OK I've downloaded ComradeJK's skin mod and I've found out what the problem is. He has resized the textures but instead of using the cvbm_pc files generated by my utility he is using the ones in original game files. This means the size of the texture file in the cvbm_pc file is wrong and my...
It could be some sort of Windows file permissions thing blocking my program from working. Have you tried running my tools as an administrator?
Under Vista and above type cmd in the search box. Right click the cmd.exe in the listing and select run as administrator.
I'll have a proper look...
Do you get any error messages while extracting the texture files? I looked up the Photoshop error and it usually comes up if the filing system is corrupted in some way. Try running CHKDSK /r as an administrator to check your filing system is OK.
You can ask superdemus how he made the character clothes shiny in this thread. Instead of setting the value to something high try changing it to 0 which should turn off the shininess.
That's a 32 bit application limit. Under 64 bit windows and with the application having the LAA flag active an application can use up to 4Gbs of memory. That 4Gb includes any shared library files (dll files - like direct x) and drivers. Maybe one day, when all the 3rd party libraries support it...
Now that is very handy to know. I was planning on writing a recursive texture replacer that scanned through all the game files replacing all instances of a texture. Now I don't need to. :)
My post above is out of date. Idolninja has said that Volition says it's fine to move assets from one Saints Row game to another, just don't go over the top and convert the whole thing or use assets from a console version of the game.
One limitation you may need to be aware of, and this is a limitation of Direct X and not the game engine, is that any texture larger than your graphics card can handle is rendered as a blank texture.
In the case of a Direct X 10 card then a texture (to be safe) shouldn't exceed 8192 pixels in...
I know this skips the intro videos but it may work.
Try adding the line:
SkipIntroVideo = true
to your display.ini file in the main directory. This will stop the intro videos from loading at all. (Although in SRTT it didn't do anything in the DX9 version).
For once I'm pleased that my copy of Steam has login issues. It usually puts me into offline mode and it takes several attempts to log in. I think it's because whatever method my ISP uses to throttle steam downloads (bad, bad ISP) interferes with the login process.
For Steam's CEG to work the game has to be launched through Steam. Only gamelauncher.exe has a Steam AppID (as far as I know).
If either of the SRTT executables has an AppID then you can launch it with steam -applaunch <AppID>.
Ah I think I know what you are doing now. You need to save the file as a dds file and the extension is filename.tga.dds.
What's confusing you is that you probably have windows set to hide file extensions. So any files will show up as filename.tga instead of filename,tga,dds. (Hiding file...
If you mean transfer assets from Saints Row 4 to Saints Row 3 I don't think Volition would allow it. The problem is that game companies outsource a lot of game asset work to freelance artists. This can become a legal nightmare when you start moving assets from one game to another. (Even if they...
The texture files are saved as dds files. This stands for direct draw surface and it's the internal format used by direct x.
Your art program must support the dds file format or use a plug-in that supports it. For Photoshop you can download a plug-in from nVidia from here.
Paint.NET, a free...
It may have been a bit rushed. They did the programming equivalent of leaving your car unlocked and the keys in the ignition. (I can't explain further, so don't ask). Fortunately they've fixed it now.
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