GOTR is still supported but if you're more interested in random loose mods rather than what GOTR actually has to offer id recommend just throwing them into the mods folder. GOTR may also just generally cause instability, this game is very sensitivebeen a while since my last visit here, but with recently new mods from SeaboundSaint that more or less, required to be used in Juiced Patch's "mods" folder rather than GoTR (like he said it here), does it mean GoTR is coming to an end of game support, when a complete version of Juiced is out?
asking because I sometimes have minor problems from time to time loading the game under the new Juiced Patch with some minor mods placed in for testing (a few weeks ago), meanwhile I got no problem with GoTR
also, since v7.1 I think, sometimes the game stands still for like, 1 or 2s in black screen then runs again (cutscenes, loading screens, menu scrolling). did I do something wrong? it was running fine before
FPA+'s issue is quite unique. Before Juiced v7.1.0, the order in which the game loaded files was different. It used to be that any loose .tbl files in the root folder would be loaded first, then patch.vpp_pc would be loaded on top. (The Vanilla game has preload.tbl and preload_anim.tbl loose in the root folder. GotR expects you to replace those with the versions it generates.) Because patch.vpp_pc would load on top of the loose .tbl files, if a preload.tbl or preload_anim.tbl file (like the ones provided by FPA+) were to be installed to patch.vpp_pc, they would have overwritten the loose versions in the root folder. This is how FPA+ was originally designed to be used.been a while since my last visit here, but with recently new mods from SeaboundSaint that more or less, required to be used in Juiced Patch's "mods" folder rather than GoTR (like he said it here), does it mean GoTR is coming to an end of game support, when a complete version of Juiced is out?