First let me say that this is a dirty patch not a clean
fix. Instead of finding the bug that caused the issue
I decided to just remove the problem.
Using "Gentlemen Of The Row 1.9.2" you can collect all 32/32 Secret Areas
and they will show up at the time of collection, but when you load a saved
game afterwards the stat changes to 26/32. Doesn't matter how many times
you collect them.
Now I am nowhere near good enough to track down that bug and fix it
but I can offer, for those who are interested, a sort of solution.
Just remove the offending areas from the list.
The 25 main land areas are fine and offer no problems. Neither does Pirate
Ship Cove. The problem seems to begin, at least in my game, with Bone Island.
It doesn't trigger the "location" found message and after you "collect" it reloading
a save will display incorrect stats.
Well I did some digging (I'm sure I'm not the first person to do so
but I have never seen any kind of a solution offered) and I found that
two files are responsible for the secret areas.
exploration.cts which houses the coordinates and the trigger code
and exploration_diversion.xtbl which marks the locations as Navpoints.
What I have done is edited both files and removed the mentions of the
islands (referenced to in the files as chunks) This sets the in game
secret areas stat to 0/25 when you start a new game.
I have just done a clean game install on a new laptop and can't check to see
if using these files on a previous game will change the stats there or not.
Nor can I say with certainty that using these files on a new game and then
removing them won't revert your stats back to the original amount.
I know that most players will not find this an acceptable solution.
I know I don't but it beats staring at the stats and knowing that they're
incorrect.
I am including the modded files as well as the unmodded version of the files.
(FYI: Exploration diversion.xtbl also includes the stunt jump information
so unless you have installed my 10 stunt jumps mod do not try to use this file
in game (both copies of exploration_diversions.xtbl contain the changed Stunt
Jump Code).
Be aware that there are two sections in the cts file that need to be edited,
the Navpoints section and the triggers section. Since I have included both
modded and unmodded copies of the files you can compare them easily.
fix. Instead of finding the bug that caused the issue
I decided to just remove the problem.
Using "Gentlemen Of The Row 1.9.2" you can collect all 32/32 Secret Areas
and they will show up at the time of collection, but when you load a saved
game afterwards the stat changes to 26/32. Doesn't matter how many times
you collect them.
Now I am nowhere near good enough to track down that bug and fix it
but I can offer, for those who are interested, a sort of solution.
Just remove the offending areas from the list.
The 25 main land areas are fine and offer no problems. Neither does Pirate
Ship Cove. The problem seems to begin, at least in my game, with Bone Island.
It doesn't trigger the "location" found message and after you "collect" it reloading
a save will display incorrect stats.
Well I did some digging (I'm sure I'm not the first person to do so
but I have never seen any kind of a solution offered) and I found that
two files are responsible for the secret areas.
exploration.cts which houses the coordinates and the trigger code
and exploration_diversion.xtbl which marks the locations as Navpoints.
What I have done is edited both files and removed the mentions of the
islands (referenced to in the files as chunks) This sets the in game
secret areas stat to 0/25 when you start a new game.
I have just done a clean game install on a new laptop and can't check to see
if using these files on a previous game will change the stats there or not.
Nor can I say with certainty that using these files on a new game and then
removing them won't revert your stats back to the original amount.
I know that most players will not find this an acceptable solution.
I know I don't but it beats staring at the stats and knowing that they're
incorrect.
I am including the modded files as well as the unmodded version of the files.
(FYI: Exploration diversion.xtbl also includes the stunt jump information
so unless you have installed my 10 stunt jumps mod do not try to use this file
in game (both copies of exploration_diversions.xtbl contain the changed Stunt
Jump Code).
Be aware that there are two sections in the cts file that need to be edited,
the Navpoints section and the triggers section. Since I have included both
modded and unmodded copies of the files you can compare them easily.
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