I love how big of an impact clothes are to the 'feel' of a character. I didn't change anything with the actual body - just the outfits - yet it feels like I've made different bosses.
I modding the weapon.xtbl to make it more realistic. I've already figured out that "refire delay" is in milliseconds. I'm just not sure what units they use for "range" - if its in inches, yards, meters, or whatever in-game measuring system they use for distance.
I've read the original mod thread from which this mod is extracted from, the SR2 Weapon Overhaul Mod. Apparently homies.xtbl is the culprit, causing issues with saves, like having the map progress reset everytime you load a save after rebooting the game. Deleting it and making a new patched...
Necro
Is it OK if I share a personal, modified version of just the weapon.xtbl and ammo.xtbl; sort of like an alternative to this mod's original weapon stats? I did a couple of changes, like swap firing sounds to match the modified rate of fire (e.g. the AR200 still sounds like it fires at 400...
Sofia Velmer/Valmet from the Manga/Anime Jormungand.
SR2 doesn't have the 'hime cut', and neither could I find a short hair-do that's lore-accurate, so I had to compromise.
I want to add new mods like SRTT style third-person camera, textures packs, etc. However, the save game I want to add it to has ImpulseOfSword2007's SR2 Complete Combat Overhaul mod installed, which requires a new save game after install to prevent mod-related bugs.
If I generate a new patch...
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