Hello everyone,
If you want to create a script for Saint Row IV you've come to the right place!
Let's begin.
Prerequisite:
- Knowledge about how to program in lua or another interpreted language like python (I will try my best to explain technicals parts).
- Download the latest release of...
Hello everyone,
I've been working on this for a while, it's time to release it :
Project page : https://github.com/Nathnefo/SaintExec
This program lets you run all the scripts you want in runtime.
It is currently untested on the steam version please let me know if it works on it.
How to...
I try to get started with taxi mini game.
Which I use as in m14 aka Live with Killbane. I grab decker groups and use them as passengers in lua and I keep checking over and over and I can't even find any errors not even notepad++ detects any errors i make. So it hard to find any mistakes without...
Yeah, I need your help again...
I want to know if "player_action_just_pressed" function still works in SRTTR, and if so what buttons work.
I've created a custom sr3_city.lua which shows a message when a button is pressed.
If you own SRTT:Remastered for PC, please help me by following...
I want to know if some of built-in gameplay Lua functions of SRTT 2011 are missing.
If you own SRTT:Remastered for PC, please help me by following instructions.
Install the sr3_city.lua patch which enables the game to load loose sr3_city.lua file from the game's installation directory
Download...
There are a couple of Unused Gameplay Lua Functions that do not have any useful effects when used, like "never_die", "on_tagged", "store_discount", "should_skip_intro_cutscene", etc.
Do you have any info of these mysterious functions?
Are these functionalities stripped off from the released...
This is an incomplete list of (mostly) builtin Lua functions of Saints Row 2.
Last Update: April 28, 2020
== Functions available in any contexts ==
acos(arg)
Parameters:
arg (float) floating point value
Returns:
(float) the arc cosine of arg
Description:
Computes the principal value of the...
This topic describes what Lua files exist in the Saints Row 2 data files, and the purpose of each Lua file.
All Lua scripts (except multiplayer maps) are included in Gentlemen of the Row v1.9.2, inside the "modified" and "original_patch" folders under "optional_mod_stuff" folder.
=== About the...
This is official documentation, on first look it's simle but then i set attacker as LOCAL_PLAYER, victim as FOLLOWER1 and anim name from anim_synced.xtbl I get nothing
-- Make a pair of humans play an animation. This function blocks
--
-- attacker: (string) name of attacker
--...
I tried to figure out what happens in few mission scripts and have found this
1) Character is setting up in table. It looks like
shaundi3_normal = {
name = "shaundi3_normal_group",
shaundi3 = "start_shaundi3_normal",
}
2) Then some empty group value...
If you are programmer and read IdolNinja's article "How to run a custom SRIV gameplay script", maybe you got more that enough information how to create new cool scripts.
But if you're just a dummy like me, maybe you only understand how to activate the dynamic time of day after the end of the...
1. Does anybody know how to make the Aliens and Civilians have more health?
2. Does anybody know how to port some of the weapons from Saints Row: Gat out of Hell into SR4?
3. Does anybody know how to port some of the old weapons from Saints Row: The Third into Saints Row 4?
4. Does anybody know...
I know that you can create explosions in SRT3 by using lua
but is there a way to spawn/create an object I.e concrete roadblock at X, Y, Z location using lua?
and I saw this in the _script_actions_index.html file npc_leash_to_object <-- how do you use it?
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