Try using the command line command forcelang_ru when running the game and altering the platform_pc_RU.le_strings file. The game also compresses the unicode for the Russian text, so you may also need to alter the charlist_ru.txt file as well.
UseFixedXACT is a hack that improves sound quality. As it's a hack and doing things unsupported by the API it may not work on all systems. That's why it's optional. Linux already has improved sound quality over the Window's version so it isn't needed on Linux.
All does LAA increases the memory...
Try a less aggressive sleep hack setting. Missions and activities are LUA heavy and an aggressive sleep hack setting may stop the LUA garbage collector from keeping up with the game.
The Monkey Patch supersedes this patch, and the Juiced patch is like the Monkey Patch on steroids. You should try either of those instead of this patch.
New update. I have fixed the billboard texture not showing bug, so you no longer need to use the pass though to make the billboards render properly. The game will also now randomly load a texture file from the billboards directory.
@SeaboundSaint
Have you tried using the key to the left on the 1 key on your keyboard? On my keyboard it's the `¬ key. Sometimes I have to use that instead of the tilde key in games. It's a weird quirk where Microsoft doesn't realise non US keyboards sometimes have different layouts and doesn't...
It could be a rollover problem. Some keyboards can't do certain key combinations. That's why gaming keyboards have what's known as n-key rollover.
Try this site to test if the tilde key combos work.
OK, I've changed the engine so it skips the patching of the speed-up bug if it isn't needed. Can you try the attached file and let me know if that helps? If it's working, the sr2patch.txt file should have a line saying. "No speed-up bug detected. Skipping patch."
Strange, your multiplier is 1, which means you shouldn't have the speed-up bug and any changes that are made shouldn't change anything. I may add some code to disable patching of the speed-up big if the game isn't effected by it, i.e. the multiplier is 1.
If you use the command line parameter...
Is it the 4 GB patched version from the DXVK site? I believe they added some of their own patches to the exe to make it work better with DXVK, and they could be conflicting with my code.
Try running the game with the command line parameter keepfpslimit. That will stop it from patching in my fps...
I've done a quick update of the mod to allow the user to use the original DFEngine.dll file by passing through to it. To do this, rename the original DFEngine.dll file that came with the game to pass_DFEngine.dll. This will fix the broken ad billboards, but you will lose the benefits of not...
Thank you for helping me find the billboards. Yep, they are super glitchy.
Getting the DFEngine.dll to return an error code skips a lot of code in the engine (to do with the add stuff). I guess that some of the code sets up a default texture for the billboards if no advert is available. I'll...
Could you guys that have the missing billboards post some screenshots of their positions on the game map? I have been driving around in the game for an hour and I haven't located any missing billboards.
It looks like the game doesn't load a generic default texture when the DFEngine.dll returns an error code. I thought I got away with doing it the easy way.
It looks like changing the code is going to be a lot harder than I thought. The engine is missing code for the stuff that the engine isn't...
I haven't tested GOTR as I want to keep the game vanilla during testing. However, it doesn't change anything that would affect GOTR, so I'm pretty confident it will work without any problems.
That's one of the barriers to patching the game. I've found a way to change the list of screen...
I'll add looking at the audio files to my to-do list. The problem is that the limitation is probably down to memory issues. The memory is usually preallocated to the maximum amount of memory each data type is going to use up. On a console where the free memory is usually constant it makes the...
Saints Row 2 Monkey Patch
Introduction
This project alters the original Saints Row 2 executable file with patches and fixes that can't be implemented by other means. A monkey patch is a
patch that is implemented as the program is running instead of changing the files of a program. It has...
I've created a mod that patches the Saints Row 2 executable file on loading to use OpenSpy instead of the now defunct GameSpy. This will allow you to use online multiplayer again.
Unlike a similar mod, it doesn't replace the Saints Row 2 executable file with a patched version but uses a...
I have written a dummy version of the DFEngine.dll that basically does nothing.
The original DFEngine.dll supplied the game with ads that were supposed to appear on the game's billboards and also sent tracking information about the user.
As far as I can tell, Double Fusion no longer supplies...
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