Saints Row 2 Juiced Patch

been a while since my last visit here, but with recently new mods from SeaboundSaint that more or less, required to be used in Juiced Patch's "mods" folder rather than GoTR (like he said it here), does it mean GoTR is coming to an end of game support, when a complete version of Juiced is out?

asking because I sometimes have minor problems from time to time loading the game under the new Juiced Patch with some minor mods placed in for testing (a few weeks ago), meanwhile I got no problem with GoTR

also, since v7.1 I think, sometimes the game stands still for like, 1 or 2s in black screen then runs again (cutscenes, loading screens, menu scrolling). did I do something wrong? it was running fine before
 
been a while since my last visit here, but with recently new mods from SeaboundSaint that more or less, required to be used in Juiced Patch's "mods" folder rather than GoTR (like he said it here), does it mean GoTR is coming to an end of game support, when a complete version of Juiced is out?

asking because I sometimes have minor problems from time to time loading the game under the new Juiced Patch with some minor mods placed in for testing (a few weeks ago), meanwhile I got no problem with GoTR

also, since v7.1 I think, sometimes the game stands still for like, 1 or 2s in black screen then runs again (cutscenes, loading screens, menu scrolling). did I do something wrong? it was running fine before
GOTR is still supported but if you're more interested in random loose mods rather than what GOTR actually has to offer id recommend just throwing them into the mods folder. GOTR may also just generally cause instability, this game is very sensitive
 
been a while since my last visit here, but with recently new mods from SeaboundSaint that more or less, required to be used in Juiced Patch's "mods" folder rather than GoTR (like he said it here), does it mean GoTR is coming to an end of game support, when a complete version of Juiced is out?
FPA+'s issue is quite unique. Before Juiced v7.1.0, the order in which the game loaded files was different. It used to be that any loose .tbl files in the root folder would be loaded first, then patch.vpp_pc would be loaded on top. (The Vanilla game has preload.tbl and preload_anim.tbl loose in the root folder. GotR expects you to replace those with the versions it generates.) Because patch.vpp_pc would load on top of the loose .tbl files, if a preload.tbl or preload_anim.tbl file (like the ones provided by FPA+) were to be installed to patch.vpp_pc, they would have overwritten the loose versions in the root folder. This is how FPA+ was originally designed to be used.

Juiced v7.1.0 changed the load order so patch.vpp_pc would load before any loose .tbl files. So now if you install preload.tbl or preload_anim.tbl to patch.vpp_pc, they will be overridden by the loose versions in the root folder (or the "mods" folder). The result is that many animations will T-Pose, because they aren't preloaded by the loose preload_anim.tbl file.

It's just one of those things. The timing was unfortunate. It does make more sense for loose files to be loaded on top of patch.vpp_pc. And the "mods" folder system is frankly a much better way of installing and managing mods.

GotR is still a viable option. Just don't bother installing preload.tbl or preload_anim.tbl files into it's patch.vpp_pc if you're also using Juiced Patch.

If you wanted to, I'd recommend copying GotR's base files (from the "modified" folder) into it's own folder inside the "mods" folder, and just using the Vanilla patch.vpp_pc, for simplicity's sake in the long run.
 
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