That's a bit weird. Looking at the vanilla file, the chains should be visible when wearing Dressed To Impress.
The way to do it yourself is the following :
-extract customization_items.xtbl
-open it with a text editor
-each line it the file represents an item, find the one you want using this...
About the mod:
This mod is a port of Remove lock drift/nitro camera that was released for SRIV.
The original mod as well as this port both simply stop the camera from being glued to the rear of your vehicle when doing a drift, a burnout or when using the nitro.
List of all the changes:
Even...
About the mod:
This mod is a reimplementation of Simply No Damping v.1.0 (which was already a reimplementation of Revamped Car Physics).
The "angular damping" in SRTT is responsible for the very noticeable stiffness of the car physics. Both of the previous mods removed it completely for some or...
Good to know. Didn't realize Fandom was so shitty.
One thing that has been really annoying was seeing the Reboot art and colors all over the wiki, ever since it was announced. Even now that the Reboot has crashed and burned, they still haven't changed the style to something that's more...
Really amazing stuff. I was already using ThirteenAG's stuff to play GTA, but I didn't know his magic could work on Saints Row as well.
Thank you for that project Clipper. I already know I'll have to replay the game with those black bars removed.
I have one complaint however. Would it be...
I mean... @MadeOfPuddin is about to fix one of SR3's glaring longstanding issue, while @-SeaboundSaint- has been churning out amazing stuff for SR2 for the past year or so. Not to mention that the Juiced team is also pretty much doing god's work with that unofficial SR2 patch.
Lots of other...
Really glad you're working on this project again!
These pictures are awesome as well, seeing a Luchadore with an LMG and a Morningstar with a Tommy gun is just so fitting.
My personal suggestion for the Thompson's name : Stilwater Typewriter (kind of a mouthful lol)
Well shit, you actually did it. I'm glad this now exists, even if I've kinda moved on.
As a side note, did you manage to make the interior of the Memorial Hospital accessible? Just curious.
That should definitely be possible. However I personally think the Ultor goons look fine the way they are, so I have no intention of adding this kind of change.
These are the vanilla values, it's explained in the "List of all the changes" section why I chose to keep them.
Sorry, I probably...
Damn, I didn't think there was still a demand for Big Hat Restrictions Removed. I didn't add a compatibility patch for it since it would have been just too much work to add yet another mod to the list, and to me it's not as important as those I have included.
Tell you what, try using Hikari's...
One possible solution would be to remove some of the Navpoints added by GotR. I personally always disliked the teleporter that goes from the Phillips building to the Super Secret Area and vice-versa, as it's redundant and spoils the feeling of discovery that you are supposed to get when reaching...
Everything you've described here is possible. The most prominent example would be Saints Row 1 style Law Enforcement. I've also done a bit of that (without creating anything original myself) with Vanilla Emergency Vehicle Decals Restored for GotR.
Although it's true that there aren't many...
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