnpc12041.01.0ShotgunSMG-Cyberspacesmgautomatic401008528<_Editor>Entries:weapon_radial:smg400Rifle13SMG_MuzzleFlash_Upgrade100WPNCAT_SUB_MACHINE_GUN0.81.00.82.80.81.0610001.0000.81110.54800dual wieldableunlockableallow offhand grenadedo not hide when sprintinginfinite magazine capacity80100030002. Scale up in groups00Bullet SMGsmg1vfx_screen_rcgunvfx5weapon raisedvfx_screen_rcgunvfx4weapon raisedsinglePistolpistol8weapon_fire_ar0.2weapon_fire_ar0.2bullet_hit0.50.10.0SMG_UpgradedTracerSMG_UpgradedTracerDefaultNPC210SMG-Cyber1.01.00.060.400.30.05applies to primary1.0Bullethit_ElectricSMG-Gangsmgautomatic4000100080000<_Editor>Entries:weapon_radial:smg400Rifle1HandgunSMG_MuzzleFlash100WPNCAT_SUB_MACHINE_GUN530.64.01.01.048001.00052670.54800dual wieldableallow offhand grenadedo not hide when sprinting1001000030002. Scale up in groups00Bullet SMGsmg2singlePistolpistol8weapon_fire_ar0.4weapon_fire_ar0.4bullet_hit0.50.20.10.0DefaultNPCDefaultNPC214SMG1.01.0Pistol1.0SMG-Stormsmgautomatic401008530<_Editor>Entries:weapon_radial:smg400Rifle13HandgunSMG_MuzzleFlash100WPNCAT_SUB_MACHINE_GUN2.80.81.00.81.00.5812001.03.83.80.811115200dual wieldableallow offhand grenadedo not hide when sprinting75100030002. Scale up in groups00Bullet SMGsmg1singlePistolpistol8weapon_fire_ar0.4weapon_fire_ar0.4bullet_hit0.50.150.10.0DefaultNPCDefaultNPC21.01.0SMG401.0sp_gat01_wvehicleautomatic25510600100<_Editor>Entries:VehicleFlamethrower5wep_brute_flamethroweron triggerinfinite magazine capacityWPNCAT_SPECIAL10010.12Firevehicle112flamethrower_hit80.00singleDefault31000.01.01.00110flamethrowerTarget reticule0.00.00.00.00.00.00.00.00.00.00.00.0Flamethrowerbullet_hit0.5weapon_fire_ar0.2weapon_fire_ar0.21.0sp_tank01_wvehicleautomatic502251000150<_Editor>Entries:Vehicle400Default60Wep_MiniGun_Muzzunlimited ammoinfinite magazine capacityalt unlimited ammohas alt firebullets damage tanksexplosions damage tanksWPNCAT_SPECIAL001.01.0010000061000100001001001. Random RangeBullet Riflevehicle1112rifleDon't reset angle when unmanned-18018020012000-90201001500Target reticule110launcherDon't reset angle when unmanned-180180200120030000-901050150700Tank MuzzleTarget reticuleEnable physicssingle200DefaultTank_RpgTank_Rpgrpg_projectile30050detonate on vehicle collisionuse bullet collision quality0.0Veh_TankShell_Smoke0.05015RPG15006000100001. Random Rangeweapon_fire_arexplosion_small1.00.4bullet_hit0.5weapon_fire_ar0.4explosion_small1.00.0Helicopter-MinigunHelicopter-MinigunNpcDefaultNPC11.0BulletHit_HeliGunBulletHit_HeliGunNPC1.00.040.20.00.30.0applies to primaryHeavyTankTank_Rpg-NPC1.0sp_tank01_w2vehicleautomatic500225100050<_Editor>Entries:Vehicle400Default20RifleWep_MiniGun_Muzzunlimited ammoinfinite magazine capacitybullets damage tanksmanned turretWPNCAT_RIFLE101.068001.00068007500Bullet Riflevehicle1111rifle-180180450403000.0-902027030500.0Target reticulesingle200Default5VehicleMGTurret0.50.0Helicopter-MinigunHelicopter-MinigunNpcDefaultDefault11.0weapon_fire_ar0.4weapon_fire_ar0.4bullet_hit0.5BulletHit_HeliGunBulletHit_HeliGunNPC1.00.030.20.00.30.0applies to primary1.010sp_tank02_wvehicleautomatic5022516045<_Editor>Entries:Vehicle400Default20unlimited ammoinfinite magazine capacityalt unlimited ammohas alt fireexplosions damage tanksWPNCAT_SPECIAL111.01.000100001001001. Random RangeBullet Riflevehicle1112rifleDon't reset angle when unmanned-180180200.1520030000-90202530500.0Target reticule110launcherDon't reset angle when unmanned-180180200.1520028000-901050.1550200Tank Muzzle_CyberTarget reticuleEnable physicssingle20DefaultTank_Rpg_Cyberrpg_projectile12550detonate on vehicle collisionuse bullet collision quality0.0Veh_CyberTank_Projectile0.010RPG1500300060001. Random Rangeturret_mgexplosion_small0.5HeavyTank0.01.01.01.0sp_tank03_Reward_wvehicleautomatic502253000200<_Editor>Entries:Vehicle400Default80Veh_Stag_Muzzleunlimited ammoinfinite magazine capacityalt unlimited ammohas alt firebullets damage tanksexplosions damage tanksWPNCAT_SPECIAL0.501.01.0410000.504100015000300030001. Random RangeBullet Riflevehicle1112rifleDon't reset angle when unmanned-180180200.1520030000-902010030500.0Target reticule110launcherDon't reset angle when unmanned-180180200.1520030000-901050.1550200Tank MuzzleTarget reticuleEnable physicssingle100DefaultVTOL_M_Exp_Upgrade1VTOL_M_Exprpg_projectile30050detonate on vehicle collisionuse bullet collision qualityhas light attached0.0Vtol_Missiles05015RPG15007000120001. Random Rangeweapon_fire_arexplosion_small1.00.4bullet_hit0.5weapon_fire_ar0.4explosion_small1.0MediumTank0.01.0Veh_Stag_HitFXMiniGun-STAGMiniGun-STAGMiniGun-STAGNPC11.0VTOL_M_Exp-NPC1.00.060.20.00.30.0applies to primarysp_tank03_Reward_w2vehicleautomatic50400300050<_Editor>Entries:Vehicle400Default20RifleVeh_Stag_Muzzleunlimited ammoinfinite magazine capacitybullets damage tankson triggermanned turretWPNCAT_RIFLE20000300070001. Random RangeBullet Riflevehicle1111rifle-180180450403000.0-902027030500.0Target reticulesingle100Default50.2laser cutter ribbonVTOL_ChargingBeamlaser cutter target nearVTOL_Beam_GroundHit_Small0.01.0charging1.0bullet_hit0.5charging1.012VTOL_Laser_Exp1.0StagTankTurretVeh_Stag_HitFX1.0sp_tank03_saints_wvehicleautomatic502252000200<_Editor>Entries:Vehicle400Default80Veh_Stag_Muzzleunlimited ammoinfinite magazine capacityalt unlimited ammohas alt firebullets damage tanksexplosions damage tanksWPNCAT_SPECIAL004100015000300030001. Random RangeBullet Riflevehicle1112rifleDon't reset angle when unmanned-180180200.1520030000-902010030500.0Target reticule110launcherDon't reset angle when unmanned-180180200.1520030000-901050.1550200Tank MuzzleTarget reticuleEnable physicssingle100DefaultStag_Tank_Cannon_ExploStag_Tank_Cannon_Explorpg_projectile30050detonate on vehicle collisionuse bullet collision qualityhas light attached0.0Stag_Tank_Cannon04015RPG15005000100001. Random Rangeweapon_fire_arexplosion_small1.00.4bullet_hit0.5weapon_fire_ar0.4explosion_small1.0MediumTank0.01.0Veh_Stag_HitFXMiniGun-STAGMiniGun-STAGMiniGun-STAGNPC11.0Stag_Tank_Cannon_Explo-NPC0.060.20.00.30.0applies to primary1.0sp_tank03_saints_w2vehicleautomatic50400200065<_Editor>Entries:Vehicle400Default20RifleVeh_Stag_Muzzleunlimited ammoinfinite magazine capacitybullets damage tankson triggerWPNCAT_RIFLE20000300070001. Random RangeBullet Riflevehicle1111rifle-180180450403000.0-902027030500.0Target reticulesingle100Default50.5laser cutter ribbonVTOL_ChargingBeamlaser cutter target nearVTOL_Beam_GroundHit_Small0.01.0charging1.0bullet_hit0.5charging1.020VTOL_Laser_Exp1.0StagTankTurretVeh_Stag_HitFX1.0sp_tank03_wvehicleautomatic502252000200<_Editor>Entries:Vehicle400Default80Veh_Stag_Muzzleunlimited ammoinfinite magazine capacityalt unlimited ammohas alt firebullets damage tanksexplosions damage tanksWPNCAT_SPECIAL004100015000300030001. Random RangeBullet Riflevehicle1112rifleDon't reset angle when unmanned-180180200.1520030000-902010030500.0Target reticule110launcherDon't reset angle when unmanned-180180200.1520030000-901050.1550200Tank MuzzleTarget reticuleEnable physicssingle100DefaultStag_Tank_Cannon_ExploStag_Tank_Cannon_Explorpg_projectile30050detonate on vehicle collisionuse bullet collision qualityhas light attached0.0Stag_Tank_Cannon04015RPG15005000100001. Random Rangeweapon_fire_arexplosion_small1.00.4bullet_hit0.5weapon_fire_ar0.4explosion_small1.0MediumTank0.01.0Veh_Stag_HitFXMiniGun-STAGMiniGun-STAGMiniGun-STAGNPC11.0Stag_Tank_Cannon_Explo-NPC0.060.20.00.30.0applies to primary1.0sp_tank03_w2vehicleautomatic50400200065<_Editor>Entries:Vehicle400Default20RifleVeh_Stag_Muzzleunlimited ammoinfinite magazine capacitybullets damage tankson triggermanned turretWPNCAT_RIFLE20000300070001. Random RangeBullet Riflevehicle1111rifle-180180450403000.0-902027030500.0Target reticulesingle100Default50.5laser cutter ribbonVTOL_ChargingBeamlaser cutter target nearVTOL_Beam_GroundHit_Small0.01.0charging1.0bullet_hit0.5charging1.020VTOL_Laser_Exp1.0StagTankTurretVeh_Stag_HitFX1.00.5sp_vtol01_saints_wvehicleautomatic300400200060<_Editor>Entries:Vehicle400Default400Riflehas alt fireunlimited ammoalt unlimited ammoinfinite magazine capacityon triggerbullets damage tanksexplosions damage tanksWPNCAT_RIFLE20000350055001. Random RangeXM25 Laservehicle1110rifle-18018055061000.060-909030041000.040Target reticule111launcher000000.00.000000.0RPGcharge release250012000160001. Random Range00400Default12010.0FalsechargingchargedShow HUD on charge0.00.0FlyerBeamlaser cutter ribbonVTOL_ChargingBeamlaser cutter target nearVTOL_Beam_GroundHit_Smalllaser cutter target farVTOL_Beam_GroundHit0.0rpg_projectile16100Vtol_Missiles10has light attachedrocket flightguidedattach effect after ignitionswarmseek to target pos (npc only)seek to target pos0.001000850VTOL_Laser_ExpVTOL_M_Exp10001.751.01.00.17.550.00.01.030charging1.0explosion_small0.2bullet_hit0.5charging1.0explosion_small0.21.0VTOL_M_Exp-NPC1.0sp_vtol01_wvehicleautomatic300400200060<_Editor>Entries:Vehicle400Default400Riflehas alt fireunlimited ammoalt unlimited ammoinfinite magazine capacityon triggerbullets damage tanksexplosions damage tanksWPNCAT_RIFLE20000350055001. Random RangeXM25 Laservehicle1110rifle-18018055061000.060-909030041000.040Target reticule111launcher000000.00.000000.0RPGcharge release250012000160001. Random Range00400Default12010.0FalsechargingchargedShow HUD on charge0.00.0FlyerBeamlaser cutter ribbonVTOL_ChargingBeamlaser cutter target nearVTOL_Beam_GroundHit_Smalllaser cutter target farVTOL_Beam_GroundHit0.0rpg_projectile16100Vtol_Missiles10has light attachedrocket flightguidedattach effect after ignitionswarmseek to target pos (npc only)seek to target pos0.001000850VTOL_Laser_ExpVTOL_M_Exp10001.751.01.00.17.550.00.01.030charging1.0explosion_small0.2bullet_hit0.5charging1.0explosion_small0.21.0VTOL_M_Exp-NPC1.00.20sp_vtol02_wvehicleautomatic500400100050<_Editor>Entries:Vehicle400Default400Rifleunlimited ammoinfinite magazine capacityon triggerbullets damage tanksexplosions damage tanksWPNCAT_RIFLE0.401.01010001.05000100030001. Random RangeBullet Riflevehicle1110rifle-180180550401000.0-9090300301000.0Target reticule0111rifleTarget reticule-180180550401000.0-9090300301000.0automatic200Default20FlyerMG0.0MiniGun-STAGMiniGun-STAGMiniGun-STAGMiniGun-STAG1500Veh_Stag_MuzzleVeh_Stag_HitFX1.0400.020.20.00.30.0applies to primaryweapon_fire_ar0.4bullet_hit0.5weapon_fire_ar0.41.0001010001.0Special-Airstrikeriflecharge release120000<_Editor>Entries:weapon_radial:special5000Rifle30Rifleallow offhand grenadedo not hide when sprintinginfinite magazine capacityWPNCAT_SPECIAL300000Airstrikespecial1vfx_screen_airstrikevfx5fine aimsingleRifleRifleAKAir Strikerpg_projectile100.025.010.0has light attachedattach effect after ignitionorient projectile to velocityrocket flightdoes not fire from muzzle0Wep_Airstrike_Trail0FlashBangAirstrike_breakaway10charge release charging ribbonWep_AirStrike_Lasercharge release charging targetWep_Airstrike_Target2TrueShow HUD on charge0.00.00.01.01.01.01.5Underwater LargeSpecial-Airstrike-Breakawayriflesingle120000<_Editor>Entries:weapon_radial:special5000Rifle30allow offhand grenadeexplosions damage tanksdo not hide when sprintingWPNCAT_SPECIAL300000unarmed1singleRifleRifleAKrpg_projectile100.018.010.0has light attachedattach effect after ignitionorient projectile to velocityrocket flightguideddont detonate from explosionseek to target posdoes not fire from muzzle0Wep_Airstrike_Trails-11500AirStrike100.01.01.01.0Underwater LargeSpecial-CyberCannonlaunchercharge release1000020015030300600.01<_Editor>Entries:weapon_radial:special600Pistol200RifleWep_cybergun_MuzzWPNCAT_SPECIAL200Airstrikespecial1singlemelee can dislodge moversunlockableallow offhand grenadeone shot shatterapply force to live ragdollsdo not hide when sprintingexplosions damage tanksinfinite magazine capacityunlimited ammoPistolPistolshotgun_small15weapon_fire_pistol0.6weapon_fire_pistolbullet_hit0.50.6charge release charging muzzleWep_cybergun_Charging0.0DefaultNPCDefaultNPCCyber CannonSpecial-CyberProjectile100108vfx_cybergun_projectile-110has light attachedrocket flightattach effect after ignitionuse bullet collision qualityorient projectile to velocitydont detonate from explosionseek to target pos0.0020.0FalsechargingchargedShow HUD on charge0.00.25CyberCannon_lvl11.01.01.0Special-CyberCannon-Lvl2smgsingle120000<_Editor>Entries:weapon_radial:special5000Pistol30allow offhand grenadeexplosions damage tanksdo not hide when sprintingWPNCAT_SUB_MACHINE_GUN300000unarmed1singlePistolAKSpecial-CyberProjectile1000.010810.0has light attachedattach effect after ignitionorient projectile to velocityrocket flightdont detonate from explosionseek to target posuse bullet collision quality0vfx_cybergun_projectile-11500CyberCannon_lvl2100.0Pistol1.01.01.0weapon_fire_pistol0.6weapon_fire_pistol0.6bullet_hit0.5Special-CyberCannon-Lvl3smgsingle120000<_Editor>Entries:weapon_radial:special5000Pistol30allow offhand grenadeexplosions damage tanksdo not hide when sprintingWPNCAT_SUB_MACHINE_GUN300000unarmed1singlePistolAKSpecial-CyberProjectile1000.010810.0has light attachedattach effect after ignitionorient projectile to velocityrocket flightdont detonate from explosionseek to target posuse bullet collision qualitydetonate on human collision0vfx_cybergun_projectile-11500CyberCannon_lvl3100.0Pistol1.01.01.0weapon_fire_pistol0.6weapon_fire_pistol0.6bullet_hit0.5Special-DronespecialSatellite Drone PrototyperifleWPNCAT_SPECIALPredator DroneRiflesinglesingle1150010307500.00.0Predator_Freerpg_projectile2500.010has light attached0.0Veh_TankShell_Smoke<_Editor>Entries:weapon_radial:specialAK5000not allowed with human shieldexplosions damage tanksdo not hide when sprintinginfinite magazine capacityallow offhand grenadehas alt firenot allowed in vehicleUnderwater Large0.0Predator_GuidedDrone Guided1.01.01.01.5bullet_hit0.5Drone GuidedSpecial-RCVehicleGunlaunchersingle610001010<_Editor>Entries:weapon_radial:special125Rifle20Rifleallow offhand grenadeinfinite magazine capacitydo not hide when sprintingWPNCAT_SPECIAL60000RC Gunspecial1singleRiflepistol10weapon_fire_pistolweapon_fire_pistol0.60.6bullet_hit0.5SMG_MuzzleFlash_Upgrade0.0RifleDefaultDefaultDefaultDefault1RCGun_Projectile30030.85.5stickyvehicle rcteleport to targetplay attach sound on vehicles only0.0VEH_AirCraft_REdRC Gun1.01.01.0Special-SniperRifleriflesingle65001000501<_Editor>Entries:weapon_radial:special400can zoomone shot shattermelee can dislodge moversallow offhand grenadedo not hide when sprintingbullets can hit multiple humansbullets damage tanksSniper30non-progressive52Rifle100WPNCAT_SPECIAL213104.01.01.0001.00.00.01231001.5750350045001. Random RangeBullet Sniperspecial136singleRifleSniper RifleAK62205non-progressiveweapon_fire_sniper1weapon_fire_sniper1bullet_hit100.0SniperSniperSniperSniper14.0Rifle_MuzzleFlash1.01.0Special-SonicGunshotguncharge release100204008011030<_Editor>Entries:weapon_radial:special100RPG10ShotgunWPNCAT_SPECIAL500Airstrikespecial10singlemelee can dislodge moversunlockableallow offhand grenadedo not hide when sprintingdisallow reloadinfinite magazine capacityunlimited ammoRifleRifleshotgun_smallSonic Wave Gun51500weapon_fire_shotgun1weapon_fire_shotgunbullet_hit0.51Wep_StagSoniccharge release charging muzzleWep_StagSonic_chargesonic hit effectWep_StagSonic_hitsonic scan chargingwep_sonicgun_laser01sonic scan chargedwep_sonicgun_laser0251.0FalsechargingchargedShow HUD on charge0.00.2520.251.01.01.01.0StagShieldpimp slapsingle0235040090<_Editor>Entries:temp_pickupsRiot12melee can dislodge moversinstant ragdollleft handapply force to live ragdollsallow offhand grenadenot allowed with human shieldnot allowed in vehiclesecondary weapondisallow jumpingdisallow crouchingdo not hide when sprinting0.2140.0WPNCAT_MELEE000single_use1singleDefault600riot_shield6Riot ShieldRiotRiot0.01.01.01.0stun_gunstungunsingle15.0153<_Editor>Entries:weapon_radial:melee250Pistol5.0WPNCAT_MELEE1.00.81.11.51.20.50.250.11.01.00.250.10.81.01.11.51.2instant ragdollcauses convulsionsunlimited ammoallow offhand grenadeno blood splatdo not hide when sprintinginfinite magazine capacityno bullet decal8009000140001. Random Range00Stun Chargemelee1singlePistolpistol5.0weapon_fire_pistolweapon_fire_pistol0.40.81.52.0bullet_hit20.0wep_stungun_muzzle1.01.0Pistol1.00.50.00.50.0applies to primary1.0suv_4dr_02_saints_wvehicleautomatic50400400200<_Editor>Entries:Vehicle400Default20Rifleunlimited ammoinfinite magazine capacityWPNCAT_RIFLE0.501.0410001.015000300030001. Random RangeBullet Riflevehicle1110rifle-180180550401000.0-9040270301000.0Target reticulesingle200Default100.01.0Brute_MiniGunVehicleMGTurretweapon_fire_ar0.6weapon_fire_ar0.6bullet_hit0.5MiniGun-STAGMiniGun-STAGMiniGun-STAGMiniGun-STAG11.00.050.20.00.30.0applies to primary1.0suv_4dr_02_wvehicleautomatic50400400200<_Editor>Entries:Vehicle400Default20Rifleunlimited ammoinfinite magazine capacitymanned turretWPNCAT_RIFLE0.501.0410001.015000300030001. Random RangeBullet Riflevehicle1110rifle-180180550401000.0-9040270301000.0Target reticulesingle200Default100.01.0Brute_MiniGunVehicleMGTurretweapon_fire_ar0.6weapon_fire_ar0.6bullet_hit0.5MiniGun-STAGMiniGun-STAGMiniGun-STAGMiniGun-STAG11.00.050.20.00.30.0applies to primary1.00.258suv_4dr_luxury05_wvehicleautomatic50040020070<_Editor>Entries:Vehicle400Default20Rifleunlimited ammoinfinite magazine capacitymanned turretWPNCAT_RIFLE101.068001.07500300030001. Random RangeBullet Riflevehicle1111rifle-180180550401000.0-9040270301000.0Target reticulesingle200Default100.01.0Wep_MiniGun_MuzzVehicleMGTurretweapon_fire_ar0.4weapon_fire_ar0.4bullet_hit0.5Helicopter-MinigunHelicopter-MinigunNpcDefaultDefault1BulletHit_HeliGunBulletHit_HeliGunNPC1.00.030.20.00.30.0applies to primary1.020TempPickup-LuchadoreGrenadeLauncherlauncherautomatic1810000<_Editor>Entries:temp_pickups75Luchador30Shotgununlockableone shot shatteron triggerexplosions damage tanksdo not hide when sprintinguse underslung fine aimnot allowed with human shieldshow reserve in huddrops with full reserveWPNCAT_SPECIAL001.01.04.521000070010001. Random RangeLuchadore Grenadesingle_use1Luchadore_GL_Projectile2532501.0.65.50.2.950.050050.00.0Luch_GrenadeBlinkuse bullet collision qualityorient projectile to velocitydont detonate from explosion8LuchadoreGrenadeLaunchersingleRPGUnderwater LargeAK6weapon_fire_rpgweapon_fire_rpg0.50.50.25bullet_hit0.52.59Luch_Grenade_Muzzle0.01.01.01.0LuchadoreGren_Lnchr_NPCtruck_2dr_classic01_wvehiclesingle10040010050<_Editor>Entries:Vehicle900Default400unlimited ammoinfinite magazine capacityWPNCAT_RIFLE50000RPGvehicle1110man cannon-18018020012002000-90020012002000Target reticuleEnable physicssingleDefault200.01.01.01.0bullet_hit0.5truck_2dr_fire01_wvehicleautomatic502251010<_Editor>Entries:Vehicle800Default20unlimited ammoon triggerWPNCAT_SPECIAL2.50.21.096001.02.50.296007500Watervehicle199waterspray-180180550401000.0-9030270301000.0Target reticulesingle30200.75vfx_fire_truck_hoseDefault100.01.01.01.0bullet_hit0.5vehicle_50calvehicleautomatic504001000100<_Editor>Entries:Vehicle400Default20Rifleunlimited ammoinfinite magazine capacitybullets damage tanksWPNCAT_RIFLE101.068001.00068007500Bullet Riflevehicle1110rifle-180180550401000.0-9020270301000.0Target reticulesingle200Default10VehicleMGTurret0.0DefaultNPCDefaultNPC11.0weapon_fire_ar0.4weapon_fire_ar0.4bullet_hit0.5Wep_MiniGun_Muzz1.00.030.20.00.30.0applies to primary1.0WP_baseball_batbatsingle0000<_Editor>Entries:Wieldable PropsMelee 2h2melee can dislodge moversother hand ik during attack onlyapply force to live ragdollsnot allowed with human shieldnot allowed in vehicleleft handdo not hide when sprintinglethal meleemelee continue on world collideuse box shape for melee casts0.2WPNCAT_MELEE000single_use022510000225singleDefault2hm5.0Wieldable Prop Weapon10baseball_bat2010.0.2.2.21000.00.01.061.0Grenade1.0WP_blowup_dollbatsingle0000<_Editor>Entries:Wieldable PropsMelee 2h2melee can dislodge moversother hand ik during attack onlyapply force to live ragdollsnot allowed with human shieldnot allowed in vehicleleft handdo not hide when sprintinglethal meleemelee continue on world collideuse box shape for melee casts0.2WPNCAT_MELEE000single_use022510000225singleDefault2hm5.0Wieldable Prop Weapon10baseball_bat2010.0.2.2.21000.00.01.01.0dth_blowup_doll1.0WP_cricket_batbatsingle0000<_Editor>Entries:Wieldable PropsMelee 2h2melee can dislodge moversother hand ik during attack onlyapply force to live ragdollsnot allowed with human shieldnot allowed in vehicleleft handdo not hide when sprintinglethal meleemelee continue on world collideuse box shape for melee casts0.2WPNCAT_MELEE000single_use022510000225singleDefault2hm5.0Wieldable Prop Weapon10baseball_bat2010.0.2.2.21000.00.01.01.0dth_melee_cricket1.0WP_Sharkbatsingle0000<_Editor>Entries:Wieldable PropsMelee 2h2melee can dislodge moversother hand ik during attack onlyapply force to live ragdollsnot allowed with human shieldnot allowed in vehicleleft handdo not hide when sprintinglethal meleemelee continue on world collideuse box shape for melee casts0.2WPNCAT_MELEE000single_use022510000225singleDefault2hm5.0Wieldable Prop Weapon10baseball_bat2010.0.2.2.21000.00.01.01.0dth_melee_shark1.0WP_TikiTorchbatsingle0000<_Editor>Entries:Wieldable PropsMelee 2h2melee can dislodge moversother hand ik during attack onlyapply force to live ragdollsnot allowed with human shieldnot allowed in vehicleleft handdo not hide when sprintinglethal meleemelee continue on world collideuse box shape for melee casts0.2WPNCAT_MELEE000single_use022510000225singleDefault2hm5.0Wieldable Prop Weapon10WP_TikiTorch2010.0.2.2.21000.00.01.01.0dth_tiki_torch1.0WP_Urinalbatsingle0000<_Editor>Entries:Wieldable PropsMelee 2h2melee can dislodge moversother hand ik during attack onlyapply force to live ragdollsnot allowed with human shieldnot allowed in vehicleleft handdo not hide when sprintinglethal meleemelee continue on world collideuse box shape for melee casts0.2WPNCAT_MELEE000single_use022510000225singleDefault2hm5.0Wieldable Prop Weapon10WP_Urinal2010.0.2.2.21000.00.01.01.0dth_urinal_wield1.0
40ozthrownsingle1250040oz Shatter40oz250300.20.20.1110-300.00.00.0PROJ_IMP_GLASS_SHATTER0.0<_Editor>Entries:old_sr2:MiscThrown25WPNCAT_DRUG000unarmed0single000Default5.00.00.01.01.01.0 air_strike_oldlaunchercharge release122520020<_Editor>Entries:old_sr2:Ranged120Rifle225Riflemuzz_minigunmelee can dislodge moversnot allowed with human shieldunlockableon triggerWPNCAT_SPECIAL410.81.51.82.02.00.520100010.50.251160.70.81.51.81.752.01.251.52.01.5375010.50.25110.21Nothingexplosive0minigun_barrelsingleMinigun0.03.0RPGminigunAir Strike5.00.021.01.01.0 AR200rifleautomatic10024018550<_Editor>Entries:old_sr2:Ranged140Rifle240Riflerifle_muzzleflashmelee can dislodge moversallow offhand grenadeWPNCAT_RIFLE3.510.81.51.82.00.50.51.0275010.50.25121.070.70.81.51.81.752.01.251.52.01.5280010.50.251110000Bullet Riflerifle0singleRifleAK5.00.61.2weapon_fire_ar0.5weapon_fire_ar1.0bullet_hit0.50.011.01.01.0 AR200_ss03rifleautomatic10024040050<_Editor>Entries:old_sr2:Ranged200Rifle240Riflerifle_muzzleflashmelee can dislodge moversallow offhand grenadeWPNCAT_RIFLE310.81.51.82.010.51.0550010.50.25111.010000Bullet Riflerifle0singleRifleAK5.00.61.2weapon_fire_ar0.5weapon_fire_ar1.0bullet_hit0.50.011.01.01.0 AR50rifleautomatic5022516045<_Editor>Entries:old_sr2:Ranged125Rifle225Riflerifle_muzzleflashallow offhand grenadelooping muzzle flashWPNCAT_RIFLE2.50.20.81.51.82.02.00.51.0960010.50.25111.050.50.81.51.81.752.01.151.351.81.5565010.50.25117500Bullet Riflerifle0single000RifleAK5.00.61.2weapon_fire_ar0.5weapon_fire_ar1.0bullet_hit0.50.011.01.01.0 AS14shotgunautomatic125017537.515022.594<_Editor>Entries:old_sr2:Ranged300Rifle12Shotgunrifle_muzzleflashWPNCAT_SHOTGUN1.30.81.51.752.00.50.00.01.01.20.750.750.750.75210001.0220.81.31.51.752.01.251.52.02.5210001.20.750.750.750.7527570014001. Random Range00Bullet Shotgunshotgun0allow offhand grenadesingle000Spas12RifleRifleshotgun5.0weapon_fire_shotgun0.3weapon_fire_shotgun0.6bullet_hit0.5360.01.01.01.0 bean_bag_gunshotgunsingle81055<_Editor>Entries:old_sr2:Ranged1200Rifle10Shotgunmuzz_lgWPNCAT_SHOTGUN750150025001. Random Range00Bullet Bean Bagshotgun0singleinstant ragdollunlockableapply force to live ragdollscutscene onlyallow offhand grenadeRiflebean_bag5.0weapon_fire_shotgun0.5weapon_fire_shotgunbullet_hit2.00.01.01.01.0 brute_rpg_launcherlaunchersingle13001500750200200RPG110rpg_projectile55-1.0trail_testhas light attachedrocket flightattach effect after ignition100.00.00.00.0550<_Editor>Entries:old_sr2:RangedRifle100muzz_rpgmelee can dislodge moversWPNCAT_SPECIAL0.00.00.00.0Underwater Large2000400070001. Random RangeRPGexplosive0single000RPGRPG5.0weapon_fire_rpgweapon_fire_rpg3.05.00.00.01.01.01.0 butterfly_knifeknifesingle01.500<_Editor>Entries:old_sr2:meleeKnife1.5WPNCAT_MELEE000melee0105120105singleDefault1hm5.00.00.01.01.01.0 cellphonecutscene onlysingle100.00.00.0<_Editor>Entries:old_sr2:MiscPistol0.0WPNCAT_SPECIALcutscene only000unarmed0single000Default5.00.00.01.01.01.0 DetonatormeleescriptWPNCAT_MELEEMeleesingle1022no vehicle combat ready0000.00.0<_Editor>Entries:old_sr2:Miscsingle000Default5.00.00.01.01.01.0 dual_swordsswordsingle0200<_Editor>Entries:old_sr2:meleeDual_Sword3.5melee can dislodge moversuse block flinch anims0.2WPNCAT_MELEE000melee0singleDefaultdual_swords5.00.00.01.01.01.0 Explosive-STAGChargeLaserriflecharge release10022510000150<_Editor>Entries:weapon_radial:explosive400Rifle20allow offhand grenadeuse modified bullet directionbullets damage tanksexplosions damage tanksdisallow reloadWPNCAT_RIFLE810.81.51.81.752.01.151.351.81.5565010.50.25117500XM25 Laserexplosive25singleRPGAK100.61.2weapon_fire_ar0.5weapon_fire_ar1.031TruechargingchargedShow HUD on charge0.00.08584620203451.0muzzle flashWep_StagBeam_MuzzleFtracerWep_StagBeam_Chargedcharge release charging muzzleWep_StagBeam_Muzzlecharge release charging ribbonWep_StagBeam_Chargingcharge release charging targetWep_StagBeam_Dotbullet impact overrideWep_StagBeam_Hitfx51.01.01.0 fireextwatersprayautomatic500922<_Editor>Entries:old_sr2:Ranged50Rifle7.5melee can dislodge moversnot allowed with human shieldnot allowed in vehicleon triggerWPNCAT_SPECIAL7160.752Waterexplosive0single20200.25firetruck_spray7.50.10.5Riflefireext5.00.01.01.01.0 flak_cannonshotgunsingle86028055220306.04<_Editor>Entries:old_sr2:Ranged450Rifle15Shotgunrifle_muzzleflashWPNCAT_SHOTGUN1.30.81.51.752.00.50.00.01.01.20.750.750.750.75210001.0210.81.101.251.751.251.151.41.81.637501.20.750.750.750.751000150025001. Random RangeBullet Shotgunshotgun0singleallow offhand grenadeRifleshotgun5.0weapon_fire_shotgun0.3weapon_fire_shotgunbullet_hit0.50.6Flak Cannon Prototype0.01.01.01.0 flamethrowerflamethrowerautomatic25515400300<_Editor>Entries:old_sr2:RangedRifle7.5flamethrowermelee can dislodge moversunlockablenot allowed with human shieldon triggerWPNCAT_SPECIALUnderwater Large100400070001. Random Range1.00.1.5Fireexplosive07.5flame_t_pilotflamethrower_hit20.0100singleMinigun0.5AKflamethrower5.00.01.01.01.0 geigerCounterscriptsingle0200<_Editor>Entries:old_sr2:MiscGeiger2no combat readyalways play melee vfxWPNCAT_MELEE000melee0singleDefault100115100geiger5.00.00.01.01.01.0 glockpistolsingle1212015075<_Editor>Entries:old_sr2:Ranged150Pistol25Handgunrifle_muzzleflashWPNCAT_PISTOL1.00.81.11.50.80.530.11.01.01.01.01.01.032001.040.60.81.01.11.51.751.251.52.02.532001.01.01.01.01.0dual wieldableallow offhand grenade1504009001. Random Range00Bullet Pistolpistol0singlePistolpistol8weapon_fire_pistolweapon_fire_pistol0.40.8bullet_hit0.51.52.00.01.01.01.0 grenade_stickythrownsingle12510002002525Grenade110grenade_sticky35200030.850.50130000.00.00.00.0VFX_GrenadeTrailGrenade_Bounce<_Editor>Entries:offhand_grenadesThrown15WPNCAT_THROWN111.01.0Underwater Large000HE Grenade Stickygrenade1singleDefaultexplosions damage tanks100.00.0standard1.01.01.0 Kia-RocketLauncherlaunchersingle13001500300200200RPG110rpg_projectile55Wep_RPG_Trailhas light attachedrocket flightattach effect after ignitiondont detonate from explosionuse bullet collision qualityguided100.00.00.00.05500<_Editor>Entries:temp_pickupsRPG20melee can dislodge moversexplosions damage tanksallow offhand grenadedo not hide when sprintingno random givedrops with full reserveWPNCAT_SPECIAL0.00.0Underwater Large2000400070001. Random RangeRPGexplosive1single000RPGRPG10weapon_fire_rpgweapon_fire_rpg3.05.00.0WEP_RPG_Muzzle0.010000.350.21.00.17.520451.01.01.0 knifeknifesingle01.500<_Editor>Entries:old_sr2:meleeKnife1.5WPNCAT_MELEE000melee0single0.1100115100Default1hm5.00.00.01.01.01.0 large_softdrinkthrownsingle12500large_softdrinklarge_softdrink250300.20.20.1110-300.00.00.0PROJ_IMP_MILK_CARTON0.0<_Editor>Entries:old_sr2:MiscThrown25WPNCAT_DRUG000unarmed0single000Default5.00.00.01.01.01.0 macheteknifesingle01.500<_Editor>Entries:old_sr2:meleeKnife1.5WPNCAT_MELEE000melee0115130115single0.1Defaultmachete5.00.00.01.01.01.0 magnumpistolsingle615020090<_Editor>Entries:old_sr2:Ranged300Pistol50Handgunrifle_muzzleflashbrass during reload onlydual wieldableallow offhand grenadeWPNCAT_PISTOL1.00.81.11.50.80.520.11.01.01.01.01.01.035001.020.10.81.01.11.51.751.151.52.02.534001.01.01.01.01.0500230029001. Random Range00Bullet Pistolpistol0singlePistolpistol5.0weapon_fire_pistolweapon_fire_pistol0.81.6bullet_hit0.5680.01.01.01.0 minigunminigunautomatic20022520020<_Editor>Entries:old_sr2:Ranged120Rifle225Riflerifle_muzzleflashmelee can dislodge moversnot allowed with human shieldunlockableon triggerWPNCAT_SPECIAL410.81.51.82.02.00.51.020100010.50.25111.060.70.81.51.81.752.01.251.52.01.5375010.50.25110.210000Bullet Riflerifle0minigun_barrelsingleMinigunminigun5.012weapon_fire_hmg0.5weapon_fire_hmg1bullet_hit0.50.021.01.01.0 multi_launcherlaunchersingle13002000750200200RPG110AnniRocket80rpg_a_smk_trailhas light attachedrocket flightguidedattach effect after ignition100.00.00.00.055450rpg_a_ignite2000<_Editor>Entries:old_sr2:RangedRPG100muzz_rpg_amelee can dislodge moversconstant vfx on combat ready onlyunlockableWPNCAT_SPECIAL0.00.00.00.0Underwater Large1000400070001. Random RangeRPGexplosive0rpg_laserlinesingle000RPG10000.351.00.17.520450.2RPG5.0weapon_fire_rpgweapon_fire_rpg3.05.0Multi Launcher Prototype0.00.01.01.01.0 needlerlauncherautomatic302005050<_Editor>Entries:old_sr2:Ranged0Pistol100Handgunrifle_muzzleflashWPNCAT_PISTOL25000RPGpistol0singlePistolPistolpistol5.00.91.8weapon_fire_hmg0.4weapon_fire_hmg0.6bullet_hit0.5Needler Prototypeblunt252500.02.0has light attachedstickyattach effect after ignitionorient projectile to velocity0.010.0rifle_muzzleflash00.011.01.01.0 nightsticknightsticksingle020090<_Editor>Entries:old_sr2:meleeNightstick1.5melee can dislodge moversWPNCAT_MELEE000melee0single0.1609060Defaultnightstick5.00.00.01.01.01.0 pcpthrownsingle1250040oz Shatter40oz250300.20.20.1110-300.00.00.0PROJ_IMP_GLASS_SHATTER0.0<_Editor>Entries:old_sr2:MiscThrown25WPNCAT_DRUG000unarmed0single000Default5.00.00.01.01.01.0 pimp_slappimp slapsingle020090<_Editor>Entries:old_sr2:meleePimpSlap2melee can dislodge moversinstant ragdoll0.2140.0WPNCAT_MELEE000melee0singleDefaultpimp_slap5.0explosion_smashexplosion_smash0.00.01.01.01.0 pimpcaneshotgunsingle166040060110306.09<_Editor>Entries:old_sr2:Ranged600Rifle30Shotgunmuzz_lgWPNCAT_SHOTGUN1.30.81.51.752.00.50.00.01.01.20.750.750.750.75210001.0210.81.101.251.751.251.151.41.81.637501.20.750.750.750.751000150025001. Random RangeBullet Shotgunshotgun0singlemelee can dislodge moversunlockableallow offhand grenadeRifleRifleshotgun_small5.0weapon_fire_shotgun0.5weapon_fire_shotgunbullet_hit2.00.01.01.01.0 pipe_bombthrownsingle12510002002525Grenade110pipe_bomb35250040.80.6013045150.00.00.00.0Grenade_BounceVFX_GrenadeTrail<_Editor>Entries:offhand_grenadesThrown15WPNCAT_THROWN111.01.0Underwater Large000Pipe Bombgrenade1single0Default100.0explosions damage tanks0.0standard1.01.01.0 plasma_cannonlaunchercharge release122520020<_Editor>Entries:old_sr2:Ranged120Rifle225Riflemuzz_minigunmelee can dislodge moversnot allowed with human shieldunlockablecauses convulsionson triggerWPNCAT_SPECIAL410.81.51.82.02.00.520100010.50.251160.70.81.51.81.752.01.251.52.01.5375010.50.25110.21RPGexplosive0minigun_barrelsingleMinigunPlasma Explosion0.03.0rpg_projectile100200trail_molotov0.01001has light attachedattach effect after ignitionuse bullet collision quality0.00RPGminigun5.0weapon_fire_shotgun0.5weapon_fire_shotgunbullet_hit2.00.021.01.01.0 pyroBoxthrownsingle125100010002525Exp Fireworks110pyroBox35200030.850.50130000.00.00.0PROJ_IMP_GRENADE_BOUNCE0.0detonate on vehicle collisionpipebomb_wick<_Editor>Entries:old_sr2:RangedThrown25WPNCAT_THROWN111.01.0Underwater Large000HE Grenadegrenade0single000disallow forward throw in vehicleDefault5.00.00.01.01.01.0 rpg_annihilatorlaunchersingle13002000750200200RPG110AnniRocket80rpg_a_smk_trailhas light attachedrocket flightguidedattach effect after ignition100.00.00.00.055450rpg_a_ignite2000<_Editor>Entries:old_sr2:RangedRPG100muzz_rpg_amelee can dislodge moversconstant vfx on combat ready onlyunlockableWPNCAT_SPECIAL0.00.00.00.0Underwater Large1000400070001. Random Range00RPGexplosive0rpg_laserlinealways onsingle000RPG10000.351.00.17.520450.2RPG5.0weapon_fire_rpgweapon_fire_rpg3.05.00.00.01.01.01.0 samurai_swordswordsingle0200<_Editor>Entries:old_sr2:meleeSword_1h3melee can dislodge moversuse block flinch anims0.2WPNCAT_MELEE000melee0singleDefaultsamurai_sword5.00.00.01.01.01.0 satchel_barrelthrownsingle125100010002525Satchel110SatchelBarrel3530.850.50130000.00.00.0sticky2000PROJ_IMP_SATCHARGE_ARM0.0<_Editor>Entries:old_sr2:RangedSatchelCharge25WPNCAT_THROWNUnderwater Large010010000manually detonatesattachesSatchel Chargegrenade0singleDefault5.00.00.01.01.01.0 sledgehammerbatsingle0200<_Editor>Entries:old_sr2:meleeSledge2melee can dislodge moversinstant ragdollother hand ik during attack only0.4WPNCAT_MELEE000melee0115130115singleDefault2hm5.00.00.01.01.01.0 Special-BowArrowriflesingle55005001000<_Editor>Entries:weapon_radial:special900can zoomone shot shattermelee can dislodge moversallow offhand grenadedo not hide when sprintingapply force to live ragdollsRifle30non-progressive52Rifle80WPNCAT_SPECIAL10515100.04.01.01.0001.00.00.00.81.31.51.752.01.251.52.02.5001.20.750.750.750.755.0750200030001. Random RangeBullet Sniperspecial136singleRifleSniper RifleAK102365non-progressiveweapon_fire_sniper0.6weapon_fire_sniper1.2bullet_hit1.50.011.01.01.0 Special-NanoForgeriflesingle120000<_Editor>Entries:weapon_radial:special5000Rifle30allow offhand grenadeexplosions damage tanksdo not hide when sprintingWPNCAT_SPECIAL300000unarmed1singleRifleRifleAKrpg_projectile100.018.010.0has light attachedattach effect after ignitionorient projectile to velocityrocket flightguideddont detonate from explosionseek to target posdoes not fire from muzzle0Wep_Airstrike_Trails-11500AirStrike1.010.0100.01.01.01.0 spread_rifle_pimp_moderifleautomatic1002001003030150.05<_Editor>Entries:old_sr2:Ranged600Rifle100Riflemuzz_mdWPNCAT_RIFLE1.30.81.51.752.00.10.00.01.01.20.750.750.750.75210001.0210.81.101.251.751.251.151.41.81.637501.20.750.750.750.751501502501. Random RangeBullet Riflerifle0singlemelee can dislodge moversunlockableallow offhand grenadeone shot shatterapply force to live ragdollsRifleRifle6.00.00.020.0shotgun_small5.0weapon_fire_shotgun0.5weapon_fire_shotgunbullet_hit2.00.01.01.01.0 tec9smgautomatic501757070<_Editor>Entries:old_sr2:Ranged60Pistol75Handgunrifle_muzzleflash3WPNCAT_SUB_MACHINE_GUN10.8110.80.54.50.51.01.51111.244001.0310.81111.751.051.11.62.1153001.51111dual wieldableallow offhand grenade751501501. Random Range00Bullet SMGsmg0singlePistolpistol8weapon_fire_ar0.4weapon_fire_ar0.8bullet_hit0.50.81.20.021.01.01.0 tire_ironnightsticksingle0200<_Editor>Entries:old_sr2:meleeMelee 1h2WPNCAT_MELEE000melee0single100115100Defaulttire_iron5.00.00.01.01.01.0 video_cameravideo camerasingle03001500750200200RPG110<_Editor>Entries:old_sr2:MiscVideo Camera100muzz_rpgmelee can dislodge moverscan zoomWPNCAT_MELEE2000400070001. Random Range00Filmexplosive0single000Defaultvideo_camera5.00.00.01.01.01.0 water_cannonwatersprayautomatic502251010<_Editor>Entries:old_sr2:Ranged800Rifle225unlimited ammoinfinite magazine capacityon triggerWPNCAT_SPECIAL2.50.21.096001.07500Waterexplosive0single45200.750.12.00.75firehose_sprayRifle5.00.011.01.01.0 XS-2shotgunautomatic127530037.515022.594<_Editor>Entries:old_sr2:Ranged450Rifle15Shotgunmuzz_lgWPNCAT_SHOTGUN1.30.81.51.752.00.50.00.01.20.750.750.750.7521000220.81.31.51.752.01.251.52.02.5210001.20.750.750.750.7525070014001. Random Range00Bullet Shotgunshotgun0unlockableallow offhand grenadesingle000RifleRifleshotgun5.0weapon_fire_shotgun0.6weapon_fire_shotgun1.2bullet_hit0.59.012.00.01.01.01.0 WeaponTableDescriptionfalseNameStringUnique name for this weapon.knife AmmoReferencefalseammo.xtblAmmo.NameFalse Alt_AmmoReferenceAlt Ammofalseammo.xtblAmmo.NameFalse Inv_SlotReferenceInventory Slotunarmedweapon_inventory_slots.xtblInv_Slot.NameFalse FlagsFlagsFlags for this weapon.falseallow offhand grenadealt unlimited ammoalways play melee vfxalways wear on backapply force to live ragdollsarmor piercing overrideattach to forearmattachesbrass during reload onlybullets can hit multiple humansbullets damage tankscan zoomcauses convulsionsconstant vfx on combat ready onlyconstant vfx only at nightcutscene onlydisallow crouchingdisallow forward throw in vehicledisallow jumpingdisallow reloaddisallowed in demosdo not hide when sprintingdual wieldableexplosions damage tanksgibs victimshas alt fireheavy weapon move speedincendiary shotsinfinite magazine capacityinstant ragdollleft handother hand ik during attack onlylethal meleelooping muzzle flashmanually detonatesmelee can dislodge moversmelee continue on world collideno blood splatno combat readyno random giveno vehicle combat readynot allowed in vehiclenot allowed with human shieldon selectionon triggerone shot shatterrevives humanssecondary trigger fires grenadessecondary weaponunlimited ammounlockableuse block flinch animsuse box shape for melee castsuse mission srid for effectsuse modified bullet directionuse underslung fine aimzoom allows fine aimshow reserve in huddrops with full reserveplayer instant reloadmelee always dislodgeno bullet decalmanned turret Special_Case_TypeSelectionSpecial Case TypeThis is meant for special-case weapons. Weapons that will have very specific behavior that will not be duplicated by other weapons. They will require special-case code, and will thus require only a flag in the table to tell them what to do.falseRC GunAir StrikeSonic Wave GunRiot ShieldNeedler PrototypeFlak Cannon PrototypeMulti Launcher PrototypeSatellite Drone PrototypeWieldable Prop WeaponAvatar SwordHeli SpotlightCyber CannonFlamethrowerChum Weapon_ClassReferenceWeapon Classthe class of the weapon, which affects how weapon behave gamesidepistolweapon_class.xtblWeapon_Class.NameFalse CategoryReferenceWeapon category for stash and gun store.weapon_categories.xtblCategories.NameFalse Animation_GroupReferenceAnimation GroupWhich group of animation to use from the animation set of the characteranim_groups.xtblAnim_Group.NameFalse Fine_Aim_Animation_GroupReferenceFine Aim Animation Groupfalseanim_groups.xtblAnim_Group.NameFalse Reload_Animation_GroupReferenceReload Animation Groupfalseanim_groups.xtblAnim_Group.NameFalse Reload_override_time_secFloatReload Override Time (sec)So design can tweak reload times (or allow delays without a reload animation)false0.0 Warmup_DelayIntWarmup DelayTime (in milliseconds) for the weapon to spin-up, warm-up, or otherwise transition from non-firing to firing.false00 Cooldown_DelayIntCooldown DelayCooldown time for weaponfalse00 Strafe_AnglesReferenceStrafe Anglesstrafe_angles.xtblStrafe_Angles.NameFalse Muzzle_EffectReferenceMuzzle EffectThe muzzle effect for this weapon.falseeffects.xtblEffect.NameFalse Alt_Muzzle_EffectReferenceAlt Muzzle EffectThe muzzle effect for alternate fire for this weapon.falseeffects.xtblEffect.NameFalse Melee_EffectReferenceMelee EffectEffect played when weapon makes melee contact.falseeffects.xtblEffect.NameFalse Constant_EffectsListConstant EffectsList of effects to play for this weapon whenever the weapon is equipped. These should be looping effects.Constant_EffectElementConstant EffectEffectReferenceWhich effect to continuously playeffects.xtblEffect.NameFalseWeapon_Prop_PointStringWeapon Prop PointfalseConditionSelectionalways onalways onduring melee swingfine aimweapon raised48 AudioElementAudio attributes for this weapon.Weapon_ModelReferenceAudio Weapon ModelWeapon Model switch defined in Wwise.audio_syncs.xtblNewEntity.Switches.WEAPON_MODEL.Values.Entry.NameFalseSoundbank_NameReferenceSoundbankfalseaudio_banks.xtblNewEntity.NameFalseloopingSelectionLooping SoundThis weapon uses a looping sound - if this field is true, issue the stop event to kill the sound.FalseTrueFalsealt_loopingSelectionAlt Looping SoundFalseTrueFalseSound_RadiusFloatAI Sound RadiusRadius of attack sound (in meters).false0.0Stop_Override_EventReferencefalseaudio_events.xtblNewEntity.NameFalseAlt_Fire_Stop_Override_EventReferencefalseaudio_events.xtblNewEntity.NameFalse BrassReferenceType of brass to use for this weapon.falseshells.xtblShell.NameFalse Trigger_TypeSelectionTrigger TypeSee the trigger type enumeration for specifics... "single" (button press required for each shot) "burst" (fires a specified number of shots in succession for each trigger pull) "automatic" (fires while the trigger is down as long as there is ammo) "charge release" (fires after the trigger is releaset, having been charged for a period of time)singlesingleburstautomaticcharge release Alt_Trigger_TypeSelectionAlt Trigger TypeSee trigger type for explanation.singlesingleburstautomaticcharge release Magazine_SizeIntMagazine SizeNumber of rounds in a single magazine (ignored for "thrown" and "melee" weapons).0 Ammo_per_ShotFloatAmmo per ShotUnits of ammo consumed per shot. If the weapon is continuous-fire (refire delay of 0 ms), this is how much ammo is consumed per second.1 Ammo_RegenerationFloatAmmo RegenerationHow quickly the ammunition regenerates in rounds per second. Set to 0.0 to not regenerate0.0 Wieldable_Prop_Hits_AllowedIntWieldable Prop - Hits Allowedfalse10 Wieldable_Prop_Death_VFXReferenceWieldable Prop Death VFXDeath effect to use for the wieldable prop when it is destroyed.falseeffects.xtblEffect.NameFalse Range_MaxFloatMax. RangeMaximum range of weapon (in meters, ignored for "thrown" weapons)0.0 AI_Ideal_Range_MinFloatAI Ideal Range MinThe distance when a AI will start to back up.5.00 AI_Ideal_Range_MaxFloatAI Ideal Range MaxAI will move closer if futher than this.250 NPC_Aim_DriftReferenceNPC Aim Drift Profilefalseaim_drift.xtblProfile.NameFalse Time_ManagementElementTime ManagementRefire_DelayIntRefire DelayDelay between shots (in milliseconds, ignored for "thrown" and "melee" weapons).00npc_refire_delayElementNPC refire delay:Specifies a min/max refire delay for NPCs onlyfalseminIntMin0maxIntMax0npc_refire_typeSelectionRefire Type1. Random Range1. Random Range2. Scale up in groupsPre_Detonate_DelayIntPre Detonate DelayDelay (in milliseconds) between when the player starts throwing a projectile and when they are allowed to manually detonate it.false0Post_Detonate_DelayIntPost Detonate DelayDelay (in milliseconds) between when the player manually detonates a projectile weapon and when they're allowed to throw another one of the same type.false0Firecone_ramp_in_timeFloatFirecone ramp in timefalse0.0 Alt_Time_ManagementElementAlt Time ManagementfalseRefire_DelayIntRefire DelayDelay between shots (in milliseconds, ignored for "thrown" and "melee" weapons).00npc_burst_timeElementNPC burst timeValue for how long a weapon should burst for. Only used by vehicle weaponsfalseminIntMin0maxIntMax0npc_refire_delayElementNPC refire delay:Specifies a min/max refire delay for NPCs onlyfalseminIntMin0maxIntMax0npc_refire_typeSelectionRefire Type1. Random Range1. Random Range2. Scale up in groupsPre_Detonate_DelayIntPre Detonate DelayDelay (in milliseconds) between when the player starts throwing a projectile and when they are allowed to manually detonate it.false0Post_Detonate_DelayIntPost Detonate DelayDelay (in milliseconds) between when the player manually detonates a projectile weapon and when they're allowed to throw another one of the same type.false0Firecone_ramp_in_timeFloatFirecone ramp in timefalse0.0 Damage_MaxElementMax. Damage Per ShotThe maximum damage that this weapon can do per shot in different situations. Weapons can have more than one shot per round (see Shots Per Round).NPC_DamageFloatTo NPCThe maximum damage that this weapon can do to an NPC.0.0Player_DamageFloatTo PlayerThe maximum damage that this weapon can do to the player.0.0 Damage_MinElementMin. Damage Per ShotThe minimum damage that this weapon can do per shot in different situations. Weapons can have more than one shot per round (see Shots Per Round).falseNPC_DamageFloatTo NPCThe minimum damage that this weapon can do to an NPC.0.0Player_DamageFloatTo PlayerThe minimum damage that this weapon can do to the player.0.0 Riot_Shield_Damage_MultiplierFloatRiot Shield Damage Multiplier1.0 Melee_Attack_InfoReferenceMelee Attack InfoSet of melee attacks that will be used when this weapon is equipped. (References weapon_melee_attacks.xtbl)falseweapon_melee_attacks.xtblMelee_Attack_Set.NameFalse Melee_Damage_OverridesElementOverride Melee Damage Dealt ByOverrides melee.xtbl damage entriesfalseNPCFloat0.0PlayerFloat0.0OnlineFloat0.0 ExplosionReferenceThe explosion associated with this weapon.falseexplosions.xtblExplosion.NameFalse Alt_ExplosionReferenceAlt Explosionfalseexplosions.xtblExplosion.NameFalse NPC_ExplosionReferencefalseexplosions.xtblExplosion.NameFalse NPC_Alt_ExplosionReferencefalseexplosions.xtblExplosion.NameFalse Underwater_ExplosionReferenceThe underwater explosion associated with this weapon.falseexplosions.xtblExplosion.NameFalse Fire_Damage_Per_SecondFloatFire Damage Per SecondAmount of fire damage a human will take per second from an explosion caused by this weapon.false0.0 Damage_Max_DistFloatDamage Max. DistanceDistance (in meters) at or below which weapon does maximum damage (defaults to zero) - for "bullet" type weapons, the distance is measured from the gun to the target. - for "projectile" and "thrown" type weapons, the distance is measured from the projectile to the target.false0.0 Damage_Min_DistFloatDamage Min. DistanceDistance (in meters) at or above which weapon does minimum damage (defaults to max range) - for "bullet" type weapons, the distance is measured from the gun to the target. - for "projectile" and "thrown" type weapons, the distance is measured from the projectile to the target.false0.0 Operator_Damage_MultiplierStringOperator Damage MultiplierDamage multiplier for all damage applied to the human using this weapon.false1.0 Flat_Spread_MetricsElementFlat Spread MetricsFor weapons that have a flat spread, this determines how the spread is formed.falseFlat_Spread_Width_AngleFloatFlat Spread Width AngleWidth of the firing spread, in degrees. (The long axis of the plane created by the spread.)0.0090Flat_Spread_Height_AngleFloatFlat Spread Height AngleHeight of the firing spread, in degrees. (The short axis of the plane created by the spread.)0.0090Flat_Spread_RotationFloatFlat Spread RotationWhen 0, the spread is horizontally flat. The axes will be rotated by this value so that if this value is 90 (or -90), the spread will be vertically flat.0.0-9090Flat_Spread_Rotation_Per_ShotFloatFlat Spread Rotation Per ShotHow much the flat spread rotates on each shot.0.0 Fire_Cone_AngleFloatFire Cone Angle(THIS IS GOING TO BE DEPRECATED, PLEASE USE THE FIRE CONE METRICS, BELOW) Angle of cone extending from the barrel in which targets take damage (defaults to zero).false0.0 Fire_Cone_LengthFloatFire Cone Lengthfalse0.0 Fire_Cone_MetricsElementFire Cone MetricsMetrics to define the fire cone of weapons that fire multiple shots per round or otherwise damage objects within a cone rather than just along a ray.falseMetric_TypeComboElementMetric TypeType of fire cone metrics specified.AngleElementfalseAngleFloatAngle (degrees) of cone extending from the barrel in which targets take damage (defaults to zero).0.0Min_MaxElementMin-MaxfalseNear_RadiusFloatNear RadiusRadius (meters) of the cone at the barrel of the gun.0.0Far_RadiusFloatFar RadiusRadius (meters) of the fire cone at the maximum distance of the weapon.0.0 Fire_Cone_Impact_EffectReferenceFire Cone Impact Effectfalseeffects.xtblEffect.NameFalse Shots_Per_RoundIntShots Per RoundNumber of shots emitted per round (defaults to one).false1 PlayerWeaponSpreadElementPlayer Weapon SpreadWeapon spread valuesfalseSpreadMinMaxElementSpread Min/MaxMinimum and maximum spread values for the weaponfalsePlayer_Spread_MaxFloatMax. SpreadMaximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).false0.0Player_Spread_MinFloatMin. SpreadMinimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).false0.0SpreadMovementMultipliersElementSpread Movement MultipliersSpread min/max multipliers due to movementfalseMovement_Multiplier_CrouchFloatCrouchSpread min/max multiplier when crouched (includes stationary crouch and crouch walk)false1.0Movement_Multiplier_WalkFloatWalkSpread min/max multiplier when walkingfalse1.0Movement_Multiplier_RunFloatRunSpread min/max multiplier when runningfalse1.0Movement_Multiplier_SprintFloatSprintSpread min/max multiplier when sprintingfalse1.0Movement_Multiplier_VehicleFloatVehicleSpread min/max multiplier when in a vehicle1.0Movement_Multiplier_Fine_AimStringFine AimSpread min/max multiplier when in fine-aimfalse1.0SpreadDynamicsElementSpread DynamicsValues affecting how quickly weapon spread increases and decreasesfalsePlayer_To_Spread_MaxIntTo Max. SpreadNumber of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).false0Player_To_Spread_MinIntTo Min. SpreadTime (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).false0SpreadDynamicMultipliersElementSpread Dynamic MultipliersSpread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery)falseMovement_Multiplier_CrouchFloatCrouchSpread dynamic multiplier when crouching (includes stationary crouch and crouch walk)false1.0Movement_Multiplier_WalkFloatWalkSpread dynamic multiplier when walkingfalse1.0Movement_Multiplier_RunFloatRunSpread dynamic multiplier when runningfalse1.0Movement_Multiplier_SprintFloatSprintSpread dynamic multiplier when sprintingfalse1.0Movement_Multiplier_VehicleFloatVehicleSpread dynamic multiplier when in a vehiclefalse1.0Movement_Multiplier_Fine_AimStringFine AimSpread dynamic multiplier when in fine-aimfalse1.0 PlayerAltWeaponSpreadElementPlayer Alt Weapon SpreadWeapon spread values for alt-firefalseSpreadMinMaxElementSpread Min/MaxMinimum and maximum spread values for the weaponfalsePlayer_Spread_MaxFloatMax. SpreadMaximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).false0.0Player_Spread_MinFloatMin. SpreadMinimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).false0.0SpreadMovementMultipliersElementSpread Movement MultipliersSpread min/max multipliers due to movementfalseMovement_Multiplier_CrouchFloatCrouchSpread min/max multiplier when crouched (includes stationary crouch and crouch walk)false1.0Movement_Multiplier_WalkFloatWalkSpread min/max multiplier when walkingfalse1.0Movement_Multiplier_RunFloatRunSpread min/max multiplier when runningfalse1.0Movement_Multiplier_SprintFloatSprintSpread min/max multiplier when sprintingfalse1.0Movement_Multiplier_VehicleFloatVehicleSpread min/max multiplier when in a vehicle1.0Movement_Multiplier_Fine_AimStringFine AimSpread min/max multiplier when in fine-aimfalse1.0SpreadDynamicsElementSpread DynamicsValues affecting how quickly weapon spread increases and decreasesfalsePlayer_To_Spread_MaxIntTo Max. SpreadNumber of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).false0Player_To_Spread_MinIntTo Min. SpreadTime (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).false0SpreadDynamicMultipliersElementSpread Dynamic MultipliersSpread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery)falseMovement_Multiplier_CrouchFloatCrouchSpread dynamic multiplier when crouching (includes stationary crouch and crouch walk)false1.0Movement_Multiplier_WalkFloatWalkSpread dynamic multiplier when walkingfalse1.0Movement_Multiplier_RunFloatRunSpread dynamic multiplier when runningfalse1.0Movement_Multiplier_SprintFloatSprintSpread dynamic multiplier when sprintingfalse1.0Movement_Multiplier_VehicleFloatVehicleSpread dynamic multiplier when in a vehiclefalse1.0Movement_Multiplier_Fine_AimStringFine AimSpread dynamic multiplier when in fine-aimfalse1.0 NPCWeaponSpreadElementNPC Weapon SpreadWeapon spread valuesfalseSpreadMinMaxElementSpread Min/MaxMinimum and maximum spread values for the weaponfalseNPC_Spread_MaxFloatMax. SpreadMaximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).false0.0NPC_Spread_MinFloatMin. SpreadMinimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).false0.0SpreadMovementMultipliersElementSpread Movement MultipliersSpread min/max multipliers due to movementfalseMovement_Multiplier_CrouchFloatCrouchSpread min/max multiplier when crouched (includes stationary crouch and crouch walk)false1.0Movement_Multiplier_WalkFloatWalkSpread min/max multiplier when walkingfalse1.0Movement_Multiplier_RunFloatRunSpread min/max multiplier when runningfalse1.0Movement_Multiplier_SprintFloatSprintSpread min/max multiplier when sprintingfalse1.0Movement_Multiplier_VehicleFloatVehicleSpread min/max multiplier when in a vehiclefalse1.0SpreadTargetMovementMultipliersElementSpread Target Movement MultipliersSpread min/max multipliers due to target movementfalseTarget_Movement_Multiplier_WalkFloatWalkSpread min/max multiplier when the target is walkingfalse1.0Target_Movement_Multiplier_RunFloatRunSpread min/max multiplier when the target is runningfalse1.0Target_Movement_Multiplier_SprintFloatSprintSpread min/max multiplier when the target is sprintingfalse1.0Target_Movement_Multiplier_VehicleFloatVehicleSpread min/max multiplier when the target is in a vehiclefalse1.0SpreadDynamicsElementSpread DynamicsValues affecting how quickly weapon spread increases and decreasesfalseNPC_To_Spread_MaxIntTo Max. SpreadNumber of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).false0NPC_To_Spread_MinIntTo Min. SpreadTime (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).false0SpreadDynamicMultipliersElementSpread Dynamic MultipliersSpread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery)falseMovement_Multiplier_CrouchFloatCrouchSpread dynamic multiplier when crouching (includes stationary crouch and crouch walk)false1.0Movement_Multiplier_WalkFloatWalkSpread dynamic multiplier when walkingfalse1.0Movement_Multiplier_RunFloatRunSpread dynamic multiplier when runningfalse1.0Movement_Multiplier_SprintFloatSprintSpread dynamic multiplier when sprintingfalse1.0Movement_Multiplier_VehicleFloatVehicleSpread dynamic multiplier when in a vehiclefalse1.0 NPCAltWeaponSpreadElementNPC Alt Weapon SpreadWeapon spread values for NPCs using alt-firefalseSpreadMinMaxElementSpread Min/MaxMinimum and maximum spread values for the weaponfalseNPC_Spread_MaxFloatMax. SpreadMaximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).false0.0NPC_Spread_MinFloatMin. SpreadMinimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).false0.0SpreadMovementMultipliersElementSpread Movement MultipliersSpread min/max multipliers due to movementfalseMovement_Multiplier_CrouchFloatCrouchSpread min/max multiplier when crouched (includes stationary crouch and crouch walk)false1.0Movement_Multiplier_WalkFloatWalkSpread min/max multiplier when walkingfalse1.0Movement_Multiplier_RunFloatRunSpread min/max multiplier when runningfalse1.0Movement_Multiplier_SprintFloatSprintSpread min/max multiplier when sprintingfalse1.0Movement_Multiplier_VehicleFloatVehicleSpread min/max multiplier when in a vehiclefalse1.0SpreadTargetMovementMultipliersElementSpread Target Movement MultipliersSpread min/max multipliers due to target movementfalseTarget_Movement_Multiplier_WalkFloatWalkSpread min/max multiplier when the target is walkingfalse1.0Target_Movement_Multiplier_RunFloatRunSpread min/max multiplier when the target is runningfalse1.0Target_Movement_Multiplier_SprintFloatSprintSpread min/max multiplier when the target is sprintingfalse1.0Target_Movement_Multiplier_VehicleFloatVehicleSpread min/max multiplier when the target is in a vehiclefalse1.0SpreadDynamicsElementSpread DynamicsValues affecting how quickly weapon spread increases and decreasesfalseNPC_To_Spread_MaxIntTo Max. SpreadNumber of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).false0NPC_To_Spread_MinIntTo Min. SpreadTime (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).false0SpreadDynamicMultipliersElementSpread Dynamic MultipliersSpread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery)falseMovement_Multiplier_CrouchFloatCrouchSpread dynamic multiplier when crouching (includes stationary crouch and crouch walk)false1.0Movement_Multiplier_WalkFloatWalkSpread dynamic multiplier when walkingfalse1.0Movement_Multiplier_RunFloatRunSpread dynamic multiplier when runningfalse1.0Movement_Multiplier_SprintFloatSprintSpread dynamic multiplier when sprintingfalse1.0Movement_Multiplier_VehicleFloatVehicleSpread dynamic multiplier when in a vehiclefalse1.0 Object_Bullet_Hit_Impulse_MagnitudeFloatObject Bullet Hit ImpulseAmount of impulse applied to dynamic objects when hit by a bullet (in kg * m / s).false100 vehicle_damage_scaleFloatVehicle damage scale factorScale amount applied to damage if target is vehicle.false1.0 player_vehicle_damage_scaleFloatVehicle damage scale factor (player vehicle)false1.0 Projectile_InfoElementProjectile ParametersProjectile parameters (only for "projectile" or "thrown" weapons).falseModelReferenceThe 3D model for the projectile.items_3d.xtblItem.NameFalseSpeedFloatSpeed (Thrown)Speed of projectile when it is launched/thrown (in meters/second). NOTE: Havok will limit the projectile's max speed by max(speed, post_ignition_speed)0.0Speed_NPCFloatSpeed (Thrown) - NPCfalse0.0Post_Ignition_SpeedFloatPost Ignition SpeedSpeed of the projectile after ignition. NOTE: Havok will limit the projectile's max speed by max(speed, post_ignition_speed)false0.0Post_Ignition_Speed_NPCFloatPost Ignition Speed (NPC)false0.0Fuse_TimeIntFuse TimeTime (in milliseconds) before projectile explodes (defaults to zero, i.e.: explode on impact).false0NPC_Fuse_TimeIntNPC Fuse TimeTime (in milliseconds) before projectile explodes (defaults to zero, i.e.: explode on impact) when an NPC is using this weapon. If not specified, the regular fuse time will be used.false0Attached_EffectReferenceAttached EffectEffect that is attached to projectile.falseeffects.xtblEffect.NameFalseCreation_EffectReferenceCreation EffectA non-looping effect which plays at the creation of this projectilefalseeffects.xtblEffect.NameFalseGravityFloatAcceleration due to gravity on the projectile (defaults to -9.8 m/s^2).false-9.8Launch_pitch_change_degFloatLaunch Pitch Change (deg)The amount the muzzle fvec is rotated up to get the base launch direction (in degrees).false0.0SoundReferenceEmitting SoundSound that the projectile makes while in flight.falseaudio_events.xtblNewEntity.NameFalseFoleyCollisionReferenceFoley CollisionThe foley collision name that defines the sound and the min/max speed for volume when the projectile impacts geometry.falsefoley_collision.xtblFoleyCollision.NameFalseMassFloatMass of projectile in kg. Default 1kg. Only projectiles that bounce need to worry about tweaking.false1.0Linear_DampFloatLinear DampingValue between 0 and 1. Higher value results in higher drag on linear velocity (ie less distance).false0.001Angular_DampFloatAngular DampingValue between 0 1nd 1. Higher value results in higher drag on angular velocity (ie less spin).false0.001RestitutionFloatThe restitution coefficient (usually a value from 0 to 1) specifies how much kinetic energy is lost during a collision between two objects e.g. with a value of 0, all energy is lost and objects appear to come to a complete halt when they collide. With a value of 1, no energy is lost and objects bounce off each other with an equal but opposite velocity. For values between 0 and 1, the objects lose some but not all energy with each collision.false0.0FrictionFloatThe friction coefficient (usually a value from 0 to 1) which specifies how "sticky" or "rough" an object is.false0.0Angular_VelocityVectorAngular VelocityStarting angular velocity for projectile.falseXFloat0.0YFloat0.0ZFloat0.0Projectile_FlagsFlagsProjectile Flagsfalsehas light attachedrocket flightstickyharpoonsatchel chargeguidedattach effect after ignitiondetonate on vehicle collisionuse bullet collision qualityorient projectile to velocitydont detonate from explosionseek to target posdoes not fire from muzzledetonate on human collisionswarmvehicle rcteleport to targetguided on fine aimrc self destructrc military allowedseek to target pos (npc only)play attach sound on vehicles onlyshow hud indicatorgenkiBlow_Tire_RadiusFloatBlow Tire RadiusRadius (meters) that this projectile will blow tires in.false0.0Fade_Out_TimeFloatFade Out Time0.0Projectile_Ignition_Delay_MSStringProjectile Ignition Delay MSfalseIgnition_EffectReferenceIgnition Effectfalseeffects.xtblEffect.NameFalseAI_Can_GuideIntAI Can Guide TimeTime (in milliseconds) that the AI can guide a rocket.false2000065000 melee_damage_to_anchored_scalerFloatScaler melee damage anchoredScaler applied to damage from this weapon when hitting anchored movers with melee attackfalse0.2 melee_material_effectsListMelee Impact Material Effectsfalsematerial_effectElementMaterial EffectmaterialReferenceMaterialconcretebitmap_materials.xtblBitmap_Material.NameFalseeffectReferenceEffecteffects.xtblEffect.NameFalse8material_effect.material Base_VersionReferenceIf this is a blinged weapon, refers to the non-blinged counterpart of the weapon.falseweapons.xtblWeapon.NameFalse Waterspray_infoElementfalseWater_stream_forceFloat0.0Refill_rate_per_secondFloat0.00Radius_Expansion_RateFloatRadius Expansion RateHow quickly the spray gets wider as it goes out.0.25Pressure_Increase_RateFloatPressure Increase Ratefalse0.50Pressure_Decrease_RateFloatPressure Decrease Ratefalse0.10Pressure_Restore_TimeFloatPressure Restore Timefalse0.0Waterspray_EffectReferenceWaterspray EffectWhich effect to play for waterspray attackseffects.xtblEffect.NameFalse Vehicle_WeaponElementVehicle Weapon InfofalsePrimary_WeaponsGridPrimary WeaponsWeaponElement0UIDInt0Weapon_ClassSelectionWeapon Classpistolpistolsmgriflelauncherthrownshotgunknifenightstickstungunbatpimp slapvideo cameraknucklesflamethrowercutscene onlyminigunpepper spraychainsawwatersprayswordscriptvehicleman cannonMuzzle_ExplosionReferenceMuzzle ExplosionExplosion to create at the muzzle for each shot.falseexplosions.xtblExplosion.NameFalseFlagsFlagsTarget reticuleEnable physicsMiddle_ComponentElementMiddle ComponentFlagsFlagsDon't reset angle when unmannedMin_AngleFloatMin Angle (deg)0.0Max_AngleFloatMax Angle (deg)0.0Max_SpeedFloatMax Angular Speed (deg/s)0.0Damp_AngleFloatDamp Angle (deg)0.0Unmanned_SpeedFloatUnmanned Angular Speed (deg/s)0.0Max_ForceFloatMax Motor Force (lbs)Applies only to weapons with physics enabled. For them, it's the max force the constraint motor can apply to move collision.0.0Firing_Angle_SpeedFloatFiring Angular Speed (deg/s)false0.0Top_ComponentElementTop ComponentFlagsFlagsDon't reset angle when unmannedMin_AngleFloatMin Angle (deg)0.0Max_AngleFloatMax Angle (deg)0.0Max_SpeedFloatMax Angular Speed (deg/s)0.0Damp_AngleFloatDamp Angle (deg)0.0Unmanned_SpeedFloatUnmanned Angular Speed (deg/s)0.0Max_ForceFloatMax Motor Force (lbs)Applies only to weapons with physics enabled. For them, it's the max force the constraint motor can apply to move collision.0.0Firing_Angle_SpeedFloatFiring Angular Speed (deg/s)false0.0418Alt_WeaponsGridAlternate WeaponsWeaponElement0UIDInt0Weapon_ClassSelectionWeapon Classthe class of the weapon, which affects how weapon behave gamesidepistolpistolsmgriflelauncherthrownshotgunknifenightstickstungunbatdrug1drug2liquorboxpimp slapvideo cameraknucklesflamethrowercutscene onlyminigunpepper spraychainsawwatersprayswordscriptvehicleMuzzle_ExplosionReferenceMuzzle ExplosionExplosion to create at the muzzle for each shot.falseexplosions.xtblExplosion.NameFalseFlagsFlagsTarget reticuleEnable physicsMiddle_ComponentElementMiddle ComponentFlagsFlagsDon't reset angle when unmannedMin_AngleFloatMin Angle (deg)0.0Max_AngleFloatMax Angle (deg)0.0Max_SpeedFloatMax Angular Speed (deg/s)0.0Damp_AngleFloatDamp Angle (deg)0.0Unmanned_SpeedFloatUnmanned Angular Speed (deg/s)0.0Max_ForceFloatMax Motor Force (lbs)Applies only to weapons with physics enabled. For them, it's the max force the constraint motor can apply to move collision.0.0Firing_Angle_SpeedFloatFiring Angular Speed (deg/s)false0.0Top_ComponentElementTop ComponentFlagsFlagsDon't reset angle when unmannedMin_AngleFloatMin Angle (deg)0.0Max_AngleFloatMax Angle (deg)0.0Max_SpeedFloatMax Angular Speed (deg/s)0.0Damp_AngleFloatDamp Angle (deg)0.0Unmanned_SpeedFloatUnmanned Angular Speed (deg/s)0.0Max_ForceFloatMax Motor Force (lbs)Applies only to weapons with physics enabled. For them, it's the max force the constraint motor can apply to move collision.0.0Firing_Angle_SpeedFloatFiring Angular Speed (deg/s)false0.048 Target_LockonElementTarget Lockonuse the target lockon systemfalseLockon_Time_MSIntLockon Time MSTime it takes to completely lock on to a target15000Locking_Size_MultiplierFloatLocking Size MultiplierA multiplier to determine now bug the lockon size should be when not locked on1.250Locked_Size_MultiplierFloatLocked Size MultiplierA multiplier to determine now bug the lockon size should be when not locked on1.00Beep_Timing_SlowestFloatBeep Timing SlowestThe slowest time between beeps, in seconds1.00Beep_Timing_FastestFloatBeep Timing FastestThe fastest time between beeps, in seconds0.10Angle_From_ReticleFloatAngle From ReticleWhen locking onto a vehicle, you need to keep within this angle from the targetting reticle7.50Angle_From_Reticle_Lose_TargetFloatAngle From Reticle Lose TargetOnce locked, if the targeting reticle moves this far from the target, the lockon begins to fade50.00Locking_Rotation_Furthest_AngleFloatLocking Rotation Furthest AngleWhen the target is being locked on to, the diamond rotates by this angle0.00FlagsFlagsenemy aircraft only Camera_InfoElementCamera InfofalsePrimary_Fire_Camera_ShakeReferencePrimary Fire Camera ShakeCamera shake to play when firing the primary weapon normally.falsecamera_shake.xtblCamera_Shake.NameFalsePrimary_Fire_Camera_Shake_IntensityFloatPrimary Fire Camera Shake Intensityfalse1.0Primary_Fine_Aim_Camera_ShakeReferencePrimary Fire Fine Aim Camera ShakeCamera shake to play when firing the primary weapon in fine aim or when scoped.falsecamera_shake.xtblCamera_Shake.NameFalsePrimary_Fire_Fine_Aim_Camera_Shake_IntensityFloatPrimary Fire Fine Aim Camera Shake Intensityfalse1.0Secondary_Fire_Camera_ShakeReferenceSecondary Fire Camera ShakeCamera shake to play when firing the secondary weapon normally.falsecamera_shake.xtblCamera_Shake.NameFalseSecondary_Fire_Camera_Shake_IntensityFloatSecondary Fire Camera Shake Intensityfalse1.0Secondary_Fire_Fine_Aim_Camera_ShakeReferenceSecondary Fire Fine Aim Camera ShakeCamera shake to play when firing the secondary weapon in fine aim or scoped.falsecamera_shake.xtblCamera_Shake.NameFalseSecondary_Fire_Fine_Aim_Camera_Shake_IntensityFloatSecondary Fire Fine Aim Camera Shake Intensityfalse1.0Player_Hit_Camera_ShakeReferencePlayer Hit Camera ShakeCamera shake to play if the player is hit by this bullet.falsecamera_shake.xtblCamera_Shake.NameFalsePlayer_Hit_Camera_Shake_IntensityFloatPlayer Hit Camera Shake Intensityfalse1.0Melee_Hard_Camera_ShakeReferenceMelee Hard Camera ShakeCamera shake to play when the weapon is used in melee against a hard suface.falsecamera_shake.xtblCamera_Shake.NameFalseMelee_Hard_Camera_Shake_IntensityFloatMelee Hard Camera Shake Intensityfalse1.0Melee_Soft_Camera_ShakeReferenceMelee Soft Camera ShakeCamera shake to play when the weapon is usedd in melee against a soft surface.falsecamera_shake.xtblCamera_Shake.NameFalseMelee_Soft_Camera_Shake_IntensityFloatMelee Soft Camera Shake Intensityfalse1.0Primary_Recoil_MultiplierFloatPrimary Recoil MultiplierMultiplier to the random recoil value calculated when firing the primary weapon.false0.0Primary_Fine_Aim_Recoil_MultiplierFloatPrimary Fine Aim Recoil MultiplierMultiplier to the random recoil value calculated when firing the primary in fine aim or scoped.false0.0Primary_Recoil_Delay_msIntPrimary Recoil Delay (ms)This is the amount of time before the primary recoil is at the desired level. This is only used for automatic weapons, as the timer is reset when the trigger is released.false0Primary_Recoil_RampedSelectionPrimary Recoil Ramped(Defaults to True) If this is true, the recoil will be ramped based on the percentage of the timer completed. If not, recoil will not be used until the timer has expired.falseTrueTrueFalseSecondary_Recoil_MultiplierFloatSecondary Recoil MultiplierMultiplier to the random recoil value calculated when firing the secondary weapon.false0.0Secondary_Fine_Aim_Recoil_MultiplierFloatSecondary Fine Aim Recoil MultiplierMultiplier to the random recoil value calculated when firing the secondary weapon in fine aim or scoped.false0.0FOV_RateFloatRate at which the FOV decreases in progressive zoom mode. This value is ignored for non-progressive zoom mode.false140.01Zoom_StepsIntZoom StepsNumber of taps it takes to reach the minimum FOV. This value is only applicable to non-progressive zoom mode.false3110Maximum_FOVFloatMaximum FOVfalse0.0Minimum_FOVFloatMinimum FOVMinimum FOV that is zoomed to.false15.0560Zoom_TypeSelectionZoom TypeType of zoom mode. Progressive is a smooth transition, while non-progressive moves in increments every time the player taps the zoom button.falseprogressivenon-progressive Burst_Fire_InfoElementBurst Fire InfoIf this is a burst trigger weapon, these are the parameters that determine how that works.falseShotsInt41Burst_Delay_msIntBurst Delay (ms)The minimum amount of time between bursts (from the final shot of the previous burst to the first shot of the next) in ms.3000 Charge_Release_InfoElementCharge Release InfofalseCharge_Time_secFloatCharge Time (sec)The amount of time in seconds it takes to fully charge the0.0Min_Charge_PercentFloatMin Charge PercentMinimum amount of charge required to fire. Defaults to 1.false0.001Charge_BaseFloatCharge BaseThe charge percent will ramp between this base and 1.0 based on how long the player holds the trigger, so if you just tap the trigger it will be this amount of charge.0.0Auto_ReleaseSelectionAuto ReleaseShould the weapon automatically release when fully charged?FalseTrueFalseCharging_Camera_ShakeReferenceCharging Camera Shakefalsecamera_shake.xtblCamera_Shake.NameFalseCharged_Camera_ShakeReferenceCharged Camera Shakefalsecamera_shake.xtblCamera_Shake.NameFalseCharge_FlagsFlagsCharge FlagsShow HUD on chargeMin_RangeFloatMin RangeThe weapon will use a range betwenn this and the weapon's max_range fieldfalse0.0Pre_Charge_DelayFloatPre Charge Delay (sec)0.0Charge_Cooldown_TimeFloatCharge Cooldown TimeAfter discharging this weapon, the weapon will take this long to cooldown from a full charge.false1.0 NPC_Desired_Burst_SizeIntNPC Desired Burst SizeAUTOMATIC WEAPONS ONLY! When an NPC fires, this is the desired burst size set.false3 Ragdoll_Force_ShootFloatRagdoll Force (Shoot)How much force to apply to a ragdoll when SHOT by this weapon. 0 is none.0.0 Ragdoll_InfoElementRagdoll InfofalseChanceFloat1.001Death_Velocity_HorizontalFloatDeath Velocity Horizontal0.0Death_Velocity_VerticalFloatDeath Velocity Vertical0.0Death_Point_VelocityFloatDeath Point Velocity0.0Death_Angular_Velocity_VerticalFloatDeath Angular Velocity Vertical0.0Death_Angular_Velocity_HorizontalFloatDeath Angular Velocity Horizontal0.0Death_Range_MinFloatDeath Range MinThe smaller of the "range" parameters. A distance of this (or closer) will result in maximum ragdoll velocities.0.0Death_Range_MaxFloatDeath Range MaxThe larger of the "range" parameters. A distance of this (or further) will result in minimum ragdoll velocities.0.0 Override_Bullet_Impact_EffectReferenceOverride Bullet Impact EffectPlay this effect instead of normal "bullet sparks."falseeffects.xtblEffect.NameFalse Alt_Override_Bullet_Impact_EffectReferenceAlt Override Bullet Impact EffectPlay this effect instead of "bullet sparks" for the alternate weapon.falseeffects.xtblEffect.NameFalse Override_Bullet_Impact_Effect_NPCReferenceOverride Bullet Impact Effect NPCPlay this effect instead of normal "bullet sparks." (NPC version)falseeffects.xtblEffect.NameFalse Alt_Override_Bullet_Impact_Effect_NPCReferenceAlt Override Bullet Impact Effect NPCPlay this effect instead of "bullet sparks" for the alternate weapon. (NPC version)falseeffects.xtblEffect.NameFalse Penetrating_End_Point_ExplosionReferencePenetrating End Point ExplosionPlay this explosion at the last point of a penetrating bullet hit.falseexplosions.xtblExplosion.NameFalse Alt_Penetrating_End_Point_ExplosionReferenceAlt Penetrating End Point ExplosionPlay this explosion at the last point of a penetrating bullet hit for the alt weapon.falseexplosions.xtblExplosion.NameFalse Overheat_InfoElementOverheat InfofalsePercent_Increase_Per_ShotFloatPercent Increase Per ShotWhen the weapon is shot, this is the amount by which the heat percent value (0-1) is increased.0.001Percent_Decrease_Per_SecondFloatPercent Decrease Per SecondThis is the rate at which the heat percent cools.0.00Percent_Decrease_Per_ReloadFloatPercent Decrease Per ReloadThe player can press X to help cool the weapon. This is the amount applied for each button press.0.001Percent_Decrease_Per_Second_OverheatedFloatPercent Decrease Per Second OverheatedThis is the rate at which the heat percent cools when overheated.0.00Percent_Decrease_Per_Reload_OverheatedFloatPercent Decrease Per Reload OverheatedWhen overheated, the player can press X to help cool the weapon. This is the amount applied for each button press.0.001Overheat_FlagsFlagsOverheat Flagsapplies to primaryapplies to alt fireplay reload anim Effect_SituationsGridEffect SituationsEffect_SituationElementEffect SituationSituationSelectionmuzzle flashalt muzzle flashbullet impact overridealt bullet impact overridecharge release charging muzzlecharge release charging ribboncharge release charging targettraceralt traceroverheatplayer flashlightnpc flashlightlaser cutter ribbonlaser guide targetlaser guide ribbonlaser cutter target nearprojectileprojectile createprojectile igniteprojectile post ignitionlaser cutter target farsonic hit effectsonic scan chargingsonic scan chargedgenki fireEffectReferenceeffects.xtblEffect.NameFalse168 Max_Melee_ImpactsIntfalse1 Grenade_TypeSelectionGrenade Typefalsestandardstunmolotovflashbang Tracer_InfoElementTracer InfofalseTracerReferenceweapon_tracers.xtblWeapon_Tracers.NameFalseTracer_NPCReferenceTracer NPCweapon_tracers.xtblWeapon_Tracers.NameFalseAlt_TracerReferenceAlt Tracerweapon_tracers.xtblWeapon_Tracers.NameFalseAlt_Tracer_NPCReferenceAlt Tracer NPCweapon_tracers.xtblWeapon_Tracers.NameFalseTracer_FrequencyIntTracer FrequencyNumber of shots before a tracer is emitted (only for "burst" fire weapons).false0 Offhand_Weapon_MeshReferenceOffhand Weapon Meshfalseweapons.xtblWeapon.NameFalse Diversion_Kill_MultiplierFloatDiversion Kill Multiplier1.0 Is_DLCSelectionIs DLCIndicates that this content will be owned by a DLC bundle, and should only be available if included in a licensed bundle.falseTrueTrueFalse Blood_Decal_ScaleFloatBlood Decal Scale1.0 Blood_Decal_DelayStringBlood Decal Delayfalse333 True Entriesoffhand_grenadesold_sr2meleeMiscRangedtemp_pickupsVehicleweapon_radialexplosivemeleepistolrifleshotgunsmgspecialWieldable Props