Well I made a specular (because the HHH lacks a $envmap) map, and a normal map (using NVidia plugins for Photoshop) and seems to look better, but the orientation is still broken. I tried "Freeze Rotation" and then exporting, but it gives an error and just does what it always does. The error is...
I'm not entirely sure how to freeze transform/rotation values. Is it:
"Alt+RightClick > Transform Quad > Freeze Transform or Freeze Rotation."
And I did play with specular and normal maps but they broke the model entirely (couldn't select it in store, for example). This could've actually been a...
Hello!
Was trying out the new weapon mesh tools on a simple melee weapon. I've got the model working and all, except...
The model goes through the head! I've tried rotating the model/tags in the software (3DS Max) but changes nothing. Is this a barrier or is there a workaround?
Cheers!
My friend has this issue; he's going to install the latest BIOS for his motherboard (the one that makes Bulldozer CPUs compatible) and I'll let you know if it fixes it.
First release = weapon mods.
This, I like verr much. Mainly because weapons are static meshes, so easier to replace with models from other games.
*cough* Team Fortress weapon mods *cough*
I suppose that's why when I united Maero's body and Jessica's figure in some sort of dark magic ritual, this happened:
http://steamcommunity.com/sharedfiles/filedetails/?id=30717718
Actually you can make custom fight styles to some extent. It's very tedious though. There are some unused fighting animations that are quite cool, like a butterfly kick for the ronin. Reason it's tedious is that the animation speed is in the xtbl, so it can be hard to time the animation properly.
I tried ug_lib.lua which got to the loading screen after loading/starting a new save before crashing. No silly mistakes like a missing end this time, I swear :)
EDIT: Keycombo function is at the very bottom, button is on line 5, and the airport.lua include is at line 179.
SR2 has no game_lib.lua so I attempted Matt's solution inside of system_lib.lua which resulted in a crash (although this may be down to my rusty understanding of Lua + poor copy-pasting.)
Hey V's. Quick couple of questions regarding cutscenes in SR2.
Q1) Will we have access to your tool for editing/creating cutscenes as shown in your behind the scenes video, "making of House Party cutscene"?
Q2) How do cutscene voiceovers work, how does the lipsync work, and is it able to be...
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