how could i forget hat rotation being different meshes, always thought that was a weird system... cant create a x,y,z mover so they did whole new mesh files to edit their pitch slightly
I don't necessarily agree with the ideology that you just can't save your game at a certain point and that's a standard soft requirement. However I can't discredit you for this amazing mod. It's adventurous and pushes the game to the limit, there's bound to be some jank and new challenges with...
This has everything I dreamed / theorized and didn't know was possible. I've been waiting on this mod since I first heard about it. Can't wait to create things with it.
oh my goddddd... how did you get the pinky ones to load without the game crashing? i removed their notReady flag and got stuck. even after adding the new slots and category. youve done your work thats for sure
super ui no vignette is a texture swap while juiced is a texture remover so I'd say use super ui for it if you prefer. Just remember to edit super uis vint_lib.lua to always enable it instead of having to enable it every launch
all for compatibility sake yes
stand to ready causes a weird issue where when you stagger from walking to standing your 2 handed guns use the 1 handed anim so i left it alone
wasnt aware could you please show me this
id say just use that xtbl fix for now
had no idea actually
its all...
Next update will have a few more additions and the infamous Slew Mode (you can thank Tervel for finding the controls and parameters for it left in the code)
yes it includes openspy applied, in my experience Gotr crashes just as often as vanilla and the claim that it fixes the game is a stretch. the closest it does to this is the mission crash fixes and editing the allocation of memory in some xtbls which doesn't really do much
as far as i know, it works
there was some pushback with the F1 keys being moved and im sorry that youre proof it shouldnt have been done, just to be sure i know its obvious but you press ~ and then the key, try holding ~ while hitting the key aswell
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.