SR2 | Share your cool/funny screenshots

Now that's what I call a hamburger!
lol, needs to be bigger. maybe even Cabbit-sized!

cabbit_452.jpg
 
I think it's funny that the framerate in the first cutscene is so bad because Volition decided it was a great idea to load every single object and character (featured in the cutscene) instead of culling them out as they do in other cutscenes.

1730945327557.jpeg

The screenshots featured above shows one of the guards in the first cutscene and the window behind them.

1730946077230.jpeg

As you can see when looking through the featured window we can see that all of the prisoners are loaded.

1730946101242.jpeg


If we take the camera further we can see that the Boss and the nurse are already loaded in despite being in the first moments of the cutscene.
1730946119858.jpeg
 
I think it's funny that the framerate in the first cutscene is so bad because Volition decided it was a great idea to load every single object and character (featured in the cutscene) instead of culling them out as they do in other cutscenes.
I wonder if this is another case of "haha pc port" or if Voliton genuinely goofed up in the xbox version aswell lol
 
I think it's funny that the framerate in the first cutscene is so bad because Volition decided it was a great idea to load every single object and character (featured in the cutscene) instead of culling them out as they do in other cutscenes.

View attachment 41625
The screenshots featured above shows one of the guards in the first cutscene and the window behind them.

View attachment 41626
As you can see when looking through the featured window we can see that all of the prisoners are loaded.

View attachment 41627

If we take the camera further we can see that the Boss and the nurse are already loaded in despite being in the first moments of the cutscene.
View attachment 41628
I wonder if this is another case of "haha pc port" or if Voliton genuinely goofed up in the xbox version aswell lol
Culling can only happen per-Shot. Anything that will be in line of sight of the Camera for that Shot will be rendered (even if you can't see it due to something being in the way). Usually the culled assets will change with each Shot throughout a Cutscene. But consider that this Cutscene is just one long continuous Shot that spins the Camera a full 360 degrees anti-clockwise between beginning and end. That's why nothing is culled for this Cutscene.
 
Culling can only happen per-Shot. Anything that will be in line of sight of the Camera for that Shot will be rendered (even if you can't see it due to something being in the way). Usually the culled assets will change with each Shot throughout a Cutscene. But consider that this Cutscene is just one long continuous Shot that spins the Camera a full 360 degrees anti-clockwise between beginning and end. That's why nothing is culled for this Cutscene.
What a great explanation! That makes perfect sense.
 
Back
Top