I think I remember there being a file that determines how often pushbacks can happen but I don't remember which one it is, it might be gameplay constants, if you do find it just increase the time required for a pushback to be as high as possible.
That's all I can think of.
Nice one, though I think it would help if you got a video to showcase the mod.
And I love how tanky the cop cars feel now, makes them a little more persistent than gangs.
yeah, this mod might be a little more tedious to replicate on SR1 compared to SR2 since in SR2 you only need to mod the sr2_city_mission.xtbl file but here you have to change every single missions .lua file.
I don't know if you know how to do it (open them with notepad) or if you have the...
This is so awesome, I wish they hadn't cut the pawn shop diversion but I can see why they did it seeing as stores in SR2 don't close at night like they do in SR1.
That is another thing I did on the updated version of this mod, I made it so it was possible for the Bling and Beater variants of the NRG-V8 to spawn with that livery and I also made it buyable at rim jobs.
Other thing my edited xtbls do is allow you to buy the gas cap on the Bulldog, it's still...
It is a softtop, just like what you can see on the Stiletto.
It's the Misc. Color branch of the Color Slot in the _cust.xtbl, you have to make sure it's buyable and then on the vehicle's variant .xtbl you'd have to make sure it's a single color and a interior color.
I'll post here my .xtbl's so...
The 360 version is a little too complex, the car customization files are already compressed there for both base game and dlc vehicles and unfortunaly, there's no way to decompress them so we can get the raw .xtbl files that I need to mod them.
The most I can do is change the parameters of the...
Actually, this mod is just a tiny bit outdated.
Here is a more extensive remake
As for the DLC cars, sure, I'll make a version for those too as soon as the dlc gets ported to pc, probably by the end of the week....that comes after the end of times.
Not a bad track list, but I was wondering. Do you think it's possible to add a whone new radio? GotR already does that with the ad station, Gen X vault and Keepin EZZZY, plus the game's peg file includes the icon for some unused radios.
what I'm getting at here is, do you think you next radio...
Now, don't get confused. Postal 4 was broken on release just like the SR reebot, the difference being that the cringe and "trendy" jokes in Postal 4 are part for the course considering that's what the series has done since the early 2000's and that Running With Scissors promised to eventually...
There certainly is a way.
just open the _veh files for the vehicle you want to modify (you can use notepad) and change the parameters, they do a decent job at explaining themselves.
For example, here's the table for the Hammerhead muscle car (the '71 Mustang/Challenger expy)
<Table>...
Good one!
Also, the internal name for the Temptress is car_2dr_exoticsports07 and the Stallion is car_2dr_sports08.
Hope we can see a similar thread like this for SR1 one day.
This could be useful for future reference, you think you could add the DLC vehicles?
We are never gonna see them on pc but it could be useful for modding the console version.
I was wondering if someone who is more savvy about this game's scripting for diversions could tell me if there's a way to make the street races in this game work like how they did in SR1.
Now, I loved how the street races in SR1 kept their difficulty by making it so that your opponents always...
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