Hi all,
I'm new to the Saints Row modding community, but I have had experience modding several titles of the Total War series, Civ 4 & 5, and Half-Life 2: Deathmatch. My knowledge of most topics is broad but shallow. I'm more interested in modding AI, as I am obtaining a Master's degree in AI. I did lots of AI rebalancing in the Total War games, and had a failed attempt at making a friendly drone in Half-Life. My course work has included evolving NPCs based on player performance (for balanced gameplay, not particularly increased difficulty) and predictive behavior. I am working on creating social behavior for my thesis (this would be an interesting game to apply it to ). I also have experience writing scripted AI and FSMs. I have just extracted the files for the game and I'm still in the process of looking around.
First, for the more experienced Saints Row modders, how accessible are the files for modifying NPC AI?
Secondly, what would people like to see for modifying the AI? If it is possible to create custom missions, how would those missions play out?
I'm new to the Saints Row modding community, but I have had experience modding several titles of the Total War series, Civ 4 & 5, and Half-Life 2: Deathmatch. My knowledge of most topics is broad but shallow. I'm more interested in modding AI, as I am obtaining a Master's degree in AI. I did lots of AI rebalancing in the Total War games, and had a failed attempt at making a friendly drone in Half-Life. My course work has included evolving NPCs based on player performance (for balanced gameplay, not particularly increased difficulty) and predictive behavior. I am working on creating social behavior for my thesis (this would be an interesting game to apply it to ). I also have experience writing scripted AI and FSMs. I have just extracted the files for the game and I'm still in the process of looking around.
First, for the more experienced Saints Row modders, how accessible are the files for modifying NPC AI?
Secondly, what would people like to see for modifying the AI? If it is possible to create custom missions, how would those missions play out?