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  1. Clipper95

    We have a favicon now!?

    I think the change came from when I asked for a Scripts & Plugins section for all the SR games, someone else then pointed out that SR2 should be at the top, I guess they did a bit more than that lol
  2. Clipper95

    Native Mouse Injection for SR1 with Mousehook

    It's mentioned here because the cut fine-aim in Saints Row 1 doesn't use share the game's original camera and stores it's angles in a different region of memory thus had to be implemented separately
  3. Clipper95

    Native Mouse Injection for SR1 with Mousehook

    Well HoldFineAim's purpose is to change the toggling of fine fim from toggle to a hold, (PC it was toggled with V), Saints Row 1 doesn't have Fine Aim so not sure how I could implement it there, the game does have an unused Fine Aim camera mode but again it's unused and my mousehook doesn't...
  4. Clipper95

    Native Mouse Injection for SR1 with Mousehook

    Tervel's Xenia plugins haven't been released to the public yet, RowInput and HoldFineAim are my mods, HoldFineAim is available too on Xenia Mousehook only
  5. Clipper95

    Visual bug on Xenia help

    You should ask in the Xenia discord server
  6. Clipper95

    Saints Row 2 Juiced Patch

    The low framerates were simply part of the cinematic experience.
  7. Clipper95

    Saints Row 2 Juiced Patch

    I never pushed the fix for this as I was writing into other data in the game, forgot to come back to it
  8. Clipper95

    Saints Row 2 Juiced Patch

    First time hearing of this and only seeing it on the PS3 version, it's most likely the FixFramerate option.
  9. Clipper95

    Native Mouse Injection for SR1 with Mousehook

    I updated mousehook with some new additions you can read on the github but primarily. Mouse to map cursor: Scroll wheel to weapon radial menu:
  10. Clipper95

    Native Mouse Injection for SR1 with Mousehook

    This has been merged to Mousehook's repo and is now available to download from the github releases.
  11. Clipper95

    RowInput & ʜᴏʟᴅғɪɴᴇᴀɪᴍ

    I ported HoldFineAim to the Xbox 360 version for use in Xenia Canary Mousehook, it'll be eventually be in Mousehook as an option, it'll be enabled by default. EDIT: Was able to make the sniper hold to zoom in X360 version, doing the same for PC results in a crash, dunno why.
  12. Clipper95

    Native Mouse Injection for SR1 with Mousehook

    Didn't think it was possible but here's the better_drive_cam option as seen in my Saints Row 2 Mousehook and Juiced Patch, this makes the vehicle camera a lot more like the GTA Series, doesn't rotate with the vehicles rotation anymore.
  13. Clipper95

    Native Mouse Injection for SR1 with Mousehook

    Check Mousehook for Saints Row 2! Native Mouse controls in Saints Row 1? is this some reWASD or x360ce configuration that converts mouse to joystick movement? No! this actually implements native mouse injection to the game's camera matrix as seen in this video. As the title, this was made...
  14. Clipper95

    PhantasyRowSDK - User Friendly Toolkit for SR1

    https://github.com/xenia-canary/xenia-canary/commit/764f230dd9883bfb63e3aea7642aac26f010e1bb That has been fixed for about a week now
  15. Clipper95

    PhantasyRowSDK - User Friendly Toolkit for SR1

    Changing it in both most likely caused a conflict you can even see the hash for TU0 and TU1 aren't the same, the addresses for TU0 are different from TU1 and vice-versa so a similar hash shouldn't exist in both
  16. Clipper95

    PhantasyRowSDK - User Friendly Toolkit for SR1

    You're using the TU1 set of patches?, , because this is meant for TU1, it seems to work for me.
  17. Clipper95

    PhantasyRowSDK - User Friendly Toolkit for SR1

    https://github.com/xenia-canary/game-patches?tab=readme-ov-file#how-to-get-the-module-hash-and-filename
  18. Clipper95

    PhantasyRowSDK - User Friendly Toolkit for SR1

    Assuming the xex here is 1.0.1 just use the Canary patch and change the hash to Phantasy's Row xex hash in the patch.
  19. Clipper95

    Juiced Patch

    Do you have discord_game_sdk.dll in the directory? Juiced always load it
  20. Clipper95

    Juiced Patch

    Not much I can really do, and it's not a Juiced bug this is how the water is, even on x360. 16:9 Squished to 21.5:9 Native 21.5:9 This also happens on Xbox 360, I'd have to spend time trying to find what causes it, could be baked into the water shader no idea.
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