Custom Special Demolition Derby

This is a reworking of the Special Derbys that unlock after you beat the
6 regular Demolition Derby instances. (Note The Derby names are from the
demoderby_sp.xtbl - They are not the same as the in game names.)

I have renamed all of the special Derbys and added vehicles to most of them
and replaced all of the vehicles in others.

01. The Monster Trucks Derby is now the Keep On Trucking Derby
The original derby was only Atlasbreakers. Thouroughgood,
Compensator and Legion have been added.

02. The Golf Cart Derby is now Cart Blanche (pardon the bad pun)
The original derby was only Golf Carts. Quota, Knoxville and
Bag boy have been added.

03. The SUV derby is now the Tailgate Trauma Derby. Mag was changed to
Quasar. The Alaskan was changed to the Bulldog

04. The Semi Trucks Derby has been replaced by the Tonka Toys Derby.
The original derby was only Peterliners. Mule and Longhauler have
been added

05. The Sportscar Derby is now Municipal Mayhem. Cars replaced with
Peacekeeper, Titan, Firetruck,, Stilwater Municipal and Septic
Avenger.

06. The Muscle Cars Derby is now the Popo A Gogo.All cars replaced.
FBI Interceptor, Police Cruiser (Five - O) Grizzly (Bear) and
Peacekeeper.

07. The Farm Equipment Derby is now to Dirty Dealings Derby. The Original
derby was only the Combine (Kent). The Bulldozer, Backhoe and Longhauler
were added.

08. The Shortbus Derby is now the Transportation Tango. The original derby
was only the Donovan. The Buffalo A (Regular Variant) and the Buffalo B
(Brotherhood variant) were added.

09. The Dozer Derby is Now Reaper Madness. The original was only the
Bulldozer. It has been removed and the Reaper has been added.

10. The Metermaid Derby is now Limozeen Lunacy. It was originally a quota.
It has been replaced by the Statue Quo and The Boss

11. The 0 - Ring Derby is now the Odd Man Out Derby. The original was only the
O - Ring. The El Train and the Cheetah has been added.

12. The Septic Derby is now Township Trauma. Originally it was only the Septic
Avenger. The Stilwater Municipal, The Tow Truck and the Anchor News Van have been added.

Note: The ATV, Buggy and Motorcycle Derbys are listed in the xtbl but not implemented
in game.

To Install
=======
Drop the 'demoderby_sp.xtbl' file in the '1-MODDERS_-_PUT_YOUR_OWN_PERSONAL_MODS_HERE'
directory also located in Gentlemen Of The Row/optional_mod_stuff and compile it. Drop your compiled files
in your Saints Row 2 folder and start a new game.

(Original)
Code:
<Derby>
                <Derby_Name>Monster Trucks</Derby_Name>
                <Vehicles>
                    <Vehicle>truck_2dr_monster01</Vehicle>
                    </Vehicles>
                </Derby>

(Modded)
Code:
<Derby>
                <Derby_Name>Monster Trucks</Derby_Name>
                <Vehicles>
                    <Vehicle>truck_2dr_monster01</Vehicle>
                                        <Vehicle>TRUCK_2DR_PICKUP03</Vehicle>
                                        <Vehicle>TRUCK_4DR_PICKUP04</Vehicle>
                                        <Vehicle>TRUCK_2DR_PICKUP06</Vehicle>
                    </Vehicles>
                </Derby>

All that I had to do was add the entries for the new vehicles.

There is another entry further down in the file that you need to edit to change the
names of the individual derbys.

(Original)
Code:
<Special_Derbys>
            <Special_Derby>
                <Vehicle_Class>Monster Trucks</Vehicle_Class>
                <Localized_Name>ACT_DEMO_DERBY_MONSTER_TRUCKS_TAG</Localized_Name>
                <Score>20000</Score>
                <Coop_Score>25000</Coop_Score>
                <Cash_Reward>5000</Cash_Reward>
                <Props_Reward>2500</Props_Reward>
                <HP_Override>7000</HP_Override>
                <Damage_Scale>1.2</Damage_Scale>
                </Special_Derby>

(Modded)
Code:
<Special_Derbys>
            <Special_Derby>
                <Vehicle_Class>Monster Trucks</Vehicle_Class>
                <Localized_Name>Keep On Trucking</Localized_Name>
                <Score>20000</Score>
                <Coop_Score>25000</Coop_Score>
                <Cash_Reward>5000</Cash_Reward>
                <Props_Reward>2500</Props_Reward>
                <HP_Override>7000</HP_Override>
                <Damage_Scale>1.2</Damage_Scale>
                </Special_Derby>

To change the name of the derby just change the Localized_Name line.
 

Attachments

  • Customized Special Derby.zip
    2.4 KB · Views: 10
Last edited:
It's a nice list. But I feel there's a few missed opportunities.

The Brotherhood Beatdown - Compensator, Alaskan, Legion, Swindle

The Ronin Road Rage - Wakizashi, Hayate Z70

The Samedi Showdown - Wellington, Churchill, Danville, Stiletto

The Turf War - Atlasbreaker, Zircon, Hounfor, The Job
 
First off, thank you for the kind words.

In a way, reading one of your ideas is what inspired the mod. I was thinking about your fast food wars idea.
Unfortunately there just weren't enough fast food vehicles to implement it within the derby. There is no way to specify
a variant that I could find, although
to be fair I didn't really try too hard to find one.

I did try to use the Hounfor for Reaper Madness, but couldn't get it to spawn.
I think it is because each vehicle needs
either a beater or a standard variant.

I haven't found a way to load the gang variants within the derby xtbl. The only reason I could attempt to load the Hounfor is that it has it's own cvtf file.

I like your idea of adding the gang aspect to the derbys as well as the names you have chosen. They would be a wonderful addition.

So if you, or anyone else, figures out a way around the variant issue, feel free to build and post it.

Also, thank you for the feedback.

*Edit*

After I wrote and posted my reply it dawned on me, that if you could figure out which variant the activity uses you could just set that variant to use the gang decals.

That would require modding and crunching the vehicle files after setting
the decal weights to 100, which would mean that all instances of that variant on the streets would spawn with the same decals, but if you have no problems with that then you can create most of your derbys.

As for the Hounfor, if you figure out which variant is necessary you could always try adding that variant to it's xtbl or maybe use the general's bulldog instead.
 
Last edited:
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