SRIV Adding Zombies to free-roam

I've had this idea to create a "zombie outbreak" modification that'll make zombies spawn throughout the world in addition to a small amount of human pedestrians (you can basically say that I'm aiming for an endless "Zombie Uprising" game that happens throughout the entire simulation).

When I tried to add a "spawn_Civ_Zombies" group to the spawn info ranks on a specific location in the map (Bridgeport) the game crashed as soon as I attempted to enter that neighborhood. I noticed that SR:TT had a "zombies_area" xtbl file that included some data related to zombie spawns in Arapice Island, but I figured it might not be needed in SRIV as you've gotten zombies to spawn during a mission (in theory: shouldn't it be possible to make them spawn instead of civilians?). I also want to include friendly aggressive pedestrians that will fight against the zombies; I'm pretty sure I can create a new spawn group that'll be aggressive when attacked.

The only issue I'm currently having is with getting the zombies to spawn, and I'll appreciate your word on it.

EDIT: Does SRIV have the "drunk" state for pedestrians from SR:TT? While this question might not be related to zombies it is related to the spawn info groups.
 
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In SR2, zombies would not spawn at all outside of designated zone areas (like underneath the HQ where the original zombie uprising was,) even if you added them to spawn groups. There is probably a similar restriction in SR4 that is hardcoded in the exe. I was able to get around (kind of) by removing the zombie flag in the character definition. This allowed the zombies to spawn except they didn't act like them.

Also, missions like that one don't actually do spawn groups like how the open world works. Special npc stuff like that has a specific manual list of npcs that are teleported in at specific positions. It is likely that there are a couple of pre-defined groups of zombies and every time you kill one it cycles back to spawn in again.
 
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