game engine

  1. O

    Saints Row 2 stuck at being capped at 42 fps

    I bought the game few days ago, unlocked the fps and capped it with rivatuner to 59 fps so that the cutscenes didn't break. Worked like a charm. Today I was messing around with some mods mainly Gentleman of the row and some HD textures. Anyway, I messed up copying some files so I ended up...
  2. El-Aquello

    any mod for do headshots while driving?

    One of the most annoying things i have ever seen on SR is that the headshots that you do while driving counts as a body shot. Anyone can help me to fix that? Because one of the most funny things for me is making an indiscriminated mayhem from the comfort of the seat and this fact greatly reduces...
  3. Quantum

    Spline Based Procedural Modeling in “Agents of Mayhem”

    Hurray! Volition is writing publications again!!! They haven't written any publications since 2014, and their past publications were always very interesting to me as a modder. I learned a lot from them. I'm so happy to see some new ones! If you've ever wanted a good look at Volition's...
  4. Quantum

    Agents of Mayhem: Physically-Based Materials in a Stylized Open World

    It's really sad how dead the Agents of Mayhem forum is (both here and on Steam). So I thought I'd post something interesting about AOM, particularly to people who are interesting in game engine technology. This is a presentation by Volition at the 2017 Game Developers Conference entitled...
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