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  1. Armorlord

    Radio Listeners

    (tl;dr No one else is listening to the radio in Simulation 31, that needs a fix) Playing SR4 at first I thought I needed to unlock the radio, because no radio was playing anywhere, I had "Always" on, and the controls did nothing. Eventually, it turned out that the controls were bound to...
  2. Armorlord

    Super-powered Glow Color

    Personally, I'd like it if we could change all the blue data color effects across the simulation over to a more Saints appropriate color. Sure Red/Purple doesn't contrast as much as Red/Blue, but com'on, these are the Third Street Saints.
  3. Armorlord

    All SR3 Clothes

    Was going to suggest this myself as well. Beside separating outfits that got merged into one uncolorable suit for some inexplicable reason, I'll add the suggestion that copies of certain items be made with their original SR3 names so that porting in outfits from SR3 works properly. While it...
  4. Armorlord

    [REQ] More gang vehicles

    Is it possible that the rare ambient driving Saints are ambient Saints that grabbed a car randomly? The few times that I've noticed them, it seems that they are in regular civilian cars. Only recall the gang vehicles coming up for call homies and at the end of survival missions. Do you suppose...
  5. Armorlord

    Gangstas in Space Blasters

    Anyone else disappointed that we didn't get those 'alien' weapons as unlocks after the missions were completed? The alien outfits would be nice, but that'll probably turn out to be more NPCs with the clothes welded to the models.
  6. Armorlord

    New Clothing for Sale - Nyteblade, Cyrus, Parachute, etc

    Those were pretty cool, had hoped that outfit would come as a reward after that mission.
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