elseif player_action_is_pressed(B_PGDWN) and not CROUCH_PUSHED then
if not SPAWN_ZOMBIES then
spawn_global_override_set_category("sp_cat_Pleasantville")
sandboxplus_message(" Enable Pleasantville spawning")
else
spawn_global_override_clear_category()
sandboxplus_message(" Disable Pleasantville spawning")
end
SPAWN_ZOMBIES = not SPAWN_ZOMBIES
CROUCH_PUSHED = true