Crazy good.
Just one question, is it possible to make the triggers at the saints church and king's condo their own standalone mod?
I'd love to try that out.
I'd like to ask: is there a way to make dirt level a component you can buy for your vehicles?
I tried making the dirt components themselves buyable by changing their lines from "no" to "yes" and that didn't add them to rim jobs, and making them a new component didn't help either, i just want to...
So if you've played this game at all you'll know that scattered across Stilwater there's a bunch of CDs and collecting them will unlock songs to play on your personal music player, however this music player function doesn't currently work on Xenia (the most readily available way to play the...
I think I remember there being a file that determines how often pushbacks can happen but I don't remember which one it is, it might be gameplay constants, if you do find it just increase the time required for a pushback to be as high as possible.
That's all I can think of.
Nice one, though I think it would help if you got a video to showcase the mod.
And I love how tanky the cop cars feel now, makes them a little more persistent than gangs.
yeah, this mod might be a little more tedious to replicate on SR1 compared to SR2 since in SR2 you only need to mod the sr2_city_mission.xtbl file but here you have to change every single missions .lua file.
I don't know if you know how to do it (open them with notepad) or if you have the...
This is so awesome, I wish they hadn't cut the pawn shop diversion but I can see why they did it seeing as stores in SR2 don't close at night like they do in SR1.
That is another thing I did on the updated version of this mod, I made it so it was possible for the Bling and Beater variants of the NRG-V8 to spawn with that livery and I also made it buyable at rim jobs.
Other thing my edited xtbls do is allow you to buy the gas cap on the Bulldog, it's still...
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