SRIV adding a check to a mod to see if DLC is owned?

Is this possible/necessary? I have an idea which, while possibly not able to be implemented currently, may be possible once we have the full SDK (whenever the hell that is) and part of it might rely on content in the DLCs. I certainly wouldn't want to inadvertently be doing something that might be considered to be 'pirating' part of the DLC, if I'm using resources added by it.
 
well, I have this idea to have 'supervillain' fights that would activate somewhat like the random calls you used to get in SR3 (see my post here). The Dominatrix is a potential supervillain for it, and would use assets from the missions like her model, the XXX gunslingers, etc.
 
probably best to wait on an official confirmation but I'd assume it would depend on whether those assets are present before the DLC but locked out or completely absent without the DLC. if it's the later then the addon wouldn't work properly without the user having the DLC so a simple "requires DLC" note on the download should do, but if it's the former then your addon would essentially be giving away DLC content for free which would be problematic
 
Everyone has the files for the DLC whether they own the DLC or not, so just checking to see if the files are present or not would not be conclusive.
 
There is a ''command'' which can be used to define the DLC Framework.
<Framework></Framework>

I don't know if that works, but you could try it.
Other way would to modify the ''dlc1_*.xtbl" files for DLC Weapons.
 
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There is a ''command'' which can be used to define the DLC Framework.
<Framework></Framework>

I don't know if that works, but you could try it.
Other way would to modify the ''dlc1_*.xtbl" files for DLC Weapons.
Good idea Hoeward :D, I didnt think to use the dlc framework ill give that a go when I get around to them weps
 
I have a vanilla version of the game on my test account if you need me to check and see if a mod's use of dlc content is restricted for a player who doesn't own it.
 
I have a vanilla version of the game on my test account if you need me to check and see if a mod's use of dlc content is restricted for a player who doesn't own it.
Nice that would be great its going to be few weeks till I move onto using DLC parts tho as iv tryed to avoid using them so far, and iv got alot of work to finish on weapons im doing atm I want every aspect of them to be as good as I can get them :D
 
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