Yes, I loosely mentioned it before but the entire mod concept was created from my initial reaction to playing Demon Souls, I really liked that level of difficulty and Saints Row itself is considered pretty difficult so I thought I would make a mod that was really challenging. I will say though...
You can make a folder in SDK/Songs/ and fill it with different .wav files for custom songs you want in the game (I included a sample folder for test purposes). From there, you can make a data.ini file to configure the metadata for all the songs (check the PhantasyRow folder for an example of...
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(LATEST UPDATE: 10.10.24)
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OVERVIEW
PhantasyRowSDK is a fork of Gentleman of The Row - however, it has been tweaked and recoded to be utilised for Saints Row 1. It also has other QOL features to help the development, compilation and distribution of...
Thank you for your comments. This may be a very controversial design choice, but since the start of making this project I've wanted to make the difficulty similar to something like Demon Souls; very punishing but very rewarding, something that forces the player to learn how the AI works and...
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(LATEST UPDATE: 10.10.24)
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After a few months of work, I am now happy to announce and release a demo of my latest modding project: "Saints Row: Deadly Escapade". Deadly Escapade acts as an expansion and revamp of the base game, redesigning it with an...
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