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  1. Smitster

    Buggy Homies

    I think that might be a HUGE issue with the major amount of homies added I'll check really quick
  2. Smitster

    blanked

    Well the radar map is extremely accurate, you just have to worry about scale and organization, but that's all up to you. One thing I'd worry about is the low resolution of the chunk you're trying to remake Edit: One thing I’d do is take screenshots of the chunks at every angle, see if you can...
  3. Smitster

    Ultimate SRIV Gang Spawning

    Hmm.. Have you downloaded all the files? Maybe I haven't posted all of them Edit: Figured it out, the spawn info categories has a flag called "no enemy gang spawning" in every district of the map so I posted the spawn info categories as well (and I made it look more like SR3 ped spawning)
  4. Smitster

    Buggy Homies

    Honestly didn't know his SR1 model was in the files, so I made him a homie PS: Fixed riot shields
  5. Smitster

    Buggy Homies

    No, Paul is a regular character, the model is just massive in size, just like Joe Magarac
  6. Smitster

    Buggy Homies

    I've already planned on Zynjay and Zinyak, in fact, I've already done it
  7. Smitster

    Buggy Homies

    Just ascended over 30 additional homies
  8. Smitster

    Buggy Homies

    Yeah, he's apart of SR4 ETD, I can't add him, I have a lot more choices though, like plenty
  9. Smitster

    Buggy Homies

    Zinyak's Mech could be easy, I'll look into it, but something isn't really working with the STAG backup, calling them leads to them not showing up, I have no clue why none of that is working
  10. Smitster

    Buggy Homies

    I could do leave it to the saints already, but that’d only affect certain homies, STAG backup I can already do, Masako Agents I can do as well, but Saints’ Portal would be difficult considering SR4 uses a whole file to dictate what spawns out of the portals and how they spawn.
  11. Smitster

    Ultimate SRIV Gang Spawning

    Oh, you completed the game, if you start a new save you should see luchadores roaming the map, it acts just like it does in SRTT
  12. Smitster

    Ultimate SRIV Gang Spawning

    Personally I think they won't spawn because Luchadores are the prioritized gang in SR4. Remember, Luchadores, Morningstar, and the Deckers, are all part of the syndicate in SR3. They must have changed something where the "team" (they call them teams in the code) Luchadores are more prominent...
  13. Smitster

    Buggy Homies

    I like the idea of those, I'll add those in as soon as I can! But if the ability to import models to the game come instead of replacing old ones, I'll probably import Burt Reynolds, Angel, and maybe even Johnny TAG
  14. Smitster

    Buggy Homies

    Who knows? Maybe I'll learn how to edit asm files eventually and model some of these characters but that has a very low chance of happening. Just know that if you want to request a mod, maybe I'll figure something out, this mod isn't too far from being released so if you want some more homies...
  15. Smitster

    Buggy Homies

    Sorry, I didn't see your message, but I've added them in.
  16. Smitster

    Buggy Homies

    You can take as long as you need, I usually test the mods after anyways, I play with them for about 10 minutes, but it's always up to you when you want to play.
  17. Smitster

    Buggy Homies

    Problem should be fixed now, I just had to adjust the spawn ranks so that they spawn as homies instead of just regular gang members
  18. Smitster

    Buggy Homies

    Could be, I just updated the mod awhile ago, I'll look into fixing that though
  19. Smitster

    Buggy Homies

    Jyunichi has knife takedowns because he has Gats spawn rank, I chose Gat because he is the only character with special melee attacks I believe. The greyed out thing is a little odd. I think it's just an error made on SR4's part, but if the problem becomes too annoying I'll troubleshoot
  20. Smitster

    Buggy Homies

    I’ll do those, I’m currently not at home, so I’ll get to that when I’m back.
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