The thing is that the ship is already fairly difficult to fly at its current speed especially at low frame-rates, I think it would be much harder and close to impossible to finish the mission if the ship is sped up.
I am still waiting for Volition to follow up on the post regarding the changes...
I've been trying to get SR2 co-op to work using LAN instead of GameSpy via Hamachi but for some reason I still cannot see my friend's game on the server list. Anyone know of a way to play SR2 co-op without using GameSpy?
Removing the comment seemed to do nothing though, all the doors that close horizontally still close at the same rate as if I didn't change the code at all.
I was wondering what changes were made to the LUA mission script for "The Real World" mission script after the attempt to fix the gates closing too soon for low spec machines. This is because I used to increase the time to close for the gates in a mod to allow people with low spec machines to...
I think Volition changed something else somewhere else when they tried to fix this issue. That something which broke this mod and I can't find. No hope I guess...
No one had really asked for anything so I had assumed that for most the issue was fixed. I've just released a new version but I'm not sure whether it would work since I no longer have a low spec PC. Could you try it and let me know if it works?
v2 does contain the fix that is included in v1. And surely, if you have issues with the keymaster mission, the mission that is fixed by v2 will surely appear.
This is odd, I can't seem to make the doors delay any longer. Like Mask Mods said, you could use a fan, that's what I've been doing and it helps a lot.
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