I understand, I was digging a bit about Personas and I was surprised to see there's actually a table dedicated to each voice's radio selection. Just goes to show how much thought was put into it.
Thank you for looking into that [V] Ellix, I hope that this is something that can be altered. Shouldn't PCs be more capable of having more than the fixed amount of Personas loaded at any given time?
It is, but I wouldn't make a big deal out of it - I'll go smoothly if it's simple enough like putting new heads in the spacesuits. From my experience, most bodies and head swaps will have seams and clippings showing at the neck.
I've been recently trying to improve the various Gang options in the game. One of the troubles I ran into was how the game reads and assigns textures to the NPC models.
This happens when spawning a regular Morning Star in the world along with a Saints variant that uses...
This definitely sounds complicated - thank you for explaining this to me.
I'm a bit bummed because the 50s gang I've been trying to put together will hardly use the 50s voice-acting due to how the system's made. I suppose that's also why so many NPC voice packs from SR:TT aren't present in this...
So even the "persona override" command is more of a suggestion? If I'm not mistaken this didn't work like that in SR:TT, but then again it is a different game. Are you saying this is not something to be fixed or something that doesn't even need to be fixed? I just find it strange that even with...
Something like that. When I listened carefully to a Saint I noticed they used the "fan" Persona (YOU!!! YOU'RE A SAINT!!!) instead of the two they have assigned to them.
EDIT: However, that does not seem to happen when the NPC has one Persona assigned to them.
EDIT 2: I just tested...
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