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  1. ItsIggy

    Optimized Stilwater[ALPHA] v0.2 CANCELLED

    I've been back from my trip for a few days now, tell you what. For keeping you waiting for so long I'll add a few surprise additional optimized interiors.
  2. ItsIggy

    Optimized Stilwater[ALPHA] v0.2 CANCELLED

    Version 0.2 alpha won't be releasing for at a least another week. I'll be out of town and away from my computer and the internet.
  3. ItsIggy

    Optimized Stilwater[ALPHA] v0.2 CANCELLED

    Alright, so development is going slower than expected. Because a lot of the chunks that I want to edit are not opening in the map editor, so instead I am using kaitai and a hex editor. It is a bit tedious I must admit.
  4. ItsIggy

    Optimized Stilwater[ALPHA] v0.2 CANCELLED

    Alrighty so after discovering this handy-dandy map I have decided that I am cancelling the chunk index. Why? Because this map is far better than what the chunk index would ever be! Each chunk has an assigned number that displays what part of the map it is. Interiors chunk files have that number...
  5. ItsIggy

    Optimized Stilwater[ALPHA] v0.2 CANCELLED

    Okay so small update on Optimized Stilwater, 0.2 alpha is going to be postponed. Why? Because to fix the chunks I want to would require actually identifying the chunks I want to fix. So before I work on version 0.2 alpha I will first be releasing documents(most likely pdf files) that identifies...
  6. ItsIggy

    Optimized Stilwater[ALPHA] v0.2 CANCELLED

    Currently working on version 0.2 alpha. I'm hoping to optimize the casino, mega condo crib, arena, downtown loft crib, and the penthouse loft crib. I'm also thinking about tidying up some of the visual bugs around the map, like this infamous flickering curb.
  7. ItsIggy

    Optimized Stilwater[ALPHA] v0.2 CANCELLED

    With the upcoming Saints Row 2 mega patch probably still being a ways off I decided to do some Saints Row 2 optimizing myself! Introducing Optimized Stilwater! -What does this mod intend to do? -The purpose of this mod is to significantly reduce the frame rate drops in unoptimized areas of the...
  8. ItsIggy

    Iggy's Lighting Misadventures(and attempts at optimization)

    Alright after doing chatting with Möyh in discord I can confirm that disabling shadows does actually improve performance. Also thanks to Möyh's new chunk editor update I can now change lighting data without having to fiddle with a hex editor. I plan on releasing version 0.1 of the "Optimized...
  9. ItsIggy

    Iggy's Lighting Misadventures(and attempts at optimization)

    Good to know! I have also done some more poking around and I noticed something. If you disable all the shadows in the options, replay a cutscene and then visit an area that had the performance issues. You will get the frame rate drops as if the shadows were enabled even though they aren't...
  10. ItsIggy

    Iggy's Lighting Misadventures(and attempts at optimization)

    I am afraid it just isn't that simple. For starters the console version appears to have an entirely different file system. We would have to get the chunk files from it, which I'm not really allowed to talk about because the forums don't allow console modding. There could also be many other...
  11. ItsIggy

    Iggy's Lighting Misadventures(and attempts at optimization)

    Yeah, that tracks. A bit curious why some of the values in unk10 vary so much. Here is unk10's value for the pole dancer light mentioned earlier.
  12. ItsIggy

    Iggy's Lighting Misadventures(and attempts at optimization)

    "I thought this was going to be easy" I thought to myself. Oh... what a fool I was. For the past few days I have been poking around the files of the PC version of Saints Row 2. You see, the xenia(Xbox 360) emulator had a recent update that significantly improved performance. One of those...
  13. ItsIggy

    Saints Row 1 Alpha/Beta unseen content (30 GB)

    It is worth pointing out that the demo of Saints Row(1) runs at an uncapped frame rate while the final release only runs at 30.
  14. ItsIggy

    [Abandoned - See thread/post #11] [ALPHA Release] SR2 Improved Audio

    This is great to see! I'm sure many members of the community(including myself) will be happy when it's finished and out of alpha.
  15. ItsIggy

    chunk_pc

    Alright good to know, thanks for answering. I have been poking around in the Saints Row 2 a bit and made a discovery. It made me want to mess around with the lighting for... reasons. I will message you about it. I have a theory, and I am fairly confident that it is true. Good things just may...
  16. ItsIggy

    chunk_pc

    How exactly do I properly utilize sr2 ksy? I would like to use it but I am unfamiliar with Kaitai. Also do you know if chunk files contain light source data?
  17. ItsIggy

    How do I go about modifying a light source?

    In the provided image you can see the boss standing next to light and said light casting a shadow. But how would I go about editing that light source(or any specific light source really) to *not* cast shadows? What exact files would I have to go into, what paticular variables would I have to...
  18. ItsIggy

    SR2 Saints Row 2 Mega Patch isn't coming :(

    Will the new version be a 32 bit or 64 bit executable?
  19. ItsIggy

    SR2 Upcoming PC patch questions...

    I understand, I'm hoping to still get official answers to at least a few of my questions.
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