anal_probebatsingle030000<_Editor>Entries:weapon_radial:melee300melee can dislodge moversother hand ik during attack onlyleft handnot allowed with human shielduse box shape for melee castsdo not hide when sprintingallow offhand grenadeno random give0.2WPNCAT_MELEE000melee1singleDefault2hm5.01500.01.01.01.0bullet_hit0.50Anal ProbeTrueanal_projectile50.050.0010has light attachedrocket flightattach effect after ignitionuse bullet collision qualitydont detonate from explosionseek to target posguided0.0500100001.0
baseball_batbatsingle0200<_Editor>Entries:weapon_radial:melee2melee can dislodge moversother hand ik during attack onlyleft handnot allowed with human shielduse box shape for melee castsdo not hide when sprintingallow offhand grenade0.2WPNCAT_MELEE000melee1220250220singleDefault2hm5.01500.01.01.01.0bullet_hit0.500.41.0
bike_jet01_wvehicleautomatic5022550050<_Editor>Entries:Vehicle40025unlimited ammoinfinite magazine capacityWPNCAT_RIFLE001.0810001.0121.53.01500020030001. Random RangeBullet Riflevehicle1110rifleDon't wait for weapon reset on exit-180180550401000.0Don't wait for weapon reset on exit-9090270301000.0Target reticulesingle200Default120.01.0VFX_Turret_MuzzVehicleMGTurretweapon_fire_ar0.4weapon_fire_ar0.4bullet_hit0.5420101020401.01.00.050.20.00.30.0applies to primary0.51.01081.0
boat_speed04_wvehicleautomatic100400200150rpg_projectile110has light attachedrocket flightguideddetonate on vehicle collisionseek to target pos100.00.00.00.01100.0Veh_TankShell_Smoke050501000<_Editor>Entries:Vehicle400200has alt fireunlimited ammoalt unlimited ammoinfinite magazine capacityon triggerbullets damage tanksexplosions damage tanksWPNCAT_RIFLE1500006000100001. Random RangeBullet Riflevehicle1AR50grenade350PROJ_IMP_GRENADE_BOUNCE3.85.501300.00.00.0trail_grenRPG_Boat_Missile_Explo113launcher-120120200402000.0090300301000.0Target reticule110rifle-120120200402000.0090200302000.0Target reticuleRPGsingle1001001001. Random Range0020004000200Underwater LargeDefault200.0VehicleMGTurret1001.010510000051000Wep_MiniGun_Muzzexplosion_small0.2weapon_fire_ar0.4bullet_hit0.5explosion_small0.2weapon_fire_ar0.41.00.080.20.00.30.0applies to alt fire0.51.001.0
CombatKnife_LARGEbatsingle0000<_Editor>Entries:weapon_radial:melee0not allowed with human shielddo not hide when sprintingno random give0.2WPNCAT_MELEE000melee1singleDefault04000.01.01.01.0bullet_hit0.50CombatKnife_LARGE1hm1.0
CyberEnergyBallriflesingle1200500500<_Editor>Entries:temp_pickups500030allow offhand grenadeexplosions damage tanksdo not hide when sprintinguse mission srid for effectsdrops with full reserveno random giveWPNCAT_SPECIAL300000unarmed1singleRifleAKrpg_projectile100.018.010.0has light attachedorient projectile to velocityrocket flightguideddont detonate from explosionseek to target posdoes not fire from muzzle0-115000.00.00.0Cyber_Energy_Ball_Explosion100.01.01.01.001.0
dildo_batbatsingle0200<_Editor>Entries:weapon_radial:melee2melee can dislodge moversother hand ik during attack onlyleft handnot allowed with human shielduse box shape for melee castsdo not hide when sprintingallow offhand grenadeno random give0.2WPNCAT_MELEE000melee1110500110singleDefault2hm5.01500.01.01.01.0bullet_hit0.501.0
EnergyShieldpimp slapsingle0235040090<_Editor>Entries:temp_pickups12melee can dislodge moversleft handapply force to live ragdollsallow offhand grenadenot allowed with human shieldsecondary weapondisallow crouchingdo not hide when sprintinguse box shape for melee casts0.2140.0WPNCAT_MELEE000single_use1singleDefault600riot_shield6Riot Shield0.01.01.01.001.0
Explosive-PlasmaCannonlaunchercharge release33001250325rpg_projectile30VFX_PlasmaRPG_Trailhas light attachedrocket flightdont detonate from explosionuse bullet collision quality100.00.00.00.030003030<_Editor>Entries:weapon_radial:explosiveRPG50melee can dislodge moversexplosions damage tanksallow offhand grenadedo not hide when sprintingnot allowed with human shieldplayer instant reloadWPNCAT_SPECIAL44Underwater Large1200300060002. Scale up in groupsLaser-Rifleexplosive1single000RPGRPG10weapon_fire_rpgweapon_fire_rpg1.01.00.0VFX_PlasmaRPG_Muzzle0.011.01.0Plasma_RPG_NPC1.03.2RPG01.30.951FalsechargingchargedShow HUD on charge1.00.00.051.51.0
Explosive-PlasmaCannon-Zinyaklauncherburst600010001250325Plasma_RPG_Zinyakrpg_projectile60VFX_PlasmaRPG_Trailhas light attachedrocket flightdont detonate from explosionuse bullet collision quality100.00.00.00.060006060<_Editor>Entries:weapon_radial:explosiveRPG1000melee can dislodge moversexplosions damage tanksallow offhand grenadedo not hide when sprintingleft handdual wieldableno random giveexplosion ignores ownerWPNCAT_SPECIAL221000Laser-Rifleexplosive1singleRPG100.0VFX_PlasmaRPG_Muzzle0.011.01.01.03.2RPG00.051.5330001.0
Explosive-RocketLauncherlaunchersingle130000RPGrpg_projectile50Wep_RPG_Trailhas light attachedrocket flightdont detonate from explosionuse bullet collision quality100.00.00.00.050005050<_Editor>Entries:weapon_radial:explosive100melee can dislodge moversexplosions damage tanksallow offhand grenadedo not hide when sprintingshow reserve in hudnot allowed with human shieldWPNCAT_SPECIAL44Underwater Large20006000120002. Scale up in groupsRPGexplosive1single000RPGRPG10weapon_fire_rpgweapon_fire_rpg1.01.00.00.01.01.0RPG-NPC1.02RPG01.0
giant_mascot_laser_eyespistolautomatic30040000<_Editor>Entries:temp_pickups40010unlimited ammoalt unlimited ammoinfinite magazine capacityon triggerbullets damage tanksexplosions damage tanksdual wieldableno random giveno bullet decalWPNCAT_SPECIAL000XM25 Laserpistol1automatic400Default100.0Giant_mascot_laser_exp1.0301.01.00.200Giant Laser Eyes1.0
grenade_suppressionthrownsingle12500Suppresion_Grenadegrenade_suppression3030001.6.5.510.00.00.00.0VFX_DeckerSwordTrailGrenade_Bounce-86003000show hud indicator<_Editor>Entries:offhand_grenades15WPNCAT_THROWN111.01.0Underwater Large000HE Grenade Electricgrenade1singleDefaultexplosions damage tanks100.00.0stun1.01.01.001.0
heli_fighter_01_wvehicleautomatic10040075050rpg_projectile50has light attachedrocket flightattach effect after ignitionguideddetonate on vehicle collision100.00.00.00.0500.0Veh_TankShell_Smoke030.0<_Editor>Entries:Vehicle400400has alt fireunlimited ammoalt unlimited ammoinfinite magazine capacityon triggerbullets damage tanksexplosions damage tanksWPNCAT_RIFLE0.401.01010001.0001010005000200020001. Random RangeBullet Riflevehicle1AR50grenade350PROJ_IMP_GRENADE_BOUNCE3.85.501300.00.00.0trail_grenRPG_Heli110rifle-1801805500.11000.0-90903000.11000.0Target reticule111launcher0.00.00.00.00.00.00.00.00.00.00.00.0112launcher0.00.00.00.00.00.00.00.00.00.00.00.0RPGsingle10006000120001. Random Range00200Underwater LargeDefault10001.751.00.17.550.0451.0200.0500Wep_MiniGun_MuzzFlyerMG301.0Wep_Missile_HeliMuzzleweapon_fire_ar0.4explosion_small0.2bullet_hit0.5weapon_fire_ar0.4explosion_small0.21.0RPG_Heli-NPC0.020.20.00.30.0applies to primary0.51.001.0
heli_fighter_02_wvehicleautomatic1004003000125rpg_projectile50has light attacheddetonate on vehicle collisionrocket flightguidedseek to target pos100.00.00.00.0Veh_TankShell_Smoke500.0030.02000<_Editor>Entries:Vehicle400400has alt fireunlimited ammoalt unlimited ammoinfinite magazine capacityon triggerbullets damage tanksexplosions damage tanksWPNCAT_RIFLE0.401.0620001.020000Bullet Riflevehicle1AR50grenade350PROJ_IMP_GRENADE_BOUNCE3.85.501300.00.00.0trail_grenRPG_Hind_Rocket_Pod110rifle-180180550401000.0-9090300301000.0Target reticule111launcher0.00.00.00.00.00.00.00.00.00.00.00.0112launcher0.00.00.00.00.00.00.00.00.00.00.00.0RPGsingle20010000120001. Random Range00400Underwater LargeDefault200.01.0FlyerMGWep_MiniGun_MuzzWep_Missile_HeliMuzzle0.170.20.00.30.0applies to alt fire0.5weapon_fire_ar0.4explosion_small0.2bullet_hit0.5weapon_fire_ar0.4explosion_small0.21.01.0RPG_Heli-NPC01.0
heli_fighter_03_wvehicleautomatic10040075050rpg_projectile50has light attachedrocket flightdetonate on vehicle collisionguidedseek to target pos100.00.00.00.0500.00Veh_TankShell_Smoke2000<_Editor>Entries:Vehicle400400has alt fireunlimited ammoalt unlimited ammoinfinite magazine capacityon triggerexplosions damage tanksbullets damage tanksWPNCAT_RIFLE0.401.01010001.0001010005000300030001. Random RangeBullet Riflevehicle1AR50grenade350PROJ_IMP_GRENADE_BOUNCE3.85.501300.00.00.0trail_grenRPG_Heli110rifle-180180550401000.0-9090300301000.0Target reticule0111rifleTarget reticule-180180550401000.0-9090300301000.0112launcher0.00.00.00.00.00.00.00.00.00.00.00.0113launcher0.00.00.00.00.00.00.00.00.00.00.00.0RPGautomatic20010000120001. Random Range00200Underwater LargeDefault200.01.0FlyerMG500Wep_MiniGun_MuzzWep_Missile_HeliMuzzleweapon_fire_ar0.4explosion_small0.2bullet_hit0.5weapon_fire_ar0.4explosion_small0.21.00.090.20.00.30.0applies to alt fire0.51.0RPG_Heli-NPC01.0
hovercraft_4dr_01_wvehicleautomatic5040040060<_Editor>Entries:Vehicle40020unlimited ammoinfinite magazine capacitymanned turretWPNCAT_RIFLE0.501.0410001.015000100030001. Random RangeBullet Riflevehicle1110rifle-180180700401000.0-9025400301000.0Target reticulesingle200Default100.01.0vfx_alienmini_gun_muzzleMinigunweapon_fire_ar0.6weapon_fire_ar0.6bullet_hit0.51.00.070.20.00.40.0applies to primary0.51.00.2512020.51.0
Ladlebatsingle075.000<_Editor>Entries:weapon_radial:melee75.0melee can dislodge moversother hand ik during attack onlyleft handnot allowed with human shielduse box shape for melee castsdo not hide when sprintingno random give0.2WPNCAT_MELEE000melee1singleDefault2hm_ladle60.04000.01.01.01.0bullet_hit0.5anim_shake_large2.0anim_shake_large0.601.0
laser_minigunminigunautomatic500200700150<_Editor>Entries:temp_pickups12014vfx_alienmini_gun_muzzlemelee can dislodge moversnot allowed with human shieldunlockableon triggerbullets damage tanksdo not hide when sprintingdisallow crouchingarmor piercing overridebullets can hit multiple humansuse box shape for melee castsdrops with full reserveplayer instant reloadinfinite magazine capacitynot allowed in vehiclehit effect on tracer impactno random giveWPNCAT_SPECIAL0.230Laser-Riflespecial1singleMinigunminigunMinigun9weapon_fire_ar0.5weapon_fire_ar0.5bullet_hit0.57550010751.01.01.0058.53.520.00.0110.050.350.50.120.35applies to primary1.0
Light_Swordbatsingle0200<_Editor>Entries:weapon_radial:melee2melee can dislodge moversother hand ik during attack onlyleft handnot allowed with human shielduse box shape for melee castsdo not hide when sprintingallow offhand grenade0.2WPNCAT_MELEE000melee1100010001000singleDefault2hm5.050.01.01.00.0bullet_hit0.501.00.00.00.00.00.00.00.00.0lightsword750TrueVFX_LightSword4000Light Sword1.0
m06_baseball_batbatsingle0200<_Editor>Entries:weapon_radial:melee2melee can dislodge moversother hand ik during attack onlynot allowed with human shielduse box shape for melee castsdo not hide when sprintingallow offhand grenadeno random give0.2WPNCAT_MELEE000melee1220250220singleDefault2hm5.01500.01.01.01.0bullet_hit0.501.0
Mech_Suit_Weaponminigunautomatic5000200350150<_Editor>Entries:temp_pickups200100VFX_Mech_Suit_Muzzmelee can dislodge moversnot allowed with human shieldunlockableon triggerbullets damage tanksdisallow crouchingarmor piercing overridebullets can hit multiple humansuse box shape for melee castsdrops with full reserveplayer instant reloadapply force to live ragdollsdual wieldablehas alt fireinfinite magazine capacitynot allowed in vehicleforce combat readyexplosions damage tanksno random giveWPNCAT_SPECIAL111.00.91.01.01.01.0010000.250Bullet MP Minigunsingle_use0burstMinigunminigunMinigun1.20.0120.10.05weapon_fire_ar0.5weapon_fire_ar0.5bullet_hit0.515050002001.01.02.00Mech SuitWEP_RPG_MuzzlePlasma_RPG_Zinyak1.0rpg_projectile250.050.070.050.0VFX_PlasmaRPG_Trail010.0has light attachedrocket flightuse bullet collision qualitydont detonate from explosionseek to target pos0.0500Bullet MP Minigun3000.10.00.50.150.0applies to alt fireMech_Suit_Mingun_Invis1.0
Mech_Suit_Weapon-Interiorminigunautomatic500020035050<_Editor>Entries:temp_pickups200100VFX_Mech_Suit_Muzzmelee can dislodge moversnot allowed with human shieldunlockableon triggerbullets damage tanksdisallow crouchingarmor piercing overridebullets can hit multiple humansuse box shape for melee castsdrops with full reserveplayer instant reloadapply force to live ragdollsdual wieldablehas alt fireinfinite magazine capacitynot allowed in vehicleforce combat readyexplosions damage tanksno random giveWPNCAT_SPECIAL511.00.91.01.01.01.0010000.2125Bullet MP Minigunsingle_use1singleMinigunminigunMinigun1.20.0120.10.05weapon_fire_ar0.5weapon_fire_ar0.5bullet_hit0.515050002001.01.02.00Mech SuitWEP_RPG_MuzzleMech_Mortar1.0rpg_projectile110.050.070.050.0VFX_Wh_Rpg_Smoke010.0has light attachedrocket flightuse bullet collision qualitydont detonate from explosionseek to target pos0.0500Bullet MP Minigun220.8.10.00.50.150.0applies to alt fireMech_Suit_Mingun_Invis1.0
Minefield_Gunlauncherautomatic2510000<_Editor>Entries:temp_pickups7530unlockableone shot shatteron triggerexplosions damage tanksdo not hide when sprintingnot allowed with human shieldshow reserve in huddrops with full reserveinfinite magazine capacitydisallow crouchingnot allowed in vehicleno random giveWPNCAT_SPECIAL001.01.0943330070010001. Random RangeMinesingle_use1Minefield_Projectile24300001.0.65.50.1150.050050.00.0orient projectile to velocityhas light attachedstickymagnetic mines8Luch_GrenadeBlinkMinefield_MinesingleRPGUnderwater LargeAK8weapon_fire_rpgweapon_fire_rpg0.50.50.25bullet_hit0.52.5601.01.01.0Minefield_Mine01.0
Murderbot_Minethrowerlauncherautomatic810000<_Editor>Entries:temp_pickups7530unlockableone shot shatteron triggerexplosions damage tanksdo not hide when sprintingnot allowed with human shieldshow reserve in huddrops with full reserveinfinite magazine capacitydisallow crouchingnot allowed in vehicleno random giveWPNCAT_SPECIAL001.01.000135000150040001. Random RangeMinespecial1Minefield_Projectile24300001.0.65.50.1150.050050.00.0orient projectile to velocityhas light attachedstickymagnetic mines2Luch_GrenadeBlinkMinefield_MinesingleRPGUnderwater LargeAK8weapon_fire_rpgweapon_fire_rpg0.30.30.25bullet_hit0.52.540.331.01.01.0Minefield_Mine01.5MurderbotMinethrowerMurderbot_Minethrower-PC1.0
Murderbot_Minethrower-PClauncherautomatic5010000<_Editor>Entries:temp_pickups7530unlockableone shot shatteron triggerexplosions damage tanksdo not hide when sprintingnot allowed with human shieldshow reserve in huddrops with full reserveinfinite magazine capacitydisallow crouchingnot allowed in vehicleno random giveWPNCAT_SPECIAL001.01.0943330070010001. Random RangeMinesingle_use1Minefield_Projectile24300001.0.65.50.1150.050050.00.0orient projectile to velocityhas light attachedstickymagnetic mines8Luch_GrenadeBlinkMinefield_MinesingleRPGUnderwater LargeAK8weapon_fire_rpgweapon_fire_rpg0.30.30.25bullet_hit0.52.5601.01.01.0Minefield_Mine001.0
Murderbot_Mine-Unlockablelauncherautomatic2510000<_Editor>Entries:temp_pickups7530unlockableone shot shatteron triggerexplosions damage tanksdo not hide when sprintingnot allowed with human shieldshow reserve in huddrops with full reserveinfinite magazine capacitynot allowed in vehicleWPNCAT_SUB_MACHINE_GUN001.01.0943330070010001. Random RangeMinespecial1Minefield_Projectile24300001.0.65.50.1150.050050.00.0orient projectile to velocityhas light attachedstickymagnetic mines8Luch_GrenadeBlinkMinefield_MinesingleRPGUnderwater LargeAK8weapon_fire_rpgweapon_fire_rpg0.30.30.25bullet_hit0.52.560.331.01.01.0Minefield_Mine01.51.0
Murderbot_Minigunsmgautomatic500200150200<_Editor>Entries:temp_pickups12030vfx_alienmini_gun_muzzlemelee can dislodge moversunlockableon triggerbullets damage tanksdo not hide when sprintingdisallow crouchingarmor piercing overridebullets can hit multiple humansuse box shape for melee castsdrops with full reserveplayer instant reloadinfinite magazine capacityno random givescale damage up by distdual wieldableWPNCAT_SUB_MACHINE_GUN0.23515Laser-Riflesmg1singlesmgsmgMinigun9weapon_fire_ar0.3weapon_fire_ar0.3bullet_hit0.5755002751.01.01.00107.53.50.0020.020.350.50.120.35applies to primary40100Murderbot_Minigun1.55005.01
Murderbot_Minigun-PCpistolautomatic500200300150<_Editor>Entries:temp_pickups12014vfx_alienmini_gun_muzzlemelee can dislodge moversnot allowed with human shieldunlockableon triggerbullets damage tanksdo not hide when sprintingdisallow crouchingarmor piercing overridebullets can hit multiple humansuse box shape for melee castsdrops with full reserveplayer instant reloadinfinite magazine capacitynot allowed in vehiclescale damage up by distno random giveWPNCAT_SPECIAL0.230Laser-Riflesingle_use1singleMinigunminigunMinigun9weapon_fire_ar0.45weapon_fire_ar0.45bullet_hit0.5755000751.01.01.0058.53.50.0090.050.350.50.120.35applies to primaryplay reload anim125401.0
Murderbot_Mini-M17pistolautomatic60020016545<_Editor>Entries:temp_pickups12014vfx_alienmini_gun_muzzlemelee can dislodge moversnot allowed with human shieldunlockableon triggerbullets damage tanksdo not hide when sprintingarmor piercing overridebullets can hit multiple humansuse box shape for melee castsdrops with full reserveplayer instant reloadinfinite magazine capacitynot allowed in vehiclescale damage up by distno random giveWPNCAT_SPECIAL0.230Laser-Riflespecial1singleMinigunminigunMinigun9weapon_fire_ar0.45weapon_fire_ar0.45bullet_hit0.5755009751.01.01.0074.52.50.00950.0850.450.50.120.35applies to primary100201.0
Murderbot_Mini-Unlockablesmgautomatic300200150150<_Editor>Entries:temp_pickups12014vfx_alienmini_gun_muzzlemelee can dislodge moversnot allowed with human shieldunlockableon triggerbullets damage tanksdo not hide when sprintingarmor piercing overridebullets can hit multiple humansuse box shape for melee castsdrops with full reserveplayer instant reloadinfinite magazine capacitynot allowed in vehiclescale damage up by distWPNCAT_SUB_MACHINE_GUN0.230Laser-Riflespecial1singlesmgsmgsmg9weapon_fire_ar0.45weapon_fire_ar0.45bullet_hit0.5755002751.01.01.0058.53.50.00950.050.350.50.120.35applies to primary40401.0
Pistol-Gangpistolsingle8100200130<_Editor>Entries:weapon_radial:pistol40018WPNCAT_PISTOL30.50.81.011111000dual wieldableallow offhand grenadeconstant vfx only at nightdo not hide when sprinting70060024002. Scale up in groups00980Bullet Pistolpistol1singlePistolpistol13weapon_fire_pistolweapon_fire_pistol1.01.0bullet_hit0.54.02.40.01002.01.500.81.01.01.01.00.5210001.0Pistol-Gang1.001.0
Pistol-Laserpistolautomatic601006455<_Editor>Entries:weapon_radial:pistol40013vfx_alienpistol_muzzleWPNCAT_SUB_MACHINE_GUN30.50.81.011111000dual wieldableallow offhand grenadedo not hide when sprintingdisallow reloadinfinite magazine capacity6560024002. Scale up in groups00Bullet SMGsmg1singlePistolpistol8weapon_fire_pistolweapon_fire_pistol1.01.0bullet_hit0.50.450.4501001.5000.81.01.01.01.00.7110001.0Pistol-Gang1.000.0770.50.50.50.5applies to primaryplay reload anim0.544.51.581.00.00.00.00.00.00.00.00.67
Pistol-Policepistolsingle1210010775<_Editor>Entries:weapon_radial:pistol30018WPNCAT_PISTOL30.50.81.011111000dual wieldableallow offhand grenadedo not hide when sprinting20030015002. Scale up in groups00300Bullet Pistolpistol1singlePistolpistol13weapon_fire_pistol0.6weapon_fire_pistol0.6bullet_hit0.530.750.01.500.81.01.01.01.00.528001002.01.0Pistol1.001.0
Pistol-Revolverpistolsingle25300300200<_Editor>Entries:weapon_radial:pistol30018vfx_alienpistol_muzzleWPNCAT_PISTOL30.70.81.011111000dual wieldableallow offhand grenadedo not hide when sprintinginfinite magazine capacitydisallow reloadbrass during reload only70050020002. Scale up in groups00980Bullet Pistolpistol1singlePistolpistol13weapon_fire_pistolweapon_fire_pistol1.01.0bullet_hit0.52202.0100.81.01.01.01.00.5110001.0Pistol-Gang1.000.250.050.30.10.5applies to primaryplay reload anim0.750.20651001000.00150600Ammo - Revolver0.51.0
Pistol-WardenSuitpistolautomatic3010020050<_Editor>Entries:weapon_radial:pistol40045vfx_alienpistol_muzzleWPNCAT_PISTOLdual wieldableallow offhand grenadedo not hide when sprintinginfinite magazine capacityunlimited ammoleft handno random give4060024002. Scale up in groups00XM25 Laserpistol1singlePistolpistol13bullet_hit0.50.03002.0000.81.01.01.01.00.5110001.0flamethrower1.001531.50.01.0
plane_fighter02_wvehicleautomatic10040010000200rpg_projectile110has light attachedrocket flightattach effect after ignitiondetonate on vehicle collisionguidedseek to target pos100.00.00.00.01100.0Veh_TankShell_Smoke-250<_Editor>Entries:Vehicle900400has alt fireunlimited ammoalt unlimited ammoinfinite magazine capacityon triggerbullets damage tanksexplosions damage tanksWPNCAT_RIFLE101.01010001.05000Bullet Riflevehicle1AR50grenade350PROJ_IMP_GRENADE_BOUNCE3.85.501300.00.00.0trail_grenRPG_Heli110rifle-18018012040500.0090300301000.0Target reticule111launcher0.00.00.00.00.00.00.00.00.00.00.00.0112launcher0.00.00.00.00.00.00.00.00.00.00.00.0RPGsingle40000200Underwater LargeDefault10001.751.00.17.550.0451.0200.01.0500Wep_MiniGun_MuzzMinigunweapon_fire_ar0.4explosion_small0.2bullet_hit0.5weapon_fire_ar0.4explosion_small0.21.01.001.0
Rifle-Commanderrifleautomatic60020030050<_Editor>Entries:weapon_radial:special40023VFX_Murka_Muzzdo not hide when sprintinginfinite magazine capacitydisallow crouchingnot allowed in vehiclenot allowed with human shieldWPNCAT_RIFLE330.81.00.41.0158001.03000100010001. Random RangeBullet Riflespecial2singleMinigunAK180.80.4weapon_fire_ar2weapon_fire_ar2bullet_hit0.5weapon_fire_rpg5weapon_fire_rpg5MurkaGun_RPGUnderwater Large0100.81.0Riflewep_brute_flamethrower1.00Commander in Chiefrpg_projectile50505050VFX_Wh_Rpg_Smoke010has light attachedrocket flightuse bullet collision qualitydont detonate from explosionorient projectile to velocityswervy rockets0.0250101.03.070.11.3flamethrower_hitTrue1.0
Rifle-Disintegratorriflecharge release102001800500<_Editor>Entries:weapon_radial:rifle40023explosions damage tanksinfinite magazine capacityallow offhand grenadedo not hide when sprintingbullets damage tankson triggerno bullet decaluse extra aim assistWPNCAT_RIFLE0.500.51110003000050025002. Scale up in groupsLaser-Riflerifle1singleRifleAK70.60.3weapon_fire_ar0.6weapon_fire_ar0.6bullet_hit0.5VFX_Disintegrator_MuzzBulletHit_StagRifle0.2100100.51.00.511000.81.0Rifle-STAG0.000.81.00.0TrueShow HUD on charge0.0disintegrate4000TrueVFX_Disintegrator_HitFX40001Disintegrator Rifle1.0
Rifle-Gangrifleautomatic3020010075<_Editor>Entries:weapon_radial:rifle40023allow offhand grenadedo not hide when sprintingWPNCAT_RIFLE1.50.30.81.00.41.0310001.0300.8375010.50.25111250050015002. Scale up in groupsBullet Riflerifle1singleRifleAK180.40.2weapon_fire_ar0.6weapon_fire_ar0.6bullet_hit0.5weapon_fire_pistol1.0weapon_fire_pistol1.0GrenadeUnderwater Large0.0100.81.0Rifle1.001.0
Rifle-Gang_Cutscenerifleautomatic3020010075<_Editor>Entries:weapon_radial:rifle40023allow offhand grenadedo not hide when sprintingWPNCAT_RIFLE1.50.30.81.00.41.0310001.0300.8375010.50.25111250050015002. Scale up in groupsBullet Riflerifle1singleRifleAK180.40.2weapon_fire_ar0.6weapon_fire_ar0.6bullet_hit0.5weapon_fire_pistol1.0weapon_fire_pistol1.0GrenadeUnderwater Large0.0100.81.0Rifle1.001.0
Rifle-GangM00rifleautomatic3020010075<_Editor>Entries:weapon_radial:rifle40023Rifle_MuzzleFlashallow offhand grenadedo not hide when sprintingno random giveWPNCAT_RIFLE100.81.00.41.048001.0300.8375010.50.25111250050015002. Scale up in groupsBullet Riflerifle1singleRifleAK180.40.2weapon_fire_ar0.6weapon_fire_ar0.6bullet_hit0.5weapon_fire_pistol1.0weapon_fire_pistol1.0GrenadeUnderwater Large0.0100.81.0Rifle1.001.0
Rifle-GangM00-NPCrifleautomatic3020010075<_Editor>Entries:weapon_radial:rifle40023allow offhand grenadedo not hide when sprintingno random giveWPNCAT_RIFLE1.50.30.81.00.41.0310001.0300.8375010.50.25111250050015002. Scale up in groupsBullet Riflerifle1singleRifleAK180.40.2weapon_fire_ar0.6weapon_fire_ar0.6bullet_hit0.5weapon_fire_pistol1.0weapon_fire_pistol1.0Underwater Large0.0100.81.0Rifle1.001.0
Rifle-Laserrifleburst302008044<_Editor>Entries:weapon_radial:rifle20023explosions damage tanksinfinite magazine capacityallow offhand grenadedo not hide when sprintingbullets damage tankscontinuous burstfire audio only on burst startno bullet decalplayer instant reloadWPNCAT_RIFLE100Bullet Riflerifle1GrenadesingleRifleAK180.10.1weapon_fire_ar0.2weapon_fire_ar0.2bullet_hit0.50.20.0450.2applies to primaryplay reload anim0.20.20.350.5vfx_aliensmg_muzz01004.60.20.51.00.351.01.01.0313001.21.0Rifle-STAG1.0060.034.6132671.0
Rifle-Laser_Cutscenerifleburst302008044<_Editor>Entries:weapon_radial:rifle20023explosions damage tanksinfinite magazine capacityallow offhand grenadedo not hide when sprintingbullets damage tankscontinuous burstfire audio only on burst startno bullet decalplayer instant reloadWPNCAT_RIFLE100Bullet Riflerifle1GrenadesingleRifleAK180.10.1weapon_fire_ar0.2weapon_fire_ar0.2bullet_hit0.50.20.0450.2applies to primaryplay reload anim0.20.20.350.5vfx_aliensmg_muzz01004.60.20.51.00.351.01.01.0313001.21.0Rifle-STAG1.0060.034.6132671.0
Rifle-M00rifleburst3020020098<_Editor>Entries:weapon_radial:rifle40023allow offhand grenadedo not hide when sprintingno random givefire audio only on burst startWPNCAT_RIFLE100.810.51.038001.0400.81380015000120036002. Scale up in groupsBullet Riflerifle1singleRifleAK180.80.4weapon_fire_ar0.6weapon_fire_ar0.6bullet_hit0.533000.0100.81.0Rifle-NG1.00Rifle_MuzzleFlash1.0
Rifle-NGrifleburst302009070<_Editor>Entries:weapon_radial:rifle40023allow offhand grenadedo not hide when sprintingfire audio only on burst startWPNCAT_RIFLE100.810.51.038001.0400.8158003000120036002. Scale up in groupsBullet Riflerifle1singleRifleAK180.50.25weapon_fire_ar0.6weapon_fire_ar0.6bullet_hit0.556800.0100.81.0Rifle-NG1.001.0
Rifle-Thumpgunrifleautomatic24300400100<_Editor>Entries:weapon_radial:rifleLuchador33vfx_alienpistol_muzzlemelee can dislodge moversnot allowed with human shieldon triggerdo not hide when sprintinguse box shape for melee castsdrops with full reserveexplosions damage tanksplayer instant reloadshow reserve in hudinfinite magazine capacityhit effect on tracer impactWPNCAT_SHOTGUN3501200040001. Random RangeBullet Shotgunshotgun1100singleMinigunminigunRifle-NG2350.02.01.01.0weapon_fire_ar0.7weapon_fire_ar0.7bullet_hit0.52.51.54000.50.150.150.20.10.2applies to primaryplay reload anim0.501.00.2550020.51.21.92.951500Thumpgun4001.00.6
RiotShieldpimp slapsingle0235040090<_Editor>Entries:temp_pickups12melee can dislodge moversleft handapply force to live ragdollsallow offhand grenadenot allowed with human shieldnot allowed in vehiclesecondary weapondisallow jumpingdisallow crouchingdo not hide when sprintinguse box shape for melee castsno random give0.2140.0WPNCAT_MELEE000single_use1singleDefault600riot_shield6Riot Shield0.01.01.01.001.0
Shotgun-Gangshotgunsingle625120531016<_Editor>Entries:weapon_radial:shotgun3008brass during reload onlyallow offhand grenadedo not hide when sprintingWPNCAT_SHOTGUN1000200060002. Scale up in groups00Bullet Shotgunshotgun1singleRifleshotgun3weapon_fire_shotgun0.5weapon_fire_shotgun0.5bullet_hit350230.010031.01.0Shotgun00.451.00.3
Shotgun-M00shotgunautomatic83090309.016<_Editor>Entries:weapon_radial:shotgun3008WPNCAT_SHOTGUN1100150045002. Scale up in groups00Bullet Shotgunshotgun1singleallow offhand grenadedo not hide when sprintingbrass during reload onlyno random giveRifleshotgun3weapon_fire_shotgun0.7weapon_fire_shotgunbullet_hit20.730150.08031.01.0Shotgun00.451.0
Shotgun-Policeshotgunsingle83095309.016<_Editor>Entries:weapon_radial:shotgun3008WPNCAT_SHOTGUN700150045002. Scale up in groups00Bullet Shotgunshotgun1singleallow offhand grenadedo not hide when sprintingRifleshotgun3weapon_fire_shotgun0.4weapon_fire_shotgunbullet_hit20.440150.08031.01.0Shotgun00.451.00.3
SMG-Cyberspacesmgautomatic401008528<_Editor>Entries:weapon_radial:smg40013SMG_MuzzleFlash_Upgrade100WPNCAT_SUB_MACHINE_GUN0.81.00.82.80.81.0610001.0000.81110.54800dual wieldableunlockableallow offhand grenadedo not hide when sprintinginfinite magazine capacity80100030002. Scale up in groups00Bullet SMGsmg1singlePistolpistol8weapon_fire_ar0.2weapon_fire_ar0.2bullet_hit0.50.10.010SMG-Cyber1.51.00.060.400.30.05applies to primary0.51.001.0
SMG-Gangsmgautomatic301006430<_Editor>Entries:weapon_radial:smg40013100WPNCAT_SUB_MACHINE_GUN0.81.00.741.11.01210001.0000.81110.54800dual wieldableallow offhand grenadedo not hide when sprinting100100030002. Scale up in groups00Bullet SMGsmg1singlePistolpistol8weapon_fire_ar0.4weapon_fire_ar0.4bullet_hit0.50.20.10.014SMG1.51.01.000.67
SMG-Gang_Cutscenesmgautomatic301006430<_Editor>Entries:weapon_radial:smg40013100WPNCAT_SUB_MACHINE_GUN0.81.00.741.11.01210001.0000.81110.54800dual wieldableallow offhand grenadedo not hide when sprinting100100030002. Scale up in groups00Bullet SMGsmg1singlePistolpistol8weapon_fire_ar0.4weapon_fire_ar0.4bullet_hit0.50.20.10.014SMG1.51.01.000.67
SMG-GangM00smgautomatic4010010040<_Editor>Entries:weapon_radial:smg40013VFX_SMGSmoke_Muzz100WPNCAT_SUB_MACHINE_GUN0.81.00.321.40.051.058001.0000.81110.54800allow offhand grenadedo not hide when sprintingno random give100100030002. Scale up in groups00Bullet SMGsmg1singlePistolpistol8weapon_fire_ar0.4weapon_fire_ar0.4bullet_hit0.50.20.10.014SMG1.51.01.001.0
SMG-Stormsmgautomatic321006830<_Editor>Entries:weapon_radial:smg40013100WPNCAT_SUB_MACHINE_GUN51.41.00.81.00.71212001.03.83.80.811115200dual wieldableallow offhand grenadedo not hide when sprinting75100030002. Scale up in groups00Bullet SMGsmg1singlePistolpistol8weapon_fire_ar0.4weapon_fire_ar0.4bullet_hit0.50.150.10.01.51.0SMG401.000.67
SMG-StormM00smgautomatic401008530<_Editor>Entries:weapon_radial:smg40013100WPNCAT_SUB_MACHINE_GUN2.80.81.00.81.00.5812001.03.83.80.811115200dual wieldableallow offhand grenadedo not hide when sprintingno random give75100030002. Scale up in groups00Bullet SMGsmg1singlePistolpistol8weapon_fire_ar0.4weapon_fire_ar0.4bullet_hit0.50.150.10.01.51.0SMG401.001.0
SMG-StormM11smgsingle5010024070<_Editor>Entries:weapon_radial:smg30013200WPNCAT_SUB_MACHINE_GUN2.30.11.00.81.00.5512001.03.83.80.811115200allow offhand grenadedo not hide when sprintingno random give180100030002. Scale up in groups00Bullet SMGsmg1singlePistolpistol8weapon_fire_ar0.4weapon_fire_ar0.4bullet_hit0.50.30.150.01.51.0SMG1.001.0
SMG-StormM11-Bsmgautomatic5010010330<_Editor>Entries:weapon_radial:smg30013200WPNCAT_SUB_MACHINE_GUN2.750.51.00.81.00.71510001.03.83.80.81111121200allow offhand grenadedo not hide when sprintingno random give100100030002. Scale up in groups00Bullet SMGsmg1singlePistolpistol8weapon_fire_ar0.4weapon_fire_ar0.4bullet_hit0.50.30.150.01.51.0SMG1.000.671.3
space_dive_blasterminigunautomatic15020070050<_Editor>Entries:temp_pickups12014melee can dislodge moverson triggerbullets damage tanksdo not hide when sprintingarmor piercing overridebullets can hit multiple humansuse box shape for melee castsdrops with full reserveplayer instant reloadinfinite magazine capacityunlimited ammono random giveWPNCAT_SPECIAL0.210Bullet MP Minigunspecial1singleMinigunminigunMinigun9bullet_hit0.51500.0751.01.01.00LuchadoreGren_Lnchr_NPCLuchadoreGren_Lnchr_NPC4.00.0010004.00.00.061.0
sp_crib_ship_w_newvehicleautomatic50400430060<_Editor>Entries:Vehicle40020unlimited ammoinfinite magazine capacitymanned turretuse extra aim assistWPNCAT_RIFLE15000300030001. Random RangeBullet Riflevehicle1110rifle-180180700401000.0-3535400301000.0Target reticule0111rifleLinked firingTarget reticule-180180700401000.0-3535400301000.0singleDefault100.01.0VFX_CribShip_TurretMuzzMinigunweapon_fire_ar0.6weapon_fire_ar0.6bullet_hit0.51.00.050.20.00.30.0applies to primary0.51.00.2580VFX_CribShip_TurretMuzz1.0
sp_crib_turrets_wvehicleautomatic50100055060<_Editor>Entries:Vehicle40020unlimited ammoinfinite magazine capacitymanned turretWPNCAT_RIFLE0.501.0410001.015000300030001. Random RangeBullet Riflevehicle1110rifle-6060700401000.0-3535400301000.0Target reticulesingle200Default100.01.0VFX_CribShip_TurretMuzzMinigunweapon_fire_ar0.6weapon_fire_ar0.6bullet_hit0.51.00.080.450.00.30.0applies to primary0.51.00.2580VFX_CribShip_TurretMuzz1.0
sp_crib_turrets_w2vehicleautomatic50100055060<_Editor>Entries:Vehicle40020unlimited ammoinfinite magazine capacitymanned turretWPNCAT_RIFLE0.501.0410001.015000300030001. Random RangeBullet Riflevehicle1111rifle-6060700401000.0-3535400301000.0Target reticulesingle200Default100.01.0VFX_CribShip_TurretMuzzNPCMinigunweapon_fire_ar0.6weapon_fire_ar0.6bullet_hit0.51.00.080.450.00.30.0applies to primary0.51.00.2580VFX_CribShip_TurretMuzzNPC1.0
sp_gat01_wvehicleautomatic25510600100<_Editor>Entries:Vehicle5wep_brute_flamethroweron triggerinfinite magazine capacityWPNCAT_SPECIAL10010.12Firevehicle112flamethrower_hit0singleDefault31000.01.01.00110flamethrowerTarget reticule0.00.00.00.00.00.00.00.00.00.00.00.0Flamethrowerbullet_hit0.5weapon_fire_ar0.2weapon_fire_ar0.21.001.0
sp_tank01_wvehicleautomatic502251000150<_Editor>Entries:Vehicle40060Wep_MiniGun_Muzzunlimited ammoinfinite magazine capacityalt unlimited ammohas alt firebullets damage tanksexplosions damage tanksWPNCAT_SPECIAL001.01.0010000061000100001001001. Random RangeBullet Riflevehicle1112rifleDon't reset angle when unmanned-18018020012000-90201001500Target reticule110launcherDon't reset angle when unmanned-180180200120030000-901050150700Tank MuzzleTarget reticuleEnable physicssingle200DefaultTank_RpgTank_Rpgrpg_projectile30050detonate on vehicle collisionuse bullet collision quality0.0Veh_TankShell_Smoke0.05015RPG15006000100001. Random Rangeweapon_fire_arexplosion_small1.00.4bullet_hit0.5weapon_fire_ar0.4explosion_small1.00.01.0BulletHit_HeliGunBulletHit_HeliGunNPC1.00.040.20.00.30.0applies to primary0.5HeavyTankTank_Rpg-NPC1.001.0
sp_tank01_w2vehicleautomatic500225100050<_Editor>Entries:Vehicle40020Wep_MiniGun_Muzzunlimited ammoinfinite magazine capacitybullets damage tanksmanned turretWPNCAT_RIFLE101.068001.00068007500Bullet Riflevehicle1111rifle-180180450403000.0-902027030500.0Target reticulesingle200Default5VehicleMGTurret0.50.01.0weapon_fire_ar0.4weapon_fire_ar0.4bullet_hit0.51.00.030.20.00.30.0applies to primary0.51.01001.0
sp_tank02_wvehicleautomatic5022516045<_Editor>Entries:Vehicle40020unlimited ammoinfinite magazine capacityalt unlimited ammohas alt fireexplosions damage tanksWPNCAT_SPECIAL111.01.000100001001001. Random RangeBullet Riflevehicle1112rifleDon't reset angle when unmanned-180180200.1520030000-90202530500.0Target reticule110launcherDon't reset angle when unmanned-180180200.1520028000-901050.1550200Tank Muzzle_CyberTarget reticuleEnable physicssingle20DefaultTank_Rpg_Cyberrpg_projectile12550detonate on vehicle collisionuse bullet collision quality0.0Veh_CyberTank_Projectile0.010RPG1500300060001. Random Rangeturret_mgexplosion_small0.5HeavyTank0.01.01.01.001.0
sp_tank03_Reward_wvehicleautomatic502253000200<_Editor>Entries:Vehicle40080Veh_Stag_Muzzleunlimited ammoinfinite magazine capacityalt unlimited ammohas alt firebullets damage tanksexplosions damage tanksWPNCAT_SPECIAL0.501.01.0410000.504100015000300030001. Random RangeBullet Riflevehicle1112rifleDon't reset angle when unmanned-180180200.1520030000-902010030500.0Target reticule110launcherDon't reset angle when unmanned-180180200.1520030000-901050.1550200Tank MuzzleTarget reticuleEnable physicssingle100DefaultVTOL_M_Exp_Upgrade1VTOL_M_Exprpg_projectile30050detonate on vehicle collisionuse bullet collision qualityhas light attached0.0Vtol_Missiles05015RPG15007000120001. Random Rangeweapon_fire_arexplosion_small1.00.4bullet_hit0.5weapon_fire_ar0.4explosion_small1.0MediumTank0.01.01.0VTOL_M_Exp-NPC1.00.060.20.00.30.0applies to primary0.501.0
sp_tank03_Reward_w2vehicleautomatic50400300050<_Editor>Entries:Vehicle40020Veh_Stag_Muzzleunlimited ammoinfinite magazine capacitybullets damage tankson triggermanned turretWPNCAT_RIFLE20000300070001. Random RangeBullet Riflevehicle1111rifle-180180450403000.0-902027030500.0Target reticulesingle100Default50.20.01.0charging1.0bullet_hit0.5charging1.012VTOL_Laser_Exp1.0StagTankTurret1.001.0
sp_tank03_saints_wvehicleautomatic502252000200<_Editor>Entries:Vehicle40080Veh_Stag_Muzzleunlimited ammoinfinite magazine capacityalt unlimited ammohas alt firebullets damage tanksexplosions damage tanksWPNCAT_SPECIAL004100015000300030001. Random RangeBullet Riflevehicle1112rifleDon't reset angle when unmanned-180180200.1520030000-902010030500.0Target reticule110launcherDon't reset angle when unmanned-180180200.1520030000-901050.1550200Tank MuzzleTarget reticuleEnable physicssingle100DefaultStag_Tank_Cannon_ExploStag_Tank_Cannon_Explorpg_projectile30050detonate on vehicle collisionuse bullet collision qualityhas light attached0.0Stag_Tank_Cannon04015RPG15005000100001. Random Rangeweapon_fire_arexplosion_small1.00.4bullet_hit0.5weapon_fire_ar0.4explosion_small1.0MediumTank0.01.01.0Stag_Tank_Cannon_Explo-NPC0.060.20.00.30.0applies to primary0.51.001.0
sp_tank03_saints_w2vehicleautomatic50400200065<_Editor>Entries:Vehicle40020Veh_Stag_Muzzleunlimited ammoinfinite magazine capacitybullets damage tankson triggerWPNCAT_RIFLE20000300070001. Random RangeBullet Riflevehicle1111rifle-180180450403000.0-902027030500.0Target reticulesingle100Default50.50.01.0charging1.0bullet_hit0.5charging1.020VTOL_Laser_Exp1.0StagTankTurret1.001.0
sp_tank03_wvehicleautomatic502252000200<_Editor>Entries:Vehicle40080Veh_Stag_Muzzleunlimited ammoinfinite magazine capacityalt unlimited ammohas alt firebullets damage tanksexplosions damage tanksWPNCAT_SPECIAL004100015000300030001. Random RangeBullet Riflevehicle1112rifleDon't reset angle when unmanned-180180200.1520030000-902010030500.0Target reticule110launcherDon't reset angle when unmanned-180180200.1520030000-901050.1550600Tank MuzzleTarget reticuleEnable physicssingle100DefaultStag_Tank_Cannon_ExploStag_Tank_Cannon_Explorpg_projectile30050detonate on vehicle collisionuse bullet collision qualityhas light attached0.0Stag_Tank_Cannon04015RPG15005000100001. Random Rangeweapon_fire_arexplosion_small1.00.4bullet_hit0.5weapon_fire_ar0.4explosion_small1.0MediumTank0.01.01.0Stag_Tank_Cannon_Explo-NPC0.060.20.00.30.0applies to primary0.51.001.0
sp_tank03_w2vehicleautomatic50400200065<_Editor>Entries:Vehicle40020Veh_Stag_Muzzleunlimited ammoinfinite magazine capacitybullets damage tankson triggermanned turretWPNCAT_RIFLE20000300070001. Random RangeBullet Riflevehicle1111rifle-180180450403000.0-902027030500.0Target reticulesingle100Default50.50.01.0charging1.0bullet_hit0.5charging1.020VTOL_Laser_Exp1.0StagTankTurret1.00.501.0
sp_tank_hover_wvehicleautomatic50225200150<_Editor>Entries:Vehicle40060vfx_alienmini_gun_muzzleunlimited ammoinfinite magazine capacityalt unlimited ammohas alt firebullets damage tanksexplosions damage tanksWPNCAT_SPECIAL001.01.0010000061000100001001001. Random RangeBullet Riflevehicle1115rifleDon't reset angle when unmanned-18018020012000-90201001500Target reticule115launcherDon't reset angle when unmanned-180180200120030000-9010501502300Tank MuzzleTarget reticuleEnable physicssingle200DefaultHover_Tank_mainTank_RpgCyberEnergyBall4550detonate on vehicle collisionuse bullet collision qualityhas light attached0.0VFX_PlasmaRPG_Trail0.035VFX_PlasmaRPG_Muzzle15RPG20006000100001. Random Rangeweapon_fire_arexplosion_small1.00.4bullet_hit0.5weapon_fire_ar0.4explosion_small1.00.01.01.0HeavyTankHover_Tank_main_NPC1.00VTOL_Laser_Exp1.0
sp_tank_hover_w2vehicleautomatic500225100050<_Editor>Entries:Vehicle40020vfx_alienmini_gun_muzzleunlimited ammoinfinite magazine capacitybullets damage tanksmanned turretWPNCAT_RIFLE001.068001.00068005000Bullet Riflevehicle1118rifle-180180450403000.0-902027030500.0Target reticulesingle200Default5VehicleMGTurret0.50.01.0weapon_fire_ar0.4weapon_fire_ar0.4bullet_hit0.5VFX_Alienufo_HitFXVFX_Alienufo_HitFX1.00.030.20.00.30.0applies to primary0.51.01001.0
sp_tank_hover_w_m21vehicleautomatic5022525000150<_Editor>Entries:Vehicle40060vfx_alienmini_gun_muzzleunlimited ammoinfinite magazine capacityalt unlimited ammohas alt firebullets damage tanksexplosions damage tanksWPNCAT_SPECIAL001.01.0010000061000100001001001. Random RangeBullet Riflevehicle1115rifleDon't reset angle when unmanned-18018020012000-90201001500Target reticule115launcherDon't reset angle when unmanned-180180200120030000-9010501502300Tank MuzzleTarget reticuleEnable physicssingle200DefaultHover_Tank_mainTank_RpgCyberEnergyBall11050detonate on vehicle collisionuse bullet collision qualityhas light attached0.0VFX_PlasmaRPG_Trail0.0110VFX_PlasmaRPG_Muzzle15RPG6006000100001. Random Rangeweapon_fire_arexplosion_small1.00.7bullet_hit0.5weapon_fire_ar0.4explosion_small1.00.01.01.0HeavyTankHover_Tank_main_NPC1.00VTOL_Laser_Exp1.0
sp_tank_vr_red_wvehicle50automatic2251000150<_Editor>Entries:Vehicle60unlimited ammoinfinite magazine capacityalt unlimited ammoexplosions damage tankshas alt fireWPNCAT_SPECIAL001.01.0010000061000100001001001. Random RangeBullet Riflevehicle1112rifleDon't reset angle when unmanned-18018020012000-902010015000110launcherTank Muzzle_CyberTarget reticuleDon't reset angle when unmanned-180180200120030000-901050150700single200DefaultTank_Rpg_Cyber_Redrpg_projectile12550detonate on vehicle collisionuse bullet collision quality0.0Veh_CyberTank_Proj_Red0.01515006000100001. Random Rangeweapon_fire_arexplosion_small1.00.4bullet_hit0.5weapon_fire_ar0.4explosion_small1.00.01.0Bullethit_Electric1.00.040.20.00.30.0applies to primary0.5HeavyTank1.000.01.0
sp_tank_vr_red_w2vehicleautomatic500225100050<_Editor>Entries:Vehicle40020Wep_MiniGun_Muzzunlimited ammoinfinite magazine capacitybullets damage tanksmanned turreton triggerWPNCAT_RIFLE101.068001.00068007500Bullet Riflevehicle1111rifle-180180450403000.0-902027030500.0Target reticulesingle200Default5VehicleMGTurret0.50.01.0weapon_fire_ar0.4weapon_fire_ar0.4bullet_hit0.5Bullethit_Electric1.00.030.20.00.30.0applies to primary0.51.01001.0
sp_tank_vr_wvehicle50automatic2251000150<_Editor>Entries:Vehicle60unlimited ammoinfinite magazine capacityalt unlimited ammoexplosions damage tankshas alt fireWPNCAT_SPECIAL001.01.0010000061000100001001001. Random RangeBullet Riflevehicle1112rifleDon't reset angle when unmanned-18018020012000-902010015000110launcherTank Muzzle_CyberTarget reticuleDon't reset angle when unmanned-180180200120030000-901050150700single200DefaultTank_Rpg_Cyberrpg_projectile12550detonate on vehicle collisionuse bullet collision quality0.0Veh_CyberTank_Projectile0.01515006000100001. Random Rangeweapon_fire_arexplosion_small1.00.4bullet_hit0.5weapon_fire_ar0.4explosion_small1.00.01.0Bullethit_Electric1.00.040.20.00.30.0applies to primary0.5HeavyTank1.000.01.0
sp_tank_vr_w2vehicleautomatic500225100050<_Editor>Entries:Vehicle40020Wep_MiniGun_Muzzunlimited ammoinfinite magazine capacitybullets damage tanksmanned turreton triggerWPNCAT_RIFLE101.068001.00068007500Bullet Riflevehicle1111rifle-180180450403000.0-902027030500.0Target reticulesingle200Default5VehicleMGTurret0.50.01.0weapon_fire_ar0.4weapon_fire_ar0.4bullet_hit0.5Bullethit_Electric1.00.030.20.00.30.0applies to primary0.51.01001.0
sp_turret_wvehicleautomatic5040055060<_Editor>Entries:Vehicle40020unlimited ammoinfinite magazine capacitymanned turretWPNCAT_RIFLE0.501.0410001.015000300030001. Random RangeBullet Riflevehicle1110rifleDon't reset angle when unmanned-180180700401000.0Don't reset angle when unmanned-3535400301000.0Target reticulesingle200Default100.01.0VFX_Turret_MuzzMinigunweapon_fire_ar0.6weapon_fire_ar0.6bullet_hit0.51.00.050.20.00.30.0applies to primary0.51.00.2580Fixed Turret1.0
sp_turret_wh_wvehicleautomatic5025002400150<_Editor>Entries:Vehicle40020unlimited ammoinfinite magazine capacitymanned turretalt unlimited ammohas alt firebullets damage tanksexplosions damage tanksWPNCAT_RIFLE0.701.01010001.030000300030001. Random RangeBullet Riflevehicle1110rifle-180180700401000.0-3535400301000.0Target reticule111rifle-180180700401000.0-3535400301000.0Target reticule0112launcherTarget reticuleLinked firingIgnore anims for orienting-180180200120030000-9010501507000113launcherTarget reticuleLinked firingIgnore anims for orienting-180180200120030000-901050150700automatic500Default100.01.0VFX_Wh_Turret_MuzzMinigunweapon_fire_rpg0.3weapon_fire_rpg0.3bullet_hit0.5parachute_open1.01.01.00.25160Bullet RifleVFX_WhiteHouse_Muzz_Rpg3000300030001. Random RangeWhiteHouseTurret_GunWhiteHouseTurret_RPGrpg_projectile80.080.0VFX_Wh_Rpg_Smoke020.0has light attachedrocket flightattach effect after ignitiondetonate on vehicle collision0.0White House Turret1.0
sp_turret_wh_w2vehiclesingle5040055060<_Editor>Entries:Vehicle40020unlimited ammoinfinite magazine capacitymanned turretWPNCAT_RIFLE0.501.0410001.015000300030001. Random RangeBullet Riflevehicle1111launcher-180180700401000.0-3535400301000.0Target reticuleTank Muzzle0113minigunTank Muzzle_Cyber-180180200120030000-901050150700single200Default100.01.0VFX_Wh_Turret_MuzzMinigunweapon_fire_ar0.6weapon_fire_ar0.6bullet_hit0.51.00.050.20.00.30.0applies to primary0.51.00.250rpg_projectile4535VFX_PlasmaRPG_TrailVFX_PlasmaRPG_Muzzle050has light attacheddetonate on vehicle collisionuse bullet collision quality0.0VFX_WhiteHouse_Muzz_RpgWhite House Turret1.0
sp_turretball_w_charriflecharge release50400400500<_Editor>Entries:Vehicle40020unlimited ammoinfinite magazine capacitylooping muzzle flashno random giveWPNCAT_RIFLE0.501.0410001.0600000400060002. Scale up in groupsBullet Riflerifle1single200Default100.01.0Sniper Rifleweapon_fire_ar0.6weapon_fire_ar0.6bullet_hit0.51.01.001.410.0False0.0Marauder_Exp31.0
sp_ufo03_wvehicleautomatic300400200080<_Editor>Entries:Vehicle400400has alt fireunlimited ammoalt unlimited ammoinfinite magazine capacityon triggerbullets damage tanksexplosions damage tanksWPNCAT_RIFLE10000350055001. Random RangeXM25 Laservehicle1110rifle-180180550401000.0-9090300301000.0Target reticule0111rifleTarget reticule-180180550401000.0-9090300301000.0112launcher000000.00.000000.0RPGburst112000160001. Random Range00400Default120FlyerBeam0.0rpg_projectile16110Vtol_Missiles10has light attachedrocket flightguidedattach effect after ignitionseek to target pos (npc only)seek to target pos0.0100081100VTOL_Laser_ExpVTOL_M_Exp1.08charging1.0explosion_small0.2bullet_hit0.5charging1.0explosion_small0.21.0VTOL_M_Exp-NPC1.00.200VTOL_M_ExpVTOL_M_Exp-NPC0.50.52.02.032000vfx_alienmini_gun_muzzlevfx_alienmini_gun_muzzle0.031.0
sp_vtol01_saints_wvehicleautomatic300400200060<_Editor>Entries:Vehicle400400has alt fireunlimited ammoalt unlimited ammoinfinite magazine capacityon triggerbullets damage tanksexplosions damage tanksWPNCAT_RIFLE20000350055001. Random RangeXM25 Laservehicle1110rifle-18018055061000.060-909030041000.040Target reticule111launcher000000.00.000000.0RPGcharge release250012000160001. Random Range00400Default12010.0FalsechargingchargedShow HUD on charge0.00.0FlyerBeam0.0rpg_projectile16100Vtol_Missiles10has light attachedrocket flightguidedattach effect after ignitionswarmseek to target pos (npc only)seek to target pos0.001000850VTOL_Laser_ExpVTOL_M_Exp10001.751.01.00.17.550.00.01.030charging1.0explosion_small0.2bullet_hit0.5charging1.0explosion_small0.21.0VTOL_M_Exp-NPC1.001.0
sp_vtol01_wvehicleautomatic300400200060<_Editor>Entries:Vehicle400400has alt fireunlimited ammoalt unlimited ammoinfinite magazine capacityon triggerbullets damage tanksexplosions damage tanksWPNCAT_RIFLE20000350055001. Random RangeXM25 Laservehicle1110rifle-18018055061000.060-909030041000.040Target reticule111launcher000000.00.000000.0RPGcharge release250012000160001. Random Range00400Default12010.0FalsechargingchargedShow HUD on charge0.00.0FlyerBeam0.0rpg_projectile16100Vtol_Missiles10has light attachedrocket flightguidedattach effect after ignitionswarmseek to target pos (npc only)seek to target pos0.001000850VTOL_Laser_ExpVTOL_M_Exp10001.751.01.00.17.550.00.01.030charging1.0explosion_small0.2bullet_hit0.5charging1.0explosion_small0.21.0VTOL_M_Exp-NPC1.00.2001.0
sp_vtol01_w_Eaglevehicleautomatic300400200060<_Editor>Entries:Vehicle400400has alt fireunlimited ammoalt unlimited ammoinfinite magazine capacityon triggerbullets damage tanksexplosions damage tanksWPNCAT_RIFLE30000350055001. Random RangeXM25 Laservehicle1110rifle-18018055061000.060-909030041000.040Target reticule111launcher000000.00.000000.0RPGcharge release250012000160001. Random Range00400Default12010.0FalsechargingchargedShow HUD on charge0.00.0FlyerBeam0.0rpg_projectile16100Vtol_Missiles10has light attachedrocket flightguidedattach effect after ignitionswarmseek to target pos (npc only)seek to target pos0.001000850EagleVTOL_M_Exp10001.751.01.00.17.550.00.01.030charging1.0explosion_small0.2bullet_hit0.5charging1.0explosion_small0.21.0VTOL_M_Exp-NPC1.00.2001.02.0
sp_vtol02_wvehicleautomatic500400100050<_Editor>Entries:Vehicle400400unlimited ammoinfinite magazine capacityon triggerbullets damage tanksexplosions damage tanksWPNCAT_RIFLE0.401.01010001.05000100030001. Random RangeBullet Riflevehicle1110rifle-180180550401000.0-9090300301000.0Target reticule0111rifleTarget reticule-180180550401000.0-9090300301000.0automatic200Default20FlyerMG0.0500Veh_Stag_Muzzle1.0400.020.20.00.30.0applies to primary0.5weapon_fire_ar0.4bullet_hit0.5weapon_fire_ar0.41.0001010001.001.0
Special-Abductionriflecharge release10020000<_Editor>Entries:weapon_radial:special500030allow offhand grenadedo not hide when sprintinginfinite magazine capacitymanually detonatesWPNCAT_SPECIAL3000001. Random RangeLaser-Riflespecial100singleRifleAKAbductionSpecial-CyberProjectile0.00.00.010.0rocket flightdoes not fire from muzzleattached effect no loop200Wep_Abduction_Beam00.00.00.0Airstrike_breakaway101.6TrueShow HUD on charge0.00.061.01.01.01.5Underwater Large061.0
Special-BlackHoleGunlaunchersingle3309053<_Editor>Entries:weapon_radial:special3008brass during reload onlyallow offhand grenadedo not hide when sprintinginfinite magazine capacitydisallow reloadWPNCAT_SPECIAL2000200060002. Scale up in groups00Laser-Rifleexplosive1singleRifleRPG3weapon_fire_shotgun1.5weapon_fire_shotgun1.5bullet_hit33023.0055541.01.0RPG0BlackholeBlackHole_ExpSpecial-CyberProjectile553000VFX_BlackHoleGun_Projectile010orient projectile to velocityrocket flightuse bullet collision quality0.01000VFX_BlackHoleGun_SuckingIn441.0
Special-Bouncelaunchersingle24100400200<_Editor>Entries:weapon_radial:special40023infinite magazine capacityallow offhand grenadedo not hide when sprintingWPNCAT_SPECIAL55000Laser-Riflerifle1singleRifleAK70.60.3weapon_fire_ar0.6weapon_fire_ar0.6bullet_hit0.50.220.1applies to primaryplay reload anim0.30.10.20.3VFX_AlienBounce_Muzz0.20400.81.0Rifle-STAG0.00Bounce Rifle1.5Special-CyberProjectile40VFX_AlienBounce_Trail030dont detonate from explosionuse bullet collision quality0.01.00.00.00.01.02.0
Special-Dubsteprifleautomatic1600010012060<_Editor>Entries:weapon_radial:special40023infinite magazine capacityallow offhand grenadedo not hide when sprintingnot allowed with human shieldWPNCAT_SPECIAL000Laser-Riflespecial1singleRifleAK7weapon_fire_pistol1.5weapon_fire_pistol1.5bullet_hit0.5weapon_fire_dubwub1weapon_fire_dubwub10.40.2800.81.0Rifle-STAG0.00Dubstep Gun800Special-CyberProjectile70VFX_DubStep_beats0200dont detonate from explosionuse bullet collision quality0.00.00.01500Laser-RifleDubstep1001.0
Special-Dubstep-M19rifleautomatic1600010013860<_Editor>Entries:weapon_radial:special40023infinite magazine capacityallow offhand grenadedo not hide when sprintingnot allowed with human shieldno random giveWPNCAT_SPECIAL000Laser-Riflespecial1singleRifleAK7weapon_fire_pistol1.5weapon_fire_pistol1.5bullet_hit0.5weapon_fire_dubwub1weapon_fire_dubwub10.40.21000.81.0Rifle-STAG0.00Dubstep Gun1000Special-CyberProjectile70VFX_DubStep_beats0200dont detonate from explosionuse bullet collision quality0.00.00.01500Laser-RifleDubstep1001.01.15
Special-EnemyHaduokenlaunchercharge release1000020015030300600.01<_Editor>Entries:weapon_radial:special600200WPNCAT_SPECIAL200Airstrikesingle_use1singlemelee can dislodge moversunlockableallow offhand grenadeone shot shatterapply force to live ragdollsexplosions damage tanksinfinite magazine capacityunlimited ammoplayer instant reloadno random givesuperpower blastexplosion ignores ownerPistolshotgun_small15weapon_fire_pistol0.6weapon_fire_pistolbullet_hit0.50.60.0Cyber CannonSpecial-CyberProjectile6550-1100000has light attachedrocket flightattach effect after ignitionuse bullet collision qualityorient projectile to velocitydont detonate from explosionseek to target posdetonate and continuedetonate on human collision0.00VFX_W_Hadooken_Projectile150020.0FalsechargingchargedShow HUD on charge0.00.251.01.01.00Haduoken_Small_ExpHaduoken_Small_PassThru1.0
Special-FireBlastlaunchersingle1000020015030300600.01<_Editor>Entries:weapon_radial:special600200WPNCAT_SPECIAL200001. Random RangeAirstrikesingle_use1singlemelee can dislodge moversunlockableallow offhand grenadeone shot shatterapply force to live ragdollsexplosions damage tanksinfinite magazine capacityunlimited ammoplayer instant reloadno random givesuperpower blastPistol15weapon_fire_pistol0.6weapon_fire_pistolbullet_hit0.50.60.0Cyber CannonSpecial-FreezeProjectile6060vfx_fire_hadooken-110has light attachedrocket flightuse bullet collision qualityorient projectile to velocitydont detonate from explosionseek to target pos0.000.00.00.0FireBlast_lvl11.01.01.001.0
Special-FreezeBlastlaunchersingle1000020015030300600.01<_Editor>Entries:weapon_radial:special600200WPNCAT_SPECIAL200Airstrikesingle_use1singlemelee can dislodge moversunlockableallow offhand grenadeone shot shatterapply force to live ragdollsexplosions damage tanksinfinite magazine capacityunlimited ammoplayer instant reloadno random givesuperpower blastPistol15weapon_fire_pistol0.6weapon_fire_pistolbullet_hit0.50.60.0Cyber CannonSpecial-FreezeProjectile6060VFX_Freeze_Projectile-110has light attachedrocket flightuse bullet collision qualityorient projectile to velocitydont detonate from explosionseek to target pos0.00FreezeBlast_lvl11.01.01.001.0
Special-FreezeBlast-Shatterlaunchersingle1000020015030<_Editor>Entries:weapon_radial:special600200allow offhand grenadeexplosions damage tanksapply force to live ragdollsinfinite magazine capacitymelee can dislodge moversno random giveone shot shatterunlimited ammounlockableplayer instant reloadsuperpower blastWPNCAT_SPECIAL20000single_use1singlePistolSpecial-FreezeBlast-Shatter650.0100300FreezeBlast_Shatter150.01.01.01.0weapon_fire_pistol0.6weapon_fire_pistol0.6bullet_hit0.50AirstrikeCyber Cannon300600.011.0
Special-GlitchBlastlaunchersingle1000020015030300600.01<_Editor>Entries:weapon_radial:special600200WPNCAT_SPECIAL200001. Random RangeAirstrikesingle_use1singlemelee can dislodge moversunlockableallow offhand grenadeone shot shatterapply force to live ragdollsexplosions damage tanksinfinite magazine capacityunlimited ammoplayer instant reloadno random givesuperpower blastPistol15weapon_fire_pistol0.6weapon_fire_pistolbullet_hit0.50.60.0Cyber CannonSpecial-FreezeProjectile6060VFX_Glitch_Projectile-110has light attachedrocket flightuse bullet collision qualityorient projectile to velocitydont detonate from explosionseek to target pos0.000.00.00.0GlitchBlast_lvl11.01.01.001.0
Special-HomieHaduokenlaunchercharge release1000020015030300600.01<_Editor>Entries:weapon_radial:special600200WPNCAT_SPECIAL200Airstrikesingle_use1singlemelee can dislodge moversunlockableallow offhand grenadeone shot shatterapply force to live ragdollsexplosions damage tanksinfinite magazine capacityunlimited ammoplayer instant reloadno random givesuperpower blastexplosion ignores ownerPistolshotgun_small15weapon_fire_pistol0.6weapon_fire_pistolbullet_hit0.50.60.0Cyber CannonSpecial-CyberProjectile6550-1100000has light attachedrocket flightattach effect after ignitionuse bullet collision qualityorient projectile to velocitydont detonate from explosionseek to target posdetonate and continuedetonate on human collision0.00VFX_H_Hadooken_Projectile150020.0FalsechargingchargedShow HUD on charge0.00.251.01.01.00Haduoken_Small_Exp_HHaduoken_Small_PassThru1.0
Special-InflatoRaypistolautomatic150006000<_Editor>Entries:weapon_radial:special5melee can dislodge moversunlockablenot allowed with human shieldon triggerdo not hide when sprintinginfinite magazine capacityuse box shape for melee castsdrops with full reservealways wear on backlooping muzzle flashno bullet decalWPNCAT_SPECIAL01Laser-Rifleshotgun1100singlePistol0.8minigunflamethrower3201005001.01.0Inflato Ray1.0weapon_fire_ar0.2weapon_fire_ar0.2bullet_hit0.50.10VFX_ShrinkRay_Muzzle5001.0
Special-IronSaintlaunchersingle10000200000.01<_Editor>Entries:weapon_radial:special600200WPNCAT_SPECIAL400Airstrikepistol1singlemelee can dislodge moversunlockableallow offhand grenadeone shot shatterapply force to live ragdollsexplosions damage tanksinfinite magazine capacityunlimited ammoplayer instant reloadno random givesuperpower blastexplosion ignores ownerPistol1hm15weapon_fire_pistol0.6weapon_fire_pistolbullet_hit0.50.60.0Cyber CannonSpecial-CyberProjectile100100-1100000has light attachedrocket flightattach effect after ignitionuse bullet collision qualityorient projectile to velocitydont detonate from explosionseek to target pos0.00VFX_H_Hadooken_Projectile15001.01.01.00Plasma_RPG1.00.250.10.00.00.251.0applies to primary
Special-SniperRifleriflesingle45001000501<_Editor>Entries:weapon_radial:special400can zoomone shot shattermelee can dislodge moversallow offhand grenadedo not hide when sprintingbullets can hit multiple humansbullets damage tanks30non-progressive52100WPNCAT_SPECIAL213104.01.01.0001.00.00.01231001.51350350045001. Random RangeBullet Sniperspecial136singleRifleSniper RifleAK62205non-progressiveweapon_fire_sniper1weapon_fire_sniper1bullet_hit100.04.01.01.001.0
Special-TF2_Flamethrowerflamethrowerautomatic1508.54502100<_Editor>Entries:weapon_radial:special1005do not hide when sprintinginfinite magazine capacitynot allowed with human shieldmelee can dislodge moverson triggerunlockableuse box shape for melee castsdrops with full reserveWPNCAT_SPECIAL100001Fire Brutespecial1singleMinigunminigun3weapon_fire_ar0.2weapon_fire_ar0.2bullet_hit0.501.01.0flamethrower1.00Flamethrower8.50.11.3flamethrower_hitTrue1.01000.80.120
Special-WardenHaduokenlaunchercharge release1000020015030300600.01<_Editor>Entries:weapon_radial:special600200WPNCAT_SPECIAL200Airstrikesingle_use1singlemelee can dislodge moversunlockableallow offhand grenadeone shot shatterapply force to live ragdollsexplosions damage tanksinfinite magazine capacityunlimited ammoplayer instant reloadno random givesuperpower blastexplosion ignores ownerPistol15weapon_fire_pistol0.6weapon_fire_pistolbullet_hit0.50.60.0Cyber CannonSpecial-CyberProjectile6550-1100000has light attachedrocket flightattach effect after ignitionuse bullet collision qualityorient projectile to velocitydont detonate from explosionseek to target posdetonate and continuedetonate on human collision0.00VFX_W_Hadooken_Projectile150020.0FalsechargingchargedShow HUD on charge0.00.251.01.01.00Haduoken_ExpHaduoken_pass_thru1.0
stun_gunstungunsingle112.0153<_Editor>Entries:weapon_radial:melee2509.0WPNCAT_MELEE1.00.81.11.51.20.50.250.11.01.00.250.10.81.01.11.51.2instant ragdollcauses convulsionsunlimited ammoallow offhand grenadeno blood splatdo not hide when sprintinginfinite magazine capacityno bullet decal10009000140001. Random Range00Stun Chargemelee1singlePistolpistol3.0weapon_fire_pistolweapon_fire_pistol0.40.81.52.0bullet_hit20.0wep_stungun_muzzle1.01.0Pistol1.00.30.00.50.0applies to primary0.51.001.0
suv_4dr_02_saints_wvehicleautomatic50400400200<_Editor>Entries:Vehicle40020unlimited ammoinfinite magazine capacityWPNCAT_RIFLE0.501.0410001.015000300030001. Random RangeBullet Riflevehicle1110rifle-180180550401000.0-9040270301000.0Target reticulesingle200Default100.01.0Rifle_MuzzleFlashVehicleMGTurretweapon_fire_ar0.6weapon_fire_ar0.6bullet_hit0.51.00.050.20.00.30.0applies to primary0.51.001.0
suv_4dr_02_wvehicleautomatic50400400200<_Editor>Entries:Vehicle40020unlimited ammoinfinite magazine capacitymanned turretWPNCAT_RIFLE0.501.0410001.015000300030001. Random RangeBullet Riflevehicle1110rifle-180180550401000.0-9040270301000.0Target reticulesingle200Default100.01.0Rifle_MuzzleFlashVehicleMGTurretweapon_fire_ar0.6weapon_fire_ar0.6bullet_hit0.51.00.050.20.00.30.0applies to primary0.51.00.25801.0
suv_4dr_luxury05_wvehicleautomatic50040020070<_Editor>Entries:Vehicle40020unlimited ammoinfinite magazine capacitymanned turretWPNCAT_RIFLE101.068001.07500300030001. Random RangeBullet Riflevehicle1111rifle-180180550401000.0-9040270301000.0Target reticulesingle200Default100.01.0Wep_MiniGun_MuzzVehicleMGTurretweapon_fire_ar0.4weapon_fire_ar0.4bullet_hit0.51.00.030.20.00.30.0applies to primary0.51.02001.0
Temp-Locustshotguncharge release12002002000500<_Editor>Entries:temp_pickups40023explosions damage tanksallow offhand grenadedo not hide when sprintingbullets damage tankson triggerno bullet decalbullets can hit multiple humansapply force to live ragdollsinstant ragdollno blood splatno random giveshow reserve in huddrops with full reserveWPNCAT_PISTOL2.500.5111000200000600080002. Scale up in groupsLaser-Rifleexplosive300singlePistolpistol70.60.3weapon_fire_ar0.6weapon_fire_ar0.6bullet_hit0.5110000.81.0Pistol0.000.51.00.0True0.0weapon_fire_arburn4000True10002021.00.05500.010100200Plasma_RPGLocust1.00.00.000.50.0applies to primary1.00.2
Tentacle_Batbatsingle0200<_Editor>Entries:weapon_radial:melee2melee can dislodge moversother hand ik during attack onlyleft handnot allowed with human shielduse box shape for melee castsdo not hide when sprintingallow offhand grenadeapply force to live ragdollsinstant ragdoll0.4WPNCAT_MELEE000melee1200200200singleDefault2hmTentacle5.01500.01.01.01.0bullet_hit0.5011.0155.0100.0111.020.040.02.012.01.0
Tentacle_Bat-SPFCbatsingle0200<_Editor>Entries:weapon_radial:melee2melee can dislodge moversother hand ik during attack onlyleft handnot allowed with human shielduse box shape for melee castsdo not hide when sprintingallow offhand grenadeapply force to live ragdollsinstant ragdollno random give0.4WPNCAT_MELEE000melee1200200200singleDefault2hmTentacle5.01500.01.01.01.0bullet_hit0.5011.0155.0100.0111.020.040.02.012.01.0
truck_2dr_classic01_wvehiclesingle10040010050<_Editor>Entries:Vehicle900400unlimited ammoinfinite magazine capacityWPNCAT_RIFLE50000RPGvehicle1110man cannon-18018020012002000-90020012002000Target reticuleEnable physicssingleDefault200.01.01.01.0bullet_hit0.501.0
vehicle_50calvehicleautomatic504001000100<_Editor>Entries:Vehicle40020unlimited ammoinfinite magazine capacitybullets damage tanksWPNCAT_RIFLE101.068001.00068007500Bullet Riflevehicle1110rifle-180180550401000.0-9020270301000.0Target reticulesingle200Default10VehicleMGTurret0.01.0weapon_fire_ar0.4weapon_fire_ar0.4bullet_hit0.5Wep_MiniGun_Muzz1.00.030.20.00.30.0applies to primary0.51.001.0
WP_baseball_batbatsingle0000<_Editor>Entries:Wieldable Props2melee can dislodge moversapply force to live ragdollsnot allowed with human shieldnot allowed in vehicledo not hide when sprintinglethal meleemelee continue on world collideuse box shape for melee castsother hand ik during attack onlyno random give0.2WPNCAT_MELEE000single_use0225600225singleDefault2hm5.0Wieldable Prop Weapon6baseball_bat2010.0.2.2.21000.00.01.061.0Grenade1.001.0
WP_cricket_batbatsingle0000<_Editor>Entries:Wieldable Props2melee can dislodge moversother hand ik during attack onlyapply force to live ragdollsnot allowed with human shieldnot allowed in vehicledo not hide when sprintinglethal meleemelee continue on world collideuse box shape for melee castsno random give0.2WPNCAT_MELEE000single_use0225600225singleDefault2hm5.0Wieldable Prop Weapon6baseball_bat2010.0.2.2.21000.00.01.01.0Grenade1.0061.0
WP_RoninSwordbatsingle0000<_Editor>Entries:Wieldable Props2melee can dislodge moversapply force to live ragdollsnot allowed with human shieldnot allowed in vehicledo not hide when sprintinglethal meleemelee continue on world collideuse box shape for melee castsother hand ik during attack onlyno random give0.2WPNCAT_MELEE000single_use0260350225singleDefault1hm5.0Wieldable Prop Weapon150baseball_bat2010.0.2.2.21000.00.01.01501.0Grenade1.001.0
zinyak_mech_suit_minigunpistolautomatic500300700450<_Editor>Entries:temp_pickups1201000VFX_Zin_Mech_Muzzmelee can dislodge moversnot allowed with human shieldunlockableon triggerbullets damage tanksdo not hide when sprintingdisallow crouchingarmor piercing overridebullets can hit multiple humansuse box shape for melee castsplayer instant reloadinfinite magazine capacitynot allowed in vehicleexplosions damage tankslooping muzzle flashscale damage up by distno random giveWPNCAT_SPECIAL0.230Laser-Riflespecial1singleMinigunminigunMinigun20weapon_fire_ar0.5weapon_fire_ar0.5bullet_hit0.57550010751.01.01.0022220.00.0090.050.350.50.120.35applies to primaryRPGVFX_PlasmaRPG_Muzzle700060000600001. Random RangePlasma_RPG_NPCUnderwater Large3.21.5Mech Suit100.018015001.251.01.00.17.550.00.01.0
Avatar_swordflamethrowerautomatic2552517050<_Editor>Entries:temp_pickups18melee can dislodge moversnot allowed with human shieldon triggerunlimited ammomelee continue on world collideuse box shape for melee castsuse mission srid for effectsincendiary shotsno blood splatWPNCAT_SPECIALUnderwater Large100215Firesingle_use118flamethrower_hit100singleDefaultavatar_sword050Avatar Sword0.01.01.01.015050050001.0
chainsawchainsawautomatic0200<_Editor>Entries:weapon_radial:melee1.25melee can dislodge moverslethal meleeunlockableon selectiondo not hide when sprintingnot allowed with human shielduse box shape for melee castsallow offhand grenademelee continue on world collidegibs victimsdisallow crouching0.4WPNCAT_MELEE000melee10.20.72.0single250500500Defaultchainsaw5.00.00.0chainsaw0.2chainsaw0.5bullet_hit0.51.01.053330.030.0301.0
CyberCannon-Weaksmgsingle120000<_Editor>Entries:temp_pickups500030allow offhand grenadeexplosions damage tanksdo not hide when sprintingdrops with full reserveWPNCAT_SUB_MACHINE_GUN300000unarmed1singlePistolHotDog500.05410.0has light attachedattach effect after ignitionorient projectile to velocityrocket flightdont detonate from explosionseek to target posuse bullet collision quality0-10.00.00.0100.0Pistol1.01.01.001.0
decker_swordbatsingle0200<_Editor>Entries:weapon_radial:melee2melee can dislodge moversother hand ik during attack onlynot allowed with human shielduse box shape for melee castsdo not hide when sprintingalways wear on back0.2WPNCAT_MELEE0001. Random Rangemelee1300600300singleDefault2hm5.04000.01.01.01.0bullet_hit0.501.0
decker_sword_VRbatsingle0200<_Editor>Entries:weapon_radial:melee2melee can dislodge moversother hand ik during attack onlynot allowed with human shielduse box shape for melee castsdo not hide when sprintingallow offhand grenadealways wear on backleft handno random give0.2WPNCAT_MELEE0001. Random Rangemelee1300300300singleDefault2hm5.04000.01.01.01.0bullet_hit0.501.0
Double_Staffbatsingle0200<_Editor>Entries:weapon_radial:melee2melee can dislodge moversother hand ik during attack onlynot allowed with human shielduse box shape for melee castsdo not hide when sprintingalways wear on back0.2WPNCAT_MELEE0001. Random Rangemelee1300600300singleDefault2hm5.04000.01.01.01.0bullet_hit0.501.0
Explosive-Genkilaunchersingle130000genki_expExplosive-Genki_Octo55vfx_genki_gun_trailhas light attachedrocket flightdont detonate from explosionuse bullet collision qualitystickysatchel chargegenki100.00.00.00.05500WEP_GENKI_PROJ<_Editor>Entries:weapon_radial:explosive100melee can dislodge moversexplosions damage tanksdo not hide when sprintingmanually detonatesshow reserve in hudWPNCAT_SPECIAL44Underwater Large2000Squidexplosive1single000RPGRPG10weapon_fire_shotgunweapon_fire_shotgun0.70.70.0vfx_genki_muzzle0.01.01.0RPG-NPCTrue1.01.501.0
Explosive-GrenadeLauncherlaunchersingle822500<_Editor>Entries:weapon_radial:explosive020unlockableallow offhand grenadeexplosions damage tanksdo not hide when sprintingWPNCAT_SPECIAL60000Grenade Launcherexplosive1Luchadore_GL_Projectile50200010.81.00.20.80.0-8.0use bullet collision qualityorient projectile to velocitydetonate on vehicle collisiondetonate on human collisionGrenade_BounceVFX_GrenadeTrailGrenade_3singleRifleUnderwater LargeSawedOffAK10weapon_fire_rpgweapon_fire_rpg0.70.5Luch_Grenade_Muzzle0.01.01.0True1.01.501.0
Explosive-STAGChargeLaserriflecharge release10022510000150<_Editor>Entries:weapon_radial:explosive40020allow offhand grenadeuse modified bullet directionbullets damage tanksexplosions damage tanksdisallow reloadWPNCAT_RIFLE810.81.51.81.752.01.151.351.81.5565010.50.25117500XM25 Laserexplosive25singleRPGAK100.61.2weapon_fire_ar0.5weapon_fire_ar1.031TruechargingchargedShow HUD on charge0.00.08584620203451.051.01.01.001.0
Explosive-Zinyak_Mechlaunchercharge release310001250500Plasma_RPG_Zinyakrpg_projectile50VFX_PlasmaRPG_Trailhas light attachedrocket flightdont detonate from explosionuse bullet collision quality100.00.00.00.050008080<_Editor>Entries:weapon_radial:explosiveRPG1000melee can dislodge moversexplosions damage tanksallow offhand grenadedo not hide when sprintinginfinite magazine capacityWPNCAT_SPECIAL44Underwater Large12006000120002. Scale up in groupsLaser-Rifleexplosive1single000RPGRPG10weapon_fire_rpgweapon_fire_rpg1.01.00.0VFX_PlasmaRPG_Muzzle0.011.01.0Plasma_RPG_NPC1.03.2RPG01.30.951.0FalsechargingchargedShow HUD on charge1.00.00.051.51.0
flashbangthrownsingle12500Flashbangflashbang30200010.60.50.510.00.00.00.0Flashbang_BounceVFX_GrenadeTrail-86003000show hud indicator<_Editor>Entries:offhand_grenades15WPNCAT_THROWNUnderwater Large000Flashbanggrenade1singleDefault100.00.0flashbang1.01.01.001.0
grenadethrownsingle110000Grenadegrenade3020001.6.5.510.00.00.00.0VFX_GrenadeTrailGrenade_Bounce-86003000show hud indicator<_Editor>Entries:offhand_grenades15WPNCAT_THROWN111.01.0Underwater Large000HE Grenadegrenade1singleDefaultexplosions damage tanks100.00.0standard1.01.01.01.501.0
grenade_electricthrownsingle12500electric_grenadegrenade_electric3030001.6.5.510.00.00.00.0VFX_DeckerSwordTrailGrenade_Bounce-86003000show hud indicator<_Editor>Entries:offhand_grenades15WPNCAT_THROWN111.01.0Underwater Large000HE Grenade Electricgrenade1singleDefaultexplosions damage tanks100.00.0stun1.01.01.001.0
grenade_stickythrownsingle12510002002525Grenade110grenade_sticky35200030.850.50130000.00.00.00.0VFX_GrenadeTrailGrenade_Bounce<_Editor>Entries:offhand_grenades15WPNCAT_THROWN111.01.0Underwater Large000HE Grenade Stickygrenade1singleDefaultexplosions damage tanks100.00.0standard1.01.01.001.0
heli_spotlight_wvehicleautomatic10022525050<_Editor>Entries:Vehicle90020unlimited ammoalt unlimited ammoinfinite magazine capacityon triggerWPNCAT_RIFLE7500vehicle1singleDefault10Heli Spotlight0.01.01.01.0bullet_hit0.501.0
Kia-RocketLauncherlaunchersingle13001500300200200RPG110rpg_projectile55Wep_RPG_Trailhas light attachedrocket flightattach effect after ignitiondont detonate from explosionuse bullet collision qualityguided100.00.00.00.05500<_Editor>Entries:temp_pickups20melee can dislodge moversexplosions damage tanksallow offhand grenadedo not hide when sprintingno random givedrops with full reserveWPNCAT_SPECIAL0.00.0Underwater Large2000400070001. Random RangeRPGexplosive1single000RPGRPG10weapon_fire_rpgweapon_fire_rpg3.05.00.0WEP_RPG_Muzzle0.010000.350.21.00.17.520451.01.01.001.0
Killbane_glovesknucklessingle0200<_Editor>Entries:weapon_radial:melee2melee can dislodge moversnot allowed with human shielduse box shape for melee castsdo not hide when sprintingallow offhand grenadegibs victimsattach to forearmbullets damage tanksexplosions damage tanks0.2WPNCAT_MELEE0001. Random Rangemelee11502000150singleDefault5.00.00.01.0Killbane_gloves22hm1.01.01.5bullet_hit0.501.0
Killbane_gloves2knucklessingle0200<_Editor>Entries:weapon_radial:melee2melee can dislodge moversnot allowed with human shielduse box shape for melee castsdo not hide when sprintingallow offhand grenadegibs victimsno random giveattach to forearm0.2WPNCAT_MELEE0001. Random Rangemelee1150300150singleDefault5.00.00.01.02hm1.01.001.0
Mech_suit_weapon_oldminigunautomatic100020024050<_Editor>Entries:temp_pickups200100Brute_MiniGunmelee can dislodge moversnot allowed with human shieldunlockableon triggerbullets damage tanksdisallow crouchingarmor piercing overridebullets can hit multiple humansuse box shape for melee castsapply force to live ragdollsinfinite magazine capacitynot allowed in vehicleforce combat readydual wieldableno bullet decalhas alt fireWPNCAT_SPECIAL2000.91010000.2250Bullet MP Minigunsingle_use2burstMinigunminigunMinigun0.20.0120.10.05weapon_fire_ar0.5weapon_fire_ar0.5bullet_hit0.5150250-3.02001.01.02.00CyberCannon_lvl12CyberCannon_lvl1Mech SuitBullet MP MinigunWEP_RPG_Muzzle200RPG_Upgrade2rpg_projectile110502010Wep_RPG_Trail010has light attachedrocket flightguideduse bullet collision qualitydont detonate from explosionseek to target pos0.050050001250001.0
molotovthrownsingle12500Molotov Explosionmolotov300.5016000.00.00.00.0Wep_Moltov_Trail-8.61show hud indicator<_Editor>Entries:offhand_grenades15WPNCAT_THROWN111.01.0disallowed in demos000Molotovgrenade1single85Default100.00.0molotov1.01.01.001.0
pipe_bombthrownsingle12510002002525Grenade110pipe_bomb35250040.80.6013045150.00.00.00.0Grenade_BounceVFX_GrenadeTrail<_Editor>Entries:offhand_grenades15WPNCAT_THROWN111.01.0Underwater Large000Pipe Bombgrenade1single0Default100.0explosions damage tanks0.0standard1.01.01.001.0
Rifle-Killshotrifleautomatic3050015080<_Editor>Entries:weapon_radial:rifle40023allow offhand grenadedo not hide when sprintingno random givecan zoomWPNCAT_RIFLE300.81.00.41.048001.012500Bullet Riflerifle1singleRifleAK180.6weapon_fire_ar0.6weapon_fire_ar0.3bullet_hit0.52205non-progressive0.010081.01.0True01.0
Rifle-STAGrifleautomatic10020017545<_Editor>Entries:weapon_radial:rifle40023explosions damage tanksinfinite magazine capacityallow offhand grenadedo not hide when sprintingbullets can hit multiple humansbullets damage tanksWPNCAT_RIFLE0.500.5111000250002507502. Scale up in groupsBullet Riflerifle1GrenadesingleRifleAK70.60.3weapon_fire_ar0.6weapon_fire_ar0.6bullet_hit0.50.10.2applies to primaryplay reload anim0.040.10.040.5Wep_StagRifleBulletHit_StagRifle0.0100100.51.00.511000.81.0Rifle-STAG1.001.0
RocketHammerbatsingle0200<_Editor>Entries:temp_pickups2melee can dislodge moversnot allowed with human shielddo not hide when sprintinguse box shape for melee castsapply force to live ragdollsalways wear on backleft handmelee always dislodge0.2WPNCAT_MELEE000single_use1200500350singleDefault5.00100.0RocketHammer1.01.01.0bullet_hit0.5DeckersSwordhammer-NPCDeckersSwordhammer-NPC01.0
RocketHammer_VRbatsingle0200<_Editor>Entries:temp_pickups2melee can dislodge moversnot allowed with human shielddo not hide when sprintinguse box shape for melee castsapply force to live ragdollsalways wear on backleft handmelee always dislodge0.2WPNCAT_MELEE000single_use1110500110singleDefault5.00100.0RocketHammer1.01.01.001.0
satchelthrownsingle12500Satchelsatchel3530.850.50130000.00.00.0stickysatchel charge0<_Editor>Entries:weapon_radial:explosive25WPNCAT_THROWNUnderwater Large010010000manually detonatesattachesexplosions damage tanksdo not hide when sprintingno combat readydrops with full reserveshow reserve in hudSatchel Chargeexplosive1singleDefault5.00.00.01.0satchel_remote1.0satchel1.01.501.0
satchel_remotethrownsingle12510002002525Satchelsatchel3530.850.50130000.00.00.0stickysatchel charge0<_Editor>Entries:weapon_radial:explosive25WPNCAT_THROWNUnderwater Large010010000manually detonatesattachesexplosions damage tanksdo not hide when sprintingno combat readyno random giveSatchel Chargeexplosive1singleDefault5.00.00.01.01.01.001.0
Shotgun-Blingshotgunsingle625100458.516<_Editor>Entries:weapon_radial:shotgun3008shotgun_muzzleflashbrass during reload onlyallow offhand grenadedo not hide when sprintingWPNCAT_SHOTGUN90000Bullet Shotgunshotgun1singleRifleshotgun3weapon_fire_shotgun1.0weapon_fire_shotgun1.0bullet_hit20.0100425182.0True1.001.0
Shotgun-Chumshotgunsingle12580451016<_Editor>Entries:weapon_radial:shotgun3008vfx_chum_muzzlebrass during reload onlyallow offhand grenadedo not hide when sprintinginfinite magazine capacityWPNCAT_SHOTGUN100000Chumshotgun1singleRifleshotgun3weapon_fire_shotgun0.7weapon_fire_shotgun0.7bullet_hit220180.010041.0TrueChum601.0
Shotgun-Freezegunflamethrowerautomatic25084502100<_Editor>Entries:weapon_radial:shotgun5Wep_FreezeGun_Hosemelee can dislodge moversunlockablenot allowed with human shieldon triggerdo not hide when sprintinginfinite magazine capacityuse box shape for melee castsdrops with full reserveunlimited ammoalways wear on backWPNCAT_SPECIAL10010.11.3Fire Bruteshotgun18.5VFX_IceShatter100singleMinigun0.8minigunflamethrower3201000.01.01.0Flamethrower1.0weapon_fire_ar0.2weapon_fire_ar0.2bullet_hit0.5.10.030.150.040.080.04applies to primary0.503001.0
Shotgun-STAGshotgunautomatic83090223098.016<_Editor>Entries:weapon_radial:shotgun3008Wep_StagShotGunWPNCAT_SHOTGUN1000150045002. Scale up in groups00Bullet Shotgunshotgun1singleallow offhand grenadedo not hide when sprintinginfinite magazine capacitybullets damage tanksno bullet decalRifleshotgun3weapon_fire_shotgun1.0weapon_fire_shotgunbullet_hit21.0.25.15.04.20.04applies to primary0.50.012041.01.0Shotgun01.0
sp_crib_ship_wvehicleautomatic30040010000150<_Editor>Entries:Vehicle400400has alt fireunlimited ammoalt unlimited ammoinfinite magazine capacityon triggerbullets damage tanksexplosions damage tankscreate_endpoint_exp_on_missWPNCAT_RIFLE15000350055001. Random RangeBullet Riflevehicle1110rifle-180180550401000.0-9090300301000.0Target reticule0111rifleTarget reticuleLinked firing-180180550401000.0-9090300301000.0Bullet Penetratingburst11012000160001. Random Range00400Default120Minigun0.01.016charging1.0explosion_small0.2bullet_hit0.5charging1.0explosion_small0.21.0VTOL_M_Exp-NPC1.00.2000.50.1410007783000VFX_CribShip_TurretMuzzVFX_CribShip_TurretMuzzNPCCrib_Ship_Flak_Cannon0.050.20.00.50.30.0applies to primary1.0
sp_turretball_wvehiclecharge release50400400200<_Editor>Entries:Vehicle40020unlimited ammoinfinite magazine capacityWPNCAT_RIFLE0.501.0410001.0600000600080002. Scale up in groupsBullet Riflevehicle1110rifle-180180550401000.0-9040270301000.0Target reticulesingle200Default100.01.0Sniper Rifleweapon_fire_ar0.6weapon_fire_ar0.6bullet_hit0.51.01.002.010.0False0.0Plasma_RPG_NPC31.0
Special-Airstrikeriflecharge release120000<_Editor>Entries:weapon_radial:special500030allow offhand grenadedo not hide when sprintinginfinite magazine capacityWPNCAT_SPECIAL3000001. Random RangeAirstrikespecial1singleRifleRifleAKAir Strikerpg_projectile100.025.010.0has light attachedattach effect after ignitionorient projectile to velocityrocket flightdoes not fire from muzzle000.00.00.0102TrueShow HUD on charge0.00.00.01.01.01.01.5Underwater Large0True1.0
Special-Airstrike-Breakawayriflesingle120000<_Editor>Entries:weapon_radial:special500030allow offhand grenadeexplosions damage tanksdo not hide when sprintingWPNCAT_SPECIAL3000001. Random Rangeunarmed1singleRifleRifleAKrpg_projectile100.018.010.0has light attachedattach effect after ignitionorient projectile to velocityrocket flightguideddont detonate from explosionseek to target posdoes not fire from muzzle0-115000.00.00.0100.01.01.01.0Underwater Large0True1.0
Special-BowArrowriflesingle55005001000<_Editor>Entries:weapon_radial:special900can zoomone shot shattermelee can dislodge moversallow offhand grenadedo not hide when sprintingapply force to live ragdolls30non-progressive5280WPNCAT_SPECIAL10515100.04.01.01.0001.00.00.00.81.31.51.752.01.251.52.02.5001.20.750.750.750.755.0750200030001. Random RangeBullet Sniperspecial136singleRifleSniper RifleAK102365non-progressiveweapon_fire_sniper0.6weapon_fire_sniper1.2bullet_hit1.50.01.01.01.001.0
Special-CyberCannonlaunchercharge release1000020015030300600.01<_Editor>Entries:weapon_radial:special600200WPNCAT_SPECIAL200001. Random RangeAirstrikesingle_use1singlemelee can dislodge moversunlockableallow offhand grenadeone shot shatterapply force to live ragdollsexplosions damage tanksinfinite magazine capacityunlimited ammoplayer instant reloadno random givePistolshotgun_small15weapon_fire_pistol0.6weapon_fire_pistolbullet_hit0.50.60.0Cyber CannonSpecial-CyberProjectile100108-110has light attachedrocket flightattach effect after ignitionuse bullet collision qualityorient projectile to velocitydont detonate from explosionseek to target posdetonate and continue0.000.00.00.020.0FalsechargingchargedShow HUD on charge0.00.25CyberCannon_lvl11.01.01.001.0
Special-CyberCannon-Lvl2smgsingle120000<_Editor>Entries:weapon_radial:special500030allow offhand grenadeexplosions damage tanksdo not hide when sprintingWPNCAT_SUB_MACHINE_GUN3000001. Random Rangeunarmed1singlePistolAKSpecial-CyberProjectile1000.010810.0has light attachedattach effect after ignitionorient projectile to velocityrocket flightdont detonate from explosionseek to target posuse bullet collision qualitydetonate and continue0-115000.00.00.0CyberCannon_lvl2100.0Pistol1.01.01.0weapon_fire_pistol0.6weapon_fire_pistol0.6bullet_hit0.501.0
Special-CyberCannon-Lvl3smgsingle120000<_Editor>Entries:weapon_radial:special500030allow offhand grenadeexplosions damage tanksdo not hide when sprintingexplosion ignores ownerWPNCAT_SUB_MACHINE_GUN3000001. Random Rangeunarmed1singlePistolAKSpecial-CyberProjectile1000.0100100000has light attachedattach effect after ignitionorient projectile to velocityrocket flightdont detonate from explosionseek to target posuse bullet collision qualitydetonate on human collisiondetonate and continue0VFX_Hadooken_Projectile-11500655010.00.00.0Haduoken_Exp100.0Pistol1.01.01.0weapon_fire_pistol0.6weapon_fire_pistol0.6bullet_hit0.50Haduoken_ExpHaduoken_pass_thruHaduoken_pass_thru1.0
Special-DronespecialSatellite Drone PrototyperifleWPNCAT_SPECIALRiflesinglesingle1150010307500.00.0Predator_Freerpg_projectile2500.010has light attached0.0Veh_TankShell_Smoke<_Editor>Entries:weapon_radial:specialAK5000not allowed with human shieldexplosions damage tanksdo not hide when sprintinginfinite magazine capacityallow offhand grenadehas alt firenot allowed in vehicleUnderwater Large0.0Predator_GuidedDrone Guided1.01.01.01.5bullet_hit0.5Drone Guided01.0
Special-FireBlast-Lvl2launchersingle1000020015030300600.01<_Editor>Entries:weapon_radial:special600200Wep_cybergun_MuzzWPNCAT_SPECIAL200001. Random RangeAirstrikesingle_use1singlemelee can dislodge moversunlockableallow offhand grenadeone shot shatterapply force to live ragdollsexplosions damage tanksinfinite magazine capacityunlimited ammoplayer instant reloadno random givePistol15weapon_fire_pistol0.6weapon_fire_pistolbullet_hit0.50.60.0Cyber CannonSpecial-FreezeProjectile100100VFX_Freeze_Projectile-110has light attachedrocket flightuse bullet collision qualityorient projectile to velocitydont detonate from explosionseek to target pos0.000.00.00.0FireBlast_lvl11.01.01.001.0
Special-FireBlast-Lvl3launchersingle1000020015030300600.01<_Editor>Entries:weapon_radial:special600200Wep_cybergun_MuzzWPNCAT_SPECIAL200001. Random RangeAirstrikesingle_use1singlemelee can dislodge moversunlockableallow offhand grenadeone shot shatterapply force to live ragdollsexplosions damage tanksinfinite magazine capacityunlimited ammoplayer instant reloadno random givePistol15weapon_fire_pistol0.6weapon_fire_pistolbullet_hit0.50.60.0Cyber CannonSpecial-FreezeProjectile100100VFX_Freeze_Projectile-110has light attachedrocket flightuse bullet collision qualityorient projectile to velocitydont detonate from explosionseek to target pos0.000.00.00.0FireBlast_lvl11.01.01.001.0
Special-FireBlast-Lvl4launchersingle1000020015030300600.01<_Editor>Entries:weapon_radial:special600200Wep_cybergun_MuzzWPNCAT_SPECIAL200001. Random RangeAirstrikesingle_use1singlemelee can dislodge moversunlockableallow offhand grenadeone shot shatterapply force to live ragdollsexplosions damage tanksinfinite magazine capacityunlimited ammoplayer instant reloadno random givePistol15weapon_fire_pistol0.6weapon_fire_pistolbullet_hit0.50.60.0Cyber CannonSpecial-FreezeProjectile100100VFX_Freeze_Projectile-110has light attachedrocket flightuse bullet collision qualityorient projectile to velocitydont detonate from explosionseek to target pos0.000.00.00.0FireBlast_lvl11.01.01.001.0
Special-FreezeBlast-Lvl2launchersingle1000020015030<_Editor>Entries:weapon_radial:special600200allow offhand grenadeexplosions damage tanksapply force to live ragdollsinfinite magazine capacitymelee can dislodge moversno random giveone shot shatterunlimited ammounlockableplayer instant reloadWPNCAT_SPECIAL200001. Random Rangesingle_use1singlePistolSpecial-FreezeProjectile1000.010010has light attachedorient projectile to velocityrocket flightdont detonate from explosionseek to target posuse bullet collision quality0VFX_Freeze_Projectile-10.00.00.0FreezeBlast_lvl1150.01.01.01.0weapon_fire_pistol0.6weapon_fire_pistol0.6bullet_hit0.50AirstrikeCyber CannonWep_CyberGun_Muzz300600.011.0
Special-FreezeBlast-Lvl3launchersingle1000020015030<_Editor>Entries:weapon_radial:special600200allow offhand grenadeexplosions damage tanksapply force to live ragdollsinfinite magazine capacitymelee can dislodge moversno random giveone shot shatterunlimited ammounlockableplayer instant reloadWPNCAT_SPECIAL200001. Random Rangesingle_use1singlePistolSpecial-FreezeProjectile1000.010010has light attachedorient projectile to velocityrocket flightdont detonate from explosionseek to target posuse bullet collision quality0VFX_Freeze_Projectile-10.00.00.0FreezeBlast_lvl1150.01.01.01.0weapon_fire_pistol0.6weapon_fire_pistol0.6bullet_hit0.50AirstrikeCyber CannonWep_CyberGun_Muzz300600.011.0
Special-FreezeBlast-Lvl4launchersingle1000020015030<_Editor>Entries:weapon_radial:special600200allow offhand grenadeexplosions damage tanksapply force to live ragdollsinfinite magazine capacitymelee can dislodge moversno random giveone shot shatterunlimited ammounlockableplayer instant reloadWPNCAT_SPECIAL200001. Random Rangesingle_use1singlePistolSpecial-FreezeProjectile1000.010010has light attachedorient projectile to velocityrocket flightdont detonate from explosionseek to target posuse bullet collision quality0VFX_Freeze_Projectile-10.00.00.0FreezeBlast_lvl1150.01.01.01.0weapon_fire_pistol0.6weapon_fire_pistol0.6bullet_hit0.50AirstrikeCyber CannonWep_CyberGun_Muzz300600.011.0
Special-HomieHaduokenJKsmgsingle120000<_Editor>Entries:weapon_radial:special500030allow offhand grenadeexplosions damage tanksdo not hide when sprintingexplosion ignores ownerWPNCAT_SUB_MACHINE_GUN300000unarmed1singlePistolAKSpecial-CyberProjectile1000.0100100000has light attachedattach effect after ignitionorient projectile to velocityrocket flightdont detonate from explosionseek to target posuse bullet collision qualitydetonate on human collisiondetonate and continue0VFX_Hadooken_Projectile-1150065501Haduoken_Exp100.0Pistol1.01.01.0weapon_fire_pistol0.6weapon_fire_pistol0.6bullet_hit0.50Haduoken_ExpHaduoken_pass_thruHaduoken_pass_thru1.0
Special-NanoForgeriflesingle120000<_Editor>Entries:weapon_radial:special500030allow offhand grenadeexplosions damage tanksdo not hide when sprintingWPNCAT_SPECIAL300000unarmed1singleRifleRifleAKrpg_projectile100.018.010.0has light attachedattach effect after ignitionorient projectile to velocityrocket flightguideddont detonate from explosionseek to target posdoes not fire from muzzle0Wep_Airstrike_Trails-11500AirStrike1.010.0100.01.01.01.001.0
Special-RCVehicleGunlaunchersingle610001010<_Editor>Entries:weapon_radial:special12520allow offhand grenadeinfinite magazine capacitydo not hide when sprintingWPNCAT_SPECIAL60000RC Gunspecial1singleRiflepistol10weapon_fire_pistolweapon_fire_pistol0.60.6bullet_hit0.5SMG_MuzzleFlash_Upgrade0.0RCGun_Projectile30030.85.5stickyvehicle rcteleport to targetplay attach sound on vehicles only0.0VEH_AirCraft_REdRC Gun1.01.01.001.0
Special-ShrinkBlast-Lvl2launchersingle1000020015030300600.01<_Editor>Entries:weapon_radial:special600200Wep_cybergun_MuzzWPNCAT_SPECIAL200001. Random RangeAirstrikesingle_use1singlemelee can dislodge moversunlockableallow offhand grenadeone shot shatterapply force to live ragdollsexplosions damage tanksinfinite magazine capacityunlimited ammoplayer instant reloadno random givePistol15weapon_fire_pistol0.6weapon_fire_pistolbullet_hit0.50.60.0Cyber CannonSpecial-FreezeProjectile100100VFX_Freeze_Projectile-110has light attachedrocket flightuse bullet collision qualityorient projectile to velocitydont detonate from explosionseek to target pos0.000.00.00.0ShrinkBlast_lvl11.01.01.001.0
Special-ShrinkBlast-Lvl3launchersingle1000020015030300600.01<_Editor>Entries:weapon_radial:special600200Wep_cybergun_MuzzWPNCAT_SPECIAL200001. Random RangeAirstrikesingle_use1singlemelee can dislodge moversunlockableallow offhand grenadeone shot shatterapply force to live ragdollsexplosions damage tanksinfinite magazine capacityunlimited ammoplayer instant reloadno random givePistol15weapon_fire_pistol0.6weapon_fire_pistolbullet_hit0.50.60.0Cyber CannonSpecial-FreezeProjectile100100VFX_Freeze_Projectile-110has light attachedrocket flightuse bullet collision qualityorient projectile to velocitydont detonate from explosionseek to target pos0.000.00.00.0ShrinkBlast_lvl11.01.01.001.0
Special-ShrinkBlast-Lvl4launchersingle1000020015030300600.01<_Editor>Entries:weapon_radial:special600200Wep_cybergun_MuzzWPNCAT_SPECIAL200001. Random RangeAirstrikesingle_use1singlemelee can dislodge moversunlockableallow offhand grenadeone shot shatterapply force to live ragdollsexplosions damage tanksinfinite magazine capacityunlimited ammoplayer instant reloadno random givePistol15weapon_fire_pistol0.6weapon_fire_pistolbullet_hit0.50.60.0Cyber CannonSpecial-FreezeProjectile100100VFX_Freeze_Projectile-110has light attachedrocket flightuse bullet collision qualityorient projectile to velocitydont detonate from explosionseek to target pos0.000.00.00.0ShrinkBlast_lvl11.01.01.001.0
Special-WardenHaduokenJKsmgsingle120000<_Editor>Entries:weapon_radial:special500030allow offhand grenadeexplosions damage tanksdo not hide when sprintingexplosion ignores ownerWPNCAT_SUB_MACHINE_GUN300000unarmed1singlePistolAKSpecial-CyberProjectile1000.0100100000has light attachedattach effect after ignitionorient projectile to velocityrocket flightdont detonate from explosionseek to target posuse bullet collision qualitydetonate on human collisiondetonate and continue0VFX_Hadooken_Projectile-1150065501Haduoken_Exp100.01.01.01.0weapon_fire_pistol0.6weapon_fire_pistol0.6bullet_hit0.50Haduoken_ExpHaduoken_pass_thruHaduoken_pass_thru1.0
StagShieldpimp slapsingle0235040090<_Editor>Entries:temp_pickups12melee can dislodge moversinstant ragdollleft handapply force to live ragdollsallow offhand grenadenot allowed with human shieldnot allowed in vehiclesecondary weapondisallow jumpingdisallow crouchingdo not hide when sprinting0.2140.0WPNCAT_MELEE000single_use1singleDefault600riot_shield6Riot Shield0.01.01.01.001.0
truck_2dr_fire01_wvehicleautomatic502251010<_Editor>Entries:Vehicle80020unlimited ammoon triggerWPNCAT_SPECIAL2.50.21.096001.02.50.296007500Watervehicle199waterspray-180180550401000.0-9030270301000.0Target reticulesingle30200.75vfx_fire_truck_hoseDefault100.01.01.01.0bullet_hit0.501.0
WP_blowup_dollbatsingle0000<_Editor>Entries:Wieldable Props2melee can dislodge moversother hand ik during attack onlyapply force to live ragdollsnot allowed with human shieldnot allowed in vehicleleft handdo not hide when sprintinglethal meleemelee continue on world collideuse box shape for melee casts0.2WPNCAT_MELEE000single_use022510000225singleDefault2hm5.0Wieldable Prop Weapon10baseball_bat2010.0.2.2.21000.00.01.01.0dth_blowup_doll1.001.0
WP_Sharkbatsingle0000<_Editor>Entries:Wieldable Props2melee can dislodge moversapply force to live ragdollsnot allowed with human shieldnot allowed in vehicledo not hide when sprintinglethal meleemelee continue on world collideuse box shape for melee castsother hand ik during attack only0.2WPNCAT_MELEE000single_use0225350225singleDefault2hm5.0Wieldable Prop Weapon5baseball_bat2010.0.2.2.21000.00.01.01.0dth_melee_shark1.001.0
WP_TikiTorchbatsingle0000<_Editor>Entries:Wieldable Props2melee can dislodge moversother hand ik during attack onlyapply force to live ragdollsnot allowed with human shieldnot allowed in vehicleleft handdo not hide when sprintinglethal meleemelee continue on world collideuse box shape for melee casts0.2WPNCAT_MELEE000single_use022510000225singleDefault2hm5.0Wieldable Prop Weapon10WP_TikiTorch2010.0.2.2.21000.00.01.01.0dth_tiki_torch1.001.0
WP_Urinalbatsingle0000<_Editor>Entries:Wieldable Props2melee can dislodge moversapply force to live ragdollsnot allowed with human shieldnot allowed in vehicledo not hide when sprintinglethal meleemelee continue on world collideuse box shape for melee castsother hand ik during attack only0.2WPNCAT_MELEE000single_use0225350225singleDefault2hm5.0Wieldable Prop Weapon5WP_Urinal2010.0.2.2.21000.00.01.01.0dth_urinal_wield1.001.0
WeaponTableDescriptionfalseNameStringUnique name for this weapon.knife
FrameworkReferencefalsedlc_frameworks.xtblBundleInfo.Flag_StringFalse
Info_Slot_IndexIntInfo Slot Index00
AmmoReferencefalseammo.xtblAmmo.NameFalse
Alt_AmmoReferenceAlt Ammofalseammo.xtblAmmo.NameFalse
Inv_SlotReferenceInventory Slotunarmedweapon_inventory_slots.xtblInv_Slot.NameFalse
special_dropReferenceSpecial DropIf selected, a different weapon will drop to the ground instead of this weapon (only when an NPC is dropping his weapon)falseweapons.xtblWeapon.NameFalse
FlagsFlagsFlags for this weapon.falseallow offhand grenadealt unlimited ammoalways play melee vfxalways wear on backapply force to live ragdollsarmor piercing overrideattach to forearmattachesbrass during reload onlybullets can hit multiple humansbullets damage tankscan zoomcauses convulsionsconstant vfx on combat ready onlyconstant vfx only at nightcutscene onlydisallow crouchingdisallow forward throw in vehicledisallow jumpingdisallow reloaddisallowed in demosdo not hide when sprintingdual wieldableexplosions damage tanksgibs victimshas alt fireheavy weapon move speedincendiary shotsinfinite magazine capacityinstant ragdollleft handother hand ik during attack onlylethal meleelooping muzzle flashmanually detonatesmelee can dislodge moversmelee continue on world collideno blood splatno combat readyno random giveno vehicle combat readynot allowed in vehiclenot allowed with human shieldon selectionon triggerone shot shatterrevives humanssecondary trigger fires grenadessecondary weaponunlimited ammounlockableuse block flinch animsuse box shape for melee castsuse mission srid for effectsuse modified bullet directionzoom allows fine aimshow reserve in huddrops with full reserveplayer instant reloadmelee always dislodgeno bullet decalmanned turretforce combat readyexplosion ignores ownercontinuous burstalien weaponsuperpower blastcreate_endpoint_exp_on_missuse extra aim assistfire audio only on burst starthit effect on tracer impactacid shotsanal probe ultimatescale damage up by dist
Special_Case_TypeSelectionSpecial Case TypeThis is meant for special-case weapons. Weapons that will have very specific behavior that will not be duplicated by other weapons. They will require special-case code, and will thus require only a flag in the table to tell them what to do.falseRC GunAir StrikeSonic Wave GunRiot ShieldNeedler PrototypeFlak Cannon PrototypeMulti Launcher PrototypeSatellite Drone PrototypeWieldable Prop WeaponAvatar SwordHeli SpotlightCyber CannonFlamethrowerChumAbductionGiant Laser EyesBlackholeMech SuitAnal ProbeShrink RayGlitch GunLocustInflato RayBounce RifleCommander in ChiefDubstep GunDisintegrator RifleLight SwordWhite House TurretFixed Turret
Weapon_ClassReferenceWeapon Classthe class of the weapon, which affects how weapon behave gamesidepistolweapon_class.xtblWeapon_Class.NameFalse
CategoryReferenceWeapon category for stash and gun store.weapon_categories.xtblCategories.NameFalse
Reload_override_time_secFloatReload Override Time (sec)So design can tweak reload times (or allow delays without a reload animation)false0.0
Reload_scalarFloatReload Scalarfalse1.01
Warmup_DelayIntWarmup DelayTime (in milliseconds) for the weapon to spin-up, warm-up,
or otherwise transition from non-firing to firing.false00
Cooldown_DelayIntCooldown DelayCooldown time for weaponfalse00
Strafe_AnglesReferenceStrafe Anglesstrafe_angles.xtblStrafe_Angles.NameFalse
Muzzle_EffectReferenceMuzzle EffectThe muzzle effect for this weapon.falseeffects.xtblEffect.NameFalse
Alt_Muzzle_EffectReferenceAlt Muzzle EffectThe muzzle effect for alternate fire for this weapon.falseeffects.xtblEffect.NameFalse
Melee_EffectReferenceMelee EffectEffect played when weapon makes melee contact.falseeffects.xtblEffect.NameFalse
Trigger_TypeSelectionTrigger TypeSee the trigger type enumeration for specifics...
"single" (button press required for each shot)
"burst" (fires a specified number of shots in succession for each trigger pull)
"automatic" (fires while the trigger is down as long as there is ammo)
"charge release" (fires after the trigger is releaset, having been charged for a period of time)singlesingleburstautomaticcharge release
Alt_Trigger_TypeSelectionAlt Trigger TypeSee trigger type for explanation.singlesingleburstautomaticcharge release
Magazine_SizeIntMagazine SizeNumber of rounds in a single magazine (ignored for "thrown" and "melee" weapons).0
Ammo_per_ShotFloatAmmo per ShotUnits of ammo consumed per shot. If the weapon is continuous-fire (refire delay of 0 ms), this is how much ammo is consumed per second.1
Ammo_RegenerationFloatAmmo RegenerationHow quickly the ammunition regenerates in rounds per second. Set to 0.0 to not regenerate0.0
Ammo_Regeneration_DepletedFloatAmmo Regeneration DepletedRate to use when weapon is completely depleted of ammo. Weapon can't be used until ammo is completely regenerated at that pointfalse0.0
Wieldable_Prop_Hits_AllowedIntWieldable Prop - Hits Allowedfalse10
Wieldable_Prop_Death_VFXReferenceWieldable Prop Death VFXDeath effect to use for the wieldable prop when it is destroyed.falseeffects.xtblEffect.NameFalse
Range_MaxFloatMax. RangeMaximum range of weapon (in meters, ignored for "thrown" weapons)0.0
AI_Ideal_Range_MinFloatAI Ideal Range MinThe distance when a AI will start to back up.5.00
AI_Ideal_Range_MaxFloatAI Ideal Range MaxAI will move closer if futher than this.250
NPC_Aim_DriftReferenceNPC Aim Drift Profilefalseaim_drift.xtblProfile.NameFalse
Time_ManagementElementTime ManagementRefire_DelayIntRefire DelayDelay between shots (in milliseconds, ignored for "thrown" and "melee" weapons).00Dual_Wield_Refire_DelayIntDual Wield Refire DelaySame as refire delay, but for when the dual wielding.false0npc_refire_delayElementNPC refire delay:Specifies a min/max refire delay for NPCs onlyfalseminIntMin0maxIntMax0npc_refire_typeSelectionRefire Type1. Random Range1. Random Range2. Scale up in groupsPre_Detonate_DelayIntPre Detonate DelayDelay (in milliseconds) between when the player starts throwing a projectile and when they are allowed to manually detonate it.false0Post_Detonate_DelayIntPost Detonate DelayDelay (in milliseconds) between when the player manually detonates a projectile weapon and when they're allowed to throw another one of the same type.false0Firecone_ramp_in_timeFloatFirecone ramp in timefalse0.0
Alt_Time_ManagementElementAlt Time ManagementfalseRefire_DelayIntRefire DelayDelay between shots (in milliseconds, ignored for "thrown" and "melee" weapons).00npc_burst_timeElementNPC burst timeValue for how long a weapon should burst for. Only used by vehicle weaponsfalseminIntMin0maxIntMax0npc_refire_delayElementNPC refire delay:Specifies a min/max refire delay for NPCs onlyfalseminIntMin0maxIntMax0npc_refire_typeSelectionRefire Type1. Random Range1. Random Range2. Scale up in groupsPre_Detonate_DelayIntPre Detonate DelayDelay (in milliseconds) between when the player starts throwing a projectile and when they are allowed to manually detonate it.false0Post_Detonate_DelayIntPost Detonate DelayDelay (in milliseconds) between when the player manually detonates a projectile weapon and when they're allowed to throw another one of the same type.false0Firecone_ramp_in_timeFloatFirecone ramp in timefalse0.0
Damage_MaxElementMax. Damage Per ShotThe maximum damage that this weapon can do per shot in different situations. Weapons can have more than one shot per round (see Shots Per Round).NPC_DamageFloatTo NPCThe maximum damage that this weapon can do to an NPC.0.0Player_DamageFloatTo PlayerThe maximum damage that this weapon can do to the player.0.0
Damage_MinElementMin. Damage Per ShotThe minimum damage that this weapon can do per shot in different situations. Weapons can have more than one shot per round (see Shots Per Round).falseNPC_DamageFloatTo NPCThe minimum damage that this weapon can do to an NPC.0.0Player_DamageFloatTo PlayerThe minimum damage that this weapon can do to the player.0.0
Riot_Shield_Damage_MultiplierFloatRiot Shield Damage Multiplier1.0
Melee_Attack_InfoReferenceMelee Attack InfoSet of melee attacks that will be used when this weapon is equipped. (References weapon_melee_attacks.xtbl)falseweapon_melee_attacks.xtblMelee_Attack_Set.NameFalse
Melee_Damage_OverridesElementOverride Melee Damage Dealt ByOverrides melee.xtbl damage entriesfalseNPCFloat0.0PlayerFloat0.0OnlineFloat0.0
ExplosionReferenceThe explosion associated with this weapon.falseexplosions.xtblExplosion.NameFalse
Alt_ExplosionReferenceAlt Explosionfalseexplosions.xtblExplosion.NameFalse
NPC_ExplosionReferencefalseexplosions.xtblExplosion.NameFalse
NPC_Alt_ExplosionReferencefalseexplosions.xtblExplosion.NameFalse
Underwater_ExplosionReferenceThe underwater explosion associated with this weapon.falseexplosions.xtblExplosion.NameFalse
Cold_Damage_Per_SecondFloatCold Damage Per SecondThe percentage of cold applied to the character each second, at 100% the character is frozen solidfalse0.0
Damage_Max_DistFloatDamage Max. DistanceDistance (in meters) at or below which weapon does maximum damage (defaults to zero)
- for "bullet" type weapons, the distance is measured from the gun to the target.
- for "projectile" and "thrown" type weapons, the distance is measured from the projectile to the target.false0.0
Damage_Min_DistFloatDamage Min. DistanceDistance (in meters) at or above which weapon does minimum damage (defaults to max range)
- for "bullet" type weapons, the distance is measured from the gun to the target.
- for "projectile" and "thrown" type weapons, the distance is measured from the projectile to the target.false0.0
Operator_Damage_MultiplierStringOperator Damage MultiplierDamage multiplier for all damage applied to the human using this weapon.false1.0
Dual_Wield_Damage_MultiplierStringDual Wield Damage MultiplierScale all damage by this when the user is dual wielding.1.0
Warden_Damage_MultiplierFloatWarden Damage MultiplierScale damage vs. wardens.false1.0
Flat_Spread_MetricsElementFlat Spread MetricsFor weapons that have a flat spread, this determines how the spread is formed.falseFlat_Spread_Width_AngleFloatFlat Spread Width AngleWidth of the firing spread, in degrees. (The long axis of the plane created by the spread.)0.0090Flat_Spread_Height_AngleFloatFlat Spread Height AngleHeight of the firing spread, in degrees. (The short axis of the plane created by the spread.)0.0090Flat_Spread_RotationFloatFlat Spread RotationWhen 0, the spread is horizontally flat. The axes will be rotated by this value so that if this value is 90 (or -90), the spread will be vertically flat.0.0-9090Flat_Spread_Rotation_Per_ShotFloatFlat Spread Rotation Per ShotHow much the flat spread rotates on each shot.0.0
Fire_Cone_AngleFloatFire Cone Angle(THIS IS GOING TO BE DEPRECATED, PLEASE
USE THE FIRE CONE METRICS, BELOW)
Angle of cone extending from the barrel in which targets take damage (defaults to zero).false0.0
Fire_Cone_LengthFloatFire Cone Lengthfalse0.0
Fire_Cone_MetricsElementFire Cone MetricsMetrics to define the fire cone of weapons that fire multiple
shots per round or otherwise damage objects within a cone
rather than just along a ray.falseMetric_TypeComboElementMetric TypeType of fire cone metrics specified.AngleElementfalseAngleFloatAngle (degrees) of cone extending from the barrel in
which targets take damage (defaults to zero).0.0Min_MaxElementMin-MaxfalseNear_RadiusFloatNear RadiusRadius (meters) of the cone at the barrel of the gun.0.0Far_RadiusFloatFar RadiusRadius (meters) of the fire cone at the maximum distance
of the weapon.0.0
Fire_Cone_Impact_EffectReferenceFire Cone Impact Effectfalseeffects.xtblEffect.NameFalse
Shots_Per_RoundIntShots Per RoundNumber of shots emitted per round (defaults to one).false1
PlayerWeaponSpreadElementPlayer Weapon SpreadWeapon spread valuesfalseSpreadMinMaxElementSpread Min/MaxMinimum and maximum spread values for the weaponfalsePlayer_Spread_MaxFloatMax. SpreadMaximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).false0.0Player_Spread_MinFloatMin. SpreadMinimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).false0.0SpreadMovementMultipliersElementSpread Movement MultipliersSpread min/max multipliers due to movementfalseMovement_Multiplier_CrouchFloatCrouchSpread min/max multiplier when crouched (includes stationary crouch and crouch walk)false1.0Movement_Multiplier_WalkFloatWalkSpread min/max multiplier when walkingfalse1.0Movement_Multiplier_RunFloatRunSpread min/max multiplier when runningfalse1.0Movement_Multiplier_SprintFloatSprintSpread min/max multiplier when sprintingfalse1.0Movement_Multiplier_VehicleFloatVehicleSpread min/max multiplier when in a vehicle1.0Movement_Multiplier_Fine_AimStringFine AimSpread min/max multiplier when in fine-aimfalse1.0SpreadDynamicsElementSpread DynamicsValues affecting how quickly weapon spread increases and decreasesfalsePlayer_To_Spread_MaxIntTo Max. SpreadNumber of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).false0Player_To_Spread_MinIntTo Min. SpreadTime (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).false0SpreadDynamicMultipliersElementSpread Dynamic MultipliersSpread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery)falseMovement_Multiplier_CrouchFloatCrouchSpread dynamic multiplier when crouching (includes stationary crouch and crouch walk)false1.0Movement_Multiplier_WalkFloatWalkSpread dynamic multiplier when walkingfalse1.0Movement_Multiplier_RunFloatRunSpread dynamic multiplier when runningfalse1.0Movement_Multiplier_SprintFloatSprintSpread dynamic multiplier when sprintingfalse1.0Movement_Multiplier_VehicleFloatVehicleSpread dynamic multiplier when in a vehiclefalse1.0Movement_Multiplier_Fine_AimStringFine AimSpread dynamic multiplier when in fine-aimfalse1.0
PlayerAltWeaponSpreadElementPlayer Alt Weapon SpreadWeapon spread values for alt-firefalseSpreadMinMaxElementSpread Min/MaxMinimum and maximum spread values for the weaponfalsePlayer_Spread_MaxFloatMax. SpreadMaximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).false0.0Player_Spread_MinFloatMin. SpreadMinimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).false0.0SpreadMovementMultipliersElementSpread Movement MultipliersSpread min/max multipliers due to movementfalseMovement_Multiplier_CrouchFloatCrouchSpread min/max multiplier when crouched (includes stationary crouch and crouch walk)false1.0Movement_Multiplier_WalkFloatWalkSpread min/max multiplier when walkingfalse1.0Movement_Multiplier_RunFloatRunSpread min/max multiplier when runningfalse1.0Movement_Multiplier_SprintFloatSprintSpread min/max multiplier when sprintingfalse1.0Movement_Multiplier_VehicleFloatVehicleSpread min/max multiplier when in a vehicle1.0Movement_Multiplier_Fine_AimStringFine AimSpread min/max multiplier when in fine-aimfalse1.0SpreadDynamicsElementSpread DynamicsValues affecting how quickly weapon spread increases and decreasesfalsePlayer_To_Spread_MaxIntTo Max. SpreadNumber of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).false0Player_To_Spread_MinIntTo Min. SpreadTime (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).false0SpreadDynamicMultipliersElementSpread Dynamic MultipliersSpread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery)falseMovement_Multiplier_CrouchFloatCrouchSpread dynamic multiplier when crouching (includes stationary crouch and crouch walk)false1.0Movement_Multiplier_WalkFloatWalkSpread dynamic multiplier when walkingfalse1.0Movement_Multiplier_RunFloatRunSpread dynamic multiplier when runningfalse1.0Movement_Multiplier_SprintFloatSprintSpread dynamic multiplier when sprintingfalse1.0Movement_Multiplier_VehicleFloatVehicleSpread dynamic multiplier when in a vehiclefalse1.0Movement_Multiplier_Fine_AimStringFine AimSpread dynamic multiplier when in fine-aimfalse1.0
NPCWeaponSpreadElementNPC Weapon SpreadWeapon spread valuesfalseSpreadMinMaxElementSpread Min/MaxMinimum and maximum spread values for the weaponfalseNPC_Spread_MaxFloatMax. SpreadMaximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).false0.0NPC_Spread_MinFloatMin. SpreadMinimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).false0.0SpreadMovementMultipliersElementSpread Movement MultipliersSpread min/max multipliers due to movementfalseMovement_Multiplier_CrouchFloatCrouchSpread min/max multiplier when crouched (includes stationary crouch and crouch walk)false1.0Movement_Multiplier_WalkFloatWalkSpread min/max multiplier when walkingfalse1.0Movement_Multiplier_RunFloatRunSpread min/max multiplier when runningfalse1.0Movement_Multiplier_SprintFloatSprintSpread min/max multiplier when sprintingfalse1.0Movement_Multiplier_VehicleFloatVehicleSpread min/max multiplier when in a vehiclefalse1.0SpreadTargetMovementMultipliersElementSpread Target Movement MultipliersSpread min/max multipliers due to target movementfalseTarget_Movement_Multiplier_WalkFloatWalkSpread min/max multiplier when the target is walkingfalse1.0Target_Movement_Multiplier_RunFloatRunSpread min/max multiplier when the target is runningfalse1.0Target_Movement_Multiplier_SprintFloatSprintSpread min/max multiplier when the target is sprintingfalse1.0Target_Movement_Multiplier_VehicleFloatVehicleSpread min/max multiplier when the target is in a vehiclefalse1.0SpreadDynamicsElementSpread DynamicsValues affecting how quickly weapon spread increases and decreasesfalseNPC_To_Spread_MaxIntTo Max. SpreadNumber of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).false0NPC_To_Spread_MinIntTo Min. SpreadTime (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).false0SpreadDynamicMultipliersElementSpread Dynamic MultipliersSpread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery)falseMovement_Multiplier_CrouchFloatCrouchSpread dynamic multiplier when crouching (includes stationary crouch and crouch walk)false1.0Movement_Multiplier_WalkFloatWalkSpread dynamic multiplier when walkingfalse1.0Movement_Multiplier_RunFloatRunSpread dynamic multiplier when runningfalse1.0Movement_Multiplier_SprintFloatSprintSpread dynamic multiplier when sprintingfalse1.0Movement_Multiplier_VehicleFloatVehicleSpread dynamic multiplier when in a vehiclefalse1.0
NPCAltWeaponSpreadElementNPC Alt Weapon SpreadWeapon spread values for NPCs using alt-firefalseSpreadMinMaxElementSpread Min/MaxMinimum and maximum spread values for the weaponfalseNPC_Spread_MaxFloatMax. SpreadMaximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).false0.0NPC_Spread_MinFloatMin. SpreadMinimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).false0.0SpreadMovementMultipliersElementSpread Movement MultipliersSpread min/max multipliers due to movementfalseMovement_Multiplier_CrouchFloatCrouchSpread min/max multiplier when crouched (includes stationary crouch and crouch walk)false1.0Movement_Multiplier_WalkFloatWalkSpread min/max multiplier when walkingfalse1.0Movement_Multiplier_RunFloatRunSpread min/max multiplier when runningfalse1.0Movement_Multiplier_SprintFloatSprintSpread min/max multiplier when sprintingfalse1.0Movement_Multiplier_VehicleFloatVehicleSpread min/max multiplier when in a vehiclefalse1.0SpreadTargetMovementMultipliersElementSpread Target Movement MultipliersSpread min/max multipliers due to target movementfalseTarget_Movement_Multiplier_WalkFloatWalkSpread min/max multiplier when the target is walkingfalse1.0Target_Movement_Multiplier_RunFloatRunSpread min/max multiplier when the target is runningfalse1.0Target_Movement_Multiplier_SprintFloatSprintSpread min/max multiplier when the target is sprintingfalse1.0Target_Movement_Multiplier_VehicleFloatVehicleSpread min/max multiplier when the target is in a vehiclefalse1.0SpreadDynamicsElementSpread DynamicsValues affecting how quickly weapon spread increases and decreasesfalseNPC_To_Spread_MaxIntTo Max. SpreadNumber of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).false0NPC_To_Spread_MinIntTo Min. SpreadTime (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).false0SpreadDynamicMultipliersElementSpread Dynamic MultipliersSpread dynamic multipliers due to movement (values > 1.0 speed up spread recovery, values < 1.0 slow down spread recovery)falseMovement_Multiplier_CrouchFloatCrouchSpread dynamic multiplier when crouching (includes stationary crouch and crouch walk)false1.0Movement_Multiplier_WalkFloatWalkSpread dynamic multiplier when walkingfalse1.0Movement_Multiplier_RunFloatRunSpread dynamic multiplier when runningfalse1.0Movement_Multiplier_SprintFloatSprintSpread dynamic multiplier when sprintingfalse1.0Movement_Multiplier_VehicleFloatVehicleSpread dynamic multiplier when in a vehiclefalse1.0
Sweep_InfoElementSweep InfoHolds info about the sweep firing pattern this weapon should usefalseShots_from_CenterIntShots from CenterDefines how many shots away from center the sweep pattern covers before reversing direction. EX: a value of 2 here will result in 8 total shots for a complete sweep.01Max_AngleFloatMax AngleDefines the max angle (in degrees) from center that the weapon will fire in the sweep pattern0.00180Fine_Aim_Max_AngleFloatFine Aim Max AngleDefines the max angle (in degrees) from center that the weapon will fire in the sweep pattern while in fine aim mode0.00180
Cone_InfoElementCone InfoHolds info about the cone firing pattern this weapon should usefalseStarting_AngleFloatStarting AngleAngle (in degrees) that the first shot of the cone pattern should use. 0 is straight up, with positive values going clockwise when looking in the direction of the shot.0.0-360360Num_ShotsIntNum ShotsNumber of shots that completes a full rotation of the cone pattern32
Object_Bullet_Hit_Impulse_MagnitudeFloatMover Hit ImpulseAmount of impulse applied to dynamic objects when hit by a bullet (in kg * m / s).false100
Human_Hit_Impulse_MagnitudeFloatHuman Hit ImpulseAmount of impulse applied to dynamic objects when hit by a bullet (in kg * m / s).false100
Vehicle_Hit_Impulse_MagnitudeFloatVehicle Hit ImpulseAmount of impulse applied to dynamic objects when hit by a bullet (in kg * m / s).false100
vehicle_damage_scaleFloatVehicle damage scale factorScale amount applied to damage if target is vehicle.false1.0
player_vehicle_damage_scaleFloatVehicle damage scale factor (player vehicle)false1.0
Projectile_InfoElementProjectile ParametersProjectile parameters (only for "projectile" or "thrown" weapons).falseModelReferenceThe 3D model for the projectile.items_3d.xtblItem.NameFalseSpeedFloatSpeed (Thrown)Speed of projectile when it is launched/thrown (in meters/second). NOTE: Havok will limit the projectile's max speed by max(speed, post_ignition_speed)0.0Speed_NPCFloatSpeed (Thrown) - NPCfalse0.0Post_Ignition_SpeedFloatPost Ignition SpeedSpeed of the projectile after ignition. NOTE: Havok will limit the projectile's max speed by max(speed, post_ignition_speed)false0.0Post_Ignition_Speed_NPCFloatPost Ignition Speed (NPC)false0.0Fuse_TimeIntFuse TimeTime (in milliseconds) before projectile explodes (defaults to zero, i.e.: explode on impact).false0NPC_Fuse_TimeIntNPC Fuse TimeTime (in milliseconds) before projectile explodes (defaults to zero, i.e.: explode on impact) when an NPC is using this weapon.
If not specified, the regular fuse time will be used.false0Attached_EffectReferenceAttached EffectEffect that is attached to projectile.falseeffects.xtblEffect.NameFalseCreation_EffectReferenceCreation EffectA non-looping effect which plays at the creation of this projectilefalseeffects.xtblEffect.NameFalseGravityFloatAcceleration due to gravity on the projectile (defaults to -9.8 m/s^2).false-9.8Launch_pitch_change_degFloatLaunch Pitch Change (deg)The amount the muzzle fvec is rotated up to get the base launch direction (in degrees).false0.0SoundReferenceEmitting SoundSound that the projectile makes while in flight.falseaudio_events.xtblNewEntity.NameFalseFoleyCollisionReferenceFoley CollisionThe foley collision name that defines the sound and the min/max speed for volume when the projectile impacts geometry.falsefoley_collision.xtblFoleyCollision.NameFalseMassFloatMass of projectile in kg. Default 1kg. Only projectiles that bounce need to worry about tweaking.false1.0Linear_DampFloatLinear DampingValue between 0 and 1. Higher value results in higher drag on linear velocity (ie less distance).false0.001Angular_DampFloatAngular DampingValue between 0 1nd 1. Higher value results in higher drag on angular velocity (ie less spin).false0.001RestitutionFloatThe restitution coefficient (usually a value from 0 to 1) specifies how much kinetic energy is lost during a collision between two objects e.g. with a value of 0, all energy is lost and objects appear to come to a complete halt when they collide. With a value of 1, no energy is lost and objects bounce off each other with an equal but opposite velocity. For values between 0 and 1, the objects lose some but not all energy with each collision.false0.0FrictionFloatThe friction coefficient (usually a value from 0 to 1) which specifies how "sticky" or "rough" an object is.false0.0Angular_VelocityVectorAngular VelocityStarting angular velocity for projectile.falseXFloat0.0YFloat0.0ZFloat0.0Projectile_FlagsFlagsProjectile Flagsfalsehas light attachedrocket flightstickyharpoonsatchel chargeguidedattach effect after ignitiondetonate on vehicle collisionuse bullet collision qualityorient projectile to velocitydont detonate from explosionseek to target posdoes not fire from muzzledetonate on human collisionswarmvehicle rcteleport to targetguided on fine aimrc self destructrc military allowedseek to target pos (npc only)play attach sound on vehicles onlyshow hud indicatorgenkidetonate and continuemagnetic minesattached effect no loopswervy rocketsBlow_Tire_RadiusFloatBlow Tire RadiusRadius (meters) that this projectile will blow tires in.false0.0Fade_Out_TimeFloatFade Out Time0.0Projectile_Ignition_Delay_MSStringProjectile Ignition Delay MSfalseIgnition_EffectReferenceIgnition Effectfalseeffects.xtblEffect.NameFalseProximity_RadiusFloatProximity RadiusWhen specified, creates a spherical trigger around projectile. Anything entering the trigger will cause it to detonate. Can use 'Projectile Ignition Delay MS' to delay activation.false0.0AI_Can_GuideIntAI Can Guide TimeTime (in milliseconds) that the AI can guide a rocket.false2000065000Swervy_RocketsElementSwervy RocketsfalseNum_Spline_PointsIntNum Spline Points0Min_OffsetFloatMin Offset0.0Max_OffsetFloatMax Offset0.0
melee_damage_to_anchored_scalerFloatScaler melee damage anchoredScaler applied to damage from this weapon when hitting anchored movers with melee attackfalse0.2
melee_material_effectsListMelee Impact Material Effectsfalsematerial_effectElementMaterial EffectmaterialReferenceMaterialconcretebitmap_materials.xtblBitmap_Material.NameFalseeffectReferenceEffecteffects.xtblEffect.NameFalse8material_effect.material
Base_VersionReferenceIf this is a blinged weapon, refers to the non-blinged counterpart of the weapon.falseweapons.xtblWeapon.NameFalse
Waterspray_infoElementfalseWater_stream_forceFloat0.0Refill_rate_per_secondFloat0.00Radius_Expansion_RateFloatRadius Expansion RateHow quickly the spray gets wider as it goes out.0.25Pressure_Increase_RateFloatPressure Increase Ratefalse0.50Pressure_Decrease_RateFloatPressure Decrease Ratefalse0.10Pressure_Restore_TimeFloatPressure Restore Timefalse0.0Waterspray_EffectReferenceWaterspray EffectWhich effect to play for waterspray attackseffects.xtblEffect.NameFalse
Vehicle_WeaponElementVehicle Weapon InfofalsePrimary_WeaponsGridPrimary WeaponsWeaponElement0UIDInt0Weapon_ClassSelectionWeapon Classpistolpistolsmgriflelauncherthrownshotgunknifenightstickstungunbatpimp slapvideo cameraknucklesflamethrowercutscene onlyminigunpepper spraychainsawwatersprayswordscriptvehicleman cannonMuzzle_ExplosionReferenceMuzzle ExplosionExplosion to create at the muzzle for each shot.falseexplosions.xtblExplosion.NameFalseFlagsFlagsTarget reticuleEnable physicsLinked firingIgnore anims for orientingMiddle_ComponentElementMiddle ComponentFlagsFlagsDon't reset angle when unmannedDon't wait for weapon reset on exitMin_AngleFloatMin Angle (deg)0.0Max_AngleFloatMax Angle (deg)0.0Max_SpeedFloatMax Angular Speed (deg/s)0.0Damp_AngleFloatDamp Angle (deg)0.0Unmanned_SpeedFloatUnmanned Angular Speed (deg/s)0.0Max_ForceFloatMax Motor Force (lbs)Applies only to weapons with physics enabled. For them, it's the max force the constraint motor can apply to move collision.0.0Firing_Angle_SpeedFloatFiring Angular Speed (deg/s)false0.0Top_ComponentElementTop ComponentFlagsFlagsDon't reset angle when unmannedDon't wait for weapon reset on exitMin_AngleFloatMin Angle (deg)0.0Max_AngleFloatMax Angle (deg)0.0Max_SpeedFloatMax Angular Speed (deg/s)0.0Damp_AngleFloatDamp Angle (deg)0.0Unmanned_SpeedFloatUnmanned Angular Speed (deg/s)0.0Max_ForceFloatMax Motor Force (lbs)Applies only to weapons with physics enabled. For them, it's the max force the constraint motor can apply to move collision.0.0Firing_Angle_SpeedFloatFiring Angular Speed (deg/s)false0.0418Alt_WeaponsGridAlternate WeaponsWeaponElement0UIDInt0Weapon_ClassSelectionWeapon Classthe class of the weapon, which affects how weapon behave gamesidepistolpistolsmgriflelauncherthrownshotgunknifenightstickstungunbatdrug1drug2liquorboxpimp slapvideo cameraknucklesflamethrowercutscene onlyminigunpepper spraychainsawwatersprayswordscriptvehicleMuzzle_ExplosionReferenceMuzzle ExplosionExplosion to create at the muzzle for each shot.falseexplosions.xtblExplosion.NameFalseFlagsFlagsTarget reticuleEnable physicsLinked firingIgnore anims for orientingMiddle_ComponentElementMiddle ComponentFlagsFlagsDon't reset angle when unmannedDon't wait for weapon reset on exitMin_AngleFloatMin Angle (deg)0.0Max_AngleFloatMax Angle (deg)0.0Max_SpeedFloatMax Angular Speed (deg/s)0.0Damp_AngleFloatDamp Angle (deg)0.0Unmanned_SpeedFloatUnmanned Angular Speed (deg/s)0.0Max_ForceFloatMax Motor Force (lbs)Applies only to weapons with physics enabled. For them, it's the max force the constraint motor can apply to move collision.0.0Firing_Angle_SpeedFloatFiring Angular Speed (deg/s)false0.0Top_ComponentElementTop ComponentFlagsFlagsDon't reset angle when unmannedDon't wait for weapon reset on exitMin_AngleFloatMin Angle (deg)0.0Max_AngleFloatMax Angle (deg)0.0Max_SpeedFloatMax Angular Speed (deg/s)0.0Damp_AngleFloatDamp Angle (deg)0.0Unmanned_SpeedFloatUnmanned Angular Speed (deg/s)0.0Max_ForceFloatMax Motor Force (lbs)Applies only to weapons with physics enabled. For them, it's the max force the constraint motor can apply to move collision.0.0Firing_Angle_SpeedFloatFiring Angular Speed (deg/s)false0.048
Target_LockonElementTarget Lockonuse the target lockon systemfalseLockon_Time_MSIntLockon Time MSTime it takes to completely lock on to a target15000Locking_Size_MultiplierFloatLocking Size MultiplierA multiplier to determine now bug the lockon size should be when not locked on1.250Locked_Size_MultiplierFloatLocked Size MultiplierA multiplier to determine now bug the lockon size should be when not locked on1.00Beep_Timing_SlowestFloatBeep Timing SlowestThe slowest time between beeps, in seconds1.00Beep_Timing_FastestFloatBeep Timing FastestThe fastest time between beeps, in seconds0.10Angle_From_ReticleFloatAngle From ReticleWhen locking onto a vehicle, you need to keep within this angle from the targetting reticle7.50Angle_From_Reticle_Lose_TargetFloatAngle From Reticle Lose TargetOnce locked, if the targeting reticle moves this far from the target, the lockon begins to fade50.00Locking_Rotation_Furthest_AngleFloatLocking Rotation Furthest AngleWhen the target is being locked on to, the diamond rotates by this angle0.00FlagsFlagsenemy aircraft only
Camera_InfoElementCamera InfofalsePrimary_Fire_Camera_ShakeReferencePrimary Fire Camera ShakeCamera shake to play when firing the primary weapon normally.falsecamera_shake.xtblCamera_Shake.NameFalsePrimary_Fire_Camera_Shake_IntensityFloatPrimary Fire Camera Shake Intensityfalse1.0Primary_Fine_Aim_Camera_ShakeReferencePrimary Fire Fine Aim Camera ShakeCamera shake to play when firing the primary weapon in fine aim or when scoped.falsecamera_shake.xtblCamera_Shake.NameFalsePrimary_Fire_Fine_Aim_Camera_Shake_IntensityFloatPrimary Fire Fine Aim Camera Shake Intensityfalse1.0Secondary_Fire_Camera_ShakeReferenceSecondary Fire Camera ShakeCamera shake to play when firing the secondary weapon normally.falsecamera_shake.xtblCamera_Shake.NameFalseSecondary_Fire_Camera_Shake_IntensityFloatSecondary Fire Camera Shake Intensityfalse1.0Secondary_Fire_Fine_Aim_Camera_ShakeReferenceSecondary Fire Fine Aim Camera ShakeCamera shake to play when firing the secondary weapon in fine aim or scoped.falsecamera_shake.xtblCamera_Shake.NameFalseSecondary_Fire_Fine_Aim_Camera_Shake_IntensityFloatSecondary Fire Fine Aim Camera Shake Intensityfalse1.0Player_Hit_Camera_ShakeReferencePlayer Hit Camera ShakeCamera shake to play if the player is hit by this bullet.falsecamera_shake.xtblCamera_Shake.NameFalsePlayer_Hit_Camera_Shake_IntensityFloatPlayer Hit Camera Shake Intensityfalse1.0Melee_Hard_Camera_ShakeReferenceMelee Hard Camera ShakeCamera shake to play when the weapon is used in melee against a hard suface.falsecamera_shake.xtblCamera_Shake.NameFalseMelee_Hard_Camera_Shake_IntensityFloatMelee Hard Camera Shake Intensityfalse1.0Melee_Soft_Camera_ShakeReferenceMelee Soft Camera ShakeCamera shake to play when the weapon is usedd in melee against a soft surface.falsecamera_shake.xtblCamera_Shake.NameFalseMelee_Soft_Camera_Shake_IntensityFloatMelee Soft Camera Shake Intensityfalse1.0Primary_Recoil_MultiplierFloatPrimary Recoil MultiplierMultiplier to the random recoil value calculated when firing the primary weapon.false0.0Primary_Fine_Aim_Recoil_MultiplierFloatPrimary Fine Aim Recoil MultiplierMultiplier to the random recoil value calculated when firing the primary in fine aim or scoped.false0.0Primary_Recoil_Delay_msIntPrimary Recoil Delay (ms)This is the amount of time before the primary recoil is at the desired level. This is only used for automatic weapons, as the timer is reset when the trigger is released.false0Primary_Recoil_RampedSelectionPrimary Recoil Ramped(Defaults to True)
If this is true, the recoil will be ramped based on the percentage of the timer completed. If not, recoil will not be used until the timer has expired.falseTrueTrueFalseSecondary_Recoil_MultiplierFloatSecondary Recoil MultiplierMultiplier to the random recoil value calculated when firing the secondary weapon.false0.0Secondary_Fine_Aim_Recoil_MultiplierFloatSecondary Fine Aim Recoil MultiplierMultiplier to the random recoil value calculated when firing the secondary weapon in fine aim or scoped.false0.0FOV_RateFloatRate at which the FOV decreases in progressive zoom mode. This value is ignored for non-progressive zoom mode.false140.01Zoom_StepsIntZoom StepsNumber of taps it takes to reach the minimum FOV. This value is only applicable to non-progressive zoom mode.false3110Maximum_FOVFloatMaximum FOVfalse0.0Minimum_FOVFloatMinimum FOVMinimum FOV that is zoomed to.false15.0560Zoom_TypeSelectionZoom TypeType of zoom mode. Progressive is a smooth transition, while non-progressive moves in increments every time the player taps the zoom button.falseprogressivenon-progressive
Burst_Fire_InfoElementBurst Fire InfoIf this is a burst trigger weapon, these are the parameters that determine how that works.falseShotsInt41Burst_Delay_msIntBurst Delay (ms)The minimum amount of time between bursts (from the final shot of the previous burst to the first shot of the next) in ms.3000
Charge_Release_InfoElementCharge Release InfofalseCharge_Time_secFloatCharge Time (sec)The amount of time in seconds it takes to fully charge the0.0Min_Charge_PercentFloatMin Charge PercentMinimum amount of charge required to fire. Defaults to 1.false0.001Charge_BaseFloatCharge BaseThe charge percent will ramp between this base and 1.0 based on how long the player holds the trigger, so if you just tap the trigger it will be this amount of charge.0.0Auto_ReleaseSelectionAuto ReleaseShould the weapon automatically release when fully charged?FalseTrueFalseCharging_Camera_ShakeReferenceCharging Camera Shakefalsecamera_shake.xtblCamera_Shake.NameFalseCharged_Camera_ShakeReferenceCharged Camera Shakefalsecamera_shake.xtblCamera_Shake.NameFalseCharge_FlagsFlagsCharge FlagsShow HUD on chargeMin_RangeFloatMin RangeThe weapon will use a range betwenn this and the weapon's max_range fieldfalse0.0Pre_Charge_DelayFloatPre Charge Delay (sec)0.0Charge_Cooldown_TimeFloatCharge Cooldown TimeAfter discharging this weapon, the weapon will take this long to cooldown from a full charge.false1.0
NPC_Desired_Burst_SizeIntNPC Desired Burst SizeAUTOMATIC WEAPONS ONLY! When an NPC fires, this is the desired burst size set.false3
Ragdoll_Force_ShootFloatRagdoll Force (Shoot)How much force to apply to a ragdoll when SHOT by this weapon. 0 is none.0.0
Ragdoll_InfoElementRagdoll InfofalseChanceFloat1.001Death_Velocity_HorizontalFloatDeath Velocity Horizontal0.0Death_Velocity_VerticalFloatDeath Velocity Vertical0.0Death_Point_VelocityFloatDeath Point Velocity0.0Death_Angular_Velocity_VerticalFloatDeath Angular Velocity Vertical0.0Death_Angular_Velocity_HorizontalFloatDeath Angular Velocity Horizontal0.0Death_Range_MinFloatDeath Range MinThe smaller of the "range" parameters. A distance of this (or closer) will result in maximum ragdoll velocities.0.0Death_Range_MaxFloatDeath Range MaxThe larger of the "range" parameters. A distance of this (or further) will result in minimum ragdoll velocities.0.0GravityFloatThe ragdoll's gravity will be overridden by this value when the human is killed.false9.8
End_Point_ExplosionReferenceEnd Point ExplosionPlay this explosion at the end point of the shot.falseexplosions.xtblExplosion.NameFalse
Alt_End_Point_ExplosionReferenceAlt End Point ExplosionPlay this explosion at the last point of a bullet hit for the alt weapon.falseexplosions.xtblExplosion.NameFalse
Overheat_InfoElementOverheat InfofalsePercent_Increase_Per_ShotFloatPercent Increase Per ShotWhen the weapon is shot, this is the amount by which the heat percent value (0-1) is increased.0.001Percent_Decrease_Per_SecondFloatPercent Decrease Per SecondThis is the rate at which the heat percent cools.0.00Percent_Decrease_Per_ReloadFloatExtra Reload Percent Decrease Per SecondThe player can press X to help cool the weapon. This is the amount applied for each button press.0.001Reload_Cooldown_DelayFloatReload Cooldown Delayhow long (in seconds) after firing the player must wait before spamming the button to accellerate cooldown0.5Percent_Decrease_Per_Second_OverheatedFloatPercent Decrease Per Second OverheatedThis is the rate at which the heat percent cools when overheated.0.00Percent_Decrease_Per_Reload_OverheatedFloatExtra Reload Percent Decrease Per Second OverheatedWhen overheated, the player can press X to help cool the weapon. This is the amount applied for each button press.0.001Overheat_FlagsFlagsOverheat Flagsapplies to primaryapplies to alt fireplay reload anim
Percent_Decrease_Per_KillFloatOverheat Percent Decrease Per Killfalse0.001
Max_Melee_ImpactsIntfalse1
Grenade_TypeSelectionGrenade Typefalsestandardstunmolotovflashbangblackhole
Offhand_Weapon_MeshReferenceOffhand Weapon Meshfalseweapons.xtblWeapon.NameFalse
Diversion_Kill_MultiplierFloatDiversion Kill Multiplier1.0
Is_DLCSelectionIs DLCIndicates that this content will be owned by a DLC bundle, and should only be available if included in a licensed bundle.falseTrueTrueFalse
Blood_Decal_ScaleFloatBlood Decal Scale1.0
Blood_Decal_DelayStringBlood Decal Delayfalse333
DeathEffectElementDeath EffectfalseMatFXReferenceMaterial EffectPlay this material effect when a human is killed by this weapon.matfx.xtblEffect.NameFalseLifetime_HumansIntLifetime HumansLifetime of the material effect in milliseconds.100010Lifetime_OtherIntLifetime Other100010DeleteTargetSelectionDelete TargetAutomatically deletes the ragdoll after the death effect plays.FalseTrueFalseVFXReferencePlay this effect at the hit point on a human who is killed.falseeffects.xtblEffect.NameFalse
num_weapon_lasersIntNumber of Weapon Lasersfalse0
HealthPickupFloatHealth Pickup MultiplierAdjusts the number of health pickups dropped by npcs killed by this weaponfalse1.00
MechanicalsBonusFloatMechanical Damage MultiplierDamage modifier for damage dealt to characters flagged as 'no_blood' and to vehicles.false0.00
KillRoundsBonusIntBonus rounds on KillNumber of rounds added to weapons clip when used to kill another humanfalse11
HealthRestorationFloatHealth Restoration BonusPercentage of maximum health attacker restores when they kill another humanfalse0.001
CashBonusFloatCash Bonus PctAmount of cash the attacker recieves when killing another human (applied as a percentile of maximum health)false0.001
WielderDamageReductionPctFloatDamage Reduction PctPct to reduce damage applied to the wielder.false0.001
OverheatDamageBonusFloatOverheat Damage MultiplierMultiplier applied to damage based on overheat (at full overheat the whole multiplier is applied)false0.00
Muzzle_ExplosionReferenceMuzzle Explosionfalseexplosions.xtblExplosion.NameFalse
True
Entriesweapon_radialmeleeexplosivepistolspecialrifleshotgunsmgtemp_pickupsVehicleoffhand_grenadesWieldable Props