A Deep Dive Into Septic Avenger

sewage_rl_navpoints.xtbl - contains the path information for the Red Light District Septic Avenger activity
sewage_sx_navpoints.xtbl - contains the path information for the Suburbs Expansion District Septic Avenger activity.

Sample:
Code:
<Navpoint>
<Name>sewage_rl_L1_truck_start</Name>
<_Editor>
<Category>Entries</Category>
</_Editor>
</Navpoint>

Breaking this down:

Sewage = Internal Name For Septic Avenger Activity
RL = Red Light
L1 = Level 1
Truck Start = Mission Vehicle (Septic Truck) Starting Position

The navpoints files tie in with the cts files.

Here is the NAVPOINTS entry for the previous line from Sewage_rl.cts
Code:
$Navpoint:    "sewage_rl_L1_truck_start"
$Type:        "ground"
$Pos:            <-55.747292 -3.996829 -160.443665>
$Orient:        [-0.596555]

========================
sewage_rl_npcs,xtbl - contains pedestrian information for Red Light District Septic Avenger Activity
sewage_sx_npcs,xtbl - contains pedestrian information for Suburbs Expansion District Septic Avenger Activity

The npcs file ties in with the cts file.

Example:
Code:
<NPCReference>
<Name>sewage_rl_L1_bus10</Name>
<_Editor>
<Category>Entries</Category>
</_Editor>
</NPCReference>

breaking this down:
bus10 = The instance of the ped (#10) at a certain location

Here is the NPC information from the NAVPOINTS section of the cts file.
Code:
$Navpoint:    "sewage_rl_L1_bus10"
$Type:        "ground"
$Pos:            <-113.523232 -3.683615 -215.698868>
$Orient:        [-1.666327]

==========================
sewage_rl_triggers.xtbl

sewage_rl_triggers - The target information for the Red Light District Septic Avenger activity
sewage_sx_triggers - The target information for the Suburbs Expansion District Septic Avenger activity

The triggers file ties in with the cts file

Example:
Code:
<Trigger>
<Name>sewage_rl_L1_signs_chapel</Name>
<_Editor>
<Category>Entries</Category>
</_Editor>
</Trigger>
<Trigger>

Breaking This Down:
Sign_Chapel = The target information for the Saint's Row Church
Code:
<Trigger>
<Name>sewage_rl_L1_signs_chapel</Name>
<_Editor>
<Category>Entries</Category>
</_Editor>
</Trigger>
<Trigger>

Here is the Trigger information from the TRIGGERS section of the cts file.

=======================
sewage_rl_vehicles.xtbl - The vehicle information for the Red Light District Septic Avenger activity
sewage_sx_vehicles.xtbl - The vehicle information for the Suburbs Expansion District Septic Avenger activity

The Vehicle Information ties in with the cts file.

Example:
Code:
<VehicleReference>
<Name>sewage_rl_L1_pimp_car01</Name>
<_Editor>
<Category>Entries</Category>
</_Editor>
</VehicleReference>

Breaking This Down:

Pimp_car01 = The first car spawn within the activity.

Code:
$Navpoint:    "sewage_rl_L1_pimp_car01"
$Type:        "ground"
$Pos:            <-35.953526 -4.005000 -266.449982>
$Orient:        [0.915609]

$Type - What kind of a spawn is it.
$Pos - Where is it located (or parked)
$Orient = Which way is it turned.

Here is the car information from the Navpoints section of the cts file.

The 'sewage_rl_L1_pimp_car01' is the name of the spawn point. It will have a counterpart in the vehicles
section of the cts file

Code:
$Vehicle:        "sewage_rl_L1_pimp_car01"
$Vehicle type:    "car_2dr_exolux01"
$Start nav:        "sewage_rl_L1_pimp_car01"
$Group:            "sewage_rl_L1_targets2"
$Stream Distance:            50.000
+Variant: "Standard"

Here is the entry from the Vehicles section.

$Vehicle = Is the name of the vehicle spawn. Not to be confused with the name of the actual vehicle.
$Vehicle type = The Internal name of the actual car being spawned. In this case a Baron.
$Start Nav = Starting Navpoint for this vehicle
$Group = The asset group.
$Stream Distance = How far away will it spawn
+Variant = The variant of the car defined in $Vehicle type.

==============================
sewage_rl.xtbl - The mission script for the Red Light District Septic Avenger activity
sewage_sx.xtbl - The mission script for the Suburbs Expansion District Septic Avenger activity

Example:
Code:
<Name>sewage_rl</Name>
        <Max_Cash>5000</Max_Cash>
        <Max_Props>20000</Max_Props>
        <Levels>
            <Level>
                <Cash_Award>100</Cash_Award>
                <Props_Award>5000</Props_Award>
                <Index>1</Index>
                <Objective_Paths>
                    <Objective_Path>
                        <Index>0</Index>
                        <Speed>8</Speed>

Name = The name of the activity
Max Cash = Maximum cash that can be awarded
Max Props = The Maximum Respect that can be awarded.
Index = Refers To Waypoint position

Code:
<Waypoints>0<Waypoint>
                                <Index>0</Index>
                                <Navpoint>sewage_rl_L6_yachts01</Navpoint>
                                <Stop_Time>-1.0</Stop_Time>
                                </Waypoint>
                            <Waypoint>
                                <Index>1</Index>
                                <Navpoint>sewage_rl_L6_yachts02</Navpoint>
                                <Stop_Time>-1.0</Stop_Time>
                                </Waypoint>
                            <Waypoint>
                                <Index>2</Index>
                                <Navpoint>sewage_rl_L6_yachts03</Navpoint>
                                <Stop_Time>-1.0</Stop_Time>
                                </Waypoint>
                            </Waypoints>

Waypoint Information

Index = Which Navpoint are you at
Navpoint = Where you are
Stop Time = How long will you stay there


Code:
<Default_Speed>10</Default_Speed>
                <Dollar_Goal>50000</Dollar_Goal>
                <Police_Notoriety>2</Police_Notoriety>
                <Truck_Start>sewage_rl_L6_start</Truck_Start>

Default Speed =How Fast are you going
Dollar Goal = How much money do you need to make
Police Notoriety = How annoyed are the cops
Truck Start = Where is the truck starting from

Code:
<Bonus_Target>
                        <Name>L6_police</Name>
                        <Damage_Rate>1250</Damage_Rate>
                        <Damage_Needed>7000</Damage_Needed>
                        <Trigger>sewage_rl_L6_policestation</Trigger>
                        <Killed_Line>septic avenger - level 1 objective complete 7</Killed_Line>
                        </Bonus_Target>

Bonus Target - A target worth more points
Damage Rate = How fast is it being covered in sewage
Damage needed - Damage threshold for Target
trigger - Where you need to aim
Killed Line - Notification that the target is completed
 
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