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  1. Henry08

    SRIV SDK Release B: Creating new weapon tutorial

    You should rename your hi-res textures by adding _LG_ in name than copy and scale them to 512x512 or less and add _sm_ in the name. In maya you should appy low-res textures to the mesh
  2. Henry08

    SRIV SDK Release B: Creating new weapon tutorial

    I guess you didn't create low-res textures and game try to use hi-res but buffer limitation prevent it from loading.
  3. Henry08

    SRIV SDK Release B: Creating new weapon tutorial

    It's an empty group object you should unselect anything and press ctrl+g to create them
  4. Henry08

    SRIV SDK Release B: Creating new weapon tutorial

    Magazine sets in items_3d.xtbl in the props section, <Name> here means name of the str2_pc package with a clip, you can clear it to <Props/>
  5. Henry08

    SRIV SDK Release B: Adding New Customization Items

    Every vertex has influence by some joint, this value lay between 0-1 and calling weight if the vertex has more then 3(i guess) influenced joints then converting tool will show the warning.
  6. Henry08

    use NPCs from SR3 in SR4

    It's kinda easy, you should unpack SR3 arhive with the character rename files here to match some other character in SR4 pack them to SR4 acrhive, put this arhive and characters.asm_pc file to SR4 folder and update asm. You need only this tool
  7. Henry08

    SRTT How to dance as a Stripper

    Main problem with lua scripting for sr3, that you can use only existed lua files, and unfortunately only one is alway running, sr3 city or something. Idolninja use it for his sandbox but it is not very useful for smaller mods. Also this makes merging mods almost impossible.
  8. Henry08

    SRTT How to dance as a Stripper

    Move navpoint to pole mesh and bind some action on it. Unfortunately, it's hardly possible (belive me I tried). On video you see only extended taunt mod https://www.saintsrowmods.com/forum/threads/extended-taunts-v1-1.503/
  9. Henry08

    Need help with changing weapon models.

    item_3d.xtb isn't change weapon models it's a list with all sr2 archives that contains 3d models. You should look for weapon_costumes.xtbl <Item_Entry> section use sr2 package name with 3d model from item_3d.xtb
  10. Henry08

    Modding Mishaps - SRIV version

    When a physic simulation is failed
  11. Henry08

    What targa to dds converter for win10

    Tested it even with animated texture and all works fine. Real alternative for it - photoshop+ nvidia dds plugin or maybe irfanview
  12. Henry08

    What targa to dds converter for win10

    Still have no problem
  13. Henry08

    What targa to dds converter for win10

    Did you tried dx5 compression without mipmaps?
  14. Henry08

    What targa to dds converter for win10

    This I guess https://vvvv.org/contribution/dds-converter at least is allows compression select
  15. Henry08

    videograbber for win 10

    This is strange how your settings look like? In sources, you should add Display Capture for capturing the desktop application an set video output in the settings
  16. Henry08

    videograbber for win 10

    OBS if you want to create tutorial, currently win10 game bar recorder doesn't capture mouse cursor and some menu. It's more suitable for the games.
  17. Henry08

    Help: Creating animated textures

    I guess this question about SR3-4 textures, they animated by some data.
  18. Henry08

    SRIV SDK Release B: Creating new weapon tutorial

    That means you skipped the step with scale down real size model to 0.384 and freeze transform, it's not so big problem with a melee weapon but tag positioning became pretty messy. Melee has only two: first hand and impact so this problem will be hardly visible until you add some effect to them.
  19. Henry08

    SRIV SDK Release B: Creating new weapon tutorial

    1) To replace item your 3d model should has same name, this shouldn's has "-" symbols in maya, and in your case seem some problem with the naming I guess 2) For the right positioning, your should freeze transform after scaling\moving rotating and skin it to root_bone I attach archive with...
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