My guess it's either a missing or corrupt normal texture, or they have messed up the material properties for the tights. I'll have to buy the DLC and have a play around with the data.
It depends on the shaders the original outfit model uses. Basically if the texture has an alpha channel you can edit it, otherwise you probably can't. I'm looking at extending the work done on decoding the Saints Row model format. It's just a matter of finding the time to do it. Hopefully the...
I was a bit upset that neither of the homies is the cosplaying Pierce but that's probably 'cos I'm one of those perverts your mother warned you about.
Slightly off topic but the witches and wieners dlc looks cool.
Found the problem. It wasn't a bug. The texture file names are <blah blah>.tga.dds. (A bit confusing I'll admit but all the game textures have a .tga extension and I add a .dds extension so your paint program will know what type of file it is).
Your textures are missing the tga part.
When I...
Looks like there is a bug in the repack program. I'll see if I can fix it. I have a few real life things to do but hopefully I'll have it fixed by tomorrow.
I use the version of gibbed tools that came with Gentlemen of Steelport. Use Gibbed.SaintsRow3.PackSTR2 <name of the str2 directory>. I have found that the directory name must not have any spaces in it and you have to follow it with a \. i.e. Gibbed.SaintRow3.PackSTR2 testdirectory\. It will...
OK now you have altered your normal map you need to convert it into a format the game can understand.
First save your height map. You may need to make changes to it and the conversion between a height map and normal map is lossy. i.e. the image degrades each time you do it.
First select...
I wrote this guide for use with gimp. You can get gimp from here.
You will also need a couple of plug-ins for gimp. The first is the DDS plug-in. You can get it from here. The second allows you to manipulate normal maps and you can get it from here.
Now you are all set unpack your normal dds...
Just to make sure it's gibbed tools that are a problem download the attached file, decompress it and see if you can unpack the ui_legal_pc.cpeg_pc file. If it unpacks OK then gibbed tools is your problem. If so try downloading the Gentlemen of Steelport mod and use the version of the tools...
OK 'greatly' was a bit of an exaggeration. :)
I've recompiled with the libraries statically linked. Hopefully this version should work on any computer without problems.
EDIT: Do you still have the same problems with this version?
Damn Microsoft. I wrote the thing in standard ANSI C++ to try to avoid these problems. Why do they have to make everything so fiddly?
Your standard C++ libraries are out of date so try downloading the Visual C++ Redistributable files from Microsoft.
I wrote it in VS2005 so try these 2 files...
Whoops made a mistake with the previous version that meant it couldn't repack uncompressed DDS textures. (Put a = instead of a == in an if statement). This new version fixes it.
I've been working on the Saints Row 3 texture files and I've finally thrown together a utility to unpack the texture data files.
I haven't written the program to repackage the textures (there is still one flag I can't decode) however I am working on it.
For those of you that like that sort...
I've been trying to decode the texture files and I've had some success. No tools at the moment. Once I get my head around the format of the header of a DDS file I should be able to write one. Anyway during my testing I managed to hack together a loading splash screen for your mod compilation...
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