Sometimes modding is not about making an activity easier of harder. Sometimes it's simply about
changing something that bugs you. For example the Marina instance of the Drug Trafficking activity.
Luz is supposedly working at a shoe store across the street from Charred Hard Burgers but in actuality
she works in the High End Retail district. - Courtesy Vinski
Ever since that was brought to my attention I have been bugged by it, so I finally decided to fix it.
In order to do so I had to open the 'activity_start_sr2_city.cts' file. Available in common.vpp_pc (vanilla)
or Gentlemen_of_the_Row_Saints_Row_2_Super_Mod_v1.9.2/optional_mod_stuff/modified (GOTR).
and find the entry
(original)
and change it to
(modded)
This will put the marker in front of the proper store front. (Top of the stairs at the
Round Square Mall)
Well that's one annoyance down, but I have another one as well.
I have my own weapons with unlimited ammo, and I want to use them not the guns that the
activity says I should use. So I fixed that too.
Here is the weapons entry for Drug_HT Level 1:
NOTE: the '-1' in the Weapon_Ammo line denotes unlimited ammunition.
So in order to use my own weapons I have to remove those that are assigned by the script.
This has to be done in every level. The edited code should look like this
That takes care of the weapons.
Of course there are other things you can tweak to suit you. If you don't like Luz's Magma why not swap
it out for another car. Let her drive around in Jessica's Phoenix or Ritchie's Topher maybe even the
General's Bulldog. All you have to do is swap the vehicle file name and the variant name.
(unmodded)
<Vehicle_Type>car_2dr_sports06</Vehicle_Type>
<Vehicle_Variant>Drug</Vehicle_Variant>
For Ritchie's Topher
<Vehicle_Type>van_4dr_03</Vehicle_Type>
<Vehicle_Variant>Drug</Vehicle_Variant>
The General's Bulldog
<Vehicle_Type>SUV_4DR_LUXURY05</Vehicle_Type>
<Vehicle_Variant>Military_Turret</Vehicle_Variant>
Jessica's Phoenix
<Vehicle_Type>CAR_2DR_MUSCLE04</Vehicle_Type>
<Vehicle_Variant>Jessica</Vehicle_Variant>
You do have to keep your vehicle choices to those that can be driven. No Helis
or planes.
If you don't like Luz herself then swap her out for another npc. Pierce for example
(Note: This will change mission dialog)
Original:
<Dealer_Type>npc_Luz</Dealer_Type>
modded:
<Dealer_Type>npc_Pierce</Dealer_Type>
Change the amount of deals that have to be made:
<Deal_Use_Count>5</Deal_Use_Count>
(modded)
<Deal_Use_Count>1</Deal_Use_Count>
In theory you can change the enemy gang as well but in practice
it always seems to crash the activity when I try.
If you wish to try the code is:
<Gang>Ronin</Gang>
and your choices are:
Brotherhood
Ronin
Samedi
Change your vehicle health '<Vehicle_Health>6000</Vehicle_Health>'
try 100000 or so.
Change the amount of vehicles that chase you:
<Coop_Notoriety_Vehicle_Count>4</Coop_Notoriety_Vehicle_Count>
Change the amount of complications that present themselves
Such as whether or not the customer runs off without paying
<Max_Complications>0</Max_Complications>
Change the npc you're doing the deal with
<Buyer_Type>npc_young_male_generic</Buyer_Type>
This is your game. Mod it to suit you.
changing something that bugs you. For example the Marina instance of the Drug Trafficking activity.
Luz is supposedly working at a shoe store across the street from Charred Hard Burgers but in actuality
she works in the High End Retail district. - Courtesy Vinski
The weird, funny & interesting minutiae of Stilwater
thought it'd be fun to talk about all the interesting small details in this game (or both sr1 and 2) because it's truly something where sr2 shines. I'm not talking about the well known easter eggs like the cabbit or the secret island, or glitches like the Freezer, i'm talking the tiny weird...
www.saintsrowmods.com
Ever since that was brought to my attention I have been bugged by it, so I finally decided to fix it.
In order to do so I had to open the 'activity_start_sr2_city.cts' file. Available in common.vpp_pc (vanilla)
or Gentlemen_of_the_Row_Saints_Row_2_Super_Mod_v1.9.2/optional_mod_stuff/modified (GOTR).
and find the entry
(original)
Code:
$Navpoint: "activity_start_sr2_city_drug_ht"
$Type: "ground"
$Pos: <-482.675781 5.103234 -2041.131592>
$Orient: [I]
and change it to
(modded)
Code:
$Navpoint: "activity_start_sr2_city_drug_ht"
$Type: "ground"
$Pos: <-182.412 36.704 -1594.240>
$Orient: [I]
This will put the marker in front of the proper store front. (Top of the stairs at the
Round Square Mall)
Well that's one annoyance down, but I have another one as well.
I have my own weapons with unlimited ammo, and I want to use them not the guns that the
activity says I should use. So I fixed that too.
Here is the weapons entry for Drug_HT Level 1:
Code:
<Weapons>
<Weapon>
<Weapon_Ammo>-1</Weapon_Ammo>
<Weapon_Specific>beretta</Weapon_Specific>
</Weapon>
<Weapon>
<Weapon_Specific>tec9</Weapon_Specific>
<Weapon_Ammo>250</Weapon_Ammo>
</Weapon>
<Weapon>
<Weapon_Specific>grenade</Weapon_Specific>
<Weapon_Ammo>3</Weapon_Ammo>
</Weapon>
</Weapons>
NOTE: the '-1' in the Weapon_Ammo line denotes unlimited ammunition.
So in order to use my own weapons I have to remove those that are assigned by the script.
This has to be done in every level. The edited code should look like this
Code:
<Weapons>
</Weapons>
That takes care of the weapons.
Of course there are other things you can tweak to suit you. If you don't like Luz's Magma why not swap
it out for another car. Let her drive around in Jessica's Phoenix or Ritchie's Topher maybe even the
General's Bulldog. All you have to do is swap the vehicle file name and the variant name.
(unmodded)
<Vehicle_Type>car_2dr_sports06</Vehicle_Type>
<Vehicle_Variant>Drug</Vehicle_Variant>
For Ritchie's Topher
<Vehicle_Type>van_4dr_03</Vehicle_Type>
<Vehicle_Variant>Drug</Vehicle_Variant>
The General's Bulldog
<Vehicle_Type>SUV_4DR_LUXURY05</Vehicle_Type>
<Vehicle_Variant>Military_Turret</Vehicle_Variant>
Jessica's Phoenix
<Vehicle_Type>CAR_2DR_MUSCLE04</Vehicle_Type>
<Vehicle_Variant>Jessica</Vehicle_Variant>
You do have to keep your vehicle choices to those that can be driven. No Helis
or planes.
If you don't like Luz herself then swap her out for another npc. Pierce for example
(Note: This will change mission dialog)
Original:
<Dealer_Type>npc_Luz</Dealer_Type>
modded:
<Dealer_Type>npc_Pierce</Dealer_Type>
Change the amount of deals that have to be made:
<Deal_Use_Count>5</Deal_Use_Count>
(modded)
<Deal_Use_Count>1</Deal_Use_Count>
In theory you can change the enemy gang as well but in practice
it always seems to crash the activity when I try.
If you wish to try the code is:
<Gang>Ronin</Gang>
and your choices are:
Brotherhood
Ronin
Samedi
Change your vehicle health '<Vehicle_Health>6000</Vehicle_Health>'
try 100000 or so.
Change the amount of vehicles that chase you:
<Coop_Notoriety_Vehicle_Count>4</Coop_Notoriety_Vehicle_Count>
Change the amount of complications that present themselves
Such as whether or not the customer runs off without paying
<Max_Complications>0</Max_Complications>
Change the npc you're doing the deal with
<Buyer_Type>npc_young_male_generic</Buyer_Type>
This is your game. Mod it to suit you.