Change Troy's running animation and stop my homie from being captured by the enemy.

Excuse me, how to change the police running animation in Troy into Johnny Gator or Pierce's running animation? It is precisely because the police running animation in Troy is too slow that they often can't keep up with my pace. And how to stop your homie from being grabbed by the enemy as a shield? Sometimes I accidentally hurt homie because of this, which leads them to leave me automatically.
 
Troy uses the same animation set as Cops (CML1.xtbl). Interestingly, Cops do not have a Sprint animation (I never realised until now).
I've attached a version of Homie Troy's preset file which will make him use regular animations, so he can Sprint and keep up the pace with you.

As for preventing Human Shields being applied to a character, I don't think there's a way to do it in open world gameplay. But I know there's a flag in .cts files (used for missions, etc.) which will stop Human Shields being applied to a mission specific character. That doesn't help us with this though, unfortunately. Just thought it should be mentioned.
 

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Troy uses the same animation set as Cops (CML1.xtbl). Interestingly, Cops do not have a Sprint animation (I never realised until now).
I've attached a version of Homie Troy's preset file which will make him use regular animations, so he can Sprint and keep up the pace with you.

As for preventing Human Shields being applied to a character, I don't think there's a way to do it in open world gameplay. But I know there's a flag in .cts files (used for missions, etc.) which will stop Human Shields being applied to a mission specific character. That doesn't help us with this though, unfortunately. Just thought it should be mentione
Troy uses the same animation set as Cops (CML1.xtbl). Interestingly, Cops do not have a Sprint animation (I never realised until now).
I've attached a version of Homie Troy's preset file which will make him use regular animations, so he can Sprint and keep up the pace with you.

As for preventing Human Shields being applied to a character, I don't think there's a way to do it in open world gameplay. But I know there's a flag in .cts files (used for missions, etc.) which will stop Human Shields being applied to a mission specific character. That doesn't help us with this though, unfortunately. Just thought it should be mentioned.
Thanks for your help, Troy can finally keep up with me. As for the fact that the character will not be grabbed by the enemy as a shield, the third generation can do it. The third generation can modify the character file to make the character unable to be grabbed or resist grabbing. The second generation really doesn't know.
 
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