I'm trying to add custom grenades to the xenia version of the game, so that the AI can't use them. When I get in game, and check my weapons cache my grenades are there, but it also adds in what I'm guessing is cut weapons in the place of some of my guns? A camera called "Bong", and some broken guns. These are the steps I'm taking, am I doing something wrong?
First I went into items_inventory, copy and pasted the default grenades, and gave them a unique name, model, and display name. Then I went into items_3d and did the same thing. I save both of those, go into weapons.xtbl and follow the same steps of copying, and pasting the grenade entry. I edit the new grenades to behave how I want them to, and then I give them an entry in crib_weapons, and store_weapons. I made sure to use the same name for the grenades in all the files. The new grenades show up separate from the default ones, but everytime I've tried it, I get the broken weapons too.
Edit: I got it so none of the regular guns are being replaced, but the cut weapons are still in there? Detonator, geiger counter, and septic gun. One of my rifles is also showing up in the weapons cache twice.
First I went into items_inventory, copy and pasted the default grenades, and gave them a unique name, model, and display name. Then I went into items_3d and did the same thing. I save both of those, go into weapons.xtbl and follow the same steps of copying, and pasting the grenade entry. I edit the new grenades to behave how I want them to, and then I give them an entry in crib_weapons, and store_weapons. I made sure to use the same name for the grenades in all the files. The new grenades show up separate from the default ones, but everytime I've tried it, I get the broken weapons too.
Edit: I got it so none of the regular guns are being replaced, but the cut weapons are still in there? Detonator, geiger counter, and septic gun. One of my rifles is also showing up in the weapons cache twice.
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