Search results

  1. Meatplowz

    SRIV SDK Release B: Adding New Customization Items

    Nice job @flow754 Good to see the modding is not being forgotten about. :)
  2. Meatplowz

    SRIV Volition Update to SRIV Modding SDK!!

    Mesh morphing is now working! This was the last big component from my side before we could fully release functional customization tools. @Donhonk will need to do some more testing but, soon!
  3. Meatplowz

    SRIV Volition Update to SRIV Modding SDK!!

    The file sizes of all the files that are being overwritten. If they are too big then it wont work.
  4. Meatplowz

    SRIV Volition Update to SRIV Modding SDK!!

    You can likely edit the player character body, but right now the memory is so tight any modifications made would likely result in the game not loading properly if memory goes over. I think @[V] Knobby will be looking at the memory modifications so this won't be a problem in the future.
  5. Meatplowz

    SRIV SRIV SDK Release A: Weapon Tools

    The best guess I have here is that either your python installation was 64bit and you have installed the 32 bit wx python. Or vice-versa, your Python26 is 32bit and your Wx Install was 64bit. Try to make sure both of those are the same.
  6. Meatplowz

    SRIV Volition Update to SRIV Modding SDK!!

    Update: I just handed off some files to @Donhonk to test out clothing customization. Hopefully, we'll soon be to a point where we can release customization updates to you guys.
  7. Meatplowz

    Nasty Gnome Gun (new Quickshot Pistol skin)

    Glad that worked, hopefully we can get this ironed out for everyone a little bit better.
  8. Meatplowz

    Nasty Gnome Gun (new Quickshot Pistol skin)

    @flow754 What are your Maya scene settings? What the tool is expecting from Maya is Y up and Centimeters, the same settings for the FBX export settings as well. I would try bringing your fbx into an actual template scene and exporting with that for a test if you could. I'd be curious if...
  9. Meatplowz

    Nasty Gnome Gun (new Quickshot Pistol skin)

    @flow754 If you could pass along your fbx scene before you made any odd modifications, maybe @Donhonk or myself could take a look. @Donhonk cleaned up the "templates" for direct use inside of Maya but the non-weapon templates found in the SR3/4 .7zip archive are all directly out of 3dsmax and...
  10. Meatplowz

    SRIV SRIV SDK Release A: Weapon Tools

    Also, can you check the "output" folder where your FBX file lives. If the low res cpeg and gpeg files in there are 0kb, then that could explain why they are white. Can you take a screenshot of your Output folder and the names and filesizes in there?
  11. Meatplowz

    SRIV SRIV SDK Release A: Weapon Tools

    Just curious, do you as the player have the same weapon equipped when you take this screenshot?
  12. Meatplowz

    SRIV SRIV SDK Release A: Weapon Tools

    This seems like the issue you were having when testing with co-op. The textures were grey. Checking with Mike.
  13. Meatplowz

    SRIV SDK Release A: Weapon Modding Tutorial

    There doesn't appear to be any output files in your zip. The name of the mesh should be named consistent with the mesh/weapon you are modifying. So if the template mesh name is "PumpShotgun" then your mesh should be named "PumpShotgun". This is necessary so that when packaging it can find the...
  14. Meatplowz

    SRIV SDK Release A: Weapon Modding Tutorial

    I am unsure what you are getting files output like that, I suppose I'd have to see your output folder files and maybe even your fbx file. Also, the name of the mesh in your FBX scene should be the same name as an existing weapon template, one that you may be replacing.
  15. Meatplowz

    SRIV SDK Release A: Weapon Modding Tutorial

    I'm putting a more informative error message in now. Thanks!
  16. Meatplowz

    SRIV SDK Release A: Weapon Modding Tutorial

    You need to push the buttons "Rigx, Cmeshx, Matlibx"
  17. Meatplowz

    SRIV SDK Release A: Weapon Modding Tutorial

    Can you take a screenshot of the errors and the black command window if it happens to be open? It helps to be really specific with any errors that you may get so that I can help properly :)
  18. Meatplowz

    SRIV SDK Release A: Weapon Modding Tutorial

    No prob. I am unsure of that at this moment.
  19. Meatplowz

    SRIV SDK Release A: Weapon Modding Tutorial

    Right, I would say try to read and follow the video tutorials. If you are just editing the textures and can open the SaintsRow_FBX_converter.py tool, import the fbx file in the folder of the textures you are editing and go through the conversion/package process there.
  20. Meatplowz

    SRIV SDK Release A: Weapon Modding Tutorial

    Did you watch the video tutorials or read the modding tutorial threads? I'm not sure where in the process you are at :/
Back
Top