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  1. Henry08

    Daspex's Switchable Info Panel + Sandbox + Help Screens (IdolNinjaVersion) Mod

    Yeah, but there is one limitation, default index [1],[2]... after table initiation can't be changed.
  2. Henry08

    How to mod with 3D models?

    You can't mod character body you can only mod clothes and NPC same as for SR4 but only by replacing files
  3. Henry08

    Shaders(Materials) Explained

    This is very simple environment map like hdri, but it has only one projection, not all like cube map. You need to convert them to tga with 128x128 size
  4. Henry08

    Shaders(Materials) Explained

    Reflection is fake and controlled by a sphere map, the simples shader with sphere map is the shaderball set sphere map to ambient color slot in maya and export it. This should work. You can unpack some sphere map in the game or download them somewhere else.
  5. Henry08

    Shaundi is drinking in the hub

    Never happened to me but I didn't use sandbox+, maybe it changes some animation files.
  6. Henry08

    How to replace npc character mesh

    It's architecture flaw in engine, they did't create flag for NPC to not using the head. Every character is using the head. So if you want to create non-humanoid character you need to change some engine code but dev team instead decided to use the dirty hack. It's very disappointing because my...
  7. Henry08

    SRIV SDK Release B: Adding New Customization Items

    1) The vertices of your mesh aren't merged 2) The weights of your meshes are wrong 3) You applied a skin to mesh with unfrozen deformer.
  8. Henry08

    lua forward/backward selection

    No, you can also use tables, I had an idea to create a dynamic list with them but sorting in lua quite messy.
  9. Henry08

    lua forward/backward selection

    I have replaced calls for the function and I guess it will work better, also debug "Working" doesn't work because new messages override it local The_Thread_Handle = INVALID_THREAD_HANDLE show_location(true) local MSG_NN = 0 function set_msg_index_plus(increment) if increment == true then if...
  10. Henry08

    lua forward/backward selection

    I move incrementing to the function and I guess it works local The_Thread_Handle = INVALID_THREAD_HANDLE show_location(true) local MSG_NN = 1 function set_msg_index_plus(increment) if increment == true then if MSG_NN == 13 then MSG_NN = 1 else MSG_NN = MSG_NN + 1 end else if MSG_NN == 1...
  11. Henry08

    GOG version of SR2 fixed?

    Yeah I was fooled by positive rewiews there is no gog magic or some extra work with the port.
  12. Henry08

    GOG version of SR2 fixed?

    It's the same version as in the steam with 30FPS limiter via nvidia inspector and some basic fixes from the community. I guess this is a placebo effect for few people, there is no engine modification or work with source code.
  13. Henry08

    Can't seem to find this one texture.

    It still looks like this weapon simply use some particle instead of texture, weapon file has info about wep_archduke_sword_hilt_n.tga and wep_archduke_sword_hilt_d.tga and I didn't find any reference for them. Try to grab all textures with ninja ripper and find what you need.
  14. Henry08

    Can't seem to find this one texture.

    I don't understand want you to want, 3d models for the weapon lies mainly in the item_preloads, textures fot it lies in _high archive in the items If you ask for the particle as fire it's kinda impossible to extract, because that is simple texture as this That was animated in-game.
  15. Henry08

    Crunched Animation Formats

    From what I saw in files, sim bones are always additional even for the breast simulation dev used additional bones(at least for NPCs), so it's a logical way to start count them from last bone and increment index to other but SDK converter stop working when finding some index duplication. Also...
  16. Henry08

    Crunched Animation Formats

    What is wrong with int8 bone_index in cloth sim files? In almost all files which I've opened, I find that first index is 44 in hex and 68 in decimal, character template has 69 bones where the last index is 70 because cont begins with 2. 68 and 69 indexes belong to breast bones. Is it some...
  17. Henry08

    Shaders(Materials) Explained

    Yeah, make strands of hair by polygons not by alpha
  18. Henry08

    Animation format

    Every game has a unique format for packing keyframes, there is a big problem to import-export them. That why not so many animation tools for modding exist. Anyway, would be cool to have it for SR games.
  19. Henry08

    Shaders(Materials) Explained

    I would say, that alpha channel transparency is only matter for the main character, npcs do not have it, so you can re-create alpha by polygons
  20. Henry08

    Animation format

    What you mean by this ? The game has keyframe animation and a regular state machine with blending I guess. Motion capture is the only a tool for creating animation. In-game animation format might be based on keyframes or on some procedural algorithms like in gta 4 or overgrowth. Volition member...
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