I recall studying NES and SNES hacking and learning some basic text hacks... and also that some of my favorite games stored text in the most bizarre styles possible, sometimes defying any attempt at hacking with my limited skill. Text dictionaries at least made sense (given space...
Is it the case that you guys put together a really bizarre way of storing the music for use by the game? Or just that no one has gotten around to making a decent utility to let people change the music?
After a bit of searching tonight, I found a thread saying it's impossible - but that was from over a year ago. So I'd like to know if this is still the case, or if any progress has been made, or if anything is in the works now that wasn't at the time.
It seems that some modders have managed to...
Okay... so how difficult would it be to put the Boss in place of a homie in a cut scene? (I am quickly imagining scenes of clones. It amuses me.)
And, how difficult would it be to have the game store multiple Boss characters at the same time, each one customized differently? And how...
Oh, so there's some evidence of this sort of thing working? Awesome!
If I could just switch clothing on the homies, individually, that'd go a long way toward doing the sort of stuff I want to do. I wonder if it's possible to put e.g. Fun Shaundi in place of regular Shaundi during the plane...
I would be interested in this as well. Since I started toying with fanvids I've been yearning for some sort of machinima program that uses SRIV graphics that I can control to create my own cut scenes - even if the learning curve were a bit high, I'd be glad to be able to do it. And if the...
Having fallen in love with Saints Row IV since the moment I saw my friend sky-diving through an alien ship dodging lasers while the computer dared him to "Be a Badass," I have played through the game multiple times, and each cut scene I watch leaves me floored by the detail of the graphics and...
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