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  1. Nyx2k

    Daedalus, Thermopoly and Stag in endgame

    I made sure that it does not. I even double checked, that the changes are the last ones loaded. So far all of them worked, except the ones responsible for the spawning. The more I think about it, the more it seems that a mission needs to be edited for that or even a new mission needs to be created.
  2. Nyx2k

    Daedalus, Thermopoly and Stag in endgame

    I updated the file. If you play through the bad ending first and then use the good ending the changes should apply. The Warning was for the first version of the mod. Strange, that the changes had no effect on your save in Co-op. Where you hosting or your co-op partner? When I played with my...
  3. Nyx2k

    Daedalus, Thermopoly and Stag in endgame

    Okay, my results so far are as follows. No matter what save I use and where I place the code, STAG Units will not spawn at the Daedalus. No vehicles, no NPCs.. nothing. Engine areas are not deadly, no change there. Thermopylae: No vehicle spawns (except the Vtols that attack you at 5 star wanted...
  4. Nyx2k

    Daedalus, Thermopoly and Stag in endgame

    The Soldiers started spawning as soon as I flew over the Thermopylae. The Engine Code dind´t work. I´ll be trying again with a different save.
  5. Nyx2k

    Daedalus, Thermopoly and Stag in endgame

    Okay, I found a zone swap for the Thermopylae interieur, but somehow it has no effect. Aside from that I found a collision Bug with the Thermopylae Exterieur. On the main deck, there is a door on the far left side, when looking from the front of the carrier to the back. If you enter that open...
  6. Nyx2k

    Daedalus, Thermopoly and Stag in endgame

    Now thats a really cool find. All I need to do is to find out how to implement the code. Ill try around a bit.
  7. Nyx2k

    Daedalus, Thermopoly and Stag in endgame

    Works with both. tried it with all kinds of savegames, aswell to verify the function of triggering changes after one of the Endgame missions. The thermopoly completely disappears after its destroyed and then shows up again fixed after the ending. (thats necessary to prevent the game from...
  8. Nyx2k

    Daedalus, Thermopoly and Stag in endgame

    Tried around, but no luck so far regarding Stag onboard the carriers. Tried modifing the notoriety_spawn.xtbl and making stag spawn at 5 stars, but they wont show up either. If I set stag to active, then only stag shows up and the military won´t. This is giving me a headache. Until now Ill...
  9. Nyx2k

    Daedalus, Thermopoly and Stag in endgame

    sadly no. The savegame seems to memorize the changes somehow. Even if I remove the modified file, some changes wont disappear. The Thermopoly will stay fixed for example. Im looking into it. Maybe there is a way to revert everything back.
  10. Nyx2k

    MOD Request: STAG, Gang, etc. Vehicles Post-Game

    right now Im looking for the files which handle that. I have some things planned regarding notoritey and STAG/Gang spawning.
  11. Nyx2k

    Daedalus, Thermopoly and Stag in endgame

    The zone swap name for the deadalus is from Idolninjas Permanent Deadalus mod. I looked at it and tried a few things. Since the game has so many files, finding interesting things is a long process. Maybe Ill find something cool to mess around with. My main Concern is changing a few things like...
  12. Nyx2k

    Daedalus, Thermopoly and Stag in endgame

    I think that would be possible. But no info regarding that is found in the sr3_city.lua. It is probably located in a different file. Right now my main objective is, to keep the game exactly the way it is throughout the story and then trigger the changes together with the kill killbane choice...
  13. Nyx2k

    Daedalus, Thermopoly and Stag in endgame

    This needs to be edited in another file. I have no idea what file controls it and where to find it, but if someone with knowledge regarding what Units show up at a certain notority figures that out, some of the parameters I used can be deleted.
  14. Nyx2k

    Daedalus, Thermopoly and Stag in endgame

    Up until now this File should only be used after finishing the Main Storyline. It conflicts with some missions. right now Im looking into keeping the changes disabled until the last mission is complete.
  15. Nyx2k

    Daedalus, Thermopoly and Stag in endgame

    Based on Idolninjas permanent Daedalus mod, I played around a bit in the file. I sucessfully reenabled the Thermopoly and STAG patrolling around the Saints HQ. The Restricted Area around the Saints HQ has not been reenabled. There is a 5 Star one around the Thermopoly though. Has something to...
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