Search results

  1. pycorax

    No Gates in "The Real World"

    The thing is that the ship is already fairly difficult to fly at its current speed especially at low frame-rates, I think it would be much harder and close to impossible to finish the mission if the ship is sped up. I am still waiting for Volition to follow up on the post regarding the changes...
  2. pycorax

    SR2 Co-Op Post-GameSpy Closure

    Thanks! It finally worked.
  3. pycorax

    SR2 Co-Op Post-GameSpy Closure

    Do you know where I can sign up for an account then?
  4. pycorax

    SR2 Co-Op Post-GameSpy Closure

    I've been trying to get SR2 co-op to work using LAN instead of GameSpy via Hamachi but for some reason I still cannot see my friend's game on the server list. Anyone know of a way to play SR2 co-op without using GameSpy?
  5. pycorax

    Saints Row IV Slowing Down Gates in The Real World?

    Removing the comment seemed to do nothing though, all the doors that close horizontally still close at the same rate as if I didn't change the code at all.
  6. pycorax

    Saints Row IV Slowing Down Gates in The Real World?

    I was wondering what changes were made to the LUA mission script for "The Real World" mission script after the attempt to fix the gates closing too soon for low spec machines. This is because I used to increase the time to close for the gates in a mod to allow people with low spec machines to...
  7. pycorax

    No Gates in "The Real World"

    I think Volition changed something else somewhere else when they tried to fix this issue. That something which broke this mod and I can't find. No hope I guess...
  8. pycorax

    No Gates in "The Real World"

    Just download fraps or something and record a video of you playing through both.
  9. pycorax

    No Gates in "The Real World"

    Would it be too much trouble to record video of the doors with and without the mod to see if they close at the same rate?
  10. pycorax

    No Gates in "The Real World"

    No one had really asked for anything so I had assumed that for most the issue was fixed. I've just released a new version but I'm not sure whether it would work since I no longer have a low spec PC. Could you try it and let me know if it works?
  11. pycorax

    Interupted Generator Disabling Bug Fix

    v2 does contain the fix that is included in v1. And surely, if you have issues with the keymaster mission, the mission that is fixed by v2 will surely appear.
  12. pycorax

    Interupted Generator Disabling Bug Fix

    I;m sorry but I still don't quite get what you mean :/
  13. pycorax

    Interupted Generator Disabling Bug Fix

    Do you intend to say that the yellow bar reaches the end for "licking the door" but not the reindeer?
  14. pycorax

    Interupted Generator Disabling Bug Fix

    Could you explain how does it fail? The mod only affects the disabling of the reindeer and nothing else. The door licking is as it should be.
  15. pycorax

    Interupted Generator Disabling Bug Fix

    Sorry about that, I've forgot to attach the file just now. Its up now!
  16. pycorax

    Interupted Generator Disabling Bug Fix

    I've uploaded version 4 of the mod which fixes that problem :)
  17. pycorax

    No Gates in "The Real World"

    You could get the relevant autosaves here: http://www.saintsrowmods.com/forum/threads/saints-row-iv-autosave-collection.5045/
  18. pycorax

    No Gates in "The Real World"

    With the newer versions, the patch seems to not work any longer, I've tried to fix it but to no avail. Sorry :(
  19. pycorax

    No Gates in "The Real World"

    This is odd, I can't seem to make the doors delay any longer. Like Mask Mods said, you could use a fan, that's what I've been doing and it helps a lot.
Back
Top